I predict: EQ1's community won't happen. The Internet in the 90's was mostly occupied by early adopter types, eg nerds. Today's Internet community is very diverse. If the new EQ is any fun at all, there will be kids in /general talking about [anal] strike. EQ2 has a much worse community than WoW's these days. They allowed anyone to join 1-9 level chat. Arseholes abound. EQ3 will mirror EQ2, minor death penalty, many instances. Easily soloable. Hopefully they will fix the horrid models that EQ2 has. Hopefully they will reduce the lag somehow. EQ1 is gone.
You can predict future trends will just follow they way current trends are going.
Heck, if EQ3 released in 2015 it would be so easy my cat could play it with that logic. Trends always turns sooner or later.
EQ wont come back but to assume that all future games will be like EQ2 and wow is just fooling yourself. EQ3 will not be like any of the first 2 or it will fall flat, MMOs will change in ways we can't even imagine in the future. That or they will dissapear because someone invents a genre that will take over the player-base and kill the MMORPGs for good, but that is unlikely.
Everquest 2 was, well what was it? A modest success? It wasn't a horrible failure, but it wasn't a smash hit. Would it make sense to try Everquest 3? Third times a charm? Or, pack up the EQ franchise and start from scratch?
IF...that's a big if, if SOE shoots for their EQ fanbase, a real EQ3 would be able to be a top 3 US MMO. If SOE shoots for the WoW-pie, then it'll be another EQ2, where original Everquest fanbase would not embrace it, while newer generation players would rather play WoW still because WoW will continue to do everything SOE tries to do, but do it better.
EQ2 never came close to EQ1's peak sub numbers of 450k+ because EQ2 was designed to be different than EQ1. EQ2 was designed to compete with WoW, and honestly that match was finished before it started. When you release a sequel without attracting and catering to your loyal fanbase from the first, you chance at losing the loyal fanbase, and at the same time not attracting enough new blood to make it a smashing success. Turbine learned it the hard way with AC2, I'm sure Mark Jacobs also learned it the hard way with WAR (even though it's not supposed to be DAOC 2, people expected it to be). It's all about catering to your loyal fanbase.
EQ2 never was fully embraced by players who enjoyed Everquest 1, which is why EQ1 remained more populated than EQ2 even 3 years after EQ2 launched in 2004. If SOE can't learn from that, I don't know what to say. But these days, seeing the direction Smed is taking SOE, I don't have very high hopes they'll do it "right". They'll most likely make it like another EQ2, but load it up with RMT, and call it a day because they still make money from online money transactions.
People have asked for a true EQ1 sequel forever, partly because SOE is unwilling to spend the money to upgrade EQ1's engine/player models. If they can make a prettier Everquest, make it feel like EQ, but less the tedium, it can be a very successful game. No, it won't get anywhere near Blizzard's games, but it doesn't need to.
EQ2 had the misfortune of coming out at roughly the same time as WOW. So, while EQ2 would be a success compared to the paradigm of the time (EQ1), compared to the numbers that were drawn in by WOW it paled. Of course EVERY game so far has paled in comparison to WOW in terms of numbers. I'm playing EQ2 right now, and its quite a bit of fun. They have changed some things to be more remeniscent of WOW (removed Shard Runs, most death penalties, etc.) EQ3 would be of some interest to me, but I would like a much more "Sandbox" style world instead of the themepark they went with.
Nooooooo...
EQ2 had the misfortune of sucking major ass when it was released. Everquest 2 was released "almost" a month later than WoW. By that time, most people realized how fucking horrible EQ2 was and quickly bought WoW... if for any reason, to get the horrible taste out of their mouths after having EQ2 shit in it. So please, don't church it up and blame WoW for stealing it's subs, EQ2 screwed itself. But that was what they wanted to do, because "THAT WAS BY DESIGN!" It may be one of the best games in the world NOW... but I wouldn't know nor would I care. There was a lot of shit that was flawed, that shouldn't have been from the same people who brought us the great grandfather of MMO's, Everquest. They were too focused on one thing... money.
/pizza ftw... for those too goddamned lazy to pick up their phone and call... because there was no way this game with it's lag was possible to run on a 56k modem so the phone was open.
Sorry you got your facts totally wrong.EQ2 was launched before WoW
"EverQuest II (EQ2), based upon the popular EverQuest, is a fantasy massively multiplayer online role-playing game (MMORPG) developed by Sony Online Entertainment (SOE) and shipped on 8 November 2004. "- wikipedia
"Blizzard Entertainment announced World of Warcraft on September 2, 2001.[7] The game was released on November 23, 2004, on the 10th anniversary of the Warcraft franchise." - wikipedia
Some say EQ2 was rushed out without proper fine tuning to beat WoW to the release.
Also EQ next which from all accounts is a brand new mmorpg in a possibly parallel norrath is been developed and confirmed by Smed in his interview to Jace Hall in the series evercracked.
I predict: EQ1's community won't happen. The Internet in the 90's was mostly occupied by early adopter types, eg nerds. Today's Internet community is very diverse. If the new EQ is any fun at all, there will be kids in /general talking about [anal] strike. EQ2 has a much worse community than WoW's these days. They allowed anyone to join 1-9 level chat. Arseholes abound. EQ3 will mirror EQ2, minor death penalty, many instances. Easily soloable. Hopefully they will fix the horrid models that EQ2 has. Hopefully they will reduce the lag somehow. EQ1 is gone.
EQ wont come back but to assume that all future games will be like EQ2 and wow is just fooling yourself. EQ3 will not be like any of the first 2 or it will fall flat, MMOs will change in ways we can't even imagine in the future. That or they will dissapear because someone invents a genre that will take over the player-base and kill the MMORPGs for good, but that is unlikely.
The current EQ2 had a lot of EQ1 features. Tough death penalty, spawns on long timers, slow recovery of power andhealth. Long travel distances and so on.
EQ2 had the misfortune of coming out at roughly the same time as WOW. So, while EQ2 would be a success compared to the paradigm of the time (EQ1), compared to the numbers that were drawn in by WOW it paled. Of course EVERY game so far has paled in comparison to WOW in terms of numbers. I'm playing EQ2 right now, and its quite a bit of fun. They have changed some things to be more remeniscent of WOW (removed Shard Runs, most death penalties, etc.) EQ3 would be of some interest to me, but I would like a much more "Sandbox" style world instead of the themepark they went with.
Nooooooo...
EQ2 had the misfortune of sucking major ass when it was released. Everquest 2 was released "almost" a month BEFORE WoW. By that time, most people realized how fucking horrible EQ2 was and quickly bought WoW... if for any reason, to get the horrible taste out of their mouths after having EQ2 shit in it. So please, don't church it up and blame WoW for stealing it's subs, EQ2 screwed itself. But that was what they wanted to do, because "THAT WAS BY DESIGN!" It may be one of the best games in the world NOW... but I wouldn't know nor would I care. There was a lot of shit that was flawed, that shouldn't have been from the same people who brought us the great grandfather of MMO's, Everquest. They were too focused on one thing... money.
/pizza ftw... for those too goddamned lazy to pick up their phone and call... because there was no way this game with it's lag was possible to run on a 56k modem so the phone was open.
Sorry you got your facts totally wrong.EQ2 was launched before WoW
"EverQuest II (EQ2), based upon the popular EverQuest, is a fantasy massively multiplayer online role-playing game (MMORPG) developed by Sony Online Entertainment (SOE) and shipped on 8 November 2004. "- wikipedia
"Blizzard Entertainment announced World of Warcraft on September 2, 2001.[7] The game was released on November 23, 2004, on the 10th anniversary of the Warcraft franchise." - wikipedia
Some say EQ2 was rushed out without proper fine tuning to beat WoW to the release.
Also EQ next which from all accounts is a brand new mmorpg in a possibly parallel norrath is been developed and confirmed by Smed in his interview to Jace Hall in the series evercracked.
There I changed "later than" to "before"... not realizing my word mistake. If you had read my whole post you may have been able to figured out I made an error, rather than being completely wrong.
"There is only one thing of which I am certain, and that's nothing is certain."
I predict: EQ1's community won't happen. The Internet in the 90's was mostly occupied by early adopter types, eg nerds. Today's Internet community is very diverse. If the new EQ is any fun at all, there will be kids in /general talking about [anal] strike. EQ2 has a much worse community than WoW's these days. They allowed anyone to join 1-9 level chat. Arseholes abound. EQ3 will mirror EQ2, minor death penalty, many instances. Easily soloable. Hopefully they will fix the horrid models that EQ2 has. Hopefully they will reduce the lag somehow. EQ1 is gone.
EQ wont come back but to assume that all future games will be like EQ2 and wow is just fooling yourself. EQ3 will not be like any of the first 2 or it will fall flat, MMOs will change in ways we can't even imagine in the future. That or they will dissapear because someone invents a genre that will take over the player-base and kill the MMORPGs for good, but that is unlikely.
The current EQ2 had a lot of EQ1 features. Tough death penalty, spawns on long timers, slow recovery of power andhealth. Long travel distances and so on.
Sony removed many of the EQ1 features from EQ2.
I can't see Sony putting those features back in.
well i started eq1 when i was in university and had some friends from uni who played it.Talking with them none would like to see the old days like long travels,harsh death penaltiesor evercamping for days to get a spawn.
Yes it gave a sense of achievement but in this times i doubt anyone with an option for an easier mmorpg will pick this.The time consuming will just make the game into a very niche audience which could prove to be a commerical failure.
Everquest 2 is a great game, and it was a success and still is very popular....But it had it's timing wrong...
I would definitely be interested in an Everquest 3 if they went the route of SW:TOR with how they tell a story, and would prefer a huge open world instead of all the zoning....
They're bound to make a third one at some point. Although unlike when the second was coming out I don't have real high hopes for it. I loved EQ and was stoked when EQ2 was coming out. Then I got to play it when it launched and was really disappointed with the game.
I would follow it as I do with all mmorpgs, but this time I don't have any interest above seeing what's happening with the mmo genre in general. Maybe that would end up being a good thing. I suppose it's always possible I expected too much from the game and maybe with lowered expectations I might enjoy EQ 3 more because of this notion. Who knows?
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Everquest 2 was, well what was it? A modest success? It wasn't a horrible failure, but it wasn't a smash hit. Would it make sense to try Everquest 3? Third times a charm? Or, pack up the EQ franchise and start from scratch?
honestly !eq2 went to far ! remember when they lunched eq2 they gambled on computer power.and most didnt have gear to run it smootly plus there were some bugs.
eq1 proven track record (10 year and still fairly strong for an old fart!)not many have complained about graphic .i went i there not long ago and the game aged surprisingly well and if eq1 team just did their version of a cataclysm for this title +a relauch
avail every major store!it could surprise a lot!maplestory showed the whole game comunity graphic arent as important as some believe
try aion yes on paper it can look as nice as avatar.but its only on paper
if you got a 1680x1050 screen (wich is pretty much standard now in industriallised world since they are so cheap)medium is the highest setting you can use if you leave you graphic card at ati or nvidia default setting if you put everything at max
then you hit the game wall!its not your computer ,the whole internet connection,neither is it the server!
the problem is the game itself!ncosoft is working overtime to find a solutionfor this
dx11 would help (but its only good on new graphic card supporting dx11)
microsoft donnybrook is a very good way also!but expert are saying the game as to be designed from start with that idea in mind
large adress aware and 64 bit support is probably the closest thing that can be done for now
can they be applied to 32 game ?beats me!probably not since flash is very hard at work to do a 64 bit version and they ve been at hit for a while so going from 32 to 64 bit is looks very complex deal
program probably have to be designed from scratch with all those in mind at start
so for now dont ask higher then wow or guild war quality .if you do get it it will always be at a cost elsewhere
and since gaming is going cloud computing 64 bit a la freerealm in the very near futur futur for regular mmo a la wow
days are probably counted
cloud mmo are just beginning but since flash or other means are already close to be 64 bit ready cloud mmo will start as 64 bit almost from start .only a few 3 d game are 32 bit using cloud most are 64 bit in dev.stage all around the world
while reg.mmo still design 32 bit game with 14 gig to download,while freerealm sail along with only 75 mb to dl.
Everquest 2 is a great game, and it was a success and still is very popular....But it had it's timing wrong...
I would definitely be interested in an Everquest 3 if they went the route of SW:TOR with how they tell a story, and would prefer a huge open world instead of all the zoning....
No.
SW:TOR is way to linear and themepark.
Any successor to EQ is going to need a wide open world to explore. Players will need to make meaninful decisions about where they go, what they do, and how they advance.
Any fool can criticize, condemn and complain and most fools do. Benjamin Franklin
The crafting in that game was fucking ridiculous at launch. I wouldn't have really cared if having your skills/spells wasn't directly tied into crafting which made it either suck it up and go through the crap or pay insane prices for someone that had one available at the highest tier since so few did the crafting because it was so tedious and time consuming.
I know some enjoyed it in it's original condition but that was overkill to me considering how relative it was to gameplay. A fine example of something being great in theory but not when it comes to actually incorporating it into the game. Least not for things relative to how well your class can actually do.
Not to mention as others mentioned I'm not sure what the hell they were thinking with the pc specs they expected you to have to play the game.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Good point. I hear of the graphics engine in EQ2 is still choking even though technology has advanced what... five years?
little hostory!back then there was a race for the fastest processor.it stopped not long after eq2 lunch!and has been at that speed ever since eq2 team had banked on the fact the processor would be a 5 or 8 gigahearts later then game would have run smooth at max setting.processor almost gained no speed
p4 maxed at 3.4 gigaheartz and you dont have many processor fastor then that
since that game wasnt designed to have sound on a core,graphic on other info on other and so forth
their way was never actually seen .they gained a bit when support for graphic card was added but since this game was made for a whole different way it never few very high
take the fastest processor in the world and you ll see what i mean the faster the processor the higher the graphic you can adjust them
and this game was made with the futur in mind ,i wonder if any can play this game everything maxed on their computer and in the game
Good point. I hear of the graphics engine in EQ2 is still choking even though technology has advanced what... five years?
Most pc can run eq2 well now.i have a laptop which has a medicore 8 series card in it and it runs eq2 at medium to high setting fine in all but raids.There is still an issue of running max setting in raids for many .
Personally i am not a big fan of EQ2 engine but a fan of the graphics.Hopefully EQ next will make a more seamless world with open content.
However, not trying to sound as a fan boy as i do blast EQ2 a lot but play it still after returning a few times(not much out there better sadly for me) but the later xpac - RoK has huge zones and with guild halls offering all the travelling you need ,zoning it much less a problem nowadays then at launch.
I couldn't agree more! I hate the new themepark style. I would love to have the old eq back but there has been somethings that came out in WoW that were really good ideas that need to be added regardless of anybodies bias towards it. I have went back to play eq1 and realized how boring the classes were with the combat and I forgot how it was then and what I have come to be used to with the more modern MMO's. These new things need to go into the game no matter what anybody says or it will fail.
I hope that the arrand quest system crap leaves. I can't do that anymore, that is something has a deadline for WoW and probably is already starting to wear on people if not a long time ago. People are tired of that badly, I know I am. I would much rather stay in one spot and camp a dungeon and progress that way versus running all over the world doing arrands!!! That has to stop! I think Blizzard realizes that themselves and maybe they are working a different strategy on the other MMO they are working on in the background that is surely going to be done in another lifetime . I think we could have more fun running through a long dungeon progressing through experience and getting loot that drops. I would suggest way slower drop rates because of this or items would be very trivial.
Whilst reading a new site I discovered about MMORPG’s, a small news article caught my attention. The article in question talks about a 10th Anniversary Everquest book which in the final chapter suggests there is another instalment of Everquest in very early development. The author of the article comes to this conclusion from a piece of text in the book which does seem to point to another Everquest based game, though it gives no details as to whether the game would be an Everquest 3 or a console spin off.
I for one would obviously give EQ3 a try should there ever be such a game, as I’m a long time fan of the world of Norrath. I played the original Everquest for a good few years and have played EQ2 from beta until now. Despite EQ2 “dumbing” down a bit to appeal more to the WoW crowd than the original would have done, Everquest 2 is still in my mind the best MMORPG out there.
There is one problem though, the text from the book talks about bringing the world of Norrath to a new generation of players. For me this means making a game more akin to WoW than the original EQ. WoW is what I do not want a 3rd Everquest to be like. Before you get the wrong idea, I’m not slagging off WoW, although World of Warcraft is not for me due to it’s graphics and easy mode gaming style, it has brought a lot of players to the MMORPG genre who wouldn’t normally even think about playing such games.
I would prefer EQ3 if it happens, to market itself towards the older MMO players, those that like a challenge. There was something to be said for real death penalties where you had to run back to your corpse, along with the fact you couldn’t just flee from creatures and always make it out alive. Vanguard promised this kind of game, but never really delivered due to it’s disastrous launch.
I still live in hope that such a game may be developed one day. After all whilst the largest market is no doubt the younger gamers amongst the MMO community, there are a lot of gamers out there that do want something a bit more difficult. Those gamers that don’t whine when something isn’t given to them on a plate, or that enjoy levelling that you can’t do from 1 to max in a short space of time. These games will in the long run make you more money as they stay with games for longer periods paying more in subscriptions than the players who jump into an MMO hit max level and leave. These games also do not have to be raiders, many in my guild would love such a game to be developed and we are all casual gamers. The level cap for those of us that played Everquest was something that took a long time to reach, but gave a great sense of achievement when it was obtained. Not all casual gamers like easy mode MMO’s.
Vanguard failed in a lot of ways. The races were to spread apart in the big world, you couldn't level your race in another races area, they added goofy crap like Diplomacy, and it ran like a piece of crap with it's "chunking" system.
Why people can't stand a 15 second load for a new zone I'll never know. Jesus, is it going to kill you to load a new zone? Go get a coke or something while you're zoning. I'd rather have that than a seamless world that runs like crap.
I agree with the majority of posters that you can't make an exact EQ1 with updated graphics. Even as much as I like grouping, that would be overboard.
What you need to keep is a minor death penalty. There needs to be a slight sting when you die, but not necessarily a kick in the guts. you miss out on a lot of FUN and interaction when rezzing someone doesn't mean anything more than saving them a 15 second run back to what they were doing.
You need to keep open dungeons. Everything instanced feels like a co-op game not an MMORPG.
And you can reach a happy medium between group and solo play. you don't want the soloer standing around scratching his butt because he cant' find a tank or a healer.
HOWEVER, you don't want grouping to be meaningless like it is in WoW, because you can solo to the level cap in a month and a half, and you can group to the level cap in a month.
Give the solo player plenty of content, but give the group enough of an incentive that it's worth all the travel, discussion, loot splitting, strategizing, and everything else that a group goes through so groups dont' just do an end quest chain dungeon, say kthxbye, and then break up.
Originally posted by drbaltazar little hostory!back then there was a race for the fastest processor.it stopped not long after eq2 lunch!and has been at that speed ever since eq2 team had banked on the fact the processor would be a 5 or 8 gigahearts later then game would have run smooth at max setting.processor almost gained no speed p4 maxed at 3.4 gigaheartz and you dont have many processor fastor then that
Originally posted by drbaltazar little hostory!back then there was a race for the fastest processor.it stopped not long after eq2 lunch!and has been at that speed ever since eq2 team had banked on the fact the processor would be a 5 or 8 gigahearts later then game would have run smooth at max setting.processor almost gained no speed p4 maxed at 3.4 gigaheartz and you dont have many processor fastor then that
lol
Just.. lol.
What the good Dr is saying is pretty much true. SoE expected processors to double in speed and handle the game, they didn't expect GPUs to grow and processors expand cores and bus speeds but not processing power.
Comments
You can predict future trends will just follow they way current trends are going.
Heck, if EQ3 released in 2015 it would be so easy my cat could play it with that logic. Trends always turns sooner or later.
EQ wont come back but to assume that all future games will be like EQ2 and wow is just fooling yourself. EQ3 will not be like any of the first 2 or it will fall flat, MMOs will change in ways we can't even imagine in the future. That or they will dissapear because someone invents a genre that will take over the player-base and kill the MMORPGs for good, but that is unlikely.
I would love to see an EQ3 so long as SOE was not involved in anyway.
No chance for that.You need to lower the bar. like saying no Smedley for it to be even possible.
IF...that's a big if, if SOE shoots for their EQ fanbase, a real EQ3 would be able to be a top 3 US MMO. If SOE shoots for the WoW-pie, then it'll be another EQ2, where original Everquest fanbase would not embrace it, while newer generation players would rather play WoW still because WoW will continue to do everything SOE tries to do, but do it better.
EQ2 never came close to EQ1's peak sub numbers of 450k+ because EQ2 was designed to be different than EQ1. EQ2 was designed to compete with WoW, and honestly that match was finished before it started. When you release a sequel without attracting and catering to your loyal fanbase from the first, you chance at losing the loyal fanbase, and at the same time not attracting enough new blood to make it a smashing success. Turbine learned it the hard way with AC2, I'm sure Mark Jacobs also learned it the hard way with WAR (even though it's not supposed to be DAOC 2, people expected it to be). It's all about catering to your loyal fanbase.
EQ2 never was fully embraced by players who enjoyed Everquest 1, which is why EQ1 remained more populated than EQ2 even 3 years after EQ2 launched in 2004. If SOE can't learn from that, I don't know what to say. But these days, seeing the direction Smed is taking SOE, I don't have very high hopes they'll do it "right". They'll most likely make it like another EQ2, but load it up with RMT, and call it a day because they still make money from online money transactions.
People have asked for a true EQ1 sequel forever, partly because SOE is unwilling to spend the money to upgrade EQ1's engine/player models. If they can make a prettier Everquest, make it feel like EQ, but less the tedium, it can be a very successful game. No, it won't get anywhere near Blizzard's games, but it doesn't need to.
EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO
Nooooooo...
EQ2 had the misfortune of sucking major ass when it was released. Everquest 2 was released "almost" a month later than WoW. By that time, most people realized how fucking horrible EQ2 was and quickly bought WoW... if for any reason, to get the horrible taste out of their mouths after having EQ2 shit in it. So please, don't church it up and blame WoW for stealing it's subs, EQ2 screwed itself. But that was what they wanted to do, because "THAT WAS BY DESIGN!" It may be one of the best games in the world NOW... but I wouldn't know nor would I care. There was a lot of shit that was flawed, that shouldn't have been from the same people who brought us the great grandfather of MMO's, Everquest. They were too focused on one thing... money.
/pizza ftw... for those too goddamned lazy to pick up their phone and call... because there was no way this game with it's lag was possible to run on a 56k modem so the phone was open.
Sorry you got your facts totally wrong.EQ2 was launched before WoW
"EverQuest II (EQ2), based upon the popular EverQuest, is a fantasy massively multiplayer online role-playing game (MMORPG) developed by Sony Online Entertainment (SOE) and shipped on 8 November 2004. "- wikipedia
"Blizzard Entertainment announced World of Warcraft on September 2, 2001.[7] The game was released on November 23, 2004, on the 10th anniversary of the Warcraft franchise." - wikipedia
Some say EQ2 was rushed out without proper fine tuning to beat WoW to the release.
Also EQ next which from all accounts is a brand new mmorpg in a possibly parallel norrath is been developed and confirmed by Smed in his interview to Jace Hall in the series evercracked.
EQ wont come back but to assume that all future games will be like EQ2 and wow is just fooling yourself. EQ3 will not be like any of the first 2 or it will fall flat, MMOs will change in ways we can't even imagine in the future. That or they will dissapear because someone invents a genre that will take over the player-base and kill the MMORPGs for good, but that is unlikely.
The current EQ2 had a lot of EQ1 features. Tough death penalty, spawns on long timers, slow recovery of power andhealth. Long travel distances and so on.
Sony removed many of the EQ1 features from EQ2.
I can't see Sony putting those features back in.
Well shave my back and call me an elf! -- Oghren
Nooooooo...
EQ2 had the misfortune of sucking major ass when it was released. Everquest 2 was released "almost" a month BEFORE WoW. By that time, most people realized how fucking horrible EQ2 was and quickly bought WoW... if for any reason, to get the horrible taste out of their mouths after having EQ2 shit in it. So please, don't church it up and blame WoW for stealing it's subs, EQ2 screwed itself. But that was what they wanted to do, because "THAT WAS BY DESIGN!" It may be one of the best games in the world NOW... but I wouldn't know nor would I care. There was a lot of shit that was flawed, that shouldn't have been from the same people who brought us the great grandfather of MMO's, Everquest. They were too focused on one thing... money.
/pizza ftw... for those too goddamned lazy to pick up their phone and call... because there was no way this game with it's lag was possible to run on a 56k modem so the phone was open.
Sorry you got your facts totally wrong.EQ2 was launched before WoW
"EverQuest II (EQ2), based upon the popular EverQuest, is a fantasy massively multiplayer online role-playing game (MMORPG) developed by Sony Online Entertainment (SOE) and shipped on 8 November 2004. "- wikipedia
"Blizzard Entertainment announced World of Warcraft on September 2, 2001.[7] The game was released on November 23, 2004, on the 10th anniversary of the Warcraft franchise." - wikipedia
Some say EQ2 was rushed out without proper fine tuning to beat WoW to the release.
Also EQ next which from all accounts is a brand new mmorpg in a possibly parallel norrath is been developed and confirmed by Smed in his interview to Jace Hall in the series evercracked.
There I changed "later than" to "before"... not realizing my word mistake. If you had read my whole post you may have been able to figured out I made an error, rather than being completely wrong.
"There is only one thing of which I am certain, and that's nothing is certain."
EQ wont come back but to assume that all future games will be like EQ2 and wow is just fooling yourself. EQ3 will not be like any of the first 2 or it will fall flat, MMOs will change in ways we can't even imagine in the future. That or they will dissapear because someone invents a genre that will take over the player-base and kill the MMORPGs for good, but that is unlikely.
The current EQ2 had a lot of EQ1 features. Tough death penalty, spawns on long timers, slow recovery of power andhealth. Long travel distances and so on.
Sony removed many of the EQ1 features from EQ2.
I can't see Sony putting those features back in.
well i started eq1 when i was in university and had some friends from uni who played it.Talking with them none would like to see the old days like long travels,harsh death penaltiesor evercamping for days to get a spawn.
Yes it gave a sense of achievement but in this times i doubt anyone with an option for an easier mmorpg will pick this.The time consuming will just make the game into a very niche audience which could prove to be a commerical failure.
Everquest 2 is a great game, and it was a success and still is very popular....But it had it's timing wrong...
I would definitely be interested in an Everquest 3 if they went the route of SW:TOR with how they tell a story, and would prefer a huge open world instead of all the zoning....
They're bound to make a third one at some point. Although unlike when the second was coming out I don't have real high hopes for it. I loved EQ and was stoked when EQ2 was coming out. Then I got to play it when it launched and was really disappointed with the game.
I would follow it as I do with all mmorpgs, but this time I don't have any interest above seeing what's happening with the mmo genre in general. Maybe that would end up being a good thing. I suppose it's always possible I expected too much from the game and maybe with lowered expectations I might enjoy EQ 3 more because of this notion. Who knows?
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
honestly !eq2 went to far ! remember when they lunched eq2 they gambled on computer power.and most didnt have gear to run it smootly plus there were some bugs.
eq1 proven track record (10 year and still fairly strong for an old fart!)not many have complained about graphic .i went i there not long ago and the game aged surprisingly well and if eq1 team just did their version of a cataclysm for this title +a relauch
avail every major store!it could surprise a lot!maplestory showed the whole game comunity graphic arent as important as some believe
try aion yes on paper it can look as nice as avatar.but its only on paper
if you got a 1680x1050 screen (wich is pretty much standard now in industriallised world since they are so cheap)medium is the highest setting you can use if you leave you graphic card at ati or nvidia default setting if you put everything at max
then you hit the game wall!its not your computer ,the whole internet connection,neither is it the server!
the problem is the game itself!ncosoft is working overtime to find a solutionfor this
dx11 would help (but its only good on new graphic card supporting dx11)
microsoft donnybrook is a very good way also!but expert are saying the game as to be designed from start with that idea in mind
large adress aware and 64 bit support is probably the closest thing that can be done for now
can they be applied to 32 game ?beats me!probably not since flash is very hard at work to do a 64 bit version and they ve been at hit for a while so going from 32 to 64 bit is looks very complex deal
program probably have to be designed from scratch with all those in mind at start
so for now dont ask higher then wow or guild war quality .if you do get it it will always be at a cost elsewhere
and since gaming is going cloud computing 64 bit a la freerealm in the very near futur futur for regular mmo a la wow
days are probably counted
cloud mmo are just beginning but since flash or other means are already close to be 64 bit ready cloud mmo will start as 64 bit almost from start .only a few 3 d game are 32 bit using cloud most are 64 bit in dev.stage all around the world
while reg.mmo still design 32 bit game with 14 gig to download,while freerealm sail along with only 75 mb to dl.
No.
SW:TOR is way to linear and themepark.
Any successor to EQ is going to need a wide open world to explore. Players will need to make meaninful decisions about where they go, what they do, and how they advance.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
The crafting in that game was fucking ridiculous at launch. I wouldn't have really cared if having your skills/spells wasn't directly tied into crafting which made it either suck it up and go through the crap or pay insane prices for someone that had one available at the highest tier since so few did the crafting because it was so tedious and time consuming.
I know some enjoyed it in it's original condition but that was overkill to me considering how relative it was to gameplay. A fine example of something being great in theory but not when it comes to actually incorporating it into the game. Least not for things relative to how well your class can actually do.
Not to mention as others mentioned I'm not sure what the hell they were thinking with the pc specs they expected you to have to play the game.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Good point. I hear of the graphics engine in EQ2 is still choking even though technology has advanced what... five years?
"There is only one thing of which I am certain, and that's nothing is certain."
I can has beta invite?
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
Yeah I think something is wrong when mmos released in 2009 run better than EQ2.
little hostory!back then there was a race for the fastest processor.it stopped not long after eq2 lunch!and has been at that speed ever since eq2 team had banked on the fact the processor would be a 5 or 8 gigahearts later then game would have run smooth at max setting.processor almost gained no speed
p4 maxed at 3.4 gigaheartz and you dont have many processor fastor then that
since that game wasnt designed to have sound on a core,graphic on other info on other and so forth
their way was never actually seen .they gained a bit when support for graphic card was added but since this game was made for a whole different way it never few very high
take the fastest processor in the world and you ll see what i mean the faster the processor the higher the graphic you can adjust them
and this game was made with the futur in mind ,i wonder if any can play this game everything maxed on their computer and in the game
idont think any system can yet!still?lol!
Most pc can run eq2 well now.i have a laptop which has a medicore 8 series card in it and it runs eq2 at medium to high setting fine in all but raids.There is still an issue of running max setting in raids for many .
Personally i am not a big fan of EQ2 engine but a fan of the graphics.Hopefully EQ next will make a more seamless world with open content.
However, not trying to sound as a fan boy as i do blast EQ2 a lot but play it still after returning a few times(not much out there better sadly for me) but the later xpac - RoK has huge zones and with guild halls offering all the travelling you need ,zoning it much less a problem nowadays then at launch.
I can has beta invite?
I'll take one for that and Heroes of Newerth too!
"There is only one thing of which I am certain, and that's nothing is certain."
I couldn't agree more! I hate the new themepark style. I would love to have the old eq back but there has been somethings that came out in WoW that were really good ideas that need to be added regardless of anybodies bias towards it. I have went back to play eq1 and realized how boring the classes were with the combat and I forgot how it was then and what I have come to be used to with the more modern MMO's. These new things need to go into the game no matter what anybody says or it will fail.
I hope that the arrand quest system crap leaves. I can't do that anymore, that is something has a deadline for WoW and probably is already starting to wear on people if not a long time ago. People are tired of that badly, I know I am. I would much rather stay in one spot and camp a dungeon and progress that way versus running all over the world doing arrands!!! That has to stop! I think Blizzard realizes that themselves and maybe they are working a different strategy on the other MMO they are working on in the background that is surely going to be done in another lifetime . I think we could have more fun running through a long dungeon progressing through experience and getting loot that drops. I would suggest way slower drop rates because of this or items would be very trivial.
-Savage-
Actually I believe Vangaurd should have been EQ2.Vanguard is more "EQish" than EQ2 is.
Its too bad Vanguard didnt pull together in time as it had pontential,but the devs missed the boat..
Whilst reading a new site I discovered about MMORPG’s, a small news article caught my attention. The article in question talks about a 10th Anniversary Everquest book which in the final chapter suggests there is another instalment of Everquest in very early development. The author of the article comes to this conclusion from a piece of text in the book which does seem to point to another Everquest based game, though it gives no details as to whether the game would be an Everquest 3 or a console spin off.
I for one would obviously give EQ3 a try should there ever be such a game, as I’m a long time fan of the world of Norrath. I played the original Everquest for a good few years and have played EQ2 from beta until now. Despite EQ2 “dumbing” down a bit to appeal more to the WoW crowd than the original would have done, Everquest 2 is still in my mind the best MMORPG out there.
There is one problem though, the text from the book talks about bringing the world of Norrath to a new generation of players. For me this means making a game more akin to WoW than the original EQ. WoW is what I do not want a 3rd Everquest to be like. Before you get the wrong idea, I’m not slagging off WoW, although World of Warcraft is not for me due to it’s graphics and easy mode gaming style, it has brought a lot of players to the MMORPG genre who wouldn’t normally even think about playing such games.
I would prefer EQ3 if it happens, to market itself towards the older MMO players, those that like a challenge. There was something to be said for real death penalties where you had to run back to your corpse, along with the fact you couldn’t just flee from creatures and always make it out alive. Vanguard promised this kind of game, but never really delivered due to it’s disastrous launch.
I still live in hope that such a game may be developed one day. After all whilst the largest market is no doubt the younger gamers amongst the MMO community, there are a lot of gamers out there that do want something a bit more difficult. Those gamers that don’t whine when something isn’t given to them on a plate, or that enjoy levelling that you can’t do from 1 to max in a short space of time. These games will in the long run make you more money as they stay with games for longer periods paying more in subscriptions than the players who jump into an MMO hit max level and leave. These games also do not have to be raiders, many in my guild would love such a game to be developed and we are all casual gamers. The level cap for those of us that played Everquest was something that took a long time to reach, but gave a great sense of achievement when it was obtained. Not all casual gamers like easy mode MMO’s.
Vanguard failed in a lot of ways. The races were to spread apart in the big world, you couldn't level your race in another races area, they added goofy crap like Diplomacy, and it ran like a piece of crap with it's "chunking" system.
Why people can't stand a 15 second load for a new zone I'll never know. Jesus, is it going to kill you to load a new zone? Go get a coke or something while you're zoning. I'd rather have that than a seamless world that runs like crap.
I agree with the majority of posters that you can't make an exact EQ1 with updated graphics. Even as much as I like grouping, that would be overboard.
What you need to keep is a minor death penalty. There needs to be a slight sting when you die, but not necessarily a kick in the guts. you miss out on a lot of FUN and interaction when rezzing someone doesn't mean anything more than saving them a 15 second run back to what they were doing.
You need to keep open dungeons. Everything instanced feels like a co-op game not an MMORPG.
And you can reach a happy medium between group and solo play. you don't want the soloer standing around scratching his butt because he cant' find a tank or a healer.
HOWEVER, you don't want grouping to be meaningless like it is in WoW, because you can solo to the level cap in a month and a half, and you can group to the level cap in a month.
Give the solo player plenty of content, but give the group enough of an incentive that it's worth all the travel, discussion, loot splitting, strategizing, and everything else that a group goes through so groups dont' just do an end quest chain dungeon, say kthxbye, and then break up.
lol
Just.. lol.
lol
Just.. lol.
What the good Dr is saying is pretty much true. SoE expected processors to double in speed and handle the game, they didn't expect GPUs to grow and processors expand cores and bus speeds but not processing power.