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I had high hopes.

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  • CecropiaCecropia Member RarePosts: 3,985
    Originally posted by CrittRockets


     
    I'm simply pointing out that if the game was based on PvP like DAoC then there would be little to no grind. On the contrary Darkfall has a huge PvE grind. At least in warhammer you could grind in PvP. I don't think I would have to explain it in depth this much if people like you would stop resisting the truth.



     

    You're confusing resistance with disagreement. This game is not DAoC, that game is still running if that's what you're looking for. The comparison with Warhammer is absurd, but if that's what you want why are you here?

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • KostKost Member CommonPosts: 1,975
    Originally posted by CrittRockets



    I don't think I would have to explain it in depth this much if people like you would stop resisting the truth.

     

    Your definition of the "truth" is clearly alot different than the version that "people like us" consider to be accurate. I don't consider anything that "people like you" spew on this forum to be accurate either.

    Opinions vary from person to person, the shock of the decade I know, who would have ever expected free will to become so popular? Why don't we all just throw our sheep costumes on and follow the rest of the flock!

    How preposterous.

  • CrittRocketsCrittRockets Member UncommonPosts: 159
    Originally posted by Kost

    Originally posted by CrittRockets


    It's really not a fair comparison because DAoC was a game that focused on PvP. Darkfall focuses on PvE.

     

    Yet, in another thread you compare DF to WAR.

    Claiming that Warhammer (a game that is almost entirely PvE oriented with the exception of instanced RvR scenarios and spread out RvR "Lakes") is more PvP oriented than Darkfall.

    Warhammer's endgame is PvE, it was one of the reasons the game has faired so poorly and has been a source of many complaints ever since launch.

    Fair comparisons indeed, pot meet kettle.

    PS: Darkfall does not focus on PVE in any way, you really need to drop that, you're not fooling anyone regardless of how many times you try and repeat it in the hope that someone will agree. Nobody ever does though, I wonder why that is?

     

    Please don't misunderstand what I'm trying to say. Warhammer is a terrible game. I don't quite get how you can say it's almost entirely PvE oriented when I can level my character up completely in PvP, from day one (yes you can PvP from day 1 in warhammer). I don't think I killed a single mob from level 1 to max.

     

    Also please refer to the post made by the gentleman on the previous page. It is quite long but is very detailed as to why darkfall is heavily PvE.

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by Shiymmas


     
    Highlighted area, specifically...





    I really don't want to get back into the Darkfall discussion, but oh well.  I'm pretty sure you just answered your own initial question.  One month is a reasonable time-frame for anyone to expect some base level of participation in such a "PVP-based game".  As you've just informed everyone, that is possible within a month.  Specifically, a player will be all but forced to level a melee mastery and archery due to the extremely high cost for a new player to level magic out of the gate.  It's the only truly sensible route to take, given that during the process of leveling those skills, a player will inevitably generate some decent gold, and likely gather a fair number of reagents.  If they also find time to gather, all the better as they'll likely be in a position to craft eventually as well.  That's not to mention the fact that a player who focused purely on magic would have utter garbage health and stamina without a massive investment of time into gathering (mining and logging).





    That said, to accomplish such a thing within a month would and will require a very substantial time investment.  I'm not just talking 2-3 hours each day, but more in line with 8+ for that initial month.  Those 8 don't necessarily need to be entirely active - clicking a node and afk'ing for 10 minutes while it's gathered seems to be the norm, and why we likely hear so much from the likes of Agricola and Wharg0ul.





    Now, I don't know about everyone who plays Darkfall, but I'm pretty sure that melee and archery aren't the only skills they intend to use.  I mean, conversions play a huge role in a player's success in PVP.  Of course, as a buddy of mine I started with put it, "get to Witches Brew and you finally have a real heal!"  So, now you'll need to make sure your lesser magic is of decent level (don't remember the specifics, and this is relatively quick/easy), you'll need greater magic to 50? I believe, as well as 75 Witchcraft, which is no easy feat no matter who you ask... that is unless they played during the era of bugged mobs that allowed you to debuff them for hours at a time for maximum skillups and no misses.





    So you've managed your 2H and archery mastery, and you've got witches brew, and your conversions are respectably moving along.  Are you still in that "one month" time frame?  My guess is no, short of some serious macro and bloodwall loving.  If you've really managed your time well, you sleep while your toon swims into a wall somewhere out of sight, and if you're extra productive, you're macro'ing some manner of magic then as well.  But wait....





    IMHO, melee kind of sucks in this game.  So if you're not a fan of sprint-jousting someone to death with your 2H of choice (archery isn't so reliable as a primary damage source), you'll want to level up some magic.  Time to pick one of the schools and get to it.  Now, time to find a mob to kill given that you'll get 6 times the skillup per cast than you would against a player.  You'll need a camp of mobs that are weak to your chosen school, and ideally you'd love to find one that will also curb your gold loss while doing so (or maybe even make a profit to whatever slight degree).  Well, good luck.  Most likely you'll be hemorrhaging gold at this point.  Better yet, when you go out and find a decent location to focus your skills, you're going to be blasting through your mana in a hurry and taking more damage than you normally would even while meleeing.  This will make you an easy and high-value target to any fellow Darkfall player.  Sure you'll have your melee and archery skills to fall back on, but you'll be hard pressed to negate the disadvantage of low mana, converted stamina (for health) and the surprise of an attacker should someone decide to take you out.  "But you can group!"  Yup, you sure can.  You'll cut your productivity (both in rate of skillups and income) drastically in exchange for safety, and that's not even mentioning the dependency on others to make progress.  At that point, you're probably just as well to join the masses and bloodwall. 





    Now your skillups will be cut by a full 1/6th, but at least it'll be consistent.  How many hours/days/weeks are you going to keep that up with your quickly dissolving reserves of gold from your initial grind?  On top of that, your actual damage spells are going to suffer given that you'll likely rely on debuffs at a bloodwall, given that killing your targets is a bit counter-productive to speedy skillups.





    Ugh, I mean I could go on, but if by now the point isn't clear, then I'm not sure what to say.  It's a godawful amount of shitty work to really get into the area you choose in Darkfall unless your cup of tea happens to be melee/archery exclusively, but some of us don't enjoy being pigeon-holed into such a role just by the nature of the game.  I wouldn't even mind except for the aforementioned issues.  Worse still is that I'm reading lately that Aventurine is finally taking a solid stand against macros?  I mean, way to really hammer the nail firmly into the coffin for new players.  So you let exploiters, botters, and macroers run rampant for a year, gain utterly massive advantages for doing so, then essentially punish the new players desperately clinging to some hope that they'll catch up by cutting off one of their primary means to do so when it's been accepted as "the norm" for such a long time?





    Yeah, I see why the vets get so bent out of shape at anyone speaking an ill word towards their game and their "achievements".  I'd be damn protective too if I'd gone through the bullshit to get what they have.  Doesn't make it right, and doesn't make it attractive for anyone but those at the top~
     
    To wrap up: noone expects or wants to be #1 on a 7-day trial.  I don't think anyone has ever claimed a need to be competitive on day 1.  However, it's extremely easy to see at an early point the behemoth of a grind ahead if you really want to compete with anything but melee and archery.  Even then, if you do so choose to focus on those things, you'll need the stats to back it up, which will involve its own grind - one of exclusive melee for a very long time, or gathering for slightly less time but all the boredom of watching paint dry - something I, personally, won't pay $15/mo to anyone for the privilege.  

     

    Why you didn't mentioned that with a good one-hander , good mastery on it..and a mount  ..you cap damage ? that requires what ..3 -4 weeks ? just 1 skill ..you knowledge lacks..

     

     

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • CrittRocketsCrittRockets Member UncommonPosts: 159
    Originally posted by Kost

    Originally posted by CrittRockets



    I don't think I would have to explain it in depth this much if people like you would stop resisting the truth.

     

    Your definition of the "truth" is clearly alot different than the version that "people like us" consider to be accurate. I don't consider anything that "people like you" spew on this forum to be accurate either.

    Opinions vary from person to person, the shock of the decade I know, who would have ever expected free will to become so popular? Why don't we all just throw our sheep costumes on and follow the rest of the flock!

    How preposterous.

     

    How many PvE kills do you have in darkfall? The truth is that you have to kill a large amount mobs, thats all. You can twirl it around by saying "people like you" and "people like us" but i think both parties can agree to the fact that in darkfall you need to kill many mobs.

  • CecropiaCecropia Member RarePosts: 3,985
    Originally posted by CrittRockets


     
    How many PvE kills do you have in darkfall? The truth is that you have to kill a large amount mobs, thats all. You can twirl it around by saying "people like you" and "people like us" but i think both parties can agree to the fact that in darkfall you need to kill many mobs.



     

    Look man, in the end the kind of lightning fast skilling up that you'd like to see find it's way into Darkfall is never going to happen. Surely you know that. The Devs have created the type of game that they want to play, and that seems to be a far stretch from the variety a game that you yearn.

    So what is it you think you're going to accomplish by repeating yourself over and over again with every post you make?

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • ZoeMcCloskeyZoeMcCloskey Member UncommonPosts: 1,372

    How needed are crafters?  Would you be busy crafting and gathering all the time for a Clan if you wanted to be?

    image
  • holdenhamletholdenhamlet Member EpicPosts: 3,772

    Big wall of green

    Well, if you want witch's brew, it's probably going to take two months.

    I said, "a month to have a chance against a vet", not "a month to have an even chance with a vet".

    Even two months though is comparable to most MMORPGs if you want to have a chance against a vet.  The only real difference I see is there's an incredible amount of risk even just pveing in Darkfall (which I love), and there's no quests telling you to "kill 20 kobolds", you just go and do it (actually, come to think of it there are repeatable quests that do that).  In the end though those "quests" in most MMOPRGs are just disguises for the grind.

    As for Warhammer, it just seperates everyone into tiers.  If there was a tier system in Darkfall you could pvp your way through the entire game too.  Personally I'm glad there isn't

    Bottomline, I think I'm comparing the game to other MMORPGs whereas some people in this thread are comparing Darkfall to FPS games or some kind of imagined perfect game (for them) that doesn't exist.

    THERE IS AN INITIAL GRIND IN DARKFALL AND DEFINITE BENEFITS FOR TIME SPENT ON CHARACTER PROGRESSION!  BEWARE ALL WHO THINK OTHERWISE!

    There are you happy?

  • CrittRocketsCrittRockets Member UncommonPosts: 159
    Originally posted by Cecropia

    Originally posted by CrittRockets


     
    How many PvE kills do you have in darkfall? The truth is that you have to kill a large amount mobs, thats all. You can twirl it around by saying "people like you" and "people like us" but i think both parties can agree to the fact that in darkfall you need to kill many mobs.



     

    Look man, in the end the kind of lightning fast skilling up that you'd like to see find it's way into Darkfall is never going to happen. Surely you know that. The Devs have created the type of game that they want to play, and that seems to be a far stretch from the variety a game that you yearn.

    So what is it you think you're going to accomplish by repeating yourself over and over again with every post you make?

     

    How many PvE kills do you have?

     

    I like darkfall as it is, which is why I am still playing it. The only reason I have to keep repeating myself is because some people who really like darkfall cant resist defending their game from anyone who doesn't seemingly love the game as well. Actually this guy pretty much sums it up perfectly:

     

    "Yeah, I see why the vets get so bent out of shape at anyone speaking an ill word towards their game and their "achievements". I'd be damn protective too if I'd gone through the bullshit to get what they have. Doesn't make it right, and doesn't make it attractive for anyone but those at the top~"

     

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by ZoeMcCloskey


    How needed are crafters?  Would you be busy crafting and gathering all the time for a Clan if you wanted to be?

     

    Such a person would be a very valuable asset to any Clan. 

    The offer for crafting and support your clan with crafts is absolutely intimidating on any resistance ..such a person barely exists and a dream for clans become reality..

    All that means by all means YES to your questions..

     

    just try to find a good clan and a good alliance ..to not support the "evil" and to get good protection and support for your playstyle in exchange.

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • DrakynnDrakynn Member Posts: 2,030

    The grass was greener!

    The light was brighter!

    With friends surrounded,

    The nights of wonder!

     

    oops wrong high hopes my bad...carry on!

  • holdenhamletholdenhamlet Member EpicPosts: 3,772
    Originally posted by CrittRockets

    Originally posted by Cecropia

    Originally posted by CrittRockets


     
    How many PvE kills do you have in darkfall? The truth is that you have to kill a large amount mobs, thats all. You can twirl it around by saying "people like you" and "people like us" but i think both parties can agree to the fact that in darkfall you need to kill many mobs.



     

    Look man, in the end the kind of lightning fast skilling up that you'd like to see find it's way into Darkfall is never going to happen. Surely you know that. The Devs have created the type of game that they want to play, and that seems to be a far stretch from the variety a game that you yearn.

    So what is it you think you're going to accomplish by repeating yourself over and over again with every post you make?

     

    How many PvE kills do you have?

     

    I like darkfall as it is, which is why I am still playing it. The only reason I have to keep repeating myself is because some people who really like darkfall cant resist defending their game from anyone who doesn't seemingly love the game as well. Actually this guy pretty much sums it up perfectly:

     

    "Yeah, I see why the vets get so bent out of shape at anyone speaking an ill word towards their game and their "achievements". I'd be damn protective too if I'd gone through the bullshit to get what they have. Doesn't make it right, and doesn't make it attractive for anyone but those at the top~"

     

     

    "Doesn't make it right" is subjective.  That quote there about how vets are naturally protective of their advancement is supportive of the fact that Darkfall will never change to the extent that a 3 day old player will have a chance against a Vet, like the OP wants, so I just have to wonder why you've flooded this thread with claims that there's something wrong with the game.

    You never responded when I questioned you on who exactly was misleading people into believing it's skill-based pvp and a newbie can have a chance against a vet.  You're arguing for something that can never be changed.

    Let's take a hypothetical: Let's say I started WoW and thought it should have a true RVR system.  A year goes by, there's no chance an RVR system will be implemented, and yet I keep posting on it's forums that the game needs an RVR system and people are being mislead into thinking WoW has an RVR system, and anyone that denies that is "sucking on Blizzard's balls".  I feel the need to "combat sales pitches that fanatics are making about WoW's RVR system all the time in threads", even though nobody has ever said that WoW has an RVR system.

    Would you think that's rational?  Because that's what you're doing.

  • ShiymmasShiymmas Member UncommonPosts: 587
    Originally posted by DarthRaiden 
     Why you didn't mentioned that with a good one-hander , good mastery on it..and a mount  ..you cap damage ? that requires what ..3 -4 weeks ? just 1 skill ..you knowledge lacks..

    I don't mention it because it's irrelevant to the points made in my post.  If I weren't nearly positive that English is not your first language, I'd perhaps be a bit more harsh, but in this case it's your knowledge that lacks.  Besides, the insinuation that mounted combat is any way to compete against anything but poor players is ludicrous.  I only ever died to a mounted player once in nearly 2 months of Darkfall, and it was while my attention was focused elsewhere as I fought against a team of 3 gankers while solo.

     

    @Zoe;  100% yes.  There are those that do, and are greatly loved for it.  If that's your cup of tea, DF may well be for you.

     

    @holdenhamlet;  I wasn't aiming any personal attack at you, so don't take anything I wrote personally.  As I always do with my posts regarding games I"ve played (at least when the info I have is still relevant) I'm merely trying to paint a clear picture for anyone without one.  The reality of it is though, that even the 2 months you quote is tentative at best.  I mean, that sort time-frame would require extremely hardcore play. 

     

    If I were to loosely estimate the time requirements for the most hardcore to be a true stand-out in PVP, I'd say 2 months, possibly less (12+ hours a day).  For hardcore upwards of 3 months, possibly more (8+ hours a day).  Midcore players would be looking at 4-6+ months (4-6 hours a day) and finally your casuals would be looking at 6+ months (1-4 hours a day).  Those time frames would put players in a truly competitive arena with the current vets, and/or allow a player to "stand out" above the rest to whatever degree.  I mean, average Joe who falls into the casual or midcore won't hesitate to bail on DF either in the trial or first month in most cases, but there are exceptions, depending on the specific player's expectations or desires from the game.

    "The power of accurate observation is commonly called cynicism by those who have not got it."
    George Bernard Shaw


    “What is a cynic? A man who knows the price of everything and the value of nothing.”
    Oscar Wilde

  • ZoeMcCloskeyZoeMcCloskey Member UncommonPosts: 1,372
    Originally posted by DarthRaiden

    Originally posted by ZoeMcCloskey


    How needed are crafters?  Would you be busy crafting and gathering all the time for a Clan if you wanted to be?

     

    Such a person would be a very valuable asset to any Clan. 

    The offer for crafting and support your clan with crafts is absolutely intimidating on any resistance ..such a person barely exists and a dream for clans become reality..

    All that means by all means YES to your questions..

     

    just try to find a good clan and a good alliance ..to not support the "evil" and to get good protection and support for your playstyle in exchange.

    Thank you, been curious on this for awhile.  I asked awhile back about it also.  Still not made time to try out Darkfall but maybe sometime this year I will make it there, hehe.  If I ever do I will be a crafter.

    image
  • holdenhamletholdenhamlet Member EpicPosts: 3,772

    If I were to loosely estimate the time requirements for the most hardcore to be a true stand-out in PVP, I'd say 2 months, possibly less (12+ hours a day). For hardcore upwards of 3 months, possibly more (8+ hours a day). Midcore players would be looking at 4-6+ months (4-6 hours a day) and finally your casuals would be looking at 6+ months (1-4 hours a day). Those time frames would put players in a truly competitive arena with the current vets, and/or allow a player to "stand out" above the rest to whatever degree.

    My question to you is how do those time frames differ from other MMORPGs?  They differ from FPS games, surely, but not any MMORPG I can think of.  Even Warhammer which was brought up a bunch of times doesn't offer a 3 day old the ability to defend against a 1 year old player (not that there would be any chance to try to considering the whole game is seperated into tiers).

    Darkfall is different, but it's not different because it allows newbies to stand up to vets.  I don't think anyone has ever said that, although apparently some people like Critrockets thinks that's all fanbois say about the game.

    Darkfall is different because it's fps-style combat, has full loot, pvp is basically allowed anywhere, and there is an RVR system that includes capturing fortresses.

    And there is also a major point that hasn't been brought up with this whole vet business- just because you can't kill a vet doesn't mean you can't kill other people or PVP at all.  I've already killed 2 people and looted them and I've only got a week into the game.  If you only PVE and avoid all PVP entirely (I happen to know that one person in this thread does exactly that), then of course it seems like a PVE-only game.  There is no other game on the market where you can kill people if they are looting your PVE kills, or just because you don't like the look on his face.

    I know for a fact that in another week, I'm going to start raiding goblin spawns of the opposing faction.  If a vet comes up and attacks me- I will run.  But I will have the advantage on most everyone farming goblin spawns.

    Is that the quickest way to level up stats and skills?  No- there will be travel time and a high risk of downtime involved.  On the flipside, there will be a definite chance of monetary/gear/mount gains.

    Unlike some people in this thread, I'm not obssessed with killing vets or being able to kill anyone in the game.  I will sprinkle in pvp throughout my initial months, I will progress at my own pace, I will be owned by vets for quite awhile, and I will have a blast doing it.

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by Shiymmas

    Originally posted by DarthRaiden 
     Why you didn't mentioned that with a good one-hander , good mastery on it..and a mount  ..you cap damage ? that requires what ..3 -4 weeks ? just 1 skill ..you knowledge lacks..

    I don't mention it because it's irrelevant to the points made in my post.  If I weren't nearly positive that English is not your first language, I'd perhaps be a bit more harsh, but in this case it's your knowledge that lacks.  Besides, the insinuation that mounted combat is any way to compete against anything but poor players is ludicrous.  I only ever died to a mounted player once in nearly 2 months of Darkfall, and it was while my attention was focused elsewhere as I fought against a team of 3 gankers while solo.

     

    @Zoe;  100% yes.  There are those that do, and are greatly loved for it.  If that's your cup of tea, DF may well be for you.

     

    @holdenhamlet;  I wasn't aiming any personal attack at you, so don't take anything I wrote personally.  As I always do with my posts regarding games I"ve played (at least when the info I have is still relevant) I'm merely trying to paint a clear picture for anyone without one.  The reality of it is though, that even the 2 months you quote is tentative at best.  I mean, that sort time-frame would require extremely hardcore play. 

     

    If I were to loosely estimate the time requirements for the most hardcore to be a true stand-out in PVP, I'd say 2 months, possibly less (12+ hours a day).  For hardcore upwards of 3 months, possibly more (8+ hours a day).  Midcore players would be looking at 4-6+ months (4-6 hours a day) and finally your casuals would be looking at 6+ months (1-4 hours a day).  Those time frames would put players in a truly competitive arena with the current vets, and/or allow a player to "stand out" above the rest to whatever degree.  I mean, average Joe who falls into the casual or midcore won't hesitate to bail on DF either in the trial or first month in most cases, but there are exceptions, depending on the specific player's expectations or desires from the game.

    See i pointed out you hit for max damage with a simple skill and a simple mount quite fast.  I didn't claimed its THE way to pawn everyone. 

    But with these tactic and 2 good friends for example someone can stomp YOU if it happens he finds you alone and that can make someones day and feel satisfied for that particullary gaming session even if he started to play the game 3-4 weeks ago.

     

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by ZoeMcCloskey

    Originally posted by DarthRaiden

    Originally posted by ZoeMcCloskey


    How needed are crafters?  Would you be busy crafting and gathering all the time for a Clan if you wanted to be?

     

    Such a person would be a very valuable asset to any Clan. 

    The offer for crafting and support your clan with crafts is absolutely intimidating on any resistance ..such a person barely exists and a dream for clans become reality..

    All that means by all means YES to your questions..

     

    just try to find a good clan and a good alliance ..to not support the "evil" and to get good protection and support for your playstyle in exchange.

    Thank you, been curious on this for awhile.  I asked awhile back about it also.  Still not made time to try out Darkfall but maybe sometime this year I will make it there, hehe.  If I ever do I will be a crafter.

     

    To get these clear , crafter or not, PvP will come to you the one way or the other. You have to accept that prior spending any further thought on that.

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • CecropiaCecropia Member RarePosts: 3,985
    Originally posted by CrittRockets


     
    ...I like darkfall as it is, which is why I am still playing it. The only reason I have to keep repeating myself is because some people who really like darkfall cant resist defending their game from anyone who doesn't seemingly love the game as well...



     

    So you like the game as is, yet you admit the only reason you're here is because some people who like the game seem a little overly defensive? Trust me bud, there's a very good reason for that, but ultimately that's a terrible excuse for your incessant behaviour.

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • CrittRocketsCrittRockets Member UncommonPosts: 159
    Originally posted by holdenhamlet

    Originally posted by CrittRockets

    Originally posted by Cecropia

    Originally posted by CrittRockets


     
    How many PvE kills do you have in darkfall? The truth is that you have to kill a large amount mobs, thats all. You can twirl it around by saying "people like you" and "people like us" but i think both parties can agree to the fact that in darkfall you need to kill many mobs.



     

    Look man, in the end the kind of lightning fast skilling up that you'd like to see find it's way into Darkfall is never going to happen. Surely you know that. The Devs have created the type of game that they want to play, and that seems to be a far stretch from the variety a game that you yearn.

    So what is it you think you're going to accomplish by repeating yourself over and over again with every post you make?

     

    How many PvE kills do you have?

     

    I like darkfall as it is, which is why I am still playing it. The only reason I have to keep repeating myself is because some people who really like darkfall cant resist defending their game from anyone who doesn't seemingly love the game as well. Actually this guy pretty much sums it up perfectly:

     

    "Yeah, I see why the vets get so bent out of shape at anyone speaking an ill word towards their game and their "achievements". I'd be damn protective too if I'd gone through the bullshit to get what they have. Doesn't make it right, and doesn't make it attractive for anyone but those at the top~"

     

     

    "Doesn't make it right" is subjective.  That quote there about how vets are naturally protective of their advancement is supportive of the fact that Darkfall will never change to the extent that a 3 day old player will have a chance against a Vet, like the OP wants, so I just have to wonder why you've flooded this thread with claims that there's something wrong with the game.

    You never responded when I questioned you on who exactly was misleading people into believing it's skill-based pvp and a newbie can have a chance against a vet.  You're arguing for something that can never be changed.

    Let's take a hypothetical: Let's say I started WoW and thought it should have a true RVR system.  A year goes by, there's no chance an RVR system will be implemented, and yet I keep posting on it's forums that the game needs an RVR system and people are being mislead into thinking WoW has an RVR system, and anyone that denies that is "sucking on Blizzard's balls".  I feel the need to "combat sales pitches that fanatics are making about WoW's RVR system all the time in threads", even though nobody has ever said that WoW has an RVR system.

    Would you think that's rational?  Because that's what you're doing.

     

    How many PvE kills do you have?

    You are trying too hard. All i've ever said is that there is a huge PvE grind in darkfall. I've never said I wanted "XXX feature" in the game or that I hated "xxx feature." I don't even complain about the grind. The very fact that I'm revealing the huge grind puts anyone who has killed these thousands of mobs and knows the pain into a defensive state.

    The very marketing of this game misleads players not to mention players on forums saying that there's "a bit of work" required and "its only a grind if you want it to be" etc etc.  Only 2 players from my clan are currently playing this game and there were about 8 of us that bought the game. Only the 2 of us knew that we were going to be killing mobs for months straight and we knew about the grind. The other 6 pretty much tried it after they found out we started playing. All they had to go by was whatever they read on the forums and what they have heard about the game before. They came in the game wondering where the nearest PK was , ready to kill, thinking that they would never have to kill a mob. LOL. After we carefully explained to them how long the 2 of us have been playing, how many mobs we've killed relative to the level of our spells and skills, they quit. None of them even finished their free month.

  • CecropiaCecropia Member RarePosts: 3,985
    Originally posted by ZoeMcCloskey


    Thank you, been curious on this for awhile.  I asked awhile back about it also.  Still not made time to try out Darkfall but maybe sometime this year I will make it there, hehe.  If I ever do I will be a crafter.



     

    Well you certainly have something to look forward to then. Darkfall is the only mmorpg that I have actually taken the time to indulge in crafting. I spend a reasonable chunk of my time in Darkfall crafting everything that I need to comfortably enjoy the game the way I want to.

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • holdenhamletholdenhamlet Member EpicPosts: 3,772

    They came in the game wondering where the nearest PK was , ready to kill, thinking that they would never have to kill a mob.

    Obviously those people were wrong.  Nobody here is disputing that they were wrong, or saying that the game is like that.

    My question is who was telling them the game was like that?  I personally read up on the game just a little bit before the trial and I certainly did not expect to be able to progress well without ever killing an NPC mob.

    Quite the opposite in fact.  I expected to not be able to do any PVP at all for months based on what I've read, which is contrary to my 2 PVP kills I've already gotten in my first week.

    So... where is the abundance of threads saying the game is like that to the point where you feel the need to flood this thread telling people the game is not like that?  If you could link me to even one thread from someone that played the game where they said you could meaningfully progress without ever killing a mob, maybe your argument would have credence and your war against "the ballsuckers of AV" would be justified.

  • CrittRocketsCrittRockets Member UncommonPosts: 159
    Originally posted by Cecropia

    Originally posted by CrittRockets


     
    ...I like darkfall as it is, which is why I am still playing it. The only reason I have to keep repeating myself is because some people who really like darkfall cant resist defending their game from anyone who doesn't seemingly love the game as well...



     

    So you like the game as is, yet you admit the only reason you're here is because some people who like the game seem a little overly defensive? Trust me bud, there's a very good reason for that, but ultimately that's a terrible excuse for your incessant behaviour.

     

    I think you misread it. The only reason I have to repeat myself so many times is because of what you said. The reason i'm here is different (and irrelevant since this is a public forum).

  • mmoluvammoluva Member UncommonPosts: 323
    Originally posted by CrittRockets

    Originally posted by holdenhamlet

    Originally posted by CrittRockets

    Originally posted by Cecropia

    Originally posted by CrittRockets


     
    How many PvE kills do you have in darkfall? The truth is that you have to kill a large amount mobs, thats all. You can twirl it around by saying "people like you" and "people like us" but i think both parties can agree to the fact that in darkfall you need to kill many mobs.



     

    Look man, in the end the kind of lightning fast skilling up that you'd like to see find it's way into Darkfall is never going to happen. Surely you know that. The Devs have created the type of game that they want to play, and that seems to be a far stretch from the variety a game that you yearn.

    So what is it you think you're going to accomplish by repeating yourself over and over again with every post you make?

     

    How many PvE kills do you have?

     

    I like darkfall as it is, which is why I am still playing it. The only reason I have to keep repeating myself is because some people who really like darkfall cant resist defending their game from anyone who doesn't seemingly love the game as well. Actually this guy pretty much sums it up perfectly:

     

    "Yeah, I see why the vets get so bent out of shape at anyone speaking an ill word towards their game and their "achievements". I'd be damn protective too if I'd gone through the bullshit to get what they have. Doesn't make it right, and doesn't make it attractive for anyone but those at the top~"

     

     

    "Doesn't make it right" is subjective.  That quote there about how vets are naturally protective of their advancement is supportive of the fact that Darkfall will never change to the extent that a 3 day old player will have a chance against a Vet, like the OP wants, so I just have to wonder why you've flooded this thread with claims that there's something wrong with the game.

    You never responded when I questioned you on who exactly was misleading people into believing it's skill-based pvp and a newbie can have a chance against a vet.  You're arguing for something that can never be changed.

    Let's take a hypothetical: Let's say I started WoW and thought it should have a true RVR system.  A year goes by, there's no chance an RVR system will be implemented, and yet I keep posting on it's forums that the game needs an RVR system and people are being mislead into thinking WoW has an RVR system, and anyone that denies that is "sucking on Blizzard's balls".  I feel the need to "combat sales pitches that fanatics are making about WoW's RVR system all the time in threads", even though nobody has ever said that WoW has an RVR system.

    Would you think that's rational?  Because that's what you're doing.

     

    How many PvE kills do you have?

    You are trying too hard. All i've ever said is that there is a huge PvE grind in darkfall. I've never said I wanted "XXX feature" in the game or that I hated "xxx feature." I don't even complain about the grind. The very fact that I'm revealing the huge grind puts anyone who has killed these thousands of mobs and knows the pain into a defensive state.

    The very marketing of this game misleads players not to mention players on forums saying that there's "a bit of work" required and "its only a grind if you want it to be" etc etc.  Only 2 players from my clan are currently playing this game and there were about 8 of us that bought the game. Only the 2 of us knew that we were going to be killing mobs for months straight and we knew about the grind. The other 6 pretty much tried it after they found out we started playing. All they had to go by was whatever they read on the forums and what they have heard about the game before. They came in the game wondering where the nearest PK was , ready to kill, thinking that they would never have to kill a mob. LOL. After we carefully explained to them how long the 2 of us have been playing, how many mobs we've killed relative to the level of our spells and skills, they quit. None of them even finished their free month.

     

    We have a standing record in our guild about how long a member will last before they say something to the effect of "Why are you guys still playing this game?"  Our record in the guild for fastest cancellation is 22 minutes.  This member is a successful accountant in real life.  Because of his profession I doubt another member will break the record. 

  • CecropiaCecropia Member RarePosts: 3,985
    Originally posted by CrittRockets


     
    I think you misread it. The only reason I have to repeat myself so many times is because of what you said. The reason i'm here is different (and irrelevant since this is a public forum).



     

    I misread squat, you bring nothing to the table but a desire to rile up fans of the game plain and simple. Dress it up anyway you want but that doesn't change the fact.

    BTW tell your friends to spend 5 minutes on google researching their video games before they buy. It makes life so much cheaper.

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • CrittRocketsCrittRockets Member UncommonPosts: 159
    Originally posted by Cecropia

    Originally posted by CrittRockets


     
    I think you misread it. The only reason I have to repeat myself so many times is because of what you said. The reason i'm here is different (and irrelevant since this is a public forum).



     

    I misread squat, you bring nothing to the table but a desire to rile up fans of the game plain and simple. Dress it up anyway you want but that doesn't change the fact.

    BTW tell your friends to spend 5 minutes on google researching their video games before they buy. It makes life so much cheaper.

     

    If i am just trying to rile up players and i'm "just a troll" why do you keep letting me troll you and keep egging me on? Sorry if the huge grind riles you up, I can understand why you don't want to reveal your PvE kill count as well. It would probably make a strong case for the grind.

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