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GW2 Overhyped?

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  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    Originally posted by 3DG.E

    Maybe it's just a shock to so many people and hard to believe because the MMO genre has been so stale over the past few months.

    That's got to be exactly half the story, I agree.

    The other half, is people should know better until they have gameplay reports ; )

  • helthroshelthros Member UncommonPosts: 1,449

    I don't see GW2 having anymore hype than something like TERA tbh.

     

    Most of the hype these days is based around Starwars and Final Fantasy.

     

    Does GW2 have some hype? Definitely, is it enough to be even almost 'overhyped", not even close. Troll somewhere else.

  • erfineerfine Member Posts: 3

    The question of "hype" is impossible to address without access to a final product. That being said, the OP's points seem more geared to answering the question of "Why is Guild Wars 2's Hype-level index so high?" While I'm not sure how these scores are generated, perhaps you can find solace in the fact that most people won't be ditching your favourite upcoming MMOG merely because of a three digit number. They might do so for other reasons, such as out of personal preference, but that's another story.

  • FoomerangFoomerang Member UncommonPosts: 5,628

    So the devs said in a video yesterday that they arent going to have a crappy game mechanic (grinding levels).  and everyone throws a parade... 

    i think this game is partly overhyped because of the fact that we only know about 3 classes, the basics of combat/death, some mini games, and a concept of dynamic events and personal narrative. 

    we know nothing about how accessible the gameworld is, the majority of the other classes, the actual combat engine/targetting system, crafting and game economy, what the hell we're gonna actually be doing at end game.

    i also think its the sad state of mmos that are overhyping this game.  they basically told us yesterday that they arent going to have all the crappy stuff that other mmos have and ppl freak out.  so we know what they dont want their game to be... yay.

    dont get me wrong, im interested in this game.  but for now, with the info we have, this game hasnt actually shown us anything more than a glorified beat em up with pretty graphics

  • kaiser3282kaiser3282 Member UncommonPosts: 2,759

    Originally posted by Foomerang

    So the devs said in a video yesterday that they arent going to have a crappy game mechanic (grinding levels).  and everyone throws a parade... 

    i think this game is partly overhyped because of the fact that we only know about 3 classes, the basics of combat/death, some mini games, and a concept of dynamic events and personal narrative. 

    we know nothing about how accessible the gameworld is, the majority of the other classes, the actual combat engine/targetting system, crafting and game economy, what the hell we're gonna actually be doing at end game.

    i also think its the sad state of mmos that are overhyping this game.  they basically told us yesterday that they arent going to have all the crappy stuff that other mmos have and ppl freak out.  so we know what they dont want their game to be... yay.

    dont get me wrong, im interested in this game.  but for now, with the info we have, this game hasnt actually shown us anything more than a glorified beat em up with pretty graphics

     Not even going to bother explaing how wrong you are, or how these things have been being discusssed for months... just go here for a start:

    http://www.mmorpg.com/gamelist.cfm/game/473/view/forums/thread/287180/Everything-We-Know-about-GW2.html

    or guildwars2.com, or guildwarsguru, or about a dozen other places that have articles covering a lot more than what youre talking about. The key point is they are putting in everything that makes an MMORPG (which GRIND does not make an MMORPG), as well as adding in features that many of us have wanted from MMORPGs for quite some time but nobody has done yet until Arenanet.

  • FoomerangFoomerang Member UncommonPosts: 5,628

    Originally posted by kaiser3282

    Originally posted by Foomerang

    So the devs said in a video yesterday that they arent going to have a crappy game mechanic (grinding levels).  and everyone throws a parade... 

    i think this game is partly overhyped because of the fact that we only know about 3 classes, the basics of combat/death, some mini games, and a concept of dynamic events and personal narrative. 

    we know nothing about how accessible the gameworld is, the majority of the other classes, the actual combat engine/targetting system, crafting and game economy, what the hell we're gonna actually be doing at end game.

    i also think its the sad state of mmos that are overhyping this game.  they basically told us yesterday that they arent going to have all the crappy stuff that other mmos have and ppl freak out.  so we know what they dont want their game to be... yay.

    dont get me wrong, im interested in this game.  but for now, with the info we have, this game hasnt actually shown us anything more than a glorified beat em up with pretty graphics

     Not even going to bother explaing how wrong you are, or how these things have been being discusssed for months... just go here for a start:

    http://www.mmorpg.com/gamelist.cfm/game/473/view/forums/thread/287180/Everything-We-Know-about-GW2.html

    or guildwars2.com, or guildwarsguru, or about a dozen other places that have articles covering a lot more than what youre talking about. The key point is they are putting in everything that makes an MMORPG (which GRIND does not make an MMORPG), as well as adding in features that many of us have wanted from MMORPGs for quite some time but nobody has done yet until Arenanet.

     Im not going to get into an argument with you about believing everything you read...  so im going to go by what ive seen so far of actual "in game" footage.  we've been shown some combat and some fly-bys of cities.  i have yet to see the  combat ui, chat windows, character creation, inventory, group ui, crafting interface, auction house or trade windows etc. so go ahead and believe what they are telling you, i'll go with what they are showing me

  • MMOman101MMOman101 Member UncommonPosts: 1,787

    I can't think of an MMO that was not overhyped.

    “It's unwise to pay too much, but it's worse to pay too little. When you pay too much, you lose a little money - that's all. When you pay too little, you sometimes lose everything, because the thing you bought was incapable of doing the thing it was bought to do. The common law of business balance prohibits paying a little and getting a lot - it can't be done. If you deal with the lowest bidder, it is well to add something for the risk you run, and if you do that you will have enough to pay for something better.”

    --John Ruskin







  • uohaloranuohaloran Member Posts: 811


    Originally posted by MMOman101
    I can't think of an MMO that was not overhyped.

    I was just about to post this but you've seem to done the work for me.
  • RobertDinhRobertDinh Member Posts: 647
    Originally posted by Sephastus

    I finally bit the bait and decided to see what all the hype was about reguarding GW2. After all, many months on first position makes a person curious. Now, let me say this right of the bat: I am not fond of PvP games, and I am also fond of FFXIV, so my sentiments will be skewed in that direction, even though I will still try to look at this game "objectively" and from the perspective of a person that would enjoy PvP.
    PvP, Guild Vs Guild and Realm Vs Realm seem to be a good point of this game for those that like showing their superiority in skills/strategizing to other players.
    Overhype: Its been done before. Same cake, different topping.
    Dynamic world where things change as players interact with certain aspects of the game.
    Overhype: This is an awesome feature, however, it will only be good for the first few times you do a particular scenario. Like anything else in any MMO, repetition will make it stale. Second, the players have to realize they will not be the "only one" affecting something in game. You wont be going solo through an unexplored area and just "happen" to run into a town that needs saving. There will be hundreds of other people around as well, and more likely than not, the "Dynamic Event" will have either already been triggered, or soon to be, with very little or no input from you.
    Lore and story: Maybe its the Role Playing part of MMORPG, but a good story has always been a good sticking point for me.
    Overhype: So far very little of the storyline has been released, yet people are acting like its the new version of the Bible, with additional, never before seen passages.
    Battle system: Seems very interesting, but will require some getting used to in group play, since the typical formula of Tank+Healer+DPS has been removed, and people are left to fend for themselves.
    Overhype: I've played some games where a healer wasn't necesary, and this leads up to mainly soloing to max level, or to a good PvP level, and just fighting other people for the enjoyment of feeling superior to others. Don't get me wrong, you would love doing the storyline and getting the gear and experience and weapons and such as you are leveling up, but there is only so much you can do without interacting favorably with other players. Grouping to get something grand accomplished has been something I personally always enjoyed doing in MMORPGs... else I would just play Regular RPGs.
    Conclusion: Out of all the PvP games out there, GW2 certainly deserves to be up top, however looking at all games together, it certainly does seem to be floating on some really high hype: Its not bringing anything new to the Genre and just seems to be a rehash of GW (just like FFXI is a rehash of FFXIV, yes I know, just pointing it out).

     

    What they are doing is wrapping features in a different box and calling it innovation, everything in GW2 has been done by another mmorpg to some degree.

    Because a lot of MMORPG players are from wow era or after they are gullible and buy into all this hype so easily.

    If you've been around since the UO/EQ1 days and have seen all the vaporware and failed projects you will know that vision and product are completely different stories.
  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    Here's a part of the reason why GW2 is hyped (in a nutshell):

    Q. So you guys recently published your manifesto. Do you think there's something fundamentally wrong with MMORPGs, as they stand?

    Mike O'Brien: Well, I think that online worlds have so much more potential. If you can cast your mind back in time to when Ultima Online had been announced but not yet released, we all believed that in truly free online worlds in which things could really change according to the actions taken by players. Persistent impact on the world, you know - social activities that you could have with other players that make the game truly a social multiplayer game.

    The MMO industry has been kind of stuck in a rut, with a lot of games working identically. We're trying to get back to that joy, that early promise. We're looking at all these things online worlds were meant to be and thinking: we can make that happen. So this is our manifesto, this is our way of saying we, as an industry, can be more than this...

    It the case that:

    1) mmos have been in a rut for a long time (generally) 2) mmos have huge potential.

    So what ArenaNet have been saying is HUGE HYPE, to recognise that and say we have finally solved everything (nearly) is talking very big. Next, very recently their visuals (at least to my mind stack up with their nice words). Third, we badly want their gameplay vids to stack up (next week) before Fourth we get to play it and see if "another one bites the dust" or not : )

    But so far, has ArenaNet gone further at this stage of development than a lot of mmos; we'll just have to find out next week?

  • SilveruneSilverune Member UncommonPosts: 128

    Remember the hype that surrounded Warhammer Online before it's release and all those hyped podcasts by Paul Barnett that didn't quite live up to expectations at release...(shudders and thinks to himself  why did I have to buy the collectors edition!)

    I'm sure Guild Wars 2 Will not be like that though but there is a thing to be said about too much hype.

  • Zeus.CMZeus.CM Member, Newbie CommonPosts: 1,788

    Originally posted by Silverune

    Remember the hype that surrounded Warhammer Online before it's release and all those hyped podcasts by Paul Barnett that didn't quite live up to expectations at release...(shudders and thinks to himself  why did I have to buy the collectors edition!)

    I'm sure Guild Wars 2 Will not be like that though but there is a thing to be said about too much hype.

    It's natural that hype is always quite higher than a real rate after release. But I think gw2's rate won't go less than 8.5 which is almost as the current hype 8.6

  • kaiser3282kaiser3282 Member UncommonPosts: 2,759

    Originally posted by Silverune

    Remember the hype that surrounded Warhammer Online before it's release and all those hyped podcasts by Paul Barnett that didn't quite live up to expectations at release...(shudders and thinks to himself  why did I have to buy the collectors edition!)

    I'm sure Guild Wars 2 Will not be like that though but there is a thing to be said about too much hype.

     One of the key differences though is that with WAR, they continued talking and talking about it how they were going to do this and that, yet had never implemented half of the things they talk about into the game. It was just lie after lie after lie, throughout beta, launch, and the year or so afterwards. Just as an example... "We're going to have 6 capital cities, one for each race", only to be followed by 2 of them being in beta with promises of "we're adding them, we swear"... coupl emonths go by, game launches, still 2 cities... "Still working on it, will add it in one of the updates coming up"..... months and months go by, about a year finally and "Oh we were just kidding, we decided not to add the other 4 cities we promised after all".

    Not to mention the supposed epic / massive RvR battles and stuff that were supposed to happen.... only they programmed the game horribly and it couldnt even handle it, so they had to put in population caps right after launch, and even then it still causeed crashing constantly. Since then they have reduced end game city sieges to 25 vs 25... thats not very epic or massive compared to the supposed hundreds who were supposed to be able to battle for the cities.

    See mythic basically promised and hyped a shitload of features that they either a) had not even attempted to put into the game yet or b) were there but in a very broken state and should have delayed the launch of the game until they were fixed.

    Arenanet's stance is "we will launch when the game is ready", they don't want to make the same mistakes that companies like Mythic did. Just look at some of the trouble they are going through to make the game exceptional and add so many cool things to it. Along with that the release of the novels and stuff.  You can tell they really really love what theyre working on and are putting everything they have into the project, and i have faith in Arenanet to continue with that type of work and make sure as much as possible is not only in the game, but actually works properly.

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