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Cost over 150 million and ...

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  • Originally posted by heerobya

    Originally posted by ozmono

    Cost over 150 million and the only thing that seems to be breaking ground is the voice acting for NPC's. I mean even the theme has been done before. Is it just a tragic waste of what could have been for that price tag or does this game actually have some substance beyond voice acting that would justify the cost?

     I am just hoping/praying that your character, the PC character will have a voice too.

    I don't care if every male and female player character has the same voice like in Mass Effect, I HATED the silent protagonist approach they took with Dragon Age: Origins.

    Ruins immersion for me.

    They have said Player Charcters will have voices.  Each class will have 1 male and 1 female voice.

  • Maverz290Maverz290 Member Posts: 447

    Originally posted by gaou

    Originally posted by heerobya

    Originally posted by ozmono

    Cost over 150 million and the only thing that seems to be breaking ground is the voice acting for NPC's. I mean even the theme has been done before. Is it just a tragic waste of what could have been for that price tag or does this game actually have some substance beyond voice acting that would justify the cost?

     I am just hoping/praying that your character, the PC character will have a voice too.

    I don't care if every male and female player character has the same voice like in Mass Effect, I HATED the silent protagonist approach they took with Dragon Age: Origins.

    Ruins immersion for me.

    They have said Player Charcters will have voices.  Each class will have 1 male and 1 female voice.

     Expect more than one of each.

    Longing for Skyrim, The Old Republic and Mass Effect 3

  • Sanity888Sanity888 Member UncommonPosts: 185

    DIdn't it cost Blizzard even more to make World of Warcraft (?) and that had nothing that was particularly "ground-breaking" either. It just had a lot of content and it was very polished, something that is rare in MMOs. 

    I'm guessing that this game is going to incorporate a lot of what Knights of the Old Republic is. In that's true, it's going to have a lot of content, with missions that are both needed to advance and ones you can do just for fun, and it's going to be polished, just like World of Warcraft. But unlike WoW, it's going to be sci-fi based.

    So take your pick. Sci-fi might be the second most popular genre of MMO but it's still in the very small minority, whereas over 90% of MMOs are fantasy based.

    Pick a game, try the trial, and hope you like it. If it's not out yet, look for previews. There are already plenty of previews for TOR.

  • MaelkorMaelkor Member UncommonPosts: 459

    Originally posted by Sanity888

    DIdn't it cost Blizzard even more to make World of Warcraft (?) and that had nothing that was particularly "ground-breaking" either. It just had a lot of content and it was very polished, something that is rare in MMOs. 

    I

     It cost Blizzard around $100M to produce WoW.  Pre Wow I think the most spent on any game was in the $30M range maybe $40M. At least for an MMO. The average was about $15 to $20M.

  • Sanity888Sanity888 Member UncommonPosts: 185

    Originally posted by Maelkor

     It cost Blizzard around $100M to produce WoW.  Pre Wow I think the most spent on any game was in the $30M range maybe $40M. At least for an MMO. The average was about $15 to $20M.

    So if it costs $50 million more to make, it should be better, right?

    From 2004 to 2008 it costed Blizzard $200 to maintain and update the World of Warcraft. So that's $300 million altogether, and that's not including 2009 or 2010.

    So maybe WoW will stay on top.

  • Maverz290Maverz290 Member Posts: 447

    Originally posted by Maelkor

    Originally posted by Sanity888

    DIdn't it cost Blizzard even more to make World of Warcraft (?) and that had nothing that was particularly "ground-breaking" either. It just had a lot of content and it was very polished, something that is rare in MMOs. 

    I

     It cost Blizzard around $100M to produce WoW.  Pre Wow I think the most spent on any game was in the $30M range maybe $40M. At least for an MMO. The average was about $15 to $20M.

     I highly doubt World of Warcraft cost $100 million to make.

    That kind of money didn't go into games back then and SwTOR is the only one so far to dare to go nine digit on their budget.

    Longing for Skyrim, The Old Republic and Mass Effect 3

  •  

    OP, you've some healthy skepticism there, but do realise we are a loooong way from launch.

    Bioware don't have to tell us a god damn thing until they are ready to and IMO they are pacing themselves nicely.

    If you really want to check the game out, go to Darth Hater and do it properly. There are some incredible analyses and interviews there. There was also a combat video released. If you cannot be bothered you'll just have to wait until Bioware are really ready to grab your attention. E3 could be interesting but I think they are still too far away from launch to release much more than they have.

    You can be sure, when the time comes, that you will have plenty of opportunities to read previews and the like.

  • DraemosDraemos Member UncommonPosts: 1,521

    Fair. It's not substance in my eyes. It's substance as in something unique that hasn't been done before. Not necessarily an entirely new concept but something that makes this game better than the rest when it comes down to it's nuts and bolts. Something that would justify the astronomical cost other than the voice acting. Something that would put other MMO's to shame. Something that would show the difference in production cost.

     An idealistic dreamer w/out a singular worthwhile idea to contribute... how novel.

     

    You don't spend 150 million by throwing knives blindfolded, hoping they hit the target.  You take what works, and you make it better.

    Invention is a poor man's game.

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    Originally posted by ozmono

    Cost over 150 million and the only thing that seems to be breaking ground is the voice acting for NPC's. I mean even the theme has been done before. Is it just a tragic waste of what could have been for that price tag or does this game actually have some substance beyond voice acting that would justify the cost?

    Amount of content and branching storylines.

    I haven't seen branching stories in MMOs yet.

  • HerodesHerodes Member UncommonPosts: 1,494

    After I saw the two last videos of TOR, I have to say that I am not really impressed.
    I think, it is the fault of their marketing department. IF you make game video, THEN make your game interesting in it.

    Examples: I recently watched the trailer End of Nations. I have no idea, when this game will be released, but I initially thought "Wow, something different, looks like fun."
    Or Runes of Magic, a clunky F2P "WoW-clone". Yet the trailer makes the game quite interesting.

    So I wonder why a game like SW:TOR with so much money in it is not able to offer a good trailer or ingame footage. Or did I just miss them?

  • safetysafety Member Posts: 219

    Originally posted by nariusseldon

    Originally posted by ozmono

    Cost over 150 million and the only thing that seems to be breaking ground is the voice acting for NPC's. I mean even the theme has been done before. Is it just a tragic waste of what could have been for that price tag or does this game actually have some substance beyond voice acting that would justify the cost?

    Amount of content and branching storylines.

    I haven't seen branching stories in MMOs yet.

    Sure you have. Here's one just off the top of my head - the division between Goblin Engineering and Gnome Engineering in Wow or, a slightly longer one, whether you go Imperial or Alliance in SWG and, once you've made your choice, what kind of pilot you are are what squadron you will join - each one of those had its own extended storyline. There are plenty of such branches in many MMOs.

  • drbaltazardrbaltazar Member UncommonPosts: 7,856

    mm!am i wrong i thinking this game is focusing more on doyoulookgood  style content and not so mutch on actual fun gameplay!why have multiple enemy if they fall like the robot in the film i dont mean hard to kill either but gees cant tor buy 4 or 5 brain to those foe they could even share the brain(ai)gees.i could be wrong here but my bet is this team is focusing a lot more on look and choregraphy  then actual fun gameplay or various event :instance and in the world!

    but maybe im mistaken and im ahead of the horse!

  • DameonkDameonk Member UncommonPosts: 1,914

    Originally posted by Maverz290

     I highly doubt World of Warcraft cost $100 million to make.

    That kind of money didn't go into games back then and SwTOR is the only one so far to dare to go nine digit on their budget.

     

    You're right!

    Also, I hope everyone realizes that no one actually knows how much it's costing to make TOR except for Bioware, and they have not released any numbers.

    The $150 million was just a wild guess buy a writer here, it could be $20 million for all we know.  Although it's more likely that it's somewhere in between those 2 numbers.

    "There is as yet insufficient data for a meaningful answer."

  • Maverz290Maverz290 Member Posts: 447

    Originally posted by safety

    Originally posted by nariusseldon

    Originally posted by ozmono

    Cost over 150 million and the only thing that seems to be breaking ground is the voice acting for NPC's. I mean even the theme has been done before. Is it just a tragic waste of what could have been for that price tag or does this game actually have some substance beyond voice acting that would justify the cost?

    Amount of content and branching storylines.

    I haven't seen branching stories in MMOs yet.

    Sure you have. Here's one just off the top of my head - the division between Goblin Engineering and Gnome Engineering in Wow or, a slightly longer one, whether you go Imperial or Alliance in SWG and, once you've made your choice, what kind of pilot you are are what squadron you will join - each one of those had its own extended storyline. There are plenty of such branches in many MMOs.

     Did you just quote SWG's pilot mission system in response for a 'Branching story' in an MMO?...

    I have a feeling alot of people who claim there's been story done before, don't realise the actualy extent of story they are talking about. It's a story that will make you think and feel, assuming you actually pay attention to what their saying because I can guarantee you folks... as with any BioWare game. If you skip and rush through the dialogue... Your going to accidently click something, or click something without understanding what you just did.

    For example, that kill the captain click. Just one option and that was it, he was dead, and the whole turn of the story changed. It will likely also effect how the person who sent you on the mission in the first place reacts to you, and perhaps when you interact with one of the captains friends or colleagues later on in the game.

     

    This is a story. SWG Pilot progression, goblin and gnome engineering, is not, a story.

    Longing for Skyrim, The Old Republic and Mass Effect 3

  • MazinMazin Member Posts: 640

    Originally posted by Herodes

    After I saw the two last videos of TOR, I have to say that I am not really impressed.

    I think, it is the fault of their marketing department. IF you make game video, THEN make your game interesting in it.

    Examples: I recently watched the trailer End of Nations. I have no idea, when this game will be released, but I initially thought "Wow, something different, looks like fun."

    Or Runes of Magic, a clunky F2P "WoW-clone". Yet the trailer makes the game quite interesting.

    So I wonder why a game like SW:TOR with so much money in it is not able to offer a good trailer or ingame footage. Or did I just miss them?

    http://veehd.com/video/1386828_Star-Wars-The-Old-Republic-E3-2009-HD-Trailer

    Not in game footage but was their trailer :P  When I intially saw it, it reved up the juices in me

  • Maverz290Maverz290 Member Posts: 447

    Originally posted by Mazin

    Originally posted by Herodes

    After I saw the two last videos of TOR, I have to say that I am not really impressed.

    I think, it is the fault of their marketing department. IF you make game video, THEN make your game interesting in it.

    Examples: I recently watched the trailer End of Nations. I have no idea, when this game will be released, but I initially thought "Wow, something different, looks like fun."

    Or Runes of Magic, a clunky F2P "WoW-clone". Yet the trailer makes the game quite interesting.

    So I wonder why a game like SW:TOR with so much money in it is not able to offer a good trailer or ingame footage. Or did I just miss them?

    http://veehd.com/video/1386828_Star-Wars-The-Old-Republic-E3-2009-HD-Trailer

    Not in game footage but was their trailer :P  When I intially saw it, it reved up the juices in me

     Best trailer at E3 last year.

    Longing for Skyrim, The Old Republic and Mass Effect 3

  • MMO_DoubterMMO_Doubter Member Posts: 5,056

    Originally posted by Mazin

    http://veehd.com/video/1386828_Star-Wars-The-Old-Republic-E3-2009-HD-Trailer

    Not in game footage but was their trailer :P  When I intially saw it, it reved up the juices in me

    Hellgate and Warhammer had kick-ass trailers too.

    Learn the lesson.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • DameonkDameonk Member UncommonPosts: 1,914

    Originally posted by zymurgeist

    Originally posted by Maverz290


    Originally posted by Maelkor


    Originally posted by Sanity888

    DIdn't it cost Blizzard even more to make World of Warcraft (?) and that had nothing that was particularly "ground-breaking" either. It just had a lot of content and it was very polished, something that is rare in MMOs. 

    I

     It cost Blizzard around $100M to produce WoW.  Pre Wow I think the most spent on any game was in the $30M range maybe $40M. At least for an MMO. The average was about $15 to $20M.

     I highly doubt World of Warcraft cost $100 million to make.

    That kind of money didn't go into games back then and SwTOR is the only one so far to dare to go nine digit on their budget.

     It did.

     

    Unless you have a better souce than Vivendi Universal, no it didn't. 

    My post a few above yours: http://www.mmorpg.com/discussion2.cfm/post/3545796#3545796

    "There is as yet insufficient data for a meaningful answer."

  • crysentcrysent Member UncommonPosts: 841

    Originally posted by ozmono

    Cost over 150 million and the only thing that seems to be breaking ground is the voice acting for NPC's. I mean even the theme has been done before. Is it just a tragic waste of what could have been for that price tag or does this game actually have some substance beyond voice acting that would justify the cost?

     Why don't you just wait until it comes out and see?  At this point is speculating really necessarry?  Do you think Bioware, who has a pretty good track record is going to throw away 150 million dollars?

     

    I mean really - just sit tight and see how the game turns out - it might be a great game, it might suck, it might be ok, only time will tell.

  • PaulehPauleh Member UncommonPosts: 78

    Originally posted by ozmono

    Cost over 150 million and the only thing that seems to be breaking ground is the voice acting for NPC's. I mean even the theme has been done before. Is it just a tragic waste of what could have been for that price tag or does this game actually have some substance beyond voice acting that would justify the cost?

    Its Bioware, have faith.

    Also the voice acting is a nice feature, the game is going for the KOTOR/Mass Effect feel, not a wall of text and off you go.

  • triprunnertriprunner Member Posts: 169

    where are people finding such ridiculous sums of money to make a MMO? 150 mill? give me a break...

    image

  • MMO_DoubterMMO_Doubter Member Posts: 5,056

    Originally posted by Pauleh

    Its Bioware, have faith.

     

    No. No more faith. Faith has bought too many boxes already.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • MazinMazin Member Posts: 640

    Originally posted by MMO_Doubter

    Originally posted by Mazin

    http://veehd.com/video/1386828_Star-Wars-The-Old-Republic-E3-2009-HD-Trailer

    Not in game footage but was their trailer :P  When I intially saw it, it reved up the juices in me

    Hellgate and Warhammer had kick-ass trailers too.

    Learn the lesson.

    Yo, Mr Glass half-empty, why not try quoting the whole quote which was the poster who I replied to.

    He said, So I wonder why a game like SW:TOR with so much money in it is not able to offer a good trailer or ingame footage. Or did I just miss them?

    Anyone, who has an IQ of 20 can clearly see it's a cinematic.  But it is a trailer which is what he asked for. 

  • MMO_DoubterMMO_Doubter Member Posts: 5,056

    Originally posted by Mazin

    Yo, Mr Glass half-empty, why not try quoting the whole quote which was the poster who I replied to.

    He said, So I wonder why a game like SW:TOR with so much money in it is not able to offer a good trailer or ingame footage. Or did I just miss them?

    Anyone, who has an IQ of 20 can clearly see it's a cinematic.  But it is a trailer which is what he asked for. 

    My point is that a trailer means nothing. I don't care why it was posted.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • PaulehPauleh Member UncommonPosts: 78

    Originally posted by triprunner

    where are people finding such ridiculous sums of money to make a MMO? 150 mill? give me a break...

    $150 mill is on a game is better than $13 bill on the UK Olympics.

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