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I finally bit the bait and decided to see what all the hype was about reguarding GW2. After all, many months on first position makes a person curious. Now, let me say this right of the bat: I am not fond of PvP games, and I am also fond of FFXIV, so my sentiments will be skewed in that direction, even though I will still try to look at this game "objectively" and from the perspective of a person that would enjoy PvP.
PvP, Guild Vs Guild and Realm Vs Realm seem to be a good point of this game for those that like showing their superiority in skills/strategizing to other players.
Overhype: Its been done before. Same cake, different topping.
Dynamic world where things change as players interact with certain aspects of the game.
Overhype: This is an awesome feature, however, it will only be good for the first few times you do a particular scenario. Like anything else in any MMO, repetition will make it stale. Second, the players have to realize they will not be the "only one" affecting something in game. You wont be going solo through an unexplored area and just "happen" to run into a town that needs saving. There will be hundreds of other people around as well, and more likely than not, the "Dynamic Event" will have either already been triggered, or soon to be, with very little or no input from you.
Lore and story: Maybe its the Role Playing part of MMORPG, but a good story has always been a good sticking point for me.
Overhype: So far very little of the storyline has been released, yet people are acting like its the new version of the Bible, with additional, never before seen passages.
Battle system: Seems very interesting, but will require some getting used to in group play, since the typical formula of Tank+Healer+DPS has been removed, and people are left to fend for themselves.
Overhype: I've played some games where a healer wasn't necesary, and this leads up to mainly soloing to max level, or to a good PvP level, and just fighting other people for the enjoyment of feeling superior to others. Don't get me wrong, you would love doing the storyline and getting the gear and experience and weapons and such as you are leveling up, but there is only so much you can do without interacting favorably with other players. Grouping to get something grand accomplished has been something I personally always enjoyed doing in MMORPGs... else I would just play Regular RPGs.
Conclusion: Out of all the PvP games out there, GW2 certainly deserves to be up top, however looking at all games together, it certainly does seem to be floating on some really high hype: Its not bringing anything new to the Genre and just seems to be a rehash of GW (just like FFXI is a rehash of FFXIV, yes I know, just pointing it out).
Comments
Actually its the presented feautures that make people enthousiast about this game...
Its hyped offcourse, but we'll not know if its overhyped till the game is released. It can actually be as good as they prommise. Anyway, we'll know a bit more about the combat and their gamplay next week.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
There is a lot of stuff ArenaNet isn't talking about that people seem to forget.
It obviously creates some "fake" hype but I wouldn't blame ArenaNet for not talking about such things. They focus on what's good about this game as they should.
Good restraint here ; )
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
It's probably not hyped enough!
For a game that's taking most of the unique features that made gw1 a success away and turning gw2 more like a normal mmorpg it's getting way too much hype.
From what I read only the limited skill bar is returning which is sad IMO.
Oh well... To each his own, I'll stick with the first one.
Playing: Rift, LotRO
Waiting on: GW2, BP
Like what?
Group content, pvp, skills, classes, end-game, the world size, instancing, group instancing.
I'm sure there's a lot of assumption that goes into how people view this game as of right now.
How often is this game going to get content updates and how big are they going to be?
How long will it take to clear the game, get bored and then quit, especially with supposedly no grind whatsoever?
Basically the stuff that made me quit GW1 after a month even though I enjoyed my time there.
Sorry, but people are certainly not forgetting this, but anxiously awaiting when they are ready to talk more about it.
And they have talked about all of it, although not in great detail yet.
Sounds like you'll need to get into making alts and pvping, if you aren't already.
Anet might be relying on pure fun-factor if we'll honestly be able to blow through there game as fast as you think. I think they'll have major story missions past lvl 80 and expensive armors/weapons to make/farm.
Its all going to depend on how quickly you get tired of the combat/PvE/PvP.
They try and tell you that theres plenty of events and that every event will be different, but then they turn around and tell you that events can be repeated, they are cyclical, and only have two ways to go, pass or fail. One sounds like an infinite number of options, then the next sounds like.... 2 options. Thats where I think the disconnect in many players lies, they hear the names of these features and what its supposed to symbolize, but then don't pay close enough attention to when arena net actually explains the mechanics of them.
The only way to know for sure is to get some hands on time.
Well, they said there won't be grind. Either they lied, or there won't be grind.
I don't mind either, but my fear is that in the end I'll be playing this game as long as I play a single player game with online multiplayer.
It depends on whether there are carrots to chase in PvP, but if they add, say, better armor, then the PvP will become unbalanced towards those with better gear. And if the only difference is the aesthetics, well, "achievements" are not my thing!
I'm sure it'll take longer to clear than GW1 though, simply because of the higher level cap.
I would say so.
Here's the lore summary I found to put it into context (not a GW palyer btw):
by Ree Soesbee
For an existing Guild Wars player the story of Guild Wars 2 uses familiar locales, races, and themes, but shaped in an entirely new manner. 250 years have passed in Tyria; not everything is as a returning player would expect it. Lion's Arch is no longer part of Kryta; Ascalon belongs to the charr; a new race, the sylvari, now walk in the Maguuma forests. We plan to build on the familiar locations as well as incorporating surprises that will further reveal the lore of Tyria as a world. We want to show players the new lore--like the sylvari and their mysterious past--but also expand on what we've built, and explain secrets of lore that we didn't get to reveal in Guild Wars due to time or location constraints.
The people of Tyria and their technology--both magical and physical engineering--have advanced. I can tell you a little bit about the races, and there's a lot of really great stuff to tell.
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
I think the hype is just fine. It sounds like a really exciting game and I think everything is going to work out just fine. Guess we'll see at the demo to know for sure.
Every game has grind. What matters is how well the grind is disguised, and how long that disguise can hold before people realize that they are grinding. Also, the objective in guild wars isn't to get to max level and be done. Sure you can blow through the levels, but that doesn't mean you experienced everything the game has to offer. I know I'm going to take my time leveling and try to experience everything the game has. PvP, activities, events, and other things they may have.
A game doesn't have to offer new content to gain hype - it could offer content that's been attempted before but polished and presented far better. GW2 seems to be taking the latter approach with the majority of its ideas. Most of which have floated around the MMO industry in some form or another in the past few years, but none have really been used successfully. If GW2 can address those problems it's certainly worth a decent amount of hype.
The morning sun has vanquished the horrible night.
I think the hype level of GW2 has been appropriate, nice flow of information in the last 6-8 months after 2-3 years of nothing at all. Amid vaporware rumors etc…
They have provided a very stylish website – minor navigation issues with arenanet blog but I got over it. Beautiful concept videos and nice teaser vids, I feel they have some of the best concept artists in the industry right now. Informative without being over the top (Waaagh?!) developer interviews.
Some backstory through novel: Ghost of Ascalon, which looks good I haven’t received it yet from Amazon. I don’t expect the second coming with GW2 but GW was a great game.
I am looking forward to the exploration and rewards associated with that exploration. Skill obtaining and combat approach decisions. Much like FF14 seems to offer – here are your tools you figure out how to be successful in your way. Dismissing min/maxer commentary...
GW has some deep lore (mostly) unique player races such as Charr and Asura. The skill system looks to bring back (or at least focus on) tactical play exorcising the trinity, successful or not remains to be discovered.
Graphically, I am not real impressed with the in-game footage I have seen. It looks like improved Guild Wars graphics. While it’s pretty I keep hoping someone will make a MMO that offers the wow factor things like EQ2 did 7-8 years ago or even AoC did 3 years ago. I know some folks disliked the look of EQ2, but it was gorgeous for the time.
We really haven’t progressed too far beyond that gen, and some like SW:TOR or WAR just hang on to stylized (accessible) approaches not pushing the technology to new levels. Say what you will about AoC – graphically it is still superior on many levels to other games in this genre.
Musically, GW2 is going to at least equal GW and surpass many other online games. Jeremy Soule adds pure magic to a game world. Ambience, ambition, resolution, and peace all through his dramatic themes.
Ok, done with my wall… guess me and concise don’t know each other. At least it’s less than 400.
In a way I think GW2 is overhyped, but I feel this is more on the part of fans than it is on the part of the developers. Some people seem to think that GW2 will be the cure for all that ails MMOs everywhere, ever, and they will be disappointed. Meanwhile, ANet has been extremely specific about what particular woes they seek to cure with GW2, and not everybody sees them as woes to be cured. If ANet is successful in their endeavors, people like me will be very happy, because their woes are my woes. Others will be very upset because ANet fixed what, to them, was never broken.
GW2 isn't going to be for everyone, and I feel ANet is aware of this (if they were truly trying to bend over backwards and please everyone, I highly doubt they'd have gotten rid of dedicated healers, pet-less rangers, and the death penalty - all features that few gamers, least of all GW1 players, have complained about in the past) and fans who think it should be are going to be let down when it isn't.
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
Can't really compare gw1 to gw2 at all...... The PVE in gw1 was the story once you completed the story that is it apart from a few dungeons and pvp. GW2 will also have a story (probably a fair bit longer) as well as the 1500 dynamic events, 30 mini games, WvW and structured pvp, dungeons, crafting and is chocked full of easter eggs that A-Net has put into it. That's forgetting"optional grind" like time time based achievemnts feats etc and they also have skill based achievements.
Lack of things to do won't be a problem in gw2 since most of these can be very time consuming it's just whether people want to do they all or not. A-Net learnt a heck of lot from gw1 with regards to lack of content and they serious appear to be trying to tackle that problem. GW2 actually sounds like it will have on launch more content than your avergae pvp mmo. Whether that's actually the case we'll eventually find out.
As much as I love Guild Wars and am really excited for GW 2...
yes it is over hyped, everything is over hyped these days. If we assume this is always true and expect less, we will all hopefully be pleasantly surprised.
Nothing is over hyped, it is the organizations job to sell the game. Now what people need to do is temper their expectations.
As for GW2? It is promissing a lot of cool features, why not hype it. Or are you the type of person that wants the same old mmo?