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Did the expansion fail?

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  • nihcenihce Member Posts: 539

    Originally posted by Vepgenus

    Originally posted by nihce


    Originally posted by Vepgenus


    Originally posted by nihce


    Originally posted by Johnsavant

    Totally unacceptable, you and your beloved Funcom need to start working on the concept of accessibility and "stop-being-elitist-prick-approach". If these 6 mans and latest raids are only available for veterans, you're doing it wrong, totally wrong. In WoW you have 10 mans, 25 mans, 10 man heroic, 25 man heroic, so every idiot can raid, and for veterans you have heroic or hard mode options. Everyone is satisfied, fun for the whole family. 5 mans are just 5 mans, in the previous expansion 5 man heroics were tough as fuck, it was extremely hard to get a good pug going, it was elitist, it was ... well, it was exactly as it is in AoC now. Sure, at the beginning of WotLK some 5 mans were pug killers, but that doesn't mean they have to be that way for eternity nor does it mean that MOST of them must be designed this way. If you want a challenge in WoW, you either do 5 v 5 arena or latest 25 man heroic, everything else is just meant to be available to anyone. In other words, AoC is now at the level of TBC (previous WoW expansion), but only when it comes to 6 man dungeons, step backwards. Providing utmost challenge in 6 man encounters is just fail, imo, because that means they're leaving behind tier 4 and other potential 26 man encounters, and AoC just proves every patch it can't handle MASS numbers. 48 v 48 sieges are a clusterfuck of lag and every single horror known to mankind (people just prefer good old minigames), and now it seems PvE is reducing itself from 26 to 6 man as well. You see, that's what bothers me - making steps backwards. Moreover, it's sad and it's a waste to spend all your resources on something that the minority of your playerbase will experience. Blizzard simply said, 'Fuck it, why bother spending all that time on some dungeons that 20% of our players experience?'.

    So, you've just described a total fail when it comes to the philosophy of the expansion - make the latest content available for veterans, alienate the remaining "non-veterans" and newcomers. Jeez, and people wonder why this game is losing customers. What remains for those who can't either be in top guilds or 2 guilds in 2 mmos is do rep dailies. Thx, but no thx.

    Oh, Destiny managed to down the penultimate boss in tier 3. Gratz! How many months now till someone manages to kill Thoth Amon, how many years before tier 4 is actually available to "normal people"? The charade continues.

    Why is reducing PVE into 6 men a step backward? It eliminates the chance to have a goof that will fuck up your raid, the content is much faster to run and the bosses require deep strategies. No trash is a plus as well - just time sink.

    Let me explain to you the hardmode term. It is an old term that was used for first increased difficulty dungeons in AoC - namely Iron Tower and that other dungeon in River I can't remember the name now. In Khitai for that term we have "Challenge of the godslayer". Now, what exactly is HM or Challenge of the godslayer? Some a different, harder last encounter which drops an epic or new combo or recipe, etc. It is meant to cater to the veterans and normally the hardmode is considerably hard (IMO harder than T1 and most T2) and good experience and good gear is needed. 

    So players have to TRIGGER it. Meaning they have a chance to finish the dungeon in normal mode and loot decent blue items for killing the bosses. Normal mode is okish. It is a bit harder than normal mode in old playfields but still not hard at all. - for example Kang Pagoda COTGS (challenge of the godslayer) encounter needs ideally 3 tanks and is quite hard to complete. Killing the boss in normal mode I did with very weak tank and not the best group in general. It is extremely easy. If you trigger the challenge it becomes considerably hard.

    So it is not that all dungeons are for veterans, far from it. Normal modes are not that hard, at least some of these encounters can easily be beaten on normal mode. The game is considerably more difficult all together. Which in my opinion to is an unusual move by FC who decided to make better content for players who already play this game and made little effort to draw in fresh blood. So it tells us that FC is happy with current numbers and want to retain subs more than gain them. 

    Age of Conan is way down at #57 in xfire rankings today. Also check the last year's worth of Funcom Financial reports; making a statement that "So it tells us that FC is happy with current numbers and want to retain subs more than gain them." Is ridiculous on two points.

    One - The available data shows the game has lost the boost in subs it gained when the Expac launched and is either now bleeding vets or alot of people are taking a break from the game, either one isn't good.

    Two - The game has been losing funcom money at it's current low population level, to continue with this population level the game will be unsustainable unless TSW is a hit for funcom, which I doubt it will be after so many MMO players were burnt by the launch of AoC

    Let's see. 

    One- Game was down for update today. And even than it had 200 more users logged on xfire than pre expansion. How is that bleeding vet subs is beyond my reason.

    Two - Game is losing money? How is that even possible? All they need is pay the staff and servers. If you meant "game lost the money". Well that is more reasonable. It is very unrealistic to expect them 25 millions to come back. If game would be losing money monthly - meaning the income is lower than outcome ... than they would stop all support for it. 

     Oh my you really have no clue do you, how long have you been playing Age of Conan?

    From october 2008. Please tell me what I don't have a clue about? And like I tried to tell you before .... do use arguments or at least reasonable opinions. 

  • RobsolfRobsolf Member RarePosts: 4,607

    Originally posted by Vepgenus

    Originally posted by Bruise187


    Originally posted by Vepgenus

    When Rise of the Godslayer first released the praises flowed like a rushing river, now that all the bugs and issues that the expansion has brought into the game are evident we can see a drop in population. For example on xfire just after ROTGS was released AoC peaked at #23, as the bugs, exploits, and broken Bori system wore on people AoC dropped to the mid 60's and is slightly up at the low 40's today. In essence the population has stablized to where it was before ROTGS launched.

     Why the hell do people still quote xfire? Who the hell uses that garbage. Most people either use vent or tm speak and or don't use voice at all. Only people who use xfire are cheap or poor or just have no clue about better products.

     Xfire has always been good at pointing out trends, take LOTR for example it's been holding steady in the high 20's forever, which shows a very stable population. Despite what you think people do use Xfire, and it's good at showing trends, Age of Conan's trend has been a steep drop a few weeks after ROTGS was released. The inability of some people to accept that Xfire is good at showing trends shows ignorance and tunnel vision stubborness.

    You forgot... Xfire's numbers were only relevent when they showed Godslayer bringing AoC into the mid-twenties.

    All other trend indications are pointless or without merit.

  • RiboflavinRiboflavin Member Posts: 44

    Is there a web based display of multiple game server populations for multiple games? People keep talking about xfire which I do not know how to use from the website, it appears i have to install "xfire" and I am leary of anything that tracks what I do on my computer. I can see its not an accurate tool for server populations, but, it is a tool, and I have been hunting for a new game for 2 months, was curious on how safe it was, would like to take a peek. Since this is not really the topic of this post, someone please message me.

  • VepgenusVepgenus Member Posts: 398

    Originally posted by Robsolf

    Originally posted by Vepgenus

    Originally posted by Bruise187

    Originally posted by Vepgenus

    When Rise of the Godslayer first released the praises flowed like a rushing river, now that all the bugs and issues that the expansion has brought into the game are evident we can see a drop in population. For example on xfire just after ROTGS was released AoC peaked at #23, as the bugs, exploits, and broken Bori system wore on people AoC dropped to the mid 60's and is slightly up at the low 40's today. In essence the population has stablized to where it was before ROTGS launched.

     Why the hell do people still quote xfire? Who the hell uses that garbage. Most people either use vent or tm speak and or don't use voice at all. Only people who use xfire are cheap or poor or just have no clue about better products.

     Xfire has always been good at pointing out trends, take LOTR for example it's been holding steady in the high 20's forever, which shows a very stable population. Despite what you think people do use Xfire, and it's good at showing trends, Age of Conan's trend has been a steep drop a few weeks after ROTGS was released. The inability of some people to accept that Xfire is good at showing trends shows ignorance and tunnel vision stubborness.

    You forgot... Xfire's numbers were only relevent when they showed Godslayer bringing AoC into the mid-twenties.

    All other trend indications are pointless or without merit.

     Oh yeah i love how Xfire was great when AoC passed up LOTRo but the moment it dropped Xfire didn't matter anymore.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Vepgenus

    Originally posted by Robsolf


    Originally posted by Vepgenus


    Originally posted by Bruise187


    Originally posted by Vepgenus

    When Rise of the Godslayer first released the praises flowed like a rushing river, now that all the bugs and issues that the expansion has brought into the game are evident we can see a drop in population. For example on xfire just after ROTGS was released AoC peaked at #23, as the bugs, exploits, and broken Bori system wore on people AoC dropped to the mid 60's and is slightly up at the low 40's today. In essence the population has stablized to where it was before ROTGS launched.

     Why the hell do people still quote xfire? Who the hell uses that garbage. Most people either use vent or tm speak and or don't use voice at all. Only people who use xfire are cheap or poor or just have no clue about better products.

     Xfire has always been good at pointing out trends, take LOTR for example it's been holding steady in the high 20's forever, which shows a very stable population. Despite what you think people do use Xfire, and it's good at showing trends, Age of Conan's trend has been a steep drop a few weeks after ROTGS was released. The inability of some people to accept that Xfire is good at showing trends shows ignorance and tunnel vision stubborness.

    You forgot... Xfire's numbers were only relevent when they showed Godslayer bringing AoC into the mid-twenties.

    All other trend indications are pointless or without merit.

     Oh yeah i love how Xfire was great when AoC passed up LOTRo but the moment it dropped Xfire didn't matter anymore.

    You forget: no matter what the discussion is, as soon as they get stuck or see a possibility for it the real AoC/FC haters will throw XFire numbers into the discussion.

    In fact, want to discern who the real haters of Funcom and AoC are - with that I mean the people who will NEVER change their mind about AoC/Funcom and will always try to steer the discussion into an as negative as possible spiral - then you only have to look at the people who will start throwing XFire numbers into whatever conversation is going on, as proof that AoC and Funcom are utter fail and work of the devil and will go broke or shut down within months etc etc.

     

    I mean, how tiresome monomanic anti something can people get? In any case far beyond what I consider common sense or reasonable.

     

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • VepgenusVepgenus Member Posts: 398

    Originally posted by cyphers

    Originally posted by Vepgenus

    Originally posted by Robsolf

    Originally posted by Vepgenus

    Originally posted by Bruise187

    Originally posted by Vepgenus

    When Rise of the Godslayer first released the praises flowed like a rushing river, now that all the bugs and issues that the expansion has brought into the game are evident we can see a drop in population. For example on xfire just after ROTGS was released AoC peaked at #23, as the bugs, exploits, and broken Bori system wore on people AoC dropped to the mid 60's and is slightly up at the low 40's today. In essence the population has stablized to where it was before ROTGS launched.

     Why the hell do people still quote xfire? Who the hell uses that garbage. Most people either use vent or tm speak and or don't use voice at all. Only people who use xfire are cheap or poor or just have no clue about better products.

     Xfire has always been good at pointing out trends, take LOTR for example it's been holding steady in the high 20's forever, which shows a very stable population. Despite what you think people do use Xfire, and it's good at showing trends, Age of Conan's trend has been a steep drop a few weeks after ROTGS was released. The inability of some people to accept that Xfire is good at showing trends shows ignorance and tunnel vision stubborness.

    You forgot... Xfire's numbers were only relevent when they showed Godslayer bringing AoC into the mid-twenties.

    All other trend indications are pointless or without merit.

     Oh yeah i love how Xfire was great when AoC passed up LOTRo but the moment it dropped Xfire didn't matter anymore.

    You forget: no matter what the discussion is, as soon as they get stuck or see a possibility for it the real AoC/FC haters will throw XFire numbers into the discussion.

    In fact, want to discern who the real haters of Funcom and AoC are - with that I mean the people who will NEVER change their mind about AoC/Funcom and will always try to steer the discussion into an as negative as possible spiral - then you only have to look at the people who will start throwing XFire numbers into whatever conversation is going on, as proof that AoC and Funcom are utter fail and work of the devil and will go broke or shut down within months etc etc.

     

    I mean, how tiresome monomanic anti something can people get? In any case far beyond what I consider common sense or reasonable.

     

     Ummm no one said AoC is dying or will be shut down within months, you just said that yourself worried much? All the Xfire numbers show is the downward trend since the game launched up to #23 down to #57 today, this shows the game has not retained those who came back to try the game when the expac launched.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Vepgenus

     Ummm no one said AoC is dying or will be shut down within months, you just said that yourself worried much? All the Xfire numbers show is the downward trend since the game launched up to #23 down to #57 today, this shows the game has not retained those who came back to try the game when the expac launched.

    I was speaking in general terms, about the many times XFire starts to get thrown into a discussion again often with the same arguments and by the same type of persons, again and again and again.

     

    Tiresome. Boring. And when the gloating almost drips from the post with which the XFire argument has entered the ring again, also annoying. Which may in many of the cases very well have been the purpose in the end after all.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • VepgenusVepgenus Member Posts: 398

    Originally posted by cyphers

    Originally posted by Vepgenus

     Ummm no one said AoC is dying or will be shut down within months, you just said that yourself worried much? All the Xfire numbers show is the downward trend since the game launched up to #23 down to #57 today, this shows the game has not retained those who came back to try the game when the expac launched.

    I was speaking in general terms, about the many times XFire starts to get thrown into a discussion again often with the same arguments and by the same type of persons, again and again and again.

     

    Tiresome. Boring. And when the gloating almost drips from the post with which the XFire argument has entered the ring again, also annoying. Which may in many of the cases very well have been the purpose in the end after all.

     Awwww can I buy you a drink to cheer you up? image

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Vepgenus

     Awwww can I buy you a drink to cheer you up? image

    Finally, now you're talking and making sense image

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • VepgenusVepgenus Member Posts: 398

    Originally posted by cyphers

    Originally posted by Vepgenus



     Awwww can I buy you a drink to cheer you up? image

    Finally, now you're talking and making sense image

    lol round on me then! image

  • DrowNobleDrowNoble Member UncommonPosts: 1,297

    Originally posted by Azrile

    Originally posted by Johnsavant

    Beta keys never ran out, those crocodile pet thingies never ran out (I think 1000 remained), no new servers, no server queues of any kind on launch day, many bugs have returned (most notably memory leak), the game is actually less optimized than it was at launch, pvp is just dwindling, pve got a little better ... the expansion pretty much did nothing for the game.

    Oh, and they had the balls to release 2 entirely bugged and inaccessible raid bosses and call this a tr00 pve expansion. I haven't seen a greater joke in gaming history since I saw AoC sieges with my own eyes.

     

    I can't understand how anyone would call it a good expansion

    1. No new players, no new servers, population levels remain completely unchanged

    2.  The only PVP content added to the game was exploited by pver's and now the non-exploiting pvpers will take a year to catch up. Seiges are still broken and remain mostly ignored

    3.  The majority of the pve content added (ie raid bosses) are bugged and not killable.  Previous raid content remains bugged and is only killable using exploits.  The remain 'raid' bosses are dumbed-down encounters that are face-roll puggable.

    4. The only thing that is working correctly are incredibly simplistic faction grinds that involve only a handful of quests.

    And again, where is the hope for the future? what is the next thing to look forward to?  NOTHING.  the most exciting thing fans get excited about are the monthly newsletters that are just words.

    1.  False to put it simply.  Server populations have noticeably increased. 

    2.  Shrines of Bori added and was patched to fix the exploit already.

    3.  Again, False.  Previous raid content is perfectly killable if you know the strategy and are geared for the particular encounter.  I have yet to find any of the khitan 6 man bosses to be "unkillable" though they are harder than bosses in Crow's Nest or Iron Tower.

    4.  The "handful" of quests are only a handful when you are Rank 0, when you rank up more quests open up to you.  Plus they are repeatable, with some cooldowns under an hour.

  • VepgenusVepgenus Member Posts: 398

    Originally posted by DrowNoble

    Originally posted by Azrile


    Originally posted by Johnsavant

    Beta keys never ran out, those crocodile pet thingies never ran out (I think 1000 remained), no new servers, no server queues of any kind on launch day, many bugs have returned (most notably memory leak), the game is actually less optimized than it was at launch, pvp is just dwindling, pve got a little better ... the expansion pretty much did nothing for the game.

    Oh, and they had the balls to release 2 entirely bugged and inaccessible raid bosses and call this a tr00 pve expansion. I haven't seen a greater joke in gaming history since I saw AoC sieges with my own eyes.

     

    I can't understand how anyone would call it a good expansion

    1. No new players, no new servers, population levels remain completely unchanged

    2.  The only PVP content added to the game was exploited by pver's and now the non-exploiting pvpers will take a year to catch up. Seiges are still broken and remain mostly ignored

    3.  The majority of the pve content added (ie raid bosses) are bugged and not killable.  Previous raid content remains bugged and is only killable using exploits.  The remain 'raid' bosses are dumbed-down encounters that are face-roll puggable.

    4. The only thing that is working correctly are incredibly simplistic faction grinds that involve only a handful of quests.

    And again, where is the hope for the future? what is the next thing to look forward to?  NOTHING.  the most exciting thing fans get excited about are the monthly newsletters that are just words.

    1.  False to put it simply.  Server populations have noticeably increased. 

    Overall population levels are what they were at pre- expac launch, the expansion has not retained players except maybe on PvE servers, PvP servers though continue to bleed subs. Overall the expac has done nothing for subs. Ex. AoC #52 on Xfire.

    2.  Shrines of Bori added and was patched to fix the exploit already.

    Took funcom too long, there is a crapload of people with 50 kills running around in pvp 8-10 gear.

    3.  Again, False.  Previous raid content is perfectly killable if you know the strategy and are geared for the particular encounter.  I have yet to find any of the khitan 6 man bosses to be "unkillable" though they are harder than bosses in Crow's Nest or Iron Tower.

    T4 content is broken, broken, broken just look at the official forums to see that. None of the T3 craftable encounters work.

    4.  The "handful" of quests are only a handful when you are Rank 0, when you rank up more quests open up to you.  Plus they are repeatable, with some cooldowns under an hour.

    Nothing but a boring grind.

  • AzrileAzrile Member Posts: 2,582

    Originally posted by DrowNoble

    Originally posted by Azrile


    Originally posted by Johnsavant

    Beta keys never ran out, those crocodile pet thingies never ran out (I think 1000 remained), no new servers, no server queues of any kind on launch day, many bugs have returned (most notably memory leak), the game is actually less optimized than it was at launch, pvp is just dwindling, pve got a little better ... the expansion pretty much did nothing for the game.

    Oh, and they had the balls to release 2 entirely bugged and inaccessible raid bosses and call this a tr00 pve expansion. I haven't seen a greater joke in gaming history since I saw AoC sieges with my own eyes.

     

    I can't understand how anyone would call it a good expansion

    1. No new players, no new servers, population levels remain completely unchanged

    2.  The only PVP content added to the game was exploited by pver's and now the non-exploiting pvpers will take a year to catch up. Seiges are still broken and remain mostly ignored

    3.  The majority of the pve content added (ie raid bosses) are bugged and not killable.  Previous raid content remains bugged and is only killable using exploits.  The remain 'raid' bosses are dumbed-down encounters that are face-roll puggable.

    4. The only thing that is working correctly are incredibly simplistic faction grinds that involve only a handful of quests.

    And again, where is the hope for the future? what is the next thing to look forward to?  NOTHING.  the most exciting thing fans get excited about are the monthly newsletters that are just words.

    1.  False to put it simply.  Server populations have noticeably increased. 

    2.  Shrines of Bori added and was patched to fix the exploit already.

    3.  Again, False.  Previous raid content is perfectly killable if you know the strategy and are geared for the particular encounter.  I have yet to find any of the khitan 6 man bosses to be "unkillable" though they are harder than bosses in Crow's Nest or Iron Tower.

    4.  The "handful" of quests are only a handful when you are Rank 0, when you rank up more quests open up to you.  Plus they are repeatable, with some cooldowns under an hour.

    1.  Wow, so the people on the official forums asking for server mergers aren't playing the game.   Again, you can 'say' there is no decrease in players, but every measureable way we have shows nothing positive. 

    2.  Yes, they  fixed it after 6 weeks, after a bunch of people maxed out.  So now the ones who cheated are maxed out, and the ones who didn't cheat will take  a year to catch up.

    3.  eh.. the first two raids don't work right.  When the strats for the fights involve exploits, it isn't a strat any more.  yes, the first two tiers are all killable, but many require exploits to do it.   The stuff added in the expansion is broken and bugged almost completely

    4.  Ok, so you have a handfull of repeatable quests that you can do every hour...  like I said, AOC after the expansion has reached the level of 'pve' that wow had 5 years ago.  The sithilis and EPL quests were 'repreatable' too and you could do them every hour :)  But it is a boring, repetivie grind.  Blizzard left that model 5 years ago because it wasn't fun.  AOC, in all their wisdom, added something that other games have already rejected.  And the sad part is.. for AOC, it actually was an improvement for their pve.

  • nihcenihce Member Posts: 539

    Originally posted by Azrile

    Originally posted by DrowNoble


    Originally posted by Azrile


    Originally posted by Johnsavant

    Beta keys never ran out, those crocodile pet thingies never ran out (I think 1000 remained), no new servers, no server queues of any kind on launch day, many bugs have returned (most notably memory leak), the game is actually less optimized than it was at launch, pvp is just dwindling, pve got a little better ... the expansion pretty much did nothing for the game.

    Oh, and they had the balls to release 2 entirely bugged and inaccessible raid bosses and call this a tr00 pve expansion. I haven't seen a greater joke in gaming history since I saw AoC sieges with my own eyes.

     

    I can't understand how anyone would call it a good expansion

    1. No new players, no new servers, population levels remain completely unchanged

    2.  The only PVP content added to the game was exploited by pver's and now the non-exploiting pvpers will take a year to catch up. Seiges are still broken and remain mostly ignored

    3.  The majority of the pve content added (ie raid bosses) are bugged and not killable.  Previous raid content remains bugged and is only killable using exploits.  The remain 'raid' bosses are dumbed-down encounters that are face-roll puggable.

    4. The only thing that is working correctly are incredibly simplistic faction grinds that involve only a handful of quests.

    And again, where is the hope for the future? what is the next thing to look forward to?  NOTHING.  the most exciting thing fans get excited about are the monthly newsletters that are just words.

    1.  False to put it simply.  Server populations have noticeably increased. 

    2.  Shrines of Bori added and was patched to fix the exploit already.

    3.  Again, False.  Previous raid content is perfectly killable if you know the strategy and are geared for the particular encounter.  I have yet to find any of the khitan 6 man bosses to be "unkillable" though they are harder than bosses in Crow's Nest or Iron Tower.

    4.  The "handful" of quests are only a handful when you are Rank 0, when you rank up more quests open up to you.  Plus they are repeatable, with some cooldowns under an hour.

    1.  Wow, so the people on the official forums asking for server mergers aren't playing the game.   Again, you can 'say' there is no decrease in players, but every measureable way we have shows nothing positive. 

    2.  Yes, they  fixed it after 6 weeks, after a bunch of people maxed out.  So now the ones who cheated are maxed out, and the ones who didn't cheat will take  a year to catch up.

    3.  eh.. the first two raids don't work right.  When the strats for the fights involve exploits, it isn't a strat any more.  yes, the first two tiers are all killable, but many require exploits to do it.   The stuff added in the expansion is broken and bugged almost completely

    4.  Ok, so you have a handfull of repeatable quests that you can do every hour...  like I said, AOC after the expansion has reached the level of 'pve' that wow had 5 years ago.  The sithilis and EPL quests were 'repreatable' too and you could do them every hour :)  But it is a boring, repetivie grind.  Blizzard left that model 5 years ago because it wasn't fun.  AOC, in all their wisdom, added something that other games have already rejected.  And the sad part is.. for AOC, it actually was an improvement for their pve.

    1. Where did you see people asking for that? Checked both Eu and Us generals and no sign of that ...

    2. Who cheated Bori XP? Might be I don't remember but I have not heard about any Bori exploit yet. But maybe it is due to the fact I don't bother myself much with bori.

    3.Which 2 first raids? in T4? Noone is using exploits on those 2 because they are unkillable without AA and critigation gear. NOT A SINGLE raid encounter that is killable requires exploits to do it, speccialy not T1 and T2 (do quote this source please because I find it hilarious to say that T1 is killed only through exploits)

    4. Not going into all WoW thing where even for walking 200 meters you have to get a cookie. Also, they just ajdusted the drop of simple trophies which is fine now IMO

  • DrowNobleDrowNoble Member UncommonPosts: 1,297

    Originally posted by Vepgenus

    Originally posted by DrowNoble


    Originally posted by Azrile


    Originally posted by Johnsavant

    Beta keys never ran out, those crocodile pet thingies never ran out (I think 1000 remained), no new servers, no server queues of any kind on launch day, many bugs have returned (most notably memory leak), the game is actually less optimized than it was at launch, pvp is just dwindling, pve got a little better ... the expansion pretty much did nothing for the game.

    Oh, and they had the balls to release 2 entirely bugged and inaccessible raid bosses and call this a tr00 pve expansion. I haven't seen a greater joke in gaming history since I saw AoC sieges with my own eyes.

     

    I can't understand how anyone would call it a good expansion

    1. No new players, no new servers, population levels remain completely unchanged

    2.  The only PVP content added to the game was exploited by pver's and now the non-exploiting pvpers will take a year to catch up. Seiges are still broken and remain mostly ignored

    3.  The majority of the pve content added (ie raid bosses) are bugged and not killable.  Previous raid content remains bugged and is only killable using exploits.  The remain 'raid' bosses are dumbed-down encounters that are face-roll puggable.

    4. The only thing that is working correctly are incredibly simplistic faction grinds that involve only a handful of quests.

    And again, where is the hope for the future? what is the next thing to look forward to?  NOTHING.  the most exciting thing fans get excited about are the monthly newsletters that are just words.

    1.  False to put it simply.  Server populations have noticeably increased. 

    Overall population levels are what they were at pre- expac launch, the expansion has not retained players except maybe on PvE servers, PvP servers though continue to bleed subs. Overall the expac has done nothing for subs. Ex. AoC #52 on Xfire.

    2.  Shrines of Bori added and was patched to fix the exploit already.

    Took funcom too long, there is a crapload of people with 50 kills running around in pvp 8-10 gear.

    3.  Again, False.  Previous raid content is perfectly killable if you know the strategy and are geared for the particular encounter.  I have yet to find any of the khitan 6 man bosses to be "unkillable" though they are harder than bosses in Crow's Nest or Iron Tower.

    T4 content is broken, broken, broken just look at the official forums to see that. None of the T3 craftable encounters work.

    4.  The "handful" of quests are only a handful when you are Rank 0, when you rank up more quests open up to you.  Plus they are repeatable, with some cooldowns under an hour.

    Nothing but a boring grind.

    1.  I can't comment on PvP servers from personal experience, though one of my guildies does play on both and he hasn't noticed any bleeding on Cimmeria.  I can say that Wiccana's population has seemingly increased as there are more people about (less vacant zones) and more comments in global about new player here or returning player here etc.

    2.  Well the crapload of people must not be on Wiccana because I haven't noticed any pvp lvl 8+ people lining the halls.  Funcom did make it a bit easier to gain pvp levels, so maybe you are attributing bori to this?  Though a lot of minigames going on in the 6-19 range now, moreso than before xpac, so I am seeing a lot more people with pvp levels than before.

    3.  We did T4 once, didn't find anything broken but again we were only there that one time.  T1/T2 work fine still.  We are now beginning to progress through T3, nothing bugged found yet.

    4.  The variety of faction quests are all boring?  That seems a bit odd as many of them are similar quests to what you were doing to level up.  If you didn't mind a Kill X mobs quest 1-79 why is it suddenly "boring" now?  Also you can turn in insignias for additional rep to help you gain rank faster.

  • AercusAercus Member UncommonPosts: 775

    Originally posted by DrowNoble

    4.  The variety of faction quests are all boring?  That seems a bit odd as many of them are similar quests to what you were doing to level up.  If you didn't mind a Kill X mobs quest 1-79 why is it suddenly "boring" now?  Also you can turn in insignias for additional rep to help you gain rank faster.

    I don't think people understand the idea behind horizontal leveling. Apparently, killing 10 mobs for a level "ding" is not grinding, doing the same thing for a reputation "ding" is...

  • VepgenusVepgenus Member Posts: 398

    Originally posted by DrowNoble

    Originally posted by Vepgenus

    Originally posted by DrowNoble

    Originally posted by Azrile

    Originally posted by Johnsavant

    Beta keys never ran out, those crocodile pet thingies never ran out (I think 1000 remained), no new servers, no server queues of any kind on launch day, many bugs have returned (most notably memory leak), the game is actually less optimized than it was at launch, pvp is just dwindling, pve got a little better ... the expansion pretty much did nothing for the game.

    Oh, and they had the balls to release 2 entirely bugged and inaccessible raid bosses and call this a tr00 pve expansion. I haven't seen a greater joke in gaming history since I saw AoC sieges with my own eyes.

     

    I can't understand how anyone would call it a good expansion

    1. No new players, no new servers, population levels remain completely unchanged

    2.  The only PVP content added to the game was exploited by pver's and now the non-exploiting pvpers will take a year to catch up. Seiges are still broken and remain mostly ignored

    3.  The majority of the pve content added (ie raid bosses) are bugged and not killable.  Previous raid content remains bugged and is only killable using exploits.  The remain 'raid' bosses are dumbed-down encounters that are face-roll puggable.

    4. The only thing that is working correctly are incredibly simplistic faction grinds that involve only a handful of quests.

    And again, where is the hope for the future? what is the next thing to look forward to?  NOTHING.  the most exciting thing fans get excited about are the monthly newsletters that are just words.

    1.  False to put it simply.  Server populations have noticeably increased. 

    Overall population levels are what they were at pre- expac launch, the expansion has not retained players except maybe on PvE servers, PvP servers though continue to bleed subs. Overall the expac has done nothing for subs. Ex. AoC #52 on Xfire.

    2.  Shrines of Bori added and was patched to fix the exploit already.

    Took funcom too long, there is a crapload of people with 50 kills running around in pvp 8-10 gear.

    3.  Again, False.  Previous raid content is perfectly killable if you know the strategy and are geared for the particular encounter.  I have yet to find any of the khitan 6 man bosses to be "unkillable" though they are harder than bosses in Crow's Nest or Iron Tower.

    T4 content is broken, broken, broken just look at the official forums to see that. None of the T3 craftable encounters work.

    4.  The "handful" of quests are only a handful when you are Rank 0, when you rank up more quests open up to you.  Plus they are repeatable, with some cooldowns under an hour.

    Nothing but a boring grind.

    1.  I can't comment on PvP servers from personal experience, though one of my guildies does play on both and he hasn't noticed any bleeding on Cimmeria.  I can say that Wiccana's population has seemingly increased as there are more people about (less vacant zones) and more comments in global about new player here or returning player here etc.

    Too bad the data doesn't support this view, just after ROTGS launched AoC climbed to #23 in rank, for the past week it's been in the mid to low 50's, today it is at #44 tomorrow it will probably be back in the low 50's. The trend is depressing and similiar to watching the unemployment numbers in the US.

    2.  Well the crapload of people must not be on Wiccana because I haven't noticed any pvp lvl 8+ people lining the halls.  Funcom did make it a bit easier to gain pvp levels, so maybe you are attributing bori to this?  Though a lot of minigames going on in the 6-19 range now, moreso than before xpac, so I am seeing a lot more people with pvp levels than before.

    6-19 range? Do you even have an 80 that can PvP, do mini games at 80 and you'll see the stacked premade teams with pvp level 8+ gear.

    3.  We did T4 once, didn't find anything broken but again we were only there that one time.  T1/T2 work fine still.  We are now beginning to progress through T3, nothing bugged found yet.

    lol if you are barely beginning to progress through T3 you wouldn't be able to judge if T4 is broken yet.

    4.  The variety of faction quests are all boring?  That seems a bit odd as many of them are similar quests to what you were doing to level up.  If you didn't mind a Kill X mobs quest 1-79 why is it suddenly "boring" now?  Also you can turn in insignias for additional rep to help you gain rank faster.

    Been grinding since pre-launch, first for levels, then for raid gear, then for pvp gear, now a huge grind for faction rep and worthless mounts and gear, asian grinder FTL!

  • SacrificiallSacrificiall Member Posts: 118

    Originally posted by Vepgenus

    Originally posted by DrowNoble

    Originally posted by Vepgenus

    Originally posted by DrowNoble

    Originally posted by Azrile

    Originally posted by Johnsavant

    Beta keys never ran out, those crocodile pet thingies never ran out (I think 1000 remained), no new servers, no server queues of any kind on launch day, many bugs have returned (most notably memory leak), the game is actually less optimized than it was at launch, pvp is just dwindling, pve got a little better ... the expansion pretty much did nothing for the game.

    Oh, and they had the balls to release 2 entirely bugged and inaccessible raid bosses and call this a tr00 pve expansion. I haven't seen a greater joke in gaming history since I saw AoC sieges with my own eyes.

     

    I can't understand how anyone would call it a good expansion

    1. No new players, no new servers, population levels remain completely unchanged

    2.  The only PVP content added to the game was exploited by pver's and now the non-exploiting pvpers will take a year to catch up. Seiges are still broken and remain mostly ignored

    3.  The majority of the pve content added (ie raid bosses) are bugged and not killable.  Previous raid content remains bugged and is only killable using exploits.  The remain 'raid' bosses are dumbed-down encounters that are face-roll puggable.

    4. The only thing that is working correctly are incredibly simplistic faction grinds that involve only a handful of quests.

    And again, where is the hope for the future? what is the next thing to look forward to?  NOTHING.  the most exciting thing fans get excited about are the monthly newsletters that are just words.

    1.  False to put it simply.  Server populations have noticeably increased. 

    Overall population levels are what they were at pre- expac launch, the expansion has not retained players except maybe on PvE servers, PvP servers though continue to bleed subs. Overall the expac has done nothing for subs. Ex. AoC #52 on Xfire.

    2.  Shrines of Bori added and was patched to fix the exploit already.

    Took funcom too long, there is a crapload of people with 50 kills running around in pvp 8-10 gear.

    3.  Again, False.  Previous raid content is perfectly killable if you know the strategy and are geared for the particular encounter.  I have yet to find any of the khitan 6 man bosses to be "unkillable" though they are harder than bosses in Crow's Nest or Iron Tower.

    T4 content is broken, broken, broken just look at the official forums to see that. None of the T3 craftable encounters work.

    4.  The "handful" of quests are only a handful when you are Rank 0, when you rank up more quests open up to you.  Plus they are repeatable, with some cooldowns under an hour.

    Nothing but a boring grind.

    1.  I can't comment on PvP servers from personal experience, though one of my guildies does play on both and he hasn't noticed any bleeding on Cimmeria.  I can say that Wiccana's population has seemingly increased as there are more people about (less vacant zones) and more comments in global about new player here or returning player here etc.

    Too bad the data doesn't support this view, just after ROTGS launched AoC climbed to #23 in rank, for the past week it's been in the mid to low 50's, today it is at #44 tomorrow it will probably be back in the low 50's. The trend is depressing and similiar to watching the unemployment numbers in the US.

    2.  Well the crapload of people must not be on Wiccana because I haven't noticed any pvp lvl 8+ people lining the halls.  Funcom did make it a bit easier to gain pvp levels, so maybe you are attributing bori to this?  Though a lot of minigames going on in the 6-19 range now, moreso than before xpac, so I am seeing a lot more people with pvp levels than before.

    6-19 range? Do you even have an 80 that can PvP, do mini games at 80 and you'll see the stacked premade teams with pvp level 8+ gear.

    3.  We did T4 once, didn't find anything broken but again we were only there that one time.  T1/T2 work fine still.  We are now beginning to progress through T3, nothing bugged found yet.

    lol if you are barely beginning to progress through T3 you wouldn't be able to judge if T4 is broken yet.

    4.  The variety of faction quests are all boring?  That seems a bit odd as many of them are similar quests to what you were doing to level up.  If you didn't mind a Kill X mobs quest 1-79 why is it suddenly "boring" now?  Also you can turn in insignias for additional rep to help you gain rank faster.

    Been grinding since pre-launch, first for levels, then for raid gear, then for pvp gear, now a huge grind for faction rep and worthless mounts and gear, asian grinder FTL!

     Expansion hurt AOC more than it helped it.  : (

  • DrGreenbacksDrGreenbacks Member Posts: 214

    Originally posted by Sacrificiall

    Originally posted by Vepgenus


    Originally posted by DrowNoble


    Originally posted by Vepgenus


    Originally posted by DrowNoble


    Originally posted by Azrile


    Originally posted by Johnsavant

    Beta keys never ran out, those crocodile pet thingies never ran out (I think 1000 remained), no new servers, no server queues of any kind on launch day, many bugs have returned (most notably memory leak), the game is actually less optimized than it was at launch, pvp is just dwindling, pve got a little better ... the expansion pretty much did nothing for the game.

    Oh, and they had the balls to release 2 entirely bugged and inaccessible raid bosses and call this a tr00 pve expansion. I haven't seen a greater joke in gaming history since I saw AoC sieges with my own eyes.

     

    I can't understand how anyone would call it a good expansion

    1. No new players, no new servers, population levels remain completely unchanged

    2.  The only PVP content added to the game was exploited by pver's and now the non-exploiting pvpers will take a year to catch up. Seiges are still broken and remain mostly ignored

    3.  The majority of the pve content added (ie raid bosses) are bugged and not killable.  Previous raid content remains bugged and is only killable using exploits.  The remain 'raid' bosses are dumbed-down encounters that are face-roll puggable.

    4. The only thing that is working correctly are incredibly simplistic faction grinds that involve only a handful of quests.

    And again, where is the hope for the future? what is the next thing to look forward to?  NOTHING.  the most exciting thing fans get excited about are the monthly newsletters that are just words.

    1.  False to put it simply.  Server populations have noticeably increased. 

    Overall population levels are what they were at pre- expac launch, the expansion has not retained players except maybe on PvE servers, PvP servers though continue to bleed subs. Overall the expac has done nothing for subs. Ex. AoC #52 on Xfire.

    2.  Shrines of Bori added and was patched to fix the exploit already.

    Took funcom too long, there is a crapload of people with 50 kills running around in pvp 8-10 gear.

    3.  Again, False.  Previous raid content is perfectly killable if you know the strategy and are geared for the particular encounter.  I have yet to find any of the khitan 6 man bosses to be "unkillable" though they are harder than bosses in Crow's Nest or Iron Tower.

    T4 content is broken, broken, broken just look at the official forums to see that. None of the T3 craftable encounters work.

    4.  The "handful" of quests are only a handful when you are Rank 0, when you rank up more quests open up to you.  Plus they are repeatable, with some cooldowns under an hour.

    Nothing but a boring grind.

    1.  I can't comment on PvP servers from personal experience, though one of my guildies does play on both and he hasn't noticed any bleeding on Cimmeria.  I can say that Wiccana's population has seemingly increased as there are more people about (less vacant zones) and more comments in global about new player here or returning player here etc.

    Too bad the data doesn't support this view, just after ROTGS launched AoC climbed to #23 in rank, for the past week it's been in the mid to low 50's, today it is at #44 tomorrow it will probably be back in the low 50's. The trend is depressing and similiar to watching the unemployment numbers in the US.

    2.  Well the crapload of people must not be on Wiccana because I haven't noticed any pvp lvl 8+ people lining the halls.  Funcom did make it a bit easier to gain pvp levels, so maybe you are attributing bori to this?  Though a lot of minigames going on in the 6-19 range now, moreso than before xpac, so I am seeing a lot more people with pvp levels than before.

    6-19 range? Do you even have an 80 that can PvP, do mini games at 80 and you'll see the stacked premade teams with pvp level 8+ gear.

    3.  We did T4 once, didn't find anything broken but again we were only there that one time.  T1/T2 work fine still.  We are now beginning to progress through T3, nothing bugged found yet.

    lol if you are barely beginning to progress through T3 you wouldn't be able to judge if T4 is broken yet.

    4.  The variety of faction quests are all boring?  That seems a bit odd as many of them are similar quests to what you were doing to level up.  If you didn't mind a Kill X mobs quest 1-79 why is it suddenly "boring" now?  Also you can turn in insignias for additional rep to help you gain rank faster.

    Been grinding since pre-launch, first for levels, then for raid gear, then for pvp gear, now a huge grind for faction rep and worthless mounts and gear, asian grinder FTL!

     Expansion hurt AOC more than it helped it.  : (

    Are you kidding???? The expansion rocks.

  • VepgenusVepgenus Member Posts: 398

    My god I hope the above post was sarcasm!!!!!

  • SacrificiallSacrificiall Member Posts: 118

    Originally posted by Vepgenus

    My god I hope the above post was sarcasm!!!!!

     LOL! That or he must be one of the new subscribers from teh Asian Market  :)

  • AercusAercus Member UncommonPosts: 775

    Originally posted by Sacrificiall

    Originally posted by Vepgenus

    My god I hope the above post was sarcasm!!!!!

     LOL! That or he must be one of the new subscribers from teh Asian Market  :)

     Yeah, because anyone enjoying the expansion must be a nig.. sorry.. an asian, right?

    (good thing your rascism isn't clearly shining through there)

  • VepgenusVepgenus Member Posts: 398

    Originally posted by Aercus

    Originally posted by Sacrificiall

    Originally posted by Vepgenus

    My god I hope the above post was sarcasm!!!!!

     LOL! That or he must be one of the new subscribers from teh Asian Market  :)

     Yeah, because anyone enjoying the expansion must be a nig.. sorry.. an asian, right?

    (good thing your rascism isn't clearly shining through there)

     Asian or have no life, the expac is pretty much a no life grinder.

  • AercusAercus Member UncommonPosts: 775

    Originally posted by Vepgenus

    Originally posted by Aercus

    Originally posted by Sacrificiall

    Originally posted by Vepgenus

    My god I hope the above post was sarcasm!!!!!

     LOL! That or he must be one of the new subscribers from teh Asian Market  :)

     Yeah, because anyone enjoying the expansion must be a nig.. sorry.. an asian, right?

    (good thing your rascism isn't clearly shining through there)

     Asian or have no life, the expac is pretty much a no life grinder.

    AFAIK it takes less time to reach full standing with a faction than it takes to level to 80. The process is much the same. A grind is something YOU create in YOUR mind when you don't like doing something in a game. You don't liking killing mobs for faction standing doesn't make it a grind for everyone, but it doesn't make it materially different from the rest of the game, or for that matter any other game.

    You didn't like the exp. Fine. Be adult. Move on.

    (and stop being a rascist prick)

  • VepgenusVepgenus Member Posts: 398

    Originally posted by Aercus

    Originally posted by Vepgenus


    Originally posted by Aercus


    Originally posted by Sacrificiall


    Originally posted by Vepgenus

    My god I hope the above post was sarcasm!!!!!

     LOL! That or he must be one of the new subscribers from teh Asian Market  :)

     Yeah, because anyone enjoying the expansion must be a nig.. sorry.. an asian, right?

    (good thing your rascism isn't clearly shining through there)

     Asian or have no life, the expac is pretty much a no life grinder.

    AFAIK it takes less time to reach full standing with a faction than it takes to level to 80. The process is much the same. A grind is something YOU create in YOUR mind when you don't like doing something in a game. You don't liking killing mobs for faction standing doesn't make it a grind for everyone, but it doesn't make it materially different from the rest of the game, or for that matter any other game.

    You didn't like the exp. Fine. Be adult. Move on.

    (and stop being a rascist prick)

    lmao sounds like you found some nice exploits to get those faction points, or you just have no life to be able to grind that fast.

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