Note: All Information stated here has been stated before. Nothing NDA breaking; there is also a little conjecture.
There are differences and similiarites between the two games, so much we can tell from the articles and the little that has been revealed. But there are clues which suggest that perhaps the fate of FInal Fantasy XIV may not be as bright as many may hope. While people say that Final Fantasy XI is out dated, ugly, and behind the times -- it is the belief of this writer that most people do not understand just how ahead of the times FFXI really was, and still is.
For the past eight years, It's had a big impact upon the world. Yet it seems to have had very little impact on the company who actually created it. Word from Beta Testers confirm this speculation, as it seems that Final Fantasy XIV has taken the bad elements of Final Fantasy XI, and transformed them into a new MMO. What exactly was bad in the first place? Intense travel times, unrewarding and long story quests, complicated crafting system, intense grind, and free-to-play cash-shop mechanics in a pay-to-play game -- this is just skimming the service.
As Final Fantasy XIV is nearing its release, there is growing concern as more and more people are being let into the Beta Test phase. With it, more information is actually getting out and about. Though the phase itself uses a specialized build which is not a reflection of the final product; it does have elements that are sure to go largely unchanged in release. Because of this, Final Fantasy XIV's launch may be a pretty short lived spark before it fizzles out into the norm as most MMOs do this day and age.
There is nothing new on the table. The game is largely composed of the old mechanics of Final Fantasy XI, just jumbled about in a confusing manner before only made more difficult in execution. For instance, crafting in Final Fantasy XI was already difficult enough, but so far word suggests that the new system is even more laborious that before. Adding in a new elements on top of the old Crystals-to-Craft mechanic, you know how to handle Craystel Shards as well.
Shard and Crystals are two different types, each produce a different result. Often you need the shards to make the materials for the final product, often made with Crystals. And Crystals are a rarity, as Shards drop more often. It's very much like Crystals and Clusters in Final Fantasy, but you can't break a Crystal to make Shards. That might change in the future.
A single crafter depends heavily on things made by others, but with a lot of effort can be fully self sufficient after several months of real life work. So it's much more of the same thing. Just much more steps to achieve what was once a little easier. You're going to be breaking materials much more often this time around until you get it right, not exactly a very comforting thought. Of course, advanced users who tirelessly work with it can eventually jump on the train logic that the developers have -- but frankly the majority of gamers don't want that kind of experience.
Players who put in considerably more money into Final Fantasy XI than the average $13, were more successful. Additonal character slots costs money then, not will cost even more money with XIV. A simple slot was $1, but it looks like players will have t oturn in $3 even if they just want one character.
Inventroy is still an issue. Too many items, not enough space. SquareEnix netted a lot of money just by putting a strain on inventory space, so we'll be seeeing that again in XIV full force. Of course people arugue you get expanded space and an NPC to hold your goods. The same was exactly for Final Fantasy XI., But this time you have much more equipment to carry, not to mention the additional supplied you need to constantly repair that equipment when on the move. Surprisingly, you;ll be needed a lot of supplies. The more advanced the equipment, the more it will take to repair it I wager.
It's not exactly enjoyable having to stop so much and do tasks such as repair work and regaining of MP at special locations on a map. It's tedious stuff that doesn't need to be in there.
But worst of all is the art design. While the game boasts a staggering graphics engine and looks beautiful in cut scenes - the flair of quickly fixzzles away when exploring the world. Many objects and whole sections of land mass look to have been quickly cut and pasted into place, making for some extremely repetitive surroundings. One mountain pass is exactly like another, even if they are miles apart. Oddly enough that exact same cave you just went into can be found in about fifty other locations too.
It lacks the "feel" of Final Fantasy XI, which is what I believe people really enjoyed about it. XIV is different, and feels oddly poorly put together, seeming to handle much like a Korean MMO rather than a Japanese MMO.
FFXIV is certainly not a WoW killer. In fact, it will not even hold a candle compared. The difficulty and graphics alone will shut out a majority of players, leaving it only to a nitch few. With Final Fantasy XI already existing, many players may not want to go through the same BS all over again and just return to Final Fantasy XI where all the years of work and effort have already paid off. Final Fantasy XIV feels largely useless, since it tries to take much more tedious elements of FFXI and make them even more tedious. I don't think it will appeal to FFXI subscribers for long, since they can just go back to what they already know and love.
There is nothing revolutionary in Final Fantasy XIV, everything there has been done - and has been done better. While Final Fantasy XI was a refined piece of art that perfected the basics, even at launch... XIV will have to go through a few years of work before it's appealing. Only those who get in early and start at the beginning will suceed at it, but frankly - I don't think I have the patience for that kind of thing anymore. These difficult MMO massive time sinks are turning me on as I get older. I would have perferred XIV to be a much faster paced experience but I fear it won't be.
Yes, this post is largely my opinion. I won't deny it or try to argue it. I also didn't cleanly spell check it either, I'm just try to put pieces of thought together to better materialize my fear and frustration. We all have tastes and needs; I just know that the one MMO I wish to play doesn't exactly exist. So when I try to find something to fill the gap, I give it a go.
But you know, I've found something which satifies my nitch for FInal Fantasy, and that is: Shirokishi Monogatari: Hikari to Yami no Kakusei (White Knight Chronicles: Awakening of Light and Darkness) is actually a very good and satifactory replacement. The game is largely a clone of Final Fantasy XI with additional elements of Final Fantasy XIV, including the same combat system just faster paced and more interesting. People tend to think of the "first" White Knight Chronicles, which was ultimately a bad game -- but version 2 is the complete game.
It mixed Single Player story, Quests, and highly difficult monster encounters with seamless multiplayer. The additonal ability to turn into a huge Kngiht that is fully customizable online with five other people to take on massive city-sized bosses is an impressive experience. It pains me to see the exact same MMO elements that Final Fantasy is striving for be done better before the game is even released.
Note: Yes I'm playing the Japanese Import version of Awakening of Light and Darkness, as it's not available in the US until 2011.
Spellcheckign is whatever if someone goes after you on that alone its a weak arguement from weak people. As far as your fears go well its not that major. The whole point is when you make a post like this is to state what you feel about a game YOU ARE GOING TO PLAY that being said you just stated the game you want to play and how you already like it better than the unreleased FFXIV. I have said this before and I will say it again why post if your not going to play it. Sure I dislike Aion and WoW and yeah I played both but not a single one of my post is in their forums and for good reason why drop my bs on them if im not gonna play those games? Why even think of posting in thier forums if I have no intention to play nor do I like it. Your atttempt to educate the population here became a b*tch and moan session and your second post proves it. Beside the shameless love tossed out to a game we dont give a sh*t about I still say your arguement actually went south at WoW Killer.
Square made FF11, which a ton of people love, and it was successful. So you are yelling at them for using the same formula to recreate that success. If somethings not broke, why fix it.
I applaud them for not trying to go after the WoW playerbase like everyone else is. At least they are sticking true to their fans.
Yes, this post is largely my opinion. I won't deny it or try to argue it. I also didn't cleanly spell check it either, I'm just try to put pieces of thought together to better materialize my fear and frustration. We all have tastes and needs; I just know that the one MMO I wish to play doesn't exactly exist. So when I try to find something to fill the gap, I give it a go.
But you know, I've found something which satifies my nitch for FInal Fantasy, and that is: Shirokishi Monogatari: Hikari to Yami no Kakusei (White Knight Chronicles: Awakening of Light and Darkness) is actually a very good and satifactory replacement. The game is largely a clone of Final Fantasy XI with additional elements of Final Fantasy XIV, including the same combat system just faster paced and more interesting. People tend to think of the "first" White Knight Chronicles, which was ultimately a bad game -- but version 2 is the complete game.
It mixed Single Player story, Quests, and highly difficult monster encounters with seamless multiplayer. The additonal ability to turn into a huge Kngiht that is fully customizable online with five other people to take on massive city-sized bosses is an impressive experience. It pains me to see the exact same MMO elements that Final Fantasy is striving for be done better before the game is even released.
Note: Yes I'm playing the Japanese Import version of Awakening of Light and Darkness, as it's not available in the US until 2011.
I liked the first WKC and now I really want to play the new one. I'll be playing FFXIV too while I wait for the NA release.
"SquareEnix made Final Fantasy XI which a lot of people love, and yet you are bitching about another game that uses it's same mechanics"
Well it's a logical arguement, and does leave something in my OP that is largely unexpressed. In my opinion, I don't think Final Fantasy XIV will share the same success as Final Fantasy XI even using the same mechanics. Why?
I strongly believe that the success of Final Fantasy XI was in more than just the mechanics. Actually, what largely made me love the game was the depth of the art design and the over all handling and fluid motions of characters and combat. All were the results of an extremely talented art team which made the game look and feel unique and real in its own right. I feel that the artistic touches were what really helped to sell Final Fantasy XI and keep people there.
Final Fantasy XIV doesn't have the same art team, and while it does boast a lot of graphics - they feel flat. The visuals are what bother me the most, the clothing being my biggest hang-up. While the game does impress quickly, such as little things like light adjusting as you walk out of a cave into the outside world and the sun sets and sun rises being the most beautiful exampls of game art at its best. These things are little, and don't provide the nurishment of imersion I crave.
I felt as though the extreme over use of normal maps made the game difficult to take in. I couldn't appreciate it. There are also a host of completely useless details which seem to equate to just 'way too much graphics' than really needed. I can already label a couple of Korean games that look exactly like Final Fantasy XIV, and still appear to be flat as board while at the same time being rich and beautiful. The latter just doesn't last long, and the novelty of it wears fast. Final Fantasy XI had great in subtle touches, while XIV is blasting the senses with load-for-the-eyes visuals. I don't think it'll work. It just doesn't feel natural.
Thanks for the write up OP, It will be interesting to see if your comments will come true.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
So the graphics being good is a hindrance? Being too good is just bad? It's going to be awful because the game is trying too hard to look good? That's a main part of this argument, yes?
So the graphics being good is a hindrance? Being too good is just bad? It's going to be awful because the game is trying too hard to look good? That's a main part of this argument, yes?
Mmm no, Selective reading is very bad...shame on you.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
So the graphics being good is a hindrance? Being too good is just bad? It's going to be awful because the game is trying too hard to look good? That's a main part of this argument, yes?
Mmm no, Selective reading is very bad...shame on you.
Not sure if you're being sarcastic or not, I just know I read 3 paragraphs that discuss why FFXI is going to be so much better than FFXIV because the effects are too nice, there are too many normal maps, and the whole game boasts graphics that are too good and therefore, somehow, not good or necessary.
I want a MMO that isn't the same "Here's 1-2 skills, go farm for 4 hours and you might learn more" crap. I skip the tutorials of most games for a reason.
Another bit that would have made FFXI awesome was if you got small stat boosts from every job ever leveled. So someone that's level 50 in all of the jobs would be able to tackle level 60 or tougher mobs. I'm very ADD and I will switch jobs around often, but not being able to take ANYTHING from all of my time spent as a warrior to starting over as a level 1 mage is tough. And subjobs don't really count because that's only 2 jobs that count at any given time. That's not enough.
FF14 looks like it's going to be the same boring kill monsters and advance your singular level. Nothing really skill based or innovated gameplay wise.
Have you played Final Fantasy XIV? (Beta is not launch. Especially not in the case of SE games.)
....Yep. You're comparing something you've never actively engaged in (watching videos or playing an extremely limited beta is not the same... Don't even get me started on that) to something you have for quite a sizable chunk of time. It's like comparing Paprika to Inception. However, while you saw Paprika, you only saw the 30 second trailer to Inception, yet still making profound judgements on both.
I believe what he means is, they pushed so hard to push technology of the time by adding "fancy shaders" they have achieved a "Everquest 2". While technically it was brilliant for its time, it had some of the ugliest models and environments of any game and the art direction, governed by technology, gave Everquest 2 a phony, plastic look which was not attractive to many. (I didn't mind it tbh, i played it for ages.)
So the graphics being good is a hindrance? Being too good is just bad? It's going to be awful because the game is trying too hard to look good? That's a main part of this argument, yes?
Not the "Main" part of the argument, it's one of them. But that's pretty much correct to a fashion, yet without the detail that makes the argument sound. There is a certain feel that gives the art direction soul in the first game. Sadly, the second game feels rather hallow in that, falling into the hole that 'Better Graphics make a Better Game' mythology. I had to admit that the current graphics are actually a bit distraction. The crystal cleer detail of a cliff face a mile away is pretty hyper-realistic, and seems extremely odd for instance.
But that isn't everything.
To the OP: (or anyone who can answer)
But I thought crystals made travelling a breeze, just a quick teleportation from town to "La Theine II" back to city?
And I thought the crafting wasn't anything to do with the "use crystal, hope for the best" system in XI?[
1). Traveling a Breeze? Not exactly. While you do get the ability to Teleport via Anima - it isn't a suitable form of transportation. This is because Anima has a very sluggish recharge rate, and is mainly a compensation for not playing the game. It replaces the 'Rested' featured many MMOs which give players a brief EXP bonus for not playing. While transportation is in place, it is not clear yet on how it will work. The assumption is that the game will opt for the classic approach of unlocking different forms of transportation through a system of quests.
2.) Crafting is very much the same. Just with more added difficulty, but this time you have different choices as to approach it but ultimately you are just hoping for the best each time.
As for playing the game
Any comments about playing the game or otherwise is against the current NDA.
So the graphics being good is a hindrance? Being too good is just bad? It's going to be awful because the game is trying too hard to look good? That's a main part of this argument, yes?
Not the "Main" part of the argument, it's one of them. But that's pretty much correct to a fashion, yet without the detail that makes the argument sound. There is a certain feel that gives the art direction soul in the first game. Sadly, the second game feels rather hallow in that, falling into the hole that 'Better Graphics make a Better Game' mythology. I had to admit that the current graphics are actually a bit distraction. The crystal cleer detail of a cliff face a mile away is pretty hyper-realistic, and seems extremely odd for instance.
But that isn't everything.
To the OP: (or anyone who can answer)
But I thought crystals made travelling a breeze, just a quick teleportation from town to "La Theine II" back to city?
And I thought the crafting wasn't anything to do with the "use crystal, hope for the best" system in XI?[
1). Traveling a Breeze? Not exactly. While you do get the ability to Teleport via Anima - it isn't a suitable form of transportation. This is because Anima has a very sluggish recharge rate, and is mainly a compensation for not playing the game. It replaces the 'Rested' featured many MMOs which give players a brief EXP bonus for not playing. While transportation is in place, it is not clear yet on how it will work. The assumption is that the game will opt for the classic approach of unlocking different forms of transportation through a system of quests.
2.) Crafting is very much the same. Just with more added difficulty, but this time you have different choices as to approach it but ultimately you are just hoping for the best each time.
As for playing the game
Any comments about playing the game or otherwise is against the current NDA.
I think the things you think will cause the game to fail are actually what a growing subset of players want. A game with more depth and girth to it other than the usual "wow" type experience.
1. Travel. I think people got tired of simply "instantly porting" to anyplace with ease. It destroys any semblance of immersion and can make things like death meaningless. Many people WANT those changes. And WoW players aren't usually true MMO players, they are WoW players, and trying to be cater to those players will not do you any good, you'll just lose because WoW players aren't leaving WoW so why cater to them, cater to the crowd which wants a more in depth, difficult game.
2. Crafting NEEDS to be more indepth and complex, to where it can be a actual viable path through the game. Again, not everyone WANTS the same, boring, shallow gameplay which WoW brings, many people want a in depth game.
To sum it up, there are the summer blockbuster movies like Transformers 2(WoW) and the more indepth, deep, oscar caliber movies (Hurt Locker). Just because the summer blockbuster makes tons of money and appeals to a broad, quick gratifying experience type of people doesn't mean deeper more involved movies (Final Fantasy XIV) shouldn't be made. There is an audience for both and I see no reason to think Final Fantasy XIV will fail drastically because it appeals to a more hard/ depth and challenge seeking crowd.
See I'd agree with your reply faust except that by "depth" you mean better and by "like wow" you mean gimpy and crappy and the reply just comes off as a passive aggressive attempt to snicker, but under your breath in this roundabout way, at something you must obviously have disdain for. It is very possible to talk about FFXIV without talking about WoW, it's so very easy.
See I'd agree with your reply faust except that by "depth" you mean better and by "like wow" you mean gimpy and crappy and the reply just comes off as a passive aggressive attempt to snicker, but under your breath in this roundabout way, at something you must obviously have disdain for. It is very possible to talk about FFXIV without talking about WoW, it's so very easy.
Well you'd be wrong and that's your own mind putting those associations with those words. I have no problem with WoW, but WoW is a completely different game than FFXIV and its a perfect example to use to show the differences. I wrote exactly what I meant.
And "Gimpy" and "crappy" aren't my words, but yours.
Sending gear and manipulating gear between 2 characters takes a significant amount of time. So much so that you are usually better off not muling at all and just focusing on a few things at a time instead. Do you really consider the advantage of a player using muling to be that much of a difference between a player who doesn't? The player who doesn't might be a little bit poorer, but they also didn't spend the extra time needed in inventory management to transfer their gear between them and their mule repeatly.
Not even. Saving items for crafting and what not makes you far more poor than if you just AHed the goods to make room for what you *can* use. Hoarding mentality was bad in FFXI, and usually made you have to work harder for the things you need, while getting rid of the excess made you rich enough to actually afford stuff. Just play one char, specialize in one craft, and be happy about it.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4 Waiting On: GW2, TSW, Archeage, The Rapture
I tried it on beta test. Globally FFXIV has a console gameplay (game is a joke for keyboard users) and i don't like it. Otherwise it is beautiful only ^_^
Comments
understand you, I do not..
awaits you, the Lich King does.
That review was about as scary as this is:
I think I'll keep my pre-order coming, but thanks for the warning
"TO MICHAEL!"
Spellcheckign is whatever if someone goes after you on that alone its a weak arguement from weak people. As far as your fears go well its not that major. The whole point is when you make a post like this is to state what you feel about a game YOU ARE GOING TO PLAY that being said you just stated the game you want to play and how you already like it better than the unreleased FFXIV. I have said this before and I will say it again why post if your not going to play it. Sure I dislike Aion and WoW and yeah I played both but not a single one of my post is in their forums and for good reason why drop my bs on them if im not gonna play those games? Why even think of posting in thier forums if I have no intention to play nor do I like it. Your atttempt to educate the population here became a b*tch and moan session and your second post proves it. Beside the shameless love tossed out to a game we dont give a sh*t about I still say your arguement actually went south at WoW Killer.
GIFSoup
Square made FF11, which a ton of people love, and it was successful. So you are yelling at them for using the same formula to recreate that success. If somethings not broke, why fix it.
I applaud them for not trying to go after the WoW playerbase like everyone else is. At least they are sticking true to their fans.
I liked the first WKC and now I really want to play the new one. I'll be playing FFXIV too while I wait for the NA release.
My theme song.
Well it's been said, and with good logic that:
"SquareEnix made Final Fantasy XI which a lot of people love, and yet you are bitching about another game that uses it's same mechanics"
Well it's a logical arguement, and does leave something in my OP that is largely unexpressed. In my opinion, I don't think Final Fantasy XIV will share the same success as Final Fantasy XI even using the same mechanics. Why?
I strongly believe that the success of Final Fantasy XI was in more than just the mechanics. Actually, what largely made me love the game was the depth of the art design and the over all handling and fluid motions of characters and combat. All were the results of an extremely talented art team which made the game look and feel unique and real in its own right. I feel that the artistic touches were what really helped to sell Final Fantasy XI and keep people there.
Final Fantasy XIV doesn't have the same art team, and while it does boast a lot of graphics - they feel flat. The visuals are what bother me the most, the clothing being my biggest hang-up. While the game does impress quickly, such as little things like light adjusting as you walk out of a cave into the outside world and the sun sets and sun rises being the most beautiful exampls of game art at its best. These things are little, and don't provide the nurishment of imersion I crave.
I felt as though the extreme over use of normal maps made the game difficult to take in. I couldn't appreciate it. There are also a host of completely useless details which seem to equate to just 'way too much graphics' than really needed. I can already label a couple of Korean games that look exactly like Final Fantasy XIV, and still appear to be flat as board while at the same time being rich and beautiful. The latter just doesn't last long, and the novelty of it wears fast. Final Fantasy XI had great in subtle touches, while XIV is blasting the senses with load-for-the-eyes visuals. I don't think it'll work. It just doesn't feel natural.
Thanks for the write up OP, It will be interesting to see if your comments will come true.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
So the graphics being good is a hindrance? Being too good is just bad? It's going to be awful because the game is trying too hard to look good? That's a main part of this argument, yes?
Mmm no, Selective reading is very bad...shame on you.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Not sure if you're being sarcastic or not, I just know I read 3 paragraphs that discuss why FFXI is going to be so much better than FFXIV because the effects are too nice, there are too many normal maps, and the whole game boasts graphics that are too good and therefore, somehow, not good or necessary.
I want a MMO that isn't the same "Here's 1-2 skills, go farm for 4 hours and you might learn more" crap. I skip the tutorials of most games for a reason.
Another bit that would have made FFXI awesome was if you got small stat boosts from every job ever leveled. So someone that's level 50 in all of the jobs would be able to tackle level 60 or tougher mobs. I'm very ADD and I will switch jobs around often, but not being able to take ANYTHING from all of my time spent as a warrior to starting over as a level 1 mage is tough. And subjobs don't really count because that's only 2 jobs that count at any given time. That's not enough.
FF14 looks like it's going to be the same boring kill monsters and advance your singular level. Nothing really skill based or innovated gameplay wise.
To the OP: (or anyone who can answer)
But I thought crystals made travelling a breeze, just a quick teleportation from town to "La Theine II" back to city?
And I thought the crafting wasn't anything to do with the "use crystal, hope for the best" system in XI?
Taru-Gallante-Blood elf-Elysean-Kelari-Crime Fighting-Imperial Agent
I will ask one question and one question only.
Have you played Final Fantasy XIV? (Beta is not launch. Especially not in the case of SE games.)
....Yep. You're comparing something you've never actively engaged in (watching videos or playing an extremely limited beta is not the same... Don't even get me started on that) to something you have for quite a sizable chunk of time. It's like comparing Paprika to Inception. However, while you saw Paprika, you only saw the 30 second trailer to Inception, yet still making profound judgements on both.
/endthread
Moving on.
I believe what he means is, they pushed so hard to push technology of the time by adding "fancy shaders" they have achieved a "Everquest 2". While technically it was brilliant for its time, it had some of the ugliest models and environments of any game and the art direction, governed by technology, gave Everquest 2 a phony, plastic look which was not attractive to many. (I didn't mind it tbh, i played it for ages.)
Not the "Main" part of the argument, it's one of them. But that's pretty much correct to a fashion, yet without the detail that makes the argument sound. There is a certain feel that gives the art direction soul in the first game. Sadly, the second game feels rather hallow in that, falling into the hole that 'Better Graphics make a Better Game' mythology. I had to admit that the current graphics are actually a bit distraction. The crystal cleer detail of a cliff face a mile away is pretty hyper-realistic, and seems extremely odd for instance.
But that isn't everything.
To the OP: (or anyone who can answer)
But I thought crystals made travelling a breeze, just a quick teleportation from town to "La Theine II" back to city?
And I thought the crafting wasn't anything to do with the "use crystal, hope for the best" system in XI?[
1). Traveling a Breeze? Not exactly. While you do get the ability to Teleport via Anima - it isn't a suitable form of transportation. This is because Anima has a very sluggish recharge rate, and is mainly a compensation for not playing the game. It replaces the 'Rested' featured many MMOs which give players a brief EXP bonus for not playing. While transportation is in place, it is not clear yet on how it will work. The assumption is that the game will opt for the classic approach of unlocking different forms of transportation through a system of quests.
2.) Crafting is very much the same. Just with more added difficulty, but this time you have different choices as to approach it but ultimately you are just hoping for the best each time.
As for playing the game
Any comments about playing the game or otherwise is against the current NDA.
!BOOM! 3 pages.
You have done well.
I think the things you think will cause the game to fail are actually what a growing subset of players want. A game with more depth and girth to it other than the usual "wow" type experience.
1. Travel. I think people got tired of simply "instantly porting" to anyplace with ease. It destroys any semblance of immersion and can make things like death meaningless. Many people WANT those changes. And WoW players aren't usually true MMO players, they are WoW players, and trying to be cater to those players will not do you any good, you'll just lose because WoW players aren't leaving WoW so why cater to them, cater to the crowd which wants a more in depth, difficult game.
2. Crafting NEEDS to be more indepth and complex, to where it can be a actual viable path through the game. Again, not everyone WANTS the same, boring, shallow gameplay which WoW brings, many people want a in depth game.
To sum it up, there are the summer blockbuster movies like Transformers 2(WoW) and the more indepth, deep, oscar caliber movies (Hurt Locker). Just because the summer blockbuster makes tons of money and appeals to a broad, quick gratifying experience type of people doesn't mean deeper more involved movies (Final Fantasy XIV) shouldn't be made. There is an audience for both and I see no reason to think Final Fantasy XIV will fail drastically because it appeals to a more hard/ depth and challenge seeking crowd.
See I'd agree with your reply faust except that by "depth" you mean better and by "like wow" you mean gimpy and crappy and the reply just comes off as a passive aggressive attempt to snicker, but under your breath in this roundabout way, at something you must obviously have disdain for. It is very possible to talk about FFXIV without talking about WoW, it's so very easy.
Well you'd be wrong and that's your own mind putting those associations with those words. I have no problem with WoW, but WoW is a completely different game than FFXIV and its a perfect example to use to show the differences. I wrote exactly what I meant.
And "Gimpy" and "crappy" aren't my words, but yours.
OP...you just described every MMO in the last 5 years / on the horizon.
Why are you surprised?
Not even. Saving items for crafting and what not makes you far more poor than if you just AHed the goods to make room for what you *can* use. Hoarding mentality was bad in FFXI, and usually made you have to work harder for the things you need, while getting rid of the excess made you rich enough to actually afford stuff. Just play one char, specialize in one craft, and be happy about it.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
I tried it on beta test. Globally FFXIV has a console gameplay (game is a joke for keyboard users) and i don't like it. Otherwise it is beautiful only ^_^
Ok, let me see if I have this right....
If it has all the the things WoW does, it's a WoW clone and will fail.... however....
If it does not have "insert feature here" that WoW has, it a fail game.
People need to get over using the word "Casual"..
Casual is just another word for Crutch. You want everything handed to you........ spoon fed....
I am SO happy that SE will not cave in to the whine ( which I'm sure is about as loud as standing on the tarmac at LAX)
Stop being lazy and use your damn brain, if you still have one left.
I think you need to lighten up.
Really?
Maybe you should actually READ the forums here beofre posting...