Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Could EVE's system work in a Fantasy setting?

135

Comments

  • ryuga81ryuga81 Member UncommonPosts: 351


    Originally posted by uquipu
    So, and this is just tossing out an idea, you could have one soul and six bodies.Of the six bodies, one might be a tank, another a crafter, another a healer, and yet another might be a DPS and so on.The single soul could only occupy one body at a time. So even if you had six bodies, you could only play one at a time.You might have to log out and log back in to occupy another body for example.


    This would better work in a "multi-character system" like Granado Espada or Atlantica Online, say you can acquire characters (= eve ships) and instead of having character levels (as in the actual system), you train skills that affect some characters and their equipment rather than others (or are specific to a certain character)... so in the end you'll be managing a "family" (= your ship hangar), acquiring and equipping soldiers, maidens, blacksmiths, mercenaries, doctors etc. (=ships) that you can use in limited amount (a set maximum amount of 2-3-4 at a time, whatever fits best, or perhaps having a kind of "point system" where you can swap one strong character for 2 weaker and so on)...

    The whole thing of having one soul and N bodies and "buying" or "crafting" new bodies looks a bit too weird... it can work with starships or mechs, or even golems, but it feels too wrong with "normal" bodies O.o

  • JaggaSpikesJaggaSpikes Member UncommonPosts: 430

    familiy idea is not that bad. i would love to see a game where one could lead dynasty. single character might have less importance. one would "level" his bloodline.

  • ryuga81ryuga81 Member UncommonPosts: 351


    Originally posted by thorwood
    I really disliked Eve's leveling system.  Your leveling was linked to real time, not your progression through the PvE content.
    Those who play a lot finish the PvE content sooner, whereas casual players will take much longer. On average both types of players will spend about the same amount of time in game to explore the content.  Progression (exploration) of PvE content is more a function of time spent in game, not how much time has elapsed in real life.

    The PVE content in eve is more of a placeholder for an economic activity that gets you some income (and there are dozens of alternatives, market trading, courier contracts, mining, industry, research etc.), not the main purpose of the game as it is in most other games, so there actually isn't a way to "progress" or "finish" it. You generate missions and never actually "finish" them as more can always be generated.

    I.E. you don't "finish" lvl1 missions, you simply try lvl2 missions whenever you feel ready. there's no actual "progression".

  • ryuga81ryuga81 Member UncommonPosts: 351


    Originally posted by spinner_vis
    familiy idea is not that bad. i would love to see a game where one could lead dynasty. single character might have less importance. one would "level" his bloodline.

    Well, Sword of the New World/Granado Espada is much like that... only, you level characters in the usual way (XP) :P

    Shattered Galaxy uses kind of hybrid system (you increase your personal stats by exp, that reflects on the handful of troops you command), i.e. your personal stats affect the type of units and equipment you can use, but it's a pvp based mmorts rather than a rpg... and it's quite aged...

  • Rockgod99Rockgod99 Member Posts: 4,640

    Originally posted by thorwood

    If you have done the missions, you will know that you can progress through the mission content far more quickly than your skills train up in real time.  The more difficult tier missions require a certain level of ship skills and the ability to fly ships that can survive in those missions.

    I just plugged a brand new alt pilot into Evemon and set a skill train for a Battlecruiser capable of taking on L3 and L4 missions. The skill train takes 15 days...

    Im sorry but if you are able to burn through standing in 15 days you need to go outside.

     

    Edit: before you say that ship would fail in L4s its set to have T2 tank, t2 cap rechargers, drones and a half decent weapon system.  For a shield tanking mission ship the skill train was 17 days.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • KyleranKyleran Member LegendaryPosts: 44,078

    For a fantasy game to use EVE's skill system there would have to be a rethinking about the mechanics of simple things like training up for sword skills.

    In traditional RPG's, you might train up for several classes of swords, say, Short Swords, Long Swords and Two Handed Swords (most MMO's don't break it down more than one level, swords)

    In an EVE style game it would go something like this.

    To use a short sword you need to train up in:

    1) Short Swords - Class 1 Skill, 5 sub levels which take a total of 10 days to get to level 5, must have level 1 in Parry, Slashing, lvl 2 thrusting as a prerequisite.

    2) Parrying - Class 1 skill, 5 sublevels which take a total of 10 days to get to level 5.

    3) Thrusting - Class 1 skill, 5 sub levels which take a total of 10 days to get to level 5

    4) Slashing - Class 2 skill, 5 sub levels which take a total of 15 days to get to level 5

    5) HIgh Speed Attack - Class 3 skill, 5 sub levels which take a total of 20 days to get to level 5, must have level 4 in Thrust/Parry/Slash before training can start.  Optional bonus skill applicable to all types of swords

    To use a Long Sword it would be similar:

    1) Long Swords - Class 2 Skill, 5 sub levels with take a total of 15 days to get to level 5, must have level 3 Short Swords as a prerequisite along with Parry, Thrusting, Slashing skills at level 3 as well.  Also requires Feinting level 2

    2) Feinting - Class 2 skill, 5 sub levels which take a total of 15 days to get to level 5, applicable to Long Swords and Two Handed Swords.

    and so forth. 

    A player could only bring these skills into play if he/she were equipped with the proper sword. Now, to make it more EVE like (which works well in a Spaceship game, but not so much fantasy) there would have to be some restriction that prevented a player from changing equipment while they were adventuring.  Makes sense in EVE that you have to be in a space station or near a fitting POS to switch out, hard to work into a fantasy setting outside of perhaps putting significant carry weights on items so that it would be impossible to carry every type of sword at one time.

    Basically it comes down to that while a player can train for every skill, they cannot bring them all to bear based on limiations of what they are wearing/have equipped.

     

     

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • JaggaSpikesJaggaSpikes Member UncommonPosts: 430

    Originally posted by Kyleran

    ...

    A player could only bring these skills into play if he/she were equipped with the proper sword. Now, to make it more EVE like (which works well in a Spaceship game, but not so much fantasy) there would have to be some restriction that prevented a player from changing equipment while they were adventuring.  Makes sense in EVE that you have to be in a space station or near a fitting POS to switch out, hard to work into a fantasy setting outside of perhaps putting significant carry weights on items so that it would be impossible to carry every type of sword at one time.

    Basically it comes down to that while a player can train for every skill, they cannot bring them all to bear based on limiations of what they are wearing/have equipped.

     

    you are making too direct translation. while it's believable that ship can't drop weapon and grab different one, it's odd that weapons would be bolted on person's arm. limited weapon slots, yes (maybe even expandable by skill). but not fixed until "docked".

    besides, it would be high-time someone does away with concept of putting spare polearms and plate suits into backpack.

  • Rockgod99Rockgod99 Member Posts: 4,640

    Originally posted by spinner_vis

    Originally posted by Kyleran

    ...

    A player could only bring these skills into play if he/she were equipped with the proper sword. Now, to make it more EVE like (which works well in a Spaceship game, but not so much fantasy) there would have to be some restriction that prevented a player from changing equipment while they were adventuring.  Makes sense in EVE that you have to be in a space station or near a fitting POS to switch out, hard to work into a fantasy setting outside of perhaps putting significant carry weights on items so that it would be impossible to carry every type of sword at one time.

    Basically it comes down to that while a player can train for every skill, they cannot bring them all to bear based on limiations of what they are wearing/have equipped.

     

    you are making too direct translation. while it's believable that ship can't drop weapon and grab different one, it's odd that weapons would be bolted on person's arm. limited weapon slots, yes (maybe even expandable by skill). but not fixed until "docked".

    besides, it would be high-time someone does away with concept of putting spare polearms and plate suits into backpack.

    That could work. no armor or weapons in backpacks. Just a slot for main/back up weapon and 1 set of armor. The backpacks would be for materials and stuff.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • thorwoodthorwood Member Posts: 485

    Originally posted by ryuga81

     




    Originally posted by thorwood

    I really disliked Eve's leveling system.  Your leveling was linked to real time, not your progression through the PvE content.

    Those who play a lot finish the PvE content sooner, whereas casual players will take much longer. On average both types of players will spend about the same amount of time in game to explore the content.  Progression (exploration) of PvE content is more a function of time spent in game, not how much time has elapsed in real life.




    The PVE content in eve is more of a placeholder for an economic activity that gets you some income (and there are dozens of alternatives, market trading, courier contracts, mining, industry, research etc.), not the main purpose of the game as it is in most other games, so there actually isn't a way to "progress" or "finish" it. You generate missions and never actually "finish" them as more can always be generated.

    I.E. you don't "finish" lvl1 missions, you simply try lvl2 missions whenever you feel ready. there's no actual "progression".

    Maybe missions have changed from when I played.

    I seem to recall that you had to grind "reputation" to progress to higher tier (level) missions. For me, obtaining the necessary level of "reputation" was your progression through the mission content.   In addition, the different level missions usually required you having trained the skills to fly the next tier of ship in your chosen skill path or having very high skills to complete  the mission in a lower tier ship.  You had to:


    1. grind through the missions until you had sufficient "reputation" to be eligible for the next level of missions; and

    2.  wait for your skills to train so you could fly the next "tier" of ship needed to survive and complete the mission.

    I remember when I started level 4(?) missions, the npc ships were faster than my ship, had a greater firing range than my my ship, could cut through my "tank" very quickly and my low dps took a long time to defeat them. I had progressed throught the "reputation" grind to open up level 4 missions long before my skills were high enough.  In fact, my "reputation" was far above the minimum needed for level 4.   It took a long time (months) to train the skills to improve my drones,  tanking ability, range and  damage. You could not even equip the better (tier 2) modules and drones until you had trained the skill prerequisites.  Continuing to do the lower level missions was just a repetitive easy mode grind.

    You label the missions level 1 and level 2 and  say there is no progression?  I disagree.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by thorwood
    Maybe missions have changed from when I played.
    I seem to recall that you had to grind "reputation" to progress to higher tier (level) missions. For me, obtaining the necessary level of "reputation" was your progression through the mission content.   In addition, the different level missions usually required you having trained the skills to fly the next tier of ship in your chosen skill path or having very high skills to complete  the mission in a lower tier ship.  You had to: [*]
    grind through the missions until you had sufficient "reputation" to be eligible for the next level of missions; and

     wait for your skills to train so you could fly the next "tier" of ship needed to survive and complete the mission.
    I remember when I started level 4(?) missions, the npc ships were faster than my ship, had a greater firing range than my my ship, could cut through my "tank" very quickly and my low dps took a long time to defeat them. I had progressed throught the "reputation" grind to open up level 4 missions long before my skills were high enough.  In fact, my "reputation" was far above the minimum needed for level 4.   It took a long time (months) to train the skills to improve my drones,  tanking ability, range and  damage. You could not even equip the better (tier 2) modules and drones until you had trained the skill prerequisites.  Continuing to do the lower level missions was just a repetitive easy mode grind.
    You label the missions level 1 and level 2 and  say there is no progression?  I disagree.

    As it was already pointed out, inability to run high level missions is probably a problem on your end since it can be done with very few skill points. The player experience, knowledge and skill matters here.

    However, PVE in EVE can be easily considered as poor for various reasons but PVE content as in any other game is repetitive because it is predictable and scripted.


    Missions do need a work and imo a dramatic overhaul on core level but it is a problem of the missions, not the skill training system.

  • mindw0rkmindw0rk Member UncommonPosts: 1,356

    Alganon copy pasted skill leveling from EVE. Works pretty well there

  • CinduatCinduat Member Posts: 83

    Save for time-based skilling, DFO is pretty much EVE on land... and as you can see... not that appealling to the masses.

    It is my opinion, that your opinion is incorrect.

  • brostynbrostyn Member, Newbie CommonPosts: 3,092

    Originally posted by Cinduat

    Save for time-based skilling, DFO is pretty much EVE on land... and as you can see... not that appealling to the masses.

    How is DF anything like EVE? That's preposterious.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by mindw0rk
    Alganon copy pasted skill leveling from EVE. Works pretty well there

    No, they didn't.

    You still kill mobs for exp, gain levels and improve your character attributes.


    Real-time skilling is just minor part of character development.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Cinduat

    Save for time-based skilling, DFO is pretty much EVE on land... and as you can see... not that appealling to the masses.

    DFO is miles away from EVE.

    DFO is just a grind fest. Remove the grind and there will be little left of the game.

  • CinduatCinduat Member Posts: 83

    Originally posted by brostyn

    Originally posted by Cinduat

    Save for time-based skilling, DFO is pretty much EVE on land... and as you can see... not that appealling to the masses.

    How is DF anything like EVE? That's preposterious.

    Open world PvP, lose everything on you if you die, skill based progression rather than leveling. Classless, various choices for crafting with crafting actually being useful. Being an explorer can pay off in both games, being a PvPer can pay off in both games. Sieges in DFO = Fleet battle in EVE.

     

    The only difference is space, actual humanoid avatar and PvE content(which when you think of it isn't all that different).

     

    I could probably think of many more reasons why EVE and DFO are similar.

    It is my opinion, that your opinion is incorrect.

  • Rockgod99Rockgod99 Member Posts: 4,640

    Originally posted by Cinduat

    Originally posted by brostyn


    Originally posted by Cinduat

    Save for time-based skilling, DFO is pretty much EVE on land... and as you can see... not that appealling to the masses.

    How is DF anything like EVE? That's preposterious.

    Open world PvP, lose everything on you if you die, skill based progression rather than leveling. Classless, various choices for crafting with crafting actually being useful. Being an explorer can pay off in both games, being a PvPer can pay off in both games. Sieges in DFO = Fleet battle in EVE.

     

    The only difference is space, actual humanoid avatar and PvE content(which when you think of it isn't all that different).

     

    I could probably think of many more reasons why EVE and DFO are similar.

    If DF was more like Eve it would have as many if not more players.

    No empire space is a killer for me, full loot over partial loot, The industrial side of eve is ten times that of Dfs crafting system.

    Just look at the all the features in EvE. Sure both games are technically a "sandbox" but Eve is a incredibly deep game with many ways to play.

    I know by looking at DFs world map with the clans territory system in place it seems like the games are similar but in reality they arent.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • CinduatCinduat Member Posts: 83

    Originally posted by Rockgod99

    Originally posted by Cinduat


    Originally posted by brostyn


    Originally posted by Cinduat

    Save for time-based skilling, DFO is pretty much EVE on land... and as you can see... not that appealling to the masses.

    How is DF anything like EVE? That's preposterious.

    Open world PvP, lose everything on you if you die, skill based progression rather than leveling. Classless, various choices for crafting with crafting actually being useful. Being an explorer can pay off in both games, being a PvPer can pay off in both games. Sieges in DFO = Fleet battle in EVE.

     

    The only difference is space, actual humanoid avatar and PvE content(which when you think of it isn't all that different).

     

    I could probably think of many more reasons why EVE and DFO are similar.

    If DF was more like Eve it would have as many if not more players.

    No empire space is a killer for me, full loot over partial loot, The industrial side of eve is ten times that of Dfs crafting system.

    Just look at the all the features in EvE. Sure both games are technically a "sandbox" but Eve is a incredibly deep game with many ways to play.

    I know by looking at DFs world map with the clans territory system in place it seems like the games are similar but in reality they arent.

    DF is about a year old, how old is EVE again?

    You're pointing out things that have had time to flourish in EVE.

    I'm telling you , give it two, maybe three years. If the game is still running, it'll look quite similar to EVE.

    And most people play EVE because it's out there, it advertises. Where is the advertising for DF?

    Also, people have been playing EVE for several years, most would rather stay in a game they've progressed in than start all over again.

    And DFO is just as deep with just as many ways to play as EVE.

    It is my opinion, that your opinion is incorrect.

  • Rockgod99Rockgod99 Member Posts: 4,640

    Originally posted by Cinduat

    Originally posted by Rockgod99


    Originally posted by Cinduat


    Originally posted by brostyn


    Originally posted by Cinduat

    Save for time-based skilling, DFO is pretty much EVE on land... and as you can see... not that appealling to the masses.

    How is DF anything like EVE? That's preposterious.

    Open world PvP, lose everything on you if you die, skill based progression rather than leveling. Classless, various choices for crafting with crafting actually being useful. Being an explorer can pay off in both games, being a PvPer can pay off in both games. Sieges in DFO = Fleet battle in EVE.

     

    The only difference is space, actual humanoid avatar and PvE content(which when you think of it isn't all that different).

     

    I could probably think of many more reasons why EVE and DFO are similar.

    If DF was more like Eve it would have as many if not more players.

    No empire space is a killer for me, full loot over partial loot, The industrial side of eve is ten times that of Dfs crafting system.

    Just look at the all the features in EvE. Sure both games are technically a "sandbox" but Eve is a incredibly deep game with many ways to play.

    I know by looking at DFs world map with the clans territory system in place it seems like the games are similar but in reality they arent.

    DF is about a year old, how old is EVE again?

    You're pointing out things that have had time to flourish in EVE.

    I'm telling you , give it two, maybe three years. If the game is still running, it'll look quite similar to EVE.

    And most people play EVE because it's out there, it advertises. Where is the advertising for DF?

    Also, people have been playing EVE for several years, most would rather stay in a game they've progressed in than start all over again.

    And DFO is just as deep with just as many ways to play as EVE.

    Hey man I hope that one day DF could reach Eve in both polish and gameplay features but right now it can't even touch Eve in 2003.

    Oh and your last line is way off bro. Just check the feature lists for both games. I've been playing Eve for two years now and still havent done everything the game has to offer yet I basically did everything in DF within three months.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • brostynbrostyn Member, Newbie CommonPosts: 3,092

    Originally posted by Cinduat

    Originally posted by brostyn


    Originally posted by Cinduat

    Save for time-based skilling, DFO is pretty much EVE on land... and as you can see... not that appealling to the masses.

    How is DF anything like EVE? That's preposterious.

    Open world PvP, lose everything on you if you die, skill based progression rather than leveling. Classless, various choices for crafting with crafting actually being useful. Being an explorer can pay off in both games, being a PvPer can pay off in both games. Sieges in DFO = Fleet battle in EVE.

     

    The only difference is space, actual humanoid avatar and PvE content(which when you think of it isn't all that different).

     

    I could probably think of many more reasons why EVE and DFO are similar.

    If you think those features make the games pretty much the same.. yea good luck with that.

  • CinduatCinduat Member Posts: 83

    Originally posted by Rockgod99

    Originally posted by Cinduat


    Originally posted by Rockgod99


    Originally posted by Cinduat


    Originally posted by brostyn


    Originally posted by Cinduat

    Save for time-based skilling, DFO is pretty much EVE on land... and as you can see... not that appealling to the masses.

    How is DF anything like EVE? That's preposterious.

    Open world PvP, lose everything on you if you die, skill based progression rather than leveling. Classless, various choices for crafting with crafting actually being useful. Being an explorer can pay off in both games, being a PvPer can pay off in both games. Sieges in DFO = Fleet battle in EVE.

     

    The only difference is space, actual humanoid avatar and PvE content(which when you think of it isn't all that different).

     

    I could probably think of many more reasons why EVE and DFO are similar.

    If DF was more like Eve it would have as many if not more players.

    No empire space is a killer for me, full loot over partial loot, The industrial side of eve is ten times that of Dfs crafting system.

    Just look at the all the features in EvE. Sure both games are technically a "sandbox" but Eve is a incredibly deep game with many ways to play.

    I know by looking at DFs world map with the clans territory system in place it seems like the games are similar but in reality they arent.

    DF is about a year old, how old is EVE again?

    You're pointing out things that have had time to flourish in EVE.

    I'm telling you , give it two, maybe three years. If the game is still running, it'll look quite similar to EVE.

    And most people play EVE because it's out there, it advertises. Where is the advertising for DF?

    Also, people have been playing EVE for several years, most would rather stay in a game they've progressed in than start all over again.

    And DFO is just as deep with just as many ways to play as EVE.

    Hey man I hope that one day DF could reach Eve in both polish and gameplay features but right now it can't even touch Eve in 2003.

    Oh and your last line is way off bro. Just check the feature lists for both games. I've been playing Eve for two years now and still havent done everything the game has to offer yet I basically did everything in DF within three months.

    In DFO you can be an explorer, in EVE you can be an explorer. In DFO you can be a PvPer, in EVE you can be a PvPer. In DFO you can hunt difficult creatures who actually think, in EVE you can... oh wait... no you can't. In DFO you can craft and choose from various proffessions... guess what? You can in EVE as well! I could go into more detail, but I feel I've got my point across.

    And it will never touch EVE unless EVE tanks, EVE is just far to into it's life to slow down enough for DFO to catch up.

    It is my opinion, that your opinion is incorrect.

  • CinduatCinduat Member Posts: 83

    Originally posted by brostyn

    Originally posted by Cinduat


    Originally posted by brostyn


    Originally posted by Cinduat

    Save for time-based skilling, DFO is pretty much EVE on land... and as you can see... not that appealling to the masses.

    How is DF anything like EVE? That's preposterious.

    Open world PvP, lose everything on you if you die, skill based progression rather than leveling. Classless, various choices for crafting with crafting actually being useful. Being an explorer can pay off in both games, being a PvPer can pay off in both games. Sieges in DFO = Fleet battle in EVE.

     

    The only difference is space, actual humanoid avatar and PvE content(which when you think of it isn't all that different).

     

    I could probably think of many more reasons why EVE and DFO are similar.

    If you think those features make the games pretty much the same.. yea good luck with that.

    Do tell how I' am wrong.

    It is my opinion, that your opinion is incorrect.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Rockgod99
    If DF was more like Eve it would have as many if not more players.
    No empire space is a killer for me, full loot over partial loot, The industrial side of eve is ten times that of Dfs crafting system.
    Just look at the all the features in EvE. Sure both games are technically a "sandbox" but Eve is a incredibly deep game with many ways to play.
    I know by looking at DFs world map with the clans territory system in place it seems like the games are similar but in reality they arent.

    DF is just like WoW only with FFA and somewhat territorial warfare albeit as meaningless as crafting alone.

    The features are irrelevant, the design behind them matters and that is indeed 'themepark' pattern - you grind levels/skills to do <input activity here>.


    DF has a potential but even after months after release, the game reminds a lost boat sailing the sea in desperate seek for land.

    I can see people are still mistaken the sandbox for lack of :-/

  • Jairoe03Jairoe03 Member Posts: 732


    Originally posted by Cinduat

    In DFO you can be an explorer, in EVE you can be an explorer. In DFO you can be a PvPer, in EVE you can be a PvPer. In DFO you can hunt difficult creatures who actually think, in EVE you can... oh wait... no you can't. In DFO you can craft and choose from various proffessions... guess what? You can in EVE as well! I could go into more detail, but I feel I've got my point across.
    And it will never touch EVE unless EVE tanks, EVE is just far to into it's life to slow down enough for DFO to catch up.


    You can't generalize a game too much and try to call them both basically the same. Combat systems are different. The role of stats are treated differently. You really have to get down into more of the nitty gritty to see the differences. EVE's progression on "skill" is entirely based on time, nothing you do in game can change that. If you go by your argument, DFO could be no different than most other MMO's.

    DFO is like WoW because you can PvP. You can explore continents albeit very fast. You can choose from various professions. They both have large scale PvP battles. I mean using this, you can arguably say DFO is similar to most if not all MMO's. AGain, you can easily generalize everything to fit the mold, you have to look deeper than "oh they're both skill based and offer full loot etc.".

  • CinduatCinduat Member Posts: 83

    Originally posted by Gdemami

     




    Originally posted by Rockgod99

    If DF was more like Eve it would have as many if not more players.

    No empire space is a killer for me, full loot over partial loot, The industrial side of eve is ten times that of Dfs crafting system.

    Just look at the all the features in EvE. Sure both games are technically a "sandbox" but Eve is a incredibly deep game with many ways to play.

    I know by looking at DFs world map with the clans territory system in place it seems like the games are similar but in reality they arent.

     



    DF is just like WoW only with FFA and somewhat territorial warfare albeit as meaningless as crafting alone.

    The features are irrelevant, the design behind them matters and that is indeed 'themepark' pattern - you grind levels/skills to do .



    DF has a potential but even after months after release, the game reminds a lost boat sailing the sea in desperate seek for land.

     

    I can see people are still mistaken the sandbox for lack of :-/

    How is it like WoW? You do something to do another thing in EVERY game!

    It is my opinion, that your opinion is incorrect.

Sign In or Register to comment.