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Insane consequences for killing players

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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,710

    Originally posted by Thorii

    Originally posted by Slapshot1188

     

     Any false information was spread by the person I quoted. 

    I believe flamming the game in a malicious way is against the ToS.

     Once again that would be spreading false information.   Please feel free to review the TOS:  http://www.mortalonline.com/TOS

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

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  • DAS1337DAS1337 Member UncommonPosts: 2,610

    Originally posted by Palebane

    Originally posted by DAS1337


    Originally posted by Palebane


    Originally posted by Torgrim


    Originally posted by Palebane

    How are you supposed to practice and get better at PvP if your stats are superficially gimped? I have not played the game and would truly like to know. My own guess would be to join a PvP guild. But are the PvP guilds going to accept you if you've never lifted a sword to anyone before?

     

    Practise.

     

    We all sucked at starts everyone does dunno what yopur point really is, yopu can max your stats within days but take along time to actual learn to PVP very much like in any FPS game.......skills.

    My point is, suppose you go up to somone and start attacking them. You lose, and your stats are reduced. Are you saying I should have to wait 24 hours or grind PvE to get my stats back in order to practice again on a even level?  Seems sort of silly to me.

    Sigh... you only lose stats if you are already a murderer and you die.  If you're already a murderer then you already have experience with fighting. 

    Sigh... so if I get lucky and win my first PvP encounter, that's all the experience I need to be able to function with superficially lower stats? I'm not a ganker or a griefer (most of the time), but if I'm going to learn to PvP in the game, how am I going to be able to do that w/o sacrificing my stats? Are the PvP guilds going to want me if I have no experience?

    Okay, I'm done with your sarcasm.  If you can't or choose not to read, that's not my problem.

  • Database82Database82 Member Posts: 179

    I would have to say that I agree with the OP that the penalties are a little bit over the top.  Please don't misunderstand, I am not in any way, shape, or form saying that griefing is okay, but I do think that penalties towards a players attributes maybe a bit unrealistic and impractical. I personally hate griefers, but as a pvp game players shouldn't have their attributes affected so greatly so that they cannot defend themselves. 

    I think it would  maybe a better maybe if there were bounties place on the player like similar to Red Dead Redemption, however instead of having NPCs go pursue the offender maybe do an announcement to players that might be like "Player Howard has the bounty of $4000 on his head" and have whoever kills him collect the bounty, but make it so anyone guilded with the offender unable to collect the bounty to prevent exploiting. I dunno this is just my idea on this.

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  • SeytanSeytan Member Posts: 653

    Originally posted by zeowyrm

    If this is actually the case, then I may end up picking the game up.  I dunno, I kinda like that there are penalties for killing people.  I have nothing against open world PvP, but open world PvP without consequences, well, that's just anarchy.

     Outstanding post and pretty much what I called DFO one day. The game frankly is Anarchy Online. Too bad the name was already in use.

  • PalebanePalebane Member RarePosts: 4,011

    Originally posted by DAS1337

    Originally posted by Palebane

    Originally posted by DAS1337

    Originally posted by Palebane

    Originally posted by Torgrim

    Originally posted by Palebane

    How are you supposed to practice and get better at PvP if your stats are superficially gimped? I have not played the game and would truly like to know. My own guess would be to join a PvP guild. But are the PvP guilds going to accept you if you've never lifted a sword to anyone before?

     

    Practise.

     

    We all sucked at starts everyone does dunno what yopur point really is, yopu can max your stats within days but take along time to actual learn to PVP very much like in any FPS game.......skills.

    My point is, suppose you go up to somone and start attacking them. You lose, and your stats are reduced. Are you saying I should have to wait 24 hours or grind PvE to get my stats back in order to practice again on a even level?  Seems sort of silly to me.

    Sigh... you only lose stats if you are already a murderer and you die.  If you're already a murderer then you already have experience with fighting. 

    Sigh... so if I get lucky and win my first PvP encounter, that's all the experience I need to be able to function with superficially lower stats? I'm not a ganker or a griefer (most of the time), but if I'm going to learn to PvP in the game, how am I going to be able to do that w/o sacrificing my stats? Are the PvP guilds going to want me if I have no experience?

    Okay, I'm done with your sarcasm.  If you can't or choose not to read, that's not my problem.

     You said once you are a murder and you die, so I am supposing you become a murder by killing someone. What I haven't read is an explanation of how I'm supposed to practice PvP without becoming a murder. Maybe I'm supposed to just hunt other murderers that have the same lowered stats to get a fair fight?

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • BloodaxesBloodaxes Member EpicPosts: 4,662

    Originally posted by Palebane

     You said once you are a murder and you die, so I am supposing you become a murder by killing someone. What I haven't read is an explanation of how I'm supposed to practice PvP without becoming a murder. Maybe I'm supposed to just hunt other murderers that have the same lowered stats to get a fair fight?

    After you deal the 5th kill you become a murderor aka red.

    If you have between 1 to 4 player kills they go down 4 h per kill

    If you have 5 or more kills they go down 20 h till you reach 4 kills and then again 4 h per kill.

    So you only get the stat loss if you have killed 5 or more people and thus become red.


  • PalebanePalebane Member RarePosts: 4,011

    Originally posted by bloodaxes

    Originally posted by Palebane

     You said once you are a murder and you die, so I am supposing you become a murder by killing someone. What I haven't read is an explanation of how I'm supposed to practice PvP without becoming a murder. Maybe I'm supposed to just hunt other murderers that have the same lowered stats to get a fair fight?

    After you deal the 5th kill you become a murderor aka red.

    If you have between 1 to 4 player kills they go down 4 h per kill

    If you have 5 or more kills they go down 20 h till you reach 4 kills and then again 4 h per kill.

    So you only get the stat loss if you have killed 5 or more people and thus become red.

    Ok. So I would get some breathing room before my stats are lowered, because I will likely lose for awhile being a new player.

    What if I get attacked by someone and win, does that count as murder?

    Is there some sort of war system so that I can practice PvP without becoming a murderer?

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • BloodaxesBloodaxes Member EpicPosts: 4,662

    Originally posted by Palebane

    Originally posted by bloodaxes


    Originally posted by Palebane

     You said once you are a murder and you die, so I am supposing you become a murder by killing someone. What I haven't read is an explanation of how I'm supposed to practice PvP without becoming a murder. Maybe I'm supposed to just hunt other murderers that have the same lowered stats to get a fair fight?

    After you deal the 5th kill you become a murderor aka red.

    If you have between 1 to 4 player kills they go down 4 h per kill

    If you have 5 or more kills they go down 20 h till you reach 4 kills and then again 4 h per kill.

    So you only get the stat loss if you have killed 5 or more people and thus become red.

    Ok. So I would get some breathing room before my stats are lowered, because I will likely lose for awhile being a new player.

    What if I get attacked by someone and win, does that count as murder?

    Is there some sort of war system so that I can practice PvP without becoming a murderer?

    What I'm posting is what I have read but it's likely to be true.

    If you are in a guild and declare war against x y z guilds if you kill them you won't get a murderor kill.

    Probably since he attacked you first he would turn into red or some other colour that no longer makes him neutral not sure on this I haven't play the game yet I'll wait for a few months to see if they can fix some of the bugs and maybe add more content.


  • Lille7Lille7 Member Posts: 301

    Originally posted by Palebane

    Originally posted by bloodaxes


    Originally posted by Palebane

     You said once you are a murder and you die, so I am supposing you become a murder by killing someone. What I haven't read is an explanation of how I'm supposed to practice PvP without becoming a murder. Maybe I'm supposed to just hunt other murderers that have the same lowered stats to get a fair fight?

    After you deal the 5th kill you become a murderor aka red.

    If you have between 1 to 4 player kills they go down 4 h per kill

    If you have 5 or more kills they go down 20 h till you reach 4 kills and then again 4 h per kill.

    So you only get the stat loss if you have killed 5 or more people and thus become red.

    Ok. So I would get some breathing room before my stats are lowered, because I will likely lose for awhile being a new player.

    What if I get attacked by someone and win, does that count as murder?

    Is there some sort of war system so that I can practice PvP without becoming a murderer?

    You don't lose stats just for being red, you lose stats when you die while red, and it doesnt take an aweful lot of time to regain those stats.

    If someone attacks you and you kill him, you will not get a murder count. When someone attacks you he becomes gray and can be killed without penalty.

  • mcrippinsmcrippins Member RarePosts: 1,642

    Originally posted by bloodaxes

    Originally posted by Palebane


    Originally posted by bloodaxes


    Originally posted by Palebane

     You said once you are a murder and you die, so I am supposing you become a murder by killing someone. What I haven't read is an explanation of how I'm supposed to practice PvP without becoming a murder. Maybe I'm supposed to just hunt other murderers that have the same lowered stats to get a fair fight?

    After you deal the 5th kill you become a murderor aka red.

    If you have between 1 to 4 player kills they go down 4 h per kill

    If you have 5 or more kills they go down 20 h till you reach 4 kills and then again 4 h per kill.

    So you only get the stat loss if you have killed 5 or more people and thus become red.

    Ok. So I would get some breathing room before my stats are lowered, because I will likely lose for awhile being a new player.

    What if I get attacked by someone and win, does that count as murder?

    Is there some sort of war system so that I can practice PvP without becoming a murderer?

    What I'm posting is what I have read but it's likely to be true.

    If you are in a guild and declare war against x y z guilds if you kill them you won't get a murderor kill.

    Probably since he attacked you first he would turn into red or some other colour that no longer makes him neutral not sure on this I haven't play the game yet I'll wait for a few months to see if they can fix some of the bugs and maybe add more content.

    I think what you guys are missing from this conversation is the Gray color. Let's say you're Blue and you attack another Blue - it would turn you gray and flag you as a criminal. If you kill that blue you will get a murder count. Now say you're gray because you attacked a blue. If a different blue comes up to you and starts attacking you while you are gray, he should then turn gray to you since you did not attack him first. That is how you create a pvp battle by flagging on someone. At least thats how we did it in UO.

  • DanielVEDanielVE Member Posts: 46

    Originally posted by afropuff420

    Originally posted by bloodaxes


    Originally posted by Palebane


    Originally posted by bloodaxes


    Originally posted by Palebane

     You said once you are a murder and you die, so I am supposing you become a murder by killing someone. What I haven't read is an explanation of how I'm supposed to practice PvP without becoming a murder. Maybe I'm supposed to just hunt other murderers that have the same lowered stats to get a fair fight?

    After you deal the 5th kill you become a murderor aka red.

    If you have between 1 to 4 player kills they go down 4 h per kill

    If you have 5 or more kills they go down 20 h till you reach 4 kills and then again 4 h per kill.

    So you only get the stat loss if you have killed 5 or more people and thus become red.

    Ok. So I would get some breathing room before my stats are lowered, because I will likely lose for awhile being a new player.

    What if I get attacked by someone and win, does that count as murder?

    Is there some sort of war system so that I can practice PvP without becoming a murderer?

    What I'm posting is what I have read but it's likely to be true.

    If you are in a guild and declare war against x y z guilds if you kill them you won't get a murderor kill.

    Probably since he attacked you first he would turn into red or some other colour that no longer makes him neutral not sure on this I haven't play the game yet I'll wait for a few months to see if they can fix some of the bugs and maybe add more content.

    I think what you guys are missing from this conversation is the Gray color. Let's say you're Blue and you attack another Blue - it would turn you gray and flag you as a criminal. If you kill that blue you will get a murder count. Now say you're gray because you attacked a blue. If a different blue comes up to you and starts attacking you while you are gray, he should then turn gray to you since you did not attack him first. That is how you create a pvp battle by flagging on someone. At least thats how we did it in UO.

    if you attack a blue, you get gray for everyone else too, not only for the one you attacked.. so if you get gray, and a difeerent blue attacks you, he can kill you without getting gray or red and will not get any murder count

  • DanielVEDanielVE Member Posts: 46

    Originally posted by Palebane

    Originally posted by bloodaxes


    Originally posted by Palebane

     You said once you are a murder and you die, so I am supposing you become a murder by killing someone. What I haven't read is an explanation of how I'm supposed to practice PvP without becoming a murder. Maybe I'm supposed to just hunt other murderers that have the same lowered stats to get a fair fight?

    After you deal the 5th kill you become a murderor aka red.

    If you have between 1 to 4 player kills they go down 4 h per kill

    If you have 5 or more kills they go down 20 h till you reach 4 kills and then again 4 h per kill.

    So you only get the stat loss if you have killed 5 or more people and thus become red.

    Ok. So I would get some breathing room before my stats are lowered, because I will likely lose for awhile being a new player.

    What if I get attacked by someone and win, does that count as murder?

    Is there some sort of war system so that I can practice PvP without becoming a murderer?

    if you get attacked first you can defende yourself and kill the attacker.

     

    Guilds with war declaration can kill each other with no flag/murder count, no guards etc.

     

    You can also leave the looser in mercy mode if in the state.., basically he is incapacitated and you dont finish him off... just leave and after a timer he will stand up again (with low hP)

    if you finish him off them you get murder count

  • DAS1337DAS1337 Member UncommonPosts: 2,610

    Originally posted by afropuff420

    Originally posted by bloodaxes


    Originally posted by Palebane


    Originally posted by bloodaxes


    Originally posted by Palebane

     You said once you are a murder and you die, so I am supposing you become a murder by killing someone. What I haven't read is an explanation of how I'm supposed to practice PvP without becoming a murder. Maybe I'm supposed to just hunt other murderers that have the same lowered stats to get a fair fight?

    After you deal the 5th kill you become a murderor aka red.

    If you have between 1 to 4 player kills they go down 4 h per kill

    If you have 5 or more kills they go down 20 h till you reach 4 kills and then again 4 h per kill.

    So you only get the stat loss if you have killed 5 or more people and thus become red.

    Ok. So I would get some breathing room before my stats are lowered, because I will likely lose for awhile being a new player.

    What if I get attacked by someone and win, does that count as murder?

    Is there some sort of war system so that I can practice PvP without becoming a murderer?

    What I'm posting is what I have read but it's likely to be true.

    If you are in a guild and declare war against x y z guilds if you kill them you won't get a murderor kill.

    Probably since he attacked you first he would turn into red or some other colour that no longer makes him neutral not sure on this I haven't play the game yet I'll wait for a few months to see if they can fix some of the bugs and maybe add more content.

    I think what you guys are missing from this conversation is the Gray color. Let's say you're Blue and you attack another Blue - it would turn you gray and flag you as a criminal. If you kill that blue you will get a murder count. Now say you're gray because you attacked a blue. If a different blue comes up to you and starts attacking you while you are gray, he should then turn gray to you since you did not attack him first. That is how you create a pvp battle by flagging on someone. At least thats how we did it in UO.

    No, he won't turn gray because you are already a criminal for attacking a blue in the first place.  If you are gray or red, you are fair game for anyone and they don't get punished for it.  So, no.. that's not how UO worked, you didn't turn gray for attacking another gray.  If a blue attacks a gray or red, they stay blue even if they kill their opposition.

  • Maverz290Maverz290 Member Posts: 447

    Sorry bud, but this is hilarious!

     So your saying it's not fair that your suffering from attacking players minding their own business?

     The term 'Tough sh**' comes to mind.

     

    Actually kinda makes me want to check this game out.

    Longing for Skyrim, The Old Republic and Mass Effect 3

  • BademBadem Member Posts: 830

    I had this conundrum last night

    I sit down to heal, some idiot (Attilla) coems running up and attacks me, he then kills me but only stays gray for a few minutes then turns blue again.

    Meanwhile I resurrected and headed out to get him back, I attack him and we both turn grey, anohter player comes along and kills me and turns gray as well

     

    Cant say I have seen any reds, I have seen total idiots (Attilla) who attack a player than allow themselves to be hit, turning both gray, He then runs to town and enters the town limits, as soon as you do he shouts 'GUARD'

     

    BOOM your dead and he has your loot

    grrrr

  • keitholikeitholi Member UncommonPosts: 140

    First of all, the OP's rant sounded like "So I got bored and decided to be an ass hat and go kill some noobs, and can you believe I got penalized for it? WTF!? QQ"

    Second; most of the repliers in this thread have NO idea what a sandbox game is. Sandbox does not equal FPS mentality of killing anything that moves, it is about giving you an open world and a plethora of choices and not some linear path to follow from point A to point B.

    Third; I take it a lot of the repliers have also not played UO. The system here is the same as UO with the exception of getting your points back is FAR easier in this game than in UO, where you lost points from your HIGHEST skill, which also meant it would take longer to get those last 20 points of a skill back because higher skill = slower gain. You would lose several weeks of time losing 20 points from a grandmaster skill.

    Lastly; Imposing a penalty on a murderer (5+ kills) in NO way inhibits PvP. It inhibits you from taking PvP or griefing too far. You can go out and kill 4 people a day, but when you take that 5th life society shuns you and flags you a murderer. If you die while having that murder flag on, you are further penalized with a stat loss for being unable to properly defend yourself (AKA wanna-be PK). If you want mindless slaughter with no repercussions for your actions, go play a fucking FPS.

  • ReizlaReizla Member RarePosts: 4,092

    Originally posted by zeowyrm

    If this is actually the case, then I may end up picking the game up.  I dunno, I kinda like that there are penalties for killing people.  I have nothing against open world PvP, but open world PvP without consequences, well, that's just anarchy.

    Amen to that.

    Right now I'm trying to get used to 1st person play. Looks like I do better than I thought on that :p Perhaps I'll jump in as well ;)

  • HerculesSASHerculesSAS Member Posts: 1,272

    Originally posted by keitholi

    First of all, the OP's rant sounded like "So I got bored and decided to be an ass hat and go kill some noobs, and can you believe I got penalized for it? WTF!? QQ"

    Second; most of the repliers in this thread have NO idea what a sandbox game is. Sandbox does not equal FPS mentality of killing anything that moves, it is about giving you an open world and a plethora of choices and not some linear path to follow from point A to point B.

    Third; I take it a lot of the repliers have also not played UO. The system here is the same as UO with the exception of getting your points back is FAR easier in this game than in UO, where you lost points from your HIGHEST skill, which also meant it would take longer to get those last 20 points of a skill back because higher skill = slower gain. You would lose several weeks of time losing 20 points from a grandmaster skill.

    Lastly; Imposing a penalty on a murderer (5+ kills) in NO way inhibits PvP. It inhibits you from taking PvP or griefing too far. You can go out and kill 4 people a day, but when you take that 5th life society shuns you and flags you a murderer. If you die while having that murder flag on, you are further penalized with a stat loss for being unable to properly defend yourself (AKA wanna-be PK). If you want mindless slaughter with no repercussions for your actions, go play a fucking FPS.

    I actually agree with the murder count system and PK penalties, but a sandbox game also has tools for you to affect the game world. UO was great with this -- lots of ingame mechanics like guildwars, faction wars, positioning, using high-end dungeon loot to battle over terroritory (Lich Lords, etc), even the ability to craft furniture, art, etc for a house. MO doesn't have a whole lot of mechanics to back up a 'sandbox' world, it's basically just a PvP game where if you die it doesn't mean a whole lot.

     

    The comparison to UO is weak, at least until they get some more tools implemented for the work.

  • funkmastaDfunkmastaD Member UncommonPosts: 647

    Originally posted by HerculesSAS

    Originally posted by keitholi

    First of all, the OP's rant sounded like "So I got bored and decided to be an ass hat and go kill some noobs, and can you believe I got penalized for it? WTF!? QQ"

    Second; most of the repliers in this thread have NO idea what a sandbox game is. Sandbox does not equal FPS mentality of killing anything that moves, it is about giving you an open world and a plethora of choices and not some linear path to follow from point A to point B.

    Third; I take it a lot of the repliers have also not played UO. The system here is the same as UO with the exception of getting your points back is FAR easier in this game than in UO, where you lost points from your HIGHEST skill, which also meant it would take longer to get those last 20 points of a skill back because higher skill = slower gain. You would lose several weeks of time losing 20 points from a grandmaster skill.

    Lastly; Imposing a penalty on a murderer (5+ kills) in NO way inhibits PvP. It inhibits you from taking PvP or griefing too far. You can go out and kill 4 people a day, but when you take that 5th life society shuns you and flags you a murderer. If you die while having that murder flag on, you are further penalized with a stat loss for being unable to properly defend yourself (AKA wanna-be PK). If you want mindless slaughter with no repercussions for your actions, go play a fucking FPS.

    I actually agree with the murder count system and PK penalties, but a sandbox game also has tools for you to affect the game world. UO was great with this -- lots of ingame mechanics like guildwars, faction wars, positioning, using high-end dungeon loot to battle over terroritory (Lich Lords, etc), even the ability to craft furniture, art, etc for a house. MO doesn't have a whole lot of mechanics to back up a 'sandbox' world, it's basically just a PvP game where if you die it doesn't mean a whole lot.

     

    The comparison to UO is weak, at least until they get some more tools implemented for the work.

    heheh, "I agree with the murdercount system... here's what's wrong with MO".

  • HerculesSASHerculesSAS Member Posts: 1,272

    Originally posted by funkmastaD

    Originally posted by HerculesSAS


    Originally posted by keitholi

    First of all, the OP's rant sounded like "So I got bored and decided to be an ass hat and go kill some noobs, and can you believe I got penalized for it? WTF!? QQ"

    Second; most of the repliers in this thread have NO idea what a sandbox game is. Sandbox does not equal FPS mentality of killing anything that moves, it is about giving you an open world and a plethora of choices and not some linear path to follow from point A to point B.

    Third; I take it a lot of the repliers have also not played UO. The system here is the same as UO with the exception of getting your points back is FAR easier in this game than in UO, where you lost points from your HIGHEST skill, which also meant it would take longer to get those last 20 points of a skill back because higher skill = slower gain. You would lose several weeks of time losing 20 points from a grandmaster skill.

    Lastly; Imposing a penalty on a murderer (5+ kills) in NO way inhibits PvP. It inhibits you from taking PvP or griefing too far. You can go out and kill 4 people a day, but when you take that 5th life society shuns you and flags you a murderer. If you die while having that murder flag on, you are further penalized with a stat loss for being unable to properly defend yourself (AKA wanna-be PK). If you want mindless slaughter with no repercussions for your actions, go play a fucking FPS.

    I actually agree with the murder count system and PK penalties, but a sandbox game also has tools for you to affect the game world. UO was great with this -- lots of ingame mechanics like guildwars, faction wars, positioning, using high-end dungeon loot to battle over terroritory (Lich Lords, etc), even the ability to craft furniture, art, etc for a house. MO doesn't have a whole lot of mechanics to back up a 'sandbox' world, it's basically just a PvP game where if you die it doesn't mean a whole lot.

     

    The comparison to UO is weak, at least until they get some more tools implemented for the work.

    heheh, "I agree with the murdercount system... here's what's wrong with MO".

    I just said MO has no tools to make it a sandbox.

     

    Do you disagree? What tools are there?

  • ThoriiThorii Member Posts: 81

    Originally posted by HerculesSAS

    Originally posted by funkmastaD


    Originally posted by HerculesSAS


    Originally posted by keitholi

    First of all, the OP's rant sounded like "So I got bored and decided to be an ass hat and go kill some noobs, and can you believe I got penalized for it? WTF!? QQ"

    Second; most of the repliers in this thread have NO idea what a sandbox game is. Sandbox does not equal FPS mentality of killing anything that moves, it is about giving you an open world and a plethora of choices and not some linear path to follow from point A to point B.

    Third; I take it a lot of the repliers have also not played UO. The system here is the same as UO with the exception of getting your points back is FAR easier in this game than in UO, where you lost points from your HIGHEST skill, which also meant it would take longer to get those last 20 points of a skill back because higher skill = slower gain. You would lose several weeks of time losing 20 points from a grandmaster skill.

    Lastly; Imposing a penalty on a murderer (5+ kills) in NO way inhibits PvP. It inhibits you from taking PvP or griefing too far. You can go out and kill 4 people a day, but when you take that 5th life society shuns you and flags you a murderer. If you die while having that murder flag on, you are further penalized with a stat loss for being unable to properly defend yourself (AKA wanna-be PK). If you want mindless slaughter with no repercussions for your actions, go play a fucking FPS.

    I actually agree with the murder count system and PK penalties, but a sandbox game also has tools for you to affect the game world. UO was great with this -- lots of ingame mechanics like guildwars, faction wars, positioning, using high-end dungeon loot to battle over terroritory (Lich Lords, etc), even the ability to craft furniture, art, etc for a house. MO doesn't have a whole lot of mechanics to back up a 'sandbox' world, it's basically just a PvP game where if you die it doesn't mean a whole lot.

     

    The comparison to UO is weak, at least until they get some more tools implemented for the work.

    heheh, "I agree with the murdercount system... here's what's wrong with MO".

    I just said MO has no tools to make it a sandbox.

     

    Do you disagree? What tools are there?

    I wouldn't say MO has no tools, it just doesn't nearly have enough tools for it to be a 'full' box of sand.

    We knew we'd not be getting much stand to start with... here's what we have;

    1.) An open uninstanced world for a box. Check.

    2.) The ability to choose to be a murderer, thief, lawful person. Check (well thievery needs re-implementing)

    3.) Creation of Guilds, houses, keeps, walls. Check.  (Clearly needs more depth and meaning to it in terms of city building)

    4.) PvE and places to explore. Check, even got our first dungeon and mini boss.

    5.) The ability to form our characters the way we want. Check.

    I'm not here to say MO is perfect but in its current state crashes a side the game remains fun to play.

  • HerculesSASHerculesSAS Member Posts: 1,272

    Originally posted by Thorii

    Originally posted by HerculesSAS


    Originally posted by funkmastaD


    Originally posted by HerculesSAS


    Originally posted by keitholi

    First of all, the OP's rant sounded like "So I got bored and decided to be an ass hat and go kill some noobs, and can you believe I got penalized for it? WTF!? QQ"

    Second; most of the repliers in this thread have NO idea what a sandbox game is. Sandbox does not equal FPS mentality of killing anything that moves, it is about giving you an open world and a plethora of choices and not some linear path to follow from point A to point B.

    Third; I take it a lot of the repliers have also not played UO. The system here is the same as UO with the exception of getting your points back is FAR easier in this game than in UO, where you lost points from your HIGHEST skill, which also meant it would take longer to get those last 20 points of a skill back because higher skill = slower gain. You would lose several weeks of time losing 20 points from a grandmaster skill.

    Lastly; Imposing a penalty on a murderer (5+ kills) in NO way inhibits PvP. It inhibits you from taking PvP or griefing too far. You can go out and kill 4 people a day, but when you take that 5th life society shuns you and flags you a murderer. If you die while having that murder flag on, you are further penalized with a stat loss for being unable to properly defend yourself (AKA wanna-be PK). If you want mindless slaughter with no repercussions for your actions, go play a fucking FPS.

    I actually agree with the murder count system and PK penalties, but a sandbox game also has tools for you to affect the game world. UO was great with this -- lots of ingame mechanics like guildwars, faction wars, positioning, using high-end dungeon loot to battle over terroritory (Lich Lords, etc), even the ability to craft furniture, art, etc for a house. MO doesn't have a whole lot of mechanics to back up a 'sandbox' world, it's basically just a PvP game where if you die it doesn't mean a whole lot.

     

    The comparison to UO is weak, at least until they get some more tools implemented for the work.

    heheh, "I agree with the murdercount system... here's what's wrong with MO".

    I just said MO has no tools to make it a sandbox.

     

    Do you disagree? What tools are there?

    I wouldn't say MO has no tools, it just doesn't nearly have enough tools for it to be a 'full' box of sand.

    We knew we'd not be getting much stand to start with... here's what we have;

    1.) An open uninstanced world for a box. Check.

    2.) The ability to choose to be a murderer, thief, lawful person. Check (well thievery needs re-implementing)

    3.) Creation of Guilds, houses, keeps, walls. Check.  (Clearly needs more depth and meaning to it in terms of city building)

    4.) PvE and places to explore. Check, even got our first dungeon and mini boss.

    5.) The ability to form our characters the way we want. Check.

    I'm not here to say MO is perfect but in its current state crashes a side the game remains fun to play.

    1. isn't a tool.

    2. Is "kind of" a tool. I think the bigger mechanics have to be there other than murder counts, but it's a start. I'll give you a "check" there :)

    3. It's a partial tool. You can build the houses, but they have no meaning. They are also not customizable at all, and beyond getting a "guild chat" serve no purpose. So half check :)

    4. PvE is non existent basically. First dungeon and mini boss with terrible AI doesn't make for much fun anyway. It's not a tool though, so no check there.

    5. This is a regurgitation of #2 -- you can choose your character.

     

    I hope more tools come into the game, but in the last year the only real tool they added was theivery, and removed it for launch. Other than that you have skill books, and a few other things to support PvP. The tools come and work well, the game may be great, but until then, it's not going to keep people's attention I think. I could be wrong... the coming months will tell.

  • funkmastaDfunkmastaD Member UncommonPosts: 647

    Originally posted by HerculesSAS

     

    I just said MO has no tools to make it a sandbox.

     

    Do you disagree? What tools are there?

    My issue is with how, once again, you're trying to derail a thread by changing the topic from  "Insane consquences for PK's", to "Here's my list of all things lacking from MO".  

     

    But to indulge:  The tools?  You start with a pickaxe and a sword, and you can use them on every tree, rock, animal, and player you see.   The crafting system, taming system, housing system, and guild system are all secondary... but are all there.  

     

  • ThoriiThorii Member Posts: 81

    Originally posted by HerculesSAS

    Originally posted by Thorii


    Originally posted by HerculesSAS


    Originally posted by funkmastaD


    Originally posted by HerculesSAS


    Originally posted by keitholi

    First of all, the OP's rant sounded like "So I got bored and decided to be an ass hat and go kill some noobs, and can you believe I got penalized for it? WTF!? QQ"

    Second; most of the repliers in this thread have NO idea what a sandbox game is. Sandbox does not equal FPS mentality of killing anything that moves, it is about giving you an open world and a plethora of choices and not some linear path to follow from point A to point B.

    Third; I take it a lot of the repliers have also not played UO. The system here is the same as UO with the exception of getting your points back is FAR easier in this game than in UO, where you lost points from your HIGHEST skill, which also meant it would take longer to get those last 20 points of a skill back because higher skill = slower gain. You would lose several weeks of time losing 20 points from a grandmaster skill.

    Lastly; Imposing a penalty on a murderer (5+ kills) in NO way inhibits PvP. It inhibits you from taking PvP or griefing too far. You can go out and kill 4 people a day, but when you take that 5th life society shuns you and flags you a murderer. If you die while having that murder flag on, you are further penalized with a stat loss for being unable to properly defend yourself (AKA wanna-be PK). If you want mindless slaughter with no repercussions for your actions, go play a fucking FPS.

    I actually agree with the murder count system and PK penalties, but a sandbox game also has tools for you to affect the game world. UO was great with this -- lots of ingame mechanics like guildwars, faction wars, positioning, using high-end dungeon loot to battle over terroritory (Lich Lords, etc), even the ability to craft furniture, art, etc for a house. MO doesn't have a whole lot of mechanics to back up a 'sandbox' world, it's basically just a PvP game where if you die it doesn't mean a whole lot.

     

    The comparison to UO is weak, at least until they get some more tools implemented for the work.

    heheh, "I agree with the murdercount system... here's what's wrong with MO".

    I just said MO has no tools to make it a sandbox.

     

    Do you disagree? What tools are there?

    I wouldn't say MO has no tools, it just doesn't nearly have enough tools for it to be a 'full' box of sand.

    We knew we'd not be getting much stand to start with... here's what we have;

    1.) An open uninstanced world for a box. Check.

    2.) The ability to choose to be a murderer, thief, lawful person. Check (well thievery needs re-implementing)

    3.) Creation of Guilds, houses, keeps, walls. Check.  (Clearly needs more depth and meaning to it in terms of city building)

    4.) PvE and places to explore. Check, even got our first dungeon and mini boss.

    5.) The ability to form our characters the way we want. Check.

    I'm not here to say MO is perfect but in its current state crashes a side the game remains fun to play.

    1. isn't a tool.

    2. Is "kind of" a tool. I think the bigger mechanics have to be there other than murder counts, but it's a start. I'll give you a "check" there :)

    3. It's a partial tool. You can build the houses, but they have no meaning. They are also not customizable at all, and beyond getting a "guild chat" serve no purpose. So half check :)

    4. PvE is non existent basically. First dungeon and mini boss with terrible AI doesn't make for much fun anyway. It's not a tool though, so no check there.

    5. This is a regurgitation of #2 -- you can choose your character.

     

    I hope more tools come into the game, but in the last year the only real tool they added was theivery, and removed it for launch. Other than that you have skill books, and a few other things to support PvP. The tools come and work well, the game may be great, but until then, it's not going to keep people's attention I think. I could be wrong... the coming months will tell.

    I guess I sorta of listed things that could be classed as sand for the box so to speak.

    Just to clarify on the housing, it does have use - like you said placing a guild stone for global chat. Also the ability to place superior crafting appliences as addons to the house, player shops in the future and hopefully they'll bulk the city system out a bit when adding territory control so we can build actual cities.

    PvE isn't all that bad, AI needs work. Mobs do show some signs of intelligence and tactics.

     

    I also hope more tools will come and they will, it's just bearing with this inital bug squashing stage. Overall I know my guild is intrigued by the game and we'll stay for many months if things continue at a fast pace. Saying that I don't speak for my guild in that way, this is just me. Others are also planning on riding it out meaning it'll have a bit more time atleast to sort shit out.

  • FreedomBladeFreedomBlade Member UncommonPosts: 281

    Why are people even writing about MO anymore - it is over. Mortal Online is over man. Gone. Game Over. Failed.

    image

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