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Rogue players love to let us know that they "do it from behind," but it looks like the tables have turned and they may be the ones bent over in an upcoming 3.3 patch set to address a number of balance issues.
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Blizzard Blue poster "Ghostcrawler" has announced on the official World of Warcraft forums that Blizzard has acknowledged that Rogues do way too much damage and intend to nerf the maximum damage output of Assassination and Combat spec Rogues, though the latter spec will be affected to a lesser degree:
As many of you have suspected, we think rogue damage is too high. We will be making hotfixes to lower the maximum damage output of Assassination and Combat rogues. The Combat nerf will be slight. Both specs should still do just fine on damage meters (assuming skill, gear etc.) but shouldn't be beating out other specs to such a large degree.
Other things on our radar that you might see soon -- none of these are promises and we have no specific changes to announce yet:
-- Warlock damage in PvE is a little low.
-- Protection warriors have too much utility and damage for PvP. (We don't want to hurt their tanking in PvE of course.)
-- We are considering adjusting (not replacing) the Elemental 4 piece Tier 10 set bonus.
-- We'll continue to refine and look at the Icecrown weapon procs.
-- Other stuff (yes, we've heard your concerns), but these are the big things we are focusing on at this time.Some of these changes, should we decide to pursue them, can be handled via hotfix and others will be made in an upcoming patch.
We usually don't make such general announcements before we're ready to share the specifics, so we'll see how this works out.
What do you think of Rogue damage output? Let us know in the comments below!
Comments
If I still played, my frost mage would be rejoicing and my prot warrior would be crying. If there is one class I always loved killing it was thost dang rogues!
I find it absolutely hilarious that after 5 years they still can't figure out how to balance their 10 classes. And they actually though it could be an e-sport in such a condition? LOL.
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
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My Rogue hasn't gotten any complaints from the NPC's, I wonder who's complaining?
1. PvP victims?
2. Jealous DPS?
3. Devs angry rogues are blowing through content too fast?
4. Tanks who can't hold aggro against a Rogue's mighty DPS?
...
------- END TRANSMISSION
There are 30 different talent specs that the classes can obtain. It is much more than just 10 classes.
Then there is all the different incarnations of pve and pvp. All games have balance issues as that is something that happens when games evolve.
Rogue damage is high, but I think it should be all things considered. Melee range, lack of buffs, survivability, etc.
I find it extremely silly to keep worrying that one class is doing 10more DPS than another and having these constant balance changes. Certain classes should be doing more or less dmg than others, but this is the kind of BS that players must deal with in MMOs that try to mix PvE and PvP together!
That is an easy one... 3... atleast if you read the posts as it states that datamining have shown roggies to put out more damage then expected and that shifts the balance of the new encounters.
This have been a good conversation
Hunters should do 4x the damage they do now, then I'll be happy. But I like seeing Rogues "gettin F'd in the A by the long D of Blizzard."
But it's just a "minor" nerf, so...
Ok in ICC25 2 days ago one of our rogues (combat) hit 33k dps on the trash before deathwisper (the 2 big groups before the spider things with the debuff) and the other rogue (mutilate) was riding around 24k (on the same trash) below that was an arcane mage peaking at around 17k (my lock was sitting around 10k ish) so yes rogue AoE dps is plain silly, single target not so much. nerf their AoE by all means but their single target isn't all that high considering.
Though i do like hearing that my class is getting a buffing while others are getting a nerf roll on this patch.
Bah, I'm glad I retired my rogue and retired from this que lobby of a game that once upon a time was an MMORPG.
Still is an mmo sorry you don't enjoy it anymore and hope you found a new game that you enjoy.
Curious, is this refering to rogue damage in PvP? Because in PvE their damage is pretty poor. Its definitely lower than warlocks, not that warlocks PvE damage is that great (this coming from a 4 year lock player who is now being out DPS'd by ret paladins)
I dont get out dps'd by rogues much. Ret paladins.. always but never rogues
"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
http://www.wowmeteronline.com/rank/classrank/9#
This is why. Competent rogues do good deeps.
.. But in a good way.
There are 30 different talent specs that the classes can obtain. It is much more than just 10 classes.
Then there is all the different incarnations of pve and pvp. All games have balance issues as that is something that happens when games evolve.
Rogue damage is high, but I think it should be all things considered. Melee range, lack of buffs, survivability, etc.
Couldn't agree more with the final line. Not to mention having to shift to another target mid fight only to lose all combo points and having to reset your entire rotation because SnD dropped off and/or you couldn't get a Envenom off to refresh it . I can only speak for Assassination spec though. WTB 1min CD ability to move combo points to another target....
I don't play WoW anymore, but as an ex-warlock, hunter and druid, this news brings joy to my heart. No doubt there will be much crying from the hordes of gankers, crying that will be as sweet to my ears as the nectar of the gods.
Geez it only took them what, 2004, 2005, 2006, 2007, 2008, 2009, 2010..... to figure that out ? I mean come on, it's been a problem since the launch of the game, Blizzard need to get their priority straight, this news is laughable.
There are 30 different talent specs that the classes can obtain. It is much more than just 10 classes.
Then there is all the different incarnations of pve and pvp. All games have balance issues as that is something that happens when games evolve.
Rogue damage is high, but I think it should be all things considered. Melee range, lack of buffs, survivability, etc.
Couldn't agree more with the final line. Not to mention having to shift to another target mid fight only to lose all combo points and having to reset your entire rotation because SnD dropped off and/or you couldn't get a Envenom off to refresh it . I can only speak for Assassination spec though. WTB 1min CD ability to move combo points to another target....
Agree with this very much. Someone must have been crying like a little baby that they got beat by a PURE DPS class.
i put rogues about at the same level as I do DK's in WoW 95% of the time I have one in group I wanna throw my keyboard through the monitor.Then you have the 5% you see maybe every 20 instances that actually can play the class .Either way more times than not those are the 2 classes I cannot stand in my team and havin to heal.
I doubt it is the tanks. A good DPS character will always feel if he does too much DPS and lower it if the tank sucks. If nothing else is that something you notice the first time you get the aggro... With a good tank is there no need to hold back but you continue to get aggro several times.
But it is likely that the devs checked out how the classes do in PvP and if one class is better than the others they bring the nerf bat. Guildwars have a dude checking the logs as his only job and suggesting nerfs and boosts, it is not that unlikely that Blizzard started to follow that example.
PvE unbalance isn't really that big of a deal. If it gets way too much some classes will get harder to find groups but that is about it. PvP balance however is another thing, just a little difference there means the world.
Dead npcs don't tell...
nope the problem isnt the damage in my opinion the problem are the cc cant they have shorter duration or something
and its not related to the feature that prevent you from using xyz skill they could remove some of that it wouldnt be a big deal but
the cc are too long or cd not long enough lowering their output wont change much.even if you lower damage by 20 % for exemple they will still kill you because of the cc
it isnt their dmg the problem ,its the fact they are too powerfull at controling the pace of the game
is there a solution ?i cant honestly say there is!if you nerf cc they loose survival if you lower dps it doesnt change anything
instead of dying in 10 sec we ll die in 15 sec
the only solution i see is for the trinket either the allies or the horde to be usable twice that way it would even out the odds without nerfing rogue witch in my view arent op the way they are they just can control too much the game.
so making the trinket usable twice is possibly the least hurting for all class,they would prob have to rise the cooldown after 2 use to 4 min to compensate but its a lesser evil i believe.
I never understood players getting upset with other players DPS in PvE anyways. I mean, if the rogue is in your group, kicking some ass, odds are your going to get through the instance. It just seems counterproductive.
Btw, Rogues are balanced in PvP. Any player to know how to play his class can beat a rogue, use the mechanics to your favor and coordinate proper timing on every CC break you have. And be sure to light the area up you seen the rogue stealth and make sure you seen his direction of movement before entering stealth.
I just don't understand.
As someone who's been playing priest and warlock mains for years now, I have no problem getting wtfpwned by a rogue. Sure, losing is frustrating, but a STRAIGHT DPS class should be putting out a steady stream of carnage. They need to take a good long look at the goddamn ret paladins...you know, that tree for a hybrid class that can perform every role of the holy trinity. A class that wears plate, can heal, and put out damage anywhere comparable to a straight dps class? That's retarded.
My mains a dk and my dps is almost always on par with rogues. I've also seen a ton of bad rogues pull horrible dps. The issue to me is that other people need to learn to play their classes. Though no matter how good a lock is there dps really is lacking and does need a damage boost.
^^this, and I also find this hilarious. And quiet justified. When I still played, I hated Rogues like everyone else.
I play one Rogue as an alt, not because I particularly enjoy the class, but because I made him and engineer and I do like the concept. I don't PvP, couldn't care less. Street's (Ghostcrawler) job is to make Arenas viable. That's the only reason I can think of for all the arbitrary changes to the classes.
They're hell-bent on making sure no class has an upper hand over another. Death Knights are lackluster anymore thanks to Blizzard's capitulation to the crying minority. Looks like Rogues are next on the list. What's next, neuter Shadow Priests so they have to spec Holy to survive by being in a group all the time? Blizzard seems to be pretty confident that people won't get fed up and leave.
Right now, from my perspective, it seems like they're trying real hard to make me stop playing my Rogue.
"Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II
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i liken the last couple of patches to having an operation to fix something minor then dropping the tool inside of the person then it causing cancer, the more they fuck with the game, the more they fuck it up. After the last patch when they nerfed conflag I promptly canceled my account and turned on my EQ 2 account having a great time.