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Are any other Hunters leaving over the changes / loss of mana in cataclysm ?
I and my girlfriend have both canceled over the fact were going to basically get the same system a class we hate to play ( rogue) gets.
We're both rather upset at the " Too bad we're doing it, you'll love it cause we say so " approach they took with it.
We also found it pointless to post on the official WOW forums as any discussion of the idea was promptly shouted down by the rabid fanboi element.
Is any one else upset with this ? we miss our friends, but this made anything we did seem usless cause it was all changing anyway.
Comments
Just a quick question, have you tried it? Are you in beta? I am serious, because if you are and have tried it and dont like it, then that really sucks. It always sucks when devs retool how a class plays. However if you havent tried it and just imagining a rogue with a bow I would say at least give it a look see before going all doom and gloom.
Fool me once shame on you, fool me twice shame on me.
I am on the fence...I think I will wait to see where this is all going first before making a final judgement. I also play a priestess and that class is being mucked with heavily as well. So it is a wait and see game. If they take the fun out of playing the classes, then yeah, I'll cancel.
i stopped playing WoW about 3 months in after launch when I hit 60. imo its a repeat grind fest. even more so since they put achievements and what not in.
anyway back on point.
99.9% chance you will buy cata and start playing once it gets closer to launch. you and your girlfriend should go out to eat and to a movie. maybe a walk in the park. it will do you much better than sitting in a small room with the lights off staring at a monitor and nerd raging about stupid crap.
Hunters aren't spell casters so mana never made sense. I'm glad they're fixing it.
Also, since you've already categoriezed everyone into two labels 1. Those that agree with you and 2. WoW fanbois, you probably aren't going to care what I think anyways since you already have me figured out apparently.
no haven't tried it but, we both have tried playing rogues and we hate the system they use for energy and are horrifed at the idea of trying to use it as hunters,
we've leveled 4 hunters , 2 priests, a druid, and a warrior to 80 between us (hunters were before duel spec (by far our favorite class)
this just seems to be the bigest change to a class we've ever seen in an MMO and we're shocked at the we're doing it too bad attitude Blizzard is taking toward it.
I rarely play my hunter anymore. I hate watching ammo and my mana. I'm extremely glad they are making this change so I can dust off his boots and take him out again. Loved my wolf pet and plucking targets with a bow. Was my first WoW character at launch too. Sorry to burst your bubble, but maybe you shouldn't put so much stock in things staying the same in an MMORPG. That's the beauty of them anyway, they change over time giving you more reason to continue playing.
Learn to adapt to change!
Its a great change, i HATED the mana system for a class like the hunter. it was just plain stupid. I cant wait for Cata!
Qazz,
no I did not put everyone into two camps. I said the rabid fanbois shouted down any discussion. the few posts made almost instatly were replied to with 1) QQ or 2) there doing it so too bad or 3) as above " you were nver supposed to have mana" and the few people posting they had misgivings we're insulted and told LTP noob.
after having mana for nearly 5 years the idea it wasn't part of our class is silly. i wish people would quit trying to use it as a vaild reason for taking it away after YEARS of using it. If they had taken it away after 5 months I could see it but 5 years nope.
it depends how bad it sucks. if its 2-3 shots then a 10+ second wait before able to fire 1 skill then yes, its going to suck. Dont forget about the traps either, currently you can use 1 of each type at the same time, with a re-use after 30 seconds and the trap stays up for that long, cataclysm = 1 minute cooldown and only 1 trap up at the same time with a 20 second up time + alot of other changes.
Also they are going back to a 31 point talent system (according to what i can make out on the official forum post with the 31st point comming at lvl 78 and you will only be able to place points in another tree after you have placed the 31st point in your main tree.
As always though, some stuff that sounds bad on paper turns out to be better in actuality and vice versa, things that sound good on paper turn out to be utter pants in actuality. I've also told my guild i am unsure whether to get cataclysm anyways, all depends on how good it is. I have big doubts myself too, but there again after over 5yrs of playing i could be just getting right damn bored of the game as in my opinion classic warcraft was and still is the best and its that part of the game thats being removed.
Is there any reason why MANA, used for spells and magic, is applied to a class that uses physical weapons? You hate Rogues so much that you'll quit just because you're getting Energy, too? It's not like all of a sudden, you'll have to string combo moves and stealth in and out, you know.
This change makes sense from both gameplay and lore perspectives, and is long overdue in my opinion.
The changes are going to be active regardless of whether you buy the xpac or not right? So, seems like it wouldn't be a big investment to try it out and make an informed decision then. As a disclaimer, I don't really play a hunter (have a 74, but rarely play it) so can't really form any meaningful opinion on the change.
Now, if you'll excuse me, I have to look into these priest changes Teala mentioned. Those strike closer to home
-mklinic
"Do something right, no one remembers.
Do something wrong, no one forgets"
-from No One Remembers by In Strict Confidence
I've played a rogue for nigh on 4 years off and on prior to cancelling my account 8 months ago, and the energy bar they have isn't a problem tbh, less so in raids. I actually found that it made you more aware of your rotation and gave me time to experiment with rotations rather then just spam anything thats off cd. I'm not surprised they are changing a hunters mana, afterall when Lich King launched i totally hated my hunter, always ran out of mana way way too quick from what it was in Burning Crusade.
As others have already stated, I would try it before considering cancelling, or at least wait until some videos are on youtube to see what it's like.
As for the fact that all the classes are seemingly going to be very similar to play in Cataclysm, well that just plain sucks. Vanilla wow each class had it's place in a raid, and 9 times out of 10 you needed every class in your raid for that raid to succeed, nowadays that is definately not the case. I think they are making all the classes somewhat the same due to listening to many people saying, such and such a class is op, so they change that class, and that then has a knock on effect on other classes being op, it's a vicious circle they have got themselves into, hence, if you make all the classes similar to play to one another then no one can complain - hopefully you get the gist of what i'm trying to explain
Just because a mechanic was used for years doesn't mean it was good. You are leaving the game because the bar beneath your health is changing to yellow instead of blue. Basically the class will play the same...you use abilities and manage them through cooldowns and a resource.
Here's your solution: If they called it mana....used most of it for big moves, but made it regen really fast. Problem solved.
No we do not hate the rogue class we hate how the rogue class works. (ok my girlfriend hates rogues but she heals in pvp and thats the fastest way to meet unpleasent rogues there is :P .
we also have seen in the past that Blizzard does not have a very good track record of making hunter changes they seem to get low priorty and Blizz runs short of time and they wind up poorly thought out and tested and the hunter comunity gets 6 months of extended broken beta while Bliz trys to figure out what to do. If that happens with changes this big god help hunters they will be floor wipes for at least 2 years.
i see many people people posting they like the change and saying man was dumb if so why did you play the class if you didn't like how it worked? (not trolling I''ve just seen this reply alot, and I wonder)
WHAT do you hate about how the Rogue class works? The Energy specifically? How slow/fast it replenishes? The positional abilities (i.e. behind target, side of target, etc.)? The stealth? The combo points?
Blizzard is giving Hunters only one of the things listed above, and you're mad (though I'm going off the information I know. If you have any sources that say Blizzard is really making Hunters more like the Rogue - besides Energy - I'll change my opinion). I agree with you on your second point, though.
While the removal of mana and ammo (poor leathercrafters and engineers!) has me wondering, I'm still interested in the 5-pet loadout with 20-pet stable and finally being able to explore Azeroth with a creepy Forsaken Hunter.
Paladins are spell-casters..it makes sense for them to have mana. Hunters aren't casters, per se, but they have some abilities that affect targets with spell-damage (as do Death-Knights..who also, do not use mana.) Hunters aren't leaving WoW over this change and it has been a welcome fix.
In the past, hunters used mana because they had to share gear with shamans....who are casters. That's the only reason hunters had mana to begin with. Now that they have changed enh shaman to no longer need a crazy amount of mana, they were able to fix hunters.
I remember when I rolled my first hunter, which was in the family and friends beta my hunter had a yellow bar (energy bar) - frankly when they changed my hunter to a mana class the difference in playstyle was hardly noticeable and I adapted to the energy bar within a day of playing.
I think you might be surprised at how little this will affect the way you play your hunter.
no Qazz ,
It is not the same the bar is not just changing color how much mana to have is an important part of specing hunter atm. how many time are you going to viper(and how long) in an encounter is a very key question.
Part of the fun for us on our hunters was the ability to "spaz" when things went to hell. blowing cool downs throwing traps, blasting away (to draw aggro off a healer) tring to save an encounter from a wipe is some of the best fun a hunter can have
and we could do it because we could blow our mana bar. if the healer get face eaten while we wait for umm 35 energy so we can lay a trap were not the class we were any longer.
^^ That.
And personally, I tried to play a hunter like 5 times in my wow career. I can't make it past level 30 without being extremely bored. I know everyone uses macros as a hunter, but I didn't and was still bored. I desperately wanted it to be my DPS class since I love the idea of pet companions fighting along side you, but I just couldn't get into it! If I do try Cataclysm I hope they make hunter more entertaining for me somehow.
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So you think this is a nerf then. Here's my advice: listen to what hunters in beta are saying about how the game plays. You assume too much. You think you won't be able to be as effective using energy.
Also, as I mentioned easier, hunters using energy is a fix, not a nerf. Hunters had mana because they had to share gear with enhancement shamans (casters) who, at the time, required more mana to use their spells. Now that they have changed enh shamans to no longer need so much mana (a la ret pallys) hunters can now go mana free. Enery was added so you didn't have to sit around waiting for cooldowns all the time.
Not really concerned about it.
There are plenty of other things about Cat that I dislike far more than a hunter mechanics switch.
the great thing in mmo's is that they constantly change. same story in AoC - the ranger revamp left some behind ranting, and others that love to learn a totally new class. those are the people that are higher on my respect chart tbh.
Qazz,
yes I think it could be a nerf but Blizzard will make it work as some point or change it again (lol even if it's three years down the line) To give credit where credit is due Blizzard pays attention to balance.
What we fear is that hunter will loose their current FLAVOR of how they play. Blizzard will make them work at some point (even if it june of 2013 :P) But will it have the same FEEL as the hunter of today?
I quit WoW a couple months ago. I finally lost the urge to scratch the WoW itch.
I have a 80 hunter that was my main for a long time. My hunter was my only char I got the max level until I started a Death Knight and when I finally left WoW my DK was my main at level 80.
I'll be back for Cataclysm. I like that Hunters won't be reliant on mana.