Why are people even writing about MO anymore - it is over. Mortal Online is over man. Gone. Game Over. Failed.
I'd like to see the empirical observations that have led you to that thoroughly objective projection, though I would note that usually projections are put in the future tense, not the past tense.
Why are people even writing about MO anymore - it is over. Mortal Online is over man. Gone. Game Over. Failed.
I disagree.
MO isn't a pathetic themepark. Its a pathetic sandbox game with a small dedicated playerbase and a small ambitious dev team willing to develop a game with a small dedicated playerbases funding.
Overtime games like this become better and I believe MO in a couple years could be a very good game.
Why are people even writing about MO anymore - it is over. Mortal Online is over man. Gone. Game Over. Failed.
Oddly enough, I can still log into the game.
Oh, you mean, as in the standard doom and gloom of the MMO forum warrior. The "my MMO can beat up your MMO" kind of way. Gotcha.
The same exact line has been used regarding every game that's come out in the last 5 years, whether they were good, bad, or average games.
It's so galling when people like something you don't, isn't it?
Except in the case of Tabula Rasa, Mourning, Dark and Light, Fury, Asheron's Call 2, Auto Assault, Earth and Beyond, The Matrix Online, Wish, and countless others, those naysayers were actually right. More MMOs fail than succeed, and while we can look back at EVE as a lucky player in this, the reality is that MO is more prone to fail than succeed. In order to succeed, you have to have a LOT out of the gate to catch people's attention, and keep their subscription.
In fact, MO is most like Fury in that they are trying to release a game that is full featured PvP game, except there are a ton of bugs and problems. This is almost exactly the problem that Fury had at launch, and despite being an "okay" PvP game. So if history teaches us anything, it's that a niche PvP game with lots of bugs and problems, not to mention prone to hacking and griefing like MO is, is going to have a big problem in staying alive. Fury lasted about a year. We'll see how far MO makes it. While I appreciate the fans saying they will sub indefinitely so SV can give them the game of their dreams (which is the antithesis of how to actually *get* a good game, by subverting the ideals of capitalism and using charity instead), I don't think they are strong enough in number to carry SV into the black with MO.
It's how much MO changes in a year which will surprise me. I don't think they have the funding to keep up heavy development, and I don't think they have the subs to get the funding. Look at Vanguard -- the game has been circling the toilet drain for a long while, but it's still here. Eventually it will die, just depends when. Sony backs them so they can stick around a bit longer.
Who wants to bet Herc will still be saying this in a year?
If MO makes it a year I won't be surprised.
It's how much MO changes in a year which will surprise me. I don't think they have the funding to keep up heavy development, and I don't think they have the subs to get the funding. Look at Vanguard -- the game has been circling the toilet drain for a long while, but it's still here. Eventually it will die, just depends when. Sony backs them so they can stick around a bit longer.
You do know we're ALL circling the drain, right? I mean, you can't really criticize anything for being mortal (heheh).
Contrary to your projections, I believe MO will remain profitable for a fair amount of time (years). Nothing more to say really...
Mortal Online isn't a PvP game. You can talk all you want to about power-points and forum threads. It is a world simulator with PvP as a feature. Just like crafting is a feature. Mortal Online's overall design is to cater to all playstyles. Sandboxes do not survive without differing playstyles. I don't think I need to give examples to prove my point, as these failures of games are well known around these parts,
Why are people even writing about MO anymore - it is over. Mortal Online is over man. Gone. Game Over. Failed.
Oddly enough, I can still log into the game.
Oh, you mean, as in the standard doom and gloom of the MMO forum warrior. The "my MMO can beat up your MMO" kind of way. Gotcha.
The same exact line has been used regarding every game that's come out in the last 5 years, whether they were good, bad, or average games.
It's so galling when people like something you don't, isn't it?
Except in the case of Tabula Rasa, Mourning, Dark and Light, Fury, Asheron's Call 2, Auto Assault, Earth and Beyond, The Matrix Online, Wish, and countless others, those naysayers were actually right. More MMOs fail than succeed, and while we can look back at EVE as a lucky player in this, the reality is that MO is more prone to fail than succeed. In order to succeed, you have to have a LOT out of the gate to catch people's attention, and keep their subscription.
In fact, MO is most like Fury in that they are trying to release a game that is full featured PvP game, except there are a ton of bugs and problems. This is almost exactly the problem that Fury had at launch, and despite being an "okay" PvP game. So if history teaches us anything, it's that a niche PvP game with lots of bugs and problems, not to mention prone to hacking and griefing like MO is, is going to have a big problem in staying alive. Fury lasted about a year. We'll see how far MO makes it. While I appreciate the fans saying they will sub indefinitely so SV can give them the game of their dreams (which is the antithesis of how to actually *get* a good game, by subverting the ideals of capitalism and using charity instead), I don't think they are strong enough in number to carry SV into the black with MO.
Time wil tell.
Thing is there is a difference between saying you expect something to happen and stating that it has happened as a fact.
The Matrix ran for 4 years and for many of the people who played it, they found it one of the most enjoyable games they've seen. If Mortal stays active for 4 years and is enjoyable, I suspect that will be enough for most of the current fans to be satisfied.
Mortal Online isn't a PvP game. You can talk all you want to about power-points and forum threads. It is a world simulator with PvP as a feature. Just like crafting is a feature. Mortal Online's overall design is to cater to all playstyles. Sandboxes do not survive without differing playstyles. I don't think I need to give examples to prove my point, as these failures of games are well known around these parts,
The developers themselves have described PvP as the Heart Of Mortal Online. Is there other stuff to do? Yes there are other non-pvp things you can do, but it IS a PvP game at it's heart (at least according to the folks that made it).
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Mortal Online isn't a PvP game. You can talk all you want to about power-points and forum threads. It is a world simulator with PvP as a feature. Just like crafting is a feature. Mortal Online's overall design is to cater to all playstyles. Sandboxes do not survive without differing playstyles. I don't think I need to give examples to prove my point, as these failures of games are well known around these parts,
The developers themselves have described PvP as the Heart Of Mortal Online. Is there other stuff to do? Yes there are other non-pvp things you can do, but it IS a PvP game at it's heart (at least according to the folks that made it).
Yeah, but SV says a lot of things...
I'm sure there's probably a post where SV says crafting is the soul of MO... or that treewhacking is the lifeblood of MO... etc.
Truth is, this is a semantics argument... some people mean to say "PvP is a foundation of MO", while others mean to say "PvP is the foundation of MO".
In my opinion, to say that MO boils down to PvP and nothing else is a pretty drastic oversimplification.
In my opinion, to say that MO boils down to PvP and nothing else is a pretty drastic oversimplification.
Who said that?
Does an "Action Movie" have anything but action in it? Of course it does.. maybe it has a little comedy.. or a little romance. That doesn't mean it's not an Action Movie... and calling it an Action Movie doesn't mean it boils down to Action and nothing else..
Now substitute "PvP game" for for "action movie" and we are good to go.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
In my opinion, to say that MO boils down to PvP and nothing else is a pretty drastic oversimplification.
Who said that?
Does an "Action Movie" have anything but action in it? Of course it does.. maybe it has a little comedy.. or a little romance. That doesn't mean it's not an Action Movie... and calling it an Action Movie doesn't mean it boils down to Action and nothing else..
Now substitute "PvP game" for for "action movie" and we are good to go.
To use your analogy, imagine if someone called the Godfather an "action movie" because there's a lot of gunshots and explosions. Or someone billed the Godfather as a romance movie because of that unneccesarily long Italy sequence. Calling it an action movie, or a romance, and leaving it at that is misleading.
In other words, you could just as safely call MO an "economy" game, or a "crafting" game, but that doesn't look as sexy on MO's main page. I believe that's the point of the posters who are saying MO isn't a PvP game, since we all know full loot PvP is a part of it's core mechanics.
In my opinion, to say that MO boils down to PvP and nothing else is a pretty drastic oversimplification.
Who said that?
Does an "Action Movie" have anything but action in it? Of course it does.. maybe it has a little comedy.. or a little romance. That doesn't mean it's not an Action Movie... and calling it an Action Movie doesn't mean it boils down to Action and nothing else..
Now substitute "PvP game" for for "action movie" and we are good to go.
To use your analogy, imagine if someone called the Godfather an "action movie" because there's a lot of gunshots and explosions. Or someone billed the Godfather as a romance movie because of that unneccesarily long Italy sequence. Calling it an action movie, or a romance, and leaving it at that is misleading.
In other words, you could just as safely call MO an "economy" game, or a "crafting" game, but that doesn't look as sexy on MO's main page. I believe that's the point of the posters who are saying MO isn't a PvP game, since we all know full loot PvP is a part of it's core mechanics.
You can call it whatever you want. That doesn't change what it is. I just call it exactly what the developers call it.
BTW-Still waiting to see where I said MO boils down to PvP and nothing else as stated in your quote. As a matter of fact if you read what I posted (link below) you will quite clearly see that I state it is not JUST a PvP game. So please be accurate when ascribing statements to people as this is not the first time I have had to correct a mistatement you attributed to me in this thread.
In my opinion, to say that MO boils down to PvP and nothing else is a pretty drastic oversimplification.
Who said that?
Does an "Action Movie" have anything but action in it? Of course it does.. maybe it has a little comedy.. or a little romance. That doesn't mean it's not an Action Movie... and calling it an Action Movie doesn't mean it boils down to Action and nothing else..
Now substitute "PvP game" for for "action movie" and we are good to go.
To use your analogy, imagine if someone called the Godfather an "action movie" because there's a lot of gunshots and explosions. Or someone billed the Godfather as a romance movie because of that unneccesarily long Italy sequence. Calling it an action movie, or a romance, and leaving it at that is misleading.
In other words, you could just as safely call MO an "economy" game, or a "crafting" game, but that doesn't look as sexy on MO's main page. I believe that's the point of the posters who are saying MO isn't a PvP game, since we all know full loot PvP is a part of it's core mechanics.
You can call it whatever you want. That doesn't change what it is. I just call it exactly what the developers call it.
BTW-Still waiting to see where I said MO boils down to PvP and nothing else as stated in your quote. As a matter of fact if you read what I posted (link below) you will quite clearly see that I state it is not JUST a PvP game. So please be accurate when ascribing statements to people as this is not the first time I have had to correct a mistatement you attributed to me in this thread.
Dude, chill out a bit. All I'm saying is that it seems the past couple pages boiled down to people who agree about the nature of the game, but are arguing over the wordings each other used to describe the nature of the game.
I didn't mean to imply you thought x about the game, all I was trying to do was clarify the discussion so that everyone who was indeed thinking that "PvP is one of the foundations of MO" could perhaps realize that the people they're arguing against feel the same way.
In my opinion, to say that MO boils down to PvP and nothing else is a pretty drastic oversimplification.
Who said that?
Does an "Action Movie" have anything but action in it? Of course it does.. maybe it has a little comedy.. or a little romance. That doesn't mean it's not an Action Movie... and calling it an Action Movie doesn't mean it boils down to Action and nothing else..
Now substitute "PvP game" for for "action movie" and we are good to go.
To use your analogy, imagine if someone called the Godfather an "action movie" because there's a lot of gunshots and explosions. Or someone billed the Godfather as a romance movie because of that unneccesarily long Italy sequence. Calling it an action movie, or a romance, and leaving it at that is misleading.
In other words, you could just as safely call MO an "economy" game, or a "crafting" game, but that doesn't look as sexy on MO's main page. I believe that's the point of the posters who are saying MO isn't a PvP game, since we all know full loot PvP is a part of it's core mechanics.
You can call it whatever you want. That doesn't change what it is. I just call it exactly what the developers call it.
BTW-Still waiting to see where I said MO boils down to PvP and nothing else as stated in your quote. As a matter of fact if you read what I posted (link below) you will quite clearly see that I state it is not JUST a PvP game. So please be accurate when ascribing statements to people as this is not the first time I have had to correct a mistatement you attributed to me in this thread.
As asked previously, what do you think would be a better, yet similarly effective system or method?
Of course, everything here is personal preference and opinion.
I gave examples previously. The oenalties for anti-social behavior should be social exclusion. Make Red towns more undesireable. Make their vendors charge more for items (due to the difficulty in getting supplies to them) while paying less when buying from players. Let the bankspace be even further restricted in a red town. Make crafting stations fewer and spread out among different towns. There are tons of other possibilities here. Then you also go and make Blue town living more preferable. I mentioned something along the lines of a Center of Higher Learning... perhaps in Tindrem. Perhaps this would be an area to unlock special skills (particularly magic).. perhaps it would just make learning skills easier. Perhaps there would be guild restrictions... let guilds have a presence in town of some sort (guild hall... house.. apartment..) but as a result no "red" could be on their roster. Again.. lots of possibilities.
In my opinon, socially based repurcusions for anti-social behavior are infinately preferable to an arbitrary game mechanic of applying stat-loss to reds. Your opinion may vary. You may also like the color green while I prefer blue.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
The idea that MO isn't a PvP game is almost hilarious to me.
Do you think that they can make a game that people will play just for crafting? If the PvP isn't the big draw, crafting in MO would be *meaningless*. Everything in MO runs around PvP. The game is centered around PvP and to say that it's not a PvP game is entertaining, to say the least. Housing, crafting, and well... that's about it, because there are no more real features in the game, all circle and supply into PvP.
As asked previously, what do you think would be a better, yet similarly effective system or method?
Of course, everything here is personal preference and opinion.
I gave examples previously. The oenalties for anti-social behavior should be social exclusion. Make Red towns more undesireable. Make their vendors charge more for items (due to the difficulty in getting supplies to them) while paying less when buying from players. Let the bankspace be even further restricted in a red town. Make crafting stations fewer and spread out among different towns. There are tons of other possibilities here. Then you also go and make Blue town living more preferable. I mentioned something along the lines of a Center of Higher Learning... perhaps in Tindrem. Perhaps this would be an area to unlock special skills (particularly magic).. perhaps it would just make learning skills easier. Perhaps there would be guild restrictions... let guilds have a presence in town of some sort (guild hall... house.. apartment..) but as a result no "red" could be on their roster. Again.. lots of possibilities.
In my opinon, socially based repurcusions for anti-social behavior are infinately preferable to an arbitrary game mechanic of applying stat-loss to reds. Your opinion may vary. You may also like the color green while I prefer blue.
Social exclusion means NOTHING in an internet game. Just... nothing. Seriously, you telling me that naked red running around will get squeemish knowing that other avatars are judging him? Public shaming only works if they know your real name (look through any given internet forum... screennames know no shame)
side note: please no nerfing red towns. The fact that they are lawless is enough to make it unappealing to quite a few people, but the fact is red towns are an awesome part of the game. Keep in mind, there's probably gonna be as many blues as reds in any lawless town... and I typically like hanging out in red towns more anyway... it's like Null-Sec in EVE (except people aren't always gonna try to kill ya)...
I like the idea of a place of higher learning though, but the fact that reds are KoS to NPC guards (and any miscellanous blue who feels he has a shot) mean that they won't be able to get in anyway.
As asked previously, what do you think would be a better, yet similarly effective system or method?
Of course, everything here is personal preference and opinion.
I gave examples previously. The oenalties for anti-social behavior should be social exclusion. Make Red towns more undesireable. Make their vendors charge more for items (due to the difficulty in getting supplies to them) while paying less when buying from players. Let the bankspace be even further restricted in a red town. Make crafting stations fewer and spread out among different towns. There are tons of other possibilities here. Then you also go and make Blue town living more preferable. I mentioned something along the lines of a Center of Higher Learning... perhaps in Tindrem. Perhaps this would be an area to unlock special skills (particularly magic).. perhaps it would just make learning skills easier. Perhaps there would be guild restrictions... let guilds have a presence in town of some sort (guild hall... house.. apartment..) but as a result no "red" could be on their roster. Again.. lots of possibilities.
In my opinon, socially based repurcusions for anti-social behavior are infinately preferable to an arbitrary game mechanic of applying stat-loss to reds. Your opinion may vary. You may also like the color green while I prefer blue.
To me, social ostracism can be effective, and is also already included in MO to a degree, but would only be a deterrent to the ganker interested in those higher functions, and is often something easily worked around. It also lacks the celerity that a system like statloss provides.
Like you said, opinions vary. In-game, the statloss systems appears to be working pretty well at its intended goal, at least to me.
The idea that MO isn't a PvP game is almost hilarious to me.
Do you think that they can make a game that people will play just for crafting? If the PvP isn't the big draw, crafting in MO would be *meaningless*. Everything in MO runs around PvP. The game is centered around PvP and to say that it's not a PvP game is entertaining, to say the least. Housing, crafting, and well... that's about it, because there are no more real features in the game, all circle and supply into PvP.
Comments
heh, you mad?
I'd like to see the empirical observations that have led you to that thoroughly objective projection, though I would note that usually projections are put in the future tense, not the past tense.
Or did you read this in your tea leaves?
Getting back on topic at least a little-- SV is working on a fix for people trying to escape all consequences of fighting.http://www.mortalonline.com/forums/47092-plug-pullers.html#post933528
Sounds mad to me =(
I disagree.
MO isn't a pathetic themepark. Its a pathetic sandbox game with a small dedicated playerbase and a small ambitious dev team willing to develop a game with a small dedicated playerbases funding.
Overtime games like this become better and I believe MO in a couple years could be a very good game.
Playing: Rift, LotRO
Waiting on: GW2, BP
Oddly enough, I can still log into the game.
Oh, you mean, as in the standard doom and gloom of the MMO forum warrior. The "my MMO can beat up your MMO" kind of way. Gotcha.
The same exact line has been used regarding every game that's come out in the last 5 years, whether they were good, bad, or average games.
It's so galling when people like something you don't, isn't it?
Hell hath no fury like an MMORPG player scorned.
Except in the case of Tabula Rasa, Mourning, Dark and Light, Fury, Asheron's Call 2, Auto Assault, Earth and Beyond, The Matrix Online, Wish, and countless others, those naysayers were actually right. More MMOs fail than succeed, and while we can look back at EVE as a lucky player in this, the reality is that MO is more prone to fail than succeed. In order to succeed, you have to have a LOT out of the gate to catch people's attention, and keep their subscription.
In fact, MO is most like Fury in that they are trying to release a game that is full featured PvP game, except there are a ton of bugs and problems. This is almost exactly the problem that Fury had at launch, and despite being an "okay" PvP game. So if history teaches us anything, it's that a niche PvP game with lots of bugs and problems, not to mention prone to hacking and griefing like MO is, is going to have a big problem in staying alive. Fury lasted about a year. We'll see how far MO makes it. While I appreciate the fans saying they will sub indefinitely so SV can give them the game of their dreams (which is the antithesis of how to actually *get* a good game, by subverting the ideals of capitalism and using charity instead), I don't think they are strong enough in number to carry SV into the black with MO.
Time wil tell.
If MO makes it a year I won't be surprised.
It's how much MO changes in a year which will surprise me. I don't think they have the funding to keep up heavy development, and I don't think they have the subs to get the funding. Look at Vanguard -- the game has been circling the toilet drain for a long while, but it's still here. Eventually it will die, just depends when. Sony backs them so they can stick around a bit longer.
You do know we're ALL circling the drain, right? I mean, you can't really criticize anything for being mortal (heheh).
Contrary to your projections, I believe MO will remain profitable for a fair amount of time (years). Nothing more to say really...
Mortal Online isn't a PvP game. You can talk all you want to about power-points and forum threads. It is a world simulator with PvP as a feature. Just like crafting is a feature. Mortal Online's overall design is to cater to all playstyles. Sandboxes do not survive without differing playstyles. I don't think I need to give examples to prove my point, as these failures of games are well known around these parts,
Thing is there is a difference between saying you expect something to happen and stating that it has happened as a fact.
The Matrix ran for 4 years and for many of the people who played it, they found it one of the most enjoyable games they've seen. If Mortal stays active for 4 years and is enjoyable, I suspect that will be enough for most of the current fans to be satisfied.
Someday even WOW will shut down. Momento Mori,
The developers themselves have described PvP as the Heart Of Mortal Online. Is there other stuff to do? Yes there are other non-pvp things you can do, but it IS a PvP game at it's heart (at least according to the folks that made it).
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Yeah, but SV says a lot of things...
I'm sure there's probably a post where SV says crafting is the soul of MO... or that treewhacking is the lifeblood of MO... etc.
Truth is, this is a semantics argument... some people mean to say "PvP is a foundation of MO", while others mean to say "PvP is the foundation of MO".
In my opinion, to say that MO boils down to PvP and nothing else is a pretty drastic oversimplification.
Who said that?
Does an "Action Movie" have anything but action in it? Of course it does.. maybe it has a little comedy.. or a little romance. That doesn't mean it's not an Action Movie... and calling it an Action Movie doesn't mean it boils down to Action and nothing else..
Now substitute "PvP game" for for "action movie" and we are good to go.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
To use your analogy, imagine if someone called the Godfather an "action movie" because there's a lot of gunshots and explosions. Or someone billed the Godfather as a romance movie because of that unneccesarily long Italy sequence. Calling it an action movie, or a romance, and leaving it at that is misleading.
In other words, you could just as safely call MO an "economy" game, or a "crafting" game, but that doesn't look as sexy on MO's main page. I believe that's the point of the posters who are saying MO isn't a PvP game, since we all know full loot PvP is a part of it's core mechanics.
You can call it whatever you want. That doesn't change what it is. I just call it exactly what the developers call it.
BTW-Still waiting to see where I said MO boils down to PvP and nothing else as stated in your quote. As a matter of fact if you read what I posted (link below) you will quite clearly see that I state it is not JUST a PvP game. So please be accurate when ascribing statements to people as this is not the first time I have had to correct a mistatement you attributed to me in this thread.
http://www.mmorpg.com/discussion2.cfm/post/3613307#3613307
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Dude, chill out a bit. All I'm saying is that it seems the past couple pages boiled down to people who agree about the nature of the game, but are arguing over the wordings each other used to describe the nature of the game.
I didn't mean to imply you thought x about the game, all I was trying to do was clarify the discussion so that everyone who was indeed thinking that "PvP is one of the foundations of MO" could perhaps realize that the people they're arguing against feel the same way.
Definitions aside, it appears we all agree that MO isn't just a PvP game.
For it to not be just a PvP game, consequences must exist to curb the anarchy of ganking that precludes other styles of play.
Statloss is an effective consequence - otherwise the gankers wouldn't be complaining.
Hell hath no fury like an MMORPG player scorned.
As stated previously. I agree with points one and two but disagree with #3. I have also acknowledged that it's personal preference and opinion.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
As asked previously, what do you think would be a better, yet similarly effective system or method?
Of course, everything here is personal preference and opinion.
Hell hath no fury like an MMORPG player scorned.
I gave examples previously. The oenalties for anti-social behavior should be social exclusion. Make Red towns more undesireable. Make their vendors charge more for items (due to the difficulty in getting supplies to them) while paying less when buying from players. Let the bankspace be even further restricted in a red town. Make crafting stations fewer and spread out among different towns. There are tons of other possibilities here. Then you also go and make Blue town living more preferable. I mentioned something along the lines of a Center of Higher Learning... perhaps in Tindrem. Perhaps this would be an area to unlock special skills (particularly magic).. perhaps it would just make learning skills easier. Perhaps there would be guild restrictions... let guilds have a presence in town of some sort (guild hall... house.. apartment..) but as a result no "red" could be on their roster. Again.. lots of possibilities.
In my opinon, socially based repurcusions for anti-social behavior are infinately preferable to an arbitrary game mechanic of applying stat-loss to reds. Your opinion may vary. You may also like the color green while I prefer blue.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
The idea that MO isn't a PvP game is almost hilarious to me.
Do you think that they can make a game that people will play just for crafting? If the PvP isn't the big draw, crafting in MO would be *meaningless*. Everything in MO runs around PvP. The game is centered around PvP and to say that it's not a PvP game is entertaining, to say the least. Housing, crafting, and well... that's about it, because there are no more real features in the game, all circle and supply into PvP.
Social exclusion means NOTHING in an internet game. Just... nothing. Seriously, you telling me that naked red running around will get squeemish knowing that other avatars are judging him? Public shaming only works if they know your real name (look through any given internet forum... screennames know no shame)
side note: please no nerfing red towns. The fact that they are lawless is enough to make it unappealing to quite a few people, but the fact is red towns are an awesome part of the game. Keep in mind, there's probably gonna be as many blues as reds in any lawless town... and I typically like hanging out in red towns more anyway... it's like Null-Sec in EVE (except people aren't always gonna try to kill ya)...
I like the idea of a place of higher learning though, but the fact that reds are KoS to NPC guards (and any miscellanous blue who feels he has a shot) mean that they won't be able to get in anyway.
To me, social ostracism can be effective, and is also already included in MO to a degree, but would only be a deterrent to the ganker interested in those higher functions, and is often something easily worked around. It also lacks the celerity that a system like statloss provides.
Like you said, opinions vary. In-game, the statloss systems appears to be working pretty well at its intended goal, at least to me.
Hell hath no fury like an MMORPG player scorned.
God I'm laughing. Actual punishment for committing criminal acts. Who would've thought?
" Do you think that they can make a game that people will play just for crafting?" Ummm, yes http://en.wikipedia.org/wiki/A_Tale_In_The_Desert 7 years old and growing
@slapshot:
Good. Now can you suggest a system that can't be circumvented by having alts?