Originally posted by drbaltazar little hostory!back then there was a race for the fastest processor.it stopped not long after eq2 lunch!and has been at that speed ever since eq2 team had banked on the fact the processor would be a 5 or 8 gigahearts later then game would have run smooth at max setting.processor almost gained no speed p4 maxed at 3.4 gigaheartz and you dont have many processor fastor then that
lol
Just.. lol.
What the good Dr is saying is pretty much true. SoE expected processors to double in speed and handle the game, they didn't expect GPUs to grow and processors expand cores and bus speeds but not processing power.
However, everyone else in the know seemed to understand that that the CPU speed wall was coming no matter what the PR engines of Intel and AMD were telling us.
My favorite part is how GPUs started doing many of their fancy CPU graphics shortly after release.
Forever looking for employment. Life is rather dull without it.
Originally posted by drbaltazar little hostory!back then there was a race for the fastest processor.it stopped not long after eq2 lunch!and has been at that speed ever since eq2 team had banked on the fact the processor would be a 5 or 8 gigahearts later then game would have run smooth at max setting.processor almost gained no speed p4 maxed at 3.4 gigaheartz and you dont have many processor fastor then that
lol
Just.. lol.
What the good Dr is saying is pretty much true. SoE expected processors to double in speed and handle the game, they didn't expect GPUs to grow and processors expand cores and bus speeds but not processing power.
However, everyone else in the know seemed to understand that that the CPU speed wall was coming no matter what the PR engines of Intel and AMD were telling us.
My favorite part is how GPUs started doing many of their fancy CPU graphics shortly after release.
I don't know a much of anything about coding, but how hard would it be for SoE to give EQ2 full multi-core support? Pretty much everyone has dual if not quad core systems now, surely utilizing that power fully would help performance?
Originally posted by drbaltazar little hostory!back then there was a race for the fastest processor.it stopped not long after eq2 lunch!and has been at that speed ever since eq2 team had banked on the fact the processor would be a 5 or 8 gigahearts later then game would have run smooth at max setting.processor almost gained no speed p4 maxed at 3.4 gigaheartz and you dont have many processor fastor then that
lol
Just.. lol.
What the good Dr is saying is pretty much true. SoE expected processors to double in speed and handle the game, they didn't expect GPUs to grow and processors expand cores and bus speeds but not processing power.
However, everyone else in the know seemed to understand that that the CPU speed wall was coming no matter what the PR engines of Intel and AMD were telling us.
My favorite part is how GPUs started doing many of their fancy CPU graphics shortly after release.
I don't know a much of anything about coding, but how hard would it be for SoE to give EQ2 full multi-core support? Pretty much everyone has dual if not quad core systems now, surely utilizing that power fully would help performance?
Fixing the problem has more to do with SOE business model than anything else. They would rather have their very limited dev staff (I believe they just got bumped up to 4 shortly after the release of Free Realms?) is busy with expansions and cash shop items because this is where SOE sees the revenue stream coming from. They are probably right. It would be quite a gamble to polish and modernize the game from historical trends.
Forever looking for employment. Life is rather dull without it.
uhm were you around during the release of eq2? everyone was like FUCK YEAH EQ! practically my entire guild in SWG left to go play EQ2. Graphics were way ahead of its time and it was fun? yeah thats weird i know it was fun and stuff!? so if im not mistaken people played the shit out of that game.
Fixing the problem has more to do with SOE business model than anything else. They would rather have their very limited dev staff (I believe they just got bumped up to 4 shortly after the release of Free Realms?) is busy with expansions and cash shop items because this is where SOE sees the revenue stream coming from. They are probably right. It would be quite a gamble to polish and modernize the game from historical trends.
QFT
" uhm were you around during the release of eq2? everyone was like FUCK YEAH EQ! practically my entire guild in SWG left to go play EQ2. Graphics were way ahead of its time and it was fun? yeah thats weird i know it was fun and stuff!? so if im not mistaken people played the shit out of that game. "
This is very true. Everyone was extremely excited for EQ2. It launched as a phenomenal game. Sony ruined it (as stated above, via their business model). By flaunting their mentality that maximizing profits is more important than their customers, they lost many of their fans.
I don't doubt that EQ3 could be an impressive game, but if Sony is developing it, i don't know how well it'll really do. I'm sure it'll make money, but it's been a while since I've seen Sony really put any effort into maximizing one of their games.
You people need to stop with all this talk about my good memories...
*sniff*
But overall, I think an Everquest 3 would just piss me off unless it somehow brought back the nostalgia of the original but provide the feel of the original Everquest had. But that is impossible as everyone knows what a 3d MMO is.
An original Everquest will never happen again. I believe what is in the future is more action oriented MMOs or other unexplored genres.
MMOs Played: I can no longer list them all in the 500 character limit.
I believe what is in the future is more action oriented MMOs or other unexplored genres.
More action? MMOs today is already 95% combat with a few other features like crafting put in for show.
Say with a better combat system instead, action is already plenty even if you spam the same buttons while standing still. Or do you mean with less story like Diablo? The story is bad enough already, thank you.
If SoE went with a sandbox style design & the gameplay was such that it allowed the players to alter the environment, as in what villages are where, build player cities, & learn not just from eq2, vg, wow, Fe, & EVE but the latest "buzzwords" too & also a few ideas for where the genre can go, i.e. multiple directions, appealing to a broader base of platyers but still offer varying degrees of difficultly in it's content they could bring out something innovative.
Platform-wise having it on bvoth PC & at least 1 major console, ideally all 3 would if advertised well (SoE have tradituionally sucked at advertising well) bring in a lot of interest, of course in today's MMO climate the game will need to put quality over everything, it will need to run smoother, be more bug free & the content it contains much more fun, engaging & "working" than on any release so far, server queues are not something the game should be massively over-prepared on, but will help 1st impressions, so that kind of tech needs to be handled well.
Big, no zoning seamless world, where the farther you venture from "civilisation" the harder the creatures & terrain you will face, get out into the vast unexplored wastes & you'll be i real dangerous country, put that sense of danger & suspense & trepidation back in, day/night cycles, weather, seasons, have all these affect the flora & fauna, migrating flocks/herds, rutting/birthing seasons, different creature populations at different times, with also some "local" populations, resources that can be "depleted" for a time so you have to move around to find more available resources, hell a lunar cycle that can affect what you'll face, more unpredictability, trade routes, an even more involved crafting system than the very good ones in eq2/vg/fe move not just the combat forward but trading, crafting, diplomacy, the ability for non/limited combat player styles, player shops whereby the Auction Houses have a "base price" & shops could offer any price the owner wanted, the same item could be on both simultaneously, but if you really wanted to go for the bargain you could travel to that sellers shop or pay the AH for the convenience, lots of that kind of duality & choice.
Dynamism, altering scenery, developing, or degrading cities & outposts, trading lodges & frontiers, wildernesses where resources are rich, danger is everywhere & competition among players for those resources gets heated & lethal.
While I absolutely agree with you that the features you mentioned would make an extremely immersive game world - do you think that the general MMO market today would notice such features? I'm not being sarcastic - it's an honest question. I for one would love to see a world such as you described, and I think an everquest world like that would blow my socks off.
My worry is that they would spend so much time developing algorithms for breeding patterns that they would neglect other things that people would spend more time on, such as grouping, raiding, questing and possibly PVP mechanics.
While I would love to see such an immersive world, I think I'd rather they focused on a really solid base. Once that base is there, then I'd love for them to delve into developing more immersion into the world.
One would think that such base mechanics would be easy to pull off after all this time - but time after time, companies muck it up. For example Aion's melee system is absolutely stupid. "casting" melee abilities with animation timers is the dumbest thing I ever came across - and is one of the major reasons I quit (along with annoying melee flying pvp, and the abyss).
I also hope SoE takes it's sweet ass time with the release...polish the HELL out of this game. Companies are so bent on getting things out soon, which I understand...but at the same time - have some long-term vision. First impressions last a lifetime, and they ruin the long-term revenue and growth of their game by releasing an un-polished game.
@skuz While I absolutely agree with you that the features you mentioned would make an extremely immersive game world - do you think that the general MMO market today would notice such features? I'm not being sarcastic - it's an honest question. I for one would love to see a world such as you described, and I think an everquest world like that would blow my socks off. My worry is that they would spend so much time developing algorithms for breeding patterns that they would neglect other things that people would spend more time on, such as grouping, raiding, questing and possibly PVP mechanics. While I would love to see such an immersive world, I think I'd rather they focused on a really solid base. Once that base is there, then I'd love for them to delve into developing more immersion into the world. One would think that such base mechanics would be easy to pull off after all this time - but time after time, companies muck it up. For example Aion's melee system is absolutely stupid. "casting" melee abilities with animation timers is the dumbest thing I ever came across - and is one of the major reasons I quit (along with annoying melee flying pvp, and the abyss). I also hope SoE takes it's sweet ass time with the release...polish the HELL out of this game. Companies are so bent on getting things out soon, which I understand...but at the same time - have some long-term vision. First impressions last a lifetime, and they ruin the long-term revenue and growth of their game by releasing an un-polished game.
I think they would, but not in an overt way, part of building in immersion is the implimentation of features that feel truly natural & are only noticeable by their absence in other games, the sum of the features I suggest would be to create an entirely different feel to the game, something that just becomes all that more richer, of course like you point out, like the community here screams often enough & like I said in my pior post, the polish has to be there, the fact is that the higher fidelity experience is a double-edged sword, because the greater the sense of immersion you try to create the easier it is to unsettle it with a few flaws & bugs.
Honestly I'm not sure the technology even exists to create some of the things I mention, it would have to be built, but that's part of designing a game for the future, the rub comes in how muchof it is achievable & that canonly be known by attempting it, in order to try something to discover if it's possible, you first have to set the goal for it.
Polish is important, quality speaks for itself, but "feel" is quite dramatic, sounds, music, the real "art" of videogames doesn't have to be a photorealistic representation, in fact MMO's trying for it would immediately run into the problem of cutting off a large portion of it's intended audience thruough "technological poverty" in that the home equiptment needed to run it needs to be ever more powerful.....so it will need an artistic style that can be convincing without appearing to be too childishly cartoony, a subtle balancing act, and a difficult achievement of itself.
Gameplay itself will need to evolve, the move in recent times has been to real voice communications, taking that as read, this loses some in immersion, so some integrated voice sythesis that can alter your voice to more closely resemble the species of the character you play would add yet another layer, if it can be done well, the combat will need to feel more connected blows actually "land" on your target when they hit, not 6 feet in front of it, with quality animations that fit the choice of weapon or style of combat, & it will need to feel more fluid to convey that more convincing feel, spell casting & how that is done will be a thorny problem how to make it so a spellcaster can be balanced with the melee & yet still fun to play, do you make it so that "fast casts" can be made on the run, though these are short-term, low impact effects & more powerful spells require longer cast times or immobility, do the spell casters get the ability to cast short term force-fields to protect them while they cast stronger spells & chain such things together to give casting a fluidity & combo-potential, & some of these to be direct counters to melee attacks or melee to gain spell-counter manouvers, & how to balance that PvP system within the PvE environments.
I'm rambling somewhat but then anyone could with a topic like this, but that's a few more of my thoughts, ultimately I am a self-confessed EverQuest fan, & would love to see EQ3 put Norrath back on the map of the MMO world, in much the same way as the original game did, be the newborn grandfather of the next wave.
Vanguard Saga of Heroes was EQ3 Few showed up to play it. It had a pretty severe death penalty and corpse dragging and open instances and so on.
Actually, about 300,000 showed up on the first day to play it. Sadly, launched same time as Burning Crusade.
Also, it was horribly buggy.
It wasn't the gameplay.
Anyway, SoE has hinted at working on EQ3, several times. They are being careful with it.
vanguard was baught.and only the 3 guys that did convince soe to make eq1 the first first time can make this game a success no amount of wishfull thinking from other sinking division in soe boat can change that fact
The people responsible for EQ don't work for SOE. SOE has proven they can't make a fun game.
unless they qwited since evercracked was released they still work there
the 3 at blizzard were just regular joe in everquest1.they qwerent the father of the game.the 3 i speak about did all the convincing toward their boss so everquest could become a reality.the one at blizzard joined the team like 2 or 4 years after the 3 i speak about sol the idea to their boss
One of the things I'm tired of nowadays is everyone comparing a game to the success of WoW. Wow was a success because Blizzard commercialized and merchandised the crap out of it. Blizzard makes some great games (Starcraft and Diablo) but WoW, when compared to other more old school MMO's is very shallow. Ok, it's got crafting, raids, dungeons, pvp, and quests. Big whoop, every MMO has them. The reason WoW because so popular was because it doesn't require a high end system, Warcraft is a known IP, and the game holds your hand the entire time and gives you free epics. I can hop on WoW and see thousands of carbon copies of my character because it's so easy to level fast and obtain gear that honestly kills the game for me, WoW has yet to implement an original idea in the game.
Then I hop on EQ2 and, yeah, it has all the staples of an MMO that games like Ultima Online and EQ1 started but there is vastly more content, the graphics are better to me (hey look, actually bump mapped textures). But I can go work faction up, work on lore and legends quests, work on heroic quests to learn more about the lore. I can decorate my house or guildhall with stuff I obtain in my travels. The gear is better suited for a "fantasy game" versus 800 people wearing the same thing that apparently one person wore (did he have like 800 copies of the same epic chest made for him in his life?).
To the OP: S.O.E. is currently working on Everquest Next and if they go the route they are going you may need a beastly system to run it. fortuneatly for those of us with limited budgets they're working on streaming technology so all the hardware stuff is handled on their end (thus nullifying any need to upgrade).
To the WoW fanboys: Take anotehr look at your game WoW sucks.
"If at first you don't succeed, excessive force is probably the answer."
One of the things I'm tired of nowadays is everyone comparing a game to the success of WoW. Wow was a success because Blizzard commercialized and merchandised the crap out of it. Blizzard makes some great games (Starcraft and Diablo) but WoW, when compared to other more old school MMO's is very shallow. Ok, it's got crafting, raids, dungeons, pvp, and quests. Big whoop, every MMO has them. The reason WoW because so popular was because it doesn't require a high end system, Warcraft is a known IP, and the game holds your hand the entire time and gives you free epics. I can hop on WoW and see thousands of carbon copies of my character because it's so easy to level fast and obtain gear that honestly kills the game for me, WoW has yet to implement an original idea in the game. Then I hop on EQ2 and, yeah, it has all the staples of an MMO that games like Ultima Online and EQ1 started but there is vastly more content, the graphics are better to me (hey look, actually bump mapped textures). But I can go work faction up, work on lore and legends quests, work on heroic quests to learn more about the lore. I can decorate my house or guildhall with stuff I obtain in my travels. The gear is better suited for a "fantasy game" versus 800 people wearing the same thing that apparently one person wore (did he have like 800 copies of the same epic chest made for him in his life?). To the OP: S.O.E. is currently working on Everquest Next and if they go the route they are going you may need a beastly system to run it. fortuneatly for those of us with limited budgets they're working on streaming technology so all the hardware stuff is handled on their end (thus nullifying any need to upgrade). To the WoW fanboys: Take anotehr look at your game WoW sucks.
that would be nice if they got their version of microsoft donnybrook.this could be a major hit title
i see just a tiny bit of it in earth eternal of the streaming idea you speak of and men it is nice compared to alternate techno.
My worry is that they would spend so much time developing algorithms for breeding patterns that they would neglect other things that people would spend more time on, such as grouping, raiding, questing and possibly PVP mechanics. While I would love to see such an immersive world, I think I'd rather they focused on a really solid base. Once that base is there, then I'd love for them to delve into developing more immersion into the world.
They did this with EQ2 and things didn't go over so well with most of the player base in 2006. The point is that when making changes or content to entice a genre of players that do not play the game, you have to make sure to not change things that the existing customer base enjoy. The safe way of going about this is to have a game design that focuses on the player bases the game want to reach out to from the get go. Not go hey guys we have your money now we our going to focus our efforts into changing the game so that it becomes more enjoyable for X type of player. There are plenty of MMOs out there that cater to different types of player bases, a developer should just worry about the players that are interested in their game and expand upon the features that those players enjoy. We have witness it with games that started off PVE oriented and try to branch off to incorporate PVP into their immersion. The outcome leaves players divided and makes going forward with content a hassle. It just leaves a player wondering when a big patch or an expansion comes out, "are they focusing on me or some other type of player?"
Skuz, I agree with you - immersion plays a huge factor in the success of a game. But I think the reality is that these MMO developers have limited time, staff, and dollars to output a product. What needs to happen is someone with deep pockets needs to go out on a limb to basically take a massive chance to try and do some of the stuff you mention.
in 2009 you couldn't go 5 minutes listening to the radio without hearing the word "recession". While it's lightening a little now, the world is still shivering in it's proverbial boots about going broke, losing their job etc. Many companies right now I don't think are looking to spend money on chance - they are all looking for the sure bet. Which I partly think explains many of the "WoW clones".
I think if anyone is going to be able to put this kind of innovation into a game, my bet will be on Blizzard. I'd be very surprised if they didn't already have another MMO far along the development pipeline, and WoW has given them the deep deep deep...very deep pockets, to be able to make the next big thing, and take chances. They are renowned for their level of polish...however they are also renowned for catering to the masses (casual players).
That being said, I think SoE with the backing of Sony who if I'm not mistaken I think has vastly deeper pockets than even Blizzard would be able to do something equally as amazing and innovative, but I don't think they are as willing. They seem to be the older company who are resting on their laurels, happy with their achievements - whereas Blizzard seems to be made up of younger blood out to prove something. Thats just my perception though.
All in all...I'd pickup an EQ3 in a heartbeat. I'd keep expectations low, as EQ1 and my nostalgic fond memories of it set the bar WAY too high. Unrealistically high.
Comments
lol
Just.. lol.
What the good Dr is saying is pretty much true. SoE expected processors to double in speed and handle the game, they didn't expect GPUs to grow and processors expand cores and bus speeds but not processing power.
However, everyone else in the know seemed to understand that that the CPU speed wall was coming no matter what the PR engines of Intel and AMD were telling us.
My favorite part is how GPUs started doing many of their fancy CPU graphics shortly after release.
Forever looking for employment. Life is rather dull without it.
lol
Just.. lol.
What the good Dr is saying is pretty much true. SoE expected processors to double in speed and handle the game, they didn't expect GPUs to grow and processors expand cores and bus speeds but not processing power.
However, everyone else in the know seemed to understand that that the CPU speed wall was coming no matter what the PR engines of Intel and AMD were telling us.
My favorite part is how GPUs started doing many of their fancy CPU graphics shortly after release.
I don't know a much of anything about coding, but how hard would it be for SoE to give EQ2 full multi-core support? Pretty much everyone has dual if not quad core systems now, surely utilizing that power fully would help performance?
lol
Just.. lol.
What the good Dr is saying is pretty much true. SoE expected processors to double in speed and handle the game, they didn't expect GPUs to grow and processors expand cores and bus speeds but not processing power.
However, everyone else in the know seemed to understand that that the CPU speed wall was coming no matter what the PR engines of Intel and AMD were telling us.
My favorite part is how GPUs started doing many of their fancy CPU graphics shortly after release.
I don't know a much of anything about coding, but how hard would it be for SoE to give EQ2 full multi-core support? Pretty much everyone has dual if not quad core systems now, surely utilizing that power fully would help performance?
Fixing the problem has more to do with SOE business model than anything else. They would rather have their very limited dev staff (I believe they just got bumped up to 4 shortly after the release of Free Realms?) is busy with expansions and cash shop items because this is where SOE sees the revenue stream coming from. They are probably right. It would be quite a gamble to polish and modernize the game from historical trends.
Forever looking for employment. Life is rather dull without it.
uhm were you around during the release of eq2? everyone was like FUCK YEAH EQ! practically my entire guild in SWG left to go play EQ2. Graphics were way ahead of its time and it was fun? yeah thats weird i know it was fun and stuff!? so if im not mistaken people played the shit out of that game.
QFT
" uhm were you around during the release of eq2? everyone was like FUCK YEAH EQ! practically my entire guild in SWG left to go play EQ2. Graphics were way ahead of its time and it was fun? yeah thats weird i know it was fun and stuff!? so if im not mistaken people played the shit out of that game. "
This is very true. Everyone was extremely excited for EQ2. It launched as a phenomenal game. Sony ruined it (as stated above, via their business model). By flaunting their mentality that maximizing profits is more important than their customers, they lost many of their fans.
I don't doubt that EQ3 could be an impressive game, but if Sony is developing it, i don't know how well it'll really do. I'm sure it'll make money, but it's been a while since I've seen Sony really put any effort into maximizing one of their games.
EverCrack 3?
Hahahahahahahah!
Sony dont have the ballz
ORLY?
eq2.zam.com/story.html
You people need to stop with all this talk about my good memories...
*sniff*
But overall, I think an Everquest 3 would just piss me off unless it somehow brought back the nostalgia of the original but provide the feel of the original Everquest had. But that is impossible as everyone knows what a 3d MMO is.
An original Everquest will never happen again. I believe what is in the future is more action oriented MMOs or other unexplored genres.
MMOs Played: I can no longer list them all in the 500 character limit.
ORLY?
eq2.zam.com/story.html
Do not click. The link shows a picture of the devil corrupting the poor princess of nostalgia.
And what the hell? A Movie! I hope there is a frontally unstunnable ogre.
My personally opinion is that we will see a Free Realms style EQ game. Wooooo, cash shop away!
Forever looking for employment. Life is rather dull without it.
Actually, about 300,000 showed up on the first day to play it. Sadly, launched same time as Burning Crusade.
Also, it was horribly buggy.
It wasn't the gameplay.
Anyway, SoE has hinted at working on EQ3, several times. They are being careful with it.
More action? MMOs today is already 95% combat with a few other features like crafting put in for show.
Say with a better combat system instead, action is already plenty even if you spam the same buttons while standing still. Or do you mean with less story like Diablo? The story is bad enough already, thank you.
If SoE went with a sandbox style design & the gameplay was such that it allowed the players to alter the environment, as in what villages are where, build player cities, & learn not just from eq2, vg, wow, Fe, & EVE but the latest "buzzwords" too & also a few ideas for where the genre can go, i.e. multiple directions, appealing to a broader base of platyers but still offer varying degrees of difficultly in it's content they could bring out something innovative.
Platform-wise having it on bvoth PC & at least 1 major console, ideally all 3 would if advertised well (SoE have tradituionally sucked at advertising well) bring in a lot of interest, of course in today's MMO climate the game will need to put quality over everything, it will need to run smoother, be more bug free & the content it contains much more fun, engaging & "working" than on any release so far, server queues are not something the game should be massively over-prepared on, but will help 1st impressions, so that kind of tech needs to be handled well.
Big, no zoning seamless world, where the farther you venture from "civilisation" the harder the creatures & terrain you will face, get out into the vast unexplored wastes & you'll be i real dangerous country, put that sense of danger & suspense & trepidation back in, day/night cycles, weather, seasons, have all these affect the flora & fauna, migrating flocks/herds, rutting/birthing seasons, different creature populations at different times, with also some "local" populations, resources that can be "depleted" for a time so you have to move around to find more available resources, hell a lunar cycle that can affect what you'll face, more unpredictability, trade routes, an even more involved crafting system than the very good ones in eq2/vg/fe move not just the combat forward but trading, crafting, diplomacy, the ability for non/limited combat player styles, player shops whereby the Auction Houses have a "base price" & shops could offer any price the owner wanted, the same item could be on both simultaneously, but if you really wanted to go for the bargain you could travel to that sellers shop or pay the AH for the convenience, lots of that kind of duality & choice.
Dynamism, altering scenery, developing, or degrading cities & outposts, trading lodges & frontiers, wildernesses where resources are rich, danger is everywhere & competition among players for those resources gets heated & lethal.
EQ3 will be expected to raise the bar.
@skuz
While I absolutely agree with you that the features you mentioned would make an extremely immersive game world - do you think that the general MMO market today would notice such features? I'm not being sarcastic - it's an honest question. I for one would love to see a world such as you described, and I think an everquest world like that would blow my socks off.
My worry is that they would spend so much time developing algorithms for breeding patterns that they would neglect other things that people would spend more time on, such as grouping, raiding, questing and possibly PVP mechanics.
While I would love to see such an immersive world, I think I'd rather they focused on a really solid base. Once that base is there, then I'd love for them to delve into developing more immersion into the world.
One would think that such base mechanics would be easy to pull off after all this time - but time after time, companies muck it up. For example Aion's melee system is absolutely stupid. "casting" melee abilities with animation timers is the dumbest thing I ever came across - and is one of the major reasons I quit (along with annoying melee flying pvp, and the abyss).
I also hope SoE takes it's sweet ass time with the release...polish the HELL out of this game. Companies are so bent on getting things out soon, which I understand...but at the same time - have some long-term vision. First impressions last a lifetime, and they ruin the long-term revenue and growth of their game by releasing an un-polished game.
/sign skuz !!!
Retired : Daoc , Warhammer , WoW , Lotro , Tabula Rasa , Everquest 2 , Aion, Eve , AoC , SW:Tor ( failwars ), Planetside 2
Waiting : Star Citizen
Playing : Star Citizen
FPS : Overwatch
Yt chan : https://www.youtube.com/user/raine187
/sign Skuzz
Say hello, To the things you've left behind. They are more a part of your life now that you can't touch them.
Ya but it wont be so sweet ass broken like eQ1
Half the fun about it was that it was so unbalenced and broken.
Just like Real life,
No drops, class balance and trying to control every imaginable variation of ways a player will abuse the system sucks.
EQ1 was awsom cause of its wild wild west feel. Exploites were actually really the fun part of the game.
Finding exploits in SWG pr CU was Why i had so much fun with that game....
"Need a port" / LFCrack.
The next successfull game will make you feel like your exploiting the game but is actually designed for you to do.
And thats the "player skills" all games in the last 5 years cant figuer out.
All thes games coming out all suck. there all controled to the max linare predetermined crap.
Every posible way to exploite have been tested and removed. So everything is all watered down.
Thats why i say Soe dont have the Ballz to make the real EQ3 if they make EQ3 it will be a linard pice of crap like EQ2
Duh.
I have more vision for this industry in my left toe then the hole industry has in itself as a hole.
Thats why it will fail again and again and again.
I think they would, but not in an overt way, part of building in immersion is the implimentation of features that feel truly natural & are only noticeable by their absence in other games, the sum of the features I suggest would be to create an entirely different feel to the game, something that just becomes all that more richer, of course like you point out, like the community here screams often enough & like I said in my pior post, the polish has to be there, the fact is that the higher fidelity experience is a double-edged sword, because the greater the sense of immersion you try to create the easier it is to unsettle it with a few flaws & bugs.
Honestly I'm not sure the technology even exists to create some of the things I mention, it would have to be built, but that's part of designing a game for the future, the rub comes in how muchof it is achievable & that canonly be known by attempting it, in order to try something to discover if it's possible, you first have to set the goal for it.
Polish is important, quality speaks for itself, but "feel" is quite dramatic, sounds, music, the real "art" of videogames doesn't have to be a photorealistic representation, in fact MMO's trying for it would immediately run into the problem of cutting off a large portion of it's intended audience thruough "technological poverty" in that the home equiptment needed to run it needs to be ever more powerful.....so it will need an artistic style that can be convincing without appearing to be too childishly cartoony, a subtle balancing act, and a difficult achievement of itself.
Gameplay itself will need to evolve, the move in recent times has been to real voice communications, taking that as read, this loses some in immersion, so some integrated voice sythesis that can alter your voice to more closely resemble the species of the character you play would add yet another layer, if it can be done well, the combat will need to feel more connected blows actually "land" on your target when they hit, not 6 feet in front of it, with quality animations that fit the choice of weapon or style of combat, & it will need to feel more fluid to convey that more convincing feel, spell casting & how that is done will be a thorny problem how to make it so a spellcaster can be balanced with the melee & yet still fun to play, do you make it so that "fast casts" can be made on the run, though these are short-term, low impact effects & more powerful spells require longer cast times or immobility, do the spell casters get the ability to cast short term force-fields to protect them while they cast stronger spells & chain such things together to give casting a fluidity & combo-potential, & some of these to be direct counters to melee attacks or melee to gain spell-counter manouvers, & how to balance that PvP system within the PvE environments.
I'm rambling somewhat but then anyone could with a topic like this, but that's a few more of my thoughts, ultimately I am a self-confessed EverQuest fan, & would love to see EQ3 put Norrath back on the map of the MMO world, in much the same way as the original game did, be the newborn grandfather of the next wave.
Actually, about 300,000 showed up on the first day to play it. Sadly, launched same time as Burning Crusade.
Also, it was horribly buggy.
It wasn't the gameplay.
Anyway, SoE has hinted at working on EQ3, several times. They are being careful with it.
vanguard was baught.and only the 3 guys that did convince soe to make eq1 the first first time can make this game a success no amount of wishfull thinking from other sinking division in soe boat can change that fact
The people responsible for EQ don't work for SOE. SOE has proven they can't make a fun game.
unless they qwited since evercracked was released they still work there
the 3 at blizzard were just regular joe in everquest1.they qwerent the father of the game.the 3 i speak about did all the convincing toward their boss so everquest could become a reality.the one at blizzard joined the team like 2 or 4 years after the 3 i speak about sol the idea to their boss
One of the things I'm tired of nowadays is everyone comparing a game to the success of WoW. Wow was a success because Blizzard commercialized and merchandised the crap out of it. Blizzard makes some great games (Starcraft and Diablo) but WoW, when compared to other more old school MMO's is very shallow. Ok, it's got crafting, raids, dungeons, pvp, and quests. Big whoop, every MMO has them. The reason WoW because so popular was because it doesn't require a high end system, Warcraft is a known IP, and the game holds your hand the entire time and gives you free epics. I can hop on WoW and see thousands of carbon copies of my character because it's so easy to level fast and obtain gear that honestly kills the game for me, WoW has yet to implement an original idea in the game.
Then I hop on EQ2 and, yeah, it has all the staples of an MMO that games like Ultima Online and EQ1 started but there is vastly more content, the graphics are better to me (hey look, actually bump mapped textures). But I can go work faction up, work on lore and legends quests, work on heroic quests to learn more about the lore. I can decorate my house or guildhall with stuff I obtain in my travels. The gear is better suited for a "fantasy game" versus 800 people wearing the same thing that apparently one person wore (did he have like 800 copies of the same epic chest made for him in his life?).
To the OP: S.O.E. is currently working on Everquest Next and if they go the route they are going you may need a beastly system to run it. fortuneatly for those of us with limited budgets they're working on streaming technology so all the hardware stuff is handled on their end (thus nullifying any need to upgrade).
To the WoW fanboys: Take anotehr look at your game WoW sucks.
Everquest can never return to its roots. Not with how the MMO community is now.
In effect, I say no to EQ3.
Check out the MUD I'm making!
that would be nice if they got their version of microsoft donnybrook.this could be a major hit title
i see just a tiny bit of it in earth eternal of the streaming idea you speak of and men it is nice compared to alternate techno.
They did this with EQ2 and things didn't go over so well with most of the player base in 2006. The point is that when making changes or content to entice a genre of players that do not play the game, you have to make sure to not change things that the existing customer base enjoy. The safe way of going about this is to have a game design that focuses on the player bases the game want to reach out to from the get go. Not go hey guys we have your money now we our going to focus our efforts into changing the game so that it becomes more enjoyable for X type of player. There are plenty of MMOs out there that cater to different types of player bases, a developer should just worry about the players that are interested in their game and expand upon the features that those players enjoy. We have witness it with games that started off PVE oriented and try to branch off to incorporate PVP into their immersion. The outcome leaves players divided and makes going forward with content a hassle. It just leaves a player wondering when a big patch or an expansion comes out, "are they focusing on me or some other type of player?"
Rise above hate.
Ignore fan boys.
Skuz, I agree with you - immersion plays a huge factor in the success of a game. But I think the reality is that these MMO developers have limited time, staff, and dollars to output a product. What needs to happen is someone with deep pockets needs to go out on a limb to basically take a massive chance to try and do some of the stuff you mention.
in 2009 you couldn't go 5 minutes listening to the radio without hearing the word "recession". While it's lightening a little now, the world is still shivering in it's proverbial boots about going broke, losing their job etc. Many companies right now I don't think are looking to spend money on chance - they are all looking for the sure bet. Which I partly think explains many of the "WoW clones".
I think if anyone is going to be able to put this kind of innovation into a game, my bet will be on Blizzard. I'd be very surprised if they didn't already have another MMO far along the development pipeline, and WoW has given them the deep deep deep...very deep pockets, to be able to make the next big thing, and take chances. They are renowned for their level of polish...however they are also renowned for catering to the masses (casual players).
That being said, I think SoE with the backing of Sony who if I'm not mistaken I think has vastly deeper pockets than even Blizzard would be able to do something equally as amazing and innovative, but I don't think they are as willing. They seem to be the older company who are resting on their laurels, happy with their achievements - whereas Blizzard seems to be made up of younger blood out to prove something. Thats just my perception though.
All in all...I'd pickup an EQ3 in a heartbeat. I'd keep expectations low, as EQ1 and my nostalgic fond memories of it set the bar WAY too high. Unrealistically high.
I hold faith!