The biggest plague to the mmo genre is the no-life hardcore raid player, because companies for so long have focused most of their "new" content to make these players happy (which make up 1-10% of their games population). If companies focused more on the other 80-90% we probably would have seen much more innovation in what end game can be or what features could be created for it that do not require a work schedule like amount of hours to accomplish.
As a casual player, here's the reason I play MMOs:
I like a persistent world and a character I can develop, but I don't necessarily want to exchange reality for them.
I like to play with other people and make friends, but I don't want to be involved with them all the time.
I like to play regularly, but I don't want to spend all my free time playing.
I would be inclined to ask why hardcore players play MMOs, since they appear to be both the least satisfied and hardest to satisfy player base?
If you want a repetitive task to do with others that requires an enormous amount of time, why not find something important to do rather than just pouring your life into a meaningless game?
Playing: Ableton Live 8 ~ ragequitcancelsubdeletegamesmashcomputerkillself ~
If they are in the game, and you don't use it, you're at a disadvantage. What a hard concept to understand
So those newbies who can't learn where things are will progress faster than those who don't use the features and remember where things are. Real level playng field.
What I don't get, is why you want dumbed down games? Is it too hard to learn where landmarks are and where zonelines are? Why don't you just whine a lot then get an auto-play feature in WoW, then you can say "Don't use the auto-play feature if you don't want it".
You guys are ridiculous, wanting features that dumb the game down and make playing it trivial. Typical casuals
Who gives a shit if they may or may not level faster than you? If that's your main motivation in playing these games then give up the whole immersion argument because in reality you don't care about that anyways.
The ridiculous notion is that you feel that everyone should have to play a game or have the exact same wants as you. Apparently you can't read either because I never said I want these things. I actually said quite the opposite far as my own personal taste. The difference is I don't expect a game simply to be catered to my tastes nor do I feel my preference in playing should be forced on everyone else.
About the only pain those types of players being handheld really tend to be is when you're puggin it and you end up with one in your group. Hell, most of the time from a PvP standpoint they're a dream come true because they're usually clueless on what they need to do unless you get zerged by a group of them.
All games are trivial, that's why they're called 'games'.
You may want to seek counselling.
Playing: Ableton Live 8 ~ ragequitcancelsubdeletegamesmashcomputerkillself ~
Well, the easy content should have shitty loot. Of course if you have hard and easy content with the same rewards, people will flock to the easy content. Easy content should give bad exp, bad loot, but be reliable. Hard content should give either good exp or good loot (or both if its really hard), but not be reliable.
Well, I can't disagree with that.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Still find it funny that almost everyone associates time with "hardcore" and "casual". So if I put my raft into Townlake and just paddle around for four hours I am more hardcore than someone who does a 45 minute Class 6 whitewater run?
Casual= Someone who wants no challenge while playing. Their dream is great rewards for minimal effort.
Hardcore= Someone who wants to overcome obstacles tougher than themselves. Their dream is to survive tasks that have very little chance of success no matter how much time they can invest.
These definitions seem accurate
Exept for the part about casuals and challenge, I refer you to my post 3 pages back.....
"As a casual I raided occasionally and ran end game group dungeons on a nightly basis, never needed the easy way out once. On top of that I invested upwards of 6 hours a day playing."
I ran with a guild full of casuals who played the exact same way. The only real difference between casuals and hardcores is that casuals manage their time and multitask better.
For the last time you were not a casual player!!!!!!! 6 hours a day? playing everynight? give us a break.
Unfortuantley, your label for me doesn't matter. Since when did you become the leading authority on a gaming style you obviously have never participated in?
Casual = available time played in a mmo.
6 hours a day x 7 days a week = Not fucking casual!!!!!!!!!!
.... and where are the studies snd statistics to prove this?
You play all fucking day bro. 6+ hours a day? How can you even call youself casual? Your not casual you just suck ass, realize this and get over it.
Seriously where the hell do you 30+ hour a week tools get off claiming casual play? because you dont spend every second raiding you dont play a lot? wtf is that?
Um, I would not call that casual play, but I would call it semi-casual play.
I use to play WoW 3-6 hour day Sunday thru Wednesday. Thursday thru Saturday I'd clock 20 hours on play time over my "weekend" ususally hitting about 30 to 40 hours of playtime in a week. I call myself as a semi-casual player.
I play a bit too much to call myself just casual but I'm not a hardcore player either, thus semi-casual.
BTW Who said Casual don't want a challenge?
WTF are you smoking?
Maybe not all, but some casuals want a challenge, just not a large time commitment attached to said challenge.
I'm afraid to ask you how many hours you think a hardcore invest in a game.
I use to play "hardcore." Hardcore is everything BUT time invested. It's about putting the game priorities above anything else. It's about planning your work load to make sure that it never runs into you raid schedule. It's about cutting time with patners and lying to them because you didn't want to tell them what you were doing on Friday night. It's about missing out on other games because you are dedicated to one game and the sucess of progressing through it. It's about posting and requesting a day off so you can go to a RL event. That being said...I never played more than 15 hours a week.
Thank God I was freed from that bondage...
I think everyone should read and comprehend your post. It was the same way for several of my friends and it got to the point that the only time I would see them online was an hour before they raided and maybe 15 mins after they finished. Total I'd say they spent online was 3 hours a night 3 to 4 days a week. That's why they were the hardcores because they delved so deep into endgame progression that they didn't care about their RL responsibilities.
Wow can't even be used in these arguments because quite frankly it was one of the first that added all sorts of mods to make the easy game even easier! Boss timer, aggro meters etc.. Gimme a break
And to quote my sig, thanks to Dibdabs...
"""Real Alpha males play physical games that require guts, strength, determination and actual skill. The spotty, weedy, timid ones gravitate towards PvP(and PVE) in MMOs and live out their little fantasies. They may think they are Alpha Males, using terms like "hardcore" and constantly compare their gear as a measure of "prowess" but the rest of us know what the score really is. "-Dibdabs
Casuals play MMORPGs because they're fun. That's it, nothing special. We're casual because we have other priorities in life, like spending time with friends, families, and loved ones. And dare I risk the ban and say it? We also like to get laid from time to time and guess what, she ain't playing an MMO and you're not going to meet here there. I'm "hardcore" about lots of things, like my job as a social worker, my pursuit of happiness in real life, spending time with people I care about, going to the gym three times a week, Aikido, and Qi Gong to name the first few that spring to mind. These are all activities that have actual meaning, unlike leveling in an MMO. Leveling in an MMO is meaningless and trivial fun, which is what it's supposed to be. As for raids if the gear in them wasn't frequently essential to enjoying end game content I would never raid. They're boring, repetitive, usually have almost no real story behind them, and they're loaded with people who have no life and play 8+ hours daily. I'd ten times rather go out to a bar or a movie with friends than play an MMO. I play MMOs because I don't want to read books as my only source of entertainment and TV is godsawful and mind-numbing (on a good day). As far as FPS games go the only ones I enjoy have squad-based AIs. The immortal, never runs out of ammo or life bar master-blaster is every bit as dull as TV.
Comments
The biggest plague to the mmo genre is the no-life hardcore raid player, because companies for so long have focused most of their "new" content to make these players happy (which make up 1-10% of their games population). If companies focused more on the other 80-90% we probably would have seen much more innovation in what end game can be or what features could be created for it that do not require a work schedule like amount of hours to accomplish.
As a casual player, here's the reason I play MMOs:
I like a persistent world and a character I can develop, but I don't necessarily want to exchange reality for them.
I like to play with other people and make friends, but I don't want to be involved with them all the time.
I like to play regularly, but I don't want to spend all my free time playing.
I would be inclined to ask why hardcore players play MMOs, since they appear to be both the least satisfied and hardest to satisfy player base?
If you want a repetitive task to do with others that requires an enormous amount of time, why not find something important to do rather than just pouring your life into a meaningless game?
Playing: Ableton Live 8
~ ragequitcancelsubdeletegamesmashcomputerkillself ~
All games are trivial, that's why they're called 'games'.
You may want to seek counselling.
Playing: Ableton Live 8
~ ragequitcancelsubdeletegamesmashcomputerkillself ~
Well, I can't disagree with that.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I think everyone should read and comprehend your post. It was the same way for several of my friends and it got to the point that the only time I would see them online was an hour before they raided and maybe 15 mins after they finished. Total I'd say they spent online was 3 hours a night 3 to 4 days a week. That's why they were the hardcores because they delved so deep into endgame progression that they didn't care about their RL responsibilities.
Wow can't even be used in these arguments because quite frankly it was one of the first that added all sorts of mods to make the easy game even easier! Boss timer, aggro meters etc.. Gimme a break
And to quote my sig, thanks to Dibdabs...
"""Real Alpha males play physical games that require guts, strength, determination and actual skill. The spotty, weedy, timid ones gravitate towards PvP(and PVE) in MMOs and live out their little fantasies. They may think they are Alpha Males, using terms like "hardcore" and constantly compare their gear as a measure of "prowess" but the rest of us know what the score really is. "-Dibdabs
""
Casuals play MMORPGs because they're fun. That's it, nothing special. We're casual because we have other priorities in life, like spending time with friends, families, and loved ones. And dare I risk the ban and say it? We also like to get laid from time to time and guess what, she ain't playing an MMO and you're not going to meet here there. I'm "hardcore" about lots of things, like my job as a social worker, my pursuit of happiness in real life, spending time with people I care about, going to the gym three times a week, Aikido, and Qi Gong to name the first few that spring to mind. These are all activities that have actual meaning, unlike leveling in an MMO. Leveling in an MMO is meaningless and trivial fun, which is what it's supposed to be. As for raids if the gear in them wasn't frequently essential to enjoying end game content I would never raid. They're boring, repetitive, usually have almost no real story behind them, and they're loaded with people who have no life and play 8+ hours daily. I'd ten times rather go out to a bar or a movie with friends than play an MMO. I play MMOs because I don't want to read books as my only source of entertainment and TV is godsawful and mind-numbing (on a good day). As far as FPS games go the only ones I enjoy have squad-based AIs. The immortal, never runs out of ammo or life bar master-blaster is every bit as dull as TV.