Still find it funny that almost everyone associates time with "hardcore" and "casual". So if I put my raft into Townlake and just paddle around for four hours I am more hardcore than someone who does a 45 minute Class 6 whitewater run?
Casual= Someone who wants no challenge while playing. Their dream is great rewards for minimal effort.
Hardcore= Someone who wants to overcome obstacles tougher than themselves. Their dream is to survive tasks that have very little chance of success no matter how much time they can invest.
These definitions seem accurate
Exept for the part about casuals and challenge, I refer you to my post 3 pages back.....
"As a casual I raided occasionally and ran end game group dungeons on a nightly basis, never needed the easy way out once. On top of that I invested upwards of 6 hours a day playing."
I ran with a guild full of casuals who played the exact same way. The only real difference between casuals and hardcores is that casuals manage their time and multitask better.
Still find it funny that almost everyone associates time with "hardcore" and "casual". So if I put my raft into Townlake and just paddle around for four hours I am more hardcore than someone who does a 45 minute Class 6 whitewater run?
Casual= Someone who wants no challenge while playing. Their dream is great rewards for minimal effort.
Hardcore= Someone who wants to overcome obstacles tougher than themselves. Their dream is to survive tasks that have very little chance of success no matter how much time they can invest.
These definitions seem accurate
Exept for the part about casuals and challenge, I refer you to my post 2 pages back.....
"As a casual I raided occasionally and ran end game group dungeons on a nightly basis, never needed the easy way out once. On top of that I invested upwards of 6 hours a day playing."
I ran with a guild full of casuals who played the exact same way. The only real difference between casuals and hardcores is that casuals manage their time and multitask better.
HAHA
You are calling yourself casual with 6/hour/day time investments?
Casuals are the kind of people you don't want on your raid, because after you clear a few trash mobs they tell you it's getting too late.
Still find it funny that almost everyone associates time with "hardcore" and "casual". So if I put my raft into Townlake and just paddle around for four hours I am more hardcore than someone who does a 45 minute Class 6 whitewater run?
Casual= Someone who wants no challenge while playing. Their dream is great rewards for minimal effort.
Hardcore= Someone who wants to overcome obstacles tougher than themselves. Their dream is to survive tasks that have very little chance of success no matter how much time they can invest.
These definitions seem accurate
Where do people get these definitions from? I'm a "casual" player and I want the same type of game "hardcore" players want. I just know that I won't get there as fast and i'm ok with that. I enjoy a challenge, as does every casual player I've encountered. and contrary to what some other uninformed person posted, its not casual players that expect to reach level 60 in a week. Thats the so-called "hardcore" types.
but in general i don't understand the OP. If you're a hardcore player and have 40 hours a week to play thats fine, but what have you got against someone else who doesn't have that much time, but still enjoys the game?
Still find it funny that almost everyone associates time with "hardcore" and "casual". So if I put my raft into Townlake and just paddle around for four hours I am more hardcore than someone who does a 45 minute Class 6 whitewater run?
Casual= Someone who wants no challenge while playing. Their dream is great rewards for minimal effort.
Hardcore= Someone who wants to overcome obstacles tougher than themselves. Their dream is to survive tasks that have very little chance of success no matter how much time they can invest.
These definitions seem accurate
Exept for the part about casuals and challenge, I refer you to my post 3 pages back.....
"As a casual I raided occasionally and ran end game group dungeons on a nightly basis, never needed the easy way out once. On top of that I invested upwards of 6 hours a day playing."
I ran with a guild full of casuals who played the exact same way. The only real difference between casuals and hardcores is that casuals manage their time and multitask better.
For the last time you were not a casual player!!!!!!! 6 hours a day? playing everynight? give us a break.
Still find it funny that almost everyone associates time with "hardcore" and "casual". So if I put my raft into Townlake and just paddle around for four hours I am more hardcore than someone who does a 45 minute Class 6 whitewater run?
Casual= Someone who wants no challenge while playing. Their dream is great rewards for minimal effort.
Hardcore= Someone who wants to overcome obstacles tougher than themselves. Their dream is to survive tasks that have very little chance of success no matter how much time they can invest.
Well I think time invested is highly correlated with your definition of both casual and hardcore. Time constraint in itself, can be a challenge. A game can be difficult, but difficulty is often over come with trial and error and hours of endurance - which would fall under a time challenge.
Time commitment is the determining factor between hardcore players and casual players. Anybody is up for a challenge, but for some people, not if the challenge takes them a week to accomplish putting in 2 hours a day, when someone else can do it in one sitting of 10 hours.
Why do they want to play MMORPGs when they don't want to invest any time? Wouldn't FPS games be better for them, since they don't like the whole leveling, raiding, questing, etc.
They want to remove any time consuming activities from MMORPGs. After a while, MMORPGs won't have any time investment. You'll just log in with your level 80 with max gear because leveling and raiding are too time consuming for some people.
WoW is a perfect example of this, where their game has gone in the past 6 years. From 40 man 3 hour raids to raids where you just zone in and theres a boss waiting for you.
Casual= Someone who wants no challenge while playing. Their dream is great rewards for minimal effort.
Hardcore= Someone who wants to overcome obstacles tougher than themselves. Their dream is to survive tasks that have very little chance of success no matter how much time they can invest.
Absolute bullshit.
Casuals are big on accessibility this can be given without spoon feeding them rewards and you know that.
Hardcores are all about massive amounts of time in a game. Their completionists so naturally they play more. This is why time is associated with that group of player.
So someone doing a tougher task(ex. fighting their way through a difficult dungeon for an hour) for less time is more casual than someone doing a trivial task(ex. talking to their guildmates and looking at the auction house for three hours) for a longer time? Guess I can not argue with that logic.
Why do they want to play MMORPGs when they don't want to invest any time? Wouldn't FPS games be better for them, since they don't like the whole leveling, raiding, questing, etc.
They want to remove any time consuming activities from MMORPGs. After a while, MMORPGs won't have any time investment. You'll just log in with your level 80 with max gear because leveling and raiding are too time consuming for some people.
WoW is a perfect example of this, where their game has gone in the past 6 years. From 40 man 3 hour raids to raids where you just zone in and theres a boss waiting for you.
Video games are not an investment.
They are for game developers, and other people who make real world money from it :P
Still find it funny that almost everyone associates time with "hardcore" and "casual". So if I put my raft into Townlake and just paddle around for four hours I am more hardcore than someone who does a 45 minute Class 6 whitewater run?
Casual= Someone who wants no challenge while playing. Their dream is great rewards for minimal effort.
Hardcore= Someone who wants to overcome obstacles tougher than themselves. Their dream is to survive tasks that have very little chance of success no matter how much time they can invest.
These definitions seem accurate
Where do people get these definitions from? I'm a "casual" player and I want the same type of game "hardcore" players want. I just know that I won't get there as fast and i'm ok with that. I enjoy a challenge, as does every casual player I've encountered. and contrary to what some other uninformed person posted, its not casual players that expect to reach level 60 in a week. Thats the so-called "hardcore" types.
but in general i don't understand the OP. If you're a hardcore player and have 40 hours a week to play thats fine, but what have you got against someone else who doesn't have that much time, but still enjoys the game?
Because companies somehow think it is a good idea to reduce the amount of time required to do anything in an MMORPG.
Doing that makes the PVE content easier, and means there is less to do in the game.
How can you feel like you are in another world if your game is designed for you to log on for 5 minutes then log off? Their game is a bunch of mini games, arenas, instances, etc. Nothing like an older MMORPG that was World-like.
MMORPGs are no longer immersive because of this catering to casuals.
Still find it funny that almost everyone associates time with "hardcore" and "casual". So if I put my raft into Townlake and just paddle around for four hours I am more hardcore than someone who does a 45 minute Class 6 whitewater run?
Casual= Someone who wants no challenge while playing. Their dream is great rewards for minimal effort.
Hardcore= Someone who wants to overcome obstacles tougher than themselves. Their dream is to survive tasks that have very little chance of success no matter how much time they can invest.
These definitions seem accurate
Exept for the part about casuals and challenge, I refer you to my post 2 pages back.....
"As a casual I raided occasionally and ran end game group dungeons on a nightly basis, never needed the easy way out once. On top of that I invested upwards of 6 hours a day playing."
I ran with a guild full of casuals who played the exact same way. The only real difference between casuals and hardcores is that casuals manage their time and multitask better.
HAHA
You are calling yourself casual with 6/hour/day time investments?
Casuals are the kind of people you don't want on your raid, because after you clear a few trash mobs they tell you it's getting too late.
Yes I do call myself casual because only 2 hours of that was actually spent in dungeons, the bulk was spent on farming for money and crafting. As for raiding I only did it when I had the 4 to 6 hours to dedicate to it. I played this way because I never knew when my RL responsibilities would interfere. If you read my earlier post you would know that I took my time (4 1/2 years to be exact) lvling my main character and the 2 crafters I had. You never hear of it taking a hardcore that long to reach cap.
Lovely, seems he's entirely dropped even trying to talk with me.
I'm gonna take that as a win if he can't find a proper rebuttal. I even have a response all ready laid out if his response would have followed as I expect it would.
Ah well. -_-
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
Casuals play MMORPGs because they're still games. We don't play them as much as hardcore players because we know what sex with another person feels like. So to sum it up, my definition of casual and hardcore is
Casual = Sex getting mofo's
Hardcore = Virgins
Ok, not really but it's just another example of the generalizations going on in this thread that are competely idiotic. Also the fact that casuals are being looked down upon for not playing to the hardcores expectations is laughable. Some people would rather do something other than sit in front of a computer all day everyday.
Casual= Someone who wants no challenge while playing. Their dream is great rewards for minimal effort.
Hardcore= Someone who wants to overcome obstacles tougher than themselves. Their dream is to survive tasks that have very little chance of success no matter how much time they can invest.
Absolute bullshit.
Casuals are big on accessibility this can be given without spoon feeding them rewards and you know that.
Hardcores are all about massive amounts of time in a game. Their completionists so naturally they play more. This is why time is associated with that group of player.
So someone doing a tougher task(ex. fighting their way through a difficult dungeon for an hour) for less time is more casual than someone doing a trivial task(ex. talking to their guildmates and looking at the auction house for three hours) for a longer time? Guess I can not argue with that logic.
Sorry to be the one to tell you this but mmos dont take skill. its 100% time invested. So when discussing hardcore and casuals only time seperates them.
No such thing as challenging in a mmo. You want skill? you want challenge? play in a video game gnere that isnt on par with web games and social aps when it comes to difficulty.
Still find it funny that almost everyone associates time with "hardcore" and "casual". So if I put my raft into Townlake and just paddle around for four hours I am more hardcore than someone who does a 45 minute Class 6 whitewater run?
Casual= Someone who wants no challenge while playing. Their dream is great rewards for minimal effort.
Hardcore= Someone who wants to overcome obstacles tougher than themselves. Their dream is to survive tasks that have very little chance of success no matter how much time they can invest.
These definitions seem accurate
Exept for the part about casuals and challenge, I refer you to my post 3 pages back.....
"As a casual I raided occasionally and ran end game group dungeons on a nightly basis, never needed the easy way out once. On top of that I invested upwards of 6 hours a day playing."
I ran with a guild full of casuals who played the exact same way. The only real difference between casuals and hardcores is that casuals manage their time and multitask better.
For the last time you were not a casual player!!!!!!! 6 hours a day? playing everynight? give us a break.
Unfortuantley, your label for me doesn't matter. Since when did you become the leading authority on a gaming style you obviously have never participated in?
Still find it funny that almost everyone associates time with "hardcore" and "casual". So if I put my raft into Townlake and just paddle around for four hours I am more hardcore than someone who does a 45 minute Class 6 whitewater run?
Casual= Someone who wants no challenge while playing. Their dream is great rewards for minimal effort.
Hardcore= Someone who wants to overcome obstacles tougher than themselves. Their dream is to survive tasks that have very little chance of success no matter how much time they can invest.
These definitions seem accurate
Where do people get these definitions from? I'm a "casual" player and I want the same type of game "hardcore" players want. I just know that I won't get there as fast and i'm ok with that. I enjoy a challenge, as does every casual player I've encountered. and contrary to what some other uninformed person posted, its not casual players that expect to reach level 60 in a week. Thats the so-called "hardcore" types.
but in general i don't understand the OP. If you're a hardcore player and have 40 hours a week to play thats fine, but what have you got against someone else who doesn't have that much time, but still enjoys the game?
Because companies somehow think it is a good idea to reduce the amount of time required to do anything in an MMORPG.
Doing that makes the PVE content easier, and means there is less to do in the game.
How can you feel like you are in another world if your game is designed for you to log on for 5 minutes then log off? Their game is a bunch of mini games, arenas, instances, etc. Nothing like an older MMORPG that was World-like.
MMORPGs are no longer immersive because of this catering to casuals.
so in your logic time=challenge? explain
how does making things easier mean there is less to do? Who said players with less time want things to be easier???
Your logic is based on all these statements that have nothing to do with each other
oh and 5 mins??? using overexaggerations to prove your point isn't very effective. It just makes you sound like you're trying too hard
Because, like with any game, they want to play to have fun?
How is a challenging game not fun?
Good job completely ignoring and consequently misinterpreting what I said.
Casual games only "chew up and spit out" hardcores because the games are trivial to hardcore players.
Wow...that's the most epic misinterpretation and ignoring of what was presented I've ever seen.
Yeah, i'd like to know which universe you are referring to.. where casuals can do content that a "hardcore" player can't.
Games for casuals tend to have easy content, so a hardcore can do the content NP if the casual can.
And I quote, from what I've all-ready said.
"The challenge comes from the moment to moment activities and the complexity, strategy, and skilled needed to complete them, not how long it takes to do so."
Your argument rests on the premise that time equates to challenge or that challenging activities take time, which are both false assertions. The only activities that take time are relatively simple ones, that are often repeated en masse due to the minimal results garnered from each attempt at the activity, that the result is a sizable amount of time must be consumed doing a relatively mundane activity to achieve a worthwhile result.
Yes, you have to invest time to do PVE.
I mean, say a boss took 1 second to kill. Do you really think that can be more difficult(requiring more strategy) than something that took 30 minutes straight?
Casuals though, they kind of want that 30 second - 1 minute PVE encounter stuff.
You ignored my question, I still want an answer to it.
And as to your question, yes, that boss that could take 1 second to kill could in fact be a harder boss that one that takes 30 min. The difference? That 1 second boss, assuming it also uses all the other points I have made rather than a cherry picked few you might choose, would also have equally devastating methods of killing players in such a short time, have methods of responding to most players attacks and mitigating them, and adapt to player combat styles and strategies. Not to mention the potential of such a boss for the boss only being killable given particular method.
Going back to your strategy, the only challenging part is keeping my eyes open long enough to watch the boss' health bar whittle down to zero.
I'll repeat my question too, which do you think is harder to make a knife or a spoon?
If you think 1 second raids are gonna be more challenging than long ones, I don't know what to say..
It should be obvious that with a longer period of time to work with, the more stuff can happen. A boss designed to die in 10 seconds can't have as much variability as one who dies in 30 seconds.
For the last time you were not a casual player!!!!!!! 6 hours a day? playing everynight? give us a break.
Unfortuantley, your label for me doesn't matter. Since when did you become the leading authority on a gaming style you obviously have never participated in?
So what have we learned today?
We learned that the definition of casual and hardcore is completely subjective. Everyone has their own definition making it a moot point to even argue about it.
Still find it funny that almost everyone associates time with "hardcore" and "casual". So if I put my raft into Townlake and just paddle around for four hours I am more hardcore than someone who does a 45 minute Class 6 whitewater run?
Casual= Someone who wants no challenge while playing. Their dream is great rewards for minimal effort.
Hardcore= Someone who wants to overcome obstacles tougher than themselves. Their dream is to survive tasks that have very little chance of success no matter how much time they can invest.
These definitions seem accurate
Exept for the part about casuals and challenge, I refer you to my post 3 pages back.....
"As a casual I raided occasionally and ran end game group dungeons on a nightly basis, never needed the easy way out once. On top of that I invested upwards of 6 hours a day playing."
I ran with a guild full of casuals who played the exact same way. The only real difference between casuals and hardcores is that casuals manage their time and multitask better.
For the last time you were not a casual player!!!!!!! 6 hours a day? playing everynight? give us a break.
Unfortuantley, your label for me doesn't matter. Since when did you become the leading authority on a gaming style you obviously have never participated in?
Casual = available time played in a mmo.
6 hours a day x 7 days a week = Not fucking casual!!!!!!!!!!
For the last time you were not a casual player!!!!!!! 6 hours a day? playing everynight? give us a break.
Unfortuantley, your label for me doesn't matter. Since when did you become the leading authority on a gaming style you obviously have never participated in?
So what have we learned today?
We learned that the definition of casual and hardcore is completely subjective. Everyone has their own definition making it a moot point to even argue about it.
Yeah but I'm actually enjoying the pointless argument.
Still find it funny that almost everyone associates time with "hardcore" and "casual". So if I put my raft into Townlake and just paddle around for four hours I am more hardcore than someone who does a 45 minute Class 6 whitewater run?
Casual= Someone who wants no challenge while playing. Their dream is great rewards for minimal effort.
Hardcore= Someone who wants to overcome obstacles tougher than themselves. Their dream is to survive tasks that have very little chance of success no matter how much time they can invest.
These definitions seem accurate
Exept for the part about casuals and challenge, I refer you to my post 3 pages back.....
"As a casual I raided occasionally and ran end game group dungeons on a nightly basis, never needed the easy way out once. On top of that I invested upwards of 6 hours a day playing."
I ran with a guild full of casuals who played the exact same way. The only real difference between casuals and hardcores is that casuals manage their time and multitask better.
For the last time you were not a casual player!!!!!!! 6 hours a day? playing everynight? give us a break.
Unfortuantley, your label for me doesn't matter. Since when did you become the leading authority on a gaming style you obviously have never participated in?
Casual = available time played in a mmo.
6 hours a day x 7 days a week = Not fucking casual!!!!!!!!!!
.... and where are the studies snd statistics to prove this?
For the last time you were not a casual player!!!!!!! 6 hours a day? playing everynight? give us a break.
Unfortuantley, your label for me doesn't matter. Since when did you become the leading authority on a gaming style you obviously have never participated in?
So what have we learned today?
We learned that the definition of casual and hardcore is completely subjective. Everyone has their own definition making it a moot point to even argue about it.
Nope these self titled hardcore players say casuals fail at games to mask that they really are only considered hardcore for time played in a game. That makes them feel fucking pathetic so they put casuals down as if they are lesser people.
Casuals dont want easy, they dont want rewards for just logging in.
They dont play enough to label tham as being sucky players because a true casual is never seen by a hardcore player.
Then we have these complete douchebags that claim their casual when they clearly play damn near 30+ hours a week. I mean wtf you fail at the game stop blaming the innocent already asshats!!!!!
For the last time you were not a casual player!!!!!!! 6 hours a day? playing everynight? give us a break.
Unfortuantley, your label for me doesn't matter. Since when did you become the leading authority on a gaming style you obviously have never participated in?
So what have we learned today?
We learned that the definition of casual and hardcore is completely subjective. Everyone has their own definition making it a moot point to even argue about it.
Yeah but I'm actually enjoying the pointless argument.
What I'm enjoying is watching Rockgod flip out and Iksar defending his lonely solitary life as something important and with meaning.
Still find it funny that almost everyone associates time with "hardcore" and "casual". So if I put my raft into Townlake and just paddle around for four hours I am more hardcore than someone who does a 45 minute Class 6 whitewater run?
Casual= Someone who wants no challenge while playing. Their dream is great rewards for minimal effort.
Hardcore= Someone who wants to overcome obstacles tougher than themselves. Their dream is to survive tasks that have very little chance of success no matter how much time they can invest.
These definitions seem accurate
Exept for the part about casuals and challenge, I refer you to my post 3 pages back.....
"As a casual I raided occasionally and ran end game group dungeons on a nightly basis, never needed the easy way out once. On top of that I invested upwards of 6 hours a day playing."
I ran with a guild full of casuals who played the exact same way. The only real difference between casuals and hardcores is that casuals manage their time and multitask better.
For the last time you were not a casual player!!!!!!! 6 hours a day? playing everynight? give us a break.
Unfortuantley, your label for me doesn't matter. Since when did you become the leading authority on a gaming style you obviously have never participated in?
Casual = available time played in a mmo.
6 hours a day x 7 days a week = Not fucking casual!!!!!!!!!!
.... and where are the studies snd statistics to prove this?
You play all fucking day bro. 6+ hours a day? How can you even call youself casual? Your not casual you just suck ass, realize this and get over it.
Seriously where the hell do you 30+ hour a week tools get off claiming casual play? because you dont spend every second raiding you dont play a lot? wtf is that?
For the last time you were not a casual player!!!!!!! 6 hours a day? playing everynight? give us a break.
Unfortuantley, your label for me doesn't matter. Since when did you become the leading authority on a gaming style you obviously have never participated in?
So what have we learned today?
We learned that the definition of casual and hardcore is completely subjective. Everyone has their own definition making it a moot point to even argue about it.
Yeah but I'm actually enjoying the pointless argument.
What I'm enjoying is watching Rockgod flip out and Iksar defending his lonely solitary life as something important and with meaning.
IM enjoying it also. See what i have to do to get banned for a couple days? its about time i take abreak im starting to get wife aggro.
Comments
Exept for the part about casuals and challenge, I refer you to my post 3 pages back.....
"As a casual I raided occasionally and ran end game group dungeons on a nightly basis, never needed the easy way out once. On top of that I invested upwards of 6 hours a day playing."
I ran with a guild full of casuals who played the exact same way. The only real difference between casuals and hardcores is that casuals manage their time and multitask better.
HAHA
You are calling yourself casual with 6/hour/day time investments?
Casuals are the kind of people you don't want on your raid, because after you clear a few trash mobs they tell you it's getting too late.
Where do people get these definitions from? I'm a "casual" player and I want the same type of game "hardcore" players want. I just know that I won't get there as fast and i'm ok with that. I enjoy a challenge, as does every casual player I've encountered. and contrary to what some other uninformed person posted, its not casual players that expect to reach level 60 in a week. Thats the so-called "hardcore" types.
but in general i don't understand the OP. If you're a hardcore player and have 40 hours a week to play thats fine, but what have you got against someone else who doesn't have that much time, but still enjoys the game?
For the last time you were not a casual player!!!!!!! 6 hours a day? playing everynight? give us a break.
Playing: Rift, LotRO
Waiting on: GW2, BP
You haven't responded to my last reply associated with this tower of quotes yet.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
Well I think time invested is highly correlated with your definition of both casual and hardcore. Time constraint in itself, can be a challenge. A game can be difficult, but difficulty is often over come with trial and error and hours of endurance - which would fall under a time challenge.
Time commitment is the determining factor between hardcore players and casual players. Anybody is up for a challenge, but for some people, not if the challenge takes them a week to accomplish putting in 2 hours a day, when someone else can do it in one sitting of 10 hours.
Video games are not an investment.
So someone doing a tougher task(ex. fighting their way through a difficult dungeon for an hour) for less time is more casual than someone doing a trivial task(ex. talking to their guildmates and looking at the auction house for three hours) for a longer time? Guess I can not argue with that logic.
They are for game developers, and other people who make real world money from it :P
Because companies somehow think it is a good idea to reduce the amount of time required to do anything in an MMORPG.
Doing that makes the PVE content easier, and means there is less to do in the game.
How can you feel like you are in another world if your game is designed for you to log on for 5 minutes then log off? Their game is a bunch of mini games, arenas, instances, etc. Nothing like an older MMORPG that was World-like.
MMORPGs are no longer immersive because of this catering to casuals.
Yes I do call myself casual because only 2 hours of that was actually spent in dungeons, the bulk was spent on farming for money and crafting. As for raiding I only did it when I had the 4 to 6 hours to dedicate to it. I played this way because I never knew when my RL responsibilities would interfere. If you read my earlier post you would know that I took my time (4 1/2 years to be exact) lvling my main character and the 2 crafters I had. You never hear of it taking a hardcore that long to reach cap.
Lovely, seems he's entirely dropped even trying to talk with me.
I'm gonna take that as a win if he can't find a proper rebuttal. I even have a response all ready laid out if his response would have followed as I expect it would.
Ah well. -_-
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
Another QQ thread by Iksar. Good stuff.
Casuals play MMORPGs because they're still games. We don't play them as much as hardcore players because we know what sex with another person feels like. So to sum it up, my definition of casual and hardcore is
Casual = Sex getting mofo's
Hardcore = Virgins
Ok, not really but it's just another example of the generalizations going on in this thread that are competely idiotic. Also the fact that casuals are being looked down upon for not playing to the hardcores expectations is laughable. Some people would rather do something other than sit in front of a computer all day everyday.
Sorry to be the one to tell you this but mmos dont take skill. its 100% time invested. So when discussing hardcore and casuals only time seperates them.
No such thing as challenging in a mmo. You want skill? you want challenge? play in a video game gnere that isnt on par with web games and social aps when it comes to difficulty.
Playing: Rift, LotRO
Waiting on: GW2, BP
Unfortuantley, your label for me doesn't matter. Since when did you become the leading authority on a gaming style you obviously have never participated in?
so in your logic time=challenge? explain
how does making things easier mean there is less to do? Who said players with less time want things to be easier???
Your logic is based on all these statements that have nothing to do with each other
oh and 5 mins??? using overexaggerations to prove your point isn't very effective. It just makes you sound like you're trying too hard
If you think 1 second raids are gonna be more challenging than long ones, I don't know what to say..
It should be obvious that with a longer period of time to work with, the more stuff can happen. A boss designed to die in 10 seconds can't have as much variability as one who dies in 30 seconds.
So what have we learned today?
We learned that the definition of casual and hardcore is completely subjective. Everyone has their own definition making it a moot point to even argue about it.
Casual = available time played in a mmo.
6 hours a day x 7 days a week = Not fucking casual!!!!!!!!!!
Playing: Rift, LotRO
Waiting on: GW2, BP
Yeah but I'm actually enjoying the pointless argument.
.... and where are the studies snd statistics to prove this?
Nope these self titled hardcore players say casuals fail at games to mask that they really are only considered hardcore for time played in a game. That makes them feel fucking pathetic so they put casuals down as if they are lesser people.
Casuals dont want easy, they dont want rewards for just logging in.
They dont play enough to label tham as being sucky players because a true casual is never seen by a hardcore player.
Then we have these complete douchebags that claim their casual when they clearly play damn near 30+ hours a week. I mean wtf you fail at the game stop blaming the innocent already asshats!!!!!
Playing: Rift, LotRO
Waiting on: GW2, BP
What I'm enjoying is watching Rockgod flip out and Iksar defending his lonely solitary life as something important and with meaning.
You play all fucking day bro. 6+ hours a day? How can you even call youself casual? Your not casual you just suck ass, realize this and get over it.
Seriously where the hell do you 30+ hour a week tools get off claiming casual play? because you dont spend every second raiding you dont play a lot? wtf is that?
Playing: Rift, LotRO
Waiting on: GW2, BP
IM enjoying it also. See what i have to do to get banned for a couple days? its about time i take abreak im starting to get wife aggro.
Playing: Rift, LotRO
Waiting on: GW2, BP