Wintergrasp is pop capped to 240 guys fighting, but you can always go there and join the fight and it is Realm based and NOT instanced.
Even with this, you still consider it an open world pvp game?
You may want to quietly exit the thread and move on to something more WOWish.
its a respectable enough figure, in Eve, large scale fleet battles have to be, as much as possible anyway, scheduled 24 hrs notice etc, in order for them to be reasonably .. well i wouldnt say lag free .. but certainly.. minimise the effects..though the numbers are usually 500+
I'm not so impressed by 240 anymore. There are FPS games coming out that will be 256. Like MAG for PS3 for instance.
If an FPS can get me 256 players together in a zone, I'd expect a product claiming to be 'Massive multiplayer' to give me much more.
Wintergrasp is pop capped to 240 guys fighting, but you can always go there and join the fight and it is Realm based and NOT instanced.
Even with this, you still consider it an open world pvp game?
You may want to quietly exit the thread and move on to something more WOWish.
its a respectable enough figure, in Eve, large scale fleet battles have to be, as much as possible anyway, scheduled 24 hrs notice etc, in order for them to be reasonably .. well i wouldnt say lag free .. but certainly.. minimise the effects..though the numbers are usually 500+
It has no bearing on the outside "realms" and it's fairly limited in scope to other PvP games like DAoC and Darkfall.
One zone does not an open world PvP game make.
You are always flagged for PvP on a PvP server, WG just has tiny extra RvR awards attached to it when you conquer the Keep there. All the other open world zones are PvP enabled.
I am not saying it is the best in open world PvP. All I am saying is that playing on a good PvP server is quite good these days (with the extra City Raid schedules most hardcore PvP guilds organise - with achievements btw).
RvR can be advanced and upgraded, but it is a risky business in a game like WOW. Players want to win instead of losing and cancel subs...
The times of saying that there is no world PvP have long gone since WotK.
Now what are the best PvP guilds? I know many who only recruit players ABOVE a rating of 2000 arena (that's high, very high).
I can recommend Al'Akir and Stormscale in EU.
I think my friends alluded to this but I do not agree people are always flagged on PVP servers in WoW. When I last played on Mal'ganis, I don't recall us being able to kill unflagged players when we raided Alliance cities.
This was a big no-no in my book. This allowed various exploits that I'm sure Blizzard patched by now. But back in those days Paladins could attack you with AoE and not be flagged for PVP
And this was on a PVP server (Mal'ganis - I was horde shaman)
So basically we are going to have to classify "open world PVP" in the same way that we classify "sandbox" and "hardcore" on this site. They are going to have to rename the site to UrbanDictionaryMMOrpg.com, considering how many people around here want to invent their own definitions for things. I think we could be even add "analogy' to list as many here seem to be currently struggling with the it's meaning.
Edit: missed a word.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
So basically we are going to have to classify "open world PVP" in the same way that we classify "sandbox" and "hardcore" on this site. They are going to have to rename the site to UrbanDictionaryMMOrpg.com, considering how many people around here want to invent their own definitions for things. I think we could be even add "analogy' to list as many here seem to be currently with the it's meaning.
It all boils down to what the meaning of is, is.
Edit: For you folks not of the U.S., this saying was made popular by the great Slick Willy.
So basically we are going to have to classify "open world PVP" in the same way that we classify "sandbox" and "hardcore" on this site. They are going to have to rename the site to UrbanDictionaryMMOrpg.com, considering how many people around here want to invent their own definitions for things. I think we could be even add "analogy' to list as many here seem to be currently with the it's meaning.
It all boils down to what the meaning of is, is.
Edit: For you folks not of the U.S., this saying was made popular by the great Slick Willy.
its a respectable enough figure, in Eve, large scale fleet battles have to be, as much as possible anyway, scheduled 24 hrs notice etc, in order for them to be reasonably .. well i wouldnt say lag free .. but certainly.. minimise the effects..though the numbers are usually 500+
I'm not so impressed by 240 anymore. There are FPS games coming out that will be 256. Like MAG for PS3 for instance.
If an FPS can get me 256 players together in a zone, I'd expect a product claiming to be 'Massive multiplayer' to give me much more.
Ever thought about the loading times to load the players data for the "next zone" in a FPS. (from your HD's of course ...)
Dreadful loading graphics screens can not be applied too much (or even not at ALL) in mmorpg's with an open world PvP....
So I am amazed it took so long before 256 became standard in "preloading graphics FPS".
You would NEVER accept loading screens while fighting in your mmorpg's (for the unexpected players showing up).
Never.
Also the server side data handling is MUCH more intesnsive for an mmorpg. MUCH more.
That depends. You can compare Ryzom / Lineage 2 (look at book written by one of their devs) open sources to the open sources released for Quake / Half life 2.
Wintergrasp is pop capped to 240 guys fighting, but you can always go there and join the fight and it is Realm based and NOT instanced.
Even with this, you still consider it an open world pvp game?
You may want to quietly exit the thread and move on to something more WOWish.
its a respectable enough figure, in Eve, large scale fleet battles have to be, as much as possible anyway, scheduled 24 hrs notice etc, in order for them to be reasonably .. well i wouldnt say lag free .. but certainly.. minimise the effects..though the numbers are usually 500+
It has no bearing on the outside "realms" and it's fairly limited in scope to other PvP games like DAoC and Darkfall.
One zone does not an open world PvP game make.
You are always flagged for PvP on a PvP server, WG just has tiny extra RvR awards attached to it when you conquer the Keep there. All the other open world zones are PvP enabled.
I am not saying it is the best in open world PvP. All I am saying is that playing on a good PvP server is quite good these days (with the extra City Raid schedules most hardcore PvP guilds organise - with achievements btw).
RvR can be advanced and upgraded, but it is a risky business in a game like WOW. Players want to win instead of losing and cancel subs...
The times of saying that there is no world PvP have long gone since WotK.
Now what are the best PvP guilds? I know many who only recruit players ABOVE a rating of 2000 arena (that's high, very high).
I can recommend Al'Akir and Stormscale in EU.
I think my friends alluded to this but I do not agree people are always flagged on PVP servers in WoW. When I last played on Mal'ganis, I don't recall us being able to kill unflagged players when we raided Alliance cities.
This was a big no-no in my book. This allowed various exploits that I'm sure Blizzard patched by now. But back in those days Paladins could attack you with AoE and not be flagged for PVP
And this was on a PVP server (Mal'ganis - I was horde shaman)
The moment you attack someone, you are flagged for PvP.
And in the contested zones you are always flagged. Meaning about all zones except friendly or neutral cities.
It is there, not the best perhaps, but it is there.
That is correct; WoW PVP Servers are voluntary like a PVE server in this regard
This is another reason why it's far from being an open world pvp game.
I would consider L2 open pvp as well but judging from what some of the people in this thread it can't be. You can't attack in town so by their reasoning(which works only for their argument) it isn't open pvp. L2 had a great siege system, one of the best. It's too bad there wasn't much else to do other than grind.
Heh, the towns were almost needed given the atmosphere of L2.
Killing the wrong person would limit that character's gameplay to them, since you wouldn't be able to do something else.
The grind was fun because it was mostly group-only, and the possibilities of griefing/drama/alliance wars always gave you something to do.
Wonder why they couldn't spawn guards to kill the person that showed aggression? But having never played L2 past low levels I'd lack the knowledge to say it isn't. From what I know of it, I'd not oppose others suggesting it.
I would consider L2 open pvp as well but judging from what some of the people in this thread it can't be. You can't attack in town so by their reasoning(which works only for their argument) it isn't open pvp. L2 had a great siege system, one of the best. It's too bad there wasn't much else to do other than grind.
Heh, the towns were almost needed given the atmosphere of L2.
Killing the wrong person would limit that character's gameplay to them, since you wouldn't be able to do something else.
The grind was fun because it was mostly group-only, and the possibilities of griefing/drama/alliance wars always gave you something to do.
Wonder why they couldn't spawn guards to kill the person that showed aggression? But having never played L2 past low levels I'd lack the knowledge to say it isn't. From what I know of it, I'd not oppose others suggesting it.
actually that would make more sense, having guards rush in etc in cities to deal with aggression, in Eve its pretty much that way in High Sec (unless wardec'd) where if an act of aggression is carried out in high sec, concord (guards) warp in and lock down and then eliminate the aggressor. far more realistic imo, than just having combat free areas..
I would consider L2 open pvp as well but judging from what some of the people in this thread it can't be. You can't attack in town so by their reasoning(which works only for their argument) it isn't open pvp. L2 had a great siege system, one of the best. It's too bad there wasn't much else to do other than grind.
Heh, the towns were almost needed given the atmosphere of L2.
Killing the wrong person would limit that character's gameplay to them, since you wouldn't be able to do something else.
The grind was fun because it was mostly group-only, and the possibilities of griefing/drama/alliance wars always gave you something to do.
Wonder why they couldn't spawn guards to kill the person that showed aggression? But having never played L2 past low levels I'd lack the knowledge to say it isn't. From what I know of it, I'd not oppose others suggesting it.
actually that would make more sense, having guards rush in etc in cities to deal with aggression, in Eve its pretty much that way in High Sec (unless wardec'd) where if an act of aggression is carried out in high sec, concord (guards) warp in and lock down and then eliminate the aggressor. far more realistic imo, than just having combat free areas..
Exactly. I really want to just say Lineage 2 isn't a true open world pvp game due to the fact it has a safe area
That would just be my personal opinion.
I recall reading Paragus blog here on this site about Asheron's Call 1 Darktide whereas you could even be killed while spawning into a town. That is my idea of an open world pvp server. You can at least be attacked / killed in towns.
Wintergrasp is pop capped to 240 guys fighting, but you can always go there and join the fight and it is Realm based and NOT instanced.
Even with this, you still consider it an open world pvp game?
You may want to quietly exit the thread and move on to something more WOWish.
its a respectable enough figure, in Eve, large scale fleet battles have to be, as much as possible anyway, scheduled 24 hrs notice etc, in order for them to be reasonably .. well i wouldnt say lag free .. but certainly.. minimise the effects..though the numbers are usually 500+
It has no bearing on the outside "realms" and it's fairly limited in scope to other PvP games like DAoC and Darkfall.
One zone does not an open world PvP game make.
You are always flagged for PvP on a PvP server, WG just has tiny extra RvR awards attached to it when you conquer the Keep there. All the other open world zones are PvP enabled.
I am not saying it is the best in open world PvP. All I am saying is that playing on a good PvP server is quite good these days (with the extra City Raid schedules most hardcore PvP guilds organise - with achievements btw).
RvR can be advanced and upgraded, but it is a risky business in a game like WOW. Players want to win instead of losing and cancel subs...
The times of saying that there is no world PvP have long gone since WotK.
Now what are the best PvP guilds? I know many who only recruit players ABOVE a rating of 2000 arena (that's high, very high).
I can recommend Al'Akir and Stormscale in EU.
Oh, we're counting PvP servers now?
Well then Darkfall is still top dog, but second place could be VIRTUALLY ANY MMO EVER.
Almost every MMO that has ever come out has had a full PvP server, that odes not make them an "open world PvP" mmo, because its almost always tacked on as an afterthought.
I want to say Dark Age of Camelot is an open PvP game, but it isn't. It has an entire realm safe zone, but you'd be hard pressed to find a game with bigger PvP area than the frontiers, Darkness Falls, and the Labyrinthe. In reality though, open world PvP means games like Eve and Darkfall.
Well then Darkfall is still top dog, but second place could be VIRTUALLY ANY MMO EVER. Almost every MMO that has ever come out has had a full PvP server, that odes not make them an "open world PvP" mmo, because its almost always tacked on as an afterthought.
I want to say Dark Age of Camelot is an open PvP game, but it isn't. It has an entire realm safe zone, but you'd be hard pressed to find a game with bigger PvP area than the frontiers, Darkness Falls, and the Labyrinthe. In reality though, open world PvP means games like Eve and Darkfall.
So how many other pure PvP MMO's have every 2.5 hours around 100/200 players on average doing massive Siege fights on EACH of those 596 servers.? EVERY 2.5 hours ....
I only use the WOTLK countries (not China). Fighting that is, not searching for a fight.
Not including City Raids or constantly skirmishes/ganking. Not including those that do the daily world PvP quests.
And since this is world PvP not inccluing the thousands doing the 6 Bg's and 6 Arena's of course...
Yep there is no world PvP in WOW. ))
I see a link in the coming proclaiming WOW the Open World PVP Game of the Decade.
Well then Darkfall is still top dog, but second place could be VIRTUALLY ANY MMO EVER. Almost every MMO that has ever come out has had a full PvP server, that odes not make them an "open world PvP" mmo, because its almost always tacked on as an afterthought.
I want to say Dark Age of Camelot is an open PvP game, but it isn't. It has an entire realm safe zone, but you'd be hard pressed to find a game with bigger PvP area than the frontiers, Darkness Falls, and the Labyrinthe. In reality though, open world PvP means games like Eve and Darkfall.
So how many other pure PvP MMO's have every 2.5 hours around 100/200 players on average doing massive Siege fights on EACH of those 596 servers.? EVERY 2.5 hours ....
I only use the WOTLK countries (not China). Fighting that is, not searching for a fight.
Not including City Raids or constantly skirmishes/ganking. Not including those that do the daily world PvP quests.
And since this is world PvP not including the thousands doing the 6 Bg's and 6 Arena's of course...
Yep there is no world PvP in WOW. ))
More people play PvP in WOW than in ALL other MMO's combined. You only have to decide the factor (10, 20, 50 ?).
Clearly PvP is just "attached" to as an aftertought.
Not to comment on what game has the best open world PvP, but you're using the population in WoW as a way to justify it being "open world PvP". The definition by which one classifies an MMO as "open world PvP" or not has nothing to do with the number of players PvPing, and rightfully so. Modern Warfare 2 has hundreds of thousands of players PvPing at any moment of any day, has only an average wait time of around 2 or 3 minutes to get into a fight, and allows players to fight on every inch of whatever map they're playing on. That, however, does not qualify it as an "open world PvP" game. Citing the popularity of a game to qualify it into a category it may or may not be in is flawed logic.
Exactly. World PvP in WoW is pointless. You lose nothing and it changes nothing, you just spend time walking back to corpse and the annoyance of being unable to kill mobs in that area and maybe consumables. Wintersgrasp was the closest thing to a meaningful World PvP but then it couldn't handle the "open world" of PvP and got instanced and pop. capped. In the past there was Silitius/Plaguelands objectives that brought World PvP in, and I'm pretty sure there's something like that in Outlands for TBC, but it's all obsolete now.
Oh my God.
You just demonstrated you never set foot in Wintergrasp... You realise that ???
No Wintergrasp means no VOA RAids, no PvP vendor, no shards,
Wintergrasp means EVERY night on EVERY server massive fighting in an open world PvP zone.... EVEN on PVE servers.
FUN. Does the word ring a bell ?
Wintergrasp is pop capped to 240 guys fighting, but you can always go there and join the fight and it is Realm based and NOT instanced.
It has 100 time more open world PvP than Silithus/plaguelands ever had...
You just showed you want to have an opinion based on forums ... sad really.
By open world PvP, I believe the idea is "anytime, anywhere" PvP, which WoW does not have. A single zone, however large, does not constitute "open world PvP". If that were the case, then you could say that LoTRO has open world PvP because the Ettenmoors is part of the world map as well and players can just waltz in at will to participate. However, I wouldn't say that because it's restricted to a single area... *not* anywhere on the world map.
In this case, I'd say DF has it, MO has it, Shadowbane had it, UO has/had it, Lineage 2 has it... those are MMOs where you have to watch your back practically *anywhere* you go, anywhere in the world, because someone could sneak up on you at any time and attack you.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Darkfall is the only game listed so far that has next to no grind at all. All that other BS in other games you NEED to get to a certain level and grind gear before you can play.
I think that if one has the belief that WOW has open world PVP, then one does not know what open world PVP is.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Well then Darkfall is still top dog, but second place could be VIRTUALLY ANY MMO EVER. Almost every MMO that has ever come out has had a full PvP server, that odes not make them an "open world PvP" mmo, because its almost always tacked on as an afterthought.
I want to say Dark Age of Camelot is an open PvP game, but it isn't. It has an entire realm safe zone, but you'd be hard pressed to find a game with bigger PvP area than the frontiers, Darkness Falls, and the Labyrinthe. In reality though, open world PvP means games like Eve and Darkfall.
So how many other pure PvP MMO's have every 2.5 hours around 100/200 players on average doing massive Siege fights on EACH of those 596 servers.? EVERY 2.5 hours ....
I only use the WOTLK countries (not China). Fighting that is, not searching for a fight.
Not including City Raids or constantly skirmishes/ganking. Not including those that do the daily world PvP quests.
And since this is world PvP not including the thousands doing the 6 Bg's and 6 Arena's of course...
Yep there is no world PvP in WOW. ))
More people play PvP in WOW than in ALL other MMO's combined. You only have to decide the factor (10, 20, 50 ?).
Clearly PvP is just "attached" to as an aftertought.
Not to comment on what game has the best open world PvP, but you're using the population in WoW as a way to justify it being "open world PvP". The definition by which one classifies an MMO as "open world PvP" or not has nothing to do with the number of players PvPing, and rightfully so. Modern Warfare 2 has hundreds of thousands of players PvPing at any moment of any day, has only an average wait time of around 2 or 3 minutes to get into a fight, and allows players to fight on every inch of whatever map they're playing on. That, however, does not qualify it as an "open world PvP" game. Citing the popularity of a game to qualify it into a category it may or may not be in is flawed logic.
Edited for Grammar.
I don't think he is trying to argue WoW is an open world PVP server anymore.
I played more then 70 MMOs of all scales and calibers, all the popular ones. Vanguard: Saga of Heroes has the most beautiful and immersive open world.
I actually prefer Darkfall, I think it has more character. But its pretty close between it, LotRO, and Vanguard.
I wouldn't say LotRO has an open world, not at all.
It's between Darkfall and Vanguard for me. I think the Vanguard world wins out just a bit, because I'm not one for the doom and gloom of Darkfall (despite playing it and not Vanguard).
But Vanguard has no PvP, so, best open world PvP game = Darkfall.
Comments
Um... we can say Darkfall because... it has open world PvP?
And saying DAoC is underpopulated is a lie. It's pretty much dead. A small handful of devs fixing bugs, and ONE server with a thousand people on it.
Even with this, you still consider it an open world pvp game?
You may want to quietly exit the thread and move on to something more WOWish.
its a respectable enough figure, in Eve, large scale fleet battles have to be, as much as possible anyway, scheduled 24 hrs notice etc, in order for them to be reasonably .. well i wouldnt say lag free .. but certainly.. minimise the effects..though the numbers are usually 500+
I'm not so impressed by 240 anymore. There are FPS games coming out that will be 256. Like MAG for PS3 for instance.
If an FPS can get me 256 players together in a zone, I'd expect a product claiming to be 'Massive multiplayer' to give me much more.
Even with this, you still consider it an open world pvp game?
You may want to quietly exit the thread and move on to something more WOWish.
its a respectable enough figure, in Eve, large scale fleet battles have to be, as much as possible anyway, scheduled 24 hrs notice etc, in order for them to be reasonably .. well i wouldnt say lag free .. but certainly.. minimise the effects..though the numbers are usually 500+
It has no bearing on the outside "realms" and it's fairly limited in scope to other PvP games like DAoC and Darkfall.
One zone does not an open world PvP game make.
You are always flagged for PvP on a PvP server, WG just has tiny extra RvR awards attached to it when you conquer the Keep there. All the other open world zones are PvP enabled.
I am not saying it is the best in open world PvP. All I am saying is that playing on a good PvP server is quite good these days (with the extra City Raid schedules most hardcore PvP guilds organise - with achievements btw).
RvR can be advanced and upgraded, but it is a risky business in a game like WOW. Players want to win instead of losing and cancel subs...
The times of saying that there is no world PvP have long gone since WotK.
Now what are the best PvP guilds? I know many who only recruit players ABOVE a rating of 2000 arena (that's high, very high).
I can recommend Al'Akir and Stormscale in EU.
I think my friends alluded to this but I do not agree people are always flagged on PVP servers in WoW. When I last played on Mal'ganis, I don't recall us being able to kill unflagged players when we raided Alliance cities.
This was a big no-no in my book. This allowed various exploits that I'm sure Blizzard patched by now. But back in those days Paladins could attack you with AoE and not be flagged for PVP
And this was on a PVP server (Mal'ganis - I was horde shaman)
So basically we are going to have to classify "open world PVP" in the same way that we classify "sandbox" and "hardcore" on this site. They are going to have to rename the site to UrbanDictionaryMMOrpg.com, considering how many people around here want to invent their own definitions for things. I think we could be even add "analogy' to list as many here seem to be currently struggling with the it's meaning.
Edit: missed a word.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
It all boils down to what the meaning of is, is.
Edit: For you folks not of the U.S., this saying was made popular by the great Slick Willy.
It all boils down to what the meaning of is, is.
Edit: For you folks not of the U.S., this saying was made popular by the great Slick Willy.
is not, is not, not is
(great time machine hoax)
I'm not so impressed by 240 anymore. There are FPS games coming out that will be 256. Like MAG for PS3 for instance.
If an FPS can get me 256 players together in a zone, I'd expect a product claiming to be 'Massive multiplayer' to give me much more.
Ever thought about the loading times to load the players data for the "next zone" in a FPS. (from your HD's of course ...)
Dreadful loading graphics screens can not be applied too much (or even not at ALL) in mmorpg's with an open world PvP....
So I am amazed it took so long before 256 became standard in "preloading graphics FPS".
You would NEVER accept loading screens while fighting in your mmorpg's (for the unexpected players showing up).
Never.
Also the server side data handling is MUCH more intesnsive for an mmorpg. MUCH more.
That depends. You can compare Ryzom / Lineage 2 (look at book written by one of their devs) open sources to the open sources released for Quake / Half life 2.
Load times is a purely client side thing tho.
Even with this, you still consider it an open world pvp game?
You may want to quietly exit the thread and move on to something more WOWish.
its a respectable enough figure, in Eve, large scale fleet battles have to be, as much as possible anyway, scheduled 24 hrs notice etc, in order for them to be reasonably .. well i wouldnt say lag free .. but certainly.. minimise the effects..though the numbers are usually 500+
It has no bearing on the outside "realms" and it's fairly limited in scope to other PvP games like DAoC and Darkfall.
One zone does not an open world PvP game make.
You are always flagged for PvP on a PvP server, WG just has tiny extra RvR awards attached to it when you conquer the Keep there. All the other open world zones are PvP enabled.
I am not saying it is the best in open world PvP. All I am saying is that playing on a good PvP server is quite good these days (with the extra City Raid schedules most hardcore PvP guilds organise - with achievements btw).
RvR can be advanced and upgraded, but it is a risky business in a game like WOW. Players want to win instead of losing and cancel subs...
The times of saying that there is no world PvP have long gone since WotK.
Now what are the best PvP guilds? I know many who only recruit players ABOVE a rating of 2000 arena (that's high, very high).
I can recommend Al'Akir and Stormscale in EU.
I think my friends alluded to this but I do not agree people are always flagged on PVP servers in WoW. When I last played on Mal'ganis, I don't recall us being able to kill unflagged players when we raided Alliance cities.
This was a big no-no in my book. This allowed various exploits that I'm sure Blizzard patched by now. But back in those days Paladins could attack you with AoE and not be flagged for PVP
And this was on a PVP server (Mal'ganis - I was horde shaman)
The moment you attack someone, you are flagged for PvP.
And in the contested zones you are always flagged. Meaning about all zones except friendly or neutral cities.
It is there, not the best perhaps, but it is there.
That is correct; WoW PVP Servers are voluntary like a PVE server in this regard
This is another reason why it's far from being an open world pvp game.
3000+ player on 1 server in DAoC atm, aint little. Try logging in and run around in 3min tops without getting killed or kill GL
BruceLeeglad
Retired in too many games
Heh, the towns were almost needed given the atmosphere of L2.
Killing the wrong person would limit that character's gameplay to them, since you wouldn't be able to do something else.
The grind was fun because it was mostly group-only, and the possibilities of griefing/drama/alliance wars always gave you something to do.
Wonder why they couldn't spawn guards to kill the person that showed aggression? But having never played L2 past low levels I'd lack the knowledge to say it isn't. From what I know of it, I'd not oppose others suggesting it.
Heh, the towns were almost needed given the atmosphere of L2.
Killing the wrong person would limit that character's gameplay to them, since you wouldn't be able to do something else.
The grind was fun because it was mostly group-only, and the possibilities of griefing/drama/alliance wars always gave you something to do.
Wonder why they couldn't spawn guards to kill the person that showed aggression? But having never played L2 past low levels I'd lack the knowledge to say it isn't. From what I know of it, I'd not oppose others suggesting it.
actually that would make more sense, having guards rush in etc in cities to deal with aggression, in Eve its pretty much that way in High Sec (unless wardec'd) where if an act of aggression is carried out in high sec, concord (guards) warp in and lock down and then eliminate the aggressor. far more realistic imo, than just having combat free areas..
Heh, the towns were almost needed given the atmosphere of L2.
Killing the wrong person would limit that character's gameplay to them, since you wouldn't be able to do something else.
The grind was fun because it was mostly group-only, and the possibilities of griefing/drama/alliance wars always gave you something to do.
Wonder why they couldn't spawn guards to kill the person that showed aggression? But having never played L2 past low levels I'd lack the knowledge to say it isn't. From what I know of it, I'd not oppose others suggesting it.
actually that would make more sense, having guards rush in etc in cities to deal with aggression, in Eve its pretty much that way in High Sec (unless wardec'd) where if an act of aggression is carried out in high sec, concord (guards) warp in and lock down and then eliminate the aggressor. far more realistic imo, than just having combat free areas..
Exactly. I really want to just say Lineage 2 isn't a true open world pvp game due to the fact it has a safe area
That would just be my personal opinion.
I recall reading Paragus blog here on this site about Asheron's Call 1 Darktide whereas you could even be killed while spawning into a town. That is my idea of an open world pvp server. You can at least be attacked / killed in towns.
Even with this, you still consider it an open world pvp game?
You may want to quietly exit the thread and move on to something more WOWish.
its a respectable enough figure, in Eve, large scale fleet battles have to be, as much as possible anyway, scheduled 24 hrs notice etc, in order for them to be reasonably .. well i wouldnt say lag free .. but certainly.. minimise the effects..though the numbers are usually 500+
It has no bearing on the outside "realms" and it's fairly limited in scope to other PvP games like DAoC and Darkfall.
One zone does not an open world PvP game make.
You are always flagged for PvP on a PvP server, WG just has tiny extra RvR awards attached to it when you conquer the Keep there. All the other open world zones are PvP enabled.
I am not saying it is the best in open world PvP. All I am saying is that playing on a good PvP server is quite good these days (with the extra City Raid schedules most hardcore PvP guilds organise - with achievements btw).
RvR can be advanced and upgraded, but it is a risky business in a game like WOW. Players want to win instead of losing and cancel subs...
The times of saying that there is no world PvP have long gone since WotK.
Now what are the best PvP guilds? I know many who only recruit players ABOVE a rating of 2000 arena (that's high, very high).
I can recommend Al'Akir and Stormscale in EU.
Oh, we're counting PvP servers now?
Well then Darkfall is still top dog, but second place could be VIRTUALLY ANY MMO EVER.
Almost every MMO that has ever come out has had a full PvP server, that odes not make them an "open world PvP" mmo, because its almost always tacked on as an afterthought.
I want to say Dark Age of Camelot is an open PvP game, but it isn't. It has an entire realm safe zone, but you'd be hard pressed to find a game with bigger PvP area than the frontiers, Darkness Falls, and the Labyrinthe. In reality though, open world PvP means games like Eve and Darkfall.
So how many other pure PvP MMO's have every 2.5 hours around 100/200 players on average doing massive Siege fights on EACH of those 596 servers.? EVERY 2.5 hours ....
I only use the WOTLK countries (not China). Fighting that is, not searching for a fight.
Not including City Raids or constantly skirmishes/ganking. Not including those that do the daily world PvP quests.
And since this is world PvP not inccluing the thousands doing the 6 Bg's and 6 Arena's of course...
Yep there is no world PvP in WOW. ))
I see a link in the coming proclaiming WOW the Open World PVP Game of the Decade.
So how many other pure PvP MMO's have every 2.5 hours around 100/200 players on average doing massive Siege fights on EACH of those 596 servers.? EVERY 2.5 hours ....
I only use the WOTLK countries (not China). Fighting that is, not searching for a fight.
Not including City Raids or constantly skirmishes/ganking. Not including those that do the daily world PvP quests.
And since this is world PvP not including the thousands doing the 6 Bg's and 6 Arena's of course...
Yep there is no world PvP in WOW. ))
More people play PvP in WOW than in ALL other MMO's combined. You only have to decide the factor (10, 20, 50 ?).
Clearly PvP is just "attached" to as an aftertought.
Not to comment on what game has the best open world PvP, but you're using the population in WoW as a way to justify it being "open world PvP". The definition by which one classifies an MMO as "open world PvP" or not has nothing to do with the number of players PvPing, and rightfully so. Modern Warfare 2 has hundreds of thousands of players PvPing at any moment of any day, has only an average wait time of around 2 or 3 minutes to get into a fight, and allows players to fight on every inch of whatever map they're playing on. That, however, does not qualify it as an "open world PvP" game. Citing the popularity of a game to qualify it into a category it may or may not be in is flawed logic.
Edited for Grammar.
Darkfall if you can survive the grind.
Oh my God.
You just demonstrated you never set foot in Wintergrasp... You realise that ???
No Wintergrasp means no VOA RAids, no PvP vendor, no shards,
Wintergrasp means EVERY night on EVERY server massive fighting in an open world PvP zone.... EVEN on PVE servers.
FUN. Does the word ring a bell ?
Wintergrasp is pop capped to 240 guys fighting, but you can always go there and join the fight and it is Realm based and NOT instanced.
It has 100 time more open world PvP than Silithus/plaguelands ever had...
You just showed you want to have an opinion based on forums ... sad really.
For those that never visited the place:
Here see some real Siege fighting : http://www.warcraftmovies.com/movieview.php?id=96073
OK don't drool on the carpet DF lovers ...
By open world PvP, I believe the idea is "anytime, anywhere" PvP, which WoW does not have. A single zone, however large, does not constitute "open world PvP". If that were the case, then you could say that LoTRO has open world PvP because the Ettenmoors is part of the world map as well and players can just waltz in at will to participate. However, I wouldn't say that because it's restricted to a single area... *not* anywhere on the world map.
In this case, I'd say DF has it, MO has it, Shadowbane had it, UO has/had it, Lineage 2 has it... those are MMOs where you have to watch your back practically *anywhere* you go, anywhere in the world, because someone could sneak up on you at any time and attack you.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Darkfall is the only game listed so far that has next to no grind at all. All that other BS in other games you NEED to get to a certain level and grind gear before you can play.
Face of Mankind.
I think that game is a good example of Open World PvP,
I think that if one has the belief that WOW has open world PVP, then one does not know what open world PVP is.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
So how many other pure PvP MMO's have every 2.5 hours around 100/200 players on average doing massive Siege fights on EACH of those 596 servers.? EVERY 2.5 hours ....
I only use the WOTLK countries (not China). Fighting that is, not searching for a fight.
Not including City Raids or constantly skirmishes/ganking. Not including those that do the daily world PvP quests.
And since this is world PvP not including the thousands doing the 6 Bg's and 6 Arena's of course...
Yep there is no world PvP in WOW. ))
More people play PvP in WOW than in ALL other MMO's combined. You only have to decide the factor (10, 20, 50 ?).
Clearly PvP is just "attached" to as an aftertought.
Not to comment on what game has the best open world PvP, but you're using the population in WoW as a way to justify it being "open world PvP". The definition by which one classifies an MMO as "open world PvP" or not has nothing to do with the number of players PvPing, and rightfully so. Modern Warfare 2 has hundreds of thousands of players PvPing at any moment of any day, has only an average wait time of around 2 or 3 minutes to get into a fight, and allows players to fight on every inch of whatever map they're playing on. That, however, does not qualify it as an "open world PvP" game. Citing the popularity of a game to qualify it into a category it may or may not be in is flawed logic.
Edited for Grammar.
I don't think he is trying to argue WoW is an open world PVP server anymore.
I played more then 70 MMOs of all scales and calibers, all the popular ones.
Vanguard: Saga of Heroes has the most beautiful and immersive open world.
I actually prefer Darkfall, I think it has more character. But its pretty close between it, LotRO, and Vanguard.
I actually prefer Darkfall, I think it has more character. But its pretty close between it, LotRO, and Vanguard.
I wouldn't say LotRO has an open world, not at all.
It's between Darkfall and Vanguard for me. I think the Vanguard world wins out just a bit, because I'm not one for the doom and gloom of Darkfall (despite playing it and not Vanguard).
But Vanguard has no PvP, so, best open world PvP game = Darkfall.
have they fixed the region server latency problem when 300+ people get into close proximity yet? ;p
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