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Did the expansion fail?

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  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Catriona85

    Originally posted by Cacaphony


    Originally posted by Thornrage

    If you haven't noticed, all stock prices are going down. The whole global economy is going down.

     Thats true.  There are even cities laying off their entire staff.. because they are broke.  However... tough times in the economy will be overlooked by thick headed morons who  overlook and ignore anything that might put a dent in their arguement.  Something is fail.... epic fail even... simply because they say so.  Ask them if you dont believe me heh heh.

    It is usually best not to skim read posts and pick out the parts you decide must have been written by "thick headed morons." You are simply doing the same as what you are railing against, albeit the converse. Quite clearly you had a predifined view even before you read what little you have.

    I was a fangirl at one time you know. I really was. I know your MO. But I woke up and smelled the coffee and faced the facts.

    Personally, I don't care if people love or hate a game, we all have different tastes and different history with the games we play.

     

    What I always find extremely annoying is the extremes in their viewpoints they dive into: it's either utter hate and scorn or blind, unquestionable adoration of a game or company. That's what makes fanbois/girls or haters so detriment for sensible discussions, their extremely onesided viewpoints make them unable to admit arguments from the other side, and then they try to convince others that the onesidedness how they see things is the way to go, instead of a more balanced viewpoint.

     

    Like with this expansion: it's either 'utter fail' or 'great success', a lot of posters posting either only the negative aspects or only the positive ones.

    In my experience, everyone and everything has good and bad aspects, pros and contras.

     

    So,

    Pro: wide, vast areas, beautiful and lush graphics, the AA system instead of level cap raise, interesting dungeons, a fairly stable launch compared to the launch 2 years ago

    Contra: the faction grind, the new areas can be a heavier drain on your rig.

     

    Did the expansion fail?

    Many good reviews about it, RotGS was a succes with the fairly smooth launch and how it was set up, lots of people liked it, to a lot of people it removed the stain that the disastrous initial launch had left and silenced a lot of the haters and gloaters around.

    It failed to boost the sub numbers to permanently higher numbers, and a lot of people got burnt out on the faction grind, some of those finding it the last straw.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • JackdogJackdog Member UncommonPosts: 6,321

    Originally posted by bluefunk

    Originally posted by Vepgenus


    Originally posted by Jackdog


    Originally posted by Catriona85



    I'd suggest the word most commonly associated with it is "potential." 

    Version 1.04, with a couple of small tweaks had the potential to be the #1 pvp oriented mmo out there....for example.

    the graphics engine has potential, the license has potential. Funcoms development talent seems to be the biggest factor hindering the potential of the engine and the license.

    Sad but true ^^^^^

     No I disagree I don't think it's the talent of the Development Team it's the pure lack of staff that seem to work on it.  Development  is slow and testing lacking.

    in my opinion even before Funcom did all the staff layoffs development was slow,  testing lacking, and customer service sucked

    I miss DAoC

  • Catriona85Catriona85 Member Posts: 144

    Originally posted by Jackdog

    Originally posted by bluefunk


    Originally posted by Vepgenus


    Originally posted by Jackdog


    Originally posted by Catriona85



    I'd suggest the word most commonly associated with it is "potential." 

    Version 1.04, with a couple of small tweaks had the potential to be the #1 pvp oriented mmo out there....for example.

    the graphics engine has potential, the license has potential. Funcoms development talent seems to be the biggest factor hindering the potential of the engine and the license.

    Sad but true ^^^^^

     No I disagree I don't think it's the talent of the Development Team it's the pure lack of staff that seem to work on it.  Development  is slow and testing lacking.

    in my opinion even before Funcom did all the staff layoffs development was slow,  testing lacking, and customer service sucked

    According to their own figures they have a team of one hundred working on TSW. Factor in the layoffs and it's not hard to see why AoC developement is painfully slow. There is no excuse however for lack of testing. None whatsoever. The reintroduction of old bugs into new code builds is quite frankly a disgrace. Respad bug during sieges for example.

    It's a horrifying thought, but it looks like their source code is out of control. Linus Torvalds said it best.. 


    C++ is a horrible language. It's made more horrible by the fact that a lot
    of substandard programmers use it, to the point where it's much much
    easier to generate total and utter crap with it. Quite frankly, even if
    the choice of C were to do *nothing* but keep the C++ programmers out,
    that in itself would be a huge reason to use C.

    Tranca [RUS corp]

  • KuatosuneKuatosune Member UncommonPosts: 219

    Personally I think it left a big gapping hole in the game by how they implemented it.  For content to only be available up to level 40 and then again until level 80 seemed hollow.  I went back to the game to check it out, was impressed and promptly left again.

    image

  • RobsolfRobsolf Member RarePosts: 4,607

    Originally posted by Sacrificiall

    It failed.

     

    The whole point of an MMO and the content that is created for it is to "Retain" Subscriptions.

     

    Although ROTG God Slayer got thousands and thousands to return..It retained very little.

     

    Server Pops already seem to be flattening out to where they were before ROTGS.

    Methinx that was the point of the AA system... to retain subs.  Looks like folks weren't willing to grind the stuff that was required.  Still... expansions can only do so much.

    When it comes to trends, particularly comparing population trends within the game itself, Xfire is a decent resource.  And it's perfectly fair to say that the game is right back where it was, pre-expansion, if not a few paces behind.

    I haven't tried it yet;  I'll probably do the welcome back freebie sometime this week and see what they've done.  I heard it was an improvement, so from that perspective, it may not be a failure.

    In the end though, if it don't bring in the bennies, it's hard to call it a success.

    AoC has always been the "great place to visit, but I wouldn't want to LIVE there" MMO.  It would seem the expansion didn't do much to change that.

  • Loke666Loke666 Member EpicPosts: 21,441

    I wouldn't say that it failed but it was a mistake that they didn't add more zones all the way up. There are still places where the content is very thin.

    Lvl 40-75 is still in dire need of new zones and the game is not what it is supposed to be until they patched that in.

    It is good that they patched in a lot more endgame but 'I think AoC needs another expansion (without a raised level cap) to truly be the game it should be. and this time with zones for the entire game, like what EoF was for EQ2.

  • tabarjacktabarjack Member UncommonPosts: 249

    Originally posted by bluefunk

    Originally posted by Iceice

    The game has failed in general. Dont let a few diehard outspoken fans try to convince you otherwise.

    Need proof? Just go read AOC's own forums

    Front page is full of *#*$ off people due to horrible lag, red line latency, crashes, retarded dev decisions, and new bugs appearing each and everyday it seems.

     

    You know its bad when the Technical support/performance issues sub forum is your most active. It has the second highest activity of all time behind general discussion. 

    Funcom is even deleting negative posts, constructive negative posts mind you, about the state of the game and how it performs, to avoid further bad publicity. Its a shame really, on paper it sounds good, but in reality small instanced zoned world made for an xbox360 which never came about.

    Dont take my word for it, go skim AoC's forums and see all the displeasure with direction of the game for yourself. 

     IceIce i see you are STILL hanging around the AoC forums, even though you apparently hate the game.  Weird.

    I do too, hopefully pointing out how bad this company is will save someone else the money I lost by buying their game. He's doing the same. The only way to win as a client in the gaming industry is to warn people when there is a bad game, like AoC. Of course we cant say that about TSW yet, but I sure as hell wont be suckered into playing another one of their games.

    Another reason that people who hate the game visit these forums is the excessive publicity for AoC on this site. I'm surprised they are spending so much money with publicity rather than fixing the game, then publicizing, because what I am seeing minus the few fanbois (employees too) is that the game only very slightly improved since release which is quite lame for such an IP and its potential

    Back on subject,

    Box sales equate to game potential. If you sell 1 000 000 boxes and 900 000 quit the game after a month, or two, then you obviously did something wrong.

    Also, about the population, I have been offered free trials almost every month since January, so a lot of that 1 month population are people saying Ok ill try it again since its free so out of that population increase, a lot of them don't even pay a dime, which means even less money in dev, minus the wasted money in publicity, I just don't see a future for AoC.

    Successful companies will gladly give out their sub total to show their game is healthy, i doubt anyone here has that info from (un)Funcom. Therefor, yes, the expansion did fail.

  • AzrileAzrile Member Posts: 2,582

    Originally posted by bluefunk

    Originally posted by Vepgenus


    Originally posted by Jackdog


    Originally posted by Catriona85



    I'd suggest the word most commonly associated with it is "potential." 

    Version 1.04, with a couple of small tweaks had the potential to be the #1 pvp oriented mmo out there....for example.

    the graphics engine has potential, the license has potential. Funcoms development talent seems to be the biggest factor hindering the potential of the engine and the license.

    Sad but true ^^^^^

     No I disagree I don't think it's the talent of the Development Team it's the pure lack of staff that seem to work on it.  Development  is slow and testing lacking.

    This is the problem with Funcom.  Back before launch, when they had the money to make AOC a really awesome game, they had idiots in charge of it who released a garbage game.  Now they have a good person in charge, but they clearly don't have money to spend on development or testing.  You can write  a monthly 'state of the game' article all you want, but at the end of the day, someone has to code it, and someone has to test it... and the expansion is just proof that they don't have the money or the people to do what the lead wants.

    I would give the expansion a sideways vote.  On one hand, it didn't bring new players or keep returning players.  Servers are still at the same levels pre-expansion.  On the other hand, players who have been playing for 2 years didn't quit because of the expansion. ( like they did with AOS in UO and Star wars).

    The game will tumble on with a slowly lowering player base and no real content added.  Someone in this thread bragged because AOC was the 15th ranked MMORPG....  if your goal is to be below average and mediocre.. then play AOC.  But why not spend your money on the other 14 games, some of which are nearly free

  • DrowNobleDrowNoble Member UncommonPosts: 1,297

    Originally posted by augustgrace

    Originally posted by Iceice

    The game has failed in general. Dont let a few diehard outspoken fans try to convince you otherwise.

    Need proof? Just go read AOC's own forums

    Front page is full of *#*$ off people due to horrible lag, red line latency, crashes, retarded dev decisions, and new bugs appearing each and everyday it seems.

     

    You know its bad when the Technical support/performance issues sub forum is your most active. It has the second highest activity of all time behind general discussion. 

    Funcom is even deleting negative posts, constructive negative posts mind you, about the state of the game and how it performs, to avoid further bad publicity. Its a shame really, on paper it sounds good, but in reality small instanced zoned world made for an xbox360 which never came about.

    Dont take my word for it, go skim AoC's forums and see all the displeasure with direction of the game for yourself. 

    You know it's funny, I visit the forums at leat every other day and the they have been largely positive since RotGS.  There is a hardcore group that dedicates their time to merciliessly bashing mmorpgs, and they don't let the truth get in their way. 

    RotGS brought back a lot of players, and lured in some new players.  While AoC will likely never be a huge success, they have stopped the bleeding and the game will be around for years to come.

    Well said augustgrace.

    Any mmo has tech forums and they always have someone complaining about something.  I doubt you can find any mmo whose tech forums are blank because the game runs flawlessly for everyone.  To say the game is a "failure" because of posts on a tech forums is absurd to say the least.

    RotGS has brought in more people, some new some old, which is a good thing.  If EQ1 can stay up and running with around 50k subs, then AoC is doing just fine and will be around for a long time.

  • grunt187grunt187 Member CommonPosts: 956

    Originally posted by Iceice

    Originally posted by augustgrace


    Originally posted by Iceice

    The game has failed in general. Dont let a few diehard outspoken fans try to convince you otherwise.

    Need proof? Just go read AOC's own forums

    Front page is full of *#*$ off people due to horrible lag, red line latency, crashes, retarded dev decisions, and new bugs appearing each and everyday it seems.

     

    You know its bad when the Technical support/performance issues sub forum is your most active. It has the second highest activity of all time behind general discussion. 

    Funcom is even deleting negative posts, constructive negative posts mind you, about the state of the game and how it performs, to avoid further bad publicity. Its a shame really, on paper it sounds good, but in reality small instanced zoned world made for an xbox360 which never came about.

    Dont take my word for it, go skim AoC's forums and see all the displeasure with direction of the game for yourself. 

    You know it's funny, I visit the forums at leat every other day and the they have been largely positive since RotGS.  There is a hardcore group that dedicates their time to merciliessly bashing mmorpgs, and they don't let the truth get in their way. 

    RotGS brought back a lot of players, and lured in some new players.  While AoC will likely never be a huge success, they have stopped the bleeding and the game will be around for years to come.

     

    Largely positive? Are you people really delusional? Go read the forums, half  of them are nothing but complaints about how horrible the game still runs, lack of features, grind, and general displeasure with the direction of the game and how it still gets buggier and broken each update/patch.

    Funcom has taken up to deleting alot of negative posts over there that do hit a little too close to home.

    If the game was doing so great, and population was on the rise, how come servers are being cut and not added? 

    Sorry not trolling here, just trying to get some facts out as people do spend hard earned money and time on this stuff and a few of these devoted fanboys just want sombody to play the game with. All im saying is go read through their own forums and make your own decision, dont take mine on it. 

     

    And Bluefunk, Whats worse me still here defending the hard playing and cash paying mmo community against horrible buisness practices and rotten games, or you still not adding anything usefull ever and just trolling on me. I think your more obsessed with me than I am with AoC's failure. Get a life

    LMAO go read the most pop mmo fourms ie: world of warcraft  the hate on AoC fourms doesnt hold a candle to wow's fourm hate.So reading anything into fourms being full of hate is like asking the complaint dept of any store if they have any good news from customers. image

    The following statement is false
    The previous statement is true

  • VepgenusVepgenus Member Posts: 398

    #53 on Xfire today, holding steady at pre-expansion levels.

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    Originally posted by Vepgenus

    #53 on Xfire today, holding steady at pre-expansion levels.

     About 10 places better actually, but remember all the other games that have launched across different genres that no one mentions. Where is the wiggle room there + other P2P mmo's.

    The votes seem to show the majority do not think the expansion failed. Most of those that voted yes are most likely to be PVP'rs expecting heavy PVP updates with the expansion.



  • RealbigdealRealbigdeal Member UncommonPosts: 1,666

    PVP over PVE will bring me back to AOC. Nothing else. I hate PVE. I player mmorpgs to play with players. If only we had a pvp game without mobs, but instead, mobs use for decoration, i would certainly play that.

    C:\Users\FF\Desktop\spin move.gif

  • CultOfXtcCultOfXtc Member Posts: 378

    Originally posted by Realbigdeal

    PVP over PVE will bring me back to AOC. Nothing else. I hate PVE. I player mmorpgs to play with players. If only we had a pvp game without mobs, but instead, mobs use for decoration, i would certainly play that.

    I am mainly a PVE'r but even I think AoC needs alot PVP love - right now.  There is a post discussing this on the forums from the Game Director - Sil asking PVPer's want they want, I hope this time Funcom spend the time and resources to get PVP sorted.

    THE SECRET WORLD - PAY ONCE PLAY FOREVER - Give it a go!

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  • JackdogJackdog Member UncommonPosts: 6,321

    Originally posted by Vepgenus

    #53 on Xfire today, holding steady at pre-expansion levels.

    up to 45 today with the vet come back emailouts. Amazing how no one uses XFire but when they have push a free trial , the numbers go up...image 3rd quarter financial report will determine if the expansion was a success, unless it goes F2P before then of course

    I miss DAoC

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Pfff, the same arguments getting posted by the same people again and again are starting to bore me to death. As if they're having conversations with themselves.

     

    I wish these would go elsewhere for their gloating and trolling, or else post more sensible and balanced posts. Might as well wish for world peace.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • DaSpackDaSpack Member UncommonPosts: 589

    Originally posted by Jackdog

    Originally posted by Vepgenus

    #53 on Xfire today, holding steady at pre-expansion levels.

    up to 45 today with the vet come back emailouts. Amazing how no one uses XFire but when they have push a free trial , the numbers go up...image 3rd quarter financial report will determine if the expansion was a success, unless it goes F2P before then of course

     LotRO is Free 2 Play... Or should I say Free 2 Scam.

    Are you somehow implying that going F2P is the final proof of a game being a failure?

    Funny because I thought you loved LotRO..

    The Ultimate Breakdown

  • JackdogJackdog Member UncommonPosts: 6,321

    Originally posted by DaSpack

    Originally posted by Jackdog


    Originally posted by Vepgenus

    #53 on Xfire today, holding steady at pre-expansion levels.

    up to 45 today with the vet come back emailouts. Amazing how no one uses XFire but when they have push a free trial , the numbers go up...image 3rd quarter financial report will determine if the expansion was a success, unless it goes F2P before then of course

     LotRO is Free 2 Play... Or should I say Free 2 Scam.

    Are you somehow implying that going F2P is the final proof of a game being a failure?

    Funny because I thought you loved LotRO..

    actually LoTRO wil have a 3 tiered system, free, premium, and VIP and that is still in beta testing. The F2P is really justa extended no time limit trial. and one that does not confine people to 1/10 of the world as AoCs free trial does

      To answer your question what I was implying that Funcom has not demonstrated anything original since the launch of AoC so I figure they will copy Turbine and go F2P. Monkey see, monkey hungry for a banana, monkey copy what seems to be working for other companies. Funcom is destined to be the follower it seems

    I miss DAoC

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    And here we go again. SSDD...

     

    There has hardly been anything new since UO and EQ, the biggest MMORPG success of the last decennium, WoW, has basically been a copy of everything that came before it.

    God, the tediousness in approaches and viewpoints I see again and again. Mindnumbing.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • JackdogJackdog Member UncommonPosts: 6,321

    Originally posted by cyphers

    And here we go again. SSDD...

     

    There has hardly been anything new since UO and EQ, the biggest MMORPG success of the last decennium, WoW, has basically been a copy of everything that came before it.

    God, the tediousness in approaches and viewpoints I see again and again. Mindnumbing.

    actually WoW took the DIKU mud based MMO design and improved upon it to give players what they wanted using a engine which even off the shelf computers could run and became a success. Funcom on the other hand just copied a bit from this and a bit from that and ended up with a patchwork quilt of a game with no real design with a inefficient graphics engine and poorly designed databases which taxes even dedicated game computers and was a dismal failure. Unless you want to call a million box launch which lost 9 out of 10 customers inthe first three months a success.

    I miss DAoC

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    AoC's launch failed because they released an unfinished product, a beta version in essence, as everyone who paid attention knows. With this they failed to deliver on the hype and the promise that the game had before launch.

    That had nothing to do with how original they were in their ideas. In fact, AoC had some pretty inventive mechanics like the hybridity of  its classes and how the melee combat works, something you don't encounter in any of the top MMO's out there.

     

    In the same way WoW's success had nothing to do with how inventive, original or innovative it was, but by its polish and accessibility.

    Blizzard was in all aspects a follower of what came before WoW when it comes to gameplay elements, but a leader in the delivery of it all and in success.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • VepgenusVepgenus Member Posts: 398

    The trends i'm noticing in this thread are:

    The newer players to the game are voting no, being new they are enjoying the game and what it has to offer they are still in the HONEYMOON stage with this MMO, they have yet to deal with having an 80 for a long period of time and getting bored and frustrated at the lack of PvP content, Funcoms unwillingness to listen to the community, the amount of exploits in the game and funcoms inability to crack down on cheaters, the ill designed raids (which get on your nerves after the 100th run)

    Those voting yes are the disgruntled vets, or gamers with experience with a wide range of MMO's. Those of us who have been sticking with the game since pre-launch, and are tired of all the issues mentioned above, because you know what they have been around since launch time and have yet to be fixed.

  • madcraggymadcraggy Member Posts: 26

    Originally posted by Vepgenus

    The trends i'm noticing in this thread are:

    The newer players to the game are voting no, being new they are enjoying the game and what it has to offer they are still in the HONEYMOON stage with this MMO, they have yet to deal with having an 80 for a long period of time and getting bored and frustrated at the lack of PvP content, Funcoms unwillingness to listen to the community, the amount of exploits in the game and funcoms inability to crack down on cheaters, the ill designed raids (which get on your nerves after the 100th run)

    Those voting yes are the disgruntled vets, or gamers with experience with a wide range of MMO's. Those of us who have been sticking with the game since pre-launch, and are tired of all the issues mentioned above, because you know what they have been around since launch time and have yet to be fixed.

    I agree.  I am quiet new to AoC but not to mmo's in general.  I do find that AoC seems to attract a small group of dedicated haters who seem to spend vast amounts of time posting against Funcom or anything related to them.

    Personally I have been having a cracking time in AoC. :)

    The idea of gaming is to play games you like.  If you don't like it, play something else, there are a million mmo's out there waiting to be found...

  • NasherUKNasherUK Member UncommonPosts: 480

    I played when it was released and I think it probably did fail.  There just wsn't much new content to justify the cost, it was 90% repeatable quests which are pretty boring.

     

    Though if they want to try and get more people in to the game right now is the best time (as in this week).  Blizzard just screwed up big time with WoW and theres riots going on with many people threatening to quit.  If AoC offered some free play time I'm sure people would be tempted away.

     

    Someone should suggest it to them.  LOTRO is doing it and so is Warhammer :P

  • VepgenusVepgenus Member Posts: 398

    Originally posted by NasherUK

    I played when it was released and I think it probably did fail.  There just wsn't much new content to justify the cost, it was 90% repeatable quests which are pretty boring.

     

    Though if they want to try and get more people in to the game right now is the best time (as in this week).  Blizzard just screwed up big time with WoW and theres riots going on with many people threatening to quit.  If AoC offered some free play time I'm sure people would be tempted away.

     

    Someone should suggest it to them.  LOTRO is doing it and so is Warhammer :P

     AoC has such a bad reputation right now I doubt it could retain many new subs at this point, maybe they could attract some people to play, but then you have to retain them.

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