Yep, people can kiss jumping pretty much goodbye. Seriously, it's not a feature that should make or break a game. Stop obsessing about something so trivial lol.
Hey guys I remember a big long thread a long time ago that was people complaining that you couldnt jump in FF14, but it has been confirmed in a grab bag interview that jumping is part of the game. And it is not just for fun, it actually serves a purpose in the game!
This is great news (credit to FFXIVCore.com for the translated interview, check them out for amazing info almost every day)
A. It is not out of the possibility because many models were made and player models and animations are the same as the ones NPC use.. We are aware that moogles and male mi'qote are a very popular discussion with our fans, but can not say more at this time.
Q. Will there be any jumping or form of aerobatics? And swimming?
A. Yes, you can jump. It can affect you negatively and in some cases positively during battle depending on many things, and it will be used to aid your journey across Eorzea. Swimming actions will be available and will be required to reach one of the regions held by a beastmen tribe, among other things.
Q. Will monsters like the quadav return?
A. Currently only the goblins have returned because they were well liked by the fans. They are one of the beastmen tribes, and we may have various quests that allow you to temporarily become one of their tribe and complete 'goblin quests'. Look forward to it!
Q. Will there be PvP or anything similar at launch?
A. We do not know yet. We are trying to incorporate a pvp system that is fun and realistic, one that is very competitive and allows many people to take part in. This is difficult to create however and is not our main focus, so it may not make it for release.
Q. Will there be any long term pricing for those who desire it?
A. If there is enough interest. For the Japanese such things are slowly becoming common, to save money by paying far ahead. We do have various pricing options being planned that may give more versatility to our fans. For example quarterly payment plans are set at 4110 yen, (approximately $44), which is cheaper than paying month by month. If it is received well, we may consider more options.
So now what will people QQ about now that they can bunny hop around
I can see from other people's quotes that "Moo" attempted, and I stress attempted, to insult me. However, I don't see his actual post anywhere for me to quote. Did he delete his account in a fit of nerd rage?
Anyway, in case he is still trolling around and didn't commit suicide when he learned no jumping is confirmed, I would just like to say the following.
When you QQ about someone being a fanboy just because they disagree with you on one issue- one very minor issue, you only make yourself look foolish... again.
There is so much more I could say to you but it looks like the great community here already covered it.
Thanks everyone! It took a full party to defeat that troll.
I just wanted to point out that THEY ARE innovating the industry, they have released a lot of details on their combat system that is revolutionary in the industry.
Just because they lack a feature that you consider vital to the game does not mean they are not innovating, in fact perhaps they are doing more innovating by NOT buckling to what the minority wants.
I could list off details on why I think they are innovative but from the way you are responding to people I'm fairly sure you would just complain more about there being no jump and say that no amount of "innovation" will make up for it.
I would be interested in reading such a list.
It's probably the same list that keeps bringing you back to these forums. Clearly, there is something about this game that interests you- even if you don't want to admit it.
I can see from other people's quotes that "Moo" attempted, and I stress attempted, to insult me. However, I don't see his actual post anywhere for me to quote. Did he delete his account in a fit of nerd rage?
Anyway, in case he is still trolling around and didn't commit suicide when he learned no jumping is confirmed, I would just like to say the following.
When you QQ about someone being a fanboy just because they disagree with you on one issue- one very minor issue, you only make yourself look foolish... again.
There is so much more I could say to you but it looks like the great community here already covered it.
Thanks everyone! It took a full party to defeat that troll.
It looks like he was moderated... my quote of that same post has been deleted as well.
I just wanted to point out that THEY ARE innovating the industry, they have released a lot of details on their combat system that is revolutionary in the industry.
Just because they lack a feature that you consider vital to the game does not mean they are not innovating, in fact perhaps they are doing more innovating by NOT buckling to what the minority wants.
I could list off details on why I think they are innovative but from the way you are responding to people I'm fairly sure you would just complain more about there being no jump and say that no amount of "innovation" will make up for it.
I would be interested in reading such a list.
To list a few:
Parties will be expected to take crafting classes with them into combat. A recent interview was discussing mechanics for allowing crafters to repair player equipment during combat, and there are also party buffs that these non-combat classes bring to the table.
The skill customisation system. I can't say too much on this due to the NDA lockdown on this forum but the skill and character advancement systems are much more innovative than the details we've been given so far might suggest. I'm pretty sure the Blue Mage in FFXI was something of an experiment for they way players are able to 'equip' skills from the classes they've levelled, for example.
Combat mechanics. The systems for party coordination, range and positioning are more in depth than any other MMO I've seen. Besides skill chains, damage now varies based on range to the target, the direction the target is facing and how much you charge the skill.
The game isn't revolutionary by far, but SE have definately done things very differently to what we're used to. Hell just the fact that it isn't using a basic levelling system makes the game different enough to appeal to anyone tired of the current gen.
Big woop u can jump in all about all of the upcoming MMOs and i know u can swimm in GW2 so what is the nig dealFF14 still needs that something to beat SWTOR, GW2, BP, APB and the S World
lets hope u can destroy the environment to add to your advantages and also work against you. so it can beat GW2 lets hope it can have a change able story line to beat SWTOR then we will talk if FF14 is going to be the best MMO. so far FF looks promising and i want to play it more than i want to play SWTOR right now. I only really want to play GW2 because i'am GW 1 fan but it would still be my 1# choise even though because it seams so great already. FF14 will just need a bit more things for me to want to play it more than GW2
It's probably the same list that keeps bringing you back to these forums. Clearly, there is something about this game that interests you- even if you don't want to admit it.
I have no trouble admitting that I am interested in this game.
I have played and enjoyed many of the recent (from FF7 onward) games, and an MMO using similar mechanics does appeal to me.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Comments
Dont see any jumping going on in these controls.
Here is more info about the controls. http://docs.google.com/Doc?docid=0AfN6nt7Y1BGiZGNwdGZ2N3BfMTdndm1kOGNnbQ&hl=en&pli=1
Yep, people can kiss jumping pretty much goodbye. Seriously, it's not a feature that should make or break a game. Stop obsessing about something so trivial lol.
LOL that was my thread.
Interesting...
I can see from other people's quotes that "Moo" attempted, and I stress attempted, to insult me. However, I don't see his actual post anywhere for me to quote. Did he delete his account in a fit of nerd rage?
Anyway, in case he is still trolling around and didn't commit suicide when he learned no jumping is confirmed, I would just like to say the following.
When you QQ about someone being a fanboy just because they disagree with you on one issue- one very minor issue, you only make yourself look foolish... again.
There is so much more I could say to you but it looks like the great community here already covered it.
Thanks everyone! It took a full party to defeat that troll.
It's probably the same list that keeps bringing you back to these forums. Clearly, there is something about this game that interests you- even if you don't want to admit it.
Wow, 81 replies for an April Fools repost....
GUComics was right.
"There is as yet insufficient data for a meaningful answer."
You gave up your 1337 post count for that!? Just kidding around with ya, of course (but I'm still surprised)
Oh, and technically you should have wrote "82 replies" (you forgot to count your own, lol)
That's true I should have counted my own.
Oh, and I didn't realize I was at 1337 posts.. damn, didn't even get a screen shot
"There is as yet insufficient data for a meaningful answer."
It looks like he was moderated... my quote of that same post has been deleted as well.
To list a few:
Parties will be expected to take crafting classes with them into combat. A recent interview was discussing mechanics for allowing crafters to repair player equipment during combat, and there are also party buffs that these non-combat classes bring to the table.
The skill customisation system. I can't say too much on this due to the NDA lockdown on this forum but the skill and character advancement systems are much more innovative than the details we've been given so far might suggest. I'm pretty sure the Blue Mage in FFXI was something of an experiment for they way players are able to 'equip' skills from the classes they've levelled, for example.
Combat mechanics. The systems for party coordination, range and positioning are more in depth than any other MMO I've seen. Besides skill chains, damage now varies based on range to the target, the direction the target is facing and how much you charge the skill.
The game isn't revolutionary by far, but SE have definately done things very differently to what we're used to. Hell just the fact that it isn't using a basic levelling system makes the game different enough to appeal to anyone tired of the current gen.
Big woop u can jump in all about all of the upcoming MMOs and i know u can swimm in GW2 so what is the nig dealFF14 still needs that something to beat SWTOR, GW2, BP, APB and the S World
lets hope u can destroy the environment to add to your advantages and also work against you. so it can beat GW2 lets hope it can have a change able story line to beat SWTOR then we will talk if FF14 is going to be the best MMO. so far FF looks promising and i want to play it more than i want to play SWTOR right now. I only really want to play GW2 because i'am GW 1 fan but it would still be my 1# choise even though because it seams so great already. FF14 will just need a bit more things for me to want to play it more than GW2
I have no trouble admitting that I am interested in this game.
I have played and enjoyed many of the recent (from FF7 onward) games, and an MMO using similar mechanics does appeal to me.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2