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Is there still hope for Mortal Online?

InterestingInteresting Member UncommonPosts: 973

People say "vote with your money".

But the truth is, the power of word of mouth is stronger.

Mortal Online seems to suffering from it, lots.

I wonder how much money would they have to spend to counter the power of word of mouth

 

Is there still hope for Mortal Online?

What (something that is dependent only and exclusivelly on the developers) would have to change for it to succeed?

 

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Comments

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,697
    Originally posted by Interesting


    Is there still hope for Mortal Online?
    What (something that is dependent only and exclusivelly on the developers) would have to change for it to succeed?
     



     

    Honestly the would have to sell out to a company with experience shipping a MMORPG and let those folks fix it up for 6-12 months.. THEN start the beta process with real testers and not just people who ordered the game.  Real testers meaning people that were selected based on their machine specs so that when Nowgame.exe pops up for 75% of the population it's not a surprise..

     

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • NeoptolemusNeoptolemus Member Posts: 242

    The whole night cycle is the best example I can think of for what's wrong with MO. SV rushed it out and hadn't even tested it properly so it didn't work for some people, or worked very erratically. No thought had gone into it whatsoever, they hadn't even bothered to add moonlight or external light sources such as campfires and torches carried by other players. They basically just set the game to go pitch black every 3 hours and switch the sky to a night one, and thought that was good enough to release onto the beta servers.

     

    I wouldn't expect this kind of sloppiness or laziness from an amateur mod team, let alone a professional company with aspirations of charging people money for their work. Unless SV sort themselves out and start focusing their efforts a bit more, then MO is doomed.

  • rlmccoy1987rlmccoy1987 Member Posts: 1,722
    Originally posted by Slapshot1188

    Originally posted by Interesting


    Is there still hope for Mortal Online?
    What (something that is dependent only and exclusivelly on the developers) would have to change for it to succeed?
     



     

    Honestly the would have to sell out to a company with experience shipping a MMORPG and let those folks fix it up for 6-12 months.. THEN start the beta process with real testers and not just people who ordered the game.  Real testers meaning people that were selected based on their machine specs so that when Nowgame.exe pops up for 75% of the population it's not a surprise..

     

     

    /agree

     

    Sell to another company that has experience in creating MMOs and the game might prosper. 

    image
  • MrBum21MrBum21 Member UncommonPosts: 405

    I have hope.

     

    but then again I also have hope that we will get an elected offical that isnt corrupt, or that Santa will visit me this year.

    the missing link in a chain of destruction.

    All spelling and typographical errors are based soely on the fact that i just dont care. If you must point out my lack of atention to detail, please do it with a smile.

  • Miles-ProwerMiles-Prower Member Posts: 1,106

    Darkfall went through this same problem back when it was first introduced. I still remember joining in the stick-poking of the "Once deceased body" that floated down the river that is these forums. Now Darkfall has resurrected as a somewhat decent zombie. It has its flaws; sure, which begs the question. Why make a game that is almost exactly like Darkfall? Mortal Online is pretty much the same as Darkfall, with the exception that everything in Darkfall is done better.

    The only thing you can't do in Darkfall is steal, but why bother stealing when you can just kill your opponent dead and take their stuff?



    ~Miles "Tails" Prower out! Catch me if you can!

    imageimageimage
    image
    Come Join us at www.globalequestria.com - Meet other fans of My Little Pony: Friendship is Magic!
  • AlexanderVendiAlexanderVendi Member UncommonPosts: 378

    The current skill system that they implemented made me gave up on MO.

    I loved the old one where u had all your skills visible in your skill tab and u could choose your "destiny"  which is one of the fundamental ideas for a sandbox mmo.

    Now u are forced to go for a specific type of progression which really is zzz  .

    For me , the person who came up whit this new skill system , killed the game and it's sad because it had allot of potential in terms of a great sandbox game .

    So to answer the op , no there is no hope .

  • Drache1985Drache1985 Member Posts: 28

    Darkfalls beta was much better than MOs - the client was rock solid, servers didnt crash constantly, there was quests and content and PVE (not much but compared to MO big difference), cities, the world was finished, the combat worked properly, sieging worked

     

    MO dont have any of those things even now

  • DEATHRAMENTDEATHRAMENT Member UncommonPosts: 701

    I don't believe there is any hope for this game really. Although i would like to see it a success i don't see it happening. Its been a mess from the get go, with in my opinion little to no improvement. Its a complete bug ridden laggy mess. This game is flawed at its core, and the devs are not experienced enough to fix it. Just my opinion.

  • oTinyooTinyo Member Posts: 76

    I don't know why people are comparing MO wtih Darkfall.

    Darkfall's only hiccup was the sale and release. Badly done because of no stress test. The rest (client, server stability, content etc) was good - esp for an indie company. Aventurine are an experienced programming team who have clients like the Greek miltary though, so I suppose it's no surprise.

    MO is in a horrible state atm. I don't have hope as such, I would need to know the position of their finances to have that. If they can fund another 6-12 months before needing to release they could be OK. If they ship in the next quarter, they're doomed. DOOMED I TELL YOU! hehe

    Vanguard is, for me, is the lesson all developers should learn from. Excellent game, horrible release and it never recovered its reputation. It could've been a million+ subscriber game and ended up rotting in Sony's Station Pass stable alongside the Matrix Online.

    image

  • OtachOtach Member UncommonPosts: 74

    I tried Darkfall and didn't like It. I tried the MO beta and can say that they have very different ideas than Darkfall... I will probably be buying MO once they clean up some of the bugs / gameplay / fill the world up with more creatures to kill.

     

    I'm talking about the stuff that MO already has implemented too... they're good ideas.

     

    taming horses..

    placing a house anywhere you want..

     

    In DFo I can't place a house anywhere I want.. and I pretty much have to belong to a clan.

     

    Also, not to mention that I'm expecting the grind in MO to be signifcantly shorter than Darkfall (from what I've seen so far people get it done in a  relatively short amount of time) which is a fucking GIGANTIC factor for me.

    although there is no way to tell for real. It's beta.

  • BrianshoBriansho Member UncommonPosts: 3,586

    Darkfall was in development hell for about 8 years. People seem to conveniently forget this.

    Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!

  • GobwarGobwar Member Posts: 121

    Of course, lol. I'm still waiting when has the hope even gone away, prolly never. I don't get the peeps here, I mean, SV hasn't yet decided will they release in Q1, we don't know yet, so as long as they keep the release back, the better the game will be, at this point, the game is really good when you base on their own plans 'with core features' just get the lag out and it's a lot more what they never promised it to be at LAUNCH. So yeah, ofc! 



    ps: Some people here have over 5 pages of complete bashing of the game, @OP, you should check it out when reading the posts.



    --> back to skiing

    You can burn me, but i wont die.

  • OtachOtach Member UncommonPosts: 74

    correct me if I'm wrong but some of the best games were made by companies who didn't make games before..

     

    I mean...

     

    shit, that's how games started.

     

     

  • gothagotha Member UncommonPosts: 1,074

    I do not see it.  The way problem seems to arise and get crappily handled makes me think there is more to this MMOs failure then just lack of funds.

     

    I like what they say,  i like what they plan,  but i do not think they are capable of delivering even the bare bones.

  • biplexbiplex Member Posts: 268


    Originally posted by Interesting
    Is there still hope for Mortal Online?

    Simple. No.

    image
    http://www.teraonline.info.pl Polski Poradnik Gry Tera Online

  • gothagotha Member UncommonPosts: 1,074
    Originally posted by HerculesSAS


    To those thinking that MO is going to get "bought out" by a real developer -- please just stop that idea now.
     
    StarVault has proven time and time again, they have no business model based around the game. A working business model includes client retention, new client attraction, and a core design that will accomodate both of the aforementioned goals. They have no design at all -- it's a mishmosh of features stolen from other games and just thrown in. To boot, they have never built ANY software in their entire careers -- any of them. It's one thing to go from a desktop application, not even a game -- to starting to flesh out the ideas of an MMO and then work to deliver it. It's quite another to have no experience in the idea of a proper development environment (desktop apps are very strict in this regard, builds a great core foundation), and then to use that experience and knowledge to start building a roadmap and design plan for an MMO.
     
    No company is going to look at MO and say wow, I can take that over and make a profit. And no company is going to look at the visuals in MO and say "wow, those are so amazing I will buy them for cheap and use them!" The visuals aren't that great folks -- the level design is muddled and shoddy even if it has some pretty points which I will totally agree with. And of course, no company is stupid enough to look at all the current problems, plagued largely by a bad development process and hope they can pick up the code and think that it's portable and clear enough to give to a real developer. You know, that stuff you learn when you go into college about making your code object oriented so that it's easier to creates properties and methods, and easier to port them and upgrade them for other developers. Early on, MO was throwing error codes in Swedish -- just a great example of how little knowledge these guys have about software development.
     
    MO is going to give Dark and Light a run for its money, and I'm getting great entertainment in that fact. I mean, what else can you expect when the entire game is created by a guy that just wanted to play UO again, and got his dad to pay for it to happen? What did he do before MO? He spammed poker sites to people online. And if I can figure that stuff out, there's no reason any company would bother to even think about taking MO on as a project. It has to have a core ability to make money and retain customers, and it can't do EITHER, unless you're a fanboy enamoured with SV so much that you'll pay DESPITE the game not working.

     

    Not sure this could be said better.

  • KazuhiroKazuhiro Member UncommonPosts: 608

    No, I don't think it will survive for very long after launch. Between the unbarable lag, frequent client crashes, empty world, and rampant speed hacks, health hacks, disconnect exploits, and the fact that the developers refuse to move away from 90% of the game being client-side. This game is... (Pardon the over used term) ...Doomed. Damn shame too, I absolutely LOVED the depth of the crafting system, and the oblivion FPS feel of the game.

    To find an intelligent person in a PUG is not that rare, but to find a PUG made up of "all" intelligent people is one of the rarest phenomenons in the known universe.

  • rlmccoy1987rlmccoy1987 Member Posts: 1,722
    Originally posted by HerculesSAS


    unless you're a fanboy enamoured with SV so much that you'll pay DESPITE the game not working.

     

    Some people are still using "potential" and "hope" and will even pay Starvault a monthly fee without even playing the game just to "hope" it gets better.  The sounds of desperation...

    image
  • rlmccoy1987rlmccoy1987 Member Posts: 1,722
    Originally posted by Gobwar


    Of course, lol. I'm still waiting when has the hope even gone away, prolly never. I don't get the peeps here, I mean, SV hasn't yet decided will they release in Q1, we don't know yet, so as long as they keep the release back, the better the game will be, at this point, the game is really good when you base on their own plans 'with core features' just get the lag out and it's a lot more what they never promised it to be at LAUNCH. So yeah, ofc! 

     

    "Hope" that MO will get better after what you have seen in the last 8 months....  I don't understand how you ignore all these problems in the past months while you followed it...  and you still give them the benefit of the doubt... 

     

    And SV not updating their customers with a launch date (which was moved to Q1 quietly on the account page in January)  They only have 21 days to update their customers on what their plans are, why do they keep waiting until the very last day to update anyone?  That is unprofessional and their PR person should get fired.  

     

    People like this make me go bonkers!

    www.mortalonline.com/forums/36938-poll-will-you-buy-subscribe-mo-its-current-state-3.html#post769653

    www.mortalonline.com/forums/36938-poll-will-you-buy-subscribe-mo-its-current-state-3.html#post767836

    www.mortalonline.com/forums/36938-poll-will-you-buy-subscribe-mo-its-current-state-4.html#post777194

    image
  • HerculesSASHerculesSAS Member Posts: 1,272
    Originally posted by Otach


    correct me if I'm wrong but some of the best games were made by companies who didn't make games before..
     
    I mean...
     
    shit, that's how games started.
     
     

     

    Yes, but the best games were also made by people who DID make "software" before. That is true of ID (Doom/Wolf3d), true of Valve, and true of Blizzard too. They started small, built up a core following and kept growing.

     

    That's how they are where they are today.



    Not by making something humungous that they have no ability to make.

  • astrob0yastrob0y Member Posts: 702
    Originally posted by HerculesSAS


    To those thinking that MO is going to get "bought out" by a real developer -- please just stop that idea now.
     [alot of text]
     
    Thank you for pointing out some of the flaws this "game" has. And what a nice 666th post :)
     

    I7@4ghz, 5970@ 1 ghz/5ghz, water cooled||Former setups Byggblogg||Byggblogg 2|| Msi Wind u100

  • StewkerStewker Member Posts: 35

    My Personal Take:

    I have been following this game since December of 2008, and I currently run one of the more well known Mortal Online specific guilds, Frostreaver Clan.

    "Is there still hope for Mortal Online?"

    Personally, I like to think there is. I don't want to even think that after putting so much work into a game, an unreleased one, as a guild leader, that in the end the game is going to fold.

    I will admit though that since the beginning of the year my dedication to the game has definitely faltered to a degree. I find myself looking for other things to do when I get home, rather than get on MO. But even after saying that, I still hope the game pulls through, I'm just getting to the point due to the many issues the game has had, and continues to have, that I don't find myself spending all my time in MO anymore. I don't check the website everyday anymore like I used to, nor do I even fire up the game everyday anymore.

    So finally, yah I think there is still hope for MO. What needs to change though is for them to give an EXTENDED push back of the launch, if they can do that financially, like 6 months. Get the game up-to-par, and THEN release. Truthfully I do not have faith the game can succeed if they maintain their Q1 launch date. I hope it does, but I don't see many people hanging on for very long, paying 15 dollars a month.

  • rlmccoy1987rlmccoy1987 Member Posts: 1,722
    Originally posted by Stewker


    My Personal Take:
    I have been following this game since December of 2008, and I currently run one of the more well known Mortal Online specific guilds, Frostreaver Clan.
    "Is there still hope for Mortal Online?"
    Personally, I like to think there is. I don't want to even think that after putting so much work into a game, an unreleased one, as a guild leader, that in the end the game is going to fold. In other words, I hope that there is still hope.
    I will admit though that since the beginning of the year my dedication to the game has definitely faltered to a degree. I find myself looking for other things to do when I get home, rather than get on MO. But even after saying that, I still hope the game pulls through, I'm just getting to the point due to the many issues the game has had, and continues to have, that I don't find myself spending all my time in MO anymore. I don't check the website everyday anymore like I used to, nor do I even fire up the game everyday anymore.
    So finally, yah I think there is still hope for MO. What needs to change though is for them to give an EXTENDED push back of the launch, if they can do that financially, like 6 months. Get the game up-to-par, and THEN release. Truthfully I do not have faith the game can succeed if they maintain their Q1 launch date. I hope it does, but I don't see many people hanging on for very long, paying 15 dollars a month.

     



    Glad to see your finally starting to see the truth and what is really going on.  If they launch in Q1, I do not see the game surviving on fans alone either.

    image
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,697
    Originally posted by Stewker


    My Personal Take:
    I have been following this game since December of 2008, and I currently run one of the more well known Mortal Online specific guilds, Frostreaver Clan.
    "Is there still hope for Mortal Online?"
    Personally, I like to think there is. I don't want to even think that after putting so much work into a game, an unreleased one, as a guild leader, that in the end the game is going to fold.
    I will admit though that since the beginning of the year my dedication to the game has definitely faltered to a degree. I find myself looking for other things to do when I get home, rather than get on MO. But even after saying that, I still hope the game pulls through, I'm just getting to the point due to the many issues the game has had, and continues to have, that I don't find myself spending all my time in MO anymore. I don't check the website everyday anymore like I used to, nor do I even fire up the game everyday anymore.
    So finally, yah I think there is still hope for MO. What needs to change though is for them to give an EXTENDED push back of the launch, if they can do that financially, like 6 months. Get the game up-to-par, and THEN release. Truthfully I do not have faith the game can succeed if they maintain their Q1 launch date. I hope it does, but I don't see many people hanging on for very long, paying 15 dollars a month.



     

    Well said.  +1!

     

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • skeaserskeaser Member RarePosts: 4,213
    Originally posted by Miles-Prower


    Darkfall went through this same problem back when it was first introduced. I still remember joining in the stick-poking of the "Once deceased body" that floated down the river that is these forums. Now Darkfall has resurrected as somewhat decent zombie. It has its flaws; sure, which begs the question. Why make a game that is almost exactly like Darkfall? Mortal Online is pretty much the same as Darkfall, with the exception that everything in Darkfall is done better.


    The only thing you can't do in Darkfall is steal, but why bother stealing when you can just kill your opponent dead and take their stuff?





    ~Miles "Tails" Prower out! Catch me if you can!


     

    I concur. IIRC the doom and gloom surrounding Darkfall was much, much worse, as it stands now I would say Darkfall is probably more successful than anyone ever actually imagined it would be. Keep in mind DFO and MO are not made to draw the masses so it takes less subs to be a success.

    Sig so that badges don't eat my posts.


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