I wanted to respond here, but there's been a lot of prior posts and I kinda just want to jump in without reading the other 3 pages, so I apologize if I replicate prior points. If I do, consider this an homage.
In response to the claims about the "unresponsive and amateuristic combat scenes": The character you're following is a low level caster, thus not many skills which may give the appearance of the player not doing much (even though he is and this is a poor analysis in the first place). Also, the scenes in the video OP posted actually demonstrate how incredibly responsive the game IS. The reason you may presume the game is unresponsive is because you don't understand how the cast bar works. Longer charges = greater power, so often you'll see the cast bar charge past maximum. A WoW player would expect the spell to cast as soon as the bar fills, but TERA has a unique casting system. Claiming the gameplay is like any other MMO merely demonstrates your linear perceptions of design and gameplay. I assure anyone that gets a chance to test the combat, you will feel how unique and involved the combat is within seconds of grabbing the mouse.
OP is a WoW devotee, TERA is obviously not for her. Culture shock never leads to favorable opinions of new features. Let's not feed the trolls more than necessary imo.
Someday we'll all look back on the age of computers - and lol.
I wanted to respond here, but there's been a lot of prior posts and I kinda just want to jump in without reading the other 3 pages, so I apologize if I replicate prior points. If I do, consider this an homage.
In response to the claims about the "unresponsive and amateuristic combat scenes": The character you're following is a low level caster, thus not many skills which may give the appearance of the player not doing much (even though he is and this is a poor analysis in the first place). Also, the scenes in the video OP posted actually demonstrate how incredibly responsive the game IS. The reason you may presume the game is unresponsive is because you don't understand how the cast bar works. Longer charges = greater power, so often you'll see the cast bar charge past maximum. A WoW player would expect the spell to cast as soon as the bar fills, but TERA has a unique casting system. Claiming the gameplay is like any other MMO merely demonstrates your linear perceptions of design and gameplay. I assure anyone that gets a chance to test the combat, you will feel how unique and involved the combat is within seconds of grabbing the mouse.
OP is a WoW devotee, TERA is obviously not for her. Culture shock never leads to favorable opinions of new features. Let's not feed the trolls more than necessary imo.
The first videos of the boss fights were impressive. But as usual it was set up to look really good, in actuality the gameplay seems like any other MMO, and a pretty bad one at that. This video show what looks like very unresponsive and amateuristic combat scenes:
That's not "combat" - that's some mage gameplay - something that look alike in every MMO and is nothing interesting - it can't be. What is important is how meeleewill look like....
And why people keep saying it's the revolutionary because there's no target selection/Tab/auto-attack whatever? It's all been in AOC always. Actually i though many games use same combat system already but after i installed and deleted stuff like Aion, Warhammer online etc. in about 20 min of playing i realized how bad situation is - looks like Tera is another game that oppose that stupid oversimplified and static combat.
The first videos of the boss fights were impressive. But as usual it was set up to look really good, in actuality the gameplay seems like any other MMO, and a pretty bad one at that. This video show what looks like very unresponsive and amateuristic combat scenes:
That's not "combat" - that's some mage gameplay - something that look alike in every MMO and is nothing interesting - it can't be. What is important is how meeleewill look like....
And why people keep saying it's the revolutionary because there's no target selection/Tab/auto-attack whatever? It's all been in AOC always. Actually i though many games use same combat system already but after i installed and deleted stuff like Aion, Warhammer online etc. in about 20 min of playing i realized how bad situation is - looks like Tera is another game that oppose that stupid oversimplified and static combat.
Completely retarded post. It was never said WAR had aim-system, nor it was said for Aion and AoC does NOT have aim-system (other than switching to the stupid range attack with a bow to aim which is stupid). TERA's system is a complete innovation (which was poorly featured into games like Darkfall and Fallen Earth). Also about the mage gameplay, can you actually see that the guy doesn't CLICK THE MONSTER and then CAST SPELLS WHILE LOOKING AT THIS KEYBOARD he AIMS unlike WAR, Aion or AoC.
This gameplay looks absolutely amazing! No targeting, you have to aim your spells, and no long cast time/ press the same 4 buttons all the time.
OP, you said you expected something better. Tell me what you had in mind. WHAT could possibly be better!? Please answer me on that, otherwise you are just a troll. And be realistic!
The first videos of the boss fights were impressive. But as usual it was set up to look really good, in actuality the gameplay seems like any other MMO, and a pretty bad one at that. This video show what looks like very unresponsive and amateuristic combat scenes:
That's not "combat" - that's some mage gameplay - something that look alike in every MMO and is nothing interesting - it can't be. What is important is how meeleewill look like....
And why people keep saying it's the revolutionary because there's no target selection/Tab/auto-attack whatever? It's all been in AOC always. Actually i though many games use same combat system already but after i installed and deleted stuff like Aion, Warhammer online etc. in about 20 min of playing i realized how bad situation is - looks like Tera is another game that oppose that stupid oversimplified and static combat.
Completely retarded post. It was never said WAR had aim-system, nor it was said for Aion and AoC does NOT have aim-system (other than switching to the stupid range attack with a bow to aim which is stupid). TERA's system is a complete innovation (which was poorly featured into games like Darkfall and Fallen Earth). Also about the mage gameplay, can you actually see that the guy doesn't CLICK THE MONSTER and then CAST SPELLS WHILE LOOKING AT THIS KEYBOARD he AIMS unlike WAR, Aion or AoC.
Caps are keywords here.
You have to aim melee attacks in AoC when you pvp. Any half-decent pvper knows how to dodge combos in that game.
The first videos of the boss fights were impressive. But as usual it was set up to look really good, in actuality the gameplay seems like any other MMO, and a pretty bad one at that. This video show what looks like very unresponsive and amateuristic combat scenes:
That's not "combat" - that's some mage gameplay - something that look alike in every MMO and is nothing interesting - it can't be. What is important is how meeleewill look like....
And why people keep saying it's the revolutionary because there's no target selection/Tab/auto-attack whatever? It's all been in AOC always. Actually i though many games use same combat system already but after i installed and deleted stuff like Aion, Warhammer online etc. in about 20 min of playing i realized how bad situation is - looks like Tera is another game that oppose that stupid oversimplified and static combat.
Completely retarded post. It was never said WAR had aim-system, nor it was said for Aion and AoC does NOT have aim-system (other than switching to the stupid range attack with a bow to aim which is stupid). TERA's system is a complete innovation (which was poorly featured into games like Darkfall and Fallen Earth). Also about the mage gameplay, can you actually see that the guy doesn't CLICK THE MONSTER and then CAST SPELLS WHILE LOOKING AT THIS KEYBOARD he AIMS unlike WAR, Aion or AoC.
Caps are keywords here.
You have to aim melee attacks in AoC when you pvp. Any half-decent pvper knows how to dodge combos in that game.
AoC's flaw is that shoddy combo thing.
That said there isnt any aiming in either AoC or TERA for melee. You just have to be close enough and facing the right direction. The only actual aiming in AoC is the Ranger. And thats only IF you zoomed all the way to first person, which was barely ever done because, its much easier to just click your target
Completely retarded post. It was never said WAR had aim-system, nor it was said for Aion and AoC does NOT have aim-system (other than switching to the stupid range attack with a bow to aim which is stupid). TERA's system is a complete innovation (which was poorly featured into games like Darkfall and Fallen Earth). Also about the mage gameplay, can you actually see that the guy doesn't CLICK THE MONSTER and then CAST SPELLS WHILE LOOKING AT THIS KEYBOARD he AIMS unlike WAR, Aion or AoC.
I didn't say they supposed to have it, i just said i don't like auto-attack and how many games use it. Read twice before making retarded comments.
AOC is different - it does have way to select target in case you need to shoot something with spell or bow, but you can still hit any enemy with a sword even if you got other target selected - it checks where your attack hit instead of afecting selected target only. As for magic - yes, it's different, but i'm not sure it's all that important for mages - after all even in stories and movies mages doesn't seem to aim - they just command some "magic missile" to hit some guy. The only exception is area-effect spells (like fireballs) but they work in AOC like they should - you aim most of AOE or it just affect area around your character.
Anyway - when it comes to "targetless" combat system i'm more concerned about meelee as it is where it is most important.
Originally posted by J0K3R_3D
AoC's flaw is that shoddy combo thing.
That said there isnt any aiming in either AoC or TERA for melee. You just have to be close enough and facing the right direction. The only actual aiming in AoC is the Ranger. And thats only IF you zoomed all the way to first person, which was barely ever done because, its much easier to just click your target
You gotta be kidding - combo system is what make it all work. What's the reason in controlling range/angle, avoiding attacks if your enemy can still hit you doing full damage? In case you don't know how AOC's combo system work let me remind you that you loose 15% of your final combo damage per each hit that didn't reach your enemy. Some noobs say you don't need em cuz you can use macros, but that's why they're noobs - you have to time each hit as well and macros won't allow that.
Range matters but also angle - you can root your opponent and hit him wrom behind while he can't reach you until root effect ends. All of which make AOC's combat way more advanced and fun compared to stupid AA clickers.
That said there isnt any aiming in either AoC or TERA for melee. You just have to be close enough and facing the right direction. The only actual aiming in AoC is the Ranger. And thats only IF you zoomed all the way to first person, which was barely ever done because, its much easier to just click your target
You gotta be kidding - combo system is what make it all work. What's the reason in controlling range/angle, avoiding attacks if your enemy can still hit you doing full damage? In case you don't know how AOC's combo system work let me remind you that you loose 15% of your final combo damage per each hit that didn't reach your enemy. Some noobs say you don't need em cuz you can use macros, but that's why they're noobs - you have to time each hit as well and macros won't allow that.
Range matters but also angle - you can root your opponent and hit him wrom behind while he can't reach you until root effect ends. All of which make AOC's combat way more advanced and fun compared to stupid AA clickers.
What? Last I checked position only matters because it removes some of the directional defenses. Is that what youre talking about with teh 15% thing? Because ive never once seen any difference in damage dependant on the distance. Youre either close enough to hit, or you dont hit at all. AFAIK damage depends only on which direction you attacked (not actual aiming) and where your enemy is defending.
I cannot wait to see what PvP is going to look like in this game
It's going to look like people jumping around in circles as if they were headless chickens.
Originally posted by Deleted User
As opposed to what? Tab target and auto attack? I think this looks amazing.
Just because a game has twitch targeting doesnt mean its the greatest game in the world. Honestly, this doesn't look special at all, and for some reason it looks like it will have a grind, don't ask me why I think so cause I will admit don't know but it just has that air to it...
Honestly, this doesn't look special at all, and for some reason it looks like it will have a grind, don't ask me why I think so cause I will admit don't know but it just has that air to it...
Can you give us an example of what you mean?
All mmo's have somesort of grind, or haven't you figured that out yet.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Honestly, this doesn't look special at all, and for some reason it looks like it will have a grind, don't ask me why I think so cause I will admit don't know but it just has that air to it...
Can you give us an example of what you mean?
All mmo's have somesort of grind, or haven't you figured that out yet.
He means "It's Korean, and therefore it must suck". I don't buy into that philosophy, but the majority of western gamers have some serious doctrination issues. It's like they treat games with the same fervor that they do real-world politics.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4 Waiting On: GW2, TSW, Archeage, The Rapture
Honestly, this doesn't look special at all, and for some reason it looks like it will have a grind, don't ask me why I think so cause I will admit don't know but it just has that air to it...
Can you give us an example of what you mean?
All mmo's have somesort of grind, or haven't you figured that out yet.
He means "It's Korean, and therefore it must suck". I don't buy into that philosophy, but the majority of western gamers have some serious doctrination issues. It's like they treat games with the same fervor that they do real-world politics.
Not really sure what is worse. Korean grind (grinding on endless mobs for max lvl) or Wow grind (gear grind / achievement grind). To tell you the truth, their both boring as hell.
Hopfully Tera won't go to extreems with either of those.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Honestly, this doesn't look special at all, and for some reason it looks like it will have a grind, don't ask me why I think so cause I will admit don't know but it just has that air to it...
Can you give us an example of what you mean?
All mmo's have somesort of grind, or haven't you figured that out yet.
He means "It's Korean, and therefore it must suck". I don't buy into that philosophy, but the majority of western gamers have some serious doctrination issues. It's like they treat games with the same fervor that they do real-world politics.
Uhh...no. Please don't put words in my mouth. NEVER did I mention it looking like a grind because it's korean. I didn't even know it was korean, if it is. Also, if you even read my post, I said I don't know why, and that I'll admit that I don't know if I'm right. I simply said it was a hunch.
I also understand all MMOs have a sort of grind, I'm referring to an EXP grind. Call me a hypocrite all you want but EXP grinds seem to be the only ones that bother me, and I know I'm not alone in this. As for it not looking special, it just doesn't look as awesome as people make it out to be... Once again all opinion.
Honestly, this doesn't look special at all, and for some reason it looks like it will have a grind, don't ask me why I think so cause I will admit don't know but it just has that air to it...
Can you give us an example of what you mean?
All mmo's have somesort of grind, or haven't you figured that out yet.
He means "It's Korean, and therefore it must suck". I don't buy into that philosophy, but the majority of western gamers have some serious doctrination issues. It's like they treat games with the same fervor that they do real-world politics.
Uhh...no. Please don't put words in my mouth. NEVER did I mention it looking like a grind because it's korean. I didn't even know it was korean, if it is. Also, if you even read my post, I said I don't know why, and that I'll admit that I don't know if I'm right. I simply said it was a hunch.
I also understand all MMOs have a sort of grind, I'm referring to an EXP grind. Call me a hypocrite all you want but EXP grinds seem to be the only ones that bother me, and I know I'm not alone in this. As for it not looking special, it just doesn't look as awesome as people make it out to be... Once again all opinion.
Can I put this in your mouth?
Or maybe this?
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4 Waiting On: GW2, TSW, Archeage, The Rapture
Well to tell you the truth I'm kinda hoping it takes a little effort and team play to reach max lvl.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
who cares if the movement is a bit chunky? i run marathons and not everyone has some beautifull style when it comes to running, the controller might not have been the most 'trained' player either, maybe he's missing a 3rth hand to do it all at the same time, now that would create interesting 'tactical choices'
but anyway what really interested me: i saw that guy miss a few times - suddenly i might actually be interested in this game because it's not some sort of 'autoplay' but actual playing it remains to be seen though if it has more to offer than that ... many things can kill a potentially good game.
I don't think they will base the game on grind for leveling up, besides we saw what happened with Aion (where a decent game turns into a dissapointment due to grind) . I really want to hope they won't fall for that again.
What? Last I checked position only matters because it removes some of the directional defenses. Is that what youre talking about with teh 15% thing? Because ive never once seen any difference in damage dependant on the distance. Youre either close enough to hit, or you dont hit at all. AFAIK damage depends only on which direction you attacked (not actual aiming) and where your enemy is defending.
One of the major updates clearly stated that for every hit in combo serie that didn't reach the target you loose 15% of combo's final (finishing move) damage. Ever thought about why people no longer just bash air and then get close to release combo like the did once ago?
In other words - if you do 3 move combo and miss all of the hits except the final one your combo final damage reduced by 45%
So combo makes perfect sense - you get a lot of DPS in finishing move but you need to controll your distance for both - to make sure you get 100% of combo's DPS but also to make sure you have the chance to finish it (and not get stunned/rooted etc) which make sense for keeping distance...
The combat looks good, it's in line with what they are trying to do imo.
It's more the mobs and the world which don't really look very interesting, sure it looks nice graphically, but it's still a tribe of bandits (or at least they look like bandits), who stand around in a grassy field.
I hope they succeed in putting some substance into their quests.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
m8 nobody ask u to play it...if u dont like revolution on mmo's then u can stick to ur WoW or any other old gameplay style most of us here want finaly a change and thats exactly what tera is doing
Comments
I wanted to respond here, but there's been a lot of prior posts and I kinda just want to jump in without reading the other 3 pages, so I apologize if I replicate prior points. If I do, consider this an homage.
In response to the claims about the "unresponsive and amateuristic combat scenes": The character you're following is a low level caster, thus not many skills which may give the appearance of the player not doing much (even though he is and this is a poor analysis in the first place). Also, the scenes in the video OP posted actually demonstrate how incredibly responsive the game IS. The reason you may presume the game is unresponsive is because you don't understand how the cast bar works. Longer charges = greater power, so often you'll see the cast bar charge past maximum. A WoW player would expect the spell to cast as soon as the bar fills, but TERA has a unique casting system. Claiming the gameplay is like any other MMO merely demonstrates your linear perceptions of design and gameplay. I assure anyone that gets a chance to test the combat, you will feel how unique and involved the combat is within seconds of grabbing the mouse.
OP is a WoW devotee, TERA is obviously not for her. Culture shock never leads to favorable opinions of new features. Let's not feed the trolls more than necessary imo.
Someday we'll all look back on the age of computers - and lol.
THIS
PIRATE LORDS
That's not "combat" - that's some mage gameplay - something that look alike in every MMO and is nothing interesting - it can't be. What is important is how meeleewill look like....
And why people keep saying it's the revolutionary because there's no target selection/Tab/auto-attack whatever? It's all been in AOC always. Actually i though many games use same combat system already but after i installed and deleted stuff like Aion, Warhammer online etc. in about 20 min of playing i realized how bad situation is - looks like Tera is another game that oppose that stupid oversimplified and static combat.
Completely retarded post. It was never said WAR had aim-system, nor it was said for Aion and AoC does NOT have aim-system (other than switching to the stupid range attack with a bow to aim which is stupid). TERA's system is a complete innovation (which was poorly featured into games like Darkfall and Fallen Earth). Also about the mage gameplay, can you actually see that the guy doesn't CLICK THE MONSTER and then CAST SPELLS WHILE LOOKING AT THIS KEYBOARD he AIMS unlike WAR, Aion or AoC.
Caps are keywords here.
This gameplay looks absolutely amazing! No targeting, you have to aim your spells, and no long cast time/ press the same 4 buttons all the time.
OP, you said you expected something better. Tell me what you had in mind. WHAT could possibly be better!? Please answer me on that, otherwise you are just a troll. And be realistic!
looks good to me, i don't care what you think...everyone has an opinion
March on! - Lets Invade Pekopon
You have to aim melee attacks in AoC when you pvp. Any half-decent pvper knows how to dodge combos in that game.
I think this gameplay makes the game look great. Exactly why I want to play it.
AoC's flaw is that shoddy combo thing.
That said there isnt any aiming in either AoC or TERA for melee. You just have to be close enough and facing the right direction. The only actual aiming in AoC is the Ranger. And thats only IF you zoomed all the way to first person, which was barely ever done because, its much easier to just click your target
I didn't say they supposed to have it, i just said i don't like auto-attack and how many games use it. Read twice before making retarded comments.
AOC is different - it does have way to select target in case you need to shoot something with spell or bow, but you can still hit any enemy with a sword even if you got other target selected - it checks where your attack hit instead of afecting selected target only. As for magic - yes, it's different, but i'm not sure it's all that important for mages - after all even in stories and movies mages doesn't seem to aim - they just command some "magic missile" to hit some guy. The only exception is area-effect spells (like fireballs) but they work in AOC like they should - you aim most of AOE or it just affect area around your character.
Anyway - when it comes to "targetless" combat system i'm more concerned about meelee as it is where it is most important.
You gotta be kidding - combo system is what make it all work. What's the reason in controlling range/angle, avoiding attacks if your enemy can still hit you doing full damage? In case you don't know how AOC's combo system work let me remind you that you loose 15% of your final combo damage per each hit that didn't reach your enemy. Some noobs say you don't need em cuz you can use macros, but that's why they're noobs - you have to time each hit as well and macros won't allow that.
Range matters but also angle - you can root your opponent and hit him wrom behind while he can't reach you until root effect ends. All of which make AOC's combat way more advanced and fun compared to stupid AA clickers.
What? Last I checked position only matters because it removes some of the directional defenses. Is that what youre talking about with teh 15% thing? Because ive never once seen any difference in damage dependant on the distance. Youre either close enough to hit, or you dont hit at all. AFAIK damage depends only on which direction you attacked (not actual aiming) and where your enemy is defending.
Wow what are you talking about, the video looks amazing. Look how smooth it runs
It's going to look like people jumping around in circles as if they were headless chickens.
Just because a game has twitch targeting doesnt mean its the greatest game in the world. Honestly, this doesn't look special at all, and for some reason it looks like it will have a grind, don't ask me why I think so cause I will admit don't know but it just has that air to it...
Total MMOs played: 274|Enjoyed: 9. >:|
Can you give us an example of what you mean?
All mmo's have somesort of grind, or haven't you figured that out yet.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
He means "It's Korean, and therefore it must suck". I don't buy into that philosophy, but the majority of western gamers have some serious doctrination issues. It's like they treat games with the same fervor that they do real-world politics.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
Not really sure what is worse. Korean grind (grinding on endless mobs for max lvl) or Wow grind (gear grind / achievement grind). To tell you the truth, their both boring as hell.
Hopfully Tera won't go to extreems with either of those.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Uhh...no. Please don't put words in my mouth. NEVER did I mention it looking like a grind because it's korean. I didn't even know it was korean, if it is. Also, if you even read my post, I said I don't know why, and that I'll admit that I don't know if I'm right. I simply said it was a hunch.
I also understand all MMOs have a sort of grind, I'm referring to an EXP grind. Call me a hypocrite all you want but EXP grinds seem to be the only ones that bother me, and I know I'm not alone in this. As for it not looking special, it just doesn't look as awesome as people make it out to be... Once again all opinion.
Total MMOs played: 274|Enjoyed: 9. >:|
Can I put this in your mouth?
Or maybe this?
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
Well to tell you the truth I'm kinda hoping it takes a little effort and team play to reach max lvl.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Sammich lookie good! :P
Total MMOs played: 274|Enjoyed: 9. >:|
who cares if the movement is a bit chunky? i run marathons and not everyone has some beautifull style when it comes to running, the controller might not have been the most 'trained' player either, maybe he's missing a 3rth hand to do it all at the same time, now that would create interesting 'tactical choices'
but anyway what really interested me: i saw that guy miss a few times - suddenly i might actually be interested in this game because it's not some sort of 'autoplay' but actual playing it remains to be seen though if it has more to offer than that ... many things can kill a potentially good game.
I don't think they will base the game on grind for leveling up, besides we saw what happened with Aion (where a decent game turns into a dissapointment due to grind) . I really want to hope they won't fall for that again.
One of the major updates clearly stated that for every hit in combo serie that didn't reach the target you loose 15% of combo's final (finishing move) damage. Ever thought about why people no longer just bash air and then get close to release combo like the did once ago?
In other words - if you do 3 move combo and miss all of the hits except the final one your combo final damage reduced by 45%
So combo makes perfect sense - you get a lot of DPS in finishing move but you need to controll your distance for both - to make sure you get 100% of combo's DPS but also to make sure you have the chance to finish it (and not get stunned/rooted etc) which make sense for keeping distance...
The combat looks good, it's in line with what they are trying to do imo.
It's more the mobs and the world which don't really look very interesting, sure it looks nice graphically, but it's still a tribe of bandits (or at least they look like bandits), who stand around in a grassy field.
I hope they succeed in putting some substance into their quests.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
m8 nobody ask u to play it...if u dont like revolution on mmo's then u can stick to ur WoW or any other old gameplay style most of us here want finaly a change and thats exactly what tera is doing