To answer the question psed in the thread title...
Because it runs like crap.
I personally had high hopes for this game. But the coding just.....lacks. There's NO WAY a game that looks like FE does should run as badly as it does.
Here of course is where some raving fan of the game responds to me saying "it runs great on my 4ghz quad core with 8gb of DDR3 and 2 Nvidia 480's in SLI....I get 20fps in the wild and a whole 5 fps in towns!!!", thus unwittingly proving my point.
It does fluctuate at times...but really..I have , what is now probably lower end rig. Intel I7 2.6ghz..one GPU (Gtx275)..6gigs 10333 ddr3 ram..680w psu and fios low end verizon package. I get very doable framerates in cities ..usually 25-35fps and 35-55 fps everywhere else. This is on average and at times it fluctuate suddenly and become a pain in the arse. I admit ..they could stand to smooth the ride a bit...but overall..i never found it to be too bad.
To answer the question psed in the thread title... Because it runs like crap. I personally had high hopes for this game. But the coding just.....lacks. There's NO WAY a game that looks like FE does should run as badly as it does. Here of course is where some raving fan of the game responds to me saying "it runs great on my 4ghz quad core with 8gb of DDR3 and 2 Nvidia 480's in SLI....I get 20fps in the wild and a whole 5 fps in towns!!!", thus unwittingly proving my point.
2.8 quad 4gb ram
10-15 fps in cities
40-80 outside
yeah......now that's some quality performance right there Must be fun trying to aim with that kind of stutter.
Don't need to. Nothing to kill in cities. That's the big cities with 50 plus players. But yeah in areas that I would be doing combat in 80ish. This includes pvp with 20 or 30 players. Performance is amazing imo Better than most games
20-30 players is barely a skirmish. Talk to me again when you're having good performance in a battle with over 100 people....preferrably several hundred.
Nothing to kill in cities?? Really?? How lame.
Haha what other games have 100 person pvp battles? Stop trolling. Goodnight
Item decay and fatigue have been brought in (again, as of today) in an attempt to make crafting more viable and more economically useful - sadly they saw fit to "balance" that with an xp nerf on crafting books (80%!) and vehicles (50%, I think) and an increased spawn timer on certain resource nodes - junked cars, respawn timer increased to 10 mins was the example given.
Fast travel is also on the table (use for all those bus stops around the place, in all likelihood), which should make grouping etc. easier for clans. Personally speaking, I just pug regional and tend to be able to find groups easily. For certain instances, people know they'll need help, so they jump at the chance to run them grouped. Maybe I've just been lucky, or it's the hours I play at, I don't know.
That's a really mixed bag of changes.
Item decay sounds incredibly sensible. Without it the only real need for crafting comes from consumables like ammo, food and boosters. Though for general gameplay - which as I said I found to be stupidly easy - I never needed food or boosters. So this change may actually make crafting a bit more useful.
Nerfing the respawn timer on cars could be painful though. I found I had plenty of materials for my personal needs just from casually harvesting every car I passed - but only barely when I took into account all the materials needed to research crafting books.
And I don't at all like the sound of fast travel.
There's so little group content that can't be easily solo'ed, and like you, the few times I found that kind of content there was someone else in the vicinity trying to do those missions. The only genuine group missions I couldn't find a group for were the cemetery ones in S2.
In their original vision for the game - which they've sadly already moved a long way from - the absence of fast travel was deliberate and for very good reasons. I think this will be one of those compromises they'll end up regretting.
I really enjoy the crafting, though I am not quite the completionist that the poster 2 above is [Edit: oops! poster was in different thread <blush>]
I think the car respawn rate is going to hurt - 10 minutes is a long time! Even 5 minutes makes a fairly large loop to do a "resource run" - especially if there are other players passing through the area who just grab what's there. If it only is for cars that might not be too bad - I hope they don't make it universal, though.
Fast travel would be great - but only to/from places already travelled to. I wouldn't use it much just becaused of the resources missed on the way, but I would use it to travel to vault cities often.
Item decay sounds incredibly sensible. Without it the only real need for crafting comes from consumables like ammo, food and boosters. Though for general gameplay - which as I said I found to be stupidly easy - I never needed food or boosters. So this change may actually make crafting a bit more useful.
Nerfing the respawn timer on cars could be painful though. I found I had plenty of materials for my personal needs just from casually harvesting every car I passed - but only barely when I took into account all the materials needed to research crafting books.
And I don't at all like the sound of fast travel.
There's so little group content that can't be easily solo'ed, and like you, the few times I found that kind of content there was someone else in the vicinity trying to do those missions. The only genuine group missions I couldn't find a group for were the cemetery ones in S2.
In their original vision for the game - which they've sadly already moved a long way from - the absence of fast travel was deliberate and for very good reasons. I think this will be one of those compromises they'll end up regretting.
Yeah, fast travel has created war on the forums, personally I think the best way to keep everyone happy, and add more sandboxy content to the world would be to run a limited time event for rebuilding the monorail - then everyone who helped get it up and running would feel they had a tangible effect on the world. Would be a lot of work though.
It's not just cars, curious debris nodes (and this may have been fixed in a stealth patch yesterday, haven't tested) especially sturdy bookcases (and the broken ones) seemed to be on a 1 hour timer after the patch. Ouch, is all I can say to that.
The stupidly easy combat really comes from people doing most missions in most towns in S1 (for AP or skill books or both), by the time they get to S2 they're already OP and able to cakewalk the game (may be a few hairy moments to start with, but no real challenge), they rinse and repeat from S2 to S3, and when there is group essential combat introduced that cannot be easily soloed (Deadfall Point) there's a very vocal contingent that complain about it. Seems some folk like ez-mode.
To my mind we need more stuff like Deadfall, not less, and the difficulty level of mobs earlier in the game could be amped up too without any adverse effects.
What I really really want more than anything (and I can't see how they managed to drop the ball on this) is for factions to MEAN SOMETHING. That would enliven the world, and sometimes (end-game) it's really really needed.
To answer the question psed in the thread title...
Because it runs like crap.
I personally had high hopes for this game. But the coding just.....lacks. There's NO WAY a game that looks like FE does should run as badly as it does.
Here of course is where some raving fan of the game responds to me saying "it runs great on my 4ghz quad core with 8gb of DDR3 and 2 Nvidia 480's in SLI....I get 20fps in the wild and a whole 5 fps in towns!!!", thus unwittingly proving my point.
2.8 quad 4gb ram
10-15 fps in cities
40-80 outside
yeah......now that's some quality performance right there Must be fun trying to aim with that kind of stutter.
Don't need to. Nothing to kill in cities. That's the big cities with 50 plus players. But yeah in areas that I would be doing combat in 80ish. This includes pvp with 20 or 30 players. Performance is amazing imo Better than most games
20-30 players is barely a skirmish. Talk to me again when you're having good performance in a battle with over 100 people....preferrably several hundred.
Nothing to kill in cities?? Really?? How lame.
Haha what other games have 100 person pvp battles? Stop trolling. Goodnight
Er, EVE, Lineage 1, Lineage 2, DAOC and Aion come to mind right off the top of my head, probably lots more.
But I think smaller battles are more fun so I'd be happy with decent performance in good 30 on 30 fights.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Er, EVE, Lineage 1, Lineage 2, DAOC and Aion come to mind right off the top of my head, probably lots more.
But I think smaller battles are more fun so I'd be happy with decent performance in good 30 on 30 fights.
Cept EVE and DAOC all others are Korean games (not knocking em lived and worked in Korea for a year) but those games tend to have far larger subscription bases.
I get 40-80 FPS (usualy closer to 80 in big battles) and my PC is decent but 2 years old; so it would not be that difficult to match my stats and pull off great FPS (also I run vista which has a neative effect: win 7 will make your performance even higher).
2.8 ghz quad core
4 GB DDR2 ram
Radeon HD2600Pro (512mb) graphics
That cost me less than a grand with a 22 inch HD widescreen motitor about 2-2.5 years ago
Can probably get better for $600 today
Also that 15-25 FPS in cities is only in the super filled cities like oilville, embry, and new flagstaff.
And its not consistant 15 FPS sometimes even in those cities (except oilville) I get 40 FPS.
Also as there really isn't much to kill INSIDE these cities (quest hubs) there is no reason to worry about it.
(note: there are things to kill in NF but the area is not near the bank/where people congregate and I get 80 FPS there)
Originally posted by kevin_123 I don't get it. Unless i'm mistaken Fallen Earth isn't doing that well which really suprises me. I haven't actually played it but from what I'm reading it seems EXCACTLY what 50% of the threads on here are asking for. -No classes, you can make your character how you like it. -A very large sandbox type world to explore. -An innovative crafting system which also means a more player orientated economy. -Not endless amount of grind. -Skill based unlike the "Click a button to shoot" type gameplay. It's everything you constantly ask for, I don't get it, unless I have misunderstood something?
Sounds great, but combat turnd me off right away. And if i have no interest in that kind of combat system im not going to play it no matter how good the above things are.
Unless i'm mistaken Fallen Earth isn't doing that well which really suprises me. I haven't actually played it but from what I'm reading it seems EXCACTLY what 50% of the threads on here are asking for.
-No classes, you can make your character how you like it.
-A very large sandbox type world to explore.
-An innovative crafting system which also means a more player orientated economy.
-Not endless amount of grind.
-Skill based unlike the "Click a button to shoot" type gameplay.
It's everything you constantly ask for, I don't get it, unless I have misunderstood something?
Sounds great, but combat turnd me off right away. And if i have no interest in that kind of combat system im not going to play it no matter how good the above things are.
Me either in the begining. But it grew on me. It's worth the trial at least (free)
Unless i'm mistaken Fallen Earth isn't doing that well which really suprises me. I haven't actually played it but from what I'm reading it seems EXCACTLY what 50% of the threads on here are asking for.
-No classes, you can make your character how you like it.
-A very large sandbox type world to explore.
-An innovative crafting system which also means a more player orientated economy.
-Not endless amount of grind.
-Skill based unlike the "Click a button to shoot" type gameplay.
It's everything you constantly ask for, I don't get it, unless I have misunderstood something?
Most of those features are indeed in the game which was part of the reason why I bought it. However after a week of playing it I found myself bored to tears. I struggled on until my first months subscription had expired but it was an extremely painful process. Those features look great on paper but in reality they added nothing of interest to the game for me. The game just felt so dull, sluggish and lifeless to play. To its credit there were points when it felt nice to stand on a hill and see the landscape stretching away before me. The novelty of this wore off very quickly though. Ok so I'm standing in a big open 3d space that kind of looks nice......and.....ermm.....yeah.....
A very large sandbox world? Thats precisely what it isnt. Its a very large themepark world. If its a sandbox then the sand must have been baked into glass. Sure I can walk wherever I like. I can walk anywhere I want to in a real-life themepark too. I would probably have more fun in one of those than in this game though. Like the dreary world of Vanguard its totally static. The players have no impact on anything and nothing ever changed or surprised you. Like in most statis mmos, there were no random events or strange happenings that made me feel even vaguely like I was in a living breathing world. The players just run around and read text files attached to npcs.....and then run off to the next one......pretty much like they do in any other bog standard mmo. Most of the players generally ignore each other. I certainly had absolutely no reason whatsoever to talk to a single player in the game (except for general chat) because the game is all about reading those text files (oh please feed us a story Mr Computer!) and doing the tasks the game sets you......and I could do all of it alone with absolute ease. Go and kill 10 chickens, go and collect 20 bits of wool, go and pick some carrots from a vegetable patch, go and talk to Mr Living Statue who will tell you a nice little story and then go and talk to Mrs Living Statue who will tell you more, go and.....blah blah blah.....oh dear I've fallen asleep. Yet another mmo that is more about playing solo like a single player game. Choices? Decisions? Nope just read those damn text files and do what they tell you to........or dont. Pft!
No classes? Well yeah sort of. You kind of build your own class. Its just that for me personally those skills didnt seem particularly interesting. Gradually allocating points to skills didnt seem to increase the fun factor, especially considering I could easily kill everything by whacking it with a big stick regardless of where I put my points. I understand that things change later on in the game but my boredom threshhold wasnt high enough to get that far and find out I'm afraid. The game basicly seemed to revolve around focusing on pistol, rifle or melee. I know most games are going to boil down to this one way or another but I'm sure I remember the skill system in SWG being far more interesting than this.
Factions. This was a selling point for me. Unfortunately as I played the game I saw no evidence of those factions having any real relevance in the game. Again I understand that things change a bit later on with faction towns that can fought over but like I said before my sanity just couldnt tolerate playing the game long enough to reach any of them. Based on what I have read about them though they just dont sound particularly interesting anyway. From what I have read the player conflict aspect of the game hasnt been well thought out at all and there is little incentive for players to fight each other anyway. Why would they when they have all those text files to plough through?
Innovative crafting system? Yeah whatever. Collect the crafting materials in your inventory and click a button......wait for it to produce itself in the background and then hey presto you have an item. Rinse repeat rinse repeat rinse repeat......ding! Oh goody now I can make the next item in the list. Extremely boring. No thought required whatsoever. No ability to tinker with those objects and personalise them. A leather jacket made by me would be identical to a leather jacket made by someone else. The crafting system in saga of ryzom crushes this games system into the dust. In that game you can use different components to produce different results. The crafting system in this game is nothing more than an automatic process that you nudge along by pressing a button every now and again.......and this a selling point for the game?
Skill based unlike the "click a button to shoot" type of gameplay? Hmm yeah this is true......but is it actually fun? Does it make the game more interesting to play? I didnt think so. It felt totally flat to me. I like the fact that Icarus attempted to do something different with their combat system and attempted to incorporate fps gameplay into their game. I just dont think they did it very well. Maybe another company will do a better job of it in the future perhaps.
Does not have endless amounts of grind? Yeah sure it does. I suppose it depends on what a person perceives as grind. To me it seemed as grindy as any other themepark game I have played. Considering the game world is static and immune to any changes I would like to try and make to it, the only real goals I could set myself was to improve my own character......just like everyone else. This means doing a task repeatedly until my characters stats improved.......namely killing respawning mobs over and over or having a crafting process ticking away in the background at all times. That to me is a definition of grind. I could run around reading all the text files in the game of course but then doesnt that kind of defeat the point of playing an online game with people? May as well just turn the game off and go and read a decent novel which would be much more engrossing.
So yeah you dont get why this game isnt doing amazingly well? Its simply because its not a very interesting game. On top of this it also has its fair share of bugs and feels very "clunky" to play. At least thats what I got from it anyway and I gather that there are plenty of other people who felt the same. There are plenty of people who like it though so its hardly a failure. Its just another mediocre mmo to add to the pile. Next!
Ppl who are against faster travel (just one city in each sector), might want to consider the fact that the current sectors are not the max amount of sectors. More sectors will be added and having to travel through all the sectors just for an event somewhere, think about it.
The faster travelling system wont affect travelling within a sector or even 2 (depending on where the accesspoints are located).
Or what about meeting up with a clanmember to help him with something. There is already more soloing going on then grouping. Lack of fast travelsystems between main sector hubs will only make this worse when more sectors are added. This is not good for subscriptions. You really want both solo minded players and group minded players.
Ppl who are against faster travel (just one city in each sector), might want to consider the fact that the current sectors are not the max amount of sectors. More sectors will be added and having to travel through all the sectors just for an event somewhere, think about it.
The faster travelling system wont affect travelling within a sector or even 2 (depending on where the accesspoints are located).
Or what about meeting up with a clanmember to help him with something. There is already more soloing going on then grouping. Lack of fast travelsystems between main sector hubs will only make this worse when more sectors are added. This is not good for subscriptions. You really want both solo minded players and group minded players.
Not against it per se, but I think it should be as a result of an ingame event (like restoring the monorail) and limited in scope (ie, you can't travel from one town to every other town). Sector to sector, main towns only.
Though, that said, having fast travel (say) from New Flagstaff to Embry may not be a lot of use if your clannie needs help in Spider Hill (would probably be quicker to ride down from NF than fast travel to EC and ride up). So even the sector hubs idea doesn't work all that well. There would probably have to be a number of destination towns in each sector, to cover the area adequately.
It's why I like the monorail idea so much, we know where the tracks were, and there could be stations dotted along the line. Even better if those stations were player-built (*cough* construction? *cough*).
Fallen Earth not doing amazing? Because it isn't an amazing game. When I started playing the game people commented on how "realistic" the game was because it takes X amount of minutes to craft an item. But you could run around oding quests while the items were "made". Uhhh. Not real at all. Aside from that, the combat isnt realistic either. I really hoped since they made it similar to a shooter, it would have A.I. that reacted more realistic. Instead, you shoot any mob it has 2 options. Mob runs up to you and attacks. Mob stands in one spot and shoots back. I really hoped since you could crouch and go into prone you could use terrain to your advantage. Do stuff that some shooters have in place, but add an rpg flair to it. I saw nothing special in the combat. It felt like any other mmo minus an auto target. Thats it. Nothing to get all excited over. The game starts out as a grind for AP. To get all the AP you have to track down all quests. Wow. How amazing. The community of gamers I interacted with felt like they were elite because they played a game that made you "work " to get what you wanted. The game turns into a time sink. PVP. Ride your horse/bike/car for 30 min to find no one doing pvp. Don't recomend any form of fast travel in general chat. The elitests get real upset and tell you to go play WoW. Amazing game? Maybe I just had a bad turn with it. I wanted it to be awesome. I tried to convince myself it could be awesome. I can't wait for developers to make this one better. Maybe I lack comitment that the elitests have. But it wasn't worth my money.
Yeah, fast travel has created war on the forums, personally I think the best way to keep everyone happy, and add more sandboxy content to the world would be to run a limited time event for rebuilding the monorail - then everyone who helped get it up and running would feel they had a tangible effect on the world. Would be a lot of work though.
The stupidly easy combat really comes from people doing most missions in most towns in S1 (for AP or skill books or both), by the time they get to S2 they're already OP and able to cakewalk the game (may be a few hairy moments to start with, but no real challenge), they rinse and repeat from S2 to S3, and when there is group essential combat introduced that cannot be easily soloed (Deadfall Point) there's a very vocal contingent that complain about it. Seems some folk like ez-mode.
Re fast travel, I always like event type stuff like that. They're good on so many levels.
But there are other elements of the game's design that are the way they are because there is no fast travel. Eg. the developers have specifically cited the lack of fast travel as a form of protection for younger players in pvp zones. Bigger players can travel back to those zones if they want to go ganktastic (in the pvp arears), but it takes a long time and there's nothing in the way of useful PVE content for them once they get there.
So if they implement fast travel, they shift the balance of other game elements that rely on its absence.
Maybe if the fast travel is only about two or three times as fast as riding that wouldn't be so bad. But it would still be something they'd need to be careful about.
Re your take on stupidly easy, I have to disagree with most of what you've said.
I didn't do anywhere near all of the S1 AP missions - I had the free month deal and wanted to see as much as I could. I was content to come back and get those APs later once I had better transport. I also played a crafter, so I had no APs invested in weapon or defence stats. I was able to solo not only all of the solo content that was my level (or higher) all the way up to the end of S2, but also almost all of the group content too.
I think it is "stupidly easy" when I can fire two shots from a sawn off shotgun to kill a mob my level or a little higher - and that's without even having a combat build (i.e. investing points in dex). I do like the headshot mechanic - i.e. introducing an element of skill with aiming - but I've seriously never played any MMO this easy. A single headshot generally took most mobs down to under 10% health. A crit would kill them instantly. So I'm guessing that with points in dex, and accordingly a higher pistol skill and a better weapon, I could have been one-shotting most mobs.
The above is, incidentally, without ever using any pistol special abilities. I never bothered to use them. I relied just on shooting and aiming for the head.
I think you are probably right about folk liking ez-mode though. It's great if what you want is to solo characters to max level as quickly as possible - but for me it almost completely removed any sense of challenge from the game, apart from solo'ing the group content.
To answer the question psed in the thread title...
Because it runs like crap.
I personally had high hopes for this game. But the coding just.....lacks. There's NO WAY a game that looks like FE does should run as badly as it does.
Here of course is where some raving fan of the game responds to me saying "it runs great on my 4ghz quad core with 8gb of DDR3 and 2 Nvidia 480's in SLI....I get 20fps in the wild and a whole 5 fps in towns!!!", thus unwittingly proving my point.
2.8 quad 4gb ram
10-15 fps in cities
40-80 outside
yeah......now that's some quality performance right there Must be fun trying to aim with that kind of stutter.
Don't need to. Nothing to kill in cities. That's the big cities with 50 plus players. But yeah in areas that I would be doing combat in 80ish. This includes pvp with 20 or 30 players. Performance is amazing imo Better than most games
20-30 players is barely a skirmish. Talk to me again when you're having good performance in a battle with over 100 people....preferrably several hundred.
Nothing to kill in cities?? Really?? How lame.
Haha what other games have 100 person pvp battles? Stop trolling. Goodnight
Ah, let's see....Darkfall, SWG, Shadowbane (RIP), DAOC, to name a few. Just off the top of my head. Maybe EVE too.
To answer the question psed in the thread title...
Because it runs like crap.
I personally had high hopes for this game. But the coding just.....lacks. There's NO WAY a game that looks like FE does should run as badly as it does.
Here of course is where some raving fan of the game responds to me saying "it runs great on my 4ghz quad core with 8gb of DDR3 and 2 Nvidia 480's in SLI....I get 20fps in the wild and a whole 5 fps in towns!!!", thus unwittingly proving my point.
2.8 quad 4gb ram
10-15 fps in cities
40-80 outside
yeah......now that's some quality performance right there Must be fun trying to aim with that kind of stutter.
Don't need to. Nothing to kill in cities. That's the big cities with 50 plus players. But yeah in areas that I would be doing combat in 80ish. This includes pvp with 20 or 30 players. Performance is amazing imo Better than most games
20-30 players is barely a skirmish. Talk to me again when you're having good performance in a battle with over 100 people....preferrably several hundred.
Nothing to kill in cities?? Really?? How lame.
Haha what other games have 100 person pvp battles? Stop trolling. Goodnight
Ah, let's see....Darkfall, SWG, Shadowbane (RIP), DAOC, to name a few. Just off the top of my head. Maybe EVE too.
FE runs like shit. Deal with it.
Jesus, I think I want to marry Wharg0ul. Its like you reached into my very core and withdrew just the right words to say.
Because it is not a good game, and I'm someone who had high hopes for it.
Yeah, and it's like... totally reflected on the games list. #3 with 8.31 rating. LOL
Piece of advice: try any new game with NO expectations. You'll be pleasantly surprised occasionally (my case with Lotro).
to Wharg0ul: your PC is crap. Deal with it (I never get less than 20 FPS even in cities, and my PC is 2-3 years old, only part which is fairly new (9 mths) is the VGA (HD4890).
Try using win7 64 bit. It's eons better than crappy Vista, and if you have more then 2G RAM and an x64 CPU, it will be a lot faster than XP, too. FE runs better on Win7 then on XP on my same PC.
DB
Denial makes one look a lot dumber than he/she actually is.
It's a great game that's doing great. Granted, it confuses people who miss functions like "auto walk to the next quest npc" and the color sheme of a childs toybox, but... maybe that's a problem with those kids then choosing the wrong game.
Alganon, Mortal Online, Darkfall, STO, CO, all those and far more MMORPGs are struggling. FE is doing fine. Stop beeing a hater only because your home MMORPG is lying panting and coughing on the floor, like an olympian marathon runner without his drugs.
It's a great game that's doing great. Granted, it confuses people who miss functions like "auto walk to the next quest npc" and the color sheme of a childs toybox, but... maybe that's a problem with those kids then choosing the wrong game.
Alganon, Mortal Online, Darkfall, STO, CO, all those and far more MMORPGs are struggling. FE is doing fine. Stop beeing a hater only because your home MMORPG is lying panting and coughing on the floor, like an olympian marathon runner without his drugs.
I always love this kind of post - "This game is fine. Anyone who doesn't like it is retarded".
Care to back up your claim of FE "doing fine".
I haven't seen any subscription numbers released for FE yet. The only concrete information I could find was a statement that they'd be profitable at 50k subscribers. But they haven't released any statements saying they're over that mark. That's a bad sign.
And would you say that Lee Hammock (FE's lead game designer) taking off to a more junior position (story designer) for another MMO developer is a sign that FE is doing well?
Just to be clear - I don't think FE is a complete dud. It's a hell of a lot better than CO or Darkfall were when I played them. But it's a long way from being "great".
Because it is not a good game, and I'm someone who had high hopes for it.
Yeah, and it's like... totally reflected on the games list. #3 with 8.31 rating. LOL
Piece of advice: try any new game with NO expectations. You'll be pleasantly surprised occasionally (my case with Lotro).
to Wharg0ul: your PC is crap. Deal with it (I never get less than 20 FPS even in cities, and my PC is 2-3 years old, only part which is fairly new (9 mths) is the VGA (HD4890).
Try using win7 64 bit. It's eons better than crappy Vista, and if you have more then 2G RAM and an x64 CPU, it will be a lot faster than XP, too. FE runs better on Win7 then on XP on my same PC.
DB
No one should need a brand new rig to get this game to run smoothly. Not when they can play other games that look better, and perform better, on older equipment.
The last time I got 20 FPS in an MMO was a siege in Darkfall, when the enemy brought half the server and their navy with them.
I think we can all agree that AoC's graphical quality stomps the squirming crap out of FE's.....and I get three times the frame rate in AOC that I do in FE.
It's a great game that's doing great. Granted, it confuses people who miss functions like "auto walk to the next quest npc" and the color sheme of a childs toybox, but... maybe that's a problem with those kids then choosing the wrong game.
Alganon, Mortal Online, Darkfall, STO, CO, all those and far more MMORPGs are struggling. FE is doing fine. Stop beeing a hater only because your home MMORPG is lying panting and coughing on the floor, like an olympian marathon runner without his drugs.
I always love this kind of post - "This game is fine. Anyone who doesn't like it is retarded".
I always love this kind of post - "Pick a random MMORPG, write hater posts, and anyone who disagrees is mindless fanboy, while those who hate are perfectly reasonable".
So where did I say that anyone who doesn't like the game is retarded? I don't see it. Where you said? Oh, I didn't say it? Hmmm... ok, moving on.
Care to back up your claim of FE "doing fine".
Recently they stated that the subscription numbers were raising in two-digit % numbers. Seeing the games subscription numbers increase is a sign that it is doing fine.
I haven't seen any subscription numbers released for FE yet. The only concrete information I could find was a statement that they'd be profitable at 50k subscribers. But they haven't released any statements saying they're over that mark. That's a bad sign.
What kind of system is it to rate something by what is NOT said? Their job is to create an MMORPG that is fun to play, which (according to a lot of people) they accomplished well, to keep it running (which they do) and keep improving it (which they do). It's not their job to make all your wishes come true in matters of obtaining their business statistics.
And would you say that Lee Hammock (FE's lead game designer) taking off to a more junior position (story designer) for another MMO developer is a sign that FE is doing well?
It's a designer who goes off to another company, once the game in whichs development he took part in got completed. Seeing that as a reason to shout "DOOOOOOOOM!" equals to start building an ark each time a single raindrop falls. Did him leaving have a heavy impact on the game so far? No. Will it have a heavy impact on the game so far in future? We don't know. I don't know it, and you don't know it either. And crying now about something that didn't happen and maybe won't happen ever is just a silly exaggeration for the sake of drama-posts.
Just to be clear - I don't think FE is a complete dud. It's a hell of a lot better than CO or Darkfall were when I played them. But it's a long way from being "great".
That's your personal opinion. It's not a fact, just an opinion. And it's perfectly fine with me that you don't think it's great. Same as it should be fine for you when I say I think it's a great game.
No one should need a brand new rig to get this game to run smoothly. Not when they can play other games that look better, and perform better, on older equipment. Agreed. This is why I said my PC is 2-3 years old.
The last time I got 20 FPS in an MMO was a siege in Darkfall, when the enemy brought half the server and their navy with them. The last time I got 20 FPS in FE was in Oilville. Everywhere else it's 60-80. Out in the open it's above that, usually 100. Oh and I forgot to mention: all on full settings, 2xFSAA.
I think we can all agree that AoC's graphical quality stomps the squirming crap out of FE's.....and I get three times the frame rate in AOC that I do in FE. You can agree on any subjective matters in the world, it won't make any of them true or the opposite. Such is the essence of matters of subjectivism
FE. Runs. Like. Shit.On.My.PC.
Fact.
Regardless of your lack of comprehensive skills, we have come to an agreement at the end
DB
Denial makes one look a lot dumber than he/she actually is.
Re fast travel, I always like event type stuff like that. They're good on so many levels.
But there are other elements of the game's design that are the way they are because there is no fast travel. Eg. the developers have specifically cited the lack of fast travel as a form of protection for younger players in pvp zones. Bigger players can travel back to those zones if they want to go ganktastic (in the pvp arears), but it takes a long time and there's nothing in the way of useful PVE content for them once they get there.
So if they implement fast travel, they shift the balance of other game elements that rely on its absence.
Maybe if the fast travel is only about two or three times as fast as riding that wouldn't be so bad. But it would still be something they'd need to be careful about.
Re your take on stupidly easy, I have to disagree with most of what you've said.
I didn't do anywhere near all of the S1 AP missions - I had the free month deal and wanted to see as much as I could. I was content to come back and get those APs later once I had better transport. I also played a crafter, so I had no APs invested in weapon or defence stats. I was able to solo not only all of the solo content that was my level (or higher) all the way up to the end of S2, but also almost all of the group content too.
I think it is "stupidly easy" when I can fire two shots from a sawn off shotgun to kill a mob my level or a little higher - and that's without even having a combat build (i.e. investing points in dex). I do like the headshot mechanic - i.e. introducing an element of skill with aiming - but I've seriously never played any MMO this easy. A single headshot generally took most mobs down to under 10% health. A crit would kill them instantly. So I'm guessing that with points in dex, and accordingly a higher pistol skill and a better weapon, I could have been one-shotting most mobs.
The above is, incidentally, without ever using any pistol special abilities. I never bothered to use them. I relied just on shooting and aiming for the head.
I think you are probably right about folk liking ez-mode though. It's great if what you want is to solo characters to max level as quickly as possible - but for me it almost completely removed any sense of challenge from the game, apart from solo'ing the group content.
Well, as I've never levelled a toon without putting points in a weapons skill/ AU /Dodge etc. (or without doing the majority of the starter towns for the AP), I can't argue with you on your experience. I have played a toon up to level 10 without using any AP at all, but I was still meandering around lowbie areas for that so it wasn't a big deal. Tempted to see how far I could get with a pistol-based character (my main's a pistoleer) with no AP spent at all. Would be a bit of a challenge in early S2 anyway...I'd hope!
Comments
It does fluctuate at times...but really..I have , what is now probably lower end rig. Intel I7 2.6ghz..one GPU (Gtx275)..6gigs 10333 ddr3 ram..680w psu and fios low end verizon package. I get very doable framerates in cities ..usually 25-35fps and 35-55 fps everywhere else. This is on average and at times it fluctuate suddenly and become a pain in the arse. I admit ..they could stand to smooth the ride a bit...but overall..i never found it to be too bad.
2.8 quad 4gb ram
10-15 fps in cities
40-80 outside
yeah......now that's some quality performance right there Must be fun trying to aim with that kind of stutter.
20-30 players is barely a skirmish. Talk to me again when you're having good performance in a battle with over 100 people....preferrably several hundred.
Nothing to kill in cities?? Really?? How lame.
Stop trolling.
Goodnight
It could do amazingly.. in a nice shiny box and ads in papers with a bigbreasted punkgirl in a spike studded bikini.
Now.. it passes under the radar of most people. Still a really good game with actual original ideas.
"This is not a game to be tossed aside lightly.
It should be thrown with great force"
That's a really mixed bag of changes.
Item decay sounds incredibly sensible. Without it the only real need for crafting comes from consumables like ammo, food and boosters. Though for general gameplay - which as I said I found to be stupidly easy - I never needed food or boosters. So this change may actually make crafting a bit more useful.
Nerfing the respawn timer on cars could be painful though. I found I had plenty of materials for my personal needs just from casually harvesting every car I passed - but only barely when I took into account all the materials needed to research crafting books.
And I don't at all like the sound of fast travel.
There's so little group content that can't be easily solo'ed, and like you, the few times I found that kind of content there was someone else in the vicinity trying to do those missions. The only genuine group missions I couldn't find a group for were the cemetery ones in S2.
In their original vision for the game - which they've sadly already moved a long way from - the absence of fast travel was deliberate and for very good reasons. I think this will be one of those compromises they'll end up regretting.
I really enjoy the crafting, though I am not quite the completionist that the poster 2 above is [Edit: oops! poster was in different thread <blush>]
I think the car respawn rate is going to hurt - 10 minutes is a long time! Even 5 minutes makes a fairly large loop to do a "resource run" - especially if there are other players passing through the area who just grab what's there. If it only is for cars that might not be too bad - I hope they don't make it universal, though.
Fast travel would be great - but only to/from places already travelled to. I wouldn't use it much just becaused of the resources missed on the way, but I would use it to travel to vault cities often.
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Yeah, fast travel has created war on the forums, personally I think the best way to keep everyone happy, and add more sandboxy content to the world would be to run a limited time event for rebuilding the monorail - then everyone who helped get it up and running would feel they had a tangible effect on the world. Would be a lot of work though.
It's not just cars, curious debris nodes (and this may have been fixed in a stealth patch yesterday, haven't tested) especially sturdy bookcases (and the broken ones) seemed to be on a 1 hour timer after the patch. Ouch, is all I can say to that.
The stupidly easy combat really comes from people doing most missions in most towns in S1 (for AP or skill books or both), by the time they get to S2 they're already OP and able to cakewalk the game (may be a few hairy moments to start with, but no real challenge), they rinse and repeat from S2 to S3, and when there is group essential combat introduced that cannot be easily soloed (Deadfall Point) there's a very vocal contingent that complain about it. Seems some folk like ez-mode.
To my mind we need more stuff like Deadfall, not less, and the difficulty level of mobs earlier in the game could be amped up too without any adverse effects.
What I really really want more than anything (and I can't see how they managed to drop the ball on this) is for factions to MEAN SOMETHING. That would enliven the world, and sometimes (end-game) it's really really needed.
Er, EVE, Lineage 1, Lineage 2, DAOC and Aion come to mind right off the top of my head, probably lots more.
But I think smaller battles are more fun so I'd be happy with decent performance in good 30 on 30 fights.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Cept EVE and DAOC all others are Korean games (not knocking em lived and worked in Korea for a year) but those games tend to have far larger subscription bases.
I get 40-80 FPS (usualy closer to 80 in big battles) and my PC is decent but 2 years old; so it would not be that difficult to match my stats and pull off great FPS (also I run vista which has a neative effect: win 7 will make your performance even higher).
2.8 ghz quad core
4 GB DDR2 ram
Radeon HD2600Pro (512mb) graphics
That cost me less than a grand with a 22 inch HD widescreen motitor about 2-2.5 years ago
Can probably get better for $600 today
Also that 15-25 FPS in cities is only in the super filled cities like oilville, embry, and new flagstaff.
And its not consistant 15 FPS sometimes even in those cities (except oilville) I get 40 FPS.
Also as there really isn't much to kill INSIDE these cities (quest hubs) there is no reason to worry about it.
(note: there are things to kill in NF but the area is not near the bank/where people congregate and I get 80 FPS there)
Sounds great, but combat turnd me off right away. And if i have no interest in that kind of combat system im not going to play it no matter how good the above things are.
Me either in the begining. But it grew on me. It's worth the trial at least (free)
Most of those features are indeed in the game which was part of the reason why I bought it. However after a week of playing it I found myself bored to tears. I struggled on until my first months subscription had expired but it was an extremely painful process. Those features look great on paper but in reality they added nothing of interest to the game for me. The game just felt so dull, sluggish and lifeless to play. To its credit there were points when it felt nice to stand on a hill and see the landscape stretching away before me. The novelty of this wore off very quickly though. Ok so I'm standing in a big open 3d space that kind of looks nice......and.....ermm.....yeah.....
A very large sandbox world? Thats precisely what it isnt. Its a very large themepark world. If its a sandbox then the sand must have been baked into glass. Sure I can walk wherever I like. I can walk anywhere I want to in a real-life themepark too. I would probably have more fun in one of those than in this game though. Like the dreary world of Vanguard its totally static. The players have no impact on anything and nothing ever changed or surprised you. Like in most statis mmos, there were no random events or strange happenings that made me feel even vaguely like I was in a living breathing world. The players just run around and read text files attached to npcs.....and then run off to the next one......pretty much like they do in any other bog standard mmo. Most of the players generally ignore each other. I certainly had absolutely no reason whatsoever to talk to a single player in the game (except for general chat) because the game is all about reading those text files (oh please feed us a story Mr Computer!) and doing the tasks the game sets you......and I could do all of it alone with absolute ease. Go and kill 10 chickens, go and collect 20 bits of wool, go and pick some carrots from a vegetable patch, go and talk to Mr Living Statue who will tell you a nice little story and then go and talk to Mrs Living Statue who will tell you more, go and.....blah blah blah.....oh dear I've fallen asleep. Yet another mmo that is more about playing solo like a single player game. Choices? Decisions? Nope just read those damn text files and do what they tell you to........or dont. Pft!
No classes? Well yeah sort of. You kind of build your own class. Its just that for me personally those skills didnt seem particularly interesting. Gradually allocating points to skills didnt seem to increase the fun factor, especially considering I could easily kill everything by whacking it with a big stick regardless of where I put my points. I understand that things change later on in the game but my boredom threshhold wasnt high enough to get that far and find out I'm afraid. The game basicly seemed to revolve around focusing on pistol, rifle or melee. I know most games are going to boil down to this one way or another but I'm sure I remember the skill system in SWG being far more interesting than this.
Factions. This was a selling point for me. Unfortunately as I played the game I saw no evidence of those factions having any real relevance in the game. Again I understand that things change a bit later on with faction towns that can fought over but like I said before my sanity just couldnt tolerate playing the game long enough to reach any of them. Based on what I have read about them though they just dont sound particularly interesting anyway. From what I have read the player conflict aspect of the game hasnt been well thought out at all and there is little incentive for players to fight each other anyway. Why would they when they have all those text files to plough through?
Innovative crafting system? Yeah whatever. Collect the crafting materials in your inventory and click a button......wait for it to produce itself in the background and then hey presto you have an item. Rinse repeat rinse repeat rinse repeat......ding! Oh goody now I can make the next item in the list. Extremely boring. No thought required whatsoever. No ability to tinker with those objects and personalise them. A leather jacket made by me would be identical to a leather jacket made by someone else. The crafting system in saga of ryzom crushes this games system into the dust. In that game you can use different components to produce different results. The crafting system in this game is nothing more than an automatic process that you nudge along by pressing a button every now and again.......and this a selling point for the game?
Skill based unlike the "click a button to shoot" type of gameplay? Hmm yeah this is true......but is it actually fun? Does it make the game more interesting to play? I didnt think so. It felt totally flat to me. I like the fact that Icarus attempted to do something different with their combat system and attempted to incorporate fps gameplay into their game. I just dont think they did it very well. Maybe another company will do a better job of it in the future perhaps.
Does not have endless amounts of grind? Yeah sure it does. I suppose it depends on what a person perceives as grind. To me it seemed as grindy as any other themepark game I have played. Considering the game world is static and immune to any changes I would like to try and make to it, the only real goals I could set myself was to improve my own character......just like everyone else. This means doing a task repeatedly until my characters stats improved.......namely killing respawning mobs over and over or having a crafting process ticking away in the background at all times. That to me is a definition of grind. I could run around reading all the text files in the game of course but then doesnt that kind of defeat the point of playing an online game with people? May as well just turn the game off and go and read a decent novel which would be much more engrossing.
So yeah you dont get why this game isnt doing amazingly well? Its simply because its not a very interesting game. On top of this it also has its fair share of bugs and feels very "clunky" to play. At least thats what I got from it anyway and I gather that there are plenty of other people who felt the same. There are plenty of people who like it though so its hardly a failure. Its just another mediocre mmo to add to the pile. Next!
Ppl who are against faster travel (just one city in each sector), might want to consider the fact that the current sectors are not the max amount of sectors. More sectors will be added and having to travel through all the sectors just for an event somewhere, think about it.
The faster travelling system wont affect travelling within a sector or even 2 (depending on where the accesspoints are located).
Or what about meeting up with a clanmember to help him with something. There is already more soloing going on then grouping. Lack of fast travelsystems between main sector hubs will only make this worse when more sectors are added. This is not good for subscriptions. You really want both solo minded players and group minded players.
Not against it per se, but I think it should be as a result of an ingame event (like restoring the monorail) and limited in scope (ie, you can't travel from one town to every other town). Sector to sector, main towns only.
Though, that said, having fast travel (say) from New Flagstaff to Embry may not be a lot of use if your clannie needs help in Spider Hill (would probably be quicker to ride down from NF than fast travel to EC and ride up). So even the sector hubs idea doesn't work all that well. There would probably have to be a number of destination towns in each sector, to cover the area adequately.
It's why I like the monorail idea so much, we know where the tracks were, and there could be stations dotted along the line. Even better if those stations were player-built (*cough* construction? *cough*).
Fallen Earth not doing amazing? Because it isn't an amazing game. When I started playing the game people commented on how "realistic" the game was because it takes X amount of minutes to craft an item. But you could run around oding quests while the items were "made". Uhhh. Not real at all. Aside from that, the combat isnt realistic either. I really hoped since they made it similar to a shooter, it would have A.I. that reacted more realistic. Instead, you shoot any mob it has 2 options. Mob runs up to you and attacks. Mob stands in one spot and shoots back. I really hoped since you could crouch and go into prone you could use terrain to your advantage. Do stuff that some shooters have in place, but add an rpg flair to it. I saw nothing special in the combat. It felt like any other mmo minus an auto target. Thats it. Nothing to get all excited over. The game starts out as a grind for AP. To get all the AP you have to track down all quests. Wow. How amazing. The community of gamers I interacted with felt like they were elite because they played a game that made you "work " to get what you wanted. The game turns into a time sink. PVP. Ride your horse/bike/car for 30 min to find no one doing pvp. Don't recomend any form of fast travel in general chat. The elitests get real upset and tell you to go play WoW. Amazing game? Maybe I just had a bad turn with it. I wanted it to be awesome. I tried to convince myself it could be awesome. I can't wait for developers to make this one better. Maybe I lack comitment that the elitests have. But it wasn't worth my money.
Re fast travel, I always like event type stuff like that. They're good on so many levels.
But there are other elements of the game's design that are the way they are because there is no fast travel. Eg. the developers have specifically cited the lack of fast travel as a form of protection for younger players in pvp zones. Bigger players can travel back to those zones if they want to go ganktastic (in the pvp arears), but it takes a long time and there's nothing in the way of useful PVE content for them once they get there.
So if they implement fast travel, they shift the balance of other game elements that rely on its absence.
Maybe if the fast travel is only about two or three times as fast as riding that wouldn't be so bad. But it would still be something they'd need to be careful about.
Re your take on stupidly easy, I have to disagree with most of what you've said.
I didn't do anywhere near all of the S1 AP missions - I had the free month deal and wanted to see as much as I could. I was content to come back and get those APs later once I had better transport. I also played a crafter, so I had no APs invested in weapon or defence stats. I was able to solo not only all of the solo content that was my level (or higher) all the way up to the end of S2, but also almost all of the group content too.
I think it is "stupidly easy" when I can fire two shots from a sawn off shotgun to kill a mob my level or a little higher - and that's without even having a combat build (i.e. investing points in dex). I do like the headshot mechanic - i.e. introducing an element of skill with aiming - but I've seriously never played any MMO this easy. A single headshot generally took most mobs down to under 10% health. A crit would kill them instantly. So I'm guessing that with points in dex, and accordingly a higher pistol skill and a better weapon, I could have been one-shotting most mobs.
The above is, incidentally, without ever using any pistol special abilities. I never bothered to use them. I relied just on shooting and aiming for the head.
I think you are probably right about folk liking ez-mode though. It's great if what you want is to solo characters to max level as quickly as possible - but for me it almost completely removed any sense of challenge from the game, apart from solo'ing the group content.
Ah, let's see....Darkfall, SWG, Shadowbane (RIP), DAOC, to name a few. Just off the top of my head. Maybe EVE too.
FE runs like shit. Deal with it.
Jesus, I think I want to marry Wharg0ul. Its like you reached into my very core and withdrew just the right words to say.
PAST: UO-SWG-DAOC-WOW-DDO-VG-AOC-WAR-FE-DFO-LOTRO-RIFT-GW2
PRESENT: Nothing
FUTURE: ESO
To the OP:
Because it is not a good game, and I'm someone who had high hopes for it.
Yeah, and it's like... totally reflected on the games list. #3 with 8.31 rating. LOL
Piece of advice: try any new game with NO expectations. You'll be pleasantly surprised occasionally (my case with Lotro).
to Wharg0ul: your PC is crap. Deal with it (I never get less than 20 FPS even in cities, and my PC is 2-3 years old, only part which is fairly new (9 mths) is the VGA (HD4890).
Try using win7 64 bit. It's eons better than crappy Vista, and if you have more then 2G RAM and an x64 CPU, it will be a lot faster than XP, too. FE runs better on Win7 then on XP on my same PC.
DB
Denial makes one look a lot dumber than he/she actually is.
It's a great game that's doing great. Granted, it confuses people who miss functions like "auto walk to the next quest npc" and the color sheme of a childs toybox, but... maybe that's a problem with those kids then choosing the wrong game.
Alganon, Mortal Online, Darkfall, STO, CO, all those and far more MMORPGs are struggling. FE is doing fine. Stop beeing a hater only because your home MMORPG is lying panting and coughing on the floor, like an olympian marathon runner without his drugs.
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
I always love this kind of post - "This game is fine. Anyone who doesn't like it is retarded".
Care to back up your claim of FE "doing fine".
I haven't seen any subscription numbers released for FE yet. The only concrete information I could find was a statement that they'd be profitable at 50k subscribers. But they haven't released any statements saying they're over that mark. That's a bad sign.
http://www.tentonhammer.com/node/74076
And would you say that Lee Hammock (FE's lead game designer) taking off to a more junior position (story designer) for another MMO developer is a sign that FE is doing well?
Just to be clear - I don't think FE is a complete dud. It's a hell of a lot better than CO or Darkfall were when I played them. But it's a long way from being "great".
No one should need a brand new rig to get this game to run smoothly. Not when they can play other games that look better, and perform better, on older equipment.
The last time I got 20 FPS in an MMO was a siege in Darkfall, when the enemy brought half the server and their navy with them.
I think we can all agree that AoC's graphical quality stomps the squirming crap out of FE's.....and I get three times the frame rate in AOC that I do in FE.
FE. Runs. Like. Shit.
Fact.
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
Regardless of your lack of comprehensive skills, we have come to an agreement at the end
DB
Denial makes one look a lot dumber than he/she actually is.
Well, as I've never levelled a toon without putting points in a weapons skill/ AU /Dodge etc. (or without doing the majority of the starter towns for the AP), I can't argue with you on your experience. I have played a toon up to level 10 without using any AP at all, but I was still meandering around lowbie areas for that so it wasn't a big deal. Tempted to see how far I could get with a pistol-based character (my main's a pistoleer) with no AP spent at all. Would be a bit of a challenge in early S2 anyway...I'd hope!