Very good read-thank! Almost makes me want to go back and play EvE, but with the tedious hours of mindnumbing of ore gathering, I'm not sure I'm up for EvE again.
Finally some development. Reading about fights against stupid NPCs or hours of mining is not particularly interesting imo. Now ore stealing, that is a bit out of the ordinary. Have you considered doing more along this path? How about trying some can baiting yourself? Maybe later move on to some ninja salvaging?
You do not have to play EVE following the beaten path. And if you do, it will not make for any interesting article, I am afraid.
Very good read-thank! Almost makes me want to go back and play EvE, but with the tedious hours of mindnumbing of ore gathering, I'm not sure I'm up for EvE again.
You can play Eve solo like he is doing, but you are missing out on about 90% of the game. The idea of Eve is to join a corporation and play with others. Trying to go solo just puts huge unnecessary burdens on your character.
Granted there are some bad corps out there, but the vast majority make a huge difference in your game play.
This is like reading about someone that just learned a team sport, yet does not want to play the game with others.
this dude writes an excellent story from a noobs perspective, and all it does is remind me of my first and early days in eve, i dont think ive laughed at some one elses misfortune so much before. maybe its just the way he explains himself. either way it had me giggling.
reminds me of my first trip into null-sec. we took 2 fully fitted named megathrons thinking we was unstoppable lol. how mistaken was we, but then we didnt help our selves much as we was useing mining lasers, the idea was get in grab some of the good stuff and get out. we didnt even get past the first gate. was sooo funny.
but now all that is old story i cruise round in t2 battle ships dreadnaughts and carriers. no more gate camping fears for me got about 3 years of 0.0 living experience combat and fleet work experience undermy belt. the learning curve was the steepest learning curve ive ever experienced in any video game.
i can now happily make my self casually about a billion isk a week secretly ratting in a carrier. for those that dont know ratting is flying round asteroid belts blowing up and looting npc pirates and bad guys in 0.0. very very proffitable if you can take the strain.
and then if your lucky and you work your systems well, you will get one of those all important hauler spawns. its a cargo ship full of resources. to the tune of say 5 million units maybe. depends how lucky you get. ive had a few of these now. couple of nox mostly veldspare and one or two zhydrine too. it is a substantial wallet boost. but to get these opportunities you have to be part of a corp thats part of an alliance that holds 0.0 space and are willing to help you carry all that crap back to your outpost for processing and sale.
yea eve can be marmite. you either love it or you hate it. for the people that find that love eve is the best game in the world. for those that cant, well wow is the best game in the world
keep the reads coming adam, your making me cry with laughter buddy.
Until this guy posts a screenie of the ship hes using i will consider this a BS piece.
While interesting im kinda pissed that this guy is so off on his own ship description.
dont forget hes still a new player and doesnt really have any idea what hes talking about let him play it and learn it, he says he is having fun with combat missions. and we all know that missions is just the iceing on the much much larger cake. he is still yet to realise this.
he is aware that only in corps can he experience the ful potential of eve, but at the same time doesnt understand that most of the corps in eve are little tiny crappy corps that dont really understand the game them selves. he needs to go with eve univercity. he will learn the does and donts of carebbearing and once they are cool with his learnings they will start takeing him to play eve in low sec and then possibly maybe he can secure himself a posistion with a 0.0 corporation either pvp or industrial.
he still has to learnt hat 0.0 industrial play is just as exciteing as pvp. reason is your always at risk and always looking over your shoulder and allways on edge, that alone makes indy exciteing. and well indy is more like combat miners have to learn to shoot in empire before you can expect to be aloud to mine in 0.0.
and if he reads these, a little tip for his mission running antics. "a good defence is a good offence" (he needs to train his tank so his ship is more durable)
I have to say reading these articles has me thinking of trying this game out.I'd pretty much given up on MMos after playing WoW and all it's clones, though I was keeping an eye on Jumpgate for awhile.
Until this guy posts a screenie of the ship hes using i will consider this a BS piece.
While interesting im kinda pissed that this guy is so off on his own ship description.
dont forget hes still a new player and doesnt really have any idea what hes talking about let him play it and learn it, he says he is having fun with combat missions. and we all know that missions is just the iceing on the much much larger cake. he is still yet to realise this.
he is aware that only in corps can he experience the ful potential of eve, but at the same time doesnt understand that most of the corps in eve are little tiny crappy corps that dont really understand the game them selves. he needs to go with eve univercity. he will learn the does and donts of carebbearing and once they are cool with his learnings they will start takeing him to play eve in low sec and then possibly maybe he can secure himself a posistion with a 0.0 corporation either pvp or industrial.
he still has to learnt hat 0.0 industrial play is just as exciteing as pvp. reason is your always at risk and always looking over your shoulder and allways on edge, that alone makes indy exciteing. and well indy is more like combat miners have to learn to shoot in empire before you can expect to be aloud to mine in 0.0.
and if he reads these, a little tip for his mission running antics. "a good defence is a good offence" (he needs to train his tank so his ship is more durable)
Yeah I know it just bothers me that his ship description is so off. other than that its a good read.
For a sandbox game that proclaims anyone can choose their own path, there sure are a lot of people telling the OP and readers in general how to correctly play the game...
I personally don’t think this is unique to EvE. MMO players seem to fall into the habit more and more.
God forbid that we should give advice to new players in a game with a proverbiably steep learning curve, after all.
For a sandbox game that proclaims anyone can choose their own path, there sure are a lot of people telling the OP and readers in general how to correctly play the game...
I personally don’t think this is unique to EvE. MMO players seem to fall into the habit more and more.
God forbid that we should give advice to new players in a game with a proverbiably steep learning curve, after all.
Eve is one of those games where advice early on is invaluable, though i would go one further and say, that nobody is in fact a complete expert on Eve, there will always be areas of unfamiliarity, the old adage is true though, ask a question and be a fool for 5 seconds, not ask a question and be a fool for far longer.... there is absolutely nothing wrong with giving new players advice in any game, not just Eve and its a mark of how good the community is in any game, as to whether people will give you advice or not.. any game where they just tell you to stfu noob is one i'd personally walk away from.
For a sandbox game that proclaims anyone can choose their own path, there sure are a lot of people telling the OP and readers in general how to correctly play the game...
I personally don’t think this is unique to EvE. MMO players seem to fall into the habit more and more.
God forbid that we should give advice to new players in a game with a proverbiably steep learning curve, after all.
Eve is one of those games where advice early on is invaluable, though i would go one further and say, that nobody is in fact a complete expert on Eve, there will always be areas of unfamiliarity, the old adage is true though, ask a question and be a fool for 5 seconds, not ask a question and be a fool for far longer.... there is absolutely nothing wrong with giving new players advice in any game, not just Eve and its a mark of how good the community is in any game, as to whether people will give you advice or not.. any game where they just tell you to stfu noob is one i'd personally walk away from.
Well, this is the thing, if there are only say a few ways to proceed in the EvE sandbox as a new player can it really be called a sandbox? I think while in theory the game has a lot of possibilities the reality is only a limited set of options are ever pursued by its players.
For a sandbox game that proclaims anyone can choose their own path, there sure are a lot of people telling the OP and readers in general how to correctly play the game...
I personally don’t think this is unique to EvE. MMO players seem to fall into the habit more and more.
God forbid that we should give advice to new players in a game with a proverbiably steep learning curve, after all.
Eve is one of those games where advice early on is invaluable, though i would go one further and say, that nobody is in fact a complete expert on Eve, there will always be areas of unfamiliarity, the old adage is true though, ask a question and be a fool for 5 seconds, not ask a question and be a fool for far longer.... there is absolutely nothing wrong with giving new players advice in any game, not just Eve and its a mark of how good the community is in any game, as to whether people will give you advice or not.. any game where they just tell you to stfu noob is one i'd personally walk away from.
Well, this is the thing, if there are only say a few ways to proceed in the EvE sandbox as a new player can it really be called a sandbox? I think while in theory the game has a lot of possibilities the reality is only a limited set of options are ever pursued by its players.
im not sure how you equate that with the game not being a sandbox, Eve is the very definition of a sandbox, what you are really hung up on, seems to be game mechanics... the OP has imposed his own limitations because he's trying to do everything by himself, and has placed limitations on himself even so, but that isnt the same as saying the game has imposed those limitations. I assure you, if you played Eve yourself, then you'd be more aware of why what your saying is incorrect.
The first poster eric_w66 is correct. There are numerous ways to get baited in Eve. If you learn these, your chances for survival will go up considerably. My favorite is popping a rat in high sec sitting close by the wreck in a cloaked heavy assault cruiser waiting for a noob to come by and loot the wreck.
he mite be using the cheapest guns which were those horrible but cool sounding quad laser turrets. this may be what he means by 12 guns...even the duel laser turrets and the doubling effect. i havent played in a few years now but i think they animated with actual twin or quad beams when fired.i think they also had an optimal of like 4k and the different ammo types/colors
prob made most of the lite show ineffective but common you remember being that guy and it was some of the heart pounding stuff that put the hooks in you.
your 1st red player jumping you...no one telling you that you cant go take someones can of painfully mined veldspar...not even knowing that the ammo you shot is worth more then the veldspar in question..lol good times
For a sandbox game that proclaims anyone can choose their own path, there sure are a lot of people telling the OP and readers in general how to correctly play the game...
I personally don’t think this is unique to EvE. MMO players seem to fall into the habit more and more.
God forbid that we should give advice to new players in a game with a proverbiably steep learning curve, after all.
Eve is one of those games where advice early on is invaluable, though i would go one further and say, that nobody is in fact a complete expert on Eve, there will always be areas of unfamiliarity, the old adage is true though, ask a question and be a fool for 5 seconds, not ask a question and be a fool for far longer.... there is absolutely nothing wrong with giving new players advice in any game, not just Eve and its a mark of how good the community is in any game, as to whether people will give you advice or not.. any game where they just tell you to stfu noob is one i'd personally walk away from.
Well, this is the thing, if there are only say a few ways to proceed in the EvE sandbox as a new player can it really be called a sandbox? I think while in theory the game has a lot of possibilities the reality is only a limited set of options are ever pursued by its players.
Who said that there were "only a few ways"? I dont see any EVE player saying that. I do see some players suggesting a few of the possible paths.
For a sandbox game that proclaims anyone can choose their own path, there sure are a lot of people telling the OP and readers in general how to correctly play the game...
I personally don’t think this is unique to EvE. MMO players seem to fall into the habit more and more.
God forbid that we should give advice to new players in a game with a proverbiably steep learning curve, after all.
Eve is one of those games where advice early on is invaluable, though i would go one further and say, that nobody is in fact a complete expert on Eve, there will always be areas of unfamiliarity, the old adage is true though, ask a question and be a fool for 5 seconds, not ask a question and be a fool for far longer.... there is absolutely nothing wrong with giving new players advice in any game, not just Eve and its a mark of how good the community is in any game, as to whether people will give you advice or not.. any game where they just tell you to stfu noob is one i'd personally walk away from.
Well, this is the thing, if there are only say a few ways to proceed in the EvE sandbox as a new player can it really be called a sandbox? I think while in theory the game has a lot of possibilities the reality is only a limited set of options are ever pursued by its players.
Who said that there were "only a few ways"? I dont see any EVE player saying that. I do see some players suggesting a few of the possible paths.
I’ll just concentrate on my little piece of this quote.
I have no issues with people giving advice but I find it unbelievably annoying when people give advice and immediately follow it up with something to the tune of “...or else you’re playing it wrong.” Look back in the thread and there are quite a few people offering advice because they don’t feel the OP is playing the game correctly or they feel the OP is missing 90% of the content.
If my idea of fun is to make 100 port side orbits of some random space station before logging off; then guess what, that’s my version of success. Maybe I’ll even write an article on the peaceful simplicity of a port side orbit. Maybe I’ll write an article detailing the number and types of ships coming out of said space port over the course of my 100 port side orbits.
My point is people can offer me all the advice in the world on how a starboard side orbit is superior but please, do not tell me that I’m missing 50% of the game because I choose to stick to the port side orbit and that I need to learn how to play or that I fail at the game. The OP is simply chronicling HIS experience and does not try to tell everyone that this is what THEY will experience or what THEY need to experience.
"Unless I specifically state something as a fact, assume it is my opinion."
Your own sig seems to be an apposite reply. When giving advice, most people are implicitly giving their own opinion of how thje game "should" be played from their viewpoint. That's the nature of advice. It's inherent. What other viewpoint could they represent?
The only objective advice you can give is facts. Heavy Pulse Lasers have a longer range than Focused Medium Pulse: that's a fact. Heavy Pulse Lasers are better than Focused Medium Pulse because they have longer range: that's advice and, ipso facto, an opinion.
In fact the nature of EVE is generally that there are a very large number of possible solutions to most problems. People will generally respond with advice that trying x will solve problem y because thet's how they solved it. They might think their solution is the "best", but it's very rare for them to assert that it's the sole solution.
I suppose it strikes me as a bit humorous because there are a number of boiler plate responses that are given out as advice to just about every new player that hits the NPC corp and those who listen already have an advantage when it comes to getting the most enjoyment from their time in the game.
Malcanis, I disagree. I'm of the opinion that most people feel their way is the only way when they offer advice.
Now we could discuss ad nausium the various implied meanings of "advice" but I'm hoping you know the spirit of my comment, vice the cold hard definition of "advice."
I believe the quote above, really the entire response, demonstrates this. Sure, listening to the various boiler plate responses may indeed be the best way for you or I to enjoy our game time, but it certainly isn't true for everyone. Some people enjoy fumbling around and learning the hard way. This is what I am referring to.
I suppose it strikes me as a bit humorous because there are a number of boiler plate responses that are given out as advice to just about every new player that hits the NPC corp and those who listen already have an advantage when it comes to getting the most enjoyment from their time in the game.
Malcanis, I disagree. I'm of the opinion that most people feel their way is the only way when they offer advice.
Now we could discuss ad nausium the various implied meanings of "advice" but I'm hoping you know the spirit of my comment, vice the cold hard definition of "advice." I believe the quote above, really the entire response, demonstrates this. Sure, listening to the various boiler plate responses may indeed be the best way for you or I to enjoy our game time, but it certainly isn't true for everyone. Some people enjoy fumbling around and learning the hard way. This is what I am referring to.
..posting that quote without the previous portion certainly changes the perceived meaning (for me at least). One relevant portion of the text preceding the quoted:
"There may be some differing or conflicting advice offered, but there are enough voices to come to a reasonable consensus and make an educated choice on your next course of action."
For a game with a self-admitted high learning curve and seemingly low conversion rate of trial to sub (or in many cases requiring multiple trials before a player subs), something as simple as hearing what advise people have to offer can go a long way. Additionally, we are talking about a "new player" experience here and, much like the advise in the forums, they are likely (and the article implies) getting similar advise in game. Advise is, in fact, part of the new player experience and, in my eyes, part of why this game was a good pick for "best community".
Ultimately, the end goal is to enjoy your time. If I could offer you advise on how you might better enjoy a port-side orbit, would it be so bad if I offered? I certainly wouldn't have any expectation that you would act on that advise, but as a fellow player who might have experience on the subject, I would be remiss if I sat here silently.
-mklinic
"Do something right, no one remembers. Do something wrong, no one forgets" -from No One Remembers by In Strict Confidence
The author should have hopped a couple systems farther out to throw off his pursuer. Ultimately he probably would have been hunted down though.
Nahhh he could have easily just warped from planet to planet for 15 minutes and been ok. I dont know many people that are going to chase a newb around for that long.
Comments
Very good read-thank! Almost makes me want to go back and play EvE, but with the tedious hours of mindnumbing of ore gathering, I'm not sure I'm up for EvE again.
Finally some development. Reading about fights against stupid NPCs or hours of mining is not particularly interesting imo. Now ore stealing, that is a bit out of the ordinary. Have you considered doing more along this path? How about trying some can baiting yourself? Maybe later move on to some ninja salvaging?
You do not have to play EVE following the beaten path. And if you do, it will not make for any interesting article, I am afraid.
Who said you had to mine?
twitch.tv/itpaladin
@ITPalg
YouTube: ITPalGame
whats that?
Until this guy posts a screenie of the ship hes using i will consider this a BS piece.
While interesting im kinda pissed that this guy is so off on his own ship description.
Playing: Rift, LotRO
Waiting on: GW2, BP
You can play Eve solo like he is doing, but you are missing out on about 90% of the game. The idea of Eve is to join a corporation and play with others. Trying to go solo just puts huge unnecessary burdens on your character.
Granted there are some bad corps out there, but the vast majority make a huge difference in your game play.
This is like reading about someone that just learned a team sport, yet does not want to play the game with others.
this dude writes an excellent story from a noobs perspective, and all it does is remind me of my first and early days in eve, i dont think ive laughed at some one elses misfortune so much before. maybe its just the way he explains himself. either way it had me giggling.
reminds me of my first trip into null-sec. we took 2 fully fitted named megathrons thinking we was unstoppable lol. how mistaken was we, but then we didnt help our selves much as we was useing mining lasers, the idea was get in grab some of the good stuff and get out. we didnt even get past the first gate. was sooo funny.
but now all that is old story i cruise round in t2 battle ships dreadnaughts and carriers. no more gate camping fears for me got about 3 years of 0.0 living experience combat and fleet work experience undermy belt. the learning curve was the steepest learning curve ive ever experienced in any video game.
i can now happily make my self casually about a billion isk a week secretly ratting in a carrier. for those that dont know ratting is flying round asteroid belts blowing up and looting npc pirates and bad guys in 0.0. very very proffitable if you can take the strain.
and then if your lucky and you work your systems well, you will get one of those all important hauler spawns. its a cargo ship full of resources. to the tune of say 5 million units maybe. depends how lucky you get. ive had a few of these now. couple of nox mostly veldspare and one or two zhydrine too. it is a substantial wallet boost. but to get these opportunities you have to be part of a corp thats part of an alliance that holds 0.0 space and are willing to help you carry all that crap back to your outpost for processing and sale.
yea eve can be marmite. you either love it or you hate it. for the people that find that love eve is the best game in the world. for those that cant, well wow is the best game in the world
keep the reads coming adam, your making me cry with laughter buddy.
dont forget hes still a new player and doesnt really have any idea what hes talking about let him play it and learn it, he says he is having fun with combat missions. and we all know that missions is just the iceing on the much much larger cake. he is still yet to realise this.
he is aware that only in corps can he experience the ful potential of eve, but at the same time doesnt understand that most of the corps in eve are little tiny crappy corps that dont really understand the game them selves. he needs to go with eve univercity. he will learn the does and donts of carebbearing and once they are cool with his learnings they will start takeing him to play eve in low sec and then possibly maybe he can secure himself a posistion with a 0.0 corporation either pvp or industrial.
he still has to learnt hat 0.0 industrial play is just as exciteing as pvp. reason is your always at risk and always looking over your shoulder and allways on edge, that alone makes indy exciteing. and well indy is more like combat miners have to learn to shoot in empire before you can expect to be aloud to mine in 0.0.
and if he reads these, a little tip for his mission running antics. "a good defence is a good offence" (he needs to train his tank so his ship is more durable)
I have to say reading these articles has me thinking of trying this game out.I'd pretty much given up on MMos after playing WoW and all it's clones, though I was keeping an eye on Jumpgate for awhile.
Yeah I know it just bothers me that his ship description is so off. other than that its a good read.
Playing: Rift, LotRO
Waiting on: GW2, BP
God forbid that we should give advice to new players in a game with a proverbiably steep learning curve, after all.
Give me liberty or give me lasers
great story it keep me wanting to know more looking forward to the next one
Eve is one of those games where advice early on is invaluable, though i would go one further and say, that nobody is in fact a complete expert on Eve, there will always be areas of unfamiliarity, the old adage is true though, ask a question and be a fool for 5 seconds, not ask a question and be a fool for far longer.... there is absolutely nothing wrong with giving new players advice in any game, not just Eve and its a mark of how good the community is in any game, as to whether people will give you advice or not.. any game where they just tell you to stfu noob is one i'd personally walk away from.
Well, this is the thing, if there are only say a few ways to proceed in the EvE sandbox as a new player can it really be called a sandbox? I think while in theory the game has a lot of possibilities the reality is only a limited set of options are ever pursued by its players.
Ahhh the often ignored profession of ore theft. I used to make a lot of ISK that way and it can actually be quite fun.
im not sure how you equate that with the game not being a sandbox, Eve is the very definition of a sandbox, what you are really hung up on, seems to be game mechanics... the OP has imposed his own limitations because he's trying to do everything by himself, and has placed limitations on himself even so, but that isnt the same as saying the game has imposed those limitations. I assure you, if you played Eve yourself, then you'd be more aware of why what your saying is incorrect.
The first poster eric_w66 is correct. There are numerous ways to get baited in Eve. If you learn these, your chances for survival will go up considerably. My favorite is popping a rat in high sec sitting close by the wreck in a cloaked heavy assault cruiser waiting for a noob to come by and loot the wreck.
he mite be using the cheapest guns which were those horrible but cool sounding quad laser turrets. this may be what he means by 12 guns...even the duel laser turrets and the doubling effect. i havent played in a few years now but i think they animated with actual twin or quad beams when fired.i think they also had an optimal of like 4k and the different ammo types/colors
prob made most of the lite show ineffective but common you remember being that guy and it was some of the heart pounding stuff that put the hooks in you.
your 1st red player jumping you...no one telling you that you cant go take someones can of painfully mined veldspar...not even knowing that the ammo you shot is worth more then the veldspar in question..lol good times
Give me liberty or give me lasers
I’ll just concentrate on my little piece of this quote.
I have no issues with people giving advice but I find it unbelievably annoying when people give advice and immediately follow it up with something to the tune of “...or else you’re playing it wrong.” Look back in the thread and there are quite a few people offering advice because they don’t feel the OP is playing the game correctly or they feel the OP is missing 90% of the content.
If my idea of fun is to make 100 port side orbits of some random space station before logging off; then guess what, that’s my version of success. Maybe I’ll even write an article on the peaceful simplicity of a port side orbit. Maybe I’ll write an article detailing the number and types of ships coming out of said space port over the course of my 100 port side orbits.
My point is people can offer me all the advice in the world on how a starboard side orbit is superior but please, do not tell me that I’m missing 50% of the game because I choose to stick to the port side orbit and that I need to learn how to play or that I fail at the game. The OP is simply chronicling HIS experience and does not try to tell everyone that this is what THEY will experience or what THEY need to experience.
"Unless I specifically state something as a fact, assume it is my opinion."
Your own sig seems to be an apposite reply. When giving advice, most people are implicitly giving their own opinion of how thje game "should" be played from their viewpoint. That's the nature of advice. It's inherent. What other viewpoint could they represent?
The only objective advice you can give is facts. Heavy Pulse Lasers have a longer range than Focused Medium Pulse: that's a fact. Heavy Pulse Lasers are better than Focused Medium Pulse because they have longer range: that's advice and, ipso facto, an opinion.
In fact the nature of EVE is generally that there are a very large number of possible solutions to most problems. People will generally respond with advice that trying x will solve problem y because thet's how they solved it. They might think their solution is the "best", but it's very rare for them to assert that it's the sole solution.
Give me liberty or give me lasers
Malcanis, I disagree. I'm of the opinion that most people feel their way is the only way when they offer advice.
Now we could discuss ad nausium the various implied meanings of "advice" but I'm hoping you know the spirit of my comment, vice the cold hard definition of "advice."
I believe the quote above, really the entire response, demonstrates this. Sure, listening to the various boiler plate responses may indeed be the best way for you or I to enjoy our game time, but it certainly isn't true for everyone. Some people enjoy fumbling around and learning the hard way. This is what I am referring to.
..posting that quote without the previous portion certainly changes the perceived meaning (for me at least). One relevant portion of the text preceding the quoted:
"There may be some differing or conflicting advice offered, but there are enough voices to come to a reasonable consensus and make an educated choice on your next course of action."
For a game with a self-admitted high learning curve and seemingly low conversion rate of trial to sub (or in many cases requiring multiple trials before a player subs), something as simple as hearing what advise people have to offer can go a long way. Additionally, we are talking about a "new player" experience here and, much like the advise in the forums, they are likely (and the article implies) getting similar advise in game. Advise is, in fact, part of the new player experience and, in my eyes, part of why this game was a good pick for "best community".
Ultimately, the end goal is to enjoy your time. If I could offer you advise on how you might better enjoy a port-side orbit, would it be so bad if I offered? I certainly wouldn't have any expectation that you would act on that advise, but as a fellow player who might have experience on the subject, I would be remiss if I sat here silently.
-mklinic
"Do something right, no one remembers.
Do something wrong, no one forgets"
-from No One Remembers by In Strict Confidence
The author should have hopped a couple systems farther out to throw off his pursuer. Ultimately he probably would have been hunted down though.
Nahhh he could have easily just warped from planet to planet for 15 minutes and been ok. I dont know many people that are going to chase a newb around for that long.
Playing: Rift, LotRO
Waiting on: GW2, BP