I don't want to write more until I confirm what game you're thinking of.
The particular game i was reffering to when i was coming up with what i posted was dark ages, though i played several games during that era and many of them had the same sort of thing, to varying degrees.
You are also making the same mistake many people here make, confusing change in community with change in game design. The games didn't change the gamers; the GAMERS CHANGED THE GAMES. As MMO gaming stopped being a fring hobby of nerds and became a mass market thing, the games changed to meet the needs and demands of their audience. You are blaming designers for being good at their job -- designing games the majority of people with money to spend will spend money to play. Adam Smith pwns j00, n00b.
The problem with this, is that the same MMO keeps getting released over and over, and doing much worse than anyone expects. You are claiming the developers are being good at their job, when every day you see games that were compromised during their development to caiter to this new ideal in game design (such as WAR), end up doing terribly.
If you look at the major paradigm shifts that have occured in MMO history you realize two things;
1. It happens after a certain game becomes very popular (relative to its time) : After that new games are made that try to copy the game in question.
2. The games that became 'very popular', have much more advertising effort put into them than its contemporaries.
Look at the advertising campaign that EQ had, it attracted a lot of first time mmo players. Look at WoW, again, a lot of first time mmo players.
Your first mmo is always stupidly addicting.
What we have is a cycle where someone advertises and manages to tap into a demographic that has not played mmos yet, thus insuring that that mmo will be a huge hit. People see this sucsess, and copy that mmos mechanics and style thinking that is the reason its so popular (and not the fact that your first mmo just takes over your life no matter how good/bad it is). These games then fail or become not as good as they could be. People who were addicted to the big hit mmos try them out, and now not being able to become so enthralled with an mmo after having mmo experience, think that its not as good... but why is it not as good? Well, my first mmo was obviously the best, so every way that this mmo is not like my first mmo, is obviously whats wrong with it!
So people complain that the mmo is not like their first mmo, and the developers try and make it more like that, and it still fails, and everyone has a different opinion as to why the mmo was bad, but the fact of the matter is that the only reaosn it was bad was because it was so confused over what it was trying to be, that it could not possibly have sucseeded.
MMO players do not know what they want. And i would say that in order to have a clear perspective you need to entierly forget about your first mmo, and realize that your opinion of it is forever skewed. Then after that, NOT counting your first mmo, you need at least 2 other mmos which you seriously played (which usualy means 2+ years of experience in each). So we are looking at 4 years minimum, not counting the first mmo you seriously played, and assuming you did not drift around and play mmos for a few months here and there between them, which you probably did. And since it fits, they say it takes ten thousand hours to be an expert on something, ten thousand hours is around 1.1 years. so add 1.1 years /played to that list also.
How many people have been playing mmos seriously for 6+ years and have intimate experience with multiple mmos?
Thats what you need to make any sort of accurate judgement of any game. Thats what you need to have the bare minimum breadth requirement to look at what the game has done, be able to compare it to other games which you are no more or less biased towards, and try to understand the design decisions.
The worst thing a developer can do is listen to the playerbase, the majority of them dont know what they want. A minority do know what they want, but dont know what everyone else wants. Just make the game you want to make, it could be a hit. If you make another wow clone its going to fail anyway like they all do.
I would be happy with another game like dark ages, which was not the most fun ive ever had in an mmo, that of course goes to my first mmo, but as i say, you must ignore your first mmo. dark ages was an mmo which was not my first, i was already jaded, and i enjoyed it more than i have any modern mmo. A single person could probably make a game like that in java honestly.
Pretty good analysis of the problem, esp. the "Gamers don't know what they want" phenomenon.
I'd add the following all too common meme:
"If I like it, everyone ought to like it, so the only reason it's not popular is that people are brainwashed/stupid/immature."
This has a lot of variants. The most common is that anyone pointing out the commercial problems of a particular game design or concept is a "hater". Contrary to popular belief, LIKING something and believing something is POSSIBLE or LIKELY are too different things. I blame this attitude entirely on modern schools and "self esteem" bullshit, where the precious little snowflakes are taught that all the matters is desire -- not ability.
My favorite CRPG (not MMO) genre? Multi-character turn based exploration/resource management games, ala Wizardry. No realtime component at all, no "action/RPG hybrid", no pregenerated characters with "backstories" -- you just roll up 6 characters and start them off at one end of the dungeon fighting rats, and keep it up until you meet Foozle the Wizard and kill him. The last game made in this genre I'm aware of was Wizardry 8 from 2000/2001 or so.
If someone posted a thread here saying this kind of game is the bestest ever and people are just dumb and spoiled because they don't like it and EA should invest 80 million bucks in making a game like this instead of "Kill The Hookers With Machetes VII"[1], I'd call them a moron and rip them a new one. The only type of game like this I'm ever likely to see will be a low-budget amateur production that will probably suck, because there's immense complexities of balance and design hiding under the simple interface and Joe The Garage Programmer probably won't get them right on his own and a team of volunteers very, very, rarely has the coherence to work together long enough to produce a non-commercial product on a timescale that makes any sense. Wish all you want, it won't happen. (Cough Grimoire Cough)
The narrower your tastes, the more compromises you need to accept to get anything at all. If you're incapable/unwilling to say, "I like features A, B, and C, but 'A' is the most important, so I can live B half-implemented and C ignored", you will never find a game you like to play. Period.
For example, I really hate FPS style combat. But I like the other aspects of FE, so, if the skill system required more hard choices and characters weren't omnicompetent (especially the part where a crafter can pretty much craft every single item in the game, that is a sadly broken system), I'd be playing it. My "Feature A" for an open-world sandbox game is mutual dependance and rewards for specialists. If that's delivered, I'm likely to subscribe.
As a PS, UO did have quests -- lame, stupid, randomly generated ones. They kept adding more, because contrary to the myth here, the bulk of the player base didn't WANT to "make their own content" (defined as "Get killed by gankers"). They wanted a game LIKE ULTIMA, the single-player CRPG, where you followed a quest chain and focused on the plot and the "Virtues" and played FedEx boy for an entire continent. (Who here remembers discovering the balloon in U4? Or sneakily teleporting to that town on the lake via "Blink" that you weren't supposed to be able to get to until you'd done some quest?)
[1]Either you use a machete to kill the hookers, or the hookers are holding machetes, and you kill them. Either works.
I like scenarios like Fallen Earth but i do not play it.
Reason why:
FPS-Style combat - a total no-go for me!
Friends - they are in another MMO and i want not leave them
Time and Money - i have only enough for a single one MMO
Effect - i dont play FE and i will never play FE...regardless if there are aspects i like in that MMO.
"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"
The reason I think FE isn't doing amazing is that it has a lot of stability problems. There is also a huge FPS drop in heavily populated areas. The crafting is great, but too much work for simple things like ammo/food. Most guns except dual pistols are currently gimpy.
So if you're like me and wanted to play FE with mostly guns you've got a lot of grind to do for ammo, and unless you go with dual pistols you'll be dying a lot. If I wanted to play melee I might stay and play, but I don't so I'll be trying out APB soon. At least they have realistic rates of fire on their weapons and no stupid melee.
I tried FE for a while, but somehow it failed to keep me interested. It should have though, since I love the post-apocalyptic setting. I guess the main drawbacks IMO where:
* The graphics and animations. I know some people don't care, but a lot of people, including myself, do.
* FPS combat system that fails, partly due to bad animations and warping/bugged mobs.
* Repetitive environments. The world is very large and it takes time (and fuel) to travel around, but everywhere you go it looks basically the same. A desert is a desert, with or without some random run-down infrastrucure tossed in.
* The overall style of characters and mobs. Some of it are nice, but overall it just feels very unpolished and stiff, which diminishes the feeling of gritty realism that the game strives for.
* Crafting is cool, but soon becomes a game by itself. Since there is no real player economy, the incentive for crafting is reduced and you end up grinding mats for ammo and gear most of the time.
* It's both a sandbox and a themepark, which also means that it's neither. This could work, but does not most of the time since it puts you in an enormous, open world where you still have to travel back and forth to "kill 10 X and return" or "deliver X and return", and end up traveling ridiculous distances just to get your level up.
In short: FE has great potential, but it needs more polishing and a better/clearer basic structure before I resub.
Fair enough, I didn't say it was doing bad, just that on paper it's excactly what you guys are saying is needed to 'take down wow' and its never really mentioned..
I don't think I've ever seen anyone mention a post apocalyptic MMO as the WoW killer you are referring to. Care to expand on that?
Dont know what your talking about because every new mmo is labeled a wow killer.
I thought WOW was already dead, me and 65 guild members have all moved to LotRO and are now regretting all the time we wasted playing WOW. LotRO is sooooo much better and I feel so sorry for all the ones left still playing WOW. As believe it or not WOW is actually far from being the best MMO. High subs do not a great game make nessassarily,,
I think I have about figured out that the best MMO out right now is probably one with less subs because for some reason, if the perfect game got created very few people would play it cause they would be bored because of nothing to bitch about. The entire world has come to this... so sad. I guess people just want to be haters of mankind, sad, miserable. Maybe it is truly time for god to come down and smite our pathetic existence. There is no hope for this virus on this planet called man. We all shit where we eat and don't care about anything except our own miserable existence... I'm done with these forums! Pathetic indeed!
LOTRO is not "so much better than WoW". LOTRO has prettier graphics, but the characters and quests are boring and definitely did not keep my interest for as long as WoW did. They all suck now as far as I am concerned. FE has a refreshingly different atmosphere with ascetic looks and an original approach to quest storytelling, combat, and crafting, and is interesting by that alone. If I had more time, I'd only be playing FE and EVE. WoW is defininely the best overall, it's just that many people have played enough of it and don't like it anymore. It is not fare to compare a game you just started to play ("how cool and exciting!") with the game you had played for 3+ years. Compare apples to apples - that is, your enthusiasm about LOTRO when you just started with your enthusiasm about WoW when it was still fresh. I want to see you like your new game after you have played it for as long as you played WoW.
I would definitely agree that players have changed how MMO's are played now and that's why FE deserves attention - so far the community is very pleasant.
As to graphics in FE, get a better comp with a decent graphics card and don't compare it to the games you play on PS3 please or fairytale bright-colored Disney-style MMO's. Look at freaking WoW or Rysom or EQII - is that ok graphics? Those games have shameful graphics by today's standards, and yet almost no one bashes them for that because graphics is not everything.
Last thing, get a life people, like I am going to. Read some book, watch a movie, learn about the world, go out with friends. Yeah, I know, that's the whole point. It's not the games, is it?
Well now there's another reason why FE won't be doing well...
They just added RMT.
The frak?
(Goes off to see what Ceridith is talking about.)
Checks Fallen Earth website.
Repeat: The FRAK?
10 bucks for a dog?
5 bucks for goggles?
Whoa.
I don't mind paying a monthly fee for a game, but I dislike paying for individual bits of content, esp. simple items like this. (I don't object to paying, say, 5 bucks for a content expansion, such as a new zone/dungeon/whatever, the way EQ2 used to do it, but that's like buying an expansion pack, and offers a lot more value than a single item you'll probably outlevel quickly, like the goggles.)
This is especially dubious in any game with a heavy PVP/competitive element, if the items are non-cosmetic.
I really hope this isn't the only way they can make enough money to keep the game afloat.
Unless i'm mistaken Fallen Earth isn't doing that well which really suprises me. I haven't actually played it but from what I'm reading it seems EXCACTLY what 50% of the threads on here are asking for.
-No classes, you can make your character how you like it.
-A very large sandbox type world to explore.
-An innovative crafting system which also means a more player orientated economy.
-Not endless amount of grind.
-Skill based unlike the "Click a button to shoot" type gameplay.
It's everything you constantly ask for, I don't get it, unless I have misunderstood something?
Most of those features are indeed in the game which was part of the reason why I bought it. However after a week of playing it I found myself bored to tears. I struggled on until my first months subscription had expired but it was an extremely painful process. Those features look great on paper but in reality they added nothing of interest to the game for me. The game just felt so dull, sluggish and lifeless to play. To its credit there were points when it felt nice to stand on a hill and see the landscape stretching away before me. The novelty of this wore off very quickly though. Ok so I'm standing in a big open 3d space that kind of looks nice......and.....ermm.....yeah.....
A very large sandbox world? Thats precisely what it isnt. Its a very large themepark world. If its a sandbox then the sand must have been baked into glass. Sure I can walk wherever I like. I can walk anywhere I want to in a real-life themepark too. I would probably have more fun in one of those than in this game though. Like the dreary world of Vanguard its totally static. The players have no impact on anything and nothing ever changed or surprised you. Like in most statis mmos, there were no random events or strange happenings that made me feel even vaguely like I was in a living breathing world. The players just run around and read text files attached to npcs.....and then run off to the next one......pretty much like they do in any other bog standard mmo. Most of the players generally ignore each other. I certainly had absolutely no reason whatsoever to talk to a single player in the game (except for general chat) because the game is all about reading those text files (oh please feed us a story Mr Computer!) and doing the tasks the game sets you......and I could do all of it alone with absolute ease. Go and kill 10 chickens, go and collect 20 bits of wool, go and pick some carrots from a vegetable patch, go and talk to Mr Living Statue who will tell you a nice little story and then go and talk to Mrs Living Statue who will tell you more, go and.....blah blah blah.....oh dear I've fallen asleep. Yet another mmo that is more about playing solo like a single player game. Choices? Decisions? Nope just read those damn text files and do what they tell you to........or dont. Pft!
No classes? Well yeah sort of. You kind of build your own class. Its just that for me personally those skills didnt seem particularly interesting. Gradually allocating points to skills didnt seem to increase the fun factor, especially considering I could easily kill everything by whacking it with a big stick regardless of where I put my points. I understand that things change later on in the game but my boredom threshhold wasnt high enough to get that far and find out I'm afraid. The game basicly seemed to revolve around focusing on pistol, rifle or melee. I know most games are going to boil down to this one way or another but I'm sure I remember the skill system in SWG being far more interesting than this.
Factions. This was a selling point for me. Unfortunately as I played the game I saw no evidence of those factions having any real relevance in the game. Again I understand that things change a bit later on with faction towns that can fought over but like I said before my sanity just couldnt tolerate playing the game long enough to reach any of them. Based on what I have read about them though they just dont sound particularly interesting anyway. From what I have read the player conflict aspect of the game hasnt been well thought out at all and there is little incentive for players to fight each other anyway. Why would they when they have all those text files to plough through?
Innovative crafting system? Yeah whatever. Collect the crafting materials in your inventory and click a button......wait for it to produce itself in the background and then hey presto you have an item. Rinse repeat rinse repeat rinse repeat......ding! Oh goody now I can make the next item in the list. Extremely boring. No thought required whatsoever. No ability to tinker with those objects and personalise them. A leather jacket made by me would be identical to a leather jacket made by someone else. The crafting system in saga of ryzom crushes this games system into the dust. In that game you can use different components to produce different results. The crafting system in this game is nothing more than an automatic process that you nudge along by pressing a button every now and again.......and this a selling point for the game?
Skill based unlike the "click a button to shoot" type of gameplay? Hmm yeah this is true......but is it actually fun? Does it make the game more interesting to play? I didnt think so. It felt totally flat to me. I like the fact that Icarus attempted to do something different with their combat system and attempted to incorporate fps gameplay into their game. I just dont think they did it very well. Maybe another company will do a better job of it in the future perhaps.
Does not have endless amounts of grind? Yeah sure it does. I suppose it depends on what a person perceives as grind. To me it seemed as grindy as any other themepark game I have played. Considering the game world is static and immune to any changes I would like to try and make to it, the only real goals I could set myself was to improve my own character......just like everyone else. This means doing a task repeatedly until my characters stats improved.......namely killing respawning mobs over and over or having a crafting process ticking away in the background at all times. That to me is a definition of grind. I could run around reading all the text files in the game of course but then doesnt that kind of defeat the point of playing an online game with people? May as well just turn the game off and go and read a decent novel which would be much more engrossing.
So yeah you dont get why this game isnt doing amazingly well? Its simply because its not a very interesting game. On top of this it also has its fair share of bugs and feels very "clunky" to play. At least thats what I got from it anyway and I gather that there are plenty of other people who felt the same. There are plenty of people who like it though so its hardly a failure. Its just another mediocre mmo to add to the pile. Next!
Well said bud, agreed on my points. I'm about 2 days into the trial and i get the same feeling. I'm currently play DFO, which at least is unique and like no other MMO currently out right now. FE likes feel likes its already been done...If crafting is the selling point...well i found it rather dull and boring hidden by a massive amount of items. Theres nothing to it..gather and click the button lol
Think I'll hold off for something more unique because tbh it takes a good game to get my sub these days. Companies seem to going to easy route rather then coming up with some different ideas..except for Av of course. DFO is a killer MMO in my opition.
My sights are on Earthrise atm, unless DFO can keep my attention for another 1-2 years
Well now there's another reason why FE won't be doing well...
They just added RMT.
The frak?
(Goes off to see what Ceridith is talking about.)
Checks Fallen Earth website.
Repeat: The FRAK?
10 bucks for a dog?
5 bucks for goggles?
Whoa.
I don't mind paying a monthly fee for a game, but I dislike paying for individual bits of content, esp. simple items like this. (I don't object to paying, say, 5 bucks for a content expansion, such as a new zone/dungeon/whatever, the way EQ2 used to do it, but that's like buying an expansion pack, and offers a lot more value than a single item you'll probably outlevel quickly, like the goggles.)
This is especially dubious in any game with a heavy PVP/competitive element, if the items are non-cosmetic.
I really hope this isn't the only way they can make enough money to keep the game afloat.
Must say I was pretty suprised to see such worthless items for those prices, even more suprised when people actually buy it. , but in way glad they just pretty useless, apart from perhaps some low lvl player who might like it.
i was in beta, it was ok, but the setting gets very quick boring. you are always in this .. ehh.. plain and dead wasteland somewhere in the grand canyon area..! ok, some nukes exploded, insane mutants hunting you.. but where are the mysterious remains of the various cities? trees? mountains? maybe... water? the grand canyon is not rly a place to identify with.
Comments
The particular game i was reffering to when i was coming up with what i posted was dark ages, though i played several games during that era and many of them had the same sort of thing, to varying degrees.
The problem with this, is that the same MMO keeps getting released over and over, and doing much worse than anyone expects. You are claiming the developers are being good at their job, when every day you see games that were compromised during their development to caiter to this new ideal in game design (such as WAR), end up doing terribly.
If you look at the major paradigm shifts that have occured in MMO history you realize two things;
1. It happens after a certain game becomes very popular (relative to its time) : After that new games are made that try to copy the game in question.
2. The games that became 'very popular', have much more advertising effort put into them than its contemporaries.
Look at the advertising campaign that EQ had, it attracted a lot of first time mmo players. Look at WoW, again, a lot of first time mmo players.
Your first mmo is always stupidly addicting.
What we have is a cycle where someone advertises and manages to tap into a demographic that has not played mmos yet, thus insuring that that mmo will be a huge hit. People see this sucsess, and copy that mmos mechanics and style thinking that is the reason its so popular (and not the fact that your first mmo just takes over your life no matter how good/bad it is). These games then fail or become not as good as they could be. People who were addicted to the big hit mmos try them out, and now not being able to become so enthralled with an mmo after having mmo experience, think that its not as good... but why is it not as good? Well, my first mmo was obviously the best, so every way that this mmo is not like my first mmo, is obviously whats wrong with it!
So people complain that the mmo is not like their first mmo, and the developers try and make it more like that, and it still fails, and everyone has a different opinion as to why the mmo was bad, but the fact of the matter is that the only reaosn it was bad was because it was so confused over what it was trying to be, that it could not possibly have sucseeded.
MMO players do not know what they want. And i would say that in order to have a clear perspective you need to entierly forget about your first mmo, and realize that your opinion of it is forever skewed. Then after that, NOT counting your first mmo, you need at least 2 other mmos which you seriously played (which usualy means 2+ years of experience in each). So we are looking at 4 years minimum, not counting the first mmo you seriously played, and assuming you did not drift around and play mmos for a few months here and there between them, which you probably did. And since it fits, they say it takes ten thousand hours to be an expert on something, ten thousand hours is around 1.1 years. so add 1.1 years /played to that list also.
How many people have been playing mmos seriously for 6+ years and have intimate experience with multiple mmos?
Thats what you need to make any sort of accurate judgement of any game. Thats what you need to have the bare minimum breadth requirement to look at what the game has done, be able to compare it to other games which you are no more or less biased towards, and try to understand the design decisions.
The worst thing a developer can do is listen to the playerbase, the majority of them dont know what they want. A minority do know what they want, but dont know what everyone else wants. Just make the game you want to make, it could be a hit. If you make another wow clone its going to fail anyway like they all do.
I would be happy with another game like dark ages, which was not the most fun ive ever had in an mmo, that of course goes to my first mmo, but as i say, you must ignore your first mmo. dark ages was an mmo which was not my first, i was already jaded, and i enjoyed it more than i have any modern mmo. A single person could probably make a game like that in java honestly.
Pretty good analysis of the problem, esp. the "Gamers don't know what they want" phenomenon.
I'd add the following all too common meme:
"If I like it, everyone ought to like it, so the only reason it's not popular is that people are brainwashed/stupid/immature."
This has a lot of variants. The most common is that anyone pointing out the commercial problems of a particular game design or concept is a "hater". Contrary to popular belief, LIKING something and believing something is POSSIBLE or LIKELY are too different things. I blame this attitude entirely on modern schools and "self esteem" bullshit, where the precious little snowflakes are taught that all the matters is desire -- not ability.
My favorite CRPG (not MMO) genre? Multi-character turn based exploration/resource management games, ala Wizardry. No realtime component at all, no "action/RPG hybrid", no pregenerated characters with "backstories" -- you just roll up 6 characters and start them off at one end of the dungeon fighting rats, and keep it up until you meet Foozle the Wizard and kill him. The last game made in this genre I'm aware of was Wizardry 8 from 2000/2001 or so.
If someone posted a thread here saying this kind of game is the bestest ever and people are just dumb and spoiled because they don't like it and EA should invest 80 million bucks in making a game like this instead of "Kill The Hookers With Machetes VII"[1], I'd call them a moron and rip them a new one. The only type of game like this I'm ever likely to see will be a low-budget amateur production that will probably suck, because there's immense complexities of balance and design hiding under the simple interface and Joe The Garage Programmer probably won't get them right on his own and a team of volunteers very, very, rarely has the coherence to work together long enough to produce a non-commercial product on a timescale that makes any sense. Wish all you want, it won't happen. (Cough Grimoire Cough)
The narrower your tastes, the more compromises you need to accept to get anything at all. If you're incapable/unwilling to say, "I like features A, B, and C, but 'A' is the most important, so I can live B half-implemented and C ignored", you will never find a game you like to play. Period.
For example, I really hate FPS style combat. But I like the other aspects of FE, so, if the skill system required more hard choices and characters weren't omnicompetent (especially the part where a crafter can pretty much craft every single item in the game, that is a sadly broken system), I'd be playing it. My "Feature A" for an open-world sandbox game is mutual dependance and rewards for specialists. If that's delivered, I'm likely to subscribe.
As a PS, UO did have quests -- lame, stupid, randomly generated ones. They kept adding more, because contrary to the myth here, the bulk of the player base didn't WANT to "make their own content" (defined as "Get killed by gankers"). They wanted a game LIKE ULTIMA, the single-player CRPG, where you followed a quest chain and focused on the plot and the "Virtues" and played FedEx boy for an entire continent. (Who here remembers discovering the balloon in U4? Or sneakily teleporting to that town on the lake via "Blink" that you weren't supposed to be able to get to until you'd done some quest?)
[1]Either you use a machete to kill the hookers, or the hookers are holding machetes, and you kill them. Either works.
I like scenarios like Fallen Earth but i do not play it.
Reason why:
FPS-Style combat - a total no-go for me!
Friends - they are in another MMO and i want not leave them
Time and Money - i have only enough for a single one MMO
Effect - i dont play FE and i will never play FE...regardless if there are aspects i like in that MMO.
"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"
MWO Music Video - What does the Mech say: http://www.youtube.com/watch?v=FF6HYNqCDLI
Johnny Cash - The Man Comes Around: https://www.youtube.com/watch?v=Y0x2iwK0BKM
The reason I think FE isn't doing amazing is that it has a lot of stability problems. There is also a huge FPS drop in heavily populated areas. The crafting is great, but too much work for simple things like ammo/food. Most guns except dual pistols are currently gimpy.
So if you're like me and wanted to play FE with mostly guns you've got a lot of grind to do for ammo, and unless you go with dual pistols you'll be dying a lot. If I wanted to play melee I might stay and play, but I don't so I'll be trying out APB soon. At least they have realistic rates of fire on their weapons and no stupid melee.
I tried FE for a while, but somehow it failed to keep me interested. It should have though, since I love the post-apocalyptic setting. I guess the main drawbacks IMO where:
* The graphics and animations. I know some people don't care, but a lot of people, including myself, do.
* FPS combat system that fails, partly due to bad animations and warping/bugged mobs.
* Repetitive environments. The world is very large and it takes time (and fuel) to travel around, but everywhere you go it looks basically the same. A desert is a desert, with or without some random run-down infrastrucure tossed in.
* The overall style of characters and mobs. Some of it are nice, but overall it just feels very unpolished and stiff, which diminishes the feeling of gritty realism that the game strives for.
* Crafting is cool, but soon becomes a game by itself. Since there is no real player economy, the incentive for crafting is reduced and you end up grinding mats for ammo and gear most of the time.
* It's both a sandbox and a themepark, which also means that it's neither. This could work, but does not most of the time since it puts you in an enormous, open world where you still have to travel back and forth to "kill 10 X and return" or "deliver X and return", and end up traveling ridiculous distances just to get your level up.
In short: FE has great potential, but it needs more polishing and a better/clearer basic structure before I resub.
I thought WOW was already dead, me and 65 guild members have all moved to LotRO and are now regretting all the time we wasted playing WOW. LotRO is sooooo much better and I feel so sorry for all the ones left still playing WOW. As believe it or not WOW is actually far from being the best MMO. High subs do not a great game make nessassarily,,
I think I have about figured out that the best MMO out right now is probably one with less subs because for some reason, if the perfect game got created very few people would play it cause they would be bored because of nothing to bitch about. The entire world has come to this... so sad. I guess people just want to be haters of mankind, sad, miserable. Maybe it is truly time for god to come down and smite our pathetic existence. There is no hope for this virus on this planet called man. We all shit where we eat and don't care about anything except our own miserable existence... I'm done with these forums! Pathetic indeed!
LOTRO is not "so much better than WoW". LOTRO has prettier graphics, but the characters and quests are boring and definitely did not keep my interest for as long as WoW did. They all suck now as far as I am concerned. FE has a refreshingly different atmosphere with ascetic looks and an original approach to quest storytelling, combat, and crafting, and is interesting by that alone. If I had more time, I'd only be playing FE and EVE. WoW is defininely the best overall, it's just that many people have played enough of it and don't like it anymore. It is not fare to compare a game you just started to play ("how cool and exciting!") with the game you had played for 3+ years. Compare apples to apples - that is, your enthusiasm about LOTRO when you just started with your enthusiasm about WoW when it was still fresh. I want to see you like your new game after you have played it for as long as you played WoW.
I would definitely agree that players have changed how MMO's are played now and that's why FE deserves attention - so far the community is very pleasant.
As to graphics in FE, get a better comp with a decent graphics card and don't compare it to the games you play on PS3 please or fairytale bright-colored Disney-style MMO's. Look at freaking WoW or Rysom or EQII - is that ok graphics? Those games have shameful graphics by today's standards, and yet almost no one bashes them for that because graphics is not everything.
Last thing, get a life people, like I am going to. Read some book, watch a movie, learn about the world, go out with friends. Yeah, I know, that's the whole point. It's not the games, is it?
Well now there's another reason why FE won't be doing well...
They just added RMT.
I played for 2 hours then quit, not my game
The frak?
(Goes off to see what Ceridith is talking about.)
Checks Fallen Earth website.
Repeat: The FRAK?
10 bucks for a dog?
5 bucks for goggles?
Whoa.
I don't mind paying a monthly fee for a game, but I dislike paying for individual bits of content, esp. simple items like this. (I don't object to paying, say, 5 bucks for a content expansion, such as a new zone/dungeon/whatever, the way EQ2 used to do it, but that's like buying an expansion pack, and offers a lot more value than a single item you'll probably outlevel quickly, like the goggles.)
This is especially dubious in any game with a heavy PVP/competitive element, if the items are non-cosmetic.
I really hope this isn't the only way they can make enough money to keep the game afloat.
Well said bud, agreed on my points. I'm about 2 days into the trial and i get the same feeling. I'm currently play DFO, which at least is unique and like no other MMO currently out right now. FE likes feel likes its already been done...If crafting is the selling point...well i found it rather dull and boring hidden by a massive amount of items. Theres nothing to it..gather and click the button lol
Think I'll hold off for something more unique because tbh it takes a good game to get my sub these days. Companies seem to going to easy route rather then coming up with some different ideas..except for Av of course. DFO is a killer MMO in my opition.
My sights are on Earthrise atm, unless DFO can keep my attention for another 1-2 years
"I play Tera for the gameplay"
Must say I was pretty suprised to see such worthless items for those prices, even more suprised when people actually buy it. , but in way glad they just pretty useless, apart from perhaps some low lvl player who might like it.
i was in beta, it was ok, but the setting gets very quick boring. you are always in this .. ehh.. plain and dead wasteland somewhere in the grand canyon area..! ok, some nukes exploded, insane mutants hunting you.. but where are the mysterious remains of the various cities? trees? mountains? maybe... water? the grand canyon is not rly a place to identify with.