Edit: Yeah....went back and looked at your join date. Now what you said makes more sense. Of course this could just be a sock account, but either way...you didn't understand me. No foul no harm.
My suspicion, on noting the OP's join date and the content of the majority of his/her threads is that s/he may simply be trying to stir up controversy over spring break out of sheer boredom. Engage in debate with caution.
I actually recognize some of the phrases he repeats and the same points that he brought up with his other account. So yes you are right.
OP, I think you're on to something here! Infact, I want you to make a game based on your past experiences in EQ and show us all how it's done...if you can.
WoW raids aren't all that hard to learn considering there is no longer a penalty for dying in almost all of WoW raid zones.
Once you do have a strategy (which you term cheating, for some odd reason), then you just follow that script and you beat the game. Even with a bunch of bad players in your raid, you would still be capable of beating WoW.
What makes WoW even easier is all of the mods they have in the game. Raids are too automated anymore, they've made it into a low skill activity. Just download the right mods to be endgame material. As long as you look at your screen periodically(for raid messages telling you when things are about to occur, what to do, etc.) you can beat a WoW raid.
A lot of EMPTY talk with no real evidence. Down Lich King in 25 hard mode and deck yourself in 277 gear, then you may have some credibility. You think something that only a few guild in the world (so less than a few hundred people out of MILLIONS) can do is NOT challenging?
I highly doubt u can even clear lich king in 10 man mode.
All these empty talk .. i can do that too .. wooo ... EQ is really easy .. just move a bunch of char around the right order and push the right button and you will down the boss .. ahhahhaah. See .. anyone can talk.
"You are obviously confusing a mature rating with actual maturity." -Asherman
Maybe MMO is not your genre, go play Modern Warfare...or something you can be all twitchy...and rank up all night. This is seriously getting tired. -Ranyr
I think EQ's RP Server guilds were probably better than Paragon and Ensidia
Those guilds are nothing to the pre-expansion WoW guilds who were doing 40 man Naxx while 99% of WoW players were in diapers wiping in Molten Core.
Ensidia is made up of old Nihilum merging with SK Gaming. Nihilum ended vanilla with the world firsts on C'Thun and Kel'Thuzad kill having been a top guild through out. SK being former Curse also a top guild through Vanilla. Paragon is a more recent guild, but they have outpreformed Ensidia recently.
So, these guilds include "the best Naxx guild" from "back then". I guess we can add that to all the other things you don't have a clue about.
Sticking a character from some fantasy world to a piece of hardware that runs on our world is just too old and doesn't make any sense anyway. My character doesn't know about "servers" or anything like that. Generally speaking, servers in MMO are kinda old design in my opinion. You want to put 10, 20, 50, 100 pieces of hardware supporting the game? Fine. But that's your problem not mine. It is something you are supposed to know, not something you should propagate to the customer.
When you go on a web-shop and buy something there is a ton of machines behind to support that transaction, starting from routers/firewalls, web servers, middleware machines, other b2b middleware machines for the credit card information exchange, VPN machines to support this kind of connectivity, databases and the list never ends... But as a customer you just see the product, the price and a "buy" button on some webpage - make it more complicated and noone would buy...
So why on MMOs we have to deal with whatever system each company has in order to support our gaming? I bought an online RPG, i expect to be able to play with everyone that has bought the same game. Simple as that. These things should be standard and free as a minimum and as customers/players we should demand them, not go the other way back and praise the caveman company with their prehistoric design... Ideally a MMO should have every single person that plays the game visible to you if he is in range, and if that gets too crowded give us the opportunity to swich "channels" *on the fly*, pretty much like what Guild Wars does.
Now changing sex or things like that is completely another, unrelated story.
"Traditionally, massively multiplier online games have been about three basic gameplay pillars combat, exploration and character progression. In Alganon, in addition to these we've added the fourth pillar to the equation: Copy & Paste."
Comments
I actually recognize some of the phrases he repeats and the same points that he brought up with his other account. So yes you are right.
OP, I think you're on to something here! Infact, I want you to make a game based on your past experiences in EQ and show us all how it's done...if you can.
WoW raids aren't all that hard to learn considering there is no longer a penalty for dying in almost all of WoW raid zones.
Once you do have a strategy (which you term cheating, for some odd reason), then you just follow that script and you beat the game. Even with a bunch of bad players in your raid, you would still be capable of beating WoW.
What makes WoW even easier is all of the mods they have in the game. Raids are too automated anymore, they've made it into a low skill activity. Just download the right mods to be endgame material. As long as you look at your screen periodically(for raid messages telling you when things are about to occur, what to do, etc.) you can beat a WoW raid.
A lot of EMPTY talk with no real evidence. Down Lich King in 25 hard mode and deck yourself in 277 gear, then you may have some credibility. You think something that only a few guild in the world (so less than a few hundred people out of MILLIONS) can do is NOT challenging?
I highly doubt u can even clear lich king in 10 man mode.
All these empty talk .. i can do that too .. wooo ... EQ is really easy .. just move a bunch of char around the right order and push the right button and you will down the boss .. ahhahhaah. See .. anyone can talk.
Why complain about that but not item malls? What kind of mmo lets you buy more experience or more items its just plain dumb
Good Game
[drytone] Because item malls that sell these things enhance his/her PvP experience [/drytone]
(Sorry folks, couldn't resist. I blame the beer I've been drinking this evening...)
Firebrand Art
"You are obviously confusing a mature rating with actual maturity." -Asherman
Maybe MMO is not your genre, go play Modern Warfare...or something you can be all twitchy...and rank up all night. This is seriously getting tired. -Ranyr
Ensidia is made up of old Nihilum merging with SK Gaming. Nihilum ended vanilla with the world firsts on C'Thun and Kel'Thuzad kill having been a top guild through out. SK being former Curse also a top guild through Vanilla. Paragon is a more recent guild, but they have outpreformed Ensidia recently.
So, these guilds include "the best Naxx guild" from "back then". I guess we can add that to all the other things you don't have a clue about.
Sticking a character from some fantasy world to a piece of hardware that runs on our world is just too old and doesn't make any sense anyway. My character doesn't know about "servers" or anything like that. Generally speaking, servers in MMO are kinda old design in my opinion. You want to put 10, 20, 50, 100 pieces of hardware supporting the game? Fine. But that's your problem not mine. It is something you are supposed to know, not something you should propagate to the customer.
When you go on a web-shop and buy something there is a ton of machines behind to support that transaction, starting from routers/firewalls, web servers, middleware machines, other b2b middleware machines for the credit card information exchange, VPN machines to support this kind of connectivity, databases and the list never ends... But as a customer you just see the product, the price and a "buy" button on some webpage - make it more complicated and noone would buy...
So why on MMOs we have to deal with whatever system each company has in order to support our gaming? I bought an online RPG, i expect to be able to play with everyone that has bought the same game. Simple as that. These things should be standard and free as a minimum and as customers/players we should demand them, not go the other way back and praise the caveman company with their prehistoric design... Ideally a MMO should have every single person that plays the game visible to you if he is in range, and if that gets too crowded give us the opportunity to swich "channels" *on the fly*, pretty much like what Guild Wars does.
Now changing sex or things like that is completely another, unrelated story.
"Traditionally, massively multiplier online games have been about three basic gameplay pillars combat, exploration and character progression. In Alganon, in addition to these we've added the fourth pillar to the equation: Copy & Paste."
i dont need to pay, I just re-roll, select a new race/gender/class and name, and what are you going to do about it? QQ more OP
Stopped reading there sensing trolldom. If you hate WoW, then why did you name yourself after a MOB in WoW?
LAWL, fail troll is fail.
"There is only one thing of which I am certain, and that's nothing is certain."