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To Those Who Say There's Lack of Content.

For starters if you're cap already then you really need a new hobby rather than MMO's.  I'm kind of tired of people who blaze through to cap just to get the thrill of being one of the first high level characters and then complain there's a lack of content end-game.  Star Trek was aimed at being a casual MMO, not hardcore.  Casual means 1-2 hours a day during the week and 4-6 hours a day on the weekends/holidays.  I have a family and a job and get roughly 3-4 hours of play during the work week and 6 hours on the weekends.  I am currently but a lowly Lieutenant 9 right now and still find plenty to do.  If you knocked out the 80 hours it takes to get to cap already then you seriously need a life.

 

But then I guess you guys forgot that Cryptic said they were going to try and implement new content every 6 weeks.  It's doable.  And I find that the people who actually play the game actually enjoy it rather than flame it.  I sense some people do it intentionally just to start flame posts about lack of content when there is enough content for the casual player instead of the hardcore.  STO never claims to be hardcore.

"If at first you don't succeed, excessive force is probably the answer."
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Comments

  • taramirtaramir Member UncommonPosts: 74

    Everytime a new mmo comes out people complain of the lack of content, usually cause theres a lack of content. Then someone like you makes a post like this claiming the sky isnt actually falling. And then 3 months later the game is a ghost town cause there really isnt any content. And 80 hours? Is that really all? lol...

  • tort0429tort0429 Member UncommonPosts: 297

    I agree with the OP.   When I eat lobster, I go slowwwwwwwwwwwwwww.  So I can enjoy every bite.   But then again, there are those that like to gobble there food down every time.  Sad.   Why the rush in MMO'S?    Take your time, enjoy it, have fun.   I spent an hour just talking to peeps about ideas and so on, all in-game.   I think people forget that it's not only about the game, but about making friends, being social, and mostly HAVING FUN!!!

     

     

     

     

  • mmofanaticmmofanatic Member UncommonPosts: 136

    "But then I guess you guys forgot that Cryptic said they were going to try and implement new content every 6 weeks."

    If people are buying that they are just fools. Any bonus content soon after release is stuff they should have put in the full game but didn't get out in time. And sure maybye they will get something minor every 6 weeks out. But eventually, as time goes on, and population decreases these updates will get spread farther and farther out.

    Im gonna do it, dont hate me for it.

    Look at WoW and how much money they have. They dont even do any update every month. The amount of money they make I expect an expansion every year

  • Thomas2006Thomas2006 Member RarePosts: 1,152
    Originally posted by Ravenmane


    For starters if you're cap already then you really need a new hobby rather than MMO's.  I'm kind of tired of people who blaze through to cap just to get the thrill of being one of the first high level characters and then complain there's a lack of content end-game.  Star Trek was aimed at being a casual MMO, not hardcore.  Casual means 1-2 hours a day during the week and 4-6 hours a day on the weekends/holidays.  I have a family and a job and get roughly 3-4 hours of play during the work week and 6 hours on the weekends.  I am currently but a lowly Lieutenant 9 right now and still find plenty to do.  If you knocked out the 80 hours it takes to get to cap already then you seriously need a life.
     
    But then I guess you guys forgot that Cryptic said they were going to try and implement new content every 6 weeks.  It's doable.  And I find that the people who actually play the game actually enjoy it rather than flame it.  I sense some people do it intentionally just to start flame posts about lack of content when there is enough content for the casual player instead of the hardcore.  STO never claims to be hardcore.

     

    We've all head Cryptic say that new content ever 6 weeks before.. *cough* CO *cough* and lets see how that turned out.. Yeah it wasn't even doable for them with just one game at the time. Now they have two launched games and a third one set to launch next year.

  • artemisentr4artemisentr4 Member UncommonPosts: 1,431
    Originally posted by Thomas2006

    Originally posted by Ravenmane


    For starters if you're cap already then you really need a new hobby rather than MMO's.  I'm kind of tired of people who blaze through to cap just to get the thrill of being one of the first high level characters and then complain there's a lack of content end-game.  Star Trek was aimed at being a casual MMO, not hardcore.  Casual means 1-2 hours a day during the week and 4-6 hours a day on the weekends/holidays.  I have a family and a job and get roughly 3-4 hours of play during the work week and 6 hours on the weekends.  I am currently but a lowly Lieutenant 9 right now and still find plenty to do.  If you knocked out the 80 hours it takes to get to cap already then you seriously need a life.
     
    But then I guess you guys forgot that Cryptic said they were going to try and implement new content every 6 weeks.  It's doable.  And I find that the people who actually play the game actually enjoy it rather than flame it.  I sense some people do it intentionally just to start flame posts about lack of content when there is enough content for the casual player instead of the hardcore.  STO never claims to be hardcore.

     

    We've all head Cryptic say that new content ever 6 weeks before.. *cough* CO *cough* and lets see how that turned out.. Yeah it wasn't even doable for them with just one game at the time. Now they have two launched games and a third one set to launch next year.



     

    The STO IP is much more important and well know than CO. They should have much more invested in STO. It is where the cash will be had for years if they can pull their heads out. They need to take the $20 million bonus they just recieved from Atari and spend it on STO content.

    I am good for about a month and a half or two with the current content. I am casual now do to RL. I can only play 10 to 12 hours a night. But, many gamers live in MMO's more than RL, so this game will not keep those players. They need to add optional content and meaningfull PvP for the long term. We shall see in the next two months how well Cryptic will function as devs of STO.

    “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
    R.A.Salvatore

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by Ravenmane


    For starters if you're cap already then you really need a new hobby rather than MMO's.  I'm kind of tired of people who blaze through to cap just to get the thrill of being one of the first high level characters and then complain there's a lack of content end-game.  Star Trek was aimed at being a casual MMO, not hardcore.  Casual means 1-2 hours a day during the week and 4-6 hours a day on the weekends/holidays.  I have a family and a job and get roughly 3-4 hours of play during the work week and 6 hours on the weekends.  I am currently but a lowly Lieutenant 9 right now and still find plenty to do.  If you knocked out the 80 hours it takes to get to cap already then you seriously need a life.
     
    But then I guess you guys forgot that Cryptic said they were going to try and implement new content every 6 weeks.  It's doable.  And I find that the people who actually play the game actually enjoy it rather than flame it.  I sense some people do it intentionally just to start flame posts about lack of content when there is enough content for the casual player instead of the hardcore.  STO never claims to be hardcore.

     

    20 hours a week is average, 4 weeks at 20 hours a week = 80 hours. 

    So your average gamer is only supposed to get 4 weeks out of this MMO is what your saying?

    Why is there a monthly fee then?

    Sorry if your going to defend the game against lack of content you can't use the fact that there is only 80 hours of game play to do so. That simply validates the concerns regarding the lack of content. 

    Champions is in the same boat with only 50 hours of play time. 

    Care to rethink your strategy and try again?

  • mmofanaticmmofanatic Member UncommonPosts: 136
    Originally posted by GrayGhost79


    20 hours a week is average, 4 weeks at 20 hours a week = 80 hours. 
    So your average gamer is only supposed to get 4 weeks out of this MMO is what your saying?
    Why is there a monthly fee then?
    Sorry if your going to defend the game against lack of content you can't use the fact that there is only 80 hours of game play to do so. That simply validates the concerns regarding the lack of content. 
    Champions is in the same boat with only 50 hours of play time. 
    Care to rethink your strategy and try again?

     

    That is such a short MMO. Back when i played CoH it took me a month or two just to get to 25. (Spent a while exploring and doing other things but still, it had gameplay). And then a couple more months just to get to 50.

    What i think makes the gameplay so short in games these days is that there is nothing extra to do. Nothing to just waste a whole weekend messing around on. No places you hang out and talk for hours. All gameplay is just focused around fighting, and with fighting comes leveling.

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by mmofanatic

    Originally posted by GrayGhost79


    20 hours a week is average, 4 weeks at 20 hours a week = 80 hours. 
    So your average gamer is only supposed to get 4 weeks out of this MMO is what your saying?
    Why is there a monthly fee then?
    Sorry if your going to defend the game against lack of content you can't use the fact that there is only 80 hours of game play to do so. That simply validates the concerns regarding the lack of content. 
    Champions is in the same boat with only 50 hours of play time. 
    Care to rethink your strategy and try again?

     

    That is such a short MMO. Back when i played CoH it took me a month or two just to get to 25. (Spent a while exploring and doing other things but still, it had gameplay). And then a couple more months just to get to 50.

    What i think makes the gameplay so short in games these days is that there is nothing extra to do. Nothing to just waste a whole weekend messing around on. No places you hang out and talk for hours. All gameplay is just focused around fighting, and with fighting comes leveling.

     

    Sadly the shortness of the game to this degree really is a Cryptic only problem. They take and put in the basics and nothing else. Even the crafting in say Champions took no effort and no time. There designed like single player console games. A guaranteed couple of weeks to a month of play time and then thats it. Sadly even most single player console games have more replayabillity than Cryptic games. 

    And no I don't count CoX as a Cryptic game since those responsible for CoX left Cryptic and continued working on CoX. 

    Sadly this doesn't look like it will change either, seems that Atari's business plan revolves around making fast cheap and shallow MMO's. They seem to expect a 12-24 month development on the MMO's they launch and no more. Which means there well on there way to insuring non but the most oblivious buy there MMO's in the future lol.  

  • BlurrBlurr Member UncommonPosts: 2,155

    This game has about as much content as WoW did when it launched. Oops we're supposed to pretend like STO is different than all other mmos.

    Also, it's quite possible to reach the cap in WoW in a couple days /played time. Then you get to grind loot/badges.

    "Because it's easier to nitpick something than to be constructive." -roach5000

  • RydesonRydeson Member UncommonPosts: 3,852

    Agreed to those posters that say there IS a lack of content.. Even Cryptic Exec Jack E is on record admitting there is only 80 hours of gameplay to reach max... then what?   80 hours is a drop in the bucket in MMO standards..  

  • JeroKaneJeroKane Member EpicPosts: 7,098
    Originally posted by Blurr


    This game has about as much content as WoW did when it launched. Oops we're supposed to pretend like STO is different than all other mmos.
    Also, it's quite possible to reach the cap in WoW in a couple days /played time. Then you get to grind loot/badges.



     

    Maybe if you actually played WoW at launch you knew what you were saying.

    I am getting completely fed up with people like you pulling garbage out of tin air trashing a game like WoW, just so they can defend Cryptic's shady bussiness practices. As it's so easy to trash a succesful 6 year old game right?!  /faceplam

    WoW had tons more content at launch, then STO has right now. So please.

    There were several starter areas spread out over the different continents!  You could actually level up through alternate content.

    With STO right now, I already ran out of episode missions at around level8 and was forced to grind dozens of boring repetitive patrol and so called exploration missions to fill the gap to lvl11 (Lt.Cmdr).

    The amount of content in STO is so light. It's not even funny.  And not to speak about the Klingon side.

    And new content every 6 weeks? Yeah I heard them promissing that with Champions Online as well.  And we all know how that turned out right?

    They pull the same 45 day trick now with STO as they did with CO at launch. Just to try getting people subscribed for the next month.

    And people just keep falling for it. Over and over and over and over again.

    Cheers

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by Blurr


    This game has about as much content as WoW did when it launched. Oops we're supposed to pretend like STO is different than all other mmos.
    Also, it's quite possible to reach the cap in WoW in a couple days /played time. Then you get to grind loot/badges.

     

    And here you have proven you have no clue as to what your talking about. While it is quite possible to reach cap in WoW in a few  days it will still take your average 20 hours a week gamer a lot longer. 

     

    The only MMO that STO launched with more content than is CO and it did that just barely. 

     

    I get that you like the game and want to defend it, but it would help if you just stuck with the facts. 

     

    STO is much like CO in the fact that in a week or two your average gamer will run out of content. Thats not common for MMO's. 

  • BlurrBlurr Member UncommonPosts: 2,155

    Sorry, I know you guys like to gloss over reality, but no. I was there on day 1 for WoW. There were people that were lvl 60 within a week, even with all the crazy amount of bugs and server queues and so-on. My troll shaman was level 60 in a month, even with all the changes they were getting.

    You know what those people did when they got to 50 after the first week? They created new characters, because there was nothing to do. Molten Core was either not fully implemented or broken enough that it was unplayable.

    It's funny how people like to hold up WoW and act like it never had any problems. It had most of the same problems STO is having now. It's just that people who joined the genre after WoW started act like it's been perfect from the start and every game now must be bashed.

    "Because it's easier to nitpick something than to be constructive." -roach5000

  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by Ravenmane


    For starters if you're cap already then you really need a new hobby rather than MMO's.  I'm kind of tired of people who blaze through to cap just to get the thrill of being one of the first high level characters and then complain there's a lack of content end-game.  Star Trek was aimed at being a casual MMO, not hardcore.  Casual means 1-2 hours a day during the week and 4-6 hours a day on the weekends/holidays.  I have a family and a job and get roughly 3-4 hours of play during the work week and 6 hours on the weekends.  I am currently but a lowly Lieutenant 9 right now and still find plenty to do.  If you knocked out the 80 hours it takes to get to cap already then you seriously need a life.
     
    But then I guess you guys forgot that Cryptic said they were going to try and implement new content every 6 weeks.  It's doable.  And I find that the people who actually play the game actually enjoy it rather than flame it.  I sense some people do it intentionally just to start flame posts about lack of content when there is enough content for the casual player instead of the hardcore.  STO never claims to be hardcore.



     

    So, around 20 hours a week is casual by your definiton?

    That means, by that defintion, that  there is enough content in this game to last a CASUAL player a month?

    Wow.. can't wait to see all those cancellations at the end of the freebie lol

    Btw, 'every 6 weeks'? So, even casual players will have 2 weeks of nothing to do, by your estimation, for 2 weeks until they get a new scenerio or whatever IF it happens.... 'try' is a funny word)? Yet they are still charged the sub?

  • Darth_OsorDarth_Osor Member Posts: 1,089
    Originally posted by Rydeson


    Agreed to those posters that say there IS a lack of content.. Even Cryptic Exec Jack E is on record admitting there is only 80 hours of gameplay to reach max... then what?   80 hours is a drop in the bucket in MMO standards..  



     

    Yep 80 hours to max level in a MMO AT LAUNCH is woefully low to begin with.  What's worse is that 80 hours is, shall we say, stretching the truth.  Admirals on the official forums are reporting they've done it in far less. Most MMOs that have been out for a while you can do that easily because of powerleveling and/or knowing the "best" way to do it.

    There's a lack of content no matter how much Cryptic apologists want to spin it.

  • JeroKaneJeroKane Member EpicPosts: 7,098
    Originally posted by Blurr


    Sorry, I know you guys like to gloss over reality, but no. I was there on day 1 for WoW. There were people that were lvl 60 within a week, even with all the crazy amount of bugs and server queues and so-on. My troll shaman was level 60 in a month, even with all the changes they were getting.
    You know what those people did when they got to 50 after the first week? They created new characters, because there was nothing to do. Molten Core was either not fully implemented or broken enough that it was unplayable.
    It's funny how people like to hold up WoW and act like it never had any problems. It had most of the same problems STO is having now. It's just that people who joined the genre after WoW started act like it's been perfect from the start and every game now must be bashed.



     

    It's not about the level speed. People always find exploits or just grind their brains out for a full week, taking drugs or alcohol to stay awake for days on end. Just to reach the cap as fast as possible.

    It doesn't change the fact, that WoW had a ton more content then STO at launch. There were 8 diffferent starter areas with plenty of alternative content.

    Scholomance, Startholm, UBRS, LBRS (T0 raid set), Onyxia's Lair and Molten Core (altho bit buggy, but it was T1 raid set) were all in the game at launch!

    Not to mention that a lot of fun and engaging dungeons were to be found throughout the game.

    Crafting and gathering professions were in the game at launch as well!

    Cheers

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by Blurr


    Sorry, I know you guys like to gloss over reality, but no. I was there on day 1 for WoW. There were people that were lvl 60 within a week, even with all the crazy amount of bugs and server queues and so-on. My troll shaman was level 60 in a month, even with all the changes they were getting.
    You know what those people did when they got to 50 after the first week? They created new characters, because there was nothing to do. Molten Core was either not fully implemented or broken enough that it was unplayable.
    It's funny how people like to hold up WoW and act like it never had any problems. It had most of the same problems STO is having now. It's just that people who joined the genre after WoW started act like it's been perfect from the start and every game now must be bashed.

     

    Look I don't even like WoW and I never have lol. 

     

    No game other than CO has had the exact same problems that STO is having. Your average gamer doesn't cap in a couple of weeks in most MMO's. This is whats happening in STO, it's not your hardcore gamers it's your casuals that are going to be complaining about lack of content in record time. 

     

    Champions Online  was completable by most casual gamers in 2 1/2 weeks. STO will take no more than 4 weeks on average for your casual gamer. 

     

    Now if you wish to keep on with this than by all means back it up and name another MMO that had most of it's players hit cap in a month or less? Name one other MMO besides STO and CO that had it setup that the casual gamers were going to hit cap and finish the content in less than a month. 

     

    WoW is not one. Your casual gamer spent a few months to hit cap, most had not hit 60 in a months time. So thats strike 1. 

     

  • KyleranKyleran Member LegendaryPosts: 44,079
    Originally posted by Blurr


    Sorry, I know you guys like to gloss over reality, but no. I was there on day 1 for WoW. There were people that were lvl 60 within a week, even with all the crazy amount of bugs and server queues and so-on. My troll shaman was level 60 in a month, even with all the changes they were getting.
    You know what those people did when they got to 50 after the first week? They created new characters, because there was nothing to do. Molten Core was either not fully implemented or broken enough that it was unplayable.
    It's funny how people like to hold up WoW and act like it never had any problems. It had most of the same problems STO is having now. It's just that people who joined the genre after WoW started act like it's been perfect from the start and every game now must be bashed.

    Hmm, I just don't believe your WOW story.

    I was there at launch, and my first 60 took roughly 15 days played over a 3 month period which was pretty typical of your average gamer considering it was a new MMO, there was tons of lost time and we sure had to run a heck of lot (well into the mid 40's) because gold was pretty tight.

    My fifth one took 6 days played and of course there are people who do far better....today.

    I haven't played STO, but I'm willing to bet it has no where near the content that WOW had at launch, though I will admit Blizzard  added quite a bit of content in the first 3 months so perhaps Cryptic will do the same.

    Except they'll probably charge you for it.

     

     

     

    "True friends stab you in the front." | Oscar Wilde 

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • DrachasorDrachasor Member Posts: 2,678
    Originally posted by Blurr


    Sorry, I know you guys like to gloss over reality, but no. I was there on day 1 for WoW. There were people that were lvl 60 within a week, even with all the crazy amount of bugs and server queues and so-on. My troll shaman was level 60 in a month, even with all the changes they were getting.
    You know what those people did when they got to 50 after the first week? They created new characters, because there was nothing to do. Molten Core was either not fully implemented or broken enough that it was unplayable.
    It's funny how people like to hold up WoW and act like it never had any problems. It had most of the same problems STO is having now. It's just that people who joined the genre after WoW started act like it's been perfect from the start and every game now must be bashed.

    Read what they wrote next time.  They didn't mention Molten Core at all.

     

    I was in WoW at launch too.  It had TONS of ways to level up.  There were SIX starting zones, 5 secondary zones (for levels 10-20 about), and in short a wide variety of quests to complete so that if you made a different character, you could have a nearly completely different level-up experience.  To say nothing of the tons of instances available at launch.  True, they didn't have a 40-man raid yet, but since basically no one played that content, the 10-man raid they DID have was more significant.  To pretend the content was even vaguely similar in scope between these two games IS ridiculous.

    Hmm, personally I played WoW quite a lot when it first came out, but I wasn't level capped within the two months.  I only had two alts as well.  Maybe there were people who reached 60 in the first week (I don't know), but there was definitely more than 80 hours of work to get there.  As for queues, I was on a heavily populated server and while you might get a queue that was 500 people long, it didn't take more than 5-10 minutes MAX to log in.  Most of the time this wasn't an issue at all though.  There also weren't a "crazy amount of bugs," more like a regular amount (which is not many).

    Of course, the non-leveling stuff was a lot better in WoW at launch than STO has.  WoW had a much more comprehensive crafting system, with lots of possible paths (and 3 minor crafts anyone could pick up in addition to picking 2 major ones).  There was actual land to explore with little nice tidbits scattered about.  There was also a large sense of community because you constantly ran into people, and for RPers plenty of places to RP that happened naturally.  STO AT BEST has pale imitations of these things.

    Now, I'm not saying WoW is or was perfect.  It had a number of problems that took years for them to resolve and I have many other issues with it that might be in the game forever.  That said, I don't see how STO doesn't have similar issues with many more significant ones on top of that.

  • KyngBillsKyngBills Member UncommonPosts: 452
    Originally posted by Ravenmane And I find that the people who actually play the game actually enjoy it rather than flame it.  I sense some people do it intentionally just to start flame posts about lack of content when there is enough content for the casual player instead of the hardcore.  STO never claims to be hardcore.



     

    Really? Well I'm about as polar opposite a hardcore gamer as you are going to get...I'm completely casual...But I tried to play STO as much as I possibly could during CB and OB...I think You're completely wrong about the whole "people who actually play the game" thing...Cause I know I played it plenty...And as far as a a lack of content is concerned well...Maybe it should be rephrased as a lack of FUN content...At least for me that's how it was...I got to the point where if I warped into another Solor System and was asked to hunt down 5 enemies one more time I was going to lose it...It was SO freaking repetitive...Even Grouped up it was just faster to get the kills, but more of the same over and over and over again...

    So sure I would say the Game lack content...Even if there are thing to keep you busy, that does not mean it's going to be any fun to do...

  • Dragon71UKDragon71UK Member Posts: 86
    Originally posted by Guillermo197

    Originally posted by Blurr


    This game has about as much content as WoW did when it launched. Oops we're supposed to pretend like STO is different than all other mmos.
    Also, it's quite possible to reach the cap in WoW in a couple days /played time. Then you get to grind loot/badges.



     

    Maybe if you actually played WoW at launch you knew what you were saying.

    I am getting completely fed up with people like you pulling garbage out of tin air trashing a game like WoW, just so they can defend Cryptic's shady bussiness practices. As it's so easy to trash a succesful 6 year old game right?!  /faceplam

    WoW had tons more content at launch, then STO has right now. So please.

    There were several starter areas spread out over the different continents!  You could actually level up through alternate content.

    With STO right now, I already ran out of episode missions at around level8 and was forced to grind dozens of boring repetitive patrol and so called exploration missions to fill the gap to lvl11 (Lt.Cmdr).

    The amount of content in STO is so light. It's not even funny.  And not to speak about the Klingon side.

    And new content every 6 weeks? Yeah I heard them promissing that with Champions Online as well.  And we all know how that turned out right?

    They pull the same 45 day trick now with STO as they did with CO at launch. Just to try getting people subscribed for the next month.

    And people just keep falling for it. Over and over and over and over again.

    Cheers

     

    Totally agree with ya there. Stop trashing WOW. It had far more content.

    The 45 day stuff is just content they already had in the works for end game. They dropped the CAP from 50 to 45, so they didn`t have to finish the content between those lvls, and jumped straight too working on the end game stuff.

      I cannot see how they can catch up. It wil ltake then another 6 months just to add in the content that should have been in at launch.

    Played WOW (5 years), AOC, AO, EQ2,AC2, Horizons, Saga of Ryzom, SWG, CO, STO(Beta),ROM, Allods, and many other F2P titles. Asl been in beta for many of the main titles and played countless SP games. I have been gaming for 15+ years!

  • BlurrBlurr Member UncommonPosts: 2,155

    Haha some of the lies people are coming up with in this thread make me laugh.

    Anyone who ran out of missions at level 8 didn't want missions, I sure had plenty between lvls 8 and 11. Also I love how people are claiming they know the leveling speed for a casual gamer. Everyone levels at different speeds even if they are casual. You should know this if you've played MMOs. Some people play casually but still make much better use of their time.

    I'm not trying to trash WoW, in fact I think it's possibly one of the best MMOs we have right now. The fact is that at launch, it suffered from most of the same problems STO has, except that people just gloss it over when they hear the name Blizzard. You know how many end-game content areas were played within the first month? Zero. Whether they were "there" or not, between the lag, the many bugs, the day-long server queues, and the stuff that Blizzard just hadn't put into the game yet, end-game content simply wasn't available. Big deal, this is how it is with most MMOs. Heck they're even releasing an expansion just to redo all of the old areas that nobody ever sees anymore and frankly need work.

    Some people just don't want to see the truth that WoW had it's share of problems too, and this is all normal for any MMO.

    "Because it's easier to nitpick something than to be constructive." -roach5000

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by Blurr


    Haha some of the lies people are coming up with in this thread make me laugh.
    Anyone who ran out of missions at level 8 didn't want missions, I sure had plenty between lvls 8 and 11. Also I love how people are claiming they know the leveling speed for a casual gamer. Everyone levels at different speeds even if they are casual. You should know this if you've played MMOs. Some people play casually but still make much better use of their time.
    I'm not trying to trash WoW, in fact I think it's possibly one of the best MMOs we have right now. The fact is that at launch, it suffered from most of the same problems STO has, except that people just gloss it over when they hear the name Blizzard. You know how many end-game content areas were played within the first month? Zero. Whether they were "there" or not, between the lag, the many bugs, the day-long server queues, and the stuff that Blizzard just hadn't put into the game yet, end-game content simply wasn't available. Big deal, this is how it is with most MMOs. Heck they're even releasing an expansion just to redo all of the old areas that nobody ever sees anymore and frankly need work.
    Some people just don't want to see the truth that WoW had it's share of problems too, and this is all normal for any MMO.

     

    This thread isn't to discuss how good or bad WoW is or was. This thread is about the lack of content in STO. The facts are... 

     

    STO is one of the most shallow, content devoid, variety lacking MMO's to launch. It has around 80 hours of game play which was stated by those developing the game. 80 hours at 20 hours a week (Which is average if you look at ANY study done on the subject) = 4 weeks of game play. 

     

    WoW does not fit into this picture as your average gamer did not hit cap or run out of content in the first month. Anything you wish to try and state about WoW that does not regard this point is moot and has nothing to do with the subject. 

    Stick with the facts, and stay on topic. If you wish to discuss problems with WoW then by all means make a thread about it. 

    What it really seems like is that you wish to derail the discussion since you can not dispute the fact that STO has very little content compaired to any other MMO out on the market, even comparing the content other MMO's had at launch vs. STO at launch it is still severely lacking in comparison. 

     

    Bottom line, STO did not launch with enough content compared to the standards set by prior MMO launches. There should be enough content to hold you over until an expansion comes out or at least close to when the expansion launches. Minor content updates and patches are expected in the mean time. This is the standard. Unless STO has a major expansion next month or the month after that then they have failed to live up to that standard considering they only gave players about a months worth of content. 

     

    AoC failed to live up to this standard but compensated by adding large content updates until they could release a large expansion. 

    CO has not lived up to this standard and has not compensated for that fact in any way. There one attempt at doing so has caused more harm than good because they wish to charge for a small content update. 

     

    Games that set this Standard. 

    FFXI 

    EQ

    EQ2

    WoW

    UO

    EvE

    GW

    LoTRO

    as well as several others. 

     

    Now are you truly trying to say that STO launched with the standard amount of content? Are you truly saying that you feel STO has enough content to last you until they release a large expansion? Are you truly saying STO has met or surpassed the standards set by prior MMO's?

     

    The majority seem to feel it has not. Yes I know it is the majority due to the overwhelming negativity surrounding STO EVERYWHERE. The professional critics are giving it low scores, players are giving it low scores, this isn't just here. Even the official forums are full of complaints. The number 1 complaint seems to be lack of content followed by #2 lack of diversity in the limited amount of content. 

     

     

  • TdogSkalTdogSkal Member UncommonPosts: 1,244
    Originally posted by Ravenmane


    For starters if you're cap already then you really need a new hobby rather than MMO's.  I'm kind of tired of people who blaze through to cap just to get the thrill of being one of the first high level characters and then complain there's a lack of content end-game.  Star Trek was aimed at being a casual MMO, not hardcore.  Casual means 1-2 hours a day during the week and 4-6 hours a day on the weekends/holidays.  I have a family and a job and get roughly 3-4 hours of play during the work week and 6 hours on the weekends.  I am currently but a lowly Lieutenant 9 right now and still find plenty to do.  If you knocked out the 80 hours it takes to get to cap already then you seriously need a life.
     
    But then I guess you guys forgot that Cryptic said they were going to try and implement new content every 6 weeks.  It's doable.  And I find that the people who actually play the game actually enjoy it rather than flame it.  I sense some people do it intentionally just to start flame posts about lack of content when there is enough content for the casual player instead of the hardcore.  STO never claims to be hardcore.

    People like you are so sad, telling others to get a life because you choose to only play a few hours a day is such bullshit.

     

    What does "need a life" mean to you? 

    I work a full time job, I also have an internship (10 hours a week), I also play ice hockey and roller hockey, I also go out with friends a few nights a week but I still manage to put in 30+ hours a week into a hobby I love which is gaming.  So how about you make more time for your hobby or find a new hobby.

    I make time for the things i enjoy in life because life is too short not to have fun all the time.  In the end what do you get to take with you?  Nothing is the answer so you might as live life the way you want instead of "getting a life" based on what people like you think a life really is.

    Sooner or Later

  • GdemamiGdemami Member EpicPosts: 12,342


    I have asked this in other thread but I might be more lucky here.

    How do you measure amount of content?

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