EQ2 had the misfortune of coming out at roughly the same time as WOW.
So, while EQ2 would be a success compared to the paradigm of the time (EQ1), compared to the numbers that were drawn in by WOW it paled. Of course EVERY game so far has paled in comparison to WOW in terms of numbers.
I'm playing EQ2 right now, and its quite a bit of fun. They have changed some things to be more remeniscent of WOW (removed Shard Runs, most death penalties, etc.)
EQ3 would be of some interest to me, but I would like a much more "Sandbox" style world instead of the themepark they went with.
Everquest 2 was, well what was it? A modest success? It wasn't a horrible failure, but it wasn't a smash hit. Would it make sense to try Everquest 3? Third times a charm? Or, pack up the EQ franchise and start from scratch?
I have no faith at all that it will be any good. And given the way SOE does things these days it will almost certainly have a subscription fee AND a cash shop.
Also, given the fact that they never really understood why people liked the first EQ and they successfully screwed that game up so badly is there really any hope that EQ3 would be worth a damn? I don't think so.
EQ2 had the misfortune of coming out at roughly the same time as WOW. So, while EQ2 would be a success compared to the paradigm of the time (EQ1), compared to the numbers that were drawn in by WOW it paled. Of course EVERY game so far has paled in comparison to WOW in terms of numbers. I'm playing EQ2 right now, and its quite a bit of fun. They have changed some things to be more remeniscent of WOW (removed Shard Runs, most death penalties, etc.) EQ3 would be of some interest to me, but I would like a much more "Sandbox" style world instead of the themepark they went with.
Nooooooo...
EQ2 had the misfortune of sucking major ass when it was released. Everquest 2 was released "almost" a month later than WoW. By that time, most people realized how fucking horrible EQ2 was and quickly bought WoW... if for any reason, to get the horrible taste out of their mouths after having EQ2 shit in it. So please, don't church it up and blame WoW for stealing it's subs, EQ2 screwed itself. But that was what they wanted to do, because "THAT WAS BY DESIGN!" It may be one of the best games in the world NOW... but I wouldn't know nor would I care. There was a lot of shit that was flawed, that shouldn't have been from the same people who brought us the great grandfather of MMO's, Everquest. They were too focused on one thing... money.
/pizza ftw... for those too goddamned lazy to pick up their phone and call... because there was no way this game with it's lag was possible to run on a 56k modem so the phone was open.
"There is only one thing of which I am certain, and that's nothing is certain."
If they took EQ1 classic and updated the graphics to AOC/Aion quality, no expansions - same mechanics, same math, same everything - then slowly released the expansions chronologically ... that would be like a dream come true lol
I miss the hell out of EQ1, I've tried going back - but it's just too far along, and the graphics are just not bearable anymore...same with EQ2...I tried it, but it's hard to get immersed in such a barren ugly world, after you've experienced MMO graphics like what we have today.
I would definitely play EQ3, and I'm truly hoping they are already working on it. I loved WoW for the few years I played it - enjoyed the end-game, but my fondness and memories pale in comparison to those I have of EQ1
C'mon SOE! Give us EQ3, and bring back a focus on CC, pulling, and tactics! yeeehaw!
If they took EQ1 classic and updated the graphics to AOC/Aion quality, no expansions - same mechanics, same math, same everything - then slowly released the expansions chronologically ... that would be like a dream come true lol I miss the hell out of EQ1, I've tried going back - but it's just too far along, and the graphics are just not bearable anymore...same with EQ2...I tried it, but it's hard to get immersed in such a barren ugly world, after you've experienced MMO graphics like what we have today. I would definitely play EQ3, and I'm truly hoping they are already working on it. I loved WoW for the few years I played it - enjoyed the end-game, but my fondness and memories pale in comparison to those I have of EQ1 C'mon SOE! Give us EQ3, and bring back a focus on CC, pulling, and tactics! yeeehaw!
I can think of a few features I would add, like the player housing from EQ2 and the crafting from Vanguard.
Other than that, go for it.
Any fool can criticize, condemn and complain and most fools do. Benjamin Franklin
If they took EQ1 classic and updated the graphics to AOC/Aion quality, no expansions - same mechanics, same math, same everything - then slowly released the expansions chronologically ... that would be like a dream come true lol I miss the hell out of EQ1, I've tried going back - but it's just too far along, and the graphics are just not bearable anymore...same with EQ2...I tried it, but it's hard to get immersed in such a barren ugly world, after you've experienced MMO graphics like what we have today. I would definitely play EQ3, and I'm truly hoping they are already working on it. I loved WoW for the few years I played it - enjoyed the end-game, but my fondness and memories pale in comparison to those I have of EQ1 C'mon SOE! Give us EQ3, and bring back a focus on CC, pulling, and tactics! yeeehaw!
tank&spank is hardly considered tactical, they deemed kiting as an "exploit" and even went so far as to destroy the tactic in EQ2 to great lengths, and nowadays most classes have a form of CC, not just an Enchanter... if you played WoW you'd know that.
"There is only one thing of which I am certain, and that's nothing is certain."
EQ2 had the misfortune of coming out at roughly the same time as WOW. So, while EQ2 would be a success compared to the paradigm of the time (EQ1), compared to the numbers that were drawn in by WOW it paled. Of course EVERY game so far has paled in comparison to WOW in terms of numbers. I'm playing EQ2 right now, and its quite a bit of fun. They have changed some things to be more remeniscent of WOW (removed Shard Runs, most death penalties, etc.) EQ3 would be of some interest to me, but I would like a much more "Sandbox" style world instead of the themepark they went with.
EQ2 had a bad launch also, that together with Wow launch were devastating for the game.
I play it now also.
SOE is working on something called Everquest next whatever that is. I don't think sandbox would be perfect, maybe a mix of the 2 things, a bit like Vanguard but with good programing and even more focus on crafting.
It is possible that Everquest again could be the largest IP but I think it is more likely that Guildwars 2 takes the torch, SOE have at least in the past been very traditional with the games they make, and then slowly patch in new ideas. That makes it hard for a game to be huge, it needs to be better and different from the rest at launch while still being rather free of bugs, not an easy task today.
I would put up with smedly if they made an Everquest 3 following the original maps strictly but with a graphical engine that didn't suck. In terms of gameplay, i think that sony would be smoking some serious crack if they made eq3 as non solo friendly as eq1 was.
You don't want a new game, you just want a new GFX engine for EQ.
Not impossible but a lot of work. They might do it in the future if nostalgia gets popular with MMOs.
If they took EQ1 classic and updated the graphics to AOC/Aion quality, no expansions - same mechanics, same math, same everything - then slowly released the expansions chronologically ... that would be like a dream come true lol I miss the hell out of EQ1, I've tried going back - but it's just too far along, and the graphics are just not bearable anymore...same with EQ2...I tried it, but it's hard to get immersed in such a barren ugly world, after you've experienced MMO graphics like what we have today. I would definitely play EQ3, and I'm truly hoping they are already working on it. I loved WoW for the few years I played it - enjoyed the end-game, but my fondness and memories pale in comparison to those I have of EQ1 C'mon SOE! Give us EQ3, and bring back a focus on CC, pulling, and tactics! yeeehaw!
tank&spank is hardly considered tactical, they deemed kiting as an "exploit" and even went so far as to destroy the tactic in EQ2 to great lengths, and nowadays most classes have a form of CC, not just an Enchanter... if you played WoW you'd know that.
I don't play WoW, and I don't particularly care what they do or do not have in that game. What I want is an EQ3 that brings forward the gameplay of the original with updated graphics and a few new features.
Kiting was a valid tactic in EQ, as such I would certainly hope it is valid in EQ3. They have certainly added it back into EQ2 as a tactic in recent years. I would also expect to see root & rot.
Any fool can criticize, condemn and complain and most fools do. Benjamin Franklin
Originally posted by Sympatico If they took EQ1 classic and updated the graphics to AOC/Aion quality, no expansions - same mechanics, same math, same everything - then slowly released the expansions chronologically ... that would be like a dream come true lol
For who? You? You want SOE to spend tens of millions developing a new modern EQ just for you and a few other EQ1 hardcores?
Just Google "Everquest Next". SOE has already confirmed that a new EQ MMO is in the works(and a movie). They also said they are developing it for people playing MMOs now and 4 years from now(not 10 years ago). SOE doesnt think a "pen and paper" styled MMO will be successful when EQ3 is launched.
So, it seems like SOE thinks auto attack is out and real time action is in.
I would put up with smedly if they made an Everquest 3 following the original maps strictly but with a graphical engine that didn't suck. In terms of gameplay, i think that sony would be smoking some serious crack if they made eq3 as non solo friendly as eq1 was.
I'll 100% agree. The MMO market has changed, and a game not being solo friendly will not succeed in today's market. Even for me personally, I simply don't have the time to dedicate like I used to, to find a group and dedicate large chunks of time. I loved WoW because I could hop on for short amounts of time and get stuff done. I loved battelgrounds because I could jump in for a half hour and have a blast.
I played EQ1 until omens. At that point, pulling was still an art form, CC was a big deal - a good puller was almost never with his groups (at least I wasn't) because I kept timers on named mobs, different spawn rotations, and was always out and about competing with other pullers from other groups. I'd often bring back multiples and MEZ them on the way in, and bring back a single, then inch the other ones in closer - when we were on the last one - off I went again to pick up a few more.
I loved the open instances (guk, sebilis, karnors etc..) - because that community was so amazing. While I love the casual friendliness of WoW - I definitely miss those elements of EQ, and it'd be a dream come true to have that back.
They would have to mix both I think. They'd have to make both equally as rewarding. and it's a tough spot I think most developers are in...casual vs. hardcore. You want the masses to join your game for monetary game (the masses being casual) - but you need to apply to the hardcore community as well, and definitely have a strong element of risk vs. reward
If you were a fan of the original EQ, you'd only be disappointed with what SOE would churn out in todays market. Even Smed's not daft enough to sink development cash into a forced grouping game with harsh death penalties into the post-WoW western MMO market.
And ugh, I can just imagine the nerd-rage if/when they release a "mainstream" EQ3.
It'll be worse than the SWG/TOR sandbox crowd.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
If EQnext mixed the fun and flare of WoW, with a system that wasn't dedicated totally to soloing OR grouping, grinding mobs or quest queuing... that mixed risk vs. reward to the point that it was exciting and fun as compared to the extremes of "slap on the wrist" or "cutting off the hand"... then it could be a fun game.
Fun... that's the main ingredient. Letting people have fun, rather than restricting them.
"There is only one thing of which I am certain, and that's nothing is certain."
You don't want an EQ3. If you were a fan of the original EQ, you'd only be disappointed with what SOE would churn out in todays market. Even Smed's not daft enough to sink development cash into a forced grouping game with harsh death penalties into the post-WoW western MMO market. And ugh, I can just imagine the nerd-rage if/when they release a "mainstream" EQ3. It'll be worse than the SWG/TOR sandbox crowd.
They will certainly need to try something different.
If you'll notice, modern MMO's have a horrible track record for retaining subscriptions, unlike the older games.
Any fool can criticize, condemn and complain and most fools do. Benjamin Franklin
They will certainly need to try something different. If you'll notice, modern MMO's have a horrible track record for retaining subscriptions, unlike the older games.
The first thing they need to try is releasing good games.
Modern MMOs fail in execution, not design.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
Even Smed's not daft enough to sink development cash into a forced grouping game with harsh death penalties into the post-WoW western MMO market.
So what should they do? Make a Wow clone with a EQ setting?
Is there anyone in the world stupid enough to believe that that would be successfull? Especially when the market is literally saturated with WoW type games already.
Well, unfortunately there probably is one person in the world stupid enough to think that would be a good idea and even more unfortunately that one person is John Smedley.
eq3 needs to be a bit sandbox style ... no levels , choose your skills eve style , no instances .... go fight a dragon .. die ... get 100 people kill him ....
crafting system needs a bit of tabula rasa , so that u can sort stats out of an item and put them in your item.
so there is perhaps a need to go into 3 years old instances because its the only instance where boots with 30 stamina drops .. or something similar...
but the name of the game is wayne ... eq3 would be cool cause i like the world.
Retired : Daoc , Warhammer , WoW , Lotro , Tabula Rasa , Everquest 2 , Aion, Eve , AoC , SW:Tor ( failwars ), Planetside 2 Waiting : Star Citizen Playing : Star Citizen FPS : Overwatch
Everquest 2 was, well what was it? A modest success? It wasn't a horrible failure, but it wasn't a smash hit. Would it make sense to try Everquest 3? Third times a charm? Or, pack up the EQ franchise and start from scratch?
EQ2 was a big let down for many EQ1 fans ,they really boxed of the world and turned it into a loading zoning instance freak show.
Do what Blizzard are doing with Cat this year,revamp the whole game leaving the world 99% open like eq1,ity would be a hit.
Don't forget that EQ2 and WOW were out in less that 2 weeks apart,SOE really screw up at the wrong time.
EQ1's community won't happen. The Internet in the 90's was mostly occupied by early adopter types, eg nerds. Today's Internet community is very diverse. If the new EQ is any fun at all, there will be kids in /general talking about [anal] strike.
EQ2 has a much worse community than WoW's these days. They allowed anyone to join 1-9 level chat. Arseholes abound.
EQ3 will mirror EQ2, minor death penalty, many instances. Easily soloable. Hopefully they will fix the horrid models that EQ2 has. Hopefully they will reduce the lag somehow.
"I played EQ1 until omens. At that point, pulling was still an art form, CC was a big deal - a good puller was almost never with his groups (at least I wasn't) because I kept timers on named mobs, different spawn rotations, and was always out and about competing with other pullers from other groups. I'd often bring back multiples and MEZ them on the way in, and bring back a single, then inch the other ones in closer - when we were on the last one - off I went again to pick up a few more."
I do miss the days of MMOs where all classes had a specific role. Now more games all classes can solo to end game and if the class can't then they scream the class is broken or needs a "boost." I hope the next generation of MMOs will have better classes specific roles.
I think you need to stay off the wacky weed. Everquest 3 is an inevitability in my mind; I just hope they make a game that brings something new to the MMO equation.
Even Smed's not daft enough to sink development cash into a forced grouping game with harsh death penalties into the post-WoW western MMO market.
So what should they do? Make a Wow clone with a EQ setting?
Is there anyone in the world stupid enough to believe that that would be successfull? Especially when the market is literally saturated with WoW type games already.
Well, unfortunately there probably is one person in the world stupid enough to think that would be a good idea and even more unfortunately that one person is John Smedley.
No, they shouldn't make an EQ3 at all. It'll just piss everyone off.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
Comments
EQ2 had the misfortune of coming out at roughly the same time as WOW.
So, while EQ2 would be a success compared to the paradigm of the time (EQ1), compared to the numbers that were drawn in by WOW it paled. Of course EVERY game so far has paled in comparison to WOW in terms of numbers.
I'm playing EQ2 right now, and its quite a bit of fun. They have changed some things to be more remeniscent of WOW (removed Shard Runs, most death penalties, etc.)
EQ3 would be of some interest to me, but I would like a much more "Sandbox" style world instead of the themepark they went with.
So long, and thanks for all the fish!
I have no faith at all that it will be any good. And given the way SOE does things these days it will almost certainly have a subscription fee AND a cash shop.
Also, given the fact that they never really understood why people liked the first EQ and they successfully screwed that game up so badly is there really any hope that EQ3 would be worth a damn? I don't think so.
Vanguard Saga of Heroes was EQ3
Few showed up to play it.
It had a pretty severe death penalty and corpse dragging and open instances and so on.
Well shave my back and call me an elf! -- Oghren
Nooooooo...
EQ2 had the misfortune of sucking major ass when it was released. Everquest 2 was released "almost" a month later than WoW. By that time, most people realized how fucking horrible EQ2 was and quickly bought WoW... if for any reason, to get the horrible taste out of their mouths after having EQ2 shit in it. So please, don't church it up and blame WoW for stealing it's subs, EQ2 screwed itself. But that was what they wanted to do, because "THAT WAS BY DESIGN!" It may be one of the best games in the world NOW... but I wouldn't know nor would I care. There was a lot of shit that was flawed, that shouldn't have been from the same people who brought us the great grandfather of MMO's, Everquest. They were too focused on one thing... money.
/pizza ftw... for those too goddamned lazy to pick up their phone and call... because there was no way this game with it's lag was possible to run on a 56k modem so the phone was open.
"There is only one thing of which I am certain, and that's nothing is certain."
If they took EQ1 classic and updated the graphics to AOC/Aion quality, no expansions - same mechanics, same math, same everything - then slowly released the expansions chronologically ... that would be like a dream come true lol
I miss the hell out of EQ1, I've tried going back - but it's just too far along, and the graphics are just not bearable anymore...same with EQ2...I tried it, but it's hard to get immersed in such a barren ugly world, after you've experienced MMO graphics like what we have today.
I would definitely play EQ3, and I'm truly hoping they are already working on it. I loved WoW for the few years I played it - enjoyed the end-game, but my fondness and memories pale in comparison to those I have of EQ1
C'mon SOE! Give us EQ3, and bring back a focus on CC, pulling, and tactics! yeeehaw!
I can think of a few features I would add, like the player housing from EQ2 and the crafting from Vanguard.
Other than that, go for it.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
tank&spank is hardly considered tactical, they deemed kiting as an "exploit" and even went so far as to destroy the tactic in EQ2 to great lengths, and nowadays most classes have a form of CC, not just an Enchanter... if you played WoW you'd know that.
"There is only one thing of which I am certain, and that's nothing is certain."
I would put up with smedly if they made an Everquest 3 following the original maps strictly but with a graphical engine that didn't suck.
In terms of gameplay, i think that sony would be smoking some serious crack if they made eq3 as non solo friendly as eq1 was.
EQ2 had a bad launch also, that together with Wow launch were devastating for the game.
I play it now also.
SOE is working on something called Everquest next whatever that is. I don't think sandbox would be perfect, maybe a mix of the 2 things, a bit like Vanguard but with good programing and even more focus on crafting.
It is possible that Everquest again could be the largest IP but I think it is more likely that Guildwars 2 takes the torch, SOE have at least in the past been very traditional with the games they make, and then slowly patch in new ideas. That makes it hard for a game to be huge, it needs to be better and different from the rest at launch while still being rather free of bugs, not an easy task today.
You don't want a new game, you just want a new GFX engine for EQ.
Not impossible but a lot of work. They might do it in the future if nostalgia gets popular with MMOs.
tank&spank is hardly considered tactical, they deemed kiting as an "exploit" and even went so far as to destroy the tactic in EQ2 to great lengths, and nowadays most classes have a form of CC, not just an Enchanter... if you played WoW you'd know that.
I don't play WoW, and I don't particularly care what they do or do not have in that game. What I want is an EQ3 that brings forward the gameplay of the original with updated graphics and a few new features.
Kiting was a valid tactic in EQ, as such I would certainly hope it is valid in EQ3. They have certainly added it back into EQ2 as a tactic in recent years. I would also expect to see root & rot.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
Just Google "Everquest Next". SOE has already confirmed that a new EQ MMO is in the works(and a movie). They also said they are developing it for people playing MMOs now and 4 years from now(not 10 years ago). SOE doesnt think a "pen and paper" styled MMO will be successful when EQ3 is launched.
So, it seems like SOE thinks auto attack is out and real time action is in.
I'll 100% agree. The MMO market has changed, and a game not being solo friendly will not succeed in today's market. Even for me personally, I simply don't have the time to dedicate like I used to, to find a group and dedicate large chunks of time. I loved WoW because I could hop on for short amounts of time and get stuff done. I loved battelgrounds because I could jump in for a half hour and have a blast.
I played EQ1 until omens. At that point, pulling was still an art form, CC was a big deal - a good puller was almost never with his groups (at least I wasn't) because I kept timers on named mobs, different spawn rotations, and was always out and about competing with other pullers from other groups. I'd often bring back multiples and MEZ them on the way in, and bring back a single, then inch the other ones in closer - when we were on the last one - off I went again to pick up a few more.
I loved the open instances (guk, sebilis, karnors etc..) - because that community was so amazing. While I love the casual friendliness of WoW - I definitely miss those elements of EQ, and it'd be a dream come true to have that back.
They would have to mix both I think. They'd have to make both equally as rewarding. and it's a tough spot I think most developers are in...casual vs. hardcore. You want the masses to join your game for monetary game (the masses being casual) - but you need to apply to the hardcore community as well, and definitely have a strong element of risk vs. reward
You don't want an EQ3.
If you were a fan of the original EQ, you'd only be disappointed with what SOE would churn out in todays market. Even Smed's not daft enough to sink development cash into a forced grouping game with harsh death penalties into the post-WoW western MMO market.
And ugh, I can just imagine the nerd-rage if/when they release a "mainstream" EQ3.
It'll be worse than the SWG/TOR sandbox crowd.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
If EQnext mixed the fun and flare of WoW, with a system that wasn't dedicated totally to soloing OR grouping, grinding mobs or quest queuing... that mixed risk vs. reward to the point that it was exciting and fun as compared to the extremes of "slap on the wrist" or "cutting off the hand"... then it could be a fun game.
Fun... that's the main ingredient. Letting people have fun, rather than restricting them.
"There is only one thing of which I am certain, and that's nothing is certain."
They will certainly need to try something different.
If you'll notice, modern MMO's have a horrible track record for retaining subscriptions, unlike the older games.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
The first thing they need to try is releasing good games.
Modern MMOs fail in execution, not design.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
So what should they do? Make a Wow clone with a EQ setting?
Is there anyone in the world stupid enough to believe that that would be successfull? Especially when the market is literally saturated with WoW type games already.
Well, unfortunately there probably is one person in the world stupid enough to think that would be a good idea and even more unfortunately that one person is John Smedley.
Well it sold 252k boxes at launch....
eq3 needs to be a bit sandbox style ... no levels , choose your skills eve style , no instances .... go fight a dragon .. die ... get 100 people kill him ....
crafting system needs a bit of tabula rasa , so that u can sort stats out of an item and put them in your item.
so there is perhaps a need to go into 3 years old instances because its the only instance where boots with 30 stamina drops .. or something similar...
but the name of the game is wayne ... eq3 would be cool cause i like the world.
Retired : Daoc , Warhammer , WoW , Lotro , Tabula Rasa , Everquest 2 , Aion, Eve , AoC , SW:Tor ( failwars ), Planetside 2
Waiting : Star Citizen
Playing : Star Citizen
FPS : Overwatch
Yt chan : https://www.youtube.com/user/raine187
EQ2 was a big let down for many EQ1 fans ,they really boxed of the world and turned it into a loading zoning instance freak show.
Do what Blizzard are doing with Cat this year,revamp the whole game leaving the world 99% open like eq1,ity would be a hit.
Don't forget that EQ2 and WOW were out in less that 2 weeks apart,SOE really screw up at the wrong time.
I predict:
EQ1's community won't happen. The Internet in the 90's was mostly occupied by early adopter types, eg nerds. Today's Internet community is very diverse. If the new EQ is any fun at all, there will be kids in /general talking about [anal] strike.
EQ2 has a much worse community than WoW's these days. They allowed anyone to join 1-9 level chat. Arseholes abound.
EQ3 will mirror EQ2, minor death penalty, many instances. Easily soloable. Hopefully they will fix the horrid models that EQ2 has. Hopefully they will reduce the lag somehow.
EQ1 is gone.
Well shave my back and call me an elf! -- Oghren
"I played EQ1 until omens. At that point, pulling was still an art form, CC was a big deal - a good puller was almost never with his groups (at least I wasn't) because I kept timers on named mobs, different spawn rotations, and was always out and about competing with other pullers from other groups. I'd often bring back multiples and MEZ them on the way in, and bring back a single, then inch the other ones in closer - when we were on the last one - off I went again to pick up a few more."
I do miss the days of MMOs where all classes had a specific role. Now more games all classes can solo to end game and if the class can't then they scream the class is broken or needs a "boost." I hope the next generation of MMOs will have better classes specific roles.
I think you need to stay off the wacky weed. Everquest 3 is an inevitability in my mind; I just hope they make a game that brings something new to the MMO equation.
So what should they do? Make a Wow clone with a EQ setting?
Is there anyone in the world stupid enough to believe that that would be successfull? Especially when the market is literally saturated with WoW type games already.
Well, unfortunately there probably is one person in the world stupid enough to think that would be a good idea and even more unfortunately that one person is John Smedley.
No, they shouldn't make an EQ3 at all. It'll just piss everyone off.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift