It takes more than having a great launch to beat Darkfall. moreover, topping Darkfalls launch shouldnt even be a goal since it wasnt anything to write home about. If MO's wants to really stick to DF, out perform them with Latency and stability while still keeping their rich quality in graphics.
good luck to MO though, but having a better launch than DF sound more like meeting a status quo than a challenge.
It takes more than having a great launch to beat Darkfall. moreover, topping Darkfalls launch shouldnt even be a goal since it wasnt anything to write home about. If MO's wants to really stick to DF, out perform them with Latency and stability while still keeping their rich quality in graphics.
good luck to MO though, but having a better launch than DF sound more like meeting a status quo than a challenge.
It is going to be worse, just wait
And you said that you aren't trying to convince anybody
It takes more than having a great launch to beat Darkfall. moreover, topping Darkfalls launch shouldnt even be a goal since it wasnt anything to write home about. If MO's wants to really stick to DF, out perform them with Latency and stability while still keeping their rich quality in graphics.
good luck to MO though, but having a better launch than DF sound more like meeting a status quo than a challenge.
It is going to be worse, just wait
And you said that you aren't trying to convince anybody
um as long as everyone who wants to buy the game can at launch it will be better than DF's
So queues are worse than the server crashing every minute?
I belive DFO had CRASHES for MONTHS after launch, and QUEUES.. + the inability to buy the game... wait.. this was allready a problem BEFORE launch. in OpenBeta phase, and wasnt looked into..
Darkfall vs Mortal Online. This will be intresting to see which game actually comes out on top. Darkfall has good head start. Personally though imo a little poop talking between rivals isnt bad as long as it doesnt get outta hand.
(BBBWWWWAAAHHHH wonders which is worse being attacked my loincloth DF toons or naked MO toons! LOL)
All my opinions are just that..opinions. If you like my opinions..coolness.If you dont like my opinion....I really dont care. Playing: ESO, WOT, Smite, and Marvel Heroes
um as long as everyone who wants to buy the game can at launch it will be better than DF's
So queues are worse than the server crashing every minute?
I belive DFO had CRASHES for MONTHS after launch, and QUEUES.. + the inability to buy the game... wait.. this was allready a problem BEFORE launch. in OpenBeta phase, and wasnt looked into..
DFO had ~2 days if sync issues
DFO crashed possibly 1-2 times per day for the first month
DFO crashed during LARGE sieges which did not happen often
QEUES were largely non-existent. I saw a queue possibly 5 times that lasted less than 1 min.
The only issue out of the ordinary for DFO launch were the de-sync issues. Even WoW had server crashes at launch.
DFO had ~2 days if sync issues DFO crashed possibly 1-2 times per day for the first month DFO crashed during LARGE sieges which did not happen often QEUES were largely non-existent. I saw a queue possibly 5 times that lasted less than 1 min. The only issue out of the ordinary for DFO launch were the de-sync issues. Even WoW had server crashes at launch.
My first response to this assertion got me a moderator warning, so I'll stick with the replacement that didn't get a warning. From the Is there still hope for Mortal Online thread (http://www.mmorpg.com/discussion2.cfm/thread/272145/page/11)
Not sure how to respond in a way that won't get deleted for highjacking the thread (again) so I'll stay ultra-short. Keen and Graev's darkfall news http://www.keenandgraev.com/?cat=169
Whether or not Mortal Online's launch is better or worse than Darkfall's remains to be seen. The assertion that Darkfall had a smooth launch is flat out wrong, unless you are talking about the NA launch.
He who predicts the future lies, even if he tells the truth.~ Arabian Proverb
Whether or not Mortal Online's launch is better or worse than Darkfall's remains to be seen. The assertion that Darkfall had a smooth launch is flat out wrong, unless you are talking about the NA launch.
He who predicts the future lies, even if he tells the truth.~ Arabian Proverb
For all intents and purposes MO has already "launched".
People with interest in MO already have it or will wait and see how things play out.
I'd put money on the number of new accounts come launch day do not exceed double digits.
The FACT is there will be a lot less people playing at launch then there is today.
Originally posted by patrikd23 Yeah lets hope that the release is better than Darkfalls, then again the bar aint that high anyways
Why all of you compare future launch of MO to DFo only ? Seems that people will always forget the history, or change it to their taste. Ahhh, people forgot so fast zero hours of AOC, WAR, Vanguard ... ? At least somebody mentioned choppy launch of WoW.
Originally posted by HanoverZ The FACT is there will be a lot less people playing at launch then there is today.
Is it a small hint how to solve desync issue ?
-- /thread
Remember, your advantage lies in your opponent's weakness (J)
Yeah lets hope that the release is better than Darkfalls, then again the bar aint that high anyways
Why all of you compare future launch of MO to DFo only ?
Seems that people will always forget the history, or change it to their taste.
Ahhh, people forgot so fast zero hours of AOC, WAR, Vanguard ... ?
At least somebody mentioned choppy launch of WoW.
Originally posted by HanoverZ
The FACT is there will be a lot less people playing at launch then there is today.
Is it a small hint how to solve desync issue ?
Arguably the products offered with AOC, VG:SOH and even WAR. Were of a different standard than you would normally compare to a game like MO. I think that may be why more people compare the future of MO with the future of DF. As they are both niche products designed for same niche demographic. Much like EVE was as well, I tend to look at both in comparison with EVE's life span. As right now DF is on the same track, the question is will SV adhere to the professionalism expressed in CCP's services, that's what is most important.
Right now they're showing themselves to be quite the opposite in terms of professionalism, especially with how they deal with the angry portions of their community in IRC.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Originally posted by Malickie Arguably the products offered with AOC, VG:SOH and even WAR. Were of a different standard than you would normally compare to a game like MO. I think that may be why more people compare the future of MO with the future of DF. As they are both niche products designed for same niche demographic. Much like EVE was as well, I tend to look at both in comparison with EVE's life span. As right now DF is on the same track, the question is will SV adhere to the professionalism expressed in CCP's services, that's what is most important. Right now they're showing themselves to be quite the opposite in terms of professionalism, especially with how they deal with the angry portions of their community in IRC.
I don't get it. Such big funding and manpower as funcom or mythic had was not enough to get rid of problems like: - no optimisation for WAR at the launch - deveopling for 4 years ? Causing memory leaks, hardware lags ... overall - When people get over 20 or 40 lvl in aoc (I don't remember), they encountered lack of content. And they hit above levels within ... not even 1 month ? Content hasn't been added within that time. I won't list more details nor the worst mmorpg launches ever. Compared to those two, aventurine optimised DFo for seamless world, and bigger fights. Starvault did splendid job for last months (except desync problems). Darkfall's launch was bad, but not worse compared to aoc or war. MO's launch is yet to see.
People are always comparing things to something. But actually does a certain product meet their own tastes ? For quite some time I'm looking if devs behaviour, and even the community meet my tastes. SV's approach to game development is the one I'd expect. Only 2 other game dev studios meet my taste. Those are ace studio, and team behind project offset + 2-3 2-man indie game dev "studios". I would forgot about IRC. It used to be a quite place year ago. I left it for couple months, and after seeing wtf is going on there, I've deleted shortcuts to MO channel. And I still wonder why some sonzofbitches thought, that only they may offend SV team, thinking they won't respond, but at least not in the same manner.
-- /thread
Remember, your advantage lies in your opponent's weakness (J)
I find it hard to understand how some people here can hold it against Aventurine for the staggered release on DF. They are one of the few companies that seems to be more interested in long term success instead of a quick box sale money grab. It’s strange that we as a community will chastise one company for long queues and server instability, and then turn around and chastise another developer for actively preventing these situations. I’m not saying that the DF release was perfect, or even good for that matter, but at least give credit where credit is due.
Yeah lets hope that the release is better than Darkfalls, then again the bar aint that high anyways
Why all of you compare future launch of MO to DFo only ?
Seems that people will always forget the history, or change it to their taste.
Ahhh, people forgot so fast zero hours of AOC, WAR, Vanguard ... ?
At least somebody mentioned choppy launch of WoW.
Originally posted by HanoverZ
The FACT is there will be a lot less people playing at launch then there is today.
Is it a small hint how to solve desync issue ?
Arguably the products offered with AOC, VG:SOH and even WAR. Were of a different standard than you would normally compare to a game like MO. I think that may be why more people compare the future of MO with the future of DF. As they are both niche products designed for same niche demographic. Much like EVE was as well, I tend to look at both in comparison with EVE's life span. As right now DF is on the same track, the question is will SV adhere to the professionalism expressed in CCP's services, that's what is most important.
Right now they're showing themselves to be quite the opposite in terms of professionalism, especially with how they deal with the angry portions of their community in IRC.
ITS IRC. Let the devs have fun. Let them being human with their community. When they post in the official forum, it always sound professionally. When they make announcement and all other stuff like that, its sound professional. IF they say they will chat in IRC for that day at that time, you should expect them to act as a humans and not as robots. Sometime, you need a refresh in life.
In darkfall, not once, you saw tasos and the other devs discussing with their community. They only time they spoke is on news or the 1st post of the thread. After that, they vanish and they dont even read 1 post i bet. Why do they have a suggestion forum lol.
I find it hard to understand how some people here can hold it against Aventurine for the staggered release on DF. They are one of the few companies that seems to be more interested in long term success instead of a quick box sale money grab. It’s strange that we as a community will chastise one company for long queues and server instability, and then turn around and chastise another developer for actively preventing these situations. I’m not saying that the DF release was perfect, or even good for that matter, but at least give credit where credit is due.
Darkfall had more time spended in development (8 years). IT also prove that AV had more money. They claim they receive money from the army. With that money, they had plenty of time to work on the game and no need to fan support. All they needed to do is work on hyping the game. Their community did a huge part on spreading the word to make others know about darkfall.
For mortal online case, i think they done the college or university,(i dont know) They had to work to get their money(I dont know what else they did to get the money since they dont even have a publisher) Then, they decided to develope MO with the limited source they have. Since they knew they wouldn't have enough on the long run, they decided to sell T-Shirt to their fans. Then, they decided to allow their fans to preorder mortal online plus boxed version. You also had a limited edition to one unit only sold on Ebay for over 1000 dollars(I forgot, its been a long time) Now, they cant do nothing else, but release the game and gain money per months from the same players who bought the game.
[14:58] <inferno> henrik, if its released this month it will be worse off than darkfall's release :- do you not see that?
[14:58] <+HenrikNystrom> well, we all have to understand what we are trying to give the gamers here, a unique sandbox game, which no major company will create, if ppl like it, then we should look at it instead of whining comparing to wow features etc, and wow quality, thats impossible at release even months in the game dev
[14:58] <+HenrikNystrom> inferono, now thats impossible I was there with DFO release
Lol Darkfall was atleast in beta when it came out MO is an alpha at best. Darkfall was playable aside from lag, all the skills were ingame. MO is currently a laggy jumble of good inentions and poor implements.
Its not really a matter of money. Its the method used. I am not saying that MO will have a horrible launch or that they're wrong to think that their launch will be better than DF. In fact I'm not saying anyting about MO at all. Aventurine did somthing that that most MMO companies don't do anymore, Invested in the future of the game. They could have thrown a bunch of money in advertising and sold a bunch of boxes to payed for thier investment, then moved onto there next game. The staggered release was a great way to give them time to figure out any on-release issues and not piss off all the customers that payed for a buggy game. The most of the people that did get to buy the game were already committed and were less likely to spread a negative opinion about the game. Even if the game had many issues at launch, at least the company behind it is interested in the longevity of the game and not the short term financial gain.
Its not really a matter of money. Its the method used. I am not saying that MO will have a horrible launch or that they're wrong to think that their launch will be better than DF. In fact I'm not saying anyting about MO at all. Aventurine did somthing that that most MMO companies don't do anymore, Invested in the future of the game. They could have thrown a bunch of money in advertising and sold a bunch of boxes to payed for thier investment, then moved onto there next game. The staggered release was a great way to give them time to figure out any on-release issues and not piss off all the customers that payed for a buggy game. The most of the people that did get to buy the game were already committed and were less likely to spread a negative opinion about the game. Even if the game had many issues at launch, at least the company behind it is interested in the longevity of the game and not the short term financial gain.
This is something very important to consider. I agree completely and I think some other people need to keeo this in mind.. Unfortunately, that type of thinking by a company leads to failure more times than it does succes. . or moreover - not even getting off the ground..
I am not going to pick on a specific company.. . well actually I will. When I heard Cryptic say that they were going to be able to release Star Trek Online fairly quickly because they already had the engine and everything from Champions Online. . a small part of me died. I wish there were more games like DF and MO out there but I just don't know if there are enough other people to support it. Eventually there will be but if these games die out there are less likely going to be others willing to try it out.
I agree that is very hard for a company, especially an MMO developer, to invest in the long term and still survive in the short term. But, don't discredit one that does. Cryptic took an engine they already developed and a IP that was already developed, then put an MMO together in the shortest period possible to cash in for as much money as possible. Not giving Adventurine credit for their actions would be disingenuous.
Comments
Heh...that's like saying our car is better than yours because it took 2 months longer for the doors to fall off...
Ehm, and how is that?
You can burn me, but i wont die.
Good luck 'playing' with other 1000 ppl in your newb town. Staged releases are there for a reason.
Ehm, and how is that?
MO's alpha versus DF's beta...
It takes more than having a great launch to beat Darkfall.
moreover, topping Darkfalls launch shouldnt even be a goal since it wasnt anything to write home about.
If MO's wants to really stick to DF, out perform them with Latency and stability while still keeping their rich quality in graphics.
good luck to MO though, but having a better launch than DF sound more like meeting a status quo than a challenge.
It is going to be worse, just wait
It is going to be worse, just wait
And you said that you aren't trying to convince anybody
You can burn me, but i wont die.
It is going to be worse, just wait
And you said that you aren't trying to convince anybody
What?
So queues are worse than the server crashing every minute?
I belive DFO had CRASHES for MONTHS after launch, and QUEUES.. + the inability to buy the game... wait.. this was allready a problem BEFORE launch. in OpenBeta phase, and wasnt looked into..
Darkfall vs Mortal Online. This will be intresting to see which game actually comes out on top. Darkfall has good head start. Personally though imo a little poop talking between rivals isnt bad as long as it doesnt get outta hand.
(BBBWWWWAAAHHHH wonders which is worse being attacked my loincloth DF toons or naked MO toons! LOL)
All my opinions are just that..opinions. If you like my opinions..coolness.If you dont like my opinion....I really dont care.
Playing: ESO, WOT, Smite, and Marvel Heroes
So queues are worse than the server crashing every minute?
I belive DFO had CRASHES for MONTHS after launch, and QUEUES.. + the inability to buy the game... wait.. this was allready a problem BEFORE launch. in OpenBeta phase, and wasnt looked into..
DFO had ~2 days if sync issues
DFO crashed possibly 1-2 times per day for the first month
DFO crashed during LARGE sieges which did not happen often
QEUES were largely non-existent. I saw a queue possibly 5 times that lasted less than 1 min.
The only issue out of the ordinary for DFO launch were the de-sync issues. Even WoW had server crashes at launch.
And you said that you aren't trying to convince anybody
What?
Actually, that was slapshot (post 35 in this thread http://www.mmorpg.com/discussion2.cfm/thread/272111/page/4)
Slapshot1188
Advanced Member
|Originally posted by osmunda
| Originally posted by Traxex
| i havent been here for long but rlmccoy and slapshot dont seem to like the game. | lol why are they here?
|Because they are trying to convince everyone else.
I don't need to convince anyone.
Yeah lets hope that the release is better than Darkfalls, then again the bar aint that high anyways
My first response to this assertion got me a moderator warning, so I'll stick with the replacement that didn't get a warning. From the Is there still hope for Mortal Online thread (http://www.mmorpg.com/discussion2.cfm/thread/272145/page/11)
@BuniontToes:
Not sure how to respond in a way that won't get deleted for highjacking the thread (again) so I'll stay ultra-short. Keen and Graev's darkfall news http://www.keenandgraev.com/?cat=169
The forum around the time of launch http://www.mmorpg.com/discussion2.cfm/forum/454/page/151
My apology to the trolls, from an ex-fanboy: http://www.mmorpg.com/discussion2.cfm/thread/225459
Whether or not Mortal Online's launch is better or worse than Darkfall's remains to be seen. The assertion that Darkfall had a smooth launch is flat out wrong, unless you are talking about the NA launch.
He who predicts the future lies, even if he tells the truth.~ Arabian Proverb
Whether or not Mortal Online's launch is better or worse than Darkfall's remains to be seen. The assertion that Darkfall had a smooth launch is flat out wrong, unless you are talking about the NA launch.
He who predicts the future lies, even if he tells the truth.~ Arabian Proverb
For all intents and purposes MO has already "launched".
People with interest in MO already have it or will wait and see how things play out.
I'd put money on the number of new accounts come launch day do not exceed double digits.
The FACT is there will be a lot less people playing at launch then there is today.
I win!!! LOL@U
Why all of you compare future launch of MO to DFo only ?
Seems that people will always forget the history, or change it to their taste.
Ahhh, people forgot so fast zero hours of AOC, WAR, Vanguard ... ?
At least somebody mentioned choppy launch of WoW.
Is it a small hint how to solve desync issue ?
--
/thread
Remember, your advantage lies in your opponent's weakness (J)
Why all of you compare future launch of MO to DFo only ?
Seems that people will always forget the history, or change it to their taste.
Ahhh, people forgot so fast zero hours of AOC, WAR, Vanguard ... ?
At least somebody mentioned choppy launch of WoW.
Is it a small hint how to solve desync issue ?
Arguably the products offered with AOC, VG:SOH and even WAR. Were of a different standard than you would normally compare to a game like MO. I think that may be why more people compare the future of MO with the future of DF. As they are both niche products designed for same niche demographic. Much like EVE was as well, I tend to look at both in comparison with EVE's life span. As right now DF is on the same track, the question is will SV adhere to the professionalism expressed in CCP's services, that's what is most important.
Right now they're showing themselves to be quite the opposite in terms of professionalism, especially with how they deal with the angry portions of their community in IRC.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I don't get it. Such big funding and manpower as funcom or mythic had was not enough to get rid of problems like:
- no optimisation for WAR at the launch - deveopling for 4 years ?
Causing memory leaks, hardware lags ... overall
- When people get over 20 or 40 lvl in aoc (I don't remember), they encountered lack of content. And they hit above levels within ... not even 1 month ? Content hasn't been added within that time.
I won't list more details nor the worst mmorpg launches ever.
Compared to those two, aventurine optimised DFo for seamless world, and bigger fights. Starvault did splendid job for last months (except desync problems).
Darkfall's launch was bad, but not worse compared to aoc or war.
MO's launch is yet to see.
People are always comparing things to something.
But actually does a certain product meet their own tastes ?
For quite some time I'm looking if devs behaviour, and even the community meet my tastes. SV's approach to game development is the one I'd expect. Only 2 other game dev studios meet my taste. Those are ace studio, and team behind project offset + 2-3 2-man indie game dev "studios".
I would forgot about IRC. It used to be a quite place year ago.
I left it for couple months, and after seeing wtf is going on there, I've deleted shortcuts to MO channel.
And I still wonder why some sonzofbitches thought, that only they may offend SV team, thinking they won't respond, but at least not in the same manner.
--
/thread
Remember, your advantage lies in your opponent's weakness (J)
I find it hard to understand how some people here can hold it against Aventurine for the staggered release on DF. They are one of the few companies that seems to be more interested in long term success instead of a quick box sale money grab. It’s strange that we as a community will chastise one company for long queues and server instability, and then turn around and chastise another developer for actively preventing these situations. I’m not saying that the DF release was perfect, or even good for that matter, but at least give credit where credit is due.
Why all of you compare future launch of MO to DFo only ?
Seems that people will always forget the history, or change it to their taste.
Ahhh, people forgot so fast zero hours of AOC, WAR, Vanguard ... ?
At least somebody mentioned choppy launch of WoW.
Is it a small hint how to solve desync issue ?
Arguably the products offered with AOC, VG:SOH and even WAR. Were of a different standard than you would normally compare to a game like MO. I think that may be why more people compare the future of MO with the future of DF. As they are both niche products designed for same niche demographic. Much like EVE was as well, I tend to look at both in comparison with EVE's life span. As right now DF is on the same track, the question is will SV adhere to the professionalism expressed in CCP's services, that's what is most important.
Right now they're showing themselves to be quite the opposite in terms of professionalism, especially with how they deal with the angry portions of their community in IRC.
ITS IRC. Let the devs have fun. Let them being human with their community. When they post in the official forum, it always sound professionally. When they make announcement and all other stuff like that, its sound professional. IF they say they will chat in IRC for that day at that time, you should expect them to act as a humans and not as robots. Sometime, you need a refresh in life.
In darkfall, not once, you saw tasos and the other devs discussing with their community. They only time they spoke is on news or the 1st post of the thread. After that, they vanish and they dont even read 1 post i bet. Why do they have a suggestion forum lol.
C:\Users\FF\Desktop\spin move.gif
Darkfall had more time spended in development (8 years). IT also prove that AV had more money. They claim they receive money from the army. With that money, they had plenty of time to work on the game and no need to fan support. All they needed to do is work on hyping the game. Their community did a huge part on spreading the word to make others know about darkfall.
For mortal online case, i think they done the college or university,(i dont know) They had to work to get their money(I dont know what else they did to get the money since they dont even have a publisher) Then, they decided to develope MO with the limited source they have. Since they knew they wouldn't have enough on the long run, they decided to sell T-Shirt to their fans. Then, they decided to allow their fans to preorder mortal online plus boxed version. You also had a limited edition to one unit only sold on Ebay for over 1000 dollars(I forgot, its been a long time) Now, they cant do nothing else, but release the game and gain money per months from the same players who bought the game.
C:\Users\FF\Desktop\spin move.gif
Lol Darkfall was atleast in beta when it came out MO is an alpha at best. Darkfall was playable aside from lag, all the skills were ingame. MO is currently a laggy jumble of good inentions and poor implements.
Its not really a matter of money. Its the method used. I am not saying that MO will have a horrible launch or that they're wrong to think that their launch will be better than DF. In fact I'm not saying anyting about MO at all. Aventurine did somthing that that most MMO companies don't do anymore, Invested in the future of the game. They could have thrown a bunch of money in advertising and sold a bunch of boxes to payed for thier investment, then moved onto there next game. The staggered release was a great way to give them time to figure out any on-release issues and not piss off all the customers that payed for a buggy game. The most of the people that did get to buy the game were already committed and were less likely to spread a negative opinion about the game. Even if the game had many issues at launch, at least the company behind it is interested in the longevity of the game and not the short term financial gain.
This is something very important to consider. I agree completely and I think some other people need to keeo this in mind.. Unfortunately, that type of thinking by a company leads to failure more times than it does succes. . or moreover - not even getting off the ground..
I am not going to pick on a specific company.. . well actually I will. When I heard Cryptic say that they were going to be able to release Star Trek Online fairly quickly because they already had the engine and everything from Champions Online. . a small part of me died. I wish there were more games like DF and MO out there but I just don't know if there are enough other people to support it. Eventually there will be but if these games die out there are less likely going to be others willing to try it out.
Wa min God! Se æx on min heafod is!
I agree that is very hard for a company, especially an MMO developer, to invest in the long term and still survive in the short term. But, don't discredit one that does. Cryptic took an engine they already developed and a IP that was already developed, then put an MMO together in the shortest period possible to cash in for as much money as possible. Not giving Adventurine credit for their actions would be disingenuous.