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To Those Who Say There's Lack of Content.

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  • BlurrBlurr Member UncommonPosts: 2,155
    Originally posted by GrayGhost79


      The facts are... 
      



     

    Actually, those would be opinion, which I disagree with. Surprise.

    "Because it's easier to nitpick something than to be constructive." -roach5000

  • DrachasorDrachasor Member Posts: 2,678
    Originally posted by Blurr

    Originally posted by GrayGhost79


      The facts are... 
      



     

    Actually, those would be opinion, which I disagree with. Surprise.

    Yeah, but you also seem to disagree with blatantly obvious FACTS like if you level up two Federation characters then they'll do almost the exact same quests unless you do a lot of heavy grinding.  They'll have to do that because there is a lack of content.  Other major MMOs don't have this problem and didn't have it at launch.

     

  • TdogSkalTdogSkal Member UncommonPosts: 1,244
    Originally posted by Gdemami




    I have asked this in other thread but I might be more lucky here.
    How do you measure amount of content?

     



     

    Do you have enough things to do at all levels without feeling bored is how you measure the amount of content.

    Sooner or Later

  • KyleranKyleran Member LegendaryPosts: 44,079
    Originally posted by Gdemami




    I have asked this in other thread but I might be more lucky here.
    How do you measure amount of content?

    With a spoon of course.

    Whoops, better add some value or I'll get moderated for making jokes.

    That's a great question, how much is enough?  Do we measure how long it takes an average player to get to max level?

    Or number of quests, or camps, or zones?

    Or perhaps we measure how long it takes people to become bored with it? (I realize there is no way to do so).

    In the end, there's one good measurement, how many people bother to pay for a sub past the first month.

    Outside of that, I can't think of too many other ways.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • oddjobs74oddjobs74 Member Posts: 526
    Originally posted by Blurr


    This game has about as much content as WoW did when it launched. Oops we're supposed to pretend like STO is different than all other mmos.
    Also, it's quite possible to reach the cap in WoW in a couple days /played time. Then you get to grind loot/badges.



     

    this is simply not true.

  • DrachasorDrachasor Member Posts: 2,678
    Originally posted by Kyleran

    Originally posted by Gdemami




    I have asked this in other thread but I might be more lucky here.
    How do you measure amount of content?

    With a spoon of course.

    Whoops, better add some value or I'll get moderated for making jokes.

    That's a great question, how much is enough?  Do we measure how long it takes an average player to get to max level?

    Or number of quests, or camps, or zones?

    Or perhaps we measure how long it takes people to become bored with it? (I realize there is no way to do so).

    In the end, there's one good measurement, how many people bother to pay for a sub past the first month.

    Outside of that, I can't think of too many other ways.

     

    Quests, camps, zones, zone size, individual quest size/depth, random content variability, depth of the crafting system, and others are good measures of content.  There's lots of type of content, so it does need multiple measures (I suppose one could make a composite measure if you wanted though).

     

    How many people quit after a month is related to content, but it is distinct, as is whether people get bored.  Those have to do with overall game quality, which is related to more than just content.

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by Blurr

    Originally posted by GrayGhost79


      The facts are... 
      



     

    Actually, those would be opinion, which I disagree with. Surprise.

     

    Nope it's a fact that STO has launched with below the standard amount of content. Sorry lol thats not an opinion. I didn't set the standards, every MMO that has launched prior to STO did. 

     

    You can sit there all day saying "it's only your opinion that fire is hot" but it won't change anything. 

     

     STO launched with less content than most other MMO's except for champions online and some free to plays. Your average Gamer plays 20 hours a week. 80 hours of gameplay equates to 4 weeks of game play for your average gamer. STO has received mostly mediocre to bad reviews by professionals and gamers. 

     You can continue stating your opinion. I'll continue stating fact.

  • BloodDualityBloodDuality Member UncommonPosts: 404

    I have not played STO yet, but I still feel the need to respond because I just don't like people making assumptions and trying to tell others how they should play their games. I don't recall seeing Criptic write any rules saying that STO is only supposed to be played for 2 hours at most per night, and 4 on weekends. If players want to play it for more then they should be able to and consinue to be able to enjoy and have things to do after reaching the level cap. It just sounds to me that the OP is complaining that they feel they are too far behind and a bit jealous of the other players, and to make themselves feel better they feel the need to try and say that only their way of playing is the right way.

    This of course will lead to all the people stating that some players have no life and play the game too much, but to that I say it's their hobby and can do what they want. It is quite possible to live a life, go to work, and still play games several hours each day. No need to put a 2 hour limit on things.

    I personally think from what I have read STO could have been a bit more like eve. At leas then the players would have more options to create their own end game. As it is, it just sounds like the players have missions to do over and over again. To me this just shows the shallowness of the game design, and that they could have added more freedom and options. Even if they add new content every 6 weeks without options to the players, 6 weeks of developer work can be played by a player in a matter of a few days. This will then just lead to a cycle of fun, followed by long stretches of boredom.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by TdogSkal

    Do you have enough things to do at all levels without feeling bored is how you measure the amount of content.

    So how much content STO got?



    Originally posted by Drachasor

    Quests, camps, zones, zone size, individual quest size/depth, random content variability, depth of the crafting system, and others are good measures of content. There's lots of type of content, so it does need multiple measures (I suppose one could make a composite measure if you wanted though).

    You name things you want to measure but how you do it?

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by GrayGhost79

    Nope it's a fact that STO has launched with below the standard amount of content.

    OK then. I will ask you the same question as person above. How much is standard content?

  • TdogSkalTdogSkal Member UncommonPosts: 1,244
    Originally posted by Gdemami


     

    Originally posted by TdogSkal



    Do you have enough things to do at all levels without feeling bored is how you measure the amount of content.

     

    So how much content STO got?



     



    Originally posted by Drachasor



    Quests, camps, zones, zone size, individual quest size/depth, random content variability, depth of the crafting system, and others are good measures of content. There's lots of type of content, so it does need multiple measures (I suppose one could make a composite measure if you wanted though).


     

    You name things you want to measure but how you do it?



     

    Based on the time i spent in open beta, I would say 60 to 80 hours worth of content.  Just a bit more then Dragon Age which had about 50 hours worth of content but again Dragon Age is a single player game without a monthly fee.

    Sooner or Later

  • DrachasorDrachasor Member Posts: 2,678
    Originally posted by Gdemami


    Originally posted by Drachasor



    Quests, camps, zones, zone size, individual quest size/depth, random content variability, depth of the crafting system, and others are good measures of content. There's lots of type of content, so it does need multiple measures (I suppose one could make a composite measure if you wanted though).

    You name things you want to measure but how you do it?

    With quests?  Average time it takes to complete them and number.  You can also look at experience gained in the process of completing quests and compare this to the amount of experience required to gain a level, and see how many excess quests there are for leveling purposes.  A small number of quests with a long length doesn't necessarily mean there's a lot of size to the quests, but if they have a lot of sub-quests to complete, then it has depth (this can be measured with a number, pretty much).

     

    For zones, number and size of the zones do pretty well.  Size can be measured in about three ways.  Number of camping spots (this takes care of camps if they exist), number of interactive objects, and time it takes to explore the zone.

    ...and so on.  These things aren't actually all that hard to measure, theoretically.  You would come up with a lot of stats to look over and analyze.  Probably could make some composite stats for things as well.

    I think that simpler measures work well enough for STO.  There's only one leveling quest track, so there's a lack of quest numbers compared to other MMOs at launch, for example.

     

  • oddjobs74oddjobs74 Member Posts: 526
    Originally posted by tort0429


    I agree with the OP.   When I eat lobster, I go slowwwwwwwwwwwwwww.  So I can enjoy every bite.   But then again, there are those that like to gobble there food down every time.  Sad.   Why the rush in MMO'S?    Take your time, enjoy it, have fun.   I spent an hour just talking to peeps about ideas and so on, all in-game.   I think people forget that it's not only about the game, but about making friends, being social, and mostly HAVING FUN!!!
     
     
     
     



     

    This game aint lobster.. Its a box of mac and cheese.. and mac and cheese is vile.

    This game has a lack of content.

  • tort0429tort0429 Member UncommonPosts: 297

    Vile to you, but to millions of others, especially young children, mac and cheers rocks!!!   But your example was pretty funny. 

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by TdogSkal
     
    Based on the time i spent in open beta, I would say 60 to 80 hours worth of content.  Just a bit more then Dragon Age which had about 50 hours worth of content but again Dragon Age is a single player game without a monthly fee.

    So hours are the units?

    OK. If I make a game that will be containing couple of quests only with objectives of killing thousands of mobs, collecting items from 0.0014% rare spawns and fed-ex dragging you all around the place, resulting in 400 hours of playtime. Will that game have more content?


    Originally posted by Drachasor

    With quests? Average time it takes to complete them and number. You can also look at experience gained in the process of completing quests and compare this to the amount of experience required to gain a level, and see how many excess quests there are for leveling purposes. A small number of quests with a long length doesn't necessarily mean there's a lot of size to the quests, but if they have a lot of sub-quests to complete, then it has depth (this can be measured with a number, pretty much).

    For zones, number and size of the zones do pretty well. Size can be measured in about three ways. Number of camping spots (this takes care of camps if they exist), number of interactive objects, and time it takes to explore the zone.
    ...and so on. These things aren't actually all that hard to measure, theoretically. You would come up with a lot of stats to look over and analyze. Probably could make some composite stats for things as well.
    I think that simpler measures work well enough for STO. There's only one leveling quest track, so there's a lack of quest numbers compared to other MMOs at launch, for example.

    Quests:
    See answer above.

    Zones:
    Only size matters?


    Same question now: How much content STO got?

  • sassoonsssassoonss Member UncommonPosts: 1,132
    Originally posted by Ravenmane


    For starters if you're cap already then you really need a new hobby rather than MMO's.  I'm kind of tired of people who blaze through to cap just to get the thrill of being one of the first high level characters and then complain there's a lack of content end-game.  Star Trek was aimed at being a casual MMO, not hardcore.  Casual means 1-2 hours a day during the week and 4-6 hours a day on the weekends/holidays.  I have a family and a job and get roughly 3-4 hours of play during the work week and 6 hours on the weekends.  I am currently but a lowly Lieutenant 9 right now and still find plenty to do.  If you knocked out the 80 hours it takes to get to cap already then you seriously need a life.
     
    But then I guess you guys forgot that Cryptic said they were going to try and implement new content every 6 weeks.  It's doable.  And I find that the people who actually play the game actually enjoy it rather than flame it.  I sense some people do it intentionally just to start flame posts about lack of content when there is enough content for the casual player instead of the hardcore.  STO never claims to be hardcore.



     

    agreed  I just touched LtCommader 2 and i enjoy taking time

     

    lol to finish GW whenit 1st came it tokk me 3 months

  • MaelkorMaelkor Member UncommonPosts: 459

    never played STO and never will but since this thread is more about content in general then I figured I would go ahead and post my 2 cents worth.

     

    For me content it not doing the same quest 20 times with different graphical skins on them and mobs with different names. IE kill 20 orcs in a forest - quest number 1, kill 20 orcs in a desert - quest number 2, kill 20 rats in the sewers - quest number 3, kill 20 black orcs in another forest - quest number 4, etc etc etc. This to me does not equate to content or fun. I might enjoy the first two quests if combat is interesting but beyond that I get bored to tears. Since this is a Sci Fi game it would be kill 20 klingons, then 20 AAe've's then 20 blue grehhinafdeas etc. For me its no different than orcs goblins rats with swords, bows and fireballs vrs pistols, rifles, jedi mind tricks.

    Just because a game has 1000 kill quests in it does not mean it has any meaningfull content. Even if they have an additional 1000 courier quests or 1000 rescue quests or 1000 collect xxx quests. Most of these quests take 2 or 3 people a couple hours to make at the most. In fact most quests are recycled such that after quest 1 is made you can make another dozen quests in minutes. Just change the mobs and perhaps the scenerey. Its still boring.

    I expect my MMO's to have at least 1000 hours of real content, stuff that is interesting, somewhat unique and engaging. I do not expect to be buying any MMO's for a while. At the time I play eve to pass the time because I can use in game money to pay my sub fees and the politics inherent in the game can be interesting. However, untill a game comes out with real content you can count me out of the MMO market.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by parrotpholk

    Size is important yes. The problem with all this is the name of the game. Its Star Trek which without thought triggers certain expectations. Size of the universe is one of those. Content in STO is limited to 90% kill missions. There is no real crafting system which creates a certain hole. Its a lack of diversity of content that STO lacks and the fundamentals of a true Star Trek game. Cryptic took the lazy way out and that was to set the game during a war so everything is just recycled kill quests.  


    According to this logic, any game that does not meet no matter how reasonable expectations is 'bad'?

    Is it the expectations making the game or the game itself actualy?


    You have to play the game, not the expectations. I understand that it might be difficult to separate but that is personal issue and has litle to do with the game.

  • Cik_AsalinCik_Asalin Member Posts: 3,033
    Originally posted by taramir


    Everytime a new mmo comes out people complain of the lack of content, usually cause theres a lack of content. Then someone like you makes a post like this claiming the sky isnt actually falling. And then 3 months later the game is a ghost town cause there really isnt any content. And 80 hours? Is that really all? lol...

     

    That about sums it up.  In essence, with STO as a Klingon, if having no PvE content and re-playing the same handful of instanced pvp missions over and over and over and over and over again, then gaining rank, and doing the same exact thing that the game is only offering me that I did previously is considered content. . . well, there's a hellova lot of room for improvement.

  • DrachasorDrachasor Member Posts: 2,678
    Originally posted by Gdemami


    Originally posted by TdogSkal

     

    Based on the time i spent in open beta, I would say 60 to 80 hours worth of content.  Just a bit more then Dragon Age which had about 50 hours worth of content but again Dragon Age is a single player game without a monthly fee.

    So hours are the units?

    OK. If I make a game that will be containing couple of quests only with objectives of killing thousands of mobs, collecting items from 0.0014% rare spawns and fed-ex dragging you all around the place, resulting in 400 hours of playtime. Will that game have more content?



    Originally posted by Drachasor



    With quests? Average time it takes to complete them and number. You can also look at experience gained in the process of completing quests and compare this to the amount of experience required to gain a level, and see how many excess quests there are for leveling purposes. A small number of quests with a long length doesn't necessarily mean there's a lot of size to the quests, but if they have a lot of sub-quests to complete, then it has depth (this can be measured with a number, pretty much).



    For zones, number and size of the zones do pretty well. Size can be measured in about three ways. Number of camping spots (this takes care of camps if they exist), number of interactive objects, and time it takes to explore the zone.

    ...and so on. These things aren't actually all that hard to measure, theoretically. You would come up with a lot of stats to look over and analyze. Probably could make some composite stats for things as well.

    I think that simpler measures work well enough for STO. There's only one leveling quest track, so there's a lack of quest numbers compared to other MMOs at launch, for example.


    Quests:

    See answer above.

    Zones:

    Only size matters?



    Same question now: How much content STO got?

     

    Maybe you should reread what I wrote.  I included other things besides time for quests.  I included things besides size for zones.  Those ARE factors that matter, but there are other factors as well.

     

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by parrotpholk
    <snip>Some will enjoy it. If you only play these as a super casual thing and not a real hobby I can see where enjoyment would lie. But the boxed in world they gave us just wasnt enough for myself. I am a sandbox fan yes but I also enjoy the occasional themepark so its not even sandbox snobbish attitude thats coming out here.

    Thanks for opinion and as such it can't be argued but respected only and as it is.

    I do play sandbox - EVE Online, and enjoyed STO very much for things I am missing in EVE.

    I loved the text and immersion with ST world. I find it uncommon and refreshing for MMO to actualy place your character into some predefined role. It gives the character 'depth', history, background, place in time and space.

    While there was a lot of 'costumization', there was plenty of variability for my character, ship and bridge officers since that is what I generaly missing in most of the games. That is huge plus in my book.

    I got to 28-29 level during open beta and the leveling was very pleasant. Quite things to do. When I didn't feel like following main story line, I was flying around map, exploring areas, locations and what can be found there. Did some exploration missions to obtain better equippment, tried out different officers and ships, did a few fleet actions, joined PVP arenas.


    I had great time but I guess you can't please everyone.

    As for EVE designe based on ST IP? Sure, why not. You can make pretty much any game based on any IP, it does not limit you.


    Originally posted by Drachasor

    Maybe you should reread what I wrote.  I included other things besides time for quests.  I included things besides size for zones.  Those ARE factors that matter, but there are other factors as well.
     

    I did read it very carefully, I can assure you.

    You have included:

    Quests
    Number of zones
    Size of zones

    Did I miss something?


    I have answered the question about quests in reply above.
    I have no questions regarding number of zones since this is clear to me and added a question wheter here is some other attribute to consider regarding zones since it sems to include raw size only.


    Since you seem to know well how to measure the content, you can say without any further prolonging: How much content STO got?

  • DrachasorDrachasor Member Posts: 2,678
    Originally posted by Gdemami
    Originally posted by Drachasor



    Maybe you should reread what I wrote.  I included other things besides time for quests.  I included things besides size for zones.  Those ARE factors that matter, but there are other factors as well.

     

    I did read it very carefully, I can assure you.

    You have included:

    Quests

    Number of zones

    Size of zones

    Did I miss something?

    <snip>

    Since you seem to know well how to measure the content, you can say without any further prolonging: How much content STO got?

    You didn't read it carefully at all.  I talked about multi-part quests and so forth.  I talked about interactable objects in zones and "camp density."  I also said it isn't hard to expand on the line of reasoning I was using for other aspects of the game such as skills, etc

    Like I said, I think it is easy enough to measure the relative lack of content in STO through simple means.  It has about 80 hours of leveling content (according to a dev, no less), with basically no alternative paths to leveling unless you grind.  It has a few PvP and Fleet actions.  That's not much.  Compare to WoW which had over 400 hours of leveling content at launch AND multiple paths to do those 400 hours, so leveling up a new guy could be almost completely different in terms of content (so we might actually be talking about 1600 hours or so of content overall).  It also had an end-game 10-man raid at launch, and STO has nothing like this.  WoW had a few bloated quests here and there that sucked up a lot of time, but that wasn't common.  I don't think STO has anything like that, but this is a minor difference so I'm fine with saying there's no significant difference in individual quest quality between the two overall.  Other top-notch MMOs are more similar to WoW than they are to STO in this regard.

     

     

  • Aetius73Aetius73 Member Posts: 1,257
    Originally posted by tort0429


    I agree with the OP.   When I eat lobster, I go slowwwwwwwwwwwwwww.  So I can enjoy every bite.   But then again, there are those that like to gobble there food down every time.  Sad.   Why the rush in MMO'S?    Take your time, enjoy it, have fun.   I spent an hour just talking to peeps about ideas and so on, all in-game.   I think people forget that it's not only about the game, but about making friends, being social, and mostly HAVING FUN!!!
     
     
     
     

    The problem is this game isn't lobster its dung. Slow or fast it still tastes like dung. I played this game for nine hours got to LT.5 so far. Out of those nine hours I had fun for about 30 minutes. It just isn't challenging enough to get my pulse up, and the no death penalty just plain sucks.

  • ScorpiusScorpius Member Posts: 15

    9 hours and your only LT 5??  What are you doing, sitting around RPing or something?

  • Kain_DaleKain_Dale Member UncommonPosts: 378

    speaking of content...

    I have played this game for 7 years and never finished everything, its Asheron's call

    Kain_Dale

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