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I think the will flop for a few reasons.

Calind0rCalind0r Member Posts: 735

First off its not a true MMO, its a CO game (similar to Guild Wars), the Payment method is ridiculous, this is not the kind of game you want to pay a subscription for, it's a game you want to have on your shelf that you can start it up and play it any time you want without have to worry about setting up a subscription...I personally don't think it's the type of game like World of Warcraft where you can put your life into it...It seems like they are just throwing a subscription on top of the game because they can...

 

I think too many people will be pushed away by a subscription system for this, and the game doesn't have enough hype going for it to get a healthy population otherwise.

 

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Comments

  • KebeckKebeck Member Posts: 323

    Don't want to play the fanboi role here, but there's a couple of things that I think needs to be corrected :

    - The payment method is something new, yes, but I wouldn't say right off the bat that its going to be a disaster. I, for one, might be of those that will first go with the "hours package" and maybe slide to a subscription if the needs rise. They're building a game aimed at the casual and the more hardcore players and I think everyone will find something interesting.

    - The "100 players per instance" will definitly get rid of the need of thousands of people playing the game at the same time to make it fun.

    - The game is based on PvP fights, so I don't think the game will grow old so fast. And if they can add more stuff as time goes by, I can only hope this game will remain fun for the years to come.

    Just my 2 cents on the matter.

  • AmorienAmorien Member Posts: 142

    well your time counter only counts down when your in the Action zone. And you can actually make Game time in the Game From selling things on the market. so now your economy is based around people wanting to play more.

    Its a new concept in mmo gaming , just gotta give this one a chance , Imo this is an interesting game.

    image

  • Howard22Howard22 Member Posts: 12

    I don't understand.   I mean i know people on the internet are completely retarded, but im not understanding the issue regarding payment.   I pay $14.99 for SWG right now cause its the only MMO I actually have fun playing right now.  But APB has it so you can pay for hours of gameplay, or you can play $9.99 a month for a subscription.   So APB is $5 cheaper than the standard right now, and people are complaining?   Like im really at a loss of words.  You pay LESS than WoW or anyother MMO out there.  Am I missing something.  Could someone explain it to me?

  • nratnamnratnam Member UncommonPosts: 186

    Originally posted by Howard22

    I don't understand.   I mean i know people on the internet are completely retarded, but im not understanding the issue regarding payment.   I pay $14.99 for SWG right now cause its the only MMO I actually have fun playing right now.  But APB has it so you can pay for hours of gameplay, or you can play $9.99 a month for a subscription.   So APB is $5 cheaper than the standard right now, and people are complaining?   Like im really at a loss of words.  You pay LESS than WoW or anyother MMO out there.  Am I missing something.  Could someone explain it to me?

    People are cheap! They always want something for nothing!

    APB sub is interesting. I most probaly will be going for monthly sub as i am hardcore gamer and probaly will rack hours like no ones business.

  • Howard22Howard22 Member Posts: 12

    Originally posted by nratnam

    Originally posted by Howard22

    I don't understand.   I mean i know people on the internet are completely retarded, but im not understanding the issue regarding payment.   I pay $14.99 for SWG right now cause its the only MMO I actually have fun playing right now.  But APB has it so you can pay for hours of gameplay, or you can play $9.99 a month for a subscription.   So APB is $5 cheaper than the standard right now, and people are complaining?   Like im really at a loss of words.  You pay LESS than WoW or anyother MMO out there.  Am I missing something.  Could someone explain it to me?

    People are cheap! They always want something for nothing!

    APB sub is interesting. I most probaly will be going for monthly sub as i am hardcore gamer and probaly will rack hours like no ones business.

    Ya, but you get 50 hours for the box.  Which for the common man that equals to a month.  Espcially if it only counts in Action districts.  People will spend a lot of time in social areas doing customization.  Not EVERY SINGLE LOGGED ON MOMENT will be in action areas.  So you get a lot of playtime to decide if you want to continue playing the game.  And if you do you only have to pay 10 bucks a month, that can be cancelled at anytime...Too me it seems APB got the payment system right.  Kudos to them.

  • ChaosIncChaosInc Member Posts: 112

    Originally posted by Calind0r

    ...I personally don't think it's the type of game like World of Warcraft where you can put your life into it...

    Stopped reading after this.  People who are so brainwashed/addicted to WoW have my pity.  Those people need to open their eyes and realize there's more than just WoW.  Although a funny thing I just realized, which goes in hand with other WoW fanboi comparisons I've written:

    "If it's not like WoW, it's going to fail."

    "It's a copy of WoW.  It's going to fail."

    Sorry, but there is just no pleasing the WoW fanbois no matter what a company attempts to do.  On a final note, if you're putting your entire life into WoW, you really should seek help for addiction.  It's still just a game people.  Personally, I'm kinda intrigued by this and will probably at least give it a shot if they offer a trial period.

    NEWS FLASH! PAYING THE SUB IN F2P = NO DIFFERENCE THAN P2P GAMES!

    Why the hell can't the whiners comprehend this?

  • MarLMarL Member UncommonPosts: 606

    It easy to call a flop in mmo worlds, (since anything less than "WoW" is a flop nowadays) but i kinda agree that apb wont do much better than global agenda with this current payment model. (was hoping for something like guild wars or cash shop done right)

    I do look forward to playing it,but people expect alot more out of subscription mmos, so if there is any monthly fee they expect alot. I was actually disapointed to see that there is a sub, but i do like the hour model as a secondary option.

    Own, Mine, Defend, Attack, 24/7

  • Loke666Loke666 Member EpicPosts: 21,441

    I don't think this game is trying to get MMO fans hooked anyway. It is aiming for GTA fans. If they are willing to pay for the game like MMO players or not is a different thing but we wont know that until the game is out.

    I think it can work but few of us in this forum will play it. FPS and GTA fans are however a rather large crowd and if they play their cards right the game could be big.

    But it is very hard to tell.

  • Howard22Howard22 Member Posts: 12

    Originally posted by ChaosInc

    Originally posted by Calind0r

    ...I personally don't think it's the type of game like World of Warcraft where you can put your life into it...

    Stopped reading after this.  People who are so brainwashed/addicted to WoW have my pity.  Those people need to open their eyes and realize there's more than just WoW.  Although a funny thing I just realized, which goes in hand with other WoW fanboi comparisons I've written:

    "If it's not like WoW, it's going to fail."

    "It's a copy of WoW.  It's going to fail."

    Sorry, but there is just no pleasing the WoW fanbois no matter what a company attempts to do.  On a final note, if you're putting your entire life into WoW, you really should seek help for addiction.  It's still just a game people.  Personally, I'm kinda intrigued by this and will probably at least give it a shot if they offer a trial period.

    Awesome post.  I didnt realize that to play a game, even one that cost $10 a month(which is nothing if you can afford the internet/computer/xbox/rent/food everyday/a high maintance gf/money on my..errr "your" alcohol problem/ etc etc) you had to put your life into it.  If you play APB for lets say 4 months.  And after those 4 months you quit because you started to get bored, or wanted to play another game, but DURING those 4 months you enjoyed yourself while logged on to APB....don't you think you as a consumer have "won" so to speak?  Maybe its not a game you end up playing for 2 years, but if you had fun while you do play, for however long you play, and at only $10 a month....well thats a win in my book.  

    You know what else I have had fun doing during my life.  Playing golf.  The "Box set" for golf can be around 400$ or so on average.  Plus everytime you play its 30$ or so.  And thats for about 4 hours of gameplay.  I wish golf had a monthly subscriptoion.  Oh they do, its called country clubs, but they are too damn expensive.  I like getting drunk.  A night out drinking at the bars can be around 30-60 for me depending.  Porn.  wait i get porn for free.   I like watching TV.  Always sunny in philadelphia, the office, Football, basketball, the history channel.  Thats about 90$ a month. 

    So your saying I ONLY have to pay $10 a month to play APB which will equal out to about 30 or more hours a month depending on my free time.  Well where the F*** do I sign up?  Thats cheaper than ANY other entertainment forms in my life.  And ill get about the same pleasure from too(except the porn).   I'm actually kinda pissed at APB, in my opinion this is waaay to cheap for waaay to much fun. 

  • VhalnVhaln Member Posts: 3,159

    Originally posted by Loke666

    I don't think this game is trying to get MMO fans hooked anyway. It is aiming for GTA fans. If they are willing to pay for the game like MMO players or not is a different thing but we wont know that until the game is out.

    I think it can work but few of us in this forum will play it. FPS and GTA fans are however a rather large crowd and if they play their cards right the game could be big.

    But it is very hard to tell.

     

    I think that's why there's such an uproar over this, right there.  This game is targeting an audience that isn't used to paying subscriptions.  They usually play games like GTA and COD, and can't see why APB would require a subscription when those other online games don't.  You can explain it over and over, but they're just so used to playing for free that it doesn't even matter if it makes sense or not.  It's more like it just rubs them the wrong way, regardless.

     

    I'm used to paying subscriptions, and don't really give it much thought, except there's another side to APB being more of an action game.  If it lacks the progression of traditional MMOs, then what are players expected to pay for?  What difference does it make to the player, that it's a persistent online world, if our characters aren't leveling up?  Or progressing, or gaining much of anything?  

     

    I think for a lot of MMO players, we pay for those servers to hold onto our characters xp, skills, loot, etc, etc, as we gather more and more.  APB is in an unusual situation of needing subscriptions from players, for the game to be financially successful, yet doesn't offer what people pay other MMOs for.  It's a tough situation, and I think the current payment model is probably just about the best they can do to try to make the most of it.

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • LobotomistLobotomist Member EpicPosts: 5,981

    It is really a problem

    First of there are rumours circulating that APB is not that great , gameplay wise.

    Second the world in APB is again more or less "glorified server browser " , people are not used paying sub for that (as seen in case of Hellgate london)

    Third, subscription is largely on its way out. With either quality f2p , or subscription games that give a lot for that 15$ ... and launch of GW2 as single purchase game, does not help either.

     

    In any case. Let see.

    I for one can not see myself subscribing.



  • BesttheiswowBesttheiswow Member Posts: 301

    Yeah...these guys are crazy man..they make a gta online and expect people to pay for the work they have making the game for years??

    Let them work for free..give out the game to players...

     

    I will not sub i prefer to go to the shop and spend the ridiculous high amount of money they are asking in coke and a donuts.

     

    I want them to make the game, improve it, pay for the servers and working ours of all the coders with money from..i dont know just beg for the money..but i play for free., thats why devs make the games, they dont have anything else to do and make us nice games..without asking money in return...

  • lagerchobglagerchobg Member UncommonPosts: 203

    Originally posted by Calind0r

    First off its not a true MMO, its a CO game (similar to Guild Wars), the Payment method is ridiculous, this is not the kind of game you want to pay a subscription for, it's a game you want to have on your shelf that you can start it up and play it any time you want without have to worry about setting up a subscription...I personally don't think it's the type of game like World of Warcraft where you can put your life into it...It seems like they are just throwing a subscription on top of the game because they can...

     

    I think too many people will be pushed away by a subscription system for this, and the game doesn't have enough hype going for it to get a healthy population otherwise.

    Stop trolling. You don't like it then do not buy it. I do not like the payment method either but there will be players who really like it therefore they will play it. So stop speculating. You did not ever played the game. Your opinion is pointless right now. Everyone wants something new and when it is delivered you all start crying. Just be it and do not buy the game and do not play it.

  • skamperskamper Member UncommonPosts: 252

    So help me understand this. You pay 9.99 for stats, xp, leaderboards and storing your character on a server. You can join instances that are up to 100 people each. On top of this you have to pay extra for RTW points to customize and purchase cars, clothes and music?

  • DarkholmeDarkholme Member UncommonPosts: 1,212

    I think that the payment model is fine, and actually pretty cool for a game like this. This games downfall, if anything, will be because it is basically Global Agenda in a "GTA" style setting. The main issues are that there is very little persistance aside from your character, and a lot of heavy instancing. I personally really dislike this trend with "MMOGs" lately with the heavy instancing, FPS style and lack of persistance. A lot of people see it as evolving and/or innovating, but it seems rather like an illusion of such to me... I am sure a lot of people will find it fun for a while, but the things that it lacks compared to a classic MMORPG will turn off many gamers expecting more depth and persistance out of their MMOG experience.

    -------------------------
    "Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"

    Member Since March 2004

  • skamperskamper Member UncommonPosts: 252

    Originally posted by Darkholme

    I think that the payment model is fine, and actually pretty cool for a game like this. This games downfall, if anything, will be because it is basically Global Agenda in a "GTA" style setting. The main issues are that there is very little persistance aside from your character, and a lot of heavy instancing. I personally really dislike this trend with "MMOGs" lately with the heavy instancing, FPS style and lack of persistance. A lot of people see it as evolving and/or innovating, but it seems rather like an illusion of such to me... I am sure a lot of people will find it fun for a while, but the things that it lacks compared to a classic MMORPG will turn off many gamers expecting more depth and persistance out of their MMOG experience.

    I'm trying to understand this. You're paying 9.99 a month for stats/leveling/exp(free in games like war3, sc2, mw2, etc) and access to a 100 person GTA type server? You have to buy additional points to get access to customizing your cars and clothes. Right?

  • docminusdocminus Member Posts: 717

    well, payment model on the side, what about the rest of the game as such? Is it really like a GTA online? Then I am sure there will be a big market for this. Is it more like MxO with cars? Then I am not so sure.

    imageimage

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by Vhaln

    Originally posted by Loke666

    I don't think this game is trying to get MMO fans hooked anyway. It is aiming for GTA fans. If they are willing to pay for the game like MMO players or not is a different thing but we wont know that until the game is out.

    I think it can work but few of us in this forum will play it. FPS and GTA fans are however a rather large crowd and if they play their cards right the game could be big.

    But it is very hard to tell.

     

    I think that's why there's such an uproar over this, right there.  This game is targeting an audience that isn't used to paying subscriptions.  They usually play games like GTA and COD, and can't see why APB would require a subscription when those other online games don't.  You can explain it over and over, but they're just so used to playing for free that it doesn't even matter if it makes sense or not.  It's more like it just rubs them the wrong way, regardless.

     

    I'm used to paying subscriptions, and don't really give it much thought, except there's another side to APB being more of an action game.  If it lacks the progression of traditional MMOs, then what are players expected to pay for?  What difference does it make to the player, that it's a persistent online world, if our characters aren't leveling up?  Or progressing, or gaining much of anything?  

     

    I think for a lot of MMO players, we pay for those servers to hold onto our characters xp, skills, loot, etc, etc, as we gather more and more.  APB is in an unusual situation of needing subscriptions from players, for the game to be financially successful, yet doesn't offer what people pay other MMOs for.  It's a tough situation, and I think the current payment model is probably just about the best they can do to try to make the most of it.

    There is something people are also not considering, people who play games like COD, play the same  maps over and over again for a few years in MP, yet religiously play as well as pay for any addition that is offered.

    In the case of APB, given there are regular updates and content patches as per the normal MMO, this would be a much greater value for the money and time spent. Given it's only ten dollars a month. Once you're bored you stop playing, I see no problem as long as the game recieves the updates one would expect to follow a subscription payment.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by skamper

    Originally posted by Darkholme

    I think that the payment model is fine, and actually pretty cool for a game like this. This games downfall, if anything, will be because it is basically Global Agenda in a "GTA" style setting. The main issues are that there is very little persistance aside from your character, and a lot of heavy instancing. I personally really dislike this trend with "MMOGs" lately with the heavy instancing, FPS style and lack of persistance. A lot of people see it as evolving and/or innovating, but it seems rather like an illusion of such to me... I am sure a lot of people will find it fun for a while, but the things that it lacks compared to a classic MMORPG will turn off many gamers expecting more depth and persistance out of their MMOG experience.

    I'm trying to understand this. You're paying 9.99 a month for stats/leveling/exp(free in games like war3, sc2, mw2, etc) and access to a 100 person GTA type server? You have to buy additional points to get access to customizing your cars and clothes. Right?

    All of that takes place in the social districts which are supposed to be part of the free content (you're not charged for this aspect) so i'd assume that's a no.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • VhalnVhaln Member Posts: 3,159

    Originally posted by Darkholme

    I think that the payment model is fine, and actually pretty cool for a game like this. This games downfall, if anything, will be because it is basically Global Agenda in a "GTA" style setting. The main issues are that there is very little persistance aside from your character, and a lot of heavy instancing. I personally really dislike this trend with "MMOGs" lately with the heavy instancing, FPS style and lack of persistance. A lot of people see it as evolving and/or innovating, but it seems rather like an illusion of such to me... I am sure a lot of people will find it fun for a while, but the things that it lacks compared to a classic MMORPG will turn off many gamers expecting more depth and persistance out of their MMOG experience.

     

    Not sure why people think APB is heavily instanced.  I haven't seen any info that suggests that it even has instances.  Unless you mean how makes duplicates of the same zone, to prevent overcrowding?  I hate instancing too, but to me, the term means those private areas that you enter, where it's just you and maybe your group.  AFAIK, APB is all public area, no private instances at all, but someone correct me, if I'm wrong?

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • Howard22Howard22 Member Posts: 12

    Originally posted by Vhaln

    Originally posted by Darkholme

    I think that the payment model is fine, and actually pretty cool for a game like this. This games downfall, if anything, will be because it is basically Global Agenda in a "GTA" style setting. The main issues are that there is very little persistance aside from your character, and a lot of heavy instancing. I personally really dislike this trend with "MMOGs" lately with the heavy instancing, FPS style and lack of persistance. A lot of people see it as evolving and/or innovating, but it seems rather like an illusion of such to me... I am sure a lot of people will find it fun for a while, but the things that it lacks compared to a classic MMORPG will turn off many gamers expecting more depth and persistance out of their MMOG experience.

     

    Not sure why people think APB is heavily instanced.  I haven't seen any info that suggests that it even has instances.  Unless you mean how makes duplicates of the same zone, to prevent overcrowding?  I hate instancing too, but to me, the term means those private areas that you enter, where it's just you and maybe your group.  AFAIK, APB is all public area, no private instances at all, but someone correct me, if I'm wrong?

    What he means is, its 100 players per district.  So in a sense its istanced to 100 players.   As opposed to everyone being able to log in a district at once.(which is f*cking ridiculous).   I think 100 people per district hits the "sweet spot" so to speak.  Its enough people that if you just randomly drive around the city, you will see other people, but no so many that it lags you to death til your CPU crashes.   I mean, they cant make a virtual city the size a real life city so 10,000 people can be on at once.   But if you are logged on to a district, then thats it, thats as far as the instancing go, anyone else in the district is also in the city somewhere doing whatever(barring any new info about player guild halls).

     

  • ShivamShivam Member Posts: 465

    Originally posted by Lobotomist

    It is really a problem

    First of there are rumours circulating that APB is not that great , gameplay wise.

    Second the world in APB is again more or less "glorified server browser " , people are not used paying sub for that (as seen in case of Hellgate london)

    Third, subscription is largely on its way out. With either quality f2p , or subscription games that give a lot for that 15$ ... and launch of GW2 as single purchase game, does not help either.

     

    In any case. Let see.

    I for one can not see myself subscribing.

    There is still NDA isn't it? i wish i could prove OP wrong though;) i guess i have to wait because way too much wrong informatin floating around.

    However i would like to say that i paid 15 bucks for WAR for almost 8 months just to PVP because there is nothing else in the game. APB on the other hand with awesome PVP system and customization costs only 10 bucks and even cheaper if you play only couple of hours a day,

    Those who love PVP would have a blast in APB because thats the developers are trying to target... the PVP crowd.

    You must not lose faith in humanity. Humanity is an ocean; if a few drops of the ocean are dirty, the ocean does not become dirty -- Mahatma Gandhi

    image

  • sidfusidfu Member Posts: 170

    except for the customization u can get the same enjoyment out of a million f2p fps type games out there. i tested it and could never have a lag free game with only 50 people on the shard i was on the whole shard would go nuts. and dont get me started on how unbalanced weapons is. its the first fps type game that a small smg is stronger than a sniper rifle and had no real hit detection

  • BannneBannne Member Posts: 244

    Personally, i think it will fail when RockStar actually bring out a GTA mmorpg in the true form of a mmorpg not this concept that RealWorlds have bought out.



    I could go into many reason why this game really is flawed and does not have lasting appeal but i would be breaking the NDA which is still in place.

  • ShivamShivam Member Posts: 465

    Originally posted by Bannne

    Personally, i think it will fail when RockStar actually bring out a GTA mmorpg in the true form of a mmorpg not this concept that RealWorlds have bought out.



    I could go into many reason why this game really is flawed and does not have lasting appeal but i would be breaking the NDA which is still in place.

    IF GTA MMO ever happened.....

    Right now there is nothing like APB on the market. PVP games are never mainstream anyways and devs are definitely not trying to target millions. So it will do fine with average population.

    You must not lose faith in humanity. Humanity is an ocean; if a few drops of the ocean are dirty, the ocean does not become dirty -- Mahatma Gandhi

    image

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