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Warhammer shuts down in Taiwan, Hong Kong and Macao

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Comments

  • Darkheart00Darkheart00 Member Posts: 521

    Never quite understand why DAoC was hailed a sucess when the game was struggling to even maintain 100k population in 2007 . the MMO had plenty of flaws poor class balance, lackluster pve/lore and graphics that were sub par. EA was foolish to believe mythic can make a MMO that can compete with WoW.

     

    As for WAR's failure, it was not its PvP but lack of good PvE. You need to make game world and quest that  draw players in, WAR failed in that running from one camp to another doing lackluster quests may have worked in DAoC but not now.

  • brostynbrostyn Member, Newbie CommonPosts: 3,092

    Originally posted by Darkheart00

    Never quite understand why DAoC was hailed a sucess when the game was struggling to even maintain 100k population in 2007 . the MMO had plenty of flaws poor class balance, lackluster pve/lore and graphics that were sub par. EA was foolish to believe mythic can make a MMO that can compete with WoW.

     

    As for WAR's failure, it was not its PvP but lack of good PvE. You need to make game world and quest that  draw players in, WAR failed in that running from one camp to another doing lackluster quests may have worked in DAoC but not now.

    2007? Maybe you don't realize DAoC opened in 2001, and at its peak had 250k subs. Now, I realize you probably didn't play MMOs before WoW, but 250K subs was number 2 on the block after EQ with its 500K subs. Sadly, DAoC destroyed itself with poor decision after poor decision. Probably, especially after ToA, proving that the makers of DAoC never realized what made the game good. Not PvE that is for sure... lol. Also, Mythic was the first indie company to make a big MMO splash.

    DAoC was one of the pioneers of the genre, and if it was ever modernized(by competent management) it would definitely hold its own.

  • Darkheart00Darkheart00 Member Posts: 521

    Originally posted by brostyn

    Originally posted by Darkheart00

    Never quite understand why DAoC was hailed a sucess when the game was struggling to even maintain 100k population in 2007 . the MMO had plenty of flaws poor class balance, lackluster pve/lore and graphics that were sub par. EA was foolish to believe mythic can make a MMO that can compete with WoW.

     

    As for WAR's failure, it was not its PvP but lack of good PvE. You need to make game world and quest that  draw players in, WAR failed in that running from one camp to another doing lackluster quests may have worked in DAoC but not now.

    2007? Maybe you don't realize DAoC opened in 2001, and at its peak had 250k subs. Now, I realize you probably didn't play MMOs before WoW, but 250K subs was number 2 on the block after EQ with its 500K subs. Sadly, DAoC destroyed itself with poor decision after poor decision. Probably, especially after ToA, proving that the makers of DAoC never realized what made the game good. Not PvE that is for sure... lol. Also, Mythic was the first indie company to make a big MMO splash.

    DAoC was one of the pioneers of the genre, and if it was ever modernized(by competent management) it would definitely hold its own.

     

    I have played AC,EQ and have played WoW much after 2.0 anyway MMOs before WoW (and GW to some extent) were not aimed at causal gamers as a result had limited niche population base. I do not think Mythic really understood what it takes to draw that gamer base which do not really care much about PvP and as a result they ended up making poor combination of WoW and DAoC. If mythic had focused primarily on PvE aspect and improving the engine and implemented sieges and other PvP later on they would have had a hit.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by gszebe
    Dude, you are one of the most hopeless doomsayers I've ever seen. And it's an achievement, believe me ;)  !

    Warhammer Online is the best MMO evah!


    There ya go, nice and cheery!

  • ProfanityJCProfanityJC Member Posts: 32

    Hasn't this game been shut down yet?

  • shylock1079shylock1079 Member Posts: 158

    It's a shame, really.  This is what happens when indies sell out.  Mythic was an indie company in all sense of the word, and they really couldn't see the big picture.  I think part of their problem was the "warhammer" license.  It set predefined rules and structures that Mythic apparently couldn't find a decent balance of in their execution.  It's actually pretty sad.  They released a game without true crafting, without decent pve (PQ's were a great idea but no one uses them anymore) and I think WoW made their eyes bulge with envy.  Here was a somewhat well known ip known for RTS's, and look at what Blizz did.  

    Unfortunately, Mythic didn't have the personel, the right execution, or the resources (until later).  Warhammer lacks a soul.  At least Daoc had that.  It also had loyal fans.  Warhammer is just a Daoc happy meal.  

  • Robdc84Robdc84 Member Posts: 156

    will someone please just take this game out back and put a bullet in it's head already.

    image
    IN THE FACE!

  • TerenaTerena Member Posts: 3

    To bad to see war is dying. I was a close beta tester and palyed the game 2-3 months after reliesed.

    I worked for EA with for earth adn beyond at westwood. I probably hate EA more than any of you because of some personal reasons but do not blame EA for war. 

     

    It was Mythic that remove classes ( including my favorite " choppa" ). All the beta testers beged them but they did not listen. It was mythic who cant even fix the pet's pathing problem. When a white lion send his pet to target, lion generally prefer to choose to route that its view is better not shorter .) 

     

    It is a shame a game like war is became a ghost town. Anyway atleast Blizzard steal all the good feutures of WAR, so achivemnt, guild level system exc didnt wasted 

  • gszebegszebe Member UncommonPosts: 214

    Originally posted by Terena

    It is a shame a game like war is became a ghost town.

    Actually, this is far from true, at least on those servers I play on.

  • MMO_DoubterMMO_Doubter Member Posts: 5,056

    Originally posted by Terena

    It was Mythic that remove classes ( including my favorite " choppa" ). All the beta testers beged them but they did not listen. It was mythic who cant even fix the pet's pathing problem. When a white lion send his pet to target, lion generally prefer to choose to route that its view is better not shorter .)

    From what I have seen in MMOs - they should not have pet classes in at launch. They tend to be one of the most bugged aspects of a new game.

    Don't even put a pet class in - until you get the frikkin pathing right.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • warmaster670warmaster670 Member Posts: 1,384

    Originally posted by jackmcleod

    Originally posted by rowlow

    Giga Media is shutting down Warhammer in Taiwan, Hong Kong and Macao and are moving the accounts to the USA servers.

     

    Original source : http://www.warhammeronline.com.tw/termination.html

    Translated excerpt :

    "Dear "Warhammer Online" players Hello

    To uphold the principles of quality players the game better, "Warhammer Online" in Taiwan, Hong Kong and Macao Agent Banking will be June 17, 2010 was terminated and the services and information for all players transfer to the "Warhammer Online" North American server. To thank the players for your continued support, we will be open free of charge in the smooth operation of the last month of play, and delivery to the U.S. version of each account the number of days a month free offer."

    Good, I hope they close everywhere by 2012, EA forced the release of a beta game, they deserve the failure that comes with it. Sucks for mythic, but there is a price to pay when signing with EA.

    Watch EA also find a way to make SW:TOR fail.

    I love how everyone trys to blame EA for mythic failing at there game.

    Apparently stating the truth in my sig is "trolling"
    Sig typo fixed thanks to an observant stragen001.

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    Originally posted by warmaster670

    Originally posted by jackmcleod


    Originally posted by rowlow

    Giga Media is shutting down Warhammer in Taiwan, Hong Kong and Macao and are moving the accounts to the USA servers.

     

    Original source : http://www.warhammeronline.com.tw/termination.html

    Translated excerpt :

    "Dear "Warhammer Online" players Hello

    To uphold the principles of quality players the game better, "Warhammer Online" in Taiwan, Hong Kong and Macao Agent Banking will be June 17, 2010 was terminated and the services and information for all players transfer to the "Warhammer Online" North American server. To thank the players for your continued support, we will be open free of charge in the smooth operation of the last month of play, and delivery to the U.S. version of each account the number of days a month free offer."

    Good, I hope they close everywhere by 2012, EA forced the release of a beta game, they deserve the failure that comes with it. Sucks for mythic, but there is a price to pay when signing with EA.

    Watch EA also find a way to make SW:TOR fail.

    I love how everyone trys to blame EA for mythic failing at there game.

    It could be argued that EA had the power to extend the development time of the game, especially after they made such large relatively untested changes late in beta.  EA was signing the checks and had the power to do pretty much whatever they wanted.

    Not that I think it would have solved anything.  Mythic used a bad game engine, a poor business partner in Europe (which they had problems with before), didn't learn from their past mistakes with DAOC (crowd control, class balance, area effect damage, etc).  They removed most conventional mmo group content and replaced it with a concept that sounded great on paper.  Most of the games design was at odds with each other, Pve vs instanced pvp vs open world pvp.  Even the way Mythic treated players by removing methods to communicate, discuss and organize in and out of game as if they could not be trusted to behave (lack of forums and in game communication channels, etc).

     

    I'm not sure EA could have stepped in to fix this game before it released, but EA does have a bad track record with the companies they purchase. 

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by gszebe

    Originally posted by Terena

    It is a shame a game like war is became a ghost town.
    Actually, this is far from true, at least on those servers I play on.

    He's not talking about the Unlimited T1 Free Trial action. He's talking overall.


    If the game you are playing's claim to fame is: "Come play the Unlimited Free Trial for 10 levels forever vs our paying twinks!" as proof of player activity and popularity... it's dead, Jim.


    And honestly if you read the official forums, that seems to be where all the action is mainly concentrated at....levels 1-10.

  • SnarlingWolfSnarlingWolf Member Posts: 2,697

    It's better to just get it all shut down now.  Since hopefully warhammer 40k MMO will be done correctly and show Mythic what they should have done.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Daffid011

      Mythic used a bad game engine, a poor business partner in Europe (which they had problems with before), didn't learn from their past mistakes with DAOC (crowd control, class balance, area effect damage, etc). 

    They removed most conventional mmo group content and replaced it with a concept that sounded great on paper.  Most of the games design was at odds with each other, Pve vs instanced pvp vs open world pvp. 


    Even the way Mythic treated players by removing methods to communicate, discuss and organize in and out of game as if they could not be trusted to behave (lack of forums and in game communication channels, etc).
     


    image

    The only thing I could remotely blame EA for in the whole affair regarding Mythic is that they left Mark Jacobs in charge for FAR too long when it was obvious he didn't have a clue as to how his underlings were running the day to days, or knew but kept everything in "Pay no attention to the man behind the curtain mode."

    Funcom's Age of Conan had a similar situation with the CEO running that into the ground, but they realized it EARLY and fired that guy right out. Now fast forward to today and a game everyone said would die before Warhammer Online is now releasing.. wait for it... a PAID expansion. Just giggles.

    Only thing I see EA did wrong was to allow rabid fan's personal happy joy joy feelings towards Jacobs to cloud a business decision and that game suffered for it, as he was too hesitant to make any necessary changes.


    A prime example is how Jacobs went on for months about "Warhammer doesn't need official forums. Since we didn't have them for DAOC, Mythic will NEVER, EVER, EVER, EVER as long as I'm president have them."

    Now its comedy gold because GW is now suing their biggest fansite which was made because there WAS no official forums even though it was endorsed and frequented by Mythic employees, lol. If those morons at GW (or EA) would have insisted Jacobs make one when players asked for it, they wouldn't have to send lawyers out picking through garbage cans now for scraps.

  • RobsolfRobsolf Member RarePosts: 4,607

    Everytime I see stuff like this, I remember a comment submitted under a WAR review: 

    "If you think WAR will be a less than 3,000,000 sub game, you are on WoW crack."

    The buzz sure was huge on this game.  I remember playing it in beta and it seemed pretty decent.  Tried it again about 6 months ago and it was littered with range and "fall off the world" bugs.  Kinda odd seeing as how the beta ran fine.

    Their best bet for survival is to look to a DDO model and go FTP.  With PvP though, this could be trouble.  There aren't alot of good answers.

  • KyelthisKyelthis Member UncommonPosts: 287

    Originally posted by popinjay

     




    Originally posted by gszebe





    Originally posted by Terena



    It is a shame a game like war is became a ghost town.






    Actually, this is far from true, at least on those servers I play on.



    He's not talking about the Unlimited T1 Free Trial action. He's talking overall.



    If the game you are playing's claim to fame is: "Come play the Unlimited Free Trial for 10 levels forever vs our paying twinks!" as proof of player activity and popularity... it's dead, Jim.



    And honestly if you read the official forums, that seems to be where all the action is mainly concentrated at....levels 1-10.

    The servers that are still open are pretty well populated. I get SC pops out of prime-time when I play (10PM-3AM), and RvR is pretty active as well. Having just recently resubbed, I find the game to be MUCH more polished than when I played it earlier, which is great.

     

    T1 is always active of course since you have all the players from the Korean (or whatever) F2P games, but T4 is where the action is. I'll say that the main problem with this game is end-game City sieges and end-game PvE. The PvP is some of the best in the genre, and the community isn't full of 13 year old kids raving over their Arena scores and chatting about Naruto in general chat. I played LotRO and liked the PvE and content a lot, but the PvP is severely lacking. Same with AoC (the PvP in that game is utter trash imo). SW:TOR is looking to have decent PvE maybe, but bad PvP. That leaves either EVE, GW, or WAR for PvP....I'm choosing War right now until something better comes out.

     

    Also, if you're finding most of the posts/threads on the official forums to be about T1, then maybe you're reading the Russian forums (???) without knowing how to read Russian. Just sayin'.

  • eyeswideopeneyeswideopen Member Posts: 2,414

    Originally posted by popinjay

     

    Now its comedy gold because GW is now suing their biggest fansite which was made because there WAS no official forums even though it was endorsed and frequented by Mythic employees, lol. If those morons at GW (or EA) would have insisted Jacobs make one when players asked for it, they wouldn't have to send lawyers out picking through garbage cans now for scraps.

    Wrong. GW is not suing the original makers of the website ( Warhammer Alliance ), they are suing the idiots at curse.com that BOUGHT the website and are now making money off of it without GW's permission. You cannot make money from someone else's name/property and not expect to get sued. Far as I'm concerned, I wish there were more companies that could find a way to sue Curse. That place is shit.

    -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
    -And on the 8th day, man created God.-

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by eyeswideopen

    Originally posted by popinjay

     
    Now its comedy gold because GW is now suing their biggest fansite which was made because there WAS no official forums even though it was endorsed and frequented by Mythic employees, lol. If those morons at GW (or EA) would have insisted Jacobs make one when players asked for it, they wouldn't have to send lawyers out picking through garbage cans now for scraps.
    Wrong. GW is not suing the original makers of the website ( Warhammer Alliance ), they are suing the idiots at curse.com that BOUGHT the website and are now making money off of it without GW's permission. You cannot make money from someone else's name/property and not expect to get sued. Far as I'm concerned, I wish there were more companies that could find a way to sue Curse. That place is shit.

    Legally, they are suing Curse.


    In reality, it is as if they are suing the Alliance because it would be shut down.


    Same difference. End result will be the same.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Kyelthis

     
    Also, if you're finding most of the posts/threads on the official forums to be about T1, then maybe you're reading the Russian forums (???) without knowing how to read Russian. Just sayin'.


    Nah, it Russian, Warhammer T1 plays YOU!

    image

  • gszebegszebe Member UncommonPosts: 214

    Originally posted by popinjay

    Legally, they are suing Curse.



    In reality, it is as if they are suing the Alliance because it would be shut down.



    Same difference. End result will be the same.

    The reality (i.e. fact) is that they are suing Curse. Everything else is augurism.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by gszebe

    Originally posted by popinjay
    Legally, they are suing Curse.

    In reality, it is as if they are suing the Alliance because it would be shut down.

    Same difference. End result will be the same.
    The reality (i.e. fact) is that they are suing Curse. Everything else is augurism.


    Do you not understand that if they sue Curse and win, they shut down Warhammer Alliance?


    Why is it so hard for you to see the bigger picture? Does it matter who they are suing in name if the end result is the same?

  • ComanComan Member UncommonPosts: 2,178

    Originally posted by Konner920

    Originally posted by mmoluva

    If only EA could have made Warhammer from the beginning, what a game it would have been.

    If EA would have made it from the beginning it probably would have failed faster. They are very notorious for ruining games. Mythic is a sub company of EA but atleast mythic has experience in making MMOs unlike EA. only thing they have made so far is stupid sports online games and a actually quite good racing mmo and "battlefield heroes"

     

    I liked Warhammer. amazing game but it's dying slowly and i can't stay with something where there is no one on. :/

     

    Yet Ultima online is alive and kicking. I really do not understand who claim that EA makes games fail especially regarding MMO's consider they where part of on the oldest (and first) still around. EA is a pretty decent company I believe on of the better big "buy-out" companies. I think the failure of Warhammer is also part duo to Mythic and not at all duo to EA (Offcourse they also had an hand in it).

    Like someone suggested a F2P model might work, however doubt EA will go for such a model. They very much prefer to close down non-profitable MMO's. However who knows. 

  • gszebegszebe Member UncommonPosts: 214

    Originally posted by popinjay

     

    Do you not understand that if they sue Curse and win, they shut down Warhammer Alliance?



    Why is it so hard for you to see the bigger picture? Does it matter who they are suing in name if the end result is the same?

    Do you understand the difference between "reality" and "possibility"?

  • ZinzanZinzan Member UncommonPosts: 1,351

    Originally posted by gszebe

    Originally posted by Terena

    It is a shame a game like war is became a ghost town.

    Actually, this is far from true, at least on those servers I play on.

    This is one of the few truths posted here.

    Ignore the trolls Terena, hard to do i realise as 90% of the posters here talk utter crap and they even have discussions about subjects that are fantasy as if it was fact.

    If you believe the crap here, WAR is dead, or should be dead.

    Truth is, it's not doing that badly, while it's not a great game and it's not the most populated these days, servers are far from ghost towns and im not talking about T1. Enough players still play and plenty of new players still join.....unlike DAoC which generated a significant barrier for new players in it's latter years thanks to pl leading to a total lack of low level xp groups. DAoC's lower levels were total ghost towns a few years back....WAR's remaining servers (admittedly a lot less of them now than at launch...a LOT less) by comparison are well populated.

    The truth is WAR has improved significantly since it's release, it still has problems and is far from perfect, but you won't hear that here from those twisted trolls who don't play and only want to vent their bile, often over-exaggerating their point and sometimes making things up that simply aren't true.

    Bottom line, don't blindly believe anything posted here, not by the hate-mongers, not by the fanboys, and not by me.

    Expresso gave me a Hearthstone beta key.....I'm so happy :)

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