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  • BlurrBlurr Member UncommonPosts: 2,155

    Also if we're keeping track, WoW was actually quite rough on launch day. The Queue Dance, Zeppelins dropping people all over the landscape, disappearing boats, there were plenty of problems it had to iron out int he months after launch. It was quite a different game on day 1, compared to what we see now.

    "Because it's easier to nitpick something than to be constructive." -roach5000

  • TimzillaTimzilla Member UncommonPosts: 437
    Originally posted by Drachasor

    Originally posted by Arleron


    MMOs are never complete on release, so to state that as a shortcoming is simply ... pre-school silliness.

    Yeah, because WAR, CO, and other games that obviously were rushed on release didn't suffer at all and are really great and wonderful and no worse than games like WoW, FFXI, and other games that were released in a much more polished state.

     



     

    Don't know about CO, but WARs problems had nothing to do with release date. It's failure happened in the design room.

  • ktanner3ktanner3 Member UncommonPosts: 4,063
    Originally posted by Timzilla

    Originally posted by Drachasor


    Yeah, because WAR, CO, and other games that obviously were rushed on release didn't suffer at all and are really great and wonderful and no worse than games like WoW, FFXI, and other games that were released in a much more polished state.

     



     

    Don't know about CO, but WARs problems had nothing to do with release date. It's failure happened in the design room.



     

    Exactly. In the time I played it I didn't face any issues of bugs or broken missions. My issues was more of "Been there and done that already." But as far as being unpolished, nope, can't say that. The game loaded fine, and it played fine.

    Currently Playing: World of Warcraft

  • DoomsDay01DoomsDay01 Member UncommonPosts: 783
    Originally posted by Drachasor

    Originally posted by DoomsDay01

    Originally posted by Drachasor


    In my mind this is a game you definitely should not buy at release.  Cryptic just released an MMO with major problems only a few months ago (CO), and they touted short development times as a strength for that one (like they do with STO).  Like STO there was a good amount of hype about how great CO would be, including many previews that said it was good.  There's plenty of reason to think this game is going to be pretty shallow, unbalanced, and have poor end-game content, so say nothing of the blatantly unfinished aspects like a half-implemented Klingon faction (Feds can do everything Klingons can AND more, and a Dev explicitly stated they didn't finish the Klingons because of time).  I'm going to keep tabs on STO for the first several months, but I don't expect anything that good from it.*  It had some strengths in the concept, but they just haven't taken the proper time to develop it, and this will probably end up with the same fate as other rushed MMOs.
    *I will keep tabs to test my hypothesis, of course.
     

     

    I love it when people start complaining about not having end game content when the game hasn't even released yet. I really don't think I would put that high on the worry list at this moment.

    You really are way to jaded on the entire klingon faction thing, but I guess I can understand it if you really was planning on playing a klingon from start.

    And not to knock you, but I have a better feeling now, and think the game is going to do ok for itself. Is it going to have bugs? Sure. Is it going to have balance problems? You betcha. But I will say this, I have never played an MMO that didn't have those problems at the start (including ones that took 4 or 5 years to make), and I have played a ton of them. I will say though, if your heart is set on playing klingons, I would definitely wait a few weeks or even a month or two after release, but if you want to play federation, jump right in.

    Jaded on the Klingon faction thing?  Hardly.  You think it is a good or neutral sign if a two faction MMO comes out with only one faction fully implemented?  It's a BAD sign that they had to severely cut corners on the product.  The idea that because other games have bugs, balance problems, and the like means all such problems are equal is not logical.  STO looks like it will have significant balance problems (Cryptic has never been good at balance in any game for one, and with a very rushed game and beta process this is even less likely to happen).  It will likely also have significant bugs and other problems.  Not the small things a well-polished game like WoW might have had at release, but much more significant...like Champions Online (a game made by Cryptic) had at release and there are large problems that have still not been resolved in that game -- content is still one of the major ones, both while leveling and end-game, and I don't expect STO to big much different in that regard judging by what information is available.  If you want to ignore all the classic signs of a rushed game that's not going to do well, then that's your call.  I was only giving my perceptions on the matter.

     

    Its obvious you have to be jaded about the klingon on thing or you wouldn't bring it up in every...single...post. And wow was a well polished game? Where the heck were you when it opened? They had, still have balance problems, lots of bugs, did you ever play a hunter? Why would 1 class out of every class in the game have such a major flaw of a blindspot where they could not use melee or archery because their was a range that they did not overlap and people could stand (I believe) inbetween 5 meters and 7 meters away from you and you could do NOTHING but stand there and get your butt kicked. Oh yeah, wow did a wonderful job! SHAMAN anyone? FROSTSHOCK anyone? Oh yeah, balance was great in that game. Look at paladins now, they are almost like gods. yeah, they have done a wonderful job of balance, so wonderful in fact, that they STILL are balancing classes. what, 5 or 6 years later? Now, if I am not mistaken, which is very possible because I haven't played in a while, I believe the hunters STILL suffer from that 1 meter problem of no attacking. However, they do have other things to help with that a little bit now.

    You really want to go down this road? I can give you examples of balance problems and missing content and bugs in every single mmo that I have ever played and some of them took 4 or more years to make.

    You talk about content when they don't even have everything opened up to people in the beta. As far as I can remember, pretty much most closed and open betas restricted the amount of content beta players actually got to.  And again, your complaining about no end game content when the game hasn't even released yet? How do we know its not just more areas they are keeping people from exploring?

    Sorry, but so far, your perceptions seem to be flawed. Is the game rushed? Yes, I will give you that one, but that doesn't mean its going to be any less fun than one that spent 5 years in the making. So if you want to look at it from your point of view, they took a 5 year dev cycle and was able to get a game done in 2 years that had the same problems a 5 year game has. Wow, thats pretty amazing!

     

  • KyleranKyleran Member LegendaryPosts: 44,088

    I won't be playing it until after I see some feedback post-launch because I don't care for games made by Cryptic and from what I've read so far, it really isn't my style of game.

    But what does that have to do with whether or not the OP might like it?  Not much.

    Best to give it a free trial.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

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  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by Kyleran


    I won't be playing it until after I see some feedback post-launch because I don't care for games made by Cryptic and from what I've read so far, it really isn't my style of game.
    But what does that have to do with whether or not the OP might like it?  Not much.
    Best to give it a free trial.
     

     

    That would be my advice for everyone on this one. Give it a free trial before buying. Theres a fairly high probability with this MMO that many will not like it even though it's based on a well liked IP. 

  • TeknoBugTeknoBug Member UncommonPosts: 2,156


    Originally posted by DoomsDay01

    Its obvious you have to be jaded about the klingon on thing or you wouldn't bring it up in every...single...post. And wow was a well polished game? Where the heck were you when it opened? They had, still have balance problems, lots of bugs, did you ever play a hunter? Why would 1 class out of every class in the game have such a major flaw of a blindspot where they could not use melee or archery because their was a range that they did not overlap and people could stand (I believe) inbetween 5 meters and 7 meters away from you and you could do NOTHING but stand there and get your butt kicked. Oh yeah, wow did a wonderful job! SHAMAN anyone? FROSTSHOCK anyone? Oh yeah, balance was great in that game. Look at paladins now, they are almost like gods. yeah, they have done a wonderful job of balance, so wonderful in fact, that they STILL are balancing classes. what, 5 or 6 years later? Now, if I am not mistaken, which is very possible because I haven't played in a while, I believe the hunters STILL suffer from that 1 meter problem of no attacking. However, they do have other things to help with that a little bit now.
     

    Shaman was horribly weak until the Burning Crusade came out, then devs tweaked them and between level 60-70 shaman were actually competetive to other classes, prior to BC though almost everyone hated shaman and with the release of BC I blew the dust off my level 12 shaman and got it past level 60 before I quit and with full resto I was a beast in pvp, mini-raids and instances. I agree with you on hunters, they gave multiple IWIN buttons to that class, at least they fixed the power stealing one... What's wrong with WoW right now is paladins, like you said, it's the flavor of the month for everyone.

    image
    image

  • SomeOldBlokeSomeOldBloke Member UncommonPosts: 2,167
    Originally posted by sookster54


     

    Originally posted by DoomsDay01



    Its obvious you have to be jaded about the klingon on thing or you wouldn't bring it up in every...single...post. And wow was a well polished game? Where the heck were you when it opened? They had, still have balance problems, lots of bugs, did you ever play a hunter? Why would 1 class out of every class in the game have such a major flaw of a blindspot where they could not use melee or archery because their was a range that they did not overlap and people could stand (I believe) inbetween 5 meters and 7 meters away from you and you could do NOTHING but stand there and get your butt kicked. Oh yeah, wow did a wonderful job! SHAMAN anyone? FROSTSHOCK anyone? Oh yeah, balance was great in that game. Look at paladins now, they are almost like gods. yeah, they have done a wonderful job of balance, so wonderful in fact, that they STILL are balancing classes. what, 5 or 6 years later? Now, if I am not mistaken, which is very possible because I haven't played in a while, I believe the hunters STILL suffer from that 1 meter problem of no attacking. However, they do have other things to help with that a little bit now.

     

    Shaman was horribly weak until the Burning Crusade came out, then devs tweaked them and between level 60-70 shaman were actually competetive to other classes, prior to BC though almost everyone hated shaman and with the release of BC I blew the dust off my level 12 shaman and got it past level 60 before I quit and with full resto I was a beast in pvp, mini-raids and instances. I agree with you on hunters, they gave multiple IWIN buttons to that class, at least they fixed the power stealing one... What's wrong with WoW right now is paladins, like you said, it's the flavor of the month for everyone.

     

    You obviously didn't play at release because Shaman were overpowered.

  • DoomsDay01DoomsDay01 Member UncommonPosts: 783
    Originally posted by sookster54


     

    Originally posted by DoomsDay01



    Its obvious you have to be jaded about the klingon on thing or you wouldn't bring it up in every...single...post. And wow was a well polished game? Where the heck were you when it opened? They had, still have balance problems, lots of bugs, did you ever play a hunter? Why would 1 class out of every class in the game have such a major flaw of a blindspot where they could not use melee or archery because their was a range that they did not overlap and people could stand (I believe) inbetween 5 meters and 7 meters away from you and you could do NOTHING but stand there and get your butt kicked. Oh yeah, wow did a wonderful job! SHAMAN anyone? FROSTSHOCK anyone? Oh yeah, balance was great in that game. Look at paladins now, they are almost like gods. yeah, they have done a wonderful job of balance, so wonderful in fact, that they STILL are balancing classes. what, 5 or 6 years later? Now, if I am not mistaken, which is very possible because I haven't played in a while, I believe the hunters STILL suffer from that 1 meter problem of no attacking. However, they do have other things to help with that a little bit now.

     

    Shaman was horribly weak until the Burning Crusade came out, then devs tweaked them and between level 60-70 shaman were actually competetive to other classes, prior to BC though almost everyone hated shaman and with the release of BC I blew the dust off my level 12 shaman and got it past level 60 before I quit and with full resto I was a beast in pvp, mini-raids and instances. I agree with you on hunters, they gave multiple IWIN buttons to that class, at least they fixed the power stealing one... What's wrong with WoW right now is paladins, like you said, it's the flavor of the month for everyone.

     

     

    Oh, so thats why my shaman RARELY ever died in pvp prior to the patches, because he sucked? LOL. Oh yeah, good one there. The only people I ever lost a pvp fight with was a mage and a rogue. I would only lose to both of those on specific circumstances. The rogue could only win if he was specced for being a stun lock rogue. The mages would only win if I didn't time certain spells and totems perfectly. Granted, there was a small window around 30-35 or it was 35-40 where warriors could beat ya up pretty good. But that was a very small window in an otherwise way overpowered class. I was on both ends of the extreme. a 60 hunter and a 60 shaman. So, sorry if I don't believe you that shaman were weak, because they were not. 

    How many classes do you know, that can take on a 5 man group to live and tell about it? Ok, this was actually one of my most memorable fights because I could not believe that I came out a live. I found a druid that was dead so I gave him a rez. he said he was just jumped by a group of 5 folks. So we are sitting there talking when this group comes running back up to us. 3 of them go after the druid and 2 came after me. The druid died within about 20 seconds. by that time, I had already killed the first guy that was on me, I was now fighting a paladin when the other 3 finished off the druid and came running at me. Windfury went off 3 times in a row, killing the paladin instantly. I then went after the priest, got 2 windfury procs on him after I dispelled him. DEAD. Went after the rogue, windfury again procced 2 times in  a row, along with my frostshock, DEAD rogue. The mage freaked out and took off running. 1 sec ghost wolf form, ran him down and killed him. that was 5 dead in less than 1 1/2 minutes. Oh yeah, shaman suck....

  • EthianEthian Member Posts: 1,216
    Originally posted by SylarX1


    Hey guys!
     
    Ive been checking this game out slightly.. and I see there's a lot of hype (obviously) i'm no fan of star trek (tho i liked the new movie)
     
    My question is:
     
    Will this be a promising game, worth pre-ordering or what? I'm waiting for SWTOR atm so gotta have to something to play in mean time.. GW /WoW/AOC is boring..



     

    Personally I have no interest in either Star Trek or Star Wars...I'd rather watch the movies then play a lame MMO thats no where near as good as the movies. LOTRO turned me off of MMOs based on books/movies so I'll be watching from the sidelines without a doubt with these two...

    "I play Tera for the gameplay"

  • daylight01daylight01 Member Posts: 2,250

    STO reeks of being another rushed release,Yet another game players look forward to only to be let down.

    I will wait to see what"Joe Public" has to say come release but my hopes are not to high.

    It seems to be the way MMo's go these days...release a rushed game but entice the player with pre-order deals to get the money coming in,sorry but I wont be falling for that again.

    I think that this could be yet another wasted IP..such a shame if it is.

    image

    If someone had came up to me in 1980 when I was on my Atari 2600 and said we will be playing games with thousands of people at the same time.I guess my response would have been,"but I only have 2 joysticks"

    http://www.mmorpg.com/discussion2.cfm/thread/235780/page/8

  • KryalisKryalis Member UncommonPosts: 30

    Surely if you take Cryptic's record with CO into account, nobody can know what STO will be like as it will be fundamentally changed on release day ;)

  • DoomsDay01DoomsDay01 Member UncommonPosts: 783
    Originally posted by Kryalis


    Surely if you take Cryptic's record with CO into account, nobody can know what STO will be like as it will be fundamentally changed on release day ;)

     

    That point I will not argue with. They did it with COH also.

  • TardcoreTardcore Member Posts: 2,325
    Originally posted by SylarX1


    All I want is an mmo to play for 1 year untill SWTOR is released (now dont argue with me if your SWTOR fan, yes it will release in 2011 or like Q3 2010...) so.. I just wondering if THIS is the game.

     

    Since you aren't a fan of the IP the game will be based on I seriously doubt it will hold your attention for a whole year.  I think there is a good possibility you won't last longer than the first free month so would be wasting your money. My best advice if you are bored with everything MMO related right now, is to take a complete break from them. It will make the games you are waiting on that much more enjoyable when they are released. Or if you absolutely must play something give some of the FTP games a whirl.

    image

    "Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  • SylarX1SylarX1 Member Posts: 81

    Oh w00t, wasnt the point for this thread being one big discussion..

     

    Oh well. If this helps, what i like in a MMO is:



    PvE content  a must, i simply love PvE.

     

    PVP MUST be there, as I enjoy it once in a while.

     

     

    Basicly, thats it. Everything else (Genre etc) i dont care, Sci-fi, Fantasy, Shooter - I dont care, as long as its fun and enjoyable -

     

    One more restriction:

    Have to be "popular" not 11 mil like WoW, but well enough to have a good community and not going down withhin a year ( i need to have ONE game to spend a year on..)

    And to you that wrote take a break from MMOs, well I already did for a few months. I really like to play a bit again.

     

    I tried Aion, WoW, Aoc,Warhammer,Lotro,GW etc and they all "fail" in my opinion.

     

    so if you got any answer of a MMO that would be interesting for atleast a year, I would love to hear it. Good population, pve content and pvp is must. pure pvp/pve is ok aswell, asl ong as it got ok population.

     

    NO ASIAN MMO! I hate grinding 24/7 :)

     

    Over and out.. Hope you could quit the discussion and help me out xD

    Thanks for the posts already, but I still haven't got anything yet I want :D

    Currently playing: Fallen Earth

    Wants to play: Divergence, Earthrise, Final Fantasy XIV, Star Wars: The Old Republic and The Secret World

    Have played these games: Age of Conan: Hyborian Adventures, Aion, Cabal Online, EverQuest II, Guild Wars, Guild Wars Factions, Guild Wars Nightfall, Hellgate: London, Lord of the Rings Online, Runescape and World of Warcraft

  • dhayes68dhayes68 Member UncommonPosts: 1,388

     Whatever impression you get from jumping in feet first at launch, the game will probably be a much different beast 6 months to a year down the road. Factor in that when a game launches whatever advantages there are to having a robust dynamic community aren't going to be there either.

    So, wait for 6 months and a free trial. (though unless they're desperate the way they are with CO, they'll be free trials from launch)

  • DoomsDay01DoomsDay01 Member UncommonPosts: 783
    Originally posted by dhayes68


     Whatever impression you get from jumping in feet first at launch, the game will probably be a much different beast 6 months to a year down the road. Factor in that when a game launches whatever advantages there are to having a robust dynamic community aren't going to be there either.
    So, wait for 6 months and a free trial. (though unless they're desperate the way they are with CO, they'll be free trials from launch)

     

    I dunno, I think most games 6 months after release are pretty close to what they released with. With the exception of tweaking powers and what not. The fundamental game pretty much stays the same though. Only one I know of that was radically changed was SWG. And frankly, I don't know if anyone would be bold enough to do that again.

  • NovaKayneNovaKayne Member Posts: 743

    Not everyone will like this game.  It might not be the game for you.

    (  translated )

     

    This game will not be around long.

    Say hello, To the things you've left behind. They are more a part of your life now that you can't touch them.

  • DoomsDay01DoomsDay01 Member UncommonPosts: 783
    Originally posted by NovaKayne


    Not everyone will like this game.  It might not be the game for you.
    (  translated )
     
    This game will not be around long.

     

    So, you have liked every game that has ever come out? yeah, this game will be around for a long time to come, at least in my opinion it will.

  • TechleoTechleo Member Posts: 1,984

      I really want to like this game. The key issue for me is the whole scale issue. Spaceships arent sized right in comparison to objects around them. Interiors are a lot to big. Storyline wasnt half bad. A bit half baked. Id say the games a not at this point.

  • RykerRyker Member UncommonPosts: 207

     Ive been a fan of star trek since the 70s and if I were you I would save my money and wait for star wars. 

  • TechleoTechleo Member Posts: 1,984

      At the moment there isn't any actively piloted space flight in SWTOR. At least not in this phase of testing. Just transports like early SWG. As for STO.. I personally wouldn't get it in the shape its in. To many inconsistencies with the scale and structure of the environments which detracted from a game I think I could like. Not to say they cant fix that or even just adjust it a little. When you fly up to Ds9 though and your ship is ugh... Just my opinion though. 

  • dhayes68dhayes68 Member UncommonPosts: 1,388
    Originally posted by DoomsDay01

    Originally posted by dhayes68


     Whatever impression you get from jumping in feet first at launch, the game will probably be a much different beast 6 months to a year down the road. Factor in that when a game launches whatever advantages there are to having a robust dynamic community aren't going to be there either.
    So, wait for 6 months and a free trial. (though unless they're desperate the way they are with CO, they'll be free trials from launch)

     I dunno, I think most games 6 months after release are pretty close to what they released with. With the exception of tweaking powers and what not. The fundamental game pretty much stays the same though. Only one I know of that was radically changed was SWG. And frankly, I don't know if anyone would be bold enough to do that again.

    I don't mean an SWG type change long after launch. I mean nowadays games launch so incomplete, with so many missing or broken features that 6 months to a year after a game launches its different not because they changed it, but just because they've completed more work on it.  And again like I said, there is the community issue (there isn't one at launch) and then there is all the fine-tuning and balancing of things that get revealed under heavy usage when the game goes live.

    Hardly seems worth it to be a part of launch.

  • BlurrBlurr Member UncommonPosts: 2,155

    What I find most funny is all these people stating the game is this way or that way when they haven't even officially launched and are still adding stuff to the game. Wait till open beta, then you'll have a fair idea of what it'll be on launch day.

    "Because it's easier to nitpick something than to be constructive." -roach5000

  • fyerwallfyerwall Member UncommonPosts: 3,240
    Originally posted by Blurr


    What I find most funny is all these people stating the game is this way or that way when they haven't even officially launched and are still adding stuff to the game. Wait till open beta, then you'll have a fair idea of what it'll be on launch day.



     

    *Hands Blurr a [Crystal Balll of Baseless Assumptions]*

    I could have sworn they handed these out to every member of the MMORPG community.... Guess you never got one...

    They are quite handy in making guesses and pulling BS numbers and theories out of thin air :P

    Anyway I agree with you.

    You always have the MMO fortune tellers who can nail a games future as well as Miss Cleo could predict winning lottery numbers. Then you have the ones who claim to be testers, who dont announce themselves as testers but try to give 'subtle hint' that they are infact testers, who are only out to try to speak the truth of the state of a game. And sadly they are often more wrong than they are right.

    I always loved those who know a games fate while the game is still in beta. Could they be right once the game launches? Possibly, but its like flipping a coin - 50% chance always.

    Some people will like it, some will hate it, but the game will end up going on for a while and will find its playerbase as many other games have done. I look at it as a break from playing the tired 'Whack an Elf' games that seem to dominate the genre. It wont be the best game ever but surely not the worst I have ever played.

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


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