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POLL: Who would design a Star Wars game without space flight/combat in the from the start?

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  • PapadamPapadam Member Posts: 2,102

    Bioware just doesnt want us to call it "WoW in space"

    Instead we have to call it "WoW in space.... without space" :)

    If WoW = The Beatles
    and WAR = Led Zeppelin
    Then LotrO = Pink Floyd

  • HyanmenHyanmen Member UncommonPosts: 5,357

    And that's why the game is also more boring than my work. 

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • Ramonski7Ramonski7 Member UncommonPosts: 2,662

    Originally posted by PoopyStuff

    Originally posted by Ramonski7

    Star Wars was never about space exploration or space warfare (other than plot elements to continue the story). I think a lot of you are getting it confused with Star Trek. Star Wars was about memorable characters that stretched their battle beyond just one planet. But why on earth would anyone want to create Han or Lando just to stay in a ship is beyond me.

    If you want space combat so bad you can always play EvE, wait for Jumpgate or fire up Tie Fighter. As for me, I'll be happy checking out TOR and it's character driven system of story telling and using space only to get from one plot line to the other.

    "a long long time ago on a planet very far away with memorable characters"

     

    lol

    the first thing on the screen

    STAR WARS

    "in a galaxy"

    yeah, that makes me think "ground combat"

    hehe

    Ahh I get it, so you're one of the literally speaking chaps.... If you're so superficial I wonder what do you think of:


    • Fallen Earth- since it's not about earth as a whole but only the US

    • EvE- nothing religious about it or a girl named Eve

    • Mortal Online- even though everyone is pretty much immortal

    • Dark Fall- good luck on that one

    • Dufus- clearly not about a dunce

    • Dungeons & Dragons- at least they got the dungeon part right

    I could go on....but you're probably find a way to convince yourself that what I'm saying is irrevalent to the point you're trying to make een though you ARE actually being literally superficial.

    image
    "Small minds talk about people, average minds talk about events, great minds talk about ideas."

  • Butch808Butch808 Member UncommonPosts: 382

    star wars without ship and ship battles isn't star wars, and no amount of 'green pastures in space' or 'to fill the gap between plotlines' is gonna change that.

  • Ramonski7Ramonski7 Member UncommonPosts: 2,662

    Originally posted by Aramanu2

    star wars without ship and ship battles isn't star wars, and no amount of 'green pastures in space' or 'to fill the gap between plotlines' is gonna change that.

    So KOTOR series, Force Unleashed series, Jedi Knight series, Super series on the snes, and countless ground based RTSs didn't count as Star Wars games? I mean since they didn't predominately take place with ship 2 ship battles. Give me a break. We have ships and we have space travel, who's to say they won't include scripted space battles....I mean I did see a clip of a sith taking over a ship while it was boarded by repblic troopers that they had to fight off.........I swear you people.....

    image
    "Small minds talk about people, average minds talk about events, great minds talk about ideas."

  • thexratedthexrated Member UncommonPosts: 1,368

    Originally posted by Aramanu2

    star wars without ship and ship battles isn't star wars, and no amount of 'green pastures in space' or 'to fill the gap between plotlines' is gonna change that.

    So some of the best SW games like KOTOR, Jedi Knight series etc. aren't Star Warsy because they have no space ?

    "The person who experiences greatness must have a feeling for the myth he is in."

  • rahj83rahj83 Member Posts: 77

    Nah, people are just pissed because they want to fly in space. They're pissed because they couldn't do it in Galaxies, and they expected a MMO based off of the KOTOR series to have space combat. I swear, some Star Wars fans...

    Space combat, or the lack there of, is not the problem with this game. The kiddy visuals, shitty animations and generic combat are the three big things that are disappointing me. But...the story should be amazing. That's where BioWare shines...and that's probably the only reason I'll pick this game up.

    image

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990

    Give me a break.  As if it should be surprising to anyone that really thought about it there was not going to be both ground and space combat.  You can almost guarantee if they would have tried to include both that it would never have lived up to the expectations or quality people would have wanted.  As it is, the jury's out on whether it will provide what people want even with a focus on one area.

    In an ideal situation would it be badass?  Of course.  Was it realisitc to expect?  No, not unless you wanted to probably see both sides severely take a hit on the level of quality and depth most would expect or want.

    There's nothing that says down the road if the game really takes off they won't explore it in a possible expansion.  Certainly wasn't very realistic though for those that expected it from the word go.

    Not the greatest example but have you folks bothered by this news tried out STO?  Cryptic may not be a great mmo company, but you don't think they could have done a more in depth and focused Star Trek mmo if they would have focused on one area rather than try to offer both?

    If they would have tried to offer both I'm willing to bet there would have ended up being a hell of a lot more disappointment with the game itself for a lot of people out there when they finally got a chance to play it.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • DraneanDranean Member Posts: 77

    Personally I hope that there won't be any space combat etc as you may call it when the game launches... Ive seen people talk and not to mention complain about it all the time but not explain what they mean with it. Quickly adding space combat would look like a Star Trek Online to me in a Star Wars game which won't be much of an success if you ask me.

    The most important thing for me is the storyline, gameplay & environment. Swinging a lightsaber around or shoot with a big machine gun. Maybe some mini games such as pod racing etc. What impact would space combat have on this game as pvp will be fought out in Battle zones and beyond ? If  I want to see space and beautyfull planets I'll play the latest Eve-Online expansion or simply install space combat game and put Star Wars skins on it.

    Another thing is that Space Combat & World Combat (Melee etc.) attract different public.. Some people like to fly around in a spaceship and shoot at things while others run around and burn their lightsabers through all kinds of objects. Everyone knows how important it is to have a certain supplement in the game done properly in order to make it an success. Bioware stil has a lot of work to do in order to make this game better than it already looks.

    Just my 2 cents :)

  • montinmontin Member Posts: 218

    Frankly I'd prefer to see them make a good game and over stretching could result in the game being rubbish. Hence I say stick to just doing ground combat or space, not both. The other can be added in a lot later. Take for example Eve. They just did space and it work. A more abstract example would be WoW. There was no flying to begin with there. So I say good on em for just doing ground combat. I just hope they do it justice and make a decent game.

  • ariestearieste Member UncommonPosts: 3,309

    I dunno who would design it without space combat.  Personally, i'd design it with space combat and launch without it, kinda like SWG did.  btw, how do you know TOR was designed without space combat?    it being launched without it doesn't mean it's not in the design.

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
    Currently Playing: ESO

  • TrunksZTrunksZ Member Posts: 263

    Originally posted by arieste

    I dunno who would design it without space combat.  Personally, i'd design it with space combat and launch without it, kinda like SWG did.  btw, how do you know TOR was designed without space combat?    it being launched without it doesn't mean it's not in the design.

    Cause like everyone else in these forums he can predict the future, the game is not even near of been released, the force is very strong in him.

    I predict that Jawa's will be a new playable race in the first Sw ToR expansion, Star wars the old republic: Knights of the Dawn and it will be released in 2014, however we are going to die in the year 2012, so I might be wrong.

  • IhmoteppIhmotepp Member Posts: 14,495

    i don't see space combat as a positive addition to TOR. What's the point in having an MMORPG like this, if everyone is off shooting each other in space?

    I think they should be separate games.

    image

  • ariestearieste Member UncommonPosts: 3,309

    Originally posted by Ihmotepp

    i don't see space combat as a positive addition to TOR. What's the point in having an MMORPG like this, if everyone is off shooting each other in space?

    I think they should be separate games.

    yeah, but your design philosophy on pretty much everything is based on segregating players into tiny communities of those that have the EXACT same taste.  separate games for all kinds of different people.  this works for people that only like one side of everything, but doesn't work for those of us that have more diverse tastes.  

     

    I like ground combat, space combat, mounted combat, atmospheric flight combat, underwater combat, ship combat... I also like puzzle solving, roleplaying, raiding, soloing, grouping, instances, open zones, sieges and many other things.  I don't really want to play a different game for each of these.  Obviously a single game dedicated to each one will probably deliver a better experience on that one facet of play, but ultimately, my biggest goal is immersion and being able to do all these things in ONE game adds to immersion and the feeling of it being a big world with different things and different people.  Having to log into a different game for each one of these things does not do that.

     

    I think it would be quite excellent if people who did things on the ground would have to interact with people who flew ships, to either transport their cargo or take them places.   Or as simple as this was done in SWG, it was still fun.. some days i felt like doing stuff on ground, other days in space, both in same game.   Or diplomacy in Vanguard - sure, i can play Magic Online and get a better card gaming experience, but I'd much rather partake in the (rather basic) diplomacy game in vanguard because it made that world feel bigger and more diverse. 

     

    Also, the whole smuggler class becomes quite ridiculous if you don't have a ship to smuggle stuff in or places to smuggle it to or enemies to smuggle it by, etc.  You CAN do smuggling on the ground obviously, but it's not really what star wars smugglers did.

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
    Currently Playing: ESO

  • DevastatorxDevastatorx Member Posts: 10

    Originally posted by SuperXero89

    There are more Star Wars games on the market today without space combat than there are with space combat.

     ^^^

    Not including a "Star War" in this game is nothing new to the Star Wars franchise. I personally do not enjoy space ship battles, but I love super happy lightsaber funtime.

    Really looking forward to this game.

  • MurlockDanceMurlockDance Member Posts: 1,223

    Originally posted by Devastatorx

     ^^^

    Not including a "Star War" in this game is nothing new to the Star Wars franchise. I personally do not enjoy space ship battles, but I love super happy lightsaber funtime.

    Really looking forward to this game.

    True that a lot of SW titles don't have space combat, but in a persistent world, it would be cool to have the option of being able to fly in space, explore it, and do combat.

    I am looking forward to the game whether they put it in or not. I'm *guessing* not, since they haven't shown any videos yet or discussed spaceflight and I think they would have by now if it was going to be in. They've been talking about game mechanics and things you can do since they're already trying to get players' attention.

    As there are quite a few people who do enjoy spaceflight games, including those in the SW universe, mentioning something about it at this stage, if they are going to have it at all, could attract more players. We'll just have to wait and see (more or less patiently in my case).

    I like good stories. If SW: ToR has a good story and good game mechanics, I'll be playing it. I'm not totally convinced about the immersive story aspect. I don't know how well it will work in an MMO context, but it will definitely be interesting to give it a shot.

    Playing MUDs and MMOs since 1994.

    image
  • FreedomBladeFreedomBlade Member UncommonPosts: 281

    Originally posted by thamighty213

    It's a good decision IMO.

     

    Players do not want to feel overwhelmed with what will be 2 seperate games,  you do not want to fragment your community at the very start with those there for space and those there for ground play,  it provides a perfect expansion opportunity so is a no brainer from a business perspective.

     

    I am more than happy that it may not be there at the start but with 6 of the guys behind the very core of JTL on the team I have no doubt it will come and be great when it does.

    Nonsense !!! Why would having space flight make it into two different games? 

    Star Wars without space flight is like "Star Wars" without the "Star".

    image

  • Miner-2049erMiner-2049er Member Posts: 435

    Personally i think space combat is pretty boring. If EVE was tanks or mechs I'd be playing it.

    I really don't think adding the Z coordinate adds to a game when we play on a flat monitor that only covers a small proportion of this space. Until we play in a way that we can look over our shoulder I im not really interested.

    Personally I want landscapes and environments to fight in. Not space because space really is nothing at all.

  • warmaster670warmaster670 Member Posts: 1,384

    Originally posted by bluefunk

     

    My point being that TWO DEVELOPERS IN A ROW (for SWG and SW:TOR) appear to think it will be a good idea. $150 million and you are fluffing over if space will be in a Star Wars game.  Bioware come on!!! :)

    You people whining about space realise that the majority of star wars games out tehre DONT have a whole lot of space stuff in them? and if they do, there incredibly scripted/limited.

    Apparently stating the truth in my sig is "trolling"
    Sig typo fixed thanks to an observant stragen001.

  • RendRegenRendRegen Member Posts: 158

    Originally posted by Miner-2049er

    Personally i think space combat is pretty boring. If EVE was tanks or mechs I'd be playing it.

    I really don't think adding the Z coordinate adds to a game when we play on a flat monitor that only covers a small proportion of this space. Until we play in a way that we can look over our shoulder I im not really interested.

    Personally I want landscapes and environments to fight in. Not space because space really is nothing at all.

    there's a lot of very exciting space combat games, like Freelancer, where you have direct control of your ship instead of point n click. but if EvE is your only point of reference i don't blame you for thinking space is boring.

  • IhmoteppIhmotepp Member Posts: 14,495

    Space battles were a very tiny, tiny, tiny, part of Star Wars. All the major actioin occurredon the ground.

    Hoth? That was a ground assualt. Yes, you saw the Imperial ships arrive, but the big fight was on the ground.

    You see Han mostly running from some Imperial ships, not fighting them. Sure, Luke shoots a couple of Tie Fighters, but that's about it.

    There is the big fight against the Death Star, which is a short relatively climactic scene, not a huge part of the movie.

    Do we count Annie shooting up ships during the fight on the ground for Naboo? God, I hope not. What tripe, a 7 year old destroying the Imperial star fleet, whatever.

     

    Probably 90% of all conflict takes place on the ground. So I'm not missing space combat at all. Would, IMO, fracture the game, like instanced battle grounds.

    I don't want to play in a "massive" game, where there are 5 players on a planet, and everyone else is fighting a space battle, or  vice a versa.

    A separate expansion? Sure, sounds great.

    image

  • bobbadudbobbadud Member Posts: 268

    Originally posted by Ihmotepp

    Space battles were a very tiny, tiny, tiny, part of Star Wars. All the major actioin occurredon the ground.

    Hoth? That was a ground assualt. Yes, you saw the Imperial ships arrive, but the big fight was on the ground.

    You see Han mostly running from some Imperial ships, not fighting them. Sure, Luke shoots a couple of Tie Fighters, but that's about it.

    There is the big fight against the Death Star, which is a short relatively climactic scene, not a huge part of the movie.

    Do we count Annie shooting up ships during the fight on the ground for Naboo? God, I hope not. What tripe, a 7 year old destroying the Imperial star fleet, whatever.

     

    Probably 90% of all conflict takes place on the ground. So I'm not missing space combat at all. Would, IMO, fracture the game, like instanced battle grounds.

    I don't want to play in a "massive" game, where there are 5 players on a planet, and everyone else is fighting a space battle, or  vice a versa.

    A separate expansion? Sure, sounds great.

    You are defending the game again. Why ?

    To have another "young paladin to fetch 10 pig ears on that red planet with this Glowing Light sabre and take your NPC vegetable with you to aid in your task"..?

    Add the quest givers 50 seconds of voice over and a 30 seconds in game cinematic after bringing in the quest to level and ding.

    -> Oh we could do 1.200 other IP's with this mechanic, couldn't we?

    I tell you a secret: Acording to what I saw from in game landscape shown at E3: the borders of mountains are ... PAINTED. Meaning the game won't even allow you to use flying things on the planet's surface...because the borders are window dressing (not even fully 3D rendered).

    I await the next MMORPG - called Airport ... but without flying.

    Star Wars without space is like an English Pub without beer. It is WOW with light sabres. How original.

     

    It’s embarrassing when an NPC compliments you in an MMo, the only relevant, cool and epic things come from players whispering you “Grtz, mate, we did it”. copyright Pilnkplonk

  • VexeVexe Member Posts: 549

     Apparently everyone.

    Why don't you become  a developer?

    Good luck.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    From an hands on report:

    "I went on looking around in the first hanger and thought “I wonder if I could climb that mountain and come out the other side”.. basically to get to the hanger we had to go through a building that tunneled through the mountain, so I wanted to be able to go over the mountain back to the other side. Sure enough I was able to.. but you wont be able to in the full game. It became clear that that will be a closed off area that we wont be able to get up to, because we could see the edge of the ocean and some of the trees were floating a bit. So by release expect that to be closed off. Either way we were able to do it, so there is no visual trickery going on to pretend that there is a big mountain."

     

    I'm getting fed up with people who apparently have made it their crusade to keep trashing a game no matter what.

    If their criticisms would be well founded and balanced I would have less problem with it, but noooo, they just keep grabbing some facts, adding all kinds of their own twisted assumptions to it and worst of all, blatantly keep on ignoring all other facts and truths about a game. Never ever wondering whether they could be wrong in their assumptions; they don't really care about what's the truth if it doesn't fit their viewpoint. 

     

    So I think Im going to make it my crusade to keep on crashing on their hate parade and expose them for the biased morons they really are. It'll be a fun sport, I'm already looking forward to it.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • ariestearieste Member UncommonPosts: 3,309

    Originally posted by Ihmotepp

    Space battles were a very tiny, tiny, tiny, part of Star Wars. All the major actioin occurredon the ground.

    First of all, this is simply not true.  But i don't really want to have a lore geek-out, so i'll leave it at that.

     

    Second, if SWG taught developers anything it's that people want to play the iconic roles from the star wars movies.  Both of the major characters in the original trilogy were pilots (Luke and Han).  Han was also a smuggler.  It's pretty hard to live the life of a smuggler without a ship to smuggle things in, etc.  In the second trilogy,  the only reason Anakin was involved at all was because he was a pod pilot. 

     

    Now, i do agree that for the sake of initial launch or easier implementation, it's probably better to just put in a loading screen with a picture of a little ship for travel and maybe some cinematics showing what's going on in the air/space during big battles.  But to recreate a galaxy where space travel and associated perils are a major part of life and conflict,  you have to have space gameplay.

     

    The argument for having a smaller world so you're more likely to run into people has some merit, but it's not my preference.  I also don't think TOR will have major population issues.  I think there will be enough players to fill as many zones as they decided to have (in other words, don't be afraid that you won't have anyone in the ground zones because people are in the space zones).

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
    Currently Playing: ESO

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