Going to wait at least a month after it launches. i just got burned by buying into the STO hype and got clipped 60 bucks for it and i am not going to be making that mistake again.
There are a few posters on this site you should pay close attention to.
Like me. I hate everything (at least, that's what people say about me). If I say it's good, you can bet on it. That, or I had a mental breakdown.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
I'll be playing it. Why? I like the Kotor universe, and Bioware makes good games.
They make good linear single player games.
They've yet to try making an MMO.
Don't assume they're even remotely similar.
Bioware has a team of people who have already worked on MMO's, it's not or limited to it's single-player designers and developers but people who have experience in the genre. Warcraft was a RTS, different than WoW though, right? Bioware isn't the type to just jump into something willy-nilly. I believe I can trust them in having the bases covered.
As a fan of both Bioware and Star Wars I will certainly be trying it out, most of what I have read about the game seems pretty good so far but I'm not going to get my hopes up too high, if it only turns out to be an average game I will cancel my subscription wether I love the IP or not.
Not going to play it unless I hear that it is not linear and "on rails". They'll never make it as good as that first video they put out and I hate that kind of hyperbole. Another reason is that I had such a bad experience with Dragon Age. It was way too linear for me and frmo what I've seen in their movies for STar Wars I fear it's going to be a similiar experience.
Tired stale and redundant - two faction system. Classes which are equal opportunity/neutral at best, aka Smugglers and Bounty Hunters, lumped into a faction which essentially makes them good or evil, lack of continuity. Lol sith warrior with force charge. Graphics aren't impressive.
Not really catching my eye or keeping me interested.
Will definately give it a try, and since it's BioWare, probably preorder aswell. BioWare hasn't let me down so far... and so far I've liked everything revealed about it.
I will definitely play it, pre-order it even. I love Bioware, love Star Wars, loved KOTOR and I like the stylized art style. However, I don't love the people around here who assume they know everything, have no faith whatsoever, find every chance they get to bash the game for some reason or another and just go on babbling making them look ignorant.
God, that felt good.
I know as much about the game as anyone.
I love Star Wars and Kotor too. Which is why I want Kotor 3.
Not kotor 3 with a monthly fee and hub worlds to give the illusion of an MMO. That's what GW does, and they don't charge a monthly fee, cause they know its bogus.
See that, that's what we call an assumption. Where did you hear that it will be a hub system like Guildwars? Certainly not from official channels. I would know where you came up with this mess. There are signs of phasing in the background in some of the videos and pictures, you don't use phasing in a MMO using the hub system, I mean what would be the point of that? The worlds will be just like any other MMO, in which you can see other people in and outside of the cities.
Er, most other MMOs work where you can see players EVERYWHERE. Seems the big hype machine for this game emphasizes the story, which all takes place in scripted instanced zones with your NPC party, or friends you already know from outside the game. So, more like GW and Diablo.
Why is that necessary at all?
The way it works is: you engage in dialogue, it shows you talking to the guy like in Mass Effect and blurs out anyone standing in the background, conversation finishes: you're back to where you were with other people running around.
Big cinematic moments: those take place in instances like they should.
In the end: 90% of game is open.
Because in these dialogue trees you're given the option to kill the quest NPC and stuff like that, which means, instanced. Almost all the quests will be. And that seems to be the only draw of the game, therefore, most of the game will be instanced.
You must have said this very thing while Blizzard was developing WOW. Because they havent yet, does not mean that they can't or it won't be successfull when they do.
Blizzard was a stroke of pure lucky timing, and copying EverQuest. Nothing more. And I don't doubt that SWTOR will be successful, I doubt whether or not it'll be a real MMO. Much like when WoW came out, it completely shifted the direction of MMO away from what most fans wanted, and catered to a new group of super cusual instant gratification Starcraft players/kids/housewives. SWTOR is moving towards even more casual than that. And with instances, I doubt anything in this game will be "massive"
I would probably try it if i could get it to run under wine on my Archlinux box, but i think it would be a fail like star trek online. It cannot help but be a total failure. Now if they could get it like Eve-online but with also planet and station side first person mode, that would be truly an amazing mmo. Don't see that happening. Most likely a theme park mmo with no substance.
Because in these dialogue trees you're given the option to kill the quest NPC and stuff like that, which means, instanced. Almost all the quests will be. And that seems to be the only draw of the game, therefore, most of the game will be instanced.
Not really, no. Phasing fixes that, small pockets where you can go talk to an NPC, alternatively kill the NPC off, and then come back to the Open World. If you've played World of Warcraft, you've probably seen the similar tech being used to change parts of the world. Devs have already said ca 90% of the world will be open.
You must have said this very thing while Blizzard was developing WOW. Because they havent yet, does not mean that they can't or it won't be successfull when they do.
Blizzard was a stroke of pure lucky timing, and copying EverQuest. Nothing more. And I don't doubt that SWTOR will be successful, I doubt whether or not it'll be a real MMO. Much like when WoW came out, it completely shifted the direction of MMO away from what most fans wanted, and catered to a new group of super cusual instant gratification Starcraft players/kids/housewives. SWTOR is moving towards even more casual than that. And with instances, I doubt anything in this game will be "massive"
So is it a bad thing? from your post it seems as if gaming is something exclusive only for hardcore players? reaching masses is good as it bring people from various aspects of life into gaming. variety is always good as it provides devs with a lot of room to try different things rather then cater to a small elite groups of players who like to spend 12 hours a day in front of PC.
You must have said this very thing while Blizzard was developing WOW. Because they havent yet, does not mean that they can't or it won't be successfull when they do.
Blizzard was a stroke of pure lucky timing, and copying EverQuest. Nothing more. And I don't doubt that SWTOR will be successful, I doubt whether or not it'll be a real MMO. Much like when WoW came out, it completely shifted the direction of MMO away from what most fans wanted, and catered to a new group of super cusual instant gratification Starcraft players/kids/housewives. SWTOR is moving towards even more casual than that. And with instances, I doubt anything in this game will be "massive"
Yes yes... the whole "they copied this and that arguement". What I was pointing out is that it was there first MMO, and that its extremely successfull. I believe Biowares first can have similar success, if Blizzard is any indication. Bioware might not produce the next MMO jugernaut, but it could be.
Anyway, if people were concerned that Blizzard copied another game, then how come its still so successfull today? Must not be that big of a concern I suppose, if sub numbers and monthly revenue for blizzard is any indication. I can say that one game copied another simply because its in the same genre and it has similar features. Dosent make it true.
You must have said this very thing while Blizzard was developing WOW. Because they havent yet, does not mean that they can't or it won't be successfull when they do.
Blizzard was a stroke of pure lucky timing, and copying EverQuest. Nothing more. And I don't doubt that SWTOR will be successful, I doubt whether or not it'll be a real MMO. Much like when WoW came out, it completely shifted the direction of MMO away from what most fans wanted, and catered to a new group of super cusual instant gratification Starcraft players/kids/housewives. SWTOR is moving towards even more casual than that. And with instances, I doubt anything in this game will be "massive"
Yes yes... the whole "they copied this and that arguement". What I was pointing out is that it was there first MMO, and that its extremely successfull. I believe Biowares first can have similar success, if Blizzard is any indication. Bioware might not produce the next MMO jugernaut, but it could be.
Anyway, if people were concerned that Blizzard copied another game, then how come its still so successfull today? Must not be that big of a concern I suppose, if sub numbers and monthly revenue for blizzard is any indication. I can say that one game copied another simply because its in the same genre and it has similar features. Dosent make it true.
It may have been there first mmo, but with the exception of maybe like, the lost vikings, which was still probably a multiplayer game, every single one of their titles retention and replay value was entirely multiplayer centric. Multiplayer was no new concept to them, and they've had all their experience from running battle.net all these years. Bioware on the other hand has done almost exclusively single player games that if they did offer multiplayer - it was extremely weak at best. Both in lack of content scaling, support, etc.
You can cite it as their first mmo, but they were in every way ready for it. I wouldn't extend that same assumption to Bioware.
You must have said this very thing while Blizzard was developing WOW. Because they havent yet, does not mean that they can't or it won't be successfull when they do.
Blizzard was a stroke of pure lucky timing, and copying EverQuest. Nothing more. And I don't doubt that SWTOR will be successful, I doubt whether or not it'll be a real MMO. Much like when WoW came out, it completely shifted the direction of MMO away from what most fans wanted, and catered to a new group of super cusual instant gratification Starcraft players/kids/housewives. SWTOR is moving towards even more casual than that. And with instances, I doubt anything in this game will be "massive"
Yes yes... the whole "they copied this and that arguement". What I was pointing out is that it was there first MMO, and that its extremely successfull. I believe Biowares first can have similar success, if Blizzard is any indication. Bioware might not produce the next MMO jugernaut, but it could be.
Anyway, if people were concerned that Blizzard copied another game, then how come its still so successfull today? Must not be that big of a concern I suppose, if sub numbers and monthly revenue for blizzard is any indication. I can say that one game copied another simply because its in the same genre and it has similar features. Dosent make it true.
It may have been there first mmo, but with the exception of maybe like, the lost vikings, which was still probably a multiplayer game, every single one of their titles retention and replay value was entirely multiplayer centric. Multiplayer was no new concept to them, and they've had all their experience from running battle.net all these years. Bioware on the other hand has done almost exclusively single player games that if they did offer multiplayer - it was extremely weak at best. Both in lack of content scaling, support, etc.
You can cite it as their first mmo, but they were in every way ready for it. I wouldn't extend that same assumption to Bioware.
Well, in the end I believe that Bioware has the means and probably the know how to pull off a good MMO. Im waiting just like everyone else to see if Bioware will pull it off. It could possibly turn out to be a 150 million dollar flop, or it can be a huge success. I dont know, and I dont really presume to know, I just like having faith in a company ive come to trust. We will see.
I will play it regardless of the MMO qualities because Bioware are masters of producing a good story with good characters and I'd play it if it was offline and single player just because it IS Bioware and Star Wars and Knight of the Old Republic.
Add in the fact that it just may offer enough MMO-esque systems and just may defy some conventions and find better ways to do things... and if it does it'll be my next 5+ year MMO.
Tired stale and redundant - two faction system. Classes which are equal opportunity/neutral at best, aka Smugglers and Bounty Hunters, lumped into a faction which essentially makes them good or evil, lack of continuity. Lol sith warrior with force charge. Graphics aren't impressive.
Not really catching my eye or keeping me interested.
Pretty much the same as me. I was liking the Bounty Hunter so i looked it up and it was automatically on the sith empire side. I'd rather they had made 3 sides: The Jedi, Neutrals, and the Sith. Also I was reading the smuggler thing and it said " smugglers like freedom so they join the republic". They basically just lumped everyone in the same side. This would be a immersion breaker for in my opinion. As I was reading at first I wanted to be a bounty hunter who did contracts for the Sith and Jedi. Seeing how this isn't possible, idk. I'll try it.. maybe only once it's out for 5 or 6 months.
It may have been there first mmo, but with the exception of maybe like, the lost vikings, which was still probably a multiplayer game, every single one of their titles retention and replay value was entirely multiplayer centric. Multiplayer was no new concept to them, and they've had all their experience from running battle.net all these years. Bioware on the other hand has done almost exclusively single player games that if they did offer multiplayer - it was extremely weak at best. Both in lack of content scaling, support, etc.
You can cite it as their first mmo, but they were in every way ready for it. I wouldn't extend that same assumption to Bioware.
NWN was pretty good, actually, there was balancing work, bug fixes, community support and so on... add to that thet there's a number of experienced MMO devs around, working on TOR, and I'd say they got the same, if not abit better chances of doing it than Blizzard had.
Comments
I will get it on release day, probably play the next day.
If I keep playing after that or not, I have no idea.
Like Trading Card Games? Click Here.
I don't care. I'll be playing regardless of what you or others try to say. Why? Because I like the Kotor universe, and Bioware makes good games.
There are a few posters on this site you should pay close attention to.
Like me. I hate everything (at least, that's what people say about me). If I say it's good, you can bet on it. That, or I had a mental breakdown.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Bioware has a team of people who have already worked on MMO's, it's not or limited to it's single-player designers and developers but people who have experience in the genre. Warcraft was a RTS, different than WoW though, right? Bioware isn't the type to just jump into something willy-nilly. I believe I can trust them in having the bases covered.
As a fan of both Bioware and Star Wars I will certainly be trying it out, most of what I have read about the game seems pretty good so far but I'm not going to get my hopes up too high, if it only turns out to be an average game I will cancel my subscription wether I love the IP or not.
Not going to play it unless I hear that it is not linear and "on rails". They'll never make it as good as that first video they put out and I hate that kind of hyperbole. Another reason is that I had such a bad experience with Dragon Age. It was way too linear for me and frmo what I've seen in their movies for STar Wars I fear it's going to be a similiar experience.
Its not cut as dry if I will or will not:
I will if its an MMO ( I am a big SW fan)
I will not if its an online co-op RPG (Which is what I think its going to be)
Its definatly not a day one buy, I will have to wait and see what others are saying about this from unbias reviews.
Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI
Tired stale and redundant - two faction system. Classes which are equal opportunity/neutral at best, aka Smugglers and Bounty Hunters, lumped into a faction which essentially makes them good or evil, lack of continuity. Lol sith warrior with force charge. Graphics aren't impressive.
Not really catching my eye or keeping me interested.
Will definately give it a try, and since it's BioWare, probably preorder aswell. BioWare hasn't let me down so far... and so far I've liked everything revealed about it.
Because in these dialogue trees you're given the option to kill the quest NPC and stuff like that, which means, instanced. Almost all the quests will be. And that seems to be the only draw of the game, therefore, most of the game will be instanced.
I will play it simply for two reasons i am fan of Star Wars and a fan of Bioware.
Blizzard was a stroke of pure lucky timing, and copying EverQuest. Nothing more. And I don't doubt that SWTOR will be successful, I doubt whether or not it'll be a real MMO. Much like when WoW came out, it completely shifted the direction of MMO away from what most fans wanted, and catered to a new group of super cusual instant gratification Starcraft players/kids/housewives. SWTOR is moving towards even more casual than that. And with instances, I doubt anything in this game will be "massive"
I would probably try it if i could get it to run under wine on my Archlinux box, but i think it would be a fail like star trek online. It cannot help but be a total failure. Now if they could get it like Eve-online but with also planet and station side first person mode, that would be truly an amazing mmo. Don't see that happening. Most likely a theme park mmo with no substance.
Archlinux ftw
I won't play it because it offers me nothing new.
Not really, no. Phasing fixes that, small pockets where you can go talk to an NPC, alternatively kill the NPC off, and then come back to the Open World. If you've played World of Warcraft, you've probably seen the similar tech being used to change parts of the world. Devs have already said ca 90% of the world will be open.
So is it a bad thing? from your post it seems as if gaming is something exclusive only for hardcore players? reaching masses is good as it bring people from various aspects of life into gaming. variety is always good as it provides devs with a lot of room to try different things rather then cater to a small elite groups of players who like to spend 12 hours a day in front of PC.
Yes yes... the whole "they copied this and that arguement". What I was pointing out is that it was there first MMO, and that its extremely successfull. I believe Biowares first can have similar success, if Blizzard is any indication. Bioware might not produce the next MMO jugernaut, but it could be.
Anyway, if people were concerned that Blizzard copied another game, then how come its still so successfull today? Must not be that big of a concern I suppose, if sub numbers and monthly revenue for blizzard is any indication. I can say that one game copied another simply because its in the same genre and it has similar features. Dosent make it true.
Rofl good one now thats funny.
Myself i wont be playing this i like bioware but have no interest in playing a starwars game at all.
It may have been there first mmo, but with the exception of maybe like, the lost vikings, which was still probably a multiplayer game, every single one of their titles retention and replay value was entirely multiplayer centric. Multiplayer was no new concept to them, and they've had all their experience from running battle.net all these years. Bioware on the other hand has done almost exclusively single player games that if they did offer multiplayer - it was extremely weak at best. Both in lack of content scaling, support, etc.
You can cite it as their first mmo, but they were in every way ready for it. I wouldn't extend that same assumption to Bioware.
Well, in the end I believe that Bioware has the means and probably the know how to pull off a good MMO. Im waiting just like everyone else to see if Bioware will pull it off. It could possibly turn out to be a 150 million dollar flop, or it can be a huge success. I dont know, and I dont really presume to know, I just like having faith in a company ive come to trust. We will see.
Please stay on topic.
Fortune favours the bold.
I will play it regardless of the MMO qualities because Bioware are masters of producing a good story with good characters and I'd play it if it was offline and single player just because it IS Bioware and Star Wars and Knight of the Old Republic.
Add in the fact that it just may offer enough MMO-esque systems and just may defy some conventions and find better ways to do things... and if it does it'll be my next 5+ year MMO.
On the upside, even if it's a flop, they can just sell light sabers for 50 bucks a pop and make all their money back.
Pretty much the same as me. I was liking the Bounty Hunter so i looked it up and it was automatically on the sith empire side. I'd rather they had made 3 sides: The Jedi, Neutrals, and the Sith. Also I was reading the smuggler thing and it said " smugglers like freedom so they join the republic". They basically just lumped everyone in the same side. This would be a immersion breaker for in my opinion. As I was reading at first I wanted to be a bounty hunter who did contracts for the Sith and Jedi. Seeing how this isn't possible, idk. I'll try it.. maybe only once it's out for 5 or 6 months.
NWN was pretty good, actually, there was balancing work, bug fixes, community support and so on... add to that thet there's a number of experienced MMO devs around, working on TOR, and I'd say they got the same, if not abit better chances of doing it than Blizzard had.