I personally am looking forward to DUST, mainly because while I respect Eve and those who like it, and I love the setting, I just want a game to play. Not a social club of people who like to min/max ship fits and areas to mine. I just want to have FUN, not be bothered with having to overthink each engagement and whether I can make it through low sec or not.
The idea of an FPS set in this world, would mean more focus on hand to eye coordination and less on micromanaging my UI in space. More on the fly thinking than the current pre strategy preparing that Eve tends to bring about.
In other words, more ACTION. I'm not very good at PVP, but if I can at least have a fighting chance, such as an FPS would give me, then I'd be all about Eve's pvp.
Don't forget to give people a timeframe of how long this would take or how many jumps it takes to get to said place. If you don't quantify the investment of time it takes to reach this golden pot at the end of the rainbow then it just looks like someone trying to convince themselves that all the time and effort they've invested isn't just a waste.
I was a part of some nice battles but the downside is it takes so much planning and effort and time(hours literally to jump from far regions and get organised) that when you include the fact that you can't trust anyone you play with(part of the game mechanics) you may as well be skipping rocks across a lake for the same amount of fun per investment. Except rocks are free and you end up with a tan.
"I'm not cheap I'm incredibly subconsciously financially optimized" "The worst part of censorship is ------------------"
OK, I think I am starting to glean what you EVEr's think is fun. Its not so much there is cool stuff to do, its the drama, intrigue and social dynamics. If its something other than this please let me know, but so far that's what I see from the posts. The the RPG portion. Are there any cool PvE elements in the game? Any big event that draws the server together like a galactic plague or something or is it, you're in my space, I am Captain Caveman, pew pew?
Originally posted by Mordeath OK, I think I am starting to glean what you EVEr's think is fun. Its not so much there is cool stuff to do, its the drama, intrigue and social dynamics. If its something other than this please let me know, but so far that's what I see from the posts. The the RPG portion. Are there any cool PvE elements in the game? Any big event that draws the server together like a galactic plague or something or is it, you're in my space, I am Captain Caveman, pew pew?
Originally posted by Mordeath Any big event that draws the server together like a galactic plague or something or is it, you're in my space, I am Captain Caveman, pew pew?
If by "plague" you mean "southern coalition", then yes. I'm looking at you, Malcanis.
OK, I think I am starting to glean what you EVEr's think is fun. Its not so much there is cool stuff to do, its the drama, intrigue and social dynamics.
Put me in the "hates EVE" camp. I have often thought it is some crazy plot to get people to work on Excel spreadsheets while they think they're playing a game... I've been playing MMO's since Ultima Online (and before!) - nothing thus far that I have seen will ever convince me that EVE is "fun" - then again, some people find working on tedious spreadsheets "fun" and I'll never understand them, either.
EVE = empty, boring space. EVE = empty, boring game. Then again, that's my opinion - thousands of people seem to like the game. More power to 'em. (Thousands of Danish folk like pickled Herring; I've learned in life very young that there's no accounting for taste.)
Put me in the "hates EVE" camp. I have often thought it is some crazy plot to get people to work on Excel spreadsheets while they think they're playing a game... I've been playing MMO's since Ultima Online (and before!) - nothing thus far that I have seen will ever convince me that EVE is "fun" - then again, some people find working on tedious spreadsheets "fun" and I'll never understand them, either.
EVE = empty, boring space. EVE = empty, boring game. Then again, that's my opinion - thousands of people seem to like the game. More power to 'em. (Thousands of Danish folk like pickled Herring; I've learned in life very young that there's no accounting for taste.)
OK, I think I am starting to glean what you EVEr's think is fun. Its not so much there is cool stuff to do, its the drama, intrigue and social dynamics. If its something other than this please let me know, but so far that's what I see from the posts. The the RPG portion. Are there any cool PvE elements in the game? Any big event that draws the server together like a galactic plague or something or is it, you're in my space, I am Captain Caveman, pew pew?
You got it! You hit the nail on the head.
Actually I think you summed it up even better in that one sentence... EVE = " you're in my space, I am Captain Caveman, pew pew?"
Either that or you can... um, have fun mining for resources.
If I want "social interaction and drama" I'll hang out with some of my more... interesting female friends. Drama never follows them far behind. Drama in an MMO? Ehhh... especially a glorified spreadsheet of an MMO.
OK, I think I am starting to glean what you EVEr's think is fun. Its not so much there is cool stuff to do, its the drama, intrigue and social dynamics. If its something other than this please let me know, but so far that's what I see from the posts. The the RPG portion. Are there any cool PvE elements in the game? Any big event that draws the server together like a galactic plague or something or is it, you're in my space, I am Captain Caveman, pew pew?
Any of us that work in an actual office environment don't understand why people would willingly subject themselves to those same types of annoyances in a video game, for FUN and PAY for it=) Unless, instead of trying to climb a real corporate ladder, you'd rather invest all that time into a virtual one that basically never pays off in the end, except in your own head.
Its escapism at its finest for those that don't experience it all in real life. Most people would find having to stroke the ego's of people day in day out(drama), spend hours doing tedious chores and/or flying for many hours for a meeting(battle) any fun at all. I could fly from Florida to NYC in almost the same time it would take to reach a destination in Eve. How screwed up is that, hehe?
Don't forget to give people a timeframe of how long this would take or how many jumps it takes to get to said place.
This is impossible. The "timeframe" of which you speak is radically different for every player. I've met players who have have achieved in 3 months whats taken me 3 years. I've met players who have acheived much less.
Obviously this 'time' is a problem for your particular taste, most Eve players are not concious of this time frame at all, their eyes are on the goal.
I keep trying various illustrations, since there is no way you could define eve in words... but lets liken it to Chess. Chess games can battle on for weeks or months, or they can be over in 5 minutes. Nothing is acheived from Chess, someone wins someone loses, sometimes its a draw...the result doesnt really matter. When I was growing up as a kid I loved Chess.. but to most of my peers I was regarded as 'weird'. Ironically I'm still just as weird to those that either cant, or chose not to fathom Eve.
Some peoples brains just have a thirst for this kind of 'meta - game' you cant define it, its just there.
EvE is so different than any other mmorpg out there right now it can be difficult to get into. The first time I tried it I didn't like it either. Getting into a good corp is vital to enjoying the game. Sure you can solo but you would be missing out on the most fun parts of the game. When you ask somebody who plays your typical fantasy level based game about their character they recite their stats, class, skills and gear, in EvE you get a story about their adventures.
Let me give you a few examples of things I've done in Eve that just don't happen in other games...
I started in a drug manufacturing corp trying to smuggle illegal cargo into high security systems. The concord didn't appreciate that too much.
Spent a lot of time in Gallente militia living in Black Rise. This is where I learned to PvP. Since we were small I had to learn guerilla tactics. For a small corp we made a pretty good name for ourselves.
After that I put on my eye patch and spent a few months as a pirate living outside trade hubs ransoming haulers, mission runners and pretty much anyone else who passed. At the same time fighting other pirate corps trying to lock down the system.
Then joined a null sec alliance of about 1,400 pilots. Up until that time I was used to small gangs of 2-6 people, these guys rolled in fleets of 50-150 complete with logistics and cap support.
Spent some time in a merc corp taking down POS's, performing assassinations, denying resources to corps and doing random war decs.
I just don't get this from other games. I'm done grinding levels and gear, been there, done that. Arenas and battlegrounds are boring and predictable. In Eve the fights are not fair, not predictable and losing is painful. A lot of players view these as negatives but I wouldn't have it any other way.
From my experience I can tell you to have fun in Eve you need to be patient, strategic and be a bit of a gambler.
I'm sorry Dave, but I played EVE and that stuff wasn't in there. How large a hit of crack do I have to take before I login?
OK, I think I am starting to glean what you EVEr's think is fun. Its not so much there is cool stuff to do, its the drama, intrigue and social dynamics. If its something other than this please let me know, but so far that's what I see from the posts. The the RPG portion. Are there any cool PvE elements in the game? Any big event that draws the server together like a galactic plague or something or is it, you're in my space, I am Captain Caveman, pew pew?
Any of us that work in an actual office environment don't understand why people would willingly subject themselves to those same types of annoyances in a video game, for FUN and PAY for it=) Unless, instead of trying to climb a real corporate ladder, you'd rather invest all that time into a virtual one that basically never pays off in the end, except in your own head.
Its escapism at its finest for those that don't experience it all in real life. Most people would find having to stroke the ego's of people day in day out(drama), spend hours doing tedious chores and/or flying for many hours for a meeting(battle) any fun at all. I could fly from Florida to NYC in almost the same time it would take to reach a destination in Eve. How screwed up is that, hehe?
Maybe this is why I hated EVE. I spent 10 years of my life as a manager staring at spreadsheets and dealing with corporate "social drama" - if I could sit at home and play MMOs, perhaps I never would have had the REAL LIFE joy of staring at screensavers and spreadsheets - and then perhaps, just maybe, I'd see the "charm" of EVE.
I love that last line "I could fly from Florida to NYC in the same time it takes to reach a destination in EVE..." - and people claim this game is *fun*.
OK OK I'll stop with the EVE bashing now. When you get a job and work on a real spreadsheet some day you'll all see the lie that EVE was...
I'm sorry Dave, but I played EVE and that stuff wasn't in there. How large a hit of crack do I have to take before I login?
This is another massive misconception, "playing Eve" just isnt the same as being part of Eve. You could "play" Eve for years but until you become part it you'll never truly know it.
Crack I'd say is the wrong drug, lol... something greener is needed
Below is a post of some battles ie fleet fights, some of the terms you may not get if you havent played EvE.
it covers on group of players, 60-100 of them fighting other groups of 100+ to 170 people in various locations over the span of a weekend, These types of engagments and fights is what keeps alot of people playing, maybe you can understand maybe not.
I'll do the weekend in one post since I was too busy watching Rome to report earlier starting from Friday night.
It seems we pissed few people off and Friday started with an angry fleet of RA/SOLAR pouring to FDZ with subcaps followed by few dozen dreads. Given the lack of supercaps, we suspected a trap since you don't really bring a dread fleet to a staging POS with multiple titans logged out if you don't want to try to kill one of them.
Eager to spring the trap, Snak8z logged on and promply bounced off the shields logging just before exiting the force field but late enough to spring part of the trap anyway with titans entering field now to put DPS on the Erebus which luckily disapeared some 50km off the shields. This wasn't the plan obviously, but something we were yelling about in our channels given how everyone was in random spots after returning from last days supercarrier battle.
Not to be discouraged by this near death, Fintroll logged on and proceeded to creep out of shields on few bubbled dreads after the tower had entered reinforced. He took precautions and creeped outside to DD a dread -- at which stage a SOLAR recon decloaked next to him and opened a cyno for 3 Supercarriers and 1 Levi to come through hoping to bounce around and send him flying.
Luckily for fintroll, only a Nyx landed on top of him bouncing him @ 600m/s TOWARDS the pos and into safety. RA/SOLAR exited siege and went home with 2 near kills and a dread + few support loss. Tough luck, but good effort.
That evening we had a MATAR PRIDE op scheduled, which drew approximately 25-30 Muninns, 10+ Hurricanes, few Tempests and some useless amarr/gal scum. We were blessed to have 2 groups want to fight each others again next door with NC fleet in H-A and RA/SOLAR gang inbound. NC had a large 120+ BC/HAC gang while RA/SOLAR seemed to be in RR BS + support of about 50-60 strong.
Unfortunately we were not setup in time to do anything about the RA/SOLAR gang as they entered some weird system 4-6j behind FDZ to shoot some V3 pos or something. But the NC BC/HAC gang now had to travel through us on the way to help V3 or whoever it was to defend .
So we setup cloaked bubblers on MR4 gate with us @ close POS and once the NC jumped in - bubbles went up and MATAR PRIDE FIST OF RAEP warped in @ 70km. I called no primaries, just asked people to sort A-Z on BC/HAC overview and let it rip. Quite entertaining to see 3 targets blow up within 2s period from alpha.
Unfortunately -- the bubbles dropped and hostiles MWDed/warped out quite fast and made their way out of FDZ only losing a dozen or two . We shadowed the NC fleet and watched them fight and demolish the RA/SOLAR BS fleet by just MWD lemmining directly at them with the BC/HAC blob . Of course since RA/SOLAR did not warp out -- once the BC/HACs got on top with the 120-130km burn... it was all over for them. The remaining RA/SOLAR went 1 jump and logged out in safes.
The NC Gems fleet had at this stage been joined by another 100 RAWR/RZR LR HACs, so we setup a TARP for them in FDZ hoping they would come through with a large bubble on gate. The NC fleets saw the bubbles and tried to be sneaky-sneaky by going away from us and taking about 17j detour to get back on the RAGE JB net and sent the NC Gems fleet from behind us in MR4 while the RAWR/RZR fleet came through the bubble.
Of course, since we had eyes in H-5 their jumps were wasted and we drag bubbled them off to delay them enough to fight the RZR/RAWR gang head on in our large bubble. MATAR PRIDE again dropped targets fast, but the RAWR/RZR fleet quickly dropped the large bubble with primary fire and aligned out. At this stage the NC Gems fleet got into system and we warped off to POS to regroup. NC Gems moved back to M-M where they had just done a 20j detour to get out and back behind us and appeared to head back into the system they fought RA/SOLAR to help V3 (or whoever owned that pos?) to rep the tower.
I quite didn't get the logic in all this, but 30-40j later from having left the system they were back there sitting on it repping it with half a dozen logistics ships. RZR/MM fleet had moved on -- so we reshipped to DRAEKS thinking they'd never engage us in alpha ships with their 100 or so left in BC/HAC fleet.
Plan was simple, open cyno in the system they were hoping they'd warp to it and pew-pew. We had maybe 22ish draeks and 12-14 logistics jumping in to their 100 or so LR BC/HACs. So naturally they entered field @ 0 on us and everyone and their grandma was quickly bubbled from both sides.
Unfortunately our scimmies seemed to be drunk and motored directly into the blob not maintaining transversal, hence we quickly started to lose logis. We started to disengage and pull off but still lost few logis to our now reduced repping and their massive alpha with 100 dudes.
Of course, this was all a CLEVER PLOY TO LULL THEM INTO FALSE SENSE OF SECURITY . We blackops bridged about 14 bombers into system and set to bait with the remaining DRAEKS and scimmies at the battlefield @ 0 ms. But alas... it seemed the hostiles were onto us .
So -- we had no choice but go to the mohammed and warp to the POS gid trying to take out some ships off the shields. As we burned off and killed few vagas that tried to follow us -- the enemies seemed to get mad and got a probe result on us. Unfortunately majority of their fleet was not in range, hence they warped to an on grid 300km off spot to be able to come back on top of us.
Boom. And draeks cleaned the rest. Fight was over and we limped home trying to catch their straggle which incidently does not fare well with drakes.
Saturday saw smaller scale fighting in general with few bomb runs on roaming HACs -- but from our side it was mainly a rest day from all the fuss of late.
Sunday saw us form again with about 95 in fleet including Waffles in our HAC fleet and head to north. Eager to fight, the NC were already formed and ready for us BEFORE we even reached H-W. About 120 of them were reported in LR HACs/BCs with another 60-80 supposedly forming off somewhere. Eager to fight the 120 before things escalated -- we held our ground as the 120 made their way to WH- gate in D7. We were @ 0 on the other side.
They decided to jump in with support still streaming in, thus we setup to hold the gate and shoot tackle and value targets. Lag was pretty insane at start with no guns cycling -- this allowed the NC fleet to burn range while our pulses did not cycle and soon after we had trouble breaking even Brutix's shield tank with 30 Pulse Zealots @ 20km with their 12-14 shield logis (4-5 of which were jammed). Thus we concentrated on tackle and cleared NC fleet of of any elite/normal frig/destroyer hulls rather quickly.
Since the logistics were all on the gate @ 0 with us and thus free to jump out whenever they took fire, we pulled off the gate forcing them to follow their LR HAC/BC fleet while popping people lemming into the fight still and getting dragged/jumped out of range. Guns started to cycle better at this stage, so we even managed to alpha a Basilisk which made the mistake of coming within range. Hostiles having lost 50ish ships and having killed only Waffe blackbirds/bombers were told to regroup and warped off the field losing a half a dozen straggle or so.
A new FC took over on their side and grouped both fleets with maybe 160 or so at this stage of them still in system. Their first warp was pretty badly placed and they came @ 0 on a wreck within our warp range to loag grid. Unfortunately our FC damnation pilot was blackscreened and complaining about lag on his 486 -- thus we could not gang warp until I swapped myself into FC position and did a warp on them to a nearby wreck since someone from them saw the error and popped the original wreck.
This scared them off us leaving only few ships left to pop with few straggle still warping in and dying off. Their second warp @ 70km was much more successful however and they were able to put good focus fire and break few tanks with their alpha before I got better transversal for the fleet. As we appreach @ 25deg closer on them, they one again warped off leaving a handful behind to die before we got bubbles off.
Their third warpin however was spot on and I got too greedy. We had the old FC damnation back in FC slot and he once again lagged out as grid filled, but this time we had a perfect slingshot setup for them to get us @ 0. So there I was, burning the whole fleet with 0 transversal on them hoping to get a fleet warp "any minute now".
In fact a full minute passed and we had lost 6 guardians with no warp before I cursed loudly and turned to better transversal. and stabilized remaining fleet. Unfortunately even though we were not 30 from the hostiles -- with just 4 logis left -- they had too much for us to take on and we exited the engagement and made a run for it. I made the mistake again to wait for the 486 PC damnation pilot on few jump ins and in TVN we got bubbled and lost the damnation and 2-3 other HACs to slow movement.
Eve discussions are always chalk full of hyperbole and over-glorified details by the fans, and conversely a lot of unperceptive Excel comparisons (especially since Yahtzee's review a year or so ago) by the loathers.
I've tried the game a couple times and found it to be a lot of things that neither side usually admits to. I would say, absolutely and categorically, that it is not meant as a solo game. Even if you're interested in doing some solo pirate ganking, it will present itself with a very steep learning curve due to all the content expansions over the last few years and relatively little you can do on your own. The love fans tend to have for their Eve stems from corporation (or RvR) play and being active in the community. Whereas I can play EQ2 or something for a few months, interacting from the sidelines as I keep to myself, there's simply not enough content for the same approach to work in Eve (and honestly not much to see in space on your own... it is a vacuum).
The morning sun has vanquished the horrible night.
OK, I think I am starting to glean what you EVEr's think is fun. Its not so much there is cool stuff to do, its the drama, intrigue and social dynamics. If its something other than this please let me know, but so far that's what I see from the posts. The the RPG portion. Are there any cool PvE elements in the game? Any big event that draws the server together like a galactic plague or something or is it, you're in my space, I am Captain Caveman, pew pew?
Define what you think is cool from a PVE/PVP perspective.
Some folks enjoy amassing wealth, and become market traders and transporters of goods at an epic magnitude that reaps them billions upon billoins of ISK.
Some people enjoy building things, and take great pride in dominating the market in a certain item or enjoy watchnig a Captial ship roll out of the assembly array know they were responsible for its creation.
In my own corp we fight Sleeper NPC's in Class 6 wormholes and intentionally spawn extra Battleships by provoking the sleepers with Dreadnaughts and Carriers, making tons of ISK, lots of laughs when it goes bad (Pop goes the Carrier, oh damn) and best of all, whenever someone comes nosing around in our space, we surprise them with a ferocious attack and let them know why they should fear discovring a wormhole link to our system.
Some people enjoy managing corporations (lunatics) or alliances (totally insane) or even star empires (universe domination at its finest). The amount of time and effort some people put into this is phenomenal, and the amount of diplomacy, deceit and power it takes to accomplish some of these goals is amazing to me. (Curse this day job and family)
Some people like to be terrors of the spaceways, holding ships and pods for ransom and killing those who fail to pay. (and even some who do pay). Others hunt pirates, still more run Mercanary corps for hire etc etc.
The part of EVE you've focused on is strictly the tool using side, and that's all those things are is tools, they are not the actual game itself. You and many of the others who decry this game have never experienced the glory of the EVE universe that can only be found through interacting with other players (or killing them) and are missing out on what can be an amazing gaming experience.
But as mentioned EVE's not for everyone, we all have different tastes (I for one, abhor FPS'ers and console games) so not a big deal if you don't "get it".
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Pretty terrible troll there Viper, we've made no-shooting agreements with pretty much all parties around here since we moved in and will continue to do so.
Today, SOLAR/RA/WN/LEM/XIX was on the firing line after sticking around a little too long after killing our 2 technium towers in Geminate. Should any other party get a little too cocky and get their supercaps tackled with no support left - I will happily (again) do non-shoot with any willing party in order to bring in enough DPS to drop them v0v.
Anyway, back to reporting... Kicking off from 5am EVE time:
We lost one Tech moon around 5am, I wasn't around so can't give details but seems like we lost 2 carriers also after tower died who didn't have enough cap to jump out after being hotdropped. Killed one BS I think with guns but that's about it.
NC Gems staging tower was coming out after DT, so our few online boys formed RR BS and dropped it afaik without resistance -- it seems the Gems have decided not to stage in FDZ for now.
Around 19:00 first RA tower (we RFed 2-3) was coming out and reports of 200+ hostiles was reported to be coming around the general area. I was able to merely glance at the reports since my playtime didn't get kicked off until the evening -- but from what I can see from the IRC logs, the hostiles repped their two towers without resistance camping MR4 for FDZ/H-5.
When I came online properly, hostile numbers had gone up to close to 300 in MR4 with WN/XIX joining RA/SOLAR and another 150 NC were reported in H-5. This kinda excluded us from using any kind of conventionals, so off to bombers we swapped gathering about 30 of them things.
It takes a while to setup properly that amount of bombers, so unfortunately by the time we were ready -- hostiles started to make move from MR4 towards WH where PL Tech was coming out of RF. Thus we quickly gathered on a BO in MR4 and bridged over to WH where local was now at 360 with SOLAR/RA/etc cap fleet entering system.
We setup on the M-M gate for bombing run and quickly got few good runs at RA fleet, killing both BS and support. I think we did about 5 runs in total, results of which can be seen on the KB report linked earlier. Crucially, this allowed us to trim the hedge enough to swap out to our HAC outfit and have a fighting chance going in there.
We lemminged out of system to FDZ and reformed quickly when word came of a dozen dreads shooting a POS 5j out in a deadend constellation. Unfortunately jogyn had no cyno, nor point on his cov ops (he claims he had no isk to buy them) - so it took us a while to get setup on them with another cov ops.
In the scramble everyone forgot to check one crucial little thing... Ly range on the system from FDZ where we were now sitting on a titan... So as the cyno went up and a dread got pointed -- the titan pilot reported "system out of range". I was ready to throw the towel in at this point, but as it turns out -- good thing we didn't .
We marched over to M-M via gates, since my faith in bridging was gone for the night and warped @ 0 on the WH gate where approximately 70 SOLAR/RA support were camping @ optimals. As we landed, to my amazement -- SOLAR/RA capital fleet of about 22 Dreads and 7-8 carriers ALSO landed on the gate @ 0 .
Well, quick theorycrafting later -- I ordered jump in and we swapped to support overviews burning off the gate repping in the process. SOLAR/RA support quickly died off and we got to work on some BSes who had warped on the gate. At this point in time, we had not lost anyone with reps holding well -- so I got everyone grouped up and we approached the BS group killing any lighter stuff in range before getting to work on their BSes next. Fighters/Drones/Sentries were doing dmg from the carrier/dread blob but we seemed to be able to take it on the chin and carry on.
Encouraged by this, I got us to orbit a Chimera (they only had few shield transfer carriers) which we primaried and chewed down despite 3 thanny and 2 niddy reps. Just as the Chim died however -- 2 supercarriers landed on top of us with 2 more following closely behind. Oh well... this just got interesting.
SCs were doing good job neuting, webbing and pointing with their officer stuffs while ECM bursting us occasionally. Unfortunately to them -- this didn't really have too much of an effect on us as we started work on fighters (nothing else we could shoot was on range and secondary Thanatos just wasn't dropping with the SCs there). I put the call in for HICs and soon the SCs found themselves bubbled on the gate with good reps going on the HICs alternating bubbles.
At this stage TheAdj logged on and started to gather PL cap alts and supercap alts and made the call to pass message to Imperian saying he really wanted to kill some SCs. We were doing OKish with the HICs until few good neut cycles and 2 of them died in quick succession.
Since SOLAR/RA only had about 15 support left alive -- the SCs decided to take this opportunity to GTFO -- but we spread point on their Dreads with fleet stabbers and kept their normal caps locked down with regular dictors nor arriving back on field. We started work on a Thanny again -- but before we could get it anywhere near close -- 5 SCs dropped out on top of us again .
Well, TheAdj sounded pretty happy on comms and called cynos in system, which took about 10 mins to sort out since everyone was triple boxing all sorta characters... At this point we only had one SC tackled and some cursing went on -- but once again, the 4 others arrived back on field to help out the tackled Aeon.
At this point, remaining HICs were warped in, cyno popped and PL entered field with dread alts, 3-4 SCs and 4 titans. Second cyno went up with NC cap fleet arriving with no support in tow and a Nyx was primaried. It seemed like forever, given there were 8-10 carriers now on field repping him -- but slowly he did start to go down. We scrambled for more HICs/Dics -- but lag in system made our job pretty hard given the awesome job SOLAR SCs were doing neuting the HICs and guardians.
As the Nyx died -- we latched onto an Aeon, which seemed to drop pretty quickly to about 25% armor... until few well placed bombs and good neut / ecm burst cycle cleared tackle on him and another Aeon who both warped out. Angel had her alt perma pointing while remote energy transfering with a carrier the remaining Aeon however, which fell while PL caps were clearing remaining RA/SOLAR capitals still on field. Most of them had jumped out after the 2 Aeons made it out -- but about 6 dreads and 7 carriers fell regardless.
NC jumped out, PL went to RF the moon we had just lost and a 2 hour looting session followed with much hilarity on TS.
Thanks all for an awesome fun tonight.
edit: note to self, next time when multiboxing so many dictors - double check to update clone .
I don't get the people who like to run a virtual rat race either, but it's their time and money.
I play EvE because I decide what I want to do. Not the devs, not other people, not some NPC talking head. Just me.
Currently I live in a class 3 wormhole by myself with a static lowsec link. My blues list is really short (just the friends I've personally made during my time in EvE), and I shoot everything else that I see. I win some. I lose some. But I still have fun (except when EvE is pissing me off but I always get over it pretty fast) and, most importantly to me, I'm deciding how I spend my playtime.
I don't have anything against RPGs on rails, but in an MMO I'm paying monthly for I'd rather have the virtual world aspect.
I can understand it if ppl that like character development in MMO's a lot, wont like EVE that much. Skill training is a very passive and slow process in EVE. Yeah, you can plan some character in the way you want, but its incredibly slow compared to other games. I dont mind it that much, because I like to play it for fleet battles and exploring. But this could be a main issue for players.
Still, Im about to give up because of its logistics nightmare.
An example:
Im an explorer. So i can spend an afternoon scanning systems for cosmic signatures etc. But then when I end up at some station and decide to do some agents mission, it suddenly has a ship restriction that doesnt allow my cruiser. So I would like to do it with my destroyer, except that that ship is 7 jumps away. It bloody annoys me. Fine if I have to haul my items, but it would matter so much to me if my ships could be moved by npcs or so for a fee.
Another petpeeve is that only one of your characters on the same account can train a skill. So i cant train one alt into a miner and the other in an explorer. Only one at a time. So, twice as slow
Some have mentioned the Lore and I think that is certainly a plus. The in-game news reports you see of various conflicts and events occurring between rival corporations really helps the the immersion.
Aside from that, the real-time skill training is appealing. Since I started playing, I've had two children (well, my wife did, but you get the point). This has understandably cut into my game time, but I like that I can still progress my character despite my limited time available to play.
I like the community. Contrary to some people's experiences, I've generally run into helpful people. I've even had cordial conversations with people who have shot me down during a Wardec (ya, I'm a high sec carebear atm). Now sure, there are asshats in any game and I've seen them as well. That said, my personal experience is that they have been a minority in my travels.
I like the single shard design. The idea that everyone is playing in the same, evolving "world" is very appealing to me. You don't hear about some guild accomplishing something on some server you have no relation to. Instead you hear about a corporation accomplishing something in the same universe you inhabit. This accomplishment could have any number of secondary effects on the rest of the community. One such effect would be market adjustments as demand for ships, ore, etc increase.
I like that the game is constantly being developed. Even if I did start getting bored of whatever I happen to be doing at the time, it will only take me a few hours, to a day, to try something new. I could train basic astrometric skills fairly quickly and start scanning for Wormholes. I could go do the Epic Story Arc, COSMOS missions, Faction Warfare, etc. With the upcoming planetary interaction and (some day) Walking in Stations, I don't see the game getting boring for me.
Aside from these game mechanic play options, there is also the player driven play option. One that springs to mind is Red vs. Blue wherein I could jump into cheap, and fairly frequent, PvP. The game really seems designed so that player initiatives can attract attention and flourish.
I like the company behind the game. While this is not necessarily anything to do with what makes the game fun, I do take comfort in the fact I like what has been done and, as a result, have some amount of faith that what will be done, will also be appealing.
So, there's a quick list off the top of my head. Any one reason might not be enough for me to subscribe to a game, but the combination of these things is very compelling for me. Naturally, individual mileage may vary and that's cool. I certainly don't expect everyone to like EvE just like not everyone likes WoW, Darkfall, or pick a title and put it here. To me, EvE is a unique, enjoyable game in the MMO scene and it is worth the sub price.
edit: added another bullet point.
-mklinic
"Do something right, no one remembers. Do something wrong, no one forgets" -from No One Remembers by In Strict Confidence
When walking in stations is released and planetary interaction is properly up and running, Y'all doubters will be back, and while you may still have to shoot rocks and jump from system to system, you will enjoy it because you want to buy massive section of space station or huge chunks of land in solar systems far far away...
You'll be suprised what mundane activities you will come love when your eyes are on the prize.
Comments
I love the game!
I joined a corporation and made a load of new friends.
I've trained a broad range of skills - so I don't get bored doing the same repetitive task all the time.
I get a sense of satisfaction when I achieve something that my corp mates and I work towards for a long time.
I've even dabbled in playing the markets and have made a bit of currency that way.
There is just so much to do if you have the patience and imagination!
....and when I get home I sometimes play videogames.
Thats why I couldn't get into EVE, I play the real thing every day - and it has better graphics.
I personally am looking forward to DUST, mainly because while I respect Eve and those who like it, and I love the setting, I just want a game to play. Not a social club of people who like to min/max ship fits and areas to mine. I just want to have FUN, not be bothered with having to overthink each engagement and whether I can make it through low sec or not.
The idea of an FPS set in this world, would mean more focus on hand to eye coordination and less on micromanaging my UI in space. More on the fly thinking than the current pre strategy preparing that Eve tends to bring about.
In other words, more ACTION. I'm not very good at PVP, but if I can at least have a fighting chance, such as an FPS would give me, then I'd be all about Eve's pvp.
Don't forget to give people a timeframe of how long this would take or how many jumps it takes to get to said place. If you don't quantify the investment of time it takes to reach this golden pot at the end of the rainbow then it just looks like someone trying to convince themselves that all the time and effort they've invested isn't just a waste.
I was a part of some nice battles but the downside is it takes so much planning and effort and time(hours literally to jump from far regions and get organised) that when you include the fact that you can't trust anyone you play with(part of the game mechanics) you may as well be skipping rocks across a lake for the same amount of fun per investment. Except rocks are free and you end up with a tan.
"I'm not cheap I'm incredibly subconsciously financially optimized"
"The worst part of censorship is ------------------"
OK, I think I am starting to glean what you EVEr's think is fun. Its not so much there is cool stuff to do, its the drama, intrigue and social dynamics. If its something other than this please let me know, but so far that's what I see from the posts. The the RPG portion. Are there any cool PvE elements in the game? Any big event that draws the server together like a galactic plague or something or is it, you're in my space, I am Captain Caveman, pew pew?
You got it! You hit the nail on the head.
If by "plague" you mean "southern coalition", then yes. I'm looking at you, Malcanis.
You can get that by walking out the front door.
Put me in the "hates EVE" camp. I have often thought it is some crazy plot to get people to work on Excel spreadsheets while they think they're playing a game... I've been playing MMO's since Ultima Online (and before!) - nothing thus far that I have seen will ever convince me that EVE is "fun" - then again, some people find working on tedious spreadsheets "fun" and I'll never understand them, either.
EVE = empty, boring space. EVE = empty, boring game. Then again, that's my opinion - thousands of people seem to like the game. More power to 'em. (Thousands of Danish folk like pickled Herring; I've learned in life very young that there's no accounting for taste.)
Well someone had to do something. Gotta keep those mineral prices up the hard way now
Give me liberty or give me lasers
Mmmmm rollmops... GIEF ROLLMOPS NAOW!!!
Give me liberty or give me lasers
Actually I think you summed it up even better in that one sentence... EVE = " you're in my space, I am Captain Caveman, pew pew?"
Either that or you can... um, have fun mining for resources.
If I want "social interaction and drama" I'll hang out with some of my more... interesting female friends. Drama never follows them far behind. Drama in an MMO? Ehhh... especially a glorified spreadsheet of an MMO.
Any of us that work in an actual office environment don't understand why people would willingly subject themselves to those same types of annoyances in a video game, for FUN and PAY for it=) Unless, instead of trying to climb a real corporate ladder, you'd rather invest all that time into a virtual one that basically never pays off in the end, except in your own head.
Its escapism at its finest for those that don't experience it all in real life. Most people would find having to stroke the ego's of people day in day out(drama), spend hours doing tedious chores and/or flying for many hours for a meeting(battle) any fun at all. I could fly from Florida to NYC in almost the same time it would take to reach a destination in Eve. How screwed up is that, hehe?
This is impossible. The "timeframe" of which you speak is radically different for every player. I've met players who have have achieved in 3 months whats taken me 3 years. I've met players who have acheived much less.
Obviously this 'time' is a problem for your particular taste, most Eve players are not concious of this time frame at all, their eyes are on the goal.
I keep trying various illustrations, since there is no way you could define eve in words... but lets liken it to Chess. Chess games can battle on for weeks or months, or they can be over in 5 minutes. Nothing is acheived from Chess, someone wins someone loses, sometimes its a draw...the result doesnt really matter. When I was growing up as a kid I loved Chess.. but to most of my peers I was regarded as 'weird'. Ironically I'm still just as weird to those that either cant, or chose not to fathom Eve.
Some peoples brains just have a thirst for this kind of 'meta - game' you cant define it, its just there.
I'm sorry Dave, but I played EVE and that stuff wasn't in there. How large a hit of crack do I have to take before I login?
Maybe this is why I hated EVE. I spent 10 years of my life as a manager staring at spreadsheets and dealing with corporate "social drama" - if I could sit at home and play MMOs, perhaps I never would have had the REAL LIFE joy of staring at screensavers and spreadsheets - and then perhaps, just maybe, I'd see the "charm" of EVE.
I love that last line "I could fly from Florida to NYC in the same time it takes to reach a destination in EVE..." - and people claim this game is *fun*.
OK OK I'll stop with the EVE bashing now. When you get a job and work on a real spreadsheet some day you'll all see the lie that EVE was...
This is another massive misconception, "playing Eve" just isnt the same as being part of Eve. You could "play" Eve for years but until you become part it you'll never truly know it.
Crack I'd say is the wrong drug, lol... something greener is needed
Below is a post of some battles ie fleet fights, some of the terms you may not get if you havent played EvE.
it covers on group of players, 60-100 of them fighting other groups of 100+ to 170 people in various locations over the span of a weekend, These types of engagments and fights is what keeps alot of people playing, maybe you can understand maybe not.
anyway have a read if your eyes dont bleed. :P
=============================================================
posted by NESW-Shadoo
I'll do the weekend in one post since I was too busy watching Rome to report earlier starting from Friday night.
It seems we pissed few people off and Friday started with an angry fleet of RA/SOLAR pouring to FDZ with subcaps followed by few dozen dreads. Given the lack of supercaps, we suspected a trap since you don't really bring a dread fleet to a staging POS with multiple titans logged out if you don't want to try to kill one of them.
Eager to spring the trap, Snak8z logged on and promply bounced off the shields logging just before exiting the force field but late enough to spring part of the trap anyway with titans entering field now to put DPS on the Erebus which luckily disapeared some 50km off the shields. This wasn't the plan obviously, but something we were yelling about in our channels given how everyone was in random spots after returning from last days supercarrier battle.
Not to be discouraged by this near death, Fintroll logged on and proceeded to creep out of shields on few bubbled dreads after the tower had entered reinforced. He took precautions and creeped outside to DD a dread -- at which stage a SOLAR recon decloaked next to him and opened a cyno for 3 Supercarriers and 1 Levi to come through hoping to bounce around and send him flying.
Luckily for fintroll, only a Nyx landed on top of him bouncing him @ 600m/s TOWARDS the pos and into safety. RA/SOLAR exited siege and went home with 2 near kills and a dread + few support loss. Tough luck, but good effort.
That evening we had a MATAR PRIDE op scheduled, which drew approximately 25-30 Muninns, 10+ Hurricanes, few Tempests and some useless amarr/gal scum. We were blessed to have 2 groups want to fight each others again next door with NC fleet in H-A and RA/SOLAR gang inbound. NC had a large 120+ BC/HAC gang while RA/SOLAR seemed to be in RR BS + support of about 50-60 strong.
Unfortunately we were not setup in time to do anything about the RA/SOLAR gang as they entered some weird system 4-6j behind FDZ to shoot some V3 pos or something. But the NC BC/HAC gang now had to travel through us on the way to help V3 or whoever it was to defend .
So we setup cloaked bubblers on MR4 gate with us @ close POS and once the NC jumped in - bubbles went up and MATAR PRIDE FIST OF RAEP warped in @ 70km. I called no primaries, just asked people to sort A-Z on BC/HAC overview and let it rip. Quite entertaining to see 3 targets blow up within 2s period from alpha.
Unfortunately -- the bubbles dropped and hostiles MWDed/warped out quite fast and made their way out of FDZ only losing a dozen or two . We shadowed the NC fleet and watched them fight and demolish the RA/SOLAR BS fleet by just MWD lemmining directly at them with the BC/HAC blob . Of course since RA/SOLAR did not warp out -- once the BC/HACs got on top with the 120-130km burn... it was all over for them. The remaining RA/SOLAR went 1 jump and logged out in safes.
The NC Gems fleet had at this stage been joined by another 100 RAWR/RZR LR HACs, so we setup a TARP for them in FDZ hoping they would come through with a large bubble on gate. The NC fleets saw the bubbles and tried to be sneaky-sneaky by going away from us and taking about 17j detour to get back on the RAGE JB net and sent the NC Gems fleet from behind us in MR4 while the RAWR/RZR fleet came through the bubble.
Of course, since we had eyes in H-5 their jumps were wasted and we drag bubbled them off to delay them enough to fight the RZR/RAWR gang head on in our large bubble. MATAR PRIDE again dropped targets fast, but the RAWR/RZR fleet quickly dropped the large bubble with primary fire and aligned out. At this stage the NC Gems fleet got into system and we warped off to POS to regroup. NC Gems moved back to M-M where they had just done a 20j detour to get out and back behind us and appeared to head back into the system they fought RA/SOLAR to help V3 (or whoever owned that pos?) to rep the tower.
I quite didn't get the logic in all this, but 30-40j later from having left the system they were back there sitting on it repping it with half a dozen logistics ships. RZR/MM fleet had moved on -- so we reshipped to DRAEKS thinking they'd never engage us in alpha ships with their 100 or so left in BC/HAC fleet.
Plan was simple, open cyno in the system they were hoping they'd warp to it and pew-pew. We had maybe 22ish draeks and 12-14 logistics jumping in to their 100 or so LR BC/HACs. So naturally they entered field @ 0 on us and everyone and their grandma was quickly bubbled from both sides.
Unfortunately our scimmies seemed to be drunk and motored directly into the blob not maintaining transversal, hence we quickly started to lose logis. We started to disengage and pull off but still lost few logis to our now reduced repping and their massive alpha with 100 dudes.
The stats from the initial jump in do not fare us well: https://www.pandemic-legion.com/killboard/view_battle.php?start_time=2010-03-19%2023:39:00&end_time=2010-03-19%2023:55:00&system=TZL-WT
Of course, this was all a CLEVER PLOY TO LULL THEM INTO FALSE SENSE OF SECURITY . We blackops bridged about 14 bombers into system and set to bait with the remaining DRAEKS and scimmies at the battlefield @ 0 ms. But alas... it seemed the hostiles were onto us .
So -- we had no choice but go to the mohammed and warp to the POS gid trying to take out some ships off the shields. As we burned off and killed few vagas that tried to follow us -- the enemies seemed to get mad and got a probe result on us. Unfortunately majority of their fleet was not in range, hence they warped to an on grid 300km off spot to be able to come back on top of us.
This, as you can imagine, proved to be their fatal mistake: https://www.pandemic-legion.com/killboard/view_battle.php?start_time=2010-03-20%2000:19:00&end_time=2010-03-20%2000:29:00&system=TZL-WT
Boom. And draeks cleaned the rest. Fight was over and we limped home trying to catch their straggle which incidently does not fare well with drakes.
Saturday saw smaller scale fighting in general with few bomb runs on roaming HACs -- but from our side it was mainly a rest day from all the fuss of late.
Sunday saw us form again with about 95 in fleet including Waffles in our HAC fleet and head to north. Eager to fight, the NC were already formed and ready for us BEFORE we even reached H-W. About 120 of them were reported in LR HACs/BCs with another 60-80 supposedly forming off somewhere. Eager to fight the 120 before things escalated -- we held our ground as the 120 made their way to WH- gate in D7. We were @ 0 on the other side.
They decided to jump in with support still streaming in, thus we setup to hold the gate and shoot tackle and value targets. Lag was pretty insane at start with no guns cycling -- this allowed the NC fleet to burn range while our pulses did not cycle and soon after we had trouble breaking even Brutix's shield tank with 30 Pulse Zealots @ 20km with their 12-14 shield logis (4-5 of which were jammed). Thus we concentrated on tackle and cleared NC fleet of of any elite/normal frig/destroyer hulls rather quickly.
Since the logistics were all on the gate @ 0 with us and thus free to jump out whenever they took fire, we pulled off the gate forcing them to follow their LR HAC/BC fleet while popping people lemming into the fight still and getting dragged/jumped out of range. Guns started to cycle better at this stage, so we even managed to alpha a Basilisk which made the mistake of coming within range. Hostiles having lost 50ish ships and having killed only Waffe blackbirds/bombers were told to regroup and warped off the field losing a half a dozen straggle or so.
A new FC took over on their side and grouped both fleets with maybe 160 or so at this stage of them still in system. Their first warp was pretty badly placed and they came @ 0 on a wreck within our warp range to loag grid. Unfortunately our FC damnation pilot was blackscreened and complaining about lag on his 486 -- thus we could not gang warp until I swapped myself into FC position and did a warp on them to a nearby wreck since someone from them saw the error and popped the original wreck.
This scared them off us leaving only few ships left to pop with few straggle still warping in and dying off. Their second warp @ 70km was much more successful however and they were able to put good focus fire and break few tanks with their alpha before I got better transversal for the fleet. As we appreach @ 25deg closer on them, they one again warped off leaving a handful behind to die before we got bubbles off.
Their third warpin however was spot on and I got too greedy. We had the old FC damnation back in FC slot and he once again lagged out as grid filled, but this time we had a perfect slingshot setup for them to get us @ 0. So there I was, burning the whole fleet with 0 transversal on them hoping to get a fleet warp "any minute now".
In fact a full minute passed and we had lost 6 guardians with no warp before I cursed loudly and turned to better transversal. and stabilized remaining fleet. Unfortunately even though we were not 30 from the hostiles -- with just 4 logis left -- they had too much for us to take on and we exited the engagement and made a run for it. I made the mistake again to wait for the 486 PC damnation pilot on few jump ins and in TVN we got bubbled and lost the damnation and 2-3 other HACs to slow movement.
Eve discussions are always chalk full of hyperbole and over-glorified details by the fans, and conversely a lot of unperceptive Excel comparisons (especially since Yahtzee's review a year or so ago) by the loathers.
I've tried the game a couple times and found it to be a lot of things that neither side usually admits to. I would say, absolutely and categorically, that it is not meant as a solo game. Even if you're interested in doing some solo pirate ganking, it will present itself with a very steep learning curve due to all the content expansions over the last few years and relatively little you can do on your own. The love fans tend to have for their Eve stems from corporation (or RvR) play and being active in the community. Whereas I can play EQ2 or something for a few months, interacting from the sidelines as I keep to myself, there's simply not enough content for the same approach to work in Eve (and honestly not much to see in space on your own... it is a vacuum).
The morning sun has vanquished the horrible night.
Define what you think is cool from a PVE/PVP perspective.
Some folks enjoy amassing wealth, and become market traders and transporters of goods at an epic magnitude that reaps them billions upon billoins of ISK.
Some people enjoy building things, and take great pride in dominating the market in a certain item or enjoy watchnig a Captial ship roll out of the assembly array know they were responsible for its creation.
In my own corp we fight Sleeper NPC's in Class 6 wormholes and intentionally spawn extra Battleships by provoking the sleepers with Dreadnaughts and Carriers, making tons of ISK, lots of laughs when it goes bad (Pop goes the Carrier, oh damn) and best of all, whenever someone comes nosing around in our space, we surprise them with a ferocious attack and let them know why they should fear discovring a wormhole link to our system.
Some people enjoy managing corporations (lunatics) or alliances (totally insane) or even star empires (universe domination at its finest). The amount of time and effort some people put into this is phenomenal, and the amount of diplomacy, deceit and power it takes to accomplish some of these goals is amazing to me. (Curse this day job and family)
Some people like to be terrors of the spaceways, holding ships and pods for ransom and killing those who fail to pay. (and even some who do pay). Others hunt pirates, still more run Mercanary corps for hire etc etc.
The part of EVE you've focused on is strictly the tool using side, and that's all those things are is tools, they are not the actual game itself. You and many of the others who decry this game have never experienced the glory of the EVE universe that can only be found through interacting with other players (or killing them) and are missing out on what can be an amazing gaming experience.
But as mentioned EVE's not for everyone, we all have different tastes (I for one, abhor FPS'ers and console games) so not a big deal if you don't "get it".
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Battle report of a fight or two on March 18th ish of this year...
groups of 100+ on each side or more, laying waste to others, tactics, baiting, blobbing, killing, FUN
This happens alot in EvE, its not scripted by Devs its not instanced, its PVP, its player conflict, yeah its shyt
======================================================
posted by NESW-Shadoo
Pretty terrible troll there Viper, we've made no-shooting agreements with pretty much all parties around here since we moved in and will continue to do so.
Today, SOLAR/RA/WN/LEM/XIX was on the firing line after sticking around a little too long after killing our 2 technium towers in Geminate. Should any other party get a little too cocky and get their supercaps tackled with no support left - I will happily (again) do non-shoot with any willing party in order to bring in enough DPS to drop them v0v.
Anyway, back to reporting... Kicking off from 5am EVE time:
We lost one Tech moon around 5am, I wasn't around so can't give details but seems like we lost 2 carriers also after tower died who didn't have enough cap to jump out after being hotdropped. Killed one BS I think with guns but that's about it.
NC Gems staging tower was coming out after DT, so our few online boys formed RR BS and dropped it afaik without resistance -- it seems the Gems have decided not to stage in FDZ for now.
Around 19:00 first RA tower (we RFed 2-3) was coming out and reports of 200+ hostiles was reported to be coming around the general area. I was able to merely glance at the reports since my playtime didn't get kicked off until the evening -- but from what I can see from the IRC logs, the hostiles repped their two towers without resistance camping MR4 for FDZ/H-5.
When I came online properly, hostile numbers had gone up to close to 300 in MR4 with WN/XIX joining RA/SOLAR and another 150 NC were reported in H-5. This kinda excluded us from using any kind of conventionals, so off to bombers we swapped gathering about 30 of them things.
It takes a while to setup properly that amount of bombers, so unfortunately by the time we were ready -- hostiles started to make move from MR4 towards WH where PL Tech was coming out of RF. Thus we quickly gathered on a BO in MR4 and bridged over to WH where local was now at 360 with SOLAR/RA/etc cap fleet entering system.
We setup on the M-M gate for bombing run and quickly got few good runs at RA fleet, killing both BS and support. I think we did about 5 runs in total, results of which can be seen on the KB report linked earlier. Crucially, this allowed us to trim the hedge enough to swap out to our HAC outfit and have a fighting chance going in there.
We lemminged out of system to FDZ and reformed quickly when word came of a dozen dreads shooting a POS 5j out in a deadend constellation. Unfortunately jogyn had no cyno, nor point on his cov ops (he claims he had no isk to buy them) - so it took us a while to get setup on them with another cov ops.
In the scramble everyone forgot to check one crucial little thing... Ly range on the system from FDZ where we were now sitting on a titan... So as the cyno went up and a dread got pointed -- the titan pilot reported "system out of range". I was ready to throw the towel in at this point, but as it turns out -- good thing we didn't .
We marched over to M-M via gates, since my faith in bridging was gone for the night and warped @ 0 on the WH gate where approximately 70 SOLAR/RA support were camping @ optimals. As we landed, to my amazement -- SOLAR/RA capital fleet of about 22 Dreads and 7-8 carriers ALSO landed on the gate @ 0 .
Well, quick theorycrafting later -- I ordered jump in and we swapped to support overviews burning off the gate repping in the process. SOLAR/RA support quickly died off and we got to work on some BSes who had warped on the gate. At this point in time, we had not lost anyone with reps holding well -- so I got everyone grouped up and we approached the BS group killing any lighter stuff in range before getting to work on their BSes next. Fighters/Drones/Sentries were doing dmg from the carrier/dread blob but we seemed to be able to take it on the chin and carry on.
Encouraged by this, I got us to orbit a Chimera (they only had few shield transfer carriers) which we primaried and chewed down despite 3 thanny and 2 niddy reps. Just as the Chim died however -- 2 supercarriers landed on top of us with 2 more following closely behind. Oh well... this just got interesting.
SCs were doing good job neuting, webbing and pointing with their officer stuffs while ECM bursting us occasionally. Unfortunately to them -- this didn't really have too much of an effect on us as we started work on fighters (nothing else we could shoot was on range and secondary Thanatos just wasn't dropping with the SCs there). I put the call in for HICs and soon the SCs found themselves bubbled on the gate with good reps going on the HICs alternating bubbles.
At this stage TheAdj logged on and started to gather PL cap alts and supercap alts and made the call to pass message to Imperian saying he really wanted to kill some SCs. We were doing OKish with the HICs until few good neut cycles and 2 of them died in quick succession.
Since SOLAR/RA only had about 15 support left alive -- the SCs decided to take this opportunity to GTFO -- but we spread point on their Dreads with fleet stabbers and kept their normal caps locked down with regular dictors nor arriving back on field. We started work on a Thanny again -- but before we could get it anywhere near close -- 5 SCs dropped out on top of us again .
Well, TheAdj sounded pretty happy on comms and called cynos in system, which took about 10 mins to sort out since everyone was triple boxing all sorta characters... At this point we only had one SC tackled and some cursing went on -- but once again, the 4 others arrived back on field to help out the tackled Aeon.
At this point, remaining HICs were warped in, cyno popped and PL entered field with dread alts, 3-4 SCs and 4 titans. Second cyno went up with NC cap fleet arriving with no support in tow and a Nyx was primaried. It seemed like forever, given there were 8-10 carriers now on field repping him -- but slowly he did start to go down. We scrambled for more HICs/Dics -- but lag in system made our job pretty hard given the awesome job SOLAR SCs were doing neuting the HICs and guardians.
As the Nyx died -- we latched onto an Aeon, which seemed to drop pretty quickly to about 25% armor... until few well placed bombs and good neut / ecm burst cycle cleared tackle on him and another Aeon who both warped out. Angel had her alt perma pointing while remote energy transfering with a carrier the remaining Aeon however, which fell while PL caps were clearing remaining RA/SOLAR capitals still on field. Most of them had jumped out after the 2 Aeons made it out -- but about 6 dreads and 7 carriers fell regardless.
NC jumped out, PL went to RF the moon we had just lost and a 2 hour looting session followed with much hilarity on TS.
Thanks all for an awesome fun tonight.
edit: note to self, next time when multiboxing so many dictors - double check to update clone .
...
I don't get the people who like to run a virtual rat race either, but it's their time and money.
I play EvE because I decide what I want to do. Not the devs, not other people, not some NPC talking head. Just me.
Currently I live in a class 3 wormhole by myself with a static lowsec link. My blues list is really short (just the friends I've personally made during my time in EvE), and I shoot everything else that I see. I win some. I lose some. But I still have fun (except when EvE is pissing me off but I always get over it pretty fast) and, most importantly to me, I'm deciding how I spend my playtime.
I don't have anything against RPGs on rails, but in an MMO I'm paying monthly for I'd rather have the virtual world aspect.
I can understand it if ppl that like character development in MMO's a lot, wont like EVE that much. Skill training is a very passive and slow process in EVE. Yeah, you can plan some character in the way you want, but its incredibly slow compared to other games. I dont mind it that much, because I like to play it for fleet battles and exploring. But this could be a main issue for players.
Still, Im about to give up because of its logistics nightmare.
An example:
Im an explorer. So i can spend an afternoon scanning systems for cosmic signatures etc. But then when I end up at some station and decide to do some agents mission, it suddenly has a ship restriction that doesnt allow my cruiser. So I would like to do it with my destroyer, except that that ship is 7 jumps away. It bloody annoys me. Fine if I have to haul my items, but it would matter so much to me if my ships could be moved by npcs or so for a fee.
Another petpeeve is that only one of your characters on the same account can train a skill. So i cant train one alt into a miner and the other in an explorer. Only one at a time. So, twice as slow
I like EvE for a number of reasons.
Some have mentioned the Lore and I think that is certainly a plus. The in-game news reports you see of various conflicts and events occurring between rival corporations really helps the the immersion.
Aside from that, the real-time skill training is appealing. Since I started playing, I've had two children (well, my wife did, but you get the point). This has understandably cut into my game time, but I like that I can still progress my character despite my limited time available to play.
I like the community. Contrary to some people's experiences, I've generally run into helpful people. I've even had cordial conversations with people who have shot me down during a Wardec (ya, I'm a high sec carebear atm). Now sure, there are asshats in any game and I've seen them as well. That said, my personal experience is that they have been a minority in my travels.
I like the single shard design. The idea that everyone is playing in the same, evolving "world" is very appealing to me. You don't hear about some guild accomplishing something on some server you have no relation to. Instead you hear about a corporation accomplishing something in the same universe you inhabit. This accomplishment could have any number of secondary effects on the rest of the community. One such effect would be market adjustments as demand for ships, ore, etc increase.
I like that the game is constantly being developed. Even if I did start getting bored of whatever I happen to be doing at the time, it will only take me a few hours, to a day, to try something new. I could train basic astrometric skills fairly quickly and start scanning for Wormholes. I could go do the Epic Story Arc, COSMOS missions, Faction Warfare, etc. With the upcoming planetary interaction and (some day) Walking in Stations, I don't see the game getting boring for me.
Aside from these game mechanic play options, there is also the player driven play option. One that springs to mind is Red vs. Blue wherein I could jump into cheap, and fairly frequent, PvP. The game really seems designed so that player initiatives can attract attention and flourish.
I like the company behind the game. While this is not necessarily anything to do with what makes the game fun, I do take comfort in the fact I like what has been done and, as a result, have some amount of faith that what will be done, will also be appealing.
So, there's a quick list off the top of my head. Any one reason might not be enough for me to subscribe to a game, but the combination of these things is very compelling for me. Naturally, individual mileage may vary and that's cool. I certainly don't expect everyone to like EvE just like not everyone likes WoW, Darkfall, or pick a title and put it here. To me, EvE is a unique, enjoyable game in the MMO scene and it is worth the sub price.
edit: added another bullet point.
-mklinic
"Do something right, no one remembers.
Do something wrong, no one forgets"
-from No One Remembers by In Strict Confidence
When walking in stations is released and planetary interaction is properly up and running, Y'all doubters will be back, and while you may still have to shoot rocks and jump from system to system, you will enjoy it because you want to buy massive section of space station or huge chunks of land in solar systems far far away...
You'll be suprised what mundane activities you will come love when your eyes are on the prize.