Ugh. As soon as I saw this thread title I KNEW it would be almost nothing but "SWG -sob-". I really don't want to be a troll or sound like a douche but jeez enough already. ._.
For me I would say EVE Online, FlyFF [lol], and STO.
These posts are going to keep creeping up on this site for another few years. It will come up in different topics, threads ect. And people will post again and again.....why? Because people never forget Sony....Never! MMO developers beware!...
These posts are going to keep creeping up on this site for another few years. It will come up in different topics, threads ect. And people will post again and again.....why? Because people never forget Sony....Never! MMO developers beware!...
Haha I get that SOE messed up in alot of people's eyes, I guess my issue is that it was 5 years ago and people took it / still take it so personally. SOE was just trying to make their game appeal to more people...granted they didn't exactly do it in a gracious manner but it's done, over, and gone. It's not even this thread that angers me, it's how people find ways to stick the 'Big Screwup' issue into a conversation about rocks.
I'm sorry to the people who were wronged but seriously, get over it...
Warhammer: Age Of Reckoning....so much potential...such a good IP to make a great game and such....a horrible launch and laziness design....This product was rushed way too fast! I just don't understand the company and how easily they messed it up and/or considering, us, gamers idiots....Still bothers me how the could have made such a great game.
It would have to be Champions. I was hoping for a more in-depth City of Heroes. What I got was a single player game with huge content gaps and bugs galore. That'll probably teach me to never pre-order a game again.
It would have to be Champions. I was hoping for a more in-depth City of Heroes. What I got was a single player game with huge content gaps and bugs galore. That'll probably teach me to never pre-order a game again.
Honestly....I could never get past level 5 because I was already so bored and very upset at how the game played....I still have yet to have it not jump or lag or skip or anything.....
Vanguard. And I suspect there aren't more responses because the broken hearts were so severe that many people died.
The vision was amazing, the core of the game really good, and it was killed. No, worse, it was forced to serve a life sentence being tortured.
I could deal with the vision just being talk... but I played in beta very early on, and it was the only game I've ever seen (out of many betas) where the game actually got worse, and uglier as beta went along. But you think the launch version of the game ran like a lame horse? The early beta was a slideshow, but so much better looking... I have no clue how they made it look uglier AND made performance worse.
But yeah, the shame was that it was actually a better game in early beta, and so many of us could actually see the legacy being born... and then it was miscarried by financial troubles before SOE finally stomped the poor stillborn fetus to death. And even on it's death bed since launch, the game is still one of the best on the market, just too pointless to keep trying to love it.
Mine was Global Agenda. I wanted this game become the next PlanetSide. But no...Its a simple TPS TF2. I have TF2, so if i want to play TF2, playing that instead of GA.
Trials of Atlantis, the expansion that taught me never to love an MMO again. I have a serious girlfriend now, and never play these damn things more than casually anymore. APB and Auto Assault get honorable mentions for killing my gullibility for hype.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
WAR, First the announcement of only two factions. Then when I played the game it was so buggy and lack of itemization or balance at all. We did one of the first fortress seige and the server couldnt even handle the number of players. What a huge let down that was. Now there no three faction triple a mmo in sight. =(
-- "Any free people have the right to choose how it wants to be govern thats the essence of democracy. It's sad when America has chosen for the stability and consistency of a dictatorship and doing it democratically" -utnow
These posts are going to keep creeping up on this site for another few years. It will come up in different topics, threads ect. And people will post again and again.....why? Because people never forget Sony....Never! MMO developers beware!...
Haha I get that SOE messed up in alot of people's eyes, I guess my issue is that it was 5 years ago and people took it / still take it so personally. SOE was just trying to make their game appeal to more people...granted they didn't exactly do it in a gracious manner but it's done, over, and gone. It's not even this thread that angers me, it's how people find ways to stick the 'Big Screwup' issue into a conversation about rocks.
I'm sorry to the people who were wronged but seriously, get over it...
/endRant
Did you actually read the topic tittle??
So even though many of us SWG-VETS (sort of excluding some of the more silly VET "I hate SOE"section on this website) have gotten over it long time ago, it's the topic that actually ask any MMO player which MMORPG broke their hearts in which we answer the orignal topic
For some reason I was expecting a proper Mad Max thing where you could start with a buggy or bike and customize it. Buy weapons and upgrades and fit them onto a frame. Add different engines or armour to speed it up or make it stronger.
Unfortunately it was just a load of crap.
2) SWG
I actually feel they killed this game as soon as the hologrind started. People were just jumping from profession to profession just to become Master and move on. But then the NGE completely poleaxed it.
3) Vanguard
Should have been awesome but it didn't work.
4) Age of Conan
Souless, no content, worse crafting and gathering of any game I've played.
Simply put, what game did you invest so much in mentally that it was exhausting...and in the end turned out to completely let you down?
For me personally it was, with no suprise here, Aion. I watched it for it felt like years on this site in anticipation. Finally got into closed beta and it lived up to my expectations. Joined a guild, played some more closed betas and finally open beta. I simply was at the point where this game felt like the game I could play for years, similar to my first mmo Tibia and vanilla WoW.
Without any needless bashing, I played till late game and after about 60 days realized all was for nothing. Aion failed me and broke my dorky MMO heart. My wife was happy in the end, so I guess it worked out for her.
So has this happened to you? So much personal hype built into a game and you get a hopes and dreams crushed by the realization of the games crapiness.
Seems our gaming careers have been the same! lol
First game that broke my heart was Tibia.. now not at first.. i started in 01, right before the 7.0 patch.. and it was the best game (IMO) till about 7.6 or 7.7... the Devs destroyed it =/ and they are still doing so, patch by patch. I've been in search ever since to find a game to fill that part of my heart, thats been missing for years now!
I played WoW, but it was a slow and subtle decline into the garbage it is today. Doing pointless raids to get an emblem, that you need to save up for 15 days, to get one piece of gear, that isnt even the best gear.
Then there was Aion (though the new patch does seem pretty interesting to me) I pre-ordered it (both me and my wife). It destroyed my hope for a new good MMO, in such a way that i am still searching! lol
Mine would have to be Champions... I had never played COH or COV, but I was stoked for Marvel Online and still kinda of jazzed when that involved into champions and made characters in advance. I loved the first hour of play... and then I left the character generator. I giant pile of steeming poo. Truly sad still like the character generator tho, would love to see that customization in a fantasy settng.
I've been let down by a few MMOs, but the only one that "broke my heart" was SWG. I invested so much into my toon that when they changed the game it seemed like all that time was wasted. Over it now, though
WAR, was so stoked about warhammer becoming a mmo but then when they did not make some of the factions that I played in the table top game and how they just ruined the game from the start I did not even try to play it but it made me sad because I really wanted to play a mmo set in the warhammer universe.
Of games I have played it would have to be Vanguard for most reasons already stated.
Outside of a dog, a book is man's best friend. Inside of a dog it's too dark to read.
Simply put, what game did you invest so much in mentally that it was exhausting...and in the end turned out to completely let you down?
For me personally it was, with no suprise here, Aion. I watched it for it felt like years on this site in anticipation. Finally got into closed beta and it lived up to my expectations. Joined a guild, played some more closed betas and finally open beta. I simply was at the point where this game felt like the game I could play for years, similar to my first mmo Tibia and vanilla WoW.
Without any needless bashing, I played till late game and after about 60 days realized all was for nothing. Aion failed me and broke my dorky MMO heart. My wife was happy in the end, so I guess it worked out for her.
So has this happened to you? So much personal hype built into a game and you get a hopes and dreams crushed by the realization of the games crapiness.
1) Wow - After they announced TBC and made everything easier, then made Wotlk which killed wow, and now Cata which is kicking the dead corpse.
2) Hellgate: London - When they announced they were going to close permanently, and i had spent weeks to get to the top.
3) AoC - Surviving the horrid launch, watching the designer get kicked off the team, watching the american designer from AO come to save the day, then realize i was wasting time on a half finished mmo.
4) Archlord - After paying to play to then see the game go f2p then get barly any bonuses for being an ex-subscriber, in a game which turned into a Pay 2 Win.
5) STO - After reading, researching and watching the start of a mmo true to my heart, arise from the ashes... and feel like Champions Online in space.
6) Darkfall - Hearing about the game and the hype, reading through the details and finally get my hands on it. To find out that there really is no feeling of progress when you can get insane armor at the start from the first guild you join, then stand into a wall and be hit to increase stamina and see blood spray over the wall looking like some red-ish tinted triangles. Or more like some avant garde painting. And realizing that not being in the biggest guild will lead to your guild eventually being assaulted with an average of enemies 3 to 1.
7) Dream of Mirror Online - Warriors < All. There was really no reason to play any other class.
8) Dungeon Runners - A game with great potential, great story, great fun... then blow it all away by making it P2W.
9) Final Fantasy XI - Definition of Armor repainting. Bland gameplay. I would say Atlantica Online felt more like Final Fantasy than Final Fantasy XI did.
10) Mabinogi - Since it was unavailable in europe until recently, I had been looking at this from a distant, however when it was released to europe i had to try to see what the hype was all about. It was a total let down. Second life with swords, and paying is it's middle name.
11) Seed - An interesting game, about being an engineer in a station, doing various maintenance tasks. Had potential, until it died.
12) Warrior Epic - Advertisements were so far off the real game I still feel as though i never really played the game, since it felt like some minigame that you play while you wait for the real game to download. Horrable.
13) Aion - A pinnacle of animated beauty, sadly also the master of grinding. From tutorial to endgame. However, the end game and ideas behind the PvP make the game worth the grind.
For me, it was STO. After following the game for sometime I was really let down by the instance and limited ability unbalance on the Klingon side. Considering my expectations of a game that was hyped, I was lucky I did not purchuse the lifetime package.
Darkfall was another serious bummer, learning of the community in the noob area, under noob protection I experinced roving wanna-be's attacking noobs as their protection wore off. The peristant hounding of a few players told me that there is nothing to do at higher levels the wack-a-noob at starting area...sad.
WAR, First the announcement of only two factions. Then when I played the game it was so buggy and lack of itemization or balance at all. We did one of the first fortress seige and the server couldnt even handle the number of players. What a huge let down that was. Now there no three faction triple a mmo in sight. =(
Tbh, I got some good time out of WAR, so when it became irrevocably a ghost-town, and it was time to move on, can't complain too much and the IP was really detailed.
But it took about 1Hr into the game to realise several things about WAR: 1) Public Quests were going to dry up once ppl had done them and moved on 2) PvP with only 2 factions was going to become a zero-sum game 3) It could not support it's Mission Statement: RT persistent Battles of '00's of players. 4) Partition of player base & lack of diversity with 2 factions not fitting the "War is everywhere" tagline of the IP.
It's really odd that Mythic/EA poured so much money into this "WoW-killer" looking at the potential $$$$$$$ involved and not the actual longevity and playability of an MMO where everything hinges on high density of players online in an online world that always needs to simulate: expansive, comprehensive and diverse at all times.
And Mythic had already created a 3-faction game DAOC, that's still being praised for it's PvP interactions. HOW BIZARRE.
GW2: You've got to learn these lessons for PvP, 2 factions is a major limiting factor and dynamic quests need to multipliers of different gameplay/storyline threads to really truly work.
None. They're just games and I can't think of one that I was so emotionally invested in that I gave more than a moment's 'Meh' too. The closest would have to be CO.
Played it, got bored with it in three months, surprised they couldn't do a better job with what was a pretty good engine really.
Comments
Ugh. As soon as I saw this thread title I KNEW it would be almost nothing but "SWG -sob-". I really don't want to be a troll or sound like a douche but jeez enough already. ._.
For me I would say EVE Online, FlyFF [lol], and STO.
EDIT: Oh, and Aion.
Total MMOs played: 274|Enjoyed: 9. >:|
SWG...
These posts are going to keep creeping up on this site for another few years. It will come up in different topics, threads ect. And people will post again and again.....why? Because people never forget Sony....Never! MMO developers beware!...
WAR and Aion for me too...
Haha I get that SOE messed up in alot of people's eyes, I guess my issue is that it was 5 years ago and people took it / still take it so personally. SOE was just trying to make their game appeal to more people...granted they didn't exactly do it in a gracious manner but it's done, over, and gone. It's not even this thread that angers me, it's how people find ways to stick the 'Big Screwup' issue into a conversation about rocks.
I'm sorry to the people who were wronged but seriously, get over it...
/endRant
Total MMOs played: 274|Enjoyed: 9. >:|
Warhammer: Age Of Reckoning....so much potential...such a good IP to make a great game and such....a horrible launch and laziness design....This product was rushed way too fast! I just don't understand the company and how easily they messed it up and/or considering, us, gamers idiots....Still bothers me how the could have made such a great game.
It would have to be Champions. I was hoping for a more in-depth City of Heroes. What I got was a single player game with huge content gaps and bugs galore. That'll probably teach me to never pre-order a game again.
Honestly....I could never get past level 5 because I was already so bored and very upset at how the game played....I still have yet to have it not jump or lag or skip or anything.....
Vanguard. And I suspect there aren't more responses because the broken hearts were so severe that many people died.
The vision was amazing, the core of the game really good, and it was killed. No, worse, it was forced to serve a life sentence being tortured.
I could deal with the vision just being talk... but I played in beta very early on, and it was the only game I've ever seen (out of many betas) where the game actually got worse, and uglier as beta went along. But you think the launch version of the game ran like a lame horse? The early beta was a slideshow, but so much better looking... I have no clue how they made it look uglier AND made performance worse.
But yeah, the shame was that it was actually a better game in early beta, and so many of us could actually see the legacy being born... and then it was miscarried by financial troubles before SOE finally stomped the poor stillborn fetus to death. And even on it's death bed since launch, the game is still one of the best on the market, just too pointless to keep trying to love it.
According to a Facebook quiz, I'm a genius.
Mine was Global Agenda. I wanted this game become the next PlanetSide. But no...Its a simple TPS TF2. I have TF2, so if i want to play TF2, playing that instead of GA.
I even preordered that sh*t. T-T
Trials of Atlantis, the expansion that taught me never to love an MMO again. I have a serious girlfriend now, and never play these damn things more than casually anymore. APB and Auto Assault get honorable mentions for killing my gullibility for hype.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
NGE in Nowember 2005 of SWG!
We can never go back to love MMOs as we did before
WAR, First the announcement of only two factions. Then when I played the game it was so buggy and lack of itemization or balance at all. We did one of the first fortress seige and the server couldnt even handle the number of players. What a huge let down that was. Now there no three faction triple a mmo in sight. =(
--
"Any free people have the right to choose how it wants to be govern thats the essence of democracy. It's sad when America has chosen for the stability and consistency of a dictatorship and doing it democratically" -utnow
Did you actually read the topic tittle??
So even though many of us SWG-VETS (sort of excluding some of the more silly VET "I hate SOE"section on this website) have gotten over it long time ago, it's the topic that actually ask any MMO player which MMORPG broke their hearts in which we answer the orignal topic
1) Auto Assault.
For some reason I was expecting a proper Mad Max thing where you could start with a buggy or bike and customize it. Buy weapons and upgrades and fit them onto a frame. Add different engines or armour to speed it up or make it stronger.
Unfortunately it was just a load of crap.
2) SWG
I actually feel they killed this game as soon as the hologrind started. People were just jumping from profession to profession just to become Master and move on. But then the NGE completely poleaxed it.
3) Vanguard
Should have been awesome but it didn't work.
4) Age of Conan
Souless, no content, worse crafting and gathering of any game I've played.
Seems our gaming careers have been the same! lol
First game that broke my heart was Tibia.. now not at first.. i started in 01, right before the 7.0 patch.. and it was the best game (IMO) till about 7.6 or 7.7... the Devs destroyed it =/ and they are still doing so, patch by patch. I've been in search ever since to find a game to fill that part of my heart, thats been missing for years now!
I played WoW, but it was a slow and subtle decline into the garbage it is today. Doing pointless raids to get an emblem, that you need to save up for 15 days, to get one piece of gear, that isnt even the best gear.
Then there was Aion (though the new patch does seem pretty interesting to me) I pre-ordered it (both me and my wife). It destroyed my hope for a new good MMO, in such a way that i am still searching! lol
Mine would have to be Champions... I had never played COH or COV, but I was stoked for Marvel Online and still kinda of jazzed when that involved into champions and made characters in advance. I loved the first hour of play... and then I left the character generator. I giant pile of steeming poo. Truly sad still like the character generator tho, would love to see that customization in a fantasy settng.
Help support an artist and gamer who has lost his tools to create and play: http://www.gofundme.com/u63nzcgk
1. swg (the nge overkill)
2. aoc (love the conan lore & world and ao was a good game for me so i trusted fc -> screwed with the bs fc delivered)
I've been let down by a few MMOs, but the only one that "broke my heart" was SWG. I invested so much into my toon that when they changed the game it seemed like all that time was wasted. Over it now, though
SWG and the damn CU NGE thing
WAR, was so stoked about warhammer becoming a mmo but then when they did not make some of the factions that I played in the table top game and how they just ruined the game from the start I did not even try to play it but it made me sad because I really wanted to play a mmo set in the warhammer universe.
Of games I have played it would have to be Vanguard for most reasons already stated.
Outside of a dog, a book is man's best friend. Inside of a dog it's too dark to read.
Groucho Marx
1) Wow - After they announced TBC and made everything easier, then made Wotlk which killed wow, and now Cata which is kicking the dead corpse.
2) Hellgate: London - When they announced they were going to close permanently, and i had spent weeks to get to the top.
3) AoC - Surviving the horrid launch, watching the designer get kicked off the team, watching the american designer from AO come to save the day, then realize i was wasting time on a half finished mmo.
4) Archlord - After paying to play to then see the game go f2p then get barly any bonuses for being an ex-subscriber, in a game which turned into a Pay 2 Win.
5) STO - After reading, researching and watching the start of a mmo true to my heart, arise from the ashes... and feel like Champions Online in space.
6) Darkfall - Hearing about the game and the hype, reading through the details and finally get my hands on it. To find out that there really is no feeling of progress when you can get insane armor at the start from the first guild you join, then stand into a wall and be hit to increase stamina and see blood spray over the wall looking like some red-ish tinted triangles. Or more like some avant garde painting. And realizing that not being in the biggest guild will lead to your guild eventually being assaulted with an average of enemies 3 to 1.
7) Dream of Mirror Online - Warriors < All. There was really no reason to play any other class.
8) Dungeon Runners - A game with great potential, great story, great fun... then blow it all away by making it P2W.
9) Final Fantasy XI - Definition of Armor repainting. Bland gameplay. I would say Atlantica Online felt more like Final Fantasy than Final Fantasy XI did.
10) Mabinogi - Since it was unavailable in europe until recently, I had been looking at this from a distant, however when it was released to europe i had to try to see what the hype was all about. It was a total let down. Second life with swords, and paying is it's middle name.
11) Seed - An interesting game, about being an engineer in a station, doing various maintenance tasks. Had potential, until it died.
12) Warrior Epic - Advertisements were so far off the real game I still feel as though i never really played the game, since it felt like some minigame that you play while you wait for the real game to download. Horrable.
13) Aion - A pinnacle of animated beauty, sadly also the master of grinding. From tutorial to endgame. However, the end game and ideas behind the PvP make the game worth the grind.
For me, it was STO. After following the game for sometime I was really let down by the instance and limited ability unbalance on the Klingon side. Considering my expectations of a game that was hyped, I was lucky I did not purchuse the lifetime package.
Darkfall was another serious bummer, learning of the community in the noob area, under noob protection I experinced roving wanna-be's attacking noobs as their protection wore off. The peristant hounding of a few players told me that there is nothing to do at higher levels the wack-a-noob at starting area...sad.
WAR. no wonder GW suits publicly apologized for it.
Tbh, I got some good time out of WAR, so when it became irrevocably a ghost-town, and it was time to move on, can't complain too much and the IP was really detailed.
But it took about 1Hr into the game to realise several things about WAR: 1) Public Quests were going to dry up once ppl had done them and moved on 2) PvP with only 2 factions was going to become a zero-sum game 3) It could not support it's Mission Statement: RT persistent Battles of '00's of players. 4) Partition of player base & lack of diversity with 2 factions not fitting the "War is everywhere" tagline of the IP.
It's really odd that Mythic/EA poured so much money into this "WoW-killer" looking at the potential $$$$$$$ involved and not the actual longevity and playability of an MMO where everything hinges on high density of players online in an online world that always needs to simulate: expansive, comprehensive and diverse at all times.
And Mythic had already created a 3-faction game DAOC, that's still being praised for it's PvP interactions. HOW BIZARRE.
GW2: You've got to learn these lessons for PvP, 2 factions is a major limiting factor and dynamic quests need to multipliers of different gameplay/storyline threads to really truly work.
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
None. They're just games and I can't think of one that I was so emotionally invested in that I gave more than a moment's 'Meh' too. The closest would have to be CO.
Played it, got bored with it in three months, surprised they couldn't do a better job with what was a pretty good engine really.