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Guild Wars 2: No Grind? Yes, Please!

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  • CyberNigmaCyberNigma Member UncommonPosts: 29

    Originally posted by joseph567



    Hey lets make so easy, a caveman can do it.  God forbid someone has to work hard to achieve something worth while.  They can go ahead and pander to children , lasy arses, and gamers without patience.  But I will stick with MMO's that give you the feeling of actual achievement for your dedication.


     

    Playing a video game isn't really an achievement dude.  Try doing something outside that's worthwhile.  Video games are entertainment and socialization.  Although, to be fair, it is whatever you make it to be.  For some people it is their life and the achievements they feel they get within games overshadow everything else.  For the rest of us they are just entertaining.

     

    If you reach out to video games to achieve things then you should be playing other games most likely.  EVE comes to mind as far as difficulty.  Final Fantasy XI and Aion come to mind if you don't like being carebeared.  If you're comparing Guild Wars to WoW then you're in sad shape to think that playing WoW is an achievement.  I play WoW.  It's entertaining in a different sort of way.

  • CyberNigmaCyberNigma Member UncommonPosts: 29

    Originally posted by joseph567



    Well Mike, I actually play for the content.  I always read the quests and follow the story line on first playthrough.  I get tired of reaching Lvl caps in a month or less, and blowing through content with all classes available, then end up sitting with my thumbs up my Arse until an expansion or update.  That was my problem with Guild Wars 1, a Cap of 20.  I got my Warrior there in a Week, then had to do the same for every class after.  Thank god the game was free after purchase.  I just don't want the same experience in the new game except with a monthly payment. Now I am not saying they don't have interesting content/features for the new game.  My main concern is that the Game will be too easy.  Best Example: World of Warcraft  in 1 1/2 months I Lvled 1 Shaman to 80, a Warlock to 73, and a Warrior to 55.  It should take more than 1 month to reach lvl cap.  I don't want to buy a Game for $60, run through it's content in a month, then wait and pay $15 a month for a year until new content is released. 

    Now excuse me, I am going to go pay my neighbor to let me do his yard work.


     

    In Guild Wars Factions and Nightfall levels 1-20 were essentially the tutorial.  I wouldn't base too many games on their tutorial areas.  Prophecies, on the other hand, did draw out leveling.  Even then level 20 did not get you to the end of the game.  It sounds like you missed out on the game.

     

    however, I agree that Guild Wars is not for you.  I would suggest AION.  It will take you a bit of time to reach the level cap.

  • MikeBMikeB Community ManagerAdministrator RarePosts: 6,555

    Originally posted by natuxatu



    They just released a new video on their website that is truely epics! Check it out.. and MMORPG.com you should post an article about it plz.. thanks.


     

     

    We already did!

  • NephaeriusNephaerius Member UncommonPosts: 1,671

    This is one feature I'm the most excited about.  Leveling has never really done it for me.  It's just a pat on the back for playing for a certain duration of time.  Anyone can get to max level.  Glad to see the focus taken off the numbers and put back onto gameplay.

    Steam: Neph

  • The_GrumpThe_Grump Member Posts: 331

    Originally posted by CyberNigma



    Originally posted by joseph567



    Well Mike, I actually play for the content.  I always read the quests and follow the story line on first playthrough.  I get tired of reaching Lvl caps in a month or less, and blowing through content with all classes available, then end up sitting with my thumbs up my Arse until an expansion or update.  That was my problem with Guild Wars 1, a Cap of 20.  I got my Warrior there in a Week, then had to do the same for every class after.  Thank god the game was free after purchase.  I just don't want the same experience in the new game except with a monthly payment. Now I am not saying they don't have interesting content/features for the new game.  My main concern is that the Game will be too easy.  Best Example: World of Warcraft  in 1 1/2 months I Lvled 1 Shaman to 80, a Warlock to 73, and a Warrior to 55.  It should take more than 1 month to reach lvl cap.  I don't want to buy a Game for $60, run through it's content in a month, then wait and pay $15 a month for a year until new content is released. 

    Now excuse me, I am going to go pay my neighbor to let me do his yard work.


     

    In Guild Wars Factions and Nightfall levels 1-20 were essentially the tutorial.  I wouldn't base too many games on their tutorial areas.  Prophecies, on the other hand, did draw out leveling.  Even then level 20 did not get you to the end of the game.  It sounds like you missed out on the game.

     

    however, I agree that Guild Wars is not for you.  I would suggest AION.  It will take you a bit of time to reach the level cap.


     

    Joey, if you can do that you are missing the content. These games are MMORPGs, not MMOs. A MMO is a broad heading under which many sorts of games fit. MMORPGs, RPGs that are MMOs, are about story as all RPGs are. You are falsely equating level with story and that is just not appropriate, period. The games that are currently out disproportionatly empahsise level over story, even though level only helps to facilitate experiencing more of the story, and this is what players are used to experiencing. This is an excellent marketing tool because people will become rather attached to their playing buddies and not want to leave, even though the game has very little for them. In essence, you are propping up a marketing scheme that is incredibly manipulative of people as content. With that, your opinion is completely irrelevant. I hate to say it but, well, true is true: you just refuse to see the point.

    (1)TL:DR must be your way of saying that thinking hurts. Then again, this may explain why it looks like you responded to the post without using your brain.
    (2) It's not about community, is it? You just have nothing better to do.

  • Nightbringe1Nightbringe1 Member UncommonPosts: 1,335

    Originally posted by MumboJumbo

    "If there is a dungeon with an item you want in it, you'll only have to do that dungeon a pre-determined finite amount of times to get what you want out of it. You won't spend three days hitting the level cap and then five years gearing up"

    I really like travelling and exploring the world in MMO's across vast outdoors (Forests, Mountains) etc but I never enjoyed these sorts of forced treadmills.

    "...ranging from the de-emphasizing of traditional class roles, to removing the barrier to entry on grouping (full XP, full loot for all), an interesting take on death as Garrett covered last week, and most of all a lack of focus on “the grind.”"

    Good riddance to healers: Too dependent on their presence in an enemy group or lack of it in your own group! Hopefully people will group-up to create better/more attack options become available as opposed to creating mutual lottery ticket queues. My instinct is that death should be a heavier penalty possibly as well as have the downed state to avoid it??

    It does not sound like they are moving forwards on class roles, it sounds like they are moving backwards, back to what Diablo had in the 90's.

    Any fool can criticize, condemn and complain and most fools do.
    Benjamin Franklin

  • schroedingerschroedinger Member Posts: 23

    Originally posted by joseph567



    Hey lets make so easy, a caveman can do it.  God forbid someone has to work hard to achieve something worth while.  They can go ahead and pander to children , lasy arses, and gamers without patience.  But I will stick with MMO's that give you the feeling of actual achievement for your dedication.


     

    yes, because having waffle marks on your ass for sitting down longer than the other guy certainly earns you a cookie?

  • MasterdoMasterdo Member Posts: 2

    In the end, no mather how they do it, they have to give players something that can't be achieved easily. It doesn't have to be levels or gear, although gear is usually a nice thing to get players to drool on, but there has got to be something that you need to work for. That will show the time you put on the game.

    In Age of Conan for example, I think content does that. Playing T3 is not available for everyone out of the box, even if you are at level cap, even if you have the previous loot, etc. Skill and organisation is required, and heck, no one even got through it all after several months.

    I'll play GW2, and don't care much about the grinding or lack of it, 1-2 months in it won't matter anymore anyway, no mather what they do. I want to see what they plan to do to keep an organized group of players hooked up on the game after level cap. Making the progression easy so you want to do it with several characters is no game seller for me, what they offer for you to push your character as far as possible is a lot more interesting to me.

  • chakalakachakalaka Member UncommonPosts: 291

    What I loved about Guild Wars (450 days ingame) was the fact that I really wasn't paying a whole lot of attention to my level as much as the story and as it progressed a long with all the skills you received. I can feel as if that's what it's going to be like this time around and let me tell ya, The levels don't even matter... it's the content and they're (arenanet) going nail GW2.

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    No grind = win. I work and I don't have countless hours of free time as some do. So at times being able to get in only 2 hours of gameplay and feel like you acomplished something is great for me. This game will have a ton of replayability so it is going to be awesome! :)

    30
  • daninarizonadaninarizona Member Posts: 5

    That's right Joe you keep on "working" in the games you play more power to you. The rest of us will have fun and play in games.

    Most of us don't log on in hopes of "working" we rather just play and have fun.

    When I work I get paid...When I play I don't work...see the dichotomy?

    Cheers!

  • daninarizonadaninarizona Member Posts: 5

    Originally posted by joseph567

    Hey lets make so easy, a caveman can do it.  God forbid someone has to work hard to achieve something worth while.  They can go ahead and pander to children , lasy arses, and gamers without patience.  But I will stick with MMO's that give you the feeling of actual achievement for your dedication.


     

    That's right Joe you keep on "working" in the games you play more power to you. The rest of us will have fun and play in games.

    Most of us don't log on in hopes of "working" we rather just play and have fun.

    When I work I get paid...When I play I don't work...see the dichotomy?

    Cheers!


     



  • daninarizonadaninarizona Member Posts: 5

    Originally posted by Mrbloodworth


    Grind is a player induced condition, spawned by fictional competition against those you are playing alone together with.


     

     ?

  • daninarizonadaninarizona Member Posts: 5

    Originally posted by joseph567

    Well Mike, I actually play for the content.  I always read the quests and follow the story line on first playthrough.  I get tired of reaching Lvl caps in a month or less, and blowing through content with all classes available, then end up sitting with my thumbs up my Arse until an expansion or update.  That was my problem with Guild Wars 1, a Cap of 20.  I got my Warrior there in a Week, then had to do the same for every class after.  Thank god the game was free after purchase.  I just don't want the same experience in the new game except with a monthly payment. Now I am not saying they don't have interesting content/features for the new game.  My main concern is that the Game will be too easy.  Best Example: World of Warcraft  in 1 1/2 months I Lvled 1 Shaman to 80, a Warlock to 73, and a Warrior to 55.  It should take more than 1 month to reach lvl cap.  I don't want to buy a Game for $60, run through it's content in a month, then wait and pay $15 a month for a year until new content is released. 

    Now excuse me, I am going to go pay my neighbor to let me do his yard work.


     

     Joe you seem pretty bitter man...that's pretty sad. GW2 is coming out and it is going in a direction you don't like those are facts you have to accept you have no control over this.

    Secondly, if you don't like this then quit posting in here and griefing on GW2??

  • lethyslethys Member UncommonPosts: 585

    Every time I read about this game I feel like someone at Arenanet is recording my thoughts, and then making a game based on in.  GW was my fave game for a long time, now GW2 has all of these features that I've wanted in games for as long as I can remember AND it's no monthly.  That is incredible.

     

    I'd give more money to purchase the box initially to make up for it, I mean, how are these guys going to make money?

  • MasterdoMasterdo Member Posts: 2

    Originally posted by daninarizona



    That's right Joe you keep on "working" in the games you play more power to you. The rest of us will have fun and play in games.

    Most of us don't log on in hopes of "working" we rather just play and have fun.

    When I work I get paid...When I play I don't work...see the dichotomy?

    Cheers!


     

    But there is a lot of fun to "work" with friends toward a common goal, one that is not trvially achieved. I totally agree that lengthening the grind for grinding's sake doesn't make much sense, but that's almost irrelevant anyway in the life span of the game. People still play GW1, getting to the level cap is FAR behind them at this point, no matter how much time it took at the moment. The ease of progression is not a major point when you are looking at 3-5 or more years of playing a game. Still having a goal in-game after those years is more complex.

     

    An exemple could be the private servers for many grinding games. You can get to cap level in a day there, it doesn't make the game any better.

    If you make raid encounters (or level grinding, or anything) fun to play, people will play them for little to no rewards. If you give rewards freely, it still has to have that same quality, or it won't matter how easy it is to get them, people won't bother.

  • AkodoAkimotoAkodoAkimoto Member Posts: 1

    I just love the leveling curve. I used to play MMO's before and the level grind is terrible. It doesn't feel fun anymore and I am obliged to level up because I can't do much unless I reached the max level or near it. This is a breathe of fresh air. Finally, somebody that is so passionate to change all that. Thank you Arenanet!

  • Nightbringe1Nightbringe1 Member UncommonPosts: 1,335

    Originally posted by SaintViktor

    No grind = win. I work and I don't have countless hours of free time as some do. So at times being able to get in only 2 hours of gameplay and feel like you acomplished something is great for me. This game will have a ton of replayability so it is going to be awesome! :)

    So we'll give you a game with a great big EASY button. Push it,and you win. Now you have more time for the rest of your life.

     

    Gaming is something you do because you have disposable time, not something you are forced to fit in.

    Any fool can criticize, condemn and complain and most fools do.
    Benjamin Franklin

  • semajinsemajin Member UncommonPosts: 47

    Originally posted by Ramonski7

     

    I need to reconnect with other players based on the character of the person playing, not what character that person is playing.

     

    The sooner players get over how important their character appears in the game compared to others, the better the MMO genre will be. We need more showmanship in this genre, not showboaters.


     

     This. So absolutely true, and a small bit that has been forgotten by so many developers. EQ2 had a system that would allow you to lower your level to play with a friend, but it basically halted any advance for you. In a perfect world, you and your friends could play together and level at exactly the same pace, so this wouldn't be an issue. But of course, this is basically never the case in reality. Give me the ability to enjoy my character and those of my fellow players by REMOVING the barrier that leveling enforces. So many times I level out of a particular bracket and miss out on great content because it would provide no benefit to me. With the system they are detailing, that would be a thing of the past. So looking forward to playing this game.

    Doc

  • elistrangeelistrange Member Posts: 157

    I have to say that I am very pleased thus far.

    Currently Play: ?
    Occasionally Play: Champions, Pirates of the Burning Sea, WOW, EVE ONLINE

  • xpiherxpiher Member UncommonPosts: 3,310

    they'll continue development of GW2 the same way they were able to continue the development of GW1, massive profit from the initial sale of the first game and then 1 "expac" every 6 months. 15x4 = $60, a new game = $50. If you can keep sales going, like ANet did through PvP, new skills, new classes, new game story content etc then they'll make mad cash. 

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • MajinashMajinash Member Posts: 1,320

    Originally posted by joseph567

    Hey lets make so easy, a caveman can do it.  God forbid someone has to work hard to achieve something worth while.  They can go ahead and pander to children , lasy arses, and gamers without patience.  But I will stick with MMO's that give you the feeling of actual achievement for your dedication.

    100 gold says this guy never played early Lineage2, and thus has never truely seen a hardcore grind.

    Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.

  • XotellXotell Member UncommonPosts: 34

    I hardly see how leveling and gearing up in with zero curve is good thing. Few MMOs have a good difficulty curve anyway, I quit WoW because the only hard part was leveling professions, which wasn't even that hard at all and then there's the other end of the spectrum, games like earlier Lineage 2 where the level cap took years to get to unless you botted night and day. I just got a Guild Wars trial and honestly if the cap is twenty I don't see how I could play the full version for more than a week and a half and don't say, "After you hit cap you PvP", because I hate PvP. Point is, even if the level cap is doubled I still wouldn't pay more than $20 for GW2.

    One man's guts are another man's glory.


    I actually didn't expect to be Black...
  • kaiser3282kaiser3282 Member UncommonPosts: 2,759

    Originally posted by Xotell

    I hardly see how leveling and gearing up in with zero curve is good thing. Few MMOs have a good difficulty curve anyway, I quit WoW because the only hard part was leveling professions, which wasn't even that hard at all and then there's the other end of the spectrum, games like earlier Lineage 2 where the level cap took years to get to unless you botted night and day. I just got a Guild Wars trial and honestly if the cap is twenty I don't see how I could play the full version for more than a week and a half and don't say, "After you hit cap you PvP", because I hate PvP. Point is, even if the level cap is doubled I still wouldn't pay more than $20 for GW2.

     Nobody has ever claimed that hitting level cap in GW = go pvp, in fact once you hit level cap youre just getting started. You can hit level cap easily before even finishing the original game content/storyline, and then tehres several expansions worth of story and additional content/features and various things to do afte rhitting 20.

  • ErstokErstok Member Posts: 523

    All games have grind. Whether it be for stats, money, gear, etc. What are you, stupit?

    image
    When did you start playing "old school" MMO's. World Of Warcraft?

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