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After years of waiting, the massive multiplayer game allowing you to play in a persistent universe of Trek’s 25th century is online, and according to Cryptic they have already logged in over 1 million registered accounts at the official websites. STO is also the top selling PC game at Amazon.
Currently Playing: World of Warcraft
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Let's jsut wait till the first month is over shall we?
Grats for them =]
brb getting the fire extinguisher *hands the OP flame retardent suit*
"The great thing about human language is that it prevents us from sticking to the matter at hand."
- Lewis Thomas
How lucky the MMO industry is that it's one of the few where people can't get a satisfaction refund.
Let's be honest:
"...over 1 million Star Trek fans have created accounts at the official websites."
Many people have an account on STO forum and is not a subscriber. Like almost always, marketing boys trying to say what they are not really saying.
You can in Australia (if the product does not do what it is supposed to do or match the description) and under EU Consumer Laws you can too IIRC.
US gamers need to approach their government and get their laws 'fixed'.
Nothing says irony like spelling ideot wrong.
Heard this song before. Accounts don't mean anything. Subs do. Lets revisit this a few months down the road when Cryptic responds to a question about how many subs by stating its not company policy to release such information.
Lol.
Why be honest when you can be in game marketing.
I've got nothing against STO, hope folks enjoy it. That said, this is a silly press release, and on par with Sony's transparent "we have four bazillion Free Realms accounts!!!!"
If you're proud of your game and it's financial performance, release the real numbers, don't hide behind half-truths and misleading statistics.
Blizzard releases their sub numbers, not forum accounts. Why doesn't Cryptic?
That's a rhetorical question btw.
...
I guess im on the same boat as this poster. while i do play the game, this is a big ip game Cryptic can either ruin it or make to worthy of more months to play.
I now see why they did instance the playerbase, dispite the instances holding only 50 players it feels damn crowded and congested.
well lets see how it ends out. will the game merit a monthly installment from me or will the 30 days slide off and land me to another game.
The Cryptic Engine really stretches the definition of 'persistent' doesn't it?
Nothing says irony like spelling ideot wrong.
Excellent catch. I've been registered for a year, but I still can't access parts of the website because I haven't gotten the game yet and activated an account. We''ll wait and see what the sub numbers are.
Currently Playing: World of Warcraft
Interestingly Star Trek online was one of the highest searched topics online yesterday according to Yahoo, lol. Whether it's to bash or praise, it is a very hot topic right now.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
You can in Australia (if the product does not do what it is supposed to do or match the description) and under EU Consumer Laws you can too IIRC.
US gamers need to approach their government and get their laws 'fixed'.
I think you can do that in America as well. What I think he's trying to point out is if the game is a shitty game you can't take it back just because you think it sucks.. Just like if I went out and bought a radio but when I got home it was a really shitty radio I can take it back.
Exactly.. I was a register account and I didn't buy the game.. Don't you just love it when people spin numbers ..
You're right at spotting this in the PR. "Registered accounts" really can mean a lot of things, which can even include accounts that have no access of any kind to STO (or only beta access, or at least pre order access which may include already canceled pre-orders though the latter getting counted is more inevitable). It could even include CO accounts as Cryptic accounts are shared between both games.
Also, a game with over 1 million ACTIVE accounts at release in the "golden age" should feature robust activity on Xfire, Aion for example peaked at a #4 position, Warcraft III TFT has a robust multi-thousand online player base on Battle.net (and I'd guess it also counts users from illegal emulated servers). Yet STO is peaking at #24, less than 50% than the mentioned games TODAY (for example).
Yeah, we know it's flawed, inaccurate and etc, but to such degree of over 100% error margin?
You're right at spotting this in the PR. "Registered accounts" really can mean a lot of things, which can even include accounts that have no access of any kind to STO (or only beta access, or at least pre order access which may include already canceled pre-orders though the latter getting counted is more inevitable). It could even include CO accounts as Cryptic accounts are shared between both games.
Also, a game with over 1 million ACTIVE accounts at release in the "golden age" should feature robust activity on Xfire, Aion for example peaked at a #4 position, Warcraft III TFT has a robust multi-thousand online player base on Battle.net (and I'd guess it also counts users from illegal emulated servers). Yet STO is peaking at #24, less than 50% than the mentioned games TODAY (for example).
Yeah, we know it's flawed, inaccurate and etc, but to such degree of over 100% error margin?
Aion was more popular at release than Star Trek Online? Wow...
You're right at spotting this in the PR. "Registered accounts" really can mean a lot of things, which can even include accounts that have no access of any kind to STO (or only beta access, or at least pre order access which may include already canceled pre-orders though the latter getting counted is more inevitable). It could even include CO accounts as Cryptic accounts are shared between both games.
Also, a game with over 1 million ACTIVE accounts at release in the "golden age" should feature robust activity on Xfire, Aion for example peaked at a #4 position, Warcraft III TFT has a robust multi-thousand online player base on Battle.net (and I'd guess it also counts users from illegal emulated servers). Yet STO is peaking at #24, less than 50% than the mentioned games TODAY (for example).
Yeah, we know it's flawed, inaccurate and etc, but to such degree of over 100% error margin?
Aion was more popular at release than Star Trek Online? Wow...
Both reported over 1 million figures around release, but with very different parameters: pre-orders for Aion, registered website accounts for STO, but the latter is looking to be WAY inflated as mentioned.
It's also interesting that it is the number one selling game on Amazon right now.
Currently Playing: World of Warcraft
lol at 1 million accounts..not STO subscribers thats awesome twisting
Okay, but an Everquest II expansion pack (pre-order!) is number five, and two different WoW products place in the top twenty. Other than Mass Effect 2, it doesn't have a lot of competition right now. Granted it's impressive that it beats ME2, but some people (including myself) have already finished that game and are ready for the next thing.
I guess. If you consider a site that had Cake Mania listed as its number one best selling game for weeks as something to go by.
Where is Zorndorf these days anyways?
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
I guess. If you consider a site that had Cake Mania listed as its number one best selling game for weeks as something to go by.
Where is Zorndorf these days anyways?
Cake Mania > STO (and cheaper)
I bet they don't make you buy the Cake Mania game, then pay a monthly sub to make the cakes, and then have a cash shop that sells chocolate cake mix (not including frosting, that costs more) as the only way to make the best cake.
im sure these numbers have been significantly inflated due to open beta.
mmm I know a number of people I game with that have accounts at the website, but had no plans to buy the game at all.
I'm one of them.
That's because people were forced to create an account to be able to access and post on the forums.
Not to mention, that you had to create an account to be able to access the Open Beta.
And I wouldn't be suprised, that for Cryptic's convenience, they just counted ALL accounts (including the CO ones)... just to spice up their numbers. As you can use your account for both games. Just like with NCSoft and SOE for example.
That's because people were forced to create an account to be able to access and post on the forums.
Not to mention, that you had to create an account to be able to access the Open Beta.
And I wouldn't be suprised, that for Cryptic's convenience, they just counted ALL accounts (including the CO ones)... just to spice up their numbers. As you can use your account for both games. Just like with NCSoft and SOE for example.
Indeed. CO accounts and STO accounts are one in the same unless the user registered both games using seperate emails.
Which also brings up the issue, how many users registered with multiple emails for either game with the intention of increasing their beta chances?
1 Million "accounts" is quite frankly...unimpressive.
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