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How was launch?

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  • Dagon13Dagon13 Member UncommonPosts: 566

    After spending two days patching I logged in and created a character with no issues.  The world seemed alive and well. 

    I ran into the wilderness and started attacking a weasel only to see I was doing 0 damage.  I ran around and tried attacking several other animals with no luck.  Thinking I was doing no damage I snuck up on a miner and punched him like ten times just to freak him out.  I ran off and watched his reactions as he drew his sword and looked around confused.  At this moment I learned pressing tab brought up the targets life bar.  At this moment I learned I was indeed, doing damage. 

    I returned to a weasel, excited that I was actually doing damage despite the chat log, when I began recalling the old flagging system discussions.  In horror I looked up just in time to see a horse slam into me and throw me to the ground.  I was promptly speared to death by a spear and shield weilder(shields+spears=awesome).  I laughed to myself as he inspected my lootless body as it lay in a very humorous fashion.

    I began wandering the ghost world, getting my kicks from watching people that didn't know I was there (btw, tamers look hilarious).  I started looking for a way to come back to life but was dismayed when all of the shrines indicated by the glowing pillars, were clearly hours away from the starting village.  I found the button for reviving at the closest shrine in my character sheet.  Sixty seconds later I came back to life.  I went from the middle of the forest, to the middle of the desert, even more lost than before.  I was immediately massacred by some sort of hyena camping the shrine.  I chuckled at my predicament when the game suddenly crashed.

    In the course of an hour I never stopped laughing.  Some people take games to seriously.  Bugs are a part of a game and some can even add to the fun.  I had a blast until I crashed, but it's hard to say how my game time would have been passed that point.  I would have preferred to wait on the game but SV saw fit to start my free 30 days immediately so I had to take advantage.  If you are the type of person that can't deal with  bugs, then wait a while to purchase this game.  You have to remember though, if the games population doesn't increase then you're play experience will change, and it's possible the game won't survive.  You'll miss your chance to experience something different from mainstream.

  • DiekfooDiekfoo Member Posts: 583

    Originally posted by Dagon13

    After spending two days patching I logged in and created a character with no issues.  The world seemed alive and well. 

    I ran into the wilderness and started attacking a weasel only to see I was doing 0 damage.  I ran around and tried attacking several other animals with no luck.  Thinking I was doing no damage I snuck up on a miner and punched him like ten times just to freak him out.  I ran off and watched his reactions as he drew his sword and looked around confused.  At this moment I learned pressing tab brought up the targets life bar.  At this moment I learned I was indeed, doing damage. 

    I returned to a weasel, excited that I was actually doing damage despite the chat log, when I began recalling the old flagging system discussions.  In horror I looked up just in time to see a horse slam into me and throw me to the ground.  I was promptly speared to death by a spear and shield weilder(shields+spears=awesome).  I laughed to myself as he inspected my lootless body as it lay in a very humorous fashion.

    I began wandering the ghost world, getting my kicks from watching people that didn't know I was there (btw, tamers look hilarious).  I started looking for a way to come back to life but was dismayed when all of the shrines indicated by the glowing pillars, were clearly hours away from the starting village.  I found the button for reviving at the closest shrine in my character sheet.  Sixty seconds later I came back to life.  I went from the middle of the forest, to the middle of the desert, even more lost than before.  I was immediately massacred by some sort of hyena camping the shrine.  I chuckled at my predicament when the game suddenly crashed.

    In the course of an hour I never stopped laughing.  Some people take games to seriously.  Bugs are a part of a game and some can even add to the fun.  I had a blast until I crashed, but it's hard to say how my game time would have been passed that point.  I would have preferred to wait on the game but SV saw fit to start my free 30 days immediately so I had to take advantage.  If you are the type of person that can't deal with  bugs, then wait a while to purchase this game.  You have to remember though, if the games population doesn't increase then you're play experience will change, and it's possible the game won't survive.  You'll miss your chance to experience something different from mainstream.

    If you attack with the starter axe or a torch you do very little damage ... (torch = 0 damage at start at least). Equip only the starter sword and attack with that = more easy (don't dual wield). The starter axe is a mining/lumberjack tool. 

  • MMOrUSMMOrUS Member Posts: 414

    Originally posted by huskie77

    There are tons of posts about how to download the patches quickly(7 hours seems to be the average). Anyone who claims it took 2 days obviously didn't read the forums. Anyone who claims this was one of the worst launches has led a very sheltered life as I have been part of many launches and most were like this one with many server crashes and login server fails, etc.

    I understand that these comments are due to frustration and boredom but please try to be objective and honest with yourselves and others.

    Launch was fairly typical especially if one considers that this is not a AAA title. The important thing for people to do now is wait. If you bought it to beta then just wait and see what happens over the next couple of weeks. If you are considering then do NOT buy this yet. Wait 30 days and see what the users are saying here.

     This is a little unfair to the guy who said it took him 2 days to DL MO, why have a go at someone who obvioulsy had quite a task to dl the game?

    Why should he be wrong in the first place? is it because you say he is?

    The guy has a right to be frustrated, darn anyone would be and from reading his post I didn't get the impression that he was telling us the game was crap, he seemed pretty honest in his initial experience.

    Your right about one thing though, telling ppl to wait, however I'd add in wait on buying the game, using your words now, It's fairly typical to see any MMO release have issues, wait at least a month or 2 before purchasing to ensure your not going to get bogged down with bugs, lag or other potentially game ruining experiences that may give you a skewed first impression.

    However if MO is your light at the end of the tunnel and you just must have the game on the day of release then it's "Buyer Beware" and no one but you can be blamed for not paying attention to the mirade of other MMO releases that have all suffered on launch day.

  • DiekfooDiekfoo Member Posts: 583

    Check this thread, a dev answer here that are trying to improve this ...

    http://www.mortalonline.com/forums/44128-dear-starvault-please-upload-your-patches-game-usenet.html

  • HerculesSASHerculesSAS Member Posts: 1,272

    Originally posted by funkmastaD

    ... how would housing cause desync?  

    Housing wasn't removed to fix desync, it was removed because SV upgraded MO's engine to the latest version of Unreal and incorporated Atlas network tools.   Now, the cause of desync was bad netcode. What else could it have been, desync is a client/server communication problem, so the system that handles client/server communication  is the obvious culprit.

    So your logic is skipping a step; housing wasn't removed to fix desync, it was removed as a result of the upgrade intended to fix desync.  

    You can say "maybe desync will come back when houses are built"... and when it doesn't, you can say "maybe thieving caused it", then a few years down the road, "Maybe  feature x that they're finally implementing will bring it back".  But it'll get old.

     Besides, desync is way too general of a problem to refer to as one specific bug.  The causes of MO's previous rash of desync was fixed, I'm confident of that.  Keep in mind that even EVE has problems with desync every now and then... it's not the same bug, just the same result.

    I don't know that housing does or doesn't cause desync. It could be fixed 100%, for all I know. But by taking out a system entirely they basically discounted the idea of really testing it out, the fact is that you don't know until housing is used and stressed.

     

    You *believe* the desync was due to bad netcode. That's what SV's line is and they will stick with it, and apparently you eat it up as if it's the gospel. The reality is that that desync can be caused by *anything* that is poorly implemented. What if the housing system had introduced 500 new variables that had to be transmitted, and any time you'd enter that area your character would start having problems with desync? What if it was the AI solution that caused it? What if it was something else, like thievery? The reality is that you don't know, and taking SV's word for it is laughable at best.

     

    Like I said, desync may be fixed entirely -- I am not discounting that. I am just saying that by the way they are testing that there are more worries with the way they did the entire implementation of the game, nevermind fixing desync. Right now there are gamebreaking bugs that delete characters at random, lower your skills, crash the game entirely, cause long load times, get low FPS, the patcher takes two days to work, and the server goes down more than a las vegas hooker. The support forum is full of not minor items, but HEAVY, BIG problems. And the point I was making about housing is more relevant to the point in "how" they work rather than them fixing the problem. They don't know how to properly diagnose a problem as is clear with the way they tested their desync fixes. If I fix a car's brakes by taking out all the seats, steering wheel, and engine -- how do you know it's fixed if you can't drive it? Maybe the brakes are fixed, but since you're not actually driving the WHOLE of the car, you really don't know until you need them. And this is the same situation with their desync "fix" as well as the huge amount of problems that are popping up from people who haven't touched the game in months, because SV saw fit to start their 'trial' immediately.

  • LastChimeLastChime Member Posts: 107

      Launch was fine more or less. I've been party to worse launches that's for sure.

     

      That said it's not all roses, there are major bugs that they need to take care of, the quicker the better. If you want a finished, polished product this isn't for you atm (No mmo is really ever finished until they pull the plug on the servers though anyhow). What I will say though is after some initial fiddling with options the client runs pretty stable, for me anyways on a moderate rig (bout 1.5 years old, new vid card, under winxp). The game is also definantly playable, but like I said there are bugs.

     

    One thing that might help people having difficulties with crashes especialy rendering thread exceptions and out of vmem (I had a lot of those b4). Set the textures down low then go up a step at a time till the crashes come back. MO generates then renders all the equipment on the PCs when they come into your draw distance, nothing is a pre-rendered model optomised by an artist. That's why these crashes are typical in the more populated areas where you have a lot of characters on the screen. They are working on optomising the textures used to generate the objects though which should let textures be cranked back up soon (tm). 

  • HerculesSASHerculesSAS Member Posts: 1,272

    Originally posted by LastChime

      Launch was fine more or less. I've been party to worse launches that's for sure.

     

      That said it's not all roses, there are major bugs that they need to take care of, the quicker the better. If you want a finished, polished product this isn't for you atm (No mmo is really ever finished until they pull the plug on the servers though anyhow). What I will say though is after some initial fiddling with options the client runs pretty stable, for me anyways on a moderate rig (bout 1.5 years old, new vid card, under winxp). The game is also definantly playable, but like I said there are bugs.

     

    One thing that might help people having difficulties with crashes especialy rendering thread exceptions and out of vmem (I had a lot of those b4). Set the textures down low then go up a step at a time till the crashes come back. MO generates then renders all the equipment on the PCs when they come into your draw distance, nothing is a pre-rendered model optomised by an artist. That's why these crashes are typical in the more populated areas where you have a lot of characters on the screen. They are working on optomising the textures used to generate the objects though which should let textures be cranked back up soon (tm). 

    I am not sure of the reception to draw when you compare MO's launch with "bad launches". Either way, it seems people accept worse and worse quality in MMOs and that's sad.

     

    Either way, the sheer amount of problems and the size of the team are going to be problematic for them, especially since they don't know how to properly diagnose and treat the problem in an efficient manner. This all has to do with experience of course, something their team wholly lacks. If they pull it off, it will be something of a miracle.

  • funkmastaDfunkmastaD Member UncommonPosts: 647

    Originally posted by HerculesSAS

    Originally posted by LastChime

      Launch was fine more or less. I've been party to worse launches that's for sure.

     

      That said it's not all roses, there are major bugs that they need to take care of, the quicker the better. If you want a finished, polished product this isn't for you atm (No mmo is really ever finished until they pull the plug on the servers though anyhow). What I will say though is after some initial fiddling with options the client runs pretty stable, for me anyways on a moderate rig (bout 1.5 years old, new vid card, under winxp). The game is also definantly playable, but like I said there are bugs.

     

    One thing that might help people having difficulties with crashes especialy rendering thread exceptions and out of vmem (I had a lot of those b4). Set the textures down low then go up a step at a time till the crashes come back. MO generates then renders all the equipment on the PCs when they come into your draw distance, nothing is a pre-rendered model optomised by an artist. That's why these crashes are typical in the more populated areas where you have a lot of characters on the screen. They are working on optomising the textures used to generate the objects though which should let textures be cranked back up soon (tm). 

    I am not sure of the reception to draw when you compare MO's launch with "bad launches". Either way, it seems people accept worse and worse quality in MMOs and that's sad.

     

    Either way, the sheer amount of problems and the size of the team are going to be problematic for them, especially since they don't know how to properly diagnose and treat the problem in an efficient manner. This all has to do with experience of course, something their team wholly lacks. If they pull it off, it will be something of a miracle.

    No they don't need a miracle, they need a patch or two.  You have an awful lot to say about a launch you have no direct experience in... are you suprised that all you find is negatives when you've clearly decided to only see the negatives?

    Notice how most the people that played at launch though it was a relative success, but you, who hasn't played the game since launch and coincidently have been predicting MO's death long before it launched, seem to think otherwise.   

  • HerculesSASHerculesSAS Member Posts: 1,272

    Originally posted by funkmastaD

    Originally posted by HerculesSAS


    Originally posted by LastChime

      Launch was fine more or less. I've been party to worse launches that's for sure.

     

      That said it's not all roses, there are major bugs that they need to take care of, the quicker the better. If you want a finished, polished product this isn't for you atm (No mmo is really ever finished until they pull the plug on the servers though anyhow). What I will say though is after some initial fiddling with options the client runs pretty stable, for me anyways on a moderate rig (bout 1.5 years old, new vid card, under winxp). The game is also definantly playable, but like I said there are bugs.

     

    One thing that might help people having difficulties with crashes especialy rendering thread exceptions and out of vmem (I had a lot of those b4). Set the textures down low then go up a step at a time till the crashes come back. MO generates then renders all the equipment on the PCs when they come into your draw distance, nothing is a pre-rendered model optomised by an artist. That's why these crashes are typical in the more populated areas where you have a lot of characters on the screen. They are working on optomising the textures used to generate the objects though which should let textures be cranked back up soon (tm). 

    I am not sure of the reception to draw when you compare MO's launch with "bad launches". Either way, it seems people accept worse and worse quality in MMOs and that's sad.

     

    Either way, the sheer amount of problems and the size of the team are going to be problematic for them, especially since they don't know how to properly diagnose and treat the problem in an efficient manner. This all has to do with experience of course, something their team wholly lacks. If they pull it off, it will be something of a miracle.

    No they don't need a miracle, they need a patch or two.  You have an awful lot to say about a launch you have no direct experience in... are you suprised that all you find is negatives when you've clearly decided to only see the negatives?

    Notice how most the people that played at launch though it was a relative success, but you, who have been predicting MO's death long before it launched, seem to think otherwise.   

    A patch or two to fix a server that stays up 15 minutes, deleting characters, skills resetting, random crashes, long load times, double stacked NPCs, flying pigs and god knows what else?

     

    Hey, I'm all for optimism so if that's your angle -- cool :)

  • funkmastaDfunkmastaD Member UncommonPosts: 647

    Originally posted by HerculesSAS

    Originally posted by funkmastaD


    Originally posted by HerculesSAS


    Originally posted by LastChime

      Launch was fine more or less. I've been party to worse launches that's for sure.

     

      That said it's not all roses, there are major bugs that they need to take care of, the quicker the better. If you want a finished, polished product this isn't for you atm (No mmo is really ever finished until they pull the plug on the servers though anyhow). What I will say though is after some initial fiddling with options the client runs pretty stable, for me anyways on a moderate rig (bout 1.5 years old, new vid card, under winxp). The game is also definantly playable, but like I said there are bugs.

     

    One thing that might help people having difficulties with crashes especialy rendering thread exceptions and out of vmem (I had a lot of those b4). Set the textures down low then go up a step at a time till the crashes come back. MO generates then renders all the equipment on the PCs when they come into your draw distance, nothing is a pre-rendered model optomised by an artist. That's why these crashes are typical in the more populated areas where you have a lot of characters on the screen. They are working on optomising the textures used to generate the objects though which should let textures be cranked back up soon (tm). 

    I am not sure of the reception to draw when you compare MO's launch with "bad launches". Either way, it seems people accept worse and worse quality in MMOs and that's sad.

     

    Either way, the sheer amount of problems and the size of the team are going to be problematic for them, especially since they don't know how to properly diagnose and treat the problem in an efficient manner. This all has to do with experience of course, something their team wholly lacks. If they pull it off, it will be something of a miracle.

    No they don't need a miracle, they need a patch or two.  You have an awful lot to say about a launch you have no direct experience in... are you suprised that all you find is negatives when you've clearly decided to only see the negatives?

    Notice how most the people that played at launch though it was a relative success, but you, who have been predicting MO's death long before it launched, seem to think otherwise.   

    A patch or two to fix a server that stays up 15 minutes, deleting characters, skills resetting, random crashes, long load times, double stacked NPCs, flying pigs and god knows what else?

     

    Hey, I'm all for optimism so if that's your angle -- cool :)

     

    Ok:  Since you are clearly basing this on internet hearsay and wishful (for you) thinking, here's the truth:  

    -  The server has been staying up for hours straight.  There's about 1 crash every 5 hours since 2 days after launch.  The every 15 minutes thing is not true;  you'd know that if you played instead of vocally judging based on hearsay:

    -  Deleting character bug?   I haven't seen a case of that (minus one guy who didn't realize that the game had launched, and therefore didn't realize there was a character wipe)

    -  Skills resetting:  Yeah, that's a bug.  It's not impossible to fix.

    - Double-stacked NPCs:  nowhere near gamegreaking, I don't care if this stays for the next year, it doesn't effect anything.

    - random crashes:  are rarely random, and rarely happen for people who know how to set their graphics settings and read installation directions.

    - long load times;  I've seen much, much longer.  Maybe some people are having troubles with this, but it's not a problem for a lot of people.

    - flying pigs:  not really here anymore... now we just have pigs that spawn in the air, fall to the ground, than act normally after that.  It's a pretty common bug, nothing that can't be fixed.

    I'm not posting this for your benefit; I know you've invested too much into  your beef with SV  to just let it go now... I'm posting this so people don't believe the crap you're trying to spread.

  • RohnRohn Member UncommonPosts: 3,730

    Originally posted by funkmastaD

    Originally posted by HerculesSAS

    Originally posted by funkmastaD

    Originally posted by HerculesSAS

    Originally posted by LastChime

      Launch was fine more or less. I've been party to worse launches that's for sure.

     

      That said it's not all roses, there are major bugs that they need to take care of, the quicker the better. If you want a finished, polished product this isn't for you atm (No mmo is really ever finished until they pull the plug on the servers though anyhow). What I will say though is after some initial fiddling with options the client runs pretty stable, for me anyways on a moderate rig (bout 1.5 years old, new vid card, under winxp). The game is also definantly playable, but like I said there are bugs.

     

    One thing that might help people having difficulties with crashes especialy rendering thread exceptions and out of vmem (I had a lot of those b4). Set the textures down low then go up a step at a time till the crashes come back. MO generates then renders all the equipment on the PCs when they come into your draw distance, nothing is a pre-rendered model optomised by an artist. That's why these crashes are typical in the more populated areas where you have a lot of characters on the screen. They are working on optomising the textures used to generate the objects though which should let textures be cranked back up soon (tm). 

    I am not sure of the reception to draw when you compare MO's launch with "bad launches". Either way, it seems people accept worse and worse quality in MMOs and that's sad.

     

    Either way, the sheer amount of problems and the size of the team are going to be problematic for them, especially since they don't know how to properly diagnose and treat the problem in an efficient manner. This all has to do with experience of course, something their team wholly lacks. If they pull it off, it will be something of a miracle.

    No they don't need a miracle, they need a patch or two.  You have an awful lot to say about a launch you have no direct experience in... are you suprised that all you find is negatives when you've clearly decided to only see the negatives?

    Notice how most the people that played at launch though it was a relative success, but you, who have been predicting MO's death long before it launched, seem to think otherwise.   

    A patch or two to fix a server that stays up 15 minutes, deleting characters, skills resetting, random crashes, long load times, double stacked NPCs, flying pigs and god knows what else?

     

    Hey, I'm all for optimism so if that's your angle -- cool :)

     

    Ok:  Since you are clearly basing this on internet hearsay and wishful (for you) thinking, here's the truth:  

    -  The server has been staying up for hours straight.  There's about 1 crash every 5 hours since 2 days after launch.  The every 15 minutes thing is not true;  you'd know that if you played instead of vocally judging based on hearsay:

    -  Deleting character bug?   I haven't seen a case of that (minus one guy who didn't realize that the game had launched, and therefore didn't realize there was a character wipe)

    -  Skills resetting:  Yeah, that's a bug.  It's not impossible to fix.

    - Double-stacked NPCs:  nowhere near gamegreaking, I don't care if this stays for the next year, it doesn't effect anything.

    - random crashes:  are rarely random, and rarely happen for people who know how to set their graphics settings and read installation directions.

    - long load times;  I've seen much, much longer.  Maybe some people are having troubles with this, but it's not a problem for a lot of people.

    - flying pigs:  not really here anymore... now we just have pigs that spawn in the air, fall to the ground, than act normally after that.  It's a pretty common bug, nothing that can't be fixed.

    I'm not posting this for your benefit; I know you've invested too much into  your beef with SV  to just let it go now... I'm posting this so people don't believe the crap you're trying to spread.

     

    The above post is pretty much correct.

    But for people who are (ridiculously) emotionally invested in the failure of a game, it won't matter.  They are looking for negatives to publicize.  Unfortunately, because most of them have no personal experience with the game, they really can't tell to what extent the "negatives" they post are really a problem for most players.  They can do nothing more than mimic other people, which often makes them look pretty silly from the perspective of someone with actual experience with the game.

    In any event, the supposed laundry lists of "game-breaking" problems are now, and will continue to be, blown out of proportion by the ignorant.  Their insight is nothing more than parrotting other people.

    EDIT: To the OP, the launch wasn't perfect (nor is the game), but it was actually pretty good (as is the game).

    Hell hath no fury like an MMORPG player scorned.

  • LumanilLumanil Member Posts: 110

    Originally posted by DAS1337

    Originally posted by Diekfoo


    Originally posted by Yamota

    How is the launch? Dunno, still trying to download the patches. Second day now and counting...

    2 days? Strange ... what kind of connection do you have? It took like 5 hours for me.

    It has nothing to do with connection.. I just think some people are in the UK and some are in the US.  Some let the patcher do the work, others downloaded with utorrent and installed them manually.  You know what connection they have, no one is playing this on 56k or isdn.  You know it's Cable, DSL, or some sort of T line at school or work.  Silly questions.

    Uuuhm...

    You know, there is a difference between DSL light (  768k ), DSL 2000 and VDSL 50 ??? I hope so...

     

    And even some people are in UK and some in US, THIS has to do with your connection. 

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,654

    Originally posted by funkmastaD

     

     

    Ok:  Since you are clearly basing this on internet hearsay and wishful (for you) thinking, here's the truth:  

    -  The server has been staying up for hours straight.  There's about 1 crash every 5 hours since 2 days after launch.  The every 15 minutes thing is not true;  you'd know that if you played instead of vocally judging based on hearsay:

     http://www.mortalonline.com/forums/45310-server-crashes-every-15-min.html

     

    Lots of names there that post here as well.  I tend to believe them as it matches what I saw on the live streams I watched.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

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    Proudly wearing the Harbinger badge since Dec 23, 2017. 

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  • HerculesSASHerculesSAS Member Posts: 1,272

    Originally posted by Slapshot1188

    Originally posted by funkmastaD


     

     

    Ok:  Since you are clearly basing this on internet hearsay and wishful (for you) thinking, here's the truth:  

    -  The server has been staying up for hours straight.  There's about 1 crash every 5 hours since 2 days after launch.  The every 15 minutes thing is not true;  you'd know that if you played instead of vocally judging based on hearsay:

     http://www.mortalonline.com/forums/45310-server-crashes-every-15-min.html

     

    Lots of names there that post here as well.  I tend to believe them as it matches what I saw on the live streams I watched.

    See, his evidence is in his own gameplay. No, pigs don't fly! (for me) No, there's no lag! (for me). No, there's no crashes (for me!)

     

    And if you simply visit the support forums his entire case falls apart quickly. I'm not posting rhetoric or whipped up internet frenzy information -- I am visiting the MO support forum and looking at how many issues there are noted there. It's a ridiculously long list and growing daily. The game may work well *for you*, but the reality is that a LOT of players are having a LOT of issues, many of which are totally gamebreaking and make it unplayable. If you think that the idea that if it works FOR YOU will sustain the health of the game, like I said -- a healthy dose of optimism never hurt anybody, but the rest of us still like to look at it from a realistic point of view.

     

    If the game fails or succeeds, I don't really care. I just know that what SV has done is in no way, shape or form a model I would follow in an MMO, and I believe if we don't question products and believe every line a developer sells us, we will continually have half baked games coming out and nobody but ourselves to blame. The people that think that SV is unethical, poorly experienced, and selling you promises they can't deliver upon are right to question it when they are potentially spending money. Some people believe they are "investing" money to get the game they want and I can't agree with them. That isn't capitalistic, and it never yields a good product. But time will tell if MO gets better, or goes under. I am not a fortune teller, all I can tell you is there are severe problems going on now, that there is evidence of these problems in their own forums (much of which they quickly delete and censor), and to get them all resolved just because the game is now "live" when they couldn't manage it while the game was in beta is not a good sign of the future.

  • funkmastaDfunkmastaD Member UncommonPosts: 647

    Originally posted by HerculesSAS

     

     If you think that the idea that if it works FOR YOU will sustain the health of the game, like I said -- a healthy dose of optimism never hurt anybody, but the rest of us still like to look at it from a realistic point of view.

     

    Just because we don't know each other's real names doesn't mean you can continuously be this condescending.

  • HerculesSASHerculesSAS Member Posts: 1,272

    Originally posted by funkmastaD

    Originally posted by HerculesSAS


     

     If you think that the idea that if it works FOR YOU will sustain the health of the game, like I said -- a healthy dose of optimism never hurt anybody, but the rest of us still like to look at it from a realistic point of view.

     

    Just because we don't know each other's real names doesn't mean you can continuously be this condescending.

    If it came across that way, I apologise -- wasn't my intention. But you speak from the point of view of yourself continually as if that is the actuality of everybody else, and I find that a little shallow in your observation.

  • mcrippinsmcrippins Member RarePosts: 1,642

    So I was just forum surfing and just now came across this game. Just curious - but anyone from the old UO days know if this game is similar as far as skills / stats and other features?

  • osmundaosmunda Member Posts: 1,087

    Originally posted by afropuff420

    So I was just forum surfing and just now came across this game. Just curious - but anyone from the old UO days know if this game is similar as far as skills / stats and other features?

     The devs cite UO as one of their major influences.  Stats and skills are similar but more complex system (skill and stat caps with skills based on stats somewhat).  The flagging and stat loss systems are pretty much a cut and paste.

    http://www.mortalonline.com/attributesskills

    http://www.mortalonline.com/combat/flagging

    Don't want to derail the thread, so if you have any further questions, please start a seperate thread.

  • DAS1337DAS1337 Member UncommonPosts: 2,610

    I've seen a few flying things, but they do come down reletively quickly and they stay down.  There have been crashes, but nothing anywhere near every 15 minutes.  For me, maybe three or four times in the last 6 or so hours that I've played.  One of them was a scheduled reboot.  I haven't experienced any desync yet.  I did log off on a bunch of rocks by a cliff and logged back in dead, it said I took a bunch of falling damage even though I was still perched on the same rock I logged out on.  Other than that.. so far I haven't had many problems that I'd call serious or game-breaking for that matter.

     

    Not a bad launch by any means.  Not sure why hercules has such nerd rage against this game.. There really isn't much wrong with it and certainly very little at the moment that can't be patched quickly.  Just a matter of turning things on and adding more content.  I'm definitly along for the ride.

  • osmundaosmunda Member Posts: 1,087

    Originally posted by Slapshot1188

    Originally posted by funkmastaD

    Ok:  Since you are clearly basing this on internet hearsay and wishful (for you) thinking, here's the truth:  

    -  The server has been staying up for hours straight.  There's about 1 crash every 5 hours since 2 days after launch.  The every 15 minutes thing is not true;  you'd know that if you played instead of vocally judging based on hearsay:

     http://www.mortalonline.com/forums/45310-server-crashes-every-15-min.html

     Lots of names there that post here as well.  I tend to believe them as it matches what I saw on the live streams I watched.

    I'd hardly say "lots".  At the moment, there are 27 posts, 10 of which are from the OP. Of the posters in the thread, I only recall 2 posting on MMORPG (chinacat and Aetheryn).  Of course, some may have different user names on the different forums.

     

    Regardless, it has not been my experience that the server crashes anywhere near as frequent as they say. 

  • DiekfooDiekfoo Member Posts: 583

    I can confirm that the severs are much much more stable today than during the launch day. Now they stay up for several hours in a row. 

    Soon we will get another patch and hopefully it gets even more stable. Maybe it wont crash at all.

  • HerculesSASHerculesSAS Member Posts: 1,272

    Originally posted by DAS1337

    I've seen a few flying things, but they do come down reletively quickly and they stay down.  There have been crashes, but nothing anywhere near every 15 minutes.  For me, maybe three or four times in the last 6 or so hours that I've played.  One of them was a scheduled reboot.  I haven't experienced any desync yet.  I did log off on a bunch of rocks by a cliff and logged back in dead, it said I took a bunch of falling damage even though I was still perched on the same rock I logged out on.  Other than that.. so far I haven't had many problems that I'd call serious or game-breaking for that matter.

     

    Not a bad launch by any means.  Not sure why hercules has such nerd rage against this game.. There really isn't much wrong with it and certainly very little at the moment that can't be patched quickly.  Just a matter of turning things on and adding more content.  I'm definitly along for the ride.

    Like I said... I have nothing against your optimism that the game will be fixed up quickly. I just am looking at the history of MO, how slow they have been to fix problems in the past, and the volume and intensity of the problems today. Pet pathing has been an issue since the start of beta. So has double stacked NPCs, so has lag, client crashes etc. These things haven't been fixed yet. Desync people are convinced is now fixed and it may well be -- I have just stated that the method in which they tested their fix simply would not stand up to any measure of scrutiny by any developer that actually has you know -- experience developing things. If a developer that worked for me told me he fixed a problem in the manner that SV is fixing theirs, I'd fire him. Plain and simple.

     

    The problem is that people have such great hope for the idea of MO, that they don't mind how unprofessional or unethical the company is as long as they can possibly get the game they want. For many people, myself included -- we see that the promises that they've made versus what they have delivered in MO are two very separate and disconnected things, and won't ever mesh to the ideal we held UO to. And then there are others who hope that with one little system, be it crafting, or boring PvP that it actually compares to UO in some way, and that the "potential" is there. MO's greatest attribute in the last year has been its "potential", but similarly how a cow turd has the potential to turn into manure, is how MO's potential is shaping up. If things change drastically great -- then there's another good game to play, and I'll play it too. But if you think that by saying "oh, it's gonna get fixed, no problem!" and letting the developers give you garbage over time... then people have a right to be upset with you, because they feel that you are letting developers put out more garbage.

     

    The more garbage you accept, the more you will be fed. And this is exactly the case of SV and MO. If they make a good product, it will stand on its own. But to insert false hope like "almost no problems!" and the idea that the game runs well for most people, when their own support forums would speak contrary to your opinion, is disingenuous at best, and will continue to force my disagreement in the hopes that developers actually KNOW what they are doing, have a little experience, and sell us a quality product rather than the piece of garbage MO is. The funniest thing is that people don't even realize, that SV is still taking weekend breaks and the server stays down for hours at a time. Maybe not the 15 minute crashes, but when a certain feature breaks and the server is up, the whole thing has to get rebooted, right? Either way, I find this whole situation comically sad lately, and it's entertaining watch MO flail around trying to make it through the month.

  • osmundaosmunda Member Posts: 1,087

    Originally posted by HerculesSAS

    See, his evidence is in his own gameplay. No, pigs don't fly! (for me) No, there's no lag! (for me). No, there's no crashes (for me!)  His evidence is his own experience.  Your evidence is what you have read other people post about their experience.  His experience doesn't prove their anecdotes wrong but it does show that the problems the describe are not as pervasive as some people claim and may be due to special circumstances (e.g. the person who found his characters deleted because of being banned 

    http://www.mortalonline.com/forums/909077-post16.html)

      

    And if you simply visit the support forums his entire case falls apart quickly. I'm not posting rhetoric or whipped up internet frenzy information -- I am visiting the MO support forum and looking at how many issues there are noted there. It's a ridiculously long list and growing daily. The game may work well *for you*, but the reality is that a LOT of players are having a LOT of issues, many of which are totally gamebreaking and make it unplayable. If you think that the idea that if it works FOR YOU will sustain the health of the game, like I said -- a healthy dose of optimism never hurt anybody, but the rest of us still like to look at it from a realistic point of view.    It also works well for a LOT of players.  What impact that has on the health of the game depends on the relative size of the two groups, which unfortunately, we don't know.  The people having problems tend to be more vocal about it causing that group to seem larger.

     

    If the game fails or succeeds, I don't really care. I just know that what SV has done is in no way, shape or form a model I would follow in an MMO, and I believe if we don't question products and believe every line a developer sells us, we will continually have half baked games coming out and nobody but ourselves to blame. The people that think that SV is unethical, poorly experienced, and selling you promises they can't deliver upon are right to question it when they are potentially spending money. Some people believe they are "investing" money to get the game they want and I can't agree with them. That isn't capitalistic, and it never yields a good product. But time will tell if MO gets better, or goes under. I am not a fortune teller, all I can tell you is there are severe problems going on now, that there is evidence of these problems in their own forums (much of which they quickly delete and censor), and to get them all resolved just because the game is now "live" when they couldn't manage it while the game was in beta is not a good sign of the future. If you REALLY don't care, you probably wouldn't be posting here.  The claims of deleting and censoring negative statements about the game is very exaggerated.   I'm not sure how  "much of which they quickly delete and censor" and "I am visiting the MO support forum and looking at how many issues there are noted there. It's a ridiculously long list and growing daily"  are both true.

     http://www.mmorpg.com/discussion2.cfm/thread/274828/Censorship.html

    P.s. By definition, cow poop is manure. I think you meant to say fertilizer or rich soil, not manure.

  • RohnRohn Member UncommonPosts: 3,730

    Originally posted by HerculesSAS

    Originally posted by funkmastaD

    Originally posted by HerculesSAS

     

     If you think that the idea that if it works FOR YOU will sustain the health of the game, like I said -- a healthy dose of optimism never hurt anybody, but the rest of us still like to look at it from a realistic point of view.

     

    Just because we don't know each other's real names doesn't mean you can continuously be this condescending.

    If it came across that way, I apologise -- wasn't my intention. But you speak from the point of view of yourself continually as if that is the actuality of everybody else, and I find that a little shallow in your observation.

     

    By the same token, you avidly mine negative information and present it as pervasive and gamebreaking, without the benefit of personal experience in the game.

    Your opinion is based completely on forum posts, which is why it falls short in both perspective and context.

    Example: The server does not crash every 15 minutes.  Sure, for someone totally reliant on forums posts as source material, it's easy to be fooled by all kinds of exaggerated claims born of nerdrage about server stability.  People who actually play the game, however, know that while the server is not 100% stable yet, it does not crash every 15 minutes.

    Forums are pretty questionable places.  The accuracy of forum posters usually leaves a lot to be desired, but heck, I guess when you have nothing else to go on....

    Hell hath no fury like an MMORPG player scorned.

  • InfalibleInfalible Member Posts: 204

    I'll be getting access to the game this evening hopefully so I'll let everyone know what it's like without being a mindless fan boy or a cynical madman.

    Realistically I have no expectations beyond being able to log in.

    http://www.themmoquest.com - MMO commentary from an overly angry brit. OFFICIALLY LAUNCHED!

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