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How long will MO last before servers are shut down

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  • thorppesthorppes Member Posts: 452

    I'm sure SV will be fine financially for a while yet because when you put this much into a project you don't just let it die. I'm damn aware of MO's current issues and the fact they need to get fixed but when they do I'm sure people will return and enjoy the game. (Getting Necromancy tomorrow!)

  • ChinaCatChinaCat Member UncommonPosts: 670

    Originally posted by thorppes

    I'm sure SV will be fine financially for a while yet because when you put this much into a project you don't just let it die. I'm damn aware of MO's current issues and the fact they need to get fixed but when they do I'm sure people will return and enjoy the game. (Getting Necromancy tomorrow!)

    Still waiting for the youtube videos showing what I was unable to find in MO, fun.   "Necromancy" sounds great; let's take a look at a video showing how cool it is.

    It's not a matter of SV "letting it die" or not.   When you have no money, you have no money; not very complicated.

    Given how long the download is and how large the game is (24 gigs), I was going to keep it on my PC "In Case" but I've removed it from my PC as any "chance" I saw has evaporated.

    -CC

    "Lately it occurs to me,
    what a long, strange trip it's been". -Hunter

  • HerculesSASHerculesSAS Member Posts: 1,272

    Originally posted by thorppes

    I'm sure SV will be fine financially for a while yet because when you put this much into a project you don't just let it die. I'm damn aware of MO's current issues and the fact they need to get fixed but when they do I'm sure people will return and enjoy the game. (Getting Necromancy tomorrow!)

    It depends on the investors, and how the worldwide economy does over time.

     

    If the economy continues to tank (as it's expected to -- US markets are still dropping and smart people think it's going to go down a LOT more), those investors will have to look at their portfolio and find where they are liquid. That even means Henrik's dad. They will start to dissolve their assets, and as a result -- the pressure will be on SV to actually just sell out, all their game assets, their game engine license, etc and piecemeal the whole game to recoup some cash.

     

    Generally speaking, in MMOs -- the first month is going to show you most number of subscriptions for a WHILE. That's why most MMOs fail. Very few MMOs gain big subscription numbers over time, WOW and EVE being the only notable examples. EVE managed to build up over time and had very little competition as well, so it grew steadily. In the day and age where there's a lot of competition, it makes me wonder about MO's future.

  • thorppesthorppes Member Posts: 452

    Originally posted by ChinaCat

    Originally posted by thorppes

    I'm sure SV will be fine financially for a while yet because when you put this much into a project you don't just let it die. I'm damn aware of MO's current issues and the fact they need to get fixed but when they do I'm sure people will return and enjoy the game. (Getting Necromancy tomorrow!)

    Still waiting for the youtube videos showing what I was unable to find in MO, fun.   "Necromancy" sounds great; let's take a look at a video showing how cool it is.

    It's not a matter of SV "letting it die" or not.   When you have no money, you have no money; not very complicated.

    Given how long the download is and how large the game is (24 gigs), I was going to keep it on my PC "In Case" but I've removed it from my PC as any "chance" I saw has evaporated.

    -CC

    @ChinaCat;  MO is bare bones right now it's probably common knowledge a lot of the community are playing to see the improvements come within the next 3 months. You can have fun in MO but it's difficult to come by when doing tasks such as Wisent farming or rock hitting. Combat is fun.

    Ofc if you have no money you have no money it's a matter of how much more money will be pumped into the company from extra box sales and subscription fees combined with extra outside funding be it loans/more investors/more money from the same investors. At the end of the day I'm here for a good Sandbox game no matter how they do it financially.

    For the redownload, personally I copied the patches onto disks should be computer need restoring again. Saves a lot of time.

     

    @Herc; Don't pretend you know what you're talking about ;) As for the second paragraph you're absolutely right, numbers of subs are going to take a drop. We've seen this time and time again even in releases such as Aion. That's where the real struggle will be but I won't speculate I trust the team to deliever.

  • ChinaCatChinaCat Member UncommonPosts: 670

    thorppes - I won't be posting here much more as one of my pet peeves is players that stick around game boards they don't play and end up pissing in other peoples cereal.   It's not cool.   My only genuine concern is most of those 50% or whatever that remained subscribed and vocal paint a less than accurate picture of what MO is.   Even you do this when merely using the word "necromancy".   The game is so insanely screwed up I honestly feel like people are throwing good money away.   Now if you know what you're getting in to "which I thought I did" and spend the money any way because it doesn't mean that much to you and you want to support the effort, that's one thing but doubt many who fit that profile are on the side-lines any longer.

    When I say that I "thought" I knew what I was in for, I'm speaking in terms of state of the game and how far it has to go.   What I had no idea about is what my opinion of the SV would be over time with regard to vision, judgement and leadership.   I don't need to rehash all the evidence that would lead me to feel this way; you know what I'm referring to I'm sure.

    Seriously man, good luck; just be real honest with new players and don't be so quick to spend their money on your prayers.

    -CC

    "Lately it occurs to me,
    what a long, strange trip it's been". -Hunter

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,717

    I believe their Q2 results are due to be published on Aug 5th.  It won't have active subscriptions as those started mid July but it should have some interesting numbers.

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  • BuniontToesBuniontToes Member Posts: 529

    The only interesting numbers are:

     


    • Profit

    • Cash on hand

    • Cash burn rate

    number of subs is meaningless.

  • UnseelieCourUnseelieCour Member CommonPosts: 46

    Yeah, I think SV are going through some sticky times at the moment.

     

    The game itself is a mixed bag. It truly can be fun and truly does have a level of immersion that is unparalled in mmorpgs, but it also has many issues. Aside from optimisation issues (which they are getting on top of) and server stability (which is improving lots, but could be due to less playerbase online), it really feels like they have not been able to put the time into it that they really need to have. I also think they've made some brave design decisions, perhaps too many of them at once. Some things don't work how they perhaps intended and some things just don't plain work. Their design documents nust be very interesting and it feels like they have fleshed everything out to a good degree, just that reality is beginning to kick the game in the ass (reality being a too soon release). Personally, I think they need to become even braver and take a good look at their design documents and start to make subtle changes. Simple things like moving the bone from which your view is extruded further back into your head. The FoV is good, but when it is taken 50cm from in front of your face your whole perception changes. They don't even need to render your character's head on your client (only on others'), so if that is a problem then there is a solution. Seems a strange thing to pick on, but anyone who has tried to PvE and find themselves slightly disabled in what they can see of their own weapon arc, plus having mobs disappearing into what appears to be your chest (but actually isn't), will understand. It makes their combat seem broken to a degree that it isn't quite.

     

    So yeah, the big ideas are good, solid and exciting - just the reality of their execution seems a little off.

     

    I suspect they've also had to let much of their team go, which doesn't help. Not saying they were fired, but probably rolling temporary contracts that they could no longer honour. I'm surprised nobody else has picked up on this last point.

     

    I would hope the servers are still here in 6 months:  this game (as I said earlier) appears to have been fleshed out conceptually to fill a hole in the market that a sizable niche have been braying for for a long time.  I never want to hate on others involved in computing disciplines, but I feel it has been let down on the implementation side and that they're still trying to get to grips with the technical limitations of the solution they have chosen and, perhaps, their own technical limitations. That could be the sad end for such a conceptually interesting game that really does have some epic moments in it.

  • XianthosXianthos Member Posts: 723

    Originally posted by Vepgenus

     The difference is AGE OF CONAN (i know that's the game you were referring too) Made a huge profit on box sales; over 800k, they've been riding that cash surplus out since launch (the game loses money each quarter just see their financial statements) I doubt SV will have that kind of cushion to ride on.

    I wasnt referring to Age of Fail :-) But true the companys like FailCom can afford to fail as long they sell enough boxes.

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  • raff01raff01 Member Posts: 453

    In a very recent thread, you can see that many who just resubed are no longer logging in and just quit the game because of how fail their last patch was with thievery.

    Players report that towns are getting empty outside of prime time. Unless a major patch comes, I say 6 months before it shuts down.

  • Panther2103Panther2103 Member EpicPosts: 5,779

    I see quite a few people in towns at all hours, not just prime time, and theivery is very easy to deter, just wait until you know they stole something call a guard and they die. I don't think it will die any time soon, they will keep releasing patches, and people will eventually come back. Or they will bring new people in.

  • VyethVyeth Member UncommonPosts: 1,461

    Just like the fans of nascar who watch only to see the crashes.. Or the fans of MMA who tune in only to see someone get knocked out.. It seems that MMO fans are becomming of the same.. Blood sport style thinking, we go into situations just waiting and waiting and when a game fails we raise our hands with a glorious howl as companies crumble one after another.. We lust for another failure to feed our sadism.

    Partly, I blame the big established corporations for trying to streamline and somewhat trick the consumer into paying for the same shit over and over again. But I also blame the consumers for being so picky, so arrogant , so spoiled that when an indie company tries their hardest to make a unique game it is overlooked and expected to match the quality of the most mediocre corporate offering..

  • hidden1hidden1 Member UncommonPosts: 1,244

    Originally posted by ChinaCat

    thorppes - I won't be posting here much more as one of my pet peeves is players that stick around game boards they don't play and end up pissing in other peoples cereal.   It's not cool.   My only genuine concern is most of those 50% or whatever that remained subscribed and vocal paint a less than accurate picture of what MO is.   Even you do this when merely using the word "necromancy".   The game is so insanely screwed up I honestly feel like people are throwing good money away.   Now if you know what you're getting in to "which I thought I did" and spend the money any way because it doesn't mean that much to you and you want to support the effort, that's one thing but doubt many who fit that profile are on the side-lines any longer.

    When I say that I "thought" I knew what I was in for, I'm speaking in terms of state of the game and how far it has to go.   What I had no idea about is what my opinion of the SV would be over time with regard to vision, judgement and leadership.   I don't need to rehash all the evidence that would lead me to feel this way; you know what I'm referring to I'm sure.

    Seriously man, good luck; just be real honest with new players and don't be so quick to spend their money on your prayers.

    -CC

     I think I understand what you mean by supporting a title you have hopes for... I sort of feel the same way about this one...

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  • RohnRohn Member UncommonPosts: 3,730

    Originally posted by raff01

    In a very recent thread, you can see that many who just resubed are no longer logging in and just quit the game because of how fail their last patch was with thievery.

    Players report that towns are getting empty outside of prime time. Unless a major patch comes, I say 6 months before it shuts down.

     

    Wow, you found a thread talking about supposed population loss... on an MMO forum?  No way!!!  image

    I wonder if you noticed, in that same thread, the other people that disagreed with the OP.  Selective reading FTL.

    What I've found out so far:  Some people like Mortal Online, and others don't.  Just like literally every other game ever invented by mankind.  MMO players seem to obsess about the ones they don't like a lot more though, like jilted lovers, and can't accept that any particular game simply might not appeal to them, with no fault to either party.  No, there must be something wrong, but of course it can't be a simple lack of compatibility, so what could it be?  Oh, that's right, it must be a "bad" game if it doesn't appeal to them specifically.

    Forget the false altruism.  The hater's passion and intent is to hasten the demise of another person's favorite game - it's the ultimate in griefing.  Fortunately, negative word-of-mouth propaganda campaigns on forums have about the same efficacy as a Wiccan casting a spell.  It's the intent, however, that is pathetic.  It's a game.  A game.

    The bottom line is that if there are enough players for them to stay in business and continue developing for the game, then it'll survive and be enjoyed by those that like it.  If not, then it won't.  So far, MO appears to have a small but solid core of players.  If they can successfully add the types of sandbox systems they've talked about throughout development, and do so in a reasonable time frame, they'll likely keep most of the players they have, and regain a lot of launch players that left until they put more sand and tools in the box.

    EDIT: spelling

    Hell hath no fury like an MMORPG player scorned.

  • raff01raff01 Member Posts: 453

    Originally posted by Vyeth

    Just like the fans of nascar who watch only to see the crashes.. Or the fans of MMA who tune in only to see someone get knocked out.. It seems that MMO fans are becomming of the same.. Blood sport style thinking, we go into situations just waiting and waiting and when a game fails we raise our hands with a glorious howl as companies crumble one after another.. We lust for another failure to feed our sadism.

    Partly, I blame the big established corporations for trying to streamline and somewhat trick the consumer into paying for the same shit over and over again. But I also blame the consumers for being so picky, so arrogant , so spoiled that when an indie company tries their hardest to make a unique game it is overlooked and expected to match the quality of the most mediocre corporate offering..

     

    So do you miss the old times where you had no internet and barely any magazines to test games and would often blindly buy games full of bugs, broken stuff that simply sucked  and devs didn't give a shit about finishing properly?

    Thank god today we have a strong playerbase who are aware of what they buy and can spread their opinions thruout forums tô prevent any company to milk people for unfinished products. Hell its 50 bucks + 15 bucks monthly. The least a player can expect is a finished, well rounded game. Players aren't picky and arrogant, they pay a lot of money for games, they diserve some quality products, and I find it right that a crappy company who can't deliver a good finished product faces consequences for lying to people by advertising as a game what is in fact barely a beta.

  • Sid_ViciousSid_Vicious Member RarePosts: 2,177

    Originally posted by raff01

    So do you miss the old times where you had no internet and barely any magazines to test games and would often blindly buy games full of bugs, broken stuff that simply sucked  and devs didn't give a shit about finishing properly?

    Thank god today we have a strong playerbase who are aware of what they buy and can spread their opinions thruout forums tô prevent any company to milk people for unfinished products. Hell its 50 bucks + 15 bucks monthly. The least a player can expect is a finished, well rounded game. Players aren't picky and arrogant, they pay a lot of money for games, they diserve some quality products, and I find it right that a crappy company who can't deliver a good finished product faces consequences for lying to people by advertising as a game what is in fact barely a beta.

    To be honest I do not care for reviews and ratings much at all unless I am trying to make a decision ASAP.

     

    I have found that I strongly disagree with pretty much every review out there . ..

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  • PyrateLVPyrateLV Member CommonPosts: 1,096

    Originally posted by raff01

    Thank god today we have a strong playerbase who are aware of what they buy and can spread their opinions thruout forums tô prevent any company to milk people for unfinished products. Hell its 50 bucks + 15 bucks monthly. The least a player can expect is a finished, well rounded game. Players aren't picky and arrogant, they pay a lot of money for games, they diserve some quality products, and I find it right that a crappy company who can't deliver a good finished product faces consequences for lying to people by advertising as a game what is in fact barely a beta.

    Oh you mean like EQ?..no wait..AO?...DaoC?..um SWG?...MxO..VG....uh....WAR..AoC...wait..CO..STO...no uh...AION..hmmm, WoW?..no.

    Hell, I cant think of 1 MMO that has come out since the inception of MMO's, the Intersweb and Game Forums that has been a "Finished and Well Rounded Game" and I definitely cant think of 1 game Company that doesnt try to milk their playerbase with unfinished products.

    Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
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  • raff01raff01 Member Posts: 453

    Originally posted by PyrateLV

    Originally posted by raff01

    Thank god today we have a strong playerbase who are aware of what they buy and can spread their opinions thruout forums tô prevent any company to milk people for unfinished products. Hell its 50 bucks + 15 bucks monthly. The least a player can expect is a finished, well rounded game. Players aren't picky and arrogant, they pay a lot of money for games, they diserve some quality products, and I find it right that a crappy company who can't deliver a good finished product faces consequences for lying to people by advertising as a game what is in fact barely a beta.

    Oh you mean like EQ?..no wait..AO?...DaoC?..um SWG?...MxO..VG....uh....WAR..AoC...wait..CO..STO...no uh...AION..hmmm, WoW?..no.

    Hell, I cant think of 1 MMO that has come out since the inception of MMO's, the Intersweb and Game Forums that has been a "Finished and Well Rounded Game" and I definitely cant think of 1 game Company that doesnt try to milk their playerbase with unfinished products.

     

     

    WoW, EQ1, DaoC, LOTRO all are well rounded polished quality games.

    MO is a piece of crap in comparison to those games. Get your head off your arse dude

  • XianthosXianthos Member Posts: 723

    I find it funny how many DFO players are discussing here in MO forums :-)

    Just my 50 cents.

    Sry for Off-topic.

     

    Edit : Typo fix.

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  • dreldrel Member Posts: 918

    Hopefully soon-maybe they'll not be able to pay their phone bill or the Commodore computer which runs the game will stop working.

  • GTwanderGTwander Member UncommonPosts: 6,035

    Originally posted by drel

    Hopefully soon-maybe they'll not be able to pay their phone bill or the Commodore computer which runs the game will stop working.

    Why is everyone so content to have a public hanging over a game?

    A lot of you people never even bought the damn thing, so what's it to you? Seriously.

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  • osmundaosmunda Member Posts: 1,087

    Originally posted by raff01

    Originally posted by PyrateLV

    Oh you mean like EQ?..no wait..AO?...DaoC?..um SWG?...MxO..VG....uh....WAR..AoC...wait..CO..STO...no uh...AION..hmmm, WoW?..no.

    Hell, I cant think of 1 MMO that has come out since the inception of MMO's, the Intersweb and Game Forums that has been a "Finished and Well Rounded Game" and I definitely cant think of 1 game Company that doesnt try to milk their playerbase with unfinished products. 

    WoW, EQ1, DaoC, LOTRO all are well rounded polished quality games.

    MO is a piece of crap in comparison to those games. Get your head off your arse dude

    First of all, pyratLV means the state the games were in at launch.

    Second, from your response, I take it that you think MO is on par with AO, SWG, MxO, VG, WAR, AoC, CO, STO and Aion. If MO has a level of success equal to the average of those games, I think the devs will be happy.

  • TorgrimTorgrim Member CommonPosts: 2,088

    Originally posted by raff01

    Originally posted by PyrateLV


    Originally posted by raff01



    Thank god today we have a strong playerbase who are aware of what they buy and can spread their opinions thruout forums tô prevent any company to milk people for unfinished products. Hell its 50 bucks + 15 bucks monthly. The least a player can expect is a finished, well rounded game. Players aren't picky and arrogant, they pay a lot of money for games, they diserve some quality products, and I find it right that a crappy company who can't deliver a good finished product faces consequences for lying to people by advertising as a game what is in fact barely a beta.

    Oh you mean like EQ?..no wait..AO?...DaoC?..um SWG?...MxO..VG....uh....WAR..AoC...wait..CO..STO...no uh...AION..hmmm, WoW?..no.

    Hell, I cant think of 1 MMO that has come out since the inception of MMO's, the Intersweb and Game Forums that has been a "Finished and Well Rounded Game" and I definitely cant think of 1 game Company that doesnt try to milk their playerbase with unfinished products.

     

     

    WoW, EQ1, DaoC, LOTRO all are well rounded polished quality games.

    MO is a piece of crap in comparison to those games. Get your head off your arse dude

    Nice fail logic you got going on there.

    If it's not broken, you are not innovating.

  • osmundaosmunda Member Posts: 1,087

    Originally posted by GTwander

    Originally posted by drel

    Hopefully soon-maybe they'll not be able to pay their phone bill or the Commodore computer which runs the game will stop working.

    Why is everyone so content to have a public hanging over a game?

    A lot of you people never even bought the damn thing, so what's it to you? Seriously.

    drel is just sore because he got charged a subscription fee, despite the fact that he closed the account that he never had for the game he never bought. image http://www.mmorpg.com/discussion2.cfm/thread/284646/page/1 Of course that brings up the question of how they got his credit card info.

    .......................................

    Maybe he bought a T-shirt?

  • XianthosXianthos Member Posts: 723

    Originally posted by osmunda

    Originally posted by GTwander


    Originally posted by drel

    Hopefully soon-maybe they'll not be able to pay their phone bill or the Commodore computer which runs the game will stop working.

    Why is everyone so content to have a public hanging over a game?

    A lot of you people never even bought the damn thing, so what's it to you? Seriously.

    drel is just sore because he got charged a subscription fee, despite the fact that he closed the account that he never had for the game he never bought. image http://www.mmorpg.com/discussion2.cfm/thread/284646/page/1 Of course that brings up the question of how they got his credit card info.

    .......................................

    Maybe he bought a T-shirt?

    SV bought CC information on a specific marketplace and seen his name there and thought.

    Isnt that guy cool? Lets charge him just for fun. Did it went this way? :-)

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