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New GW2 vid - pure epicness!!

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  • RobertDinhRobertDinh Member Posts: 647
    Originally posted by Doktorian


    Originally posted by RobertDinh


     
    And also just because someone looks at things objectively doesn't mean they are a troll. bottom line: gain more experience and look at things from an objective view.

     Yeah, an objective view of WoW. Seriously RobertDinh, you seem to be the inexperienced one here. The way you post you seem to be all knowing. I have played many, many games with many, many different mechanics and I never complained once before playing a new game because it didn't have something another one didn't. Now I know that my following examples aren't MMO's, but if you read through my post you'll find out why.

     

    First let's take the legend of Zelda. Great RPG game. I'm not a complete fanatic about it but it's fun and challenging nonetheless. The game is more about puzzle solving than fighting yet the fighting is still quite tough, especially on bosses. Now let's take something like TES: Oblivion. Another great RPG. It's more of a hack'n'slash game than a puzzle game like Zelda. Yet it's equally fun and challenging, why? Because the games were made to be challenging even though they emphasized on different mechanics and gameplay styles. In Zelda you had to look for hearts to get health, and they weren't too easy to find. Oblivion had spells that you could use to heal yourself, does that mean that it was an easier game? Of course not, you could run out of MP or the monsters you do such high damage that it would kill you in one hit, or the monsters could've hit you faster than you could heal. So far your idea about less challenging gameplay seems to be not a good use for an argument anymore...

     

    Now even though those were Single Player games, they still fit with what I'm trying to tell you RobertDinh. They were both RPG's and they both had different gameplay styles and mechanics, but were either of them easier? NO! RobertDinh your arguments on the subject of challenge are no longer useful as you just read in my post and I just find everything you say to be very ignorant. You tell the rest of us we're ignorant because we believe that this game can pull it off. Even if it doesn't, we still know it's possible. Everything GW2 says is completely possible and it's very possible that the game will work just like they say. Your the one being ignorant because your saying it's impossible. And don't say you aren't because you are.

     

    Oh dammit, I just broke my rule about not posting to you anymore...

     

    Ok well gw2 is an mmorpg, how many mmorpgs have you actually played, because mechanically speaking you sound very inexperienced.
    Originally posted by Zeroxin


    Originally posted by RobertDinh


    Originally posted by cyphers


    Originally posted by RobertDinh




    Yea anyone that questions gw2's mechanics must automatically love wow. :rolls eyes:

    Not true. But in your case, most of your references were towards WoW and your posts seem to indicate that you liked very much those gameplay aspects of WoW. Aspects that you seem to miss in GW, and you don't like it.

    So, once again: GW2 will be not like WoW in quite a number of gameplay aspects. Accept it.

    This is just a matter of you not understanding what you read. A reference to wow is often used by many people, because guess what? WoW holds the biggest piece of the pie. But the points I make are not solely related to wow, they are related to the mmorpg industry. If anyone needs to accept anything, it would be the gw2 fans who think anet can do no wrong. There are a lot of flaws with their current ideas, heaven forbid there are a few people that are above average that can understand that.

    Sooo.. You've basically just said; Anet's design philosophy for dungeons is wrong, i'm right and all you guys arguing with me are blind fanboys?

    Go get your head out your ass.

    /signed off.

    Nope that's not what I said, that is just what you want to misconstrue me as saying, because you automatically get defensive and rabid if someone questions gw2.
  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by RobertDinh



    This is just a matter of you not understanding what you read. A reference to wow is often used by many people, because guess what? WoW holds the biggest piece of the pie. But the points I make are not solely related to wow, they are related to the mmorpg industry. If anyone needs to accept anything, it would be the gw2 fans who think anet can do no wrong. There are a lot of flaws with their current ideas, heaven forbid there are a few people that are above average that can understand that.

    First of all, you make the same mistake: you say that people who like GW2 are fanbois that just assume that ANet can do nothing wrong with GW2. But that is your own assumption, that is as biased as the viewpoint you assume that GW2 fans have.

     

    Why do you want GW2 to be so much like other MMO's, that it should have the exact gameplay mechanics that other MMO's have? Don't you think we have enough MMO's that do those tricks already, you want even more MMO's that do the same mechanics over and over again?

     

    About 25 man raids:

    - it's true that ANet has only revealed info about there being 5-man dungeons. It's also true that they haven't talked about all the GW2 gameplay features yet.

    - 25 man raids indeed need more coordination and offer a different kind of gameplay than 5-man dungeons.

    - ANet hasn't said anything about 25-man dungeons or 40-man dungeons, and possibly they won't be ingame. Instead you have dynamic events with things like large dragons at its end, and screenshots showing that you need more than 10-15+ people to fight those. This and the world vs world PvP offer already enough large-scale coordination skill to handle well.

     

    For the rest, it seems you just don't like people being all unquestionably enthusiastic about GW2, and that being the main reason why you keep posting criticisms about GW2's gameplay aspects.

    I'd say, let's just wait for gameplay reports to arrive to see how things work when played.

     

    edit: what Vyron says is right, this has become a long derailment from the OP.

    I think the video looked great, and I'm interested how the area gameplay in the Charr territory and the fighting against the large dragon at the end will play out. We'll read all about it in the next week with Gamescom, I guess.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • DoktorianDoktorian Member Posts: 131

    Originally posted by RobertDinh

    Originally posted by Doktorian

    Originally posted by RobertDinh

     

    And also just because someone looks at things objectively doesn't mean they are a troll. bottom line: gain more experience and look at things from an objective view.

     Yeah, an objective view of WoW. Seriously RobertDinh, you seem to be the inexperienced one here. The way you post you seem to be all knowing. I have played many, many games with many, many different mechanics and I never complained once before playing a new game because it didn't have something another one didn't. Now I know that my following examples aren't MMO's, but if you read through my post you'll find out why.

     

    First let's take the legend of Zelda. Great RPG game. I'm not a complete fanatic about it but it's fun and challenging nonetheless. The game is more about puzzle solving than fighting yet the fighting is still quite tough, especially on bosses. Now let's take something like TES: Oblivion. Another great RPG. It's more of a hack'n'slash game than a puzzle game like Zelda. Yet it's equally fun and challenging, why? Because the games were made to be challenging even though they emphasized on different mechanics and gameplay styles. In Zelda you had to look for hearts to get health, and they weren't too easy to find. Oblivion had spells that you could use to heal yourself, does that mean that it was an easier game? Of course not, you could run out of MP or the monsters you do such high damage that it would kill you in one hit, or the monsters could've hit you faster than you could heal. So far your idea about less challenging gameplay seems to be not a good use for an argument anymore...

     

    Now even though those were Single Player games, they still fit with what I'm trying to tell you RobertDinh. They were both RPG's and they both had different gameplay styles and mechanics, but were either of them easier? NO! RobertDinh your arguments on the subject of challenge are no longer useful as you just read in my post and I just find everything you say to be very ignorant. You tell the rest of us we're ignorant because we believe that this game can pull it off. Even if it doesn't, we still know it's possible. Everything GW2 says is completely possible and it's very possible that the game will work just like they say. Your the one being ignorant because your saying it's impossible. And don't say you aren't because you are.

     

    Oh dammit, I just broke my rule about not posting to you anymore...

     

    Ok well gw2 is an mmorpg, how many mmorpgs have you actually played, because mechanically speaking you sound very inexperienced.

    Originally posted by Zeroxin

    Originally posted by RobertDinh

    Originally posted by cyphers

    Originally posted by RobertDinh

    Yea anyone that questions gw2's mechanics must automatically love wow. :rolls eyes:

    Not true. But in your case, most of your references were towards WoW and your posts seem to indicate that you liked very much those gameplay aspects of WoW. Aspects that you seem to miss in GW, and you don't like it.

    So, once again: GW2 will be not like WoW in quite a number of gameplay aspects. Accept it.

     

    This is just a matter of you not understanding what you read. A reference to wow is often used by many people, because guess what? WoW holds the biggest piece of the pie. But the points I make are not solely related to wow, they are related to the mmorpg industry. If anyone needs to accept anything, it would be the gw2 fans who think anet can do no wrong. There are a lot of flaws with their current ideas, heaven forbid there are a few people that are above average that can understand that.

    Sooo.. You've basically just said; Anet's design philosophy for dungeons is wrong, i'm right and all you guys arguing with me are blind fanboys?

    Go get your head out your ass.

    /signed off.

     

    Nope that's not what I said, that is just what you want to misconstrue me as saying, because you automatically get defensive and rabid if someone questions gw2.

     Your retarted and I'm done argueing with you, if you need me, I'll be enjoying myself by playing a MMO that is different than all the others....

  • RobertDinhRobertDinh Member Posts: 647
    Originally posted by Doktorian


    Originally posted by RobertDinh


    Originally posted by Doktorian


    Originally posted by RobertDinh


     
    And also just because someone looks at things objectively doesn't mean they are a troll. bottom line: gain more experience and look at things from an objective view.

     Yeah, an objective view of WoW. Seriously RobertDinh, you seem to be the inexperienced one here. The way you post you seem to be all knowing. I have played many, many games with many, many different mechanics and I never complained once before playing a new game because it didn't have something another one didn't. Now I know that my following examples aren't MMO's, but if you read through my post you'll find out why.

     

    First let's take the legend of Zelda. Great RPG game. I'm not a complete fanatic about it but it's fun and challenging nonetheless. The game is more about puzzle solving than fighting yet the fighting is still quite tough, especially on bosses. Now let's take something like TES: Oblivion. Another great RPG. It's more of a hack'n'slash game than a puzzle game like Zelda. Yet it's equally fun and challenging, why? Because the games were made to be challenging even though they emphasized on different mechanics and gameplay styles. In Zelda you had to look for hearts to get health, and they weren't too easy to find. Oblivion had spells that you could use to heal yourself, does that mean that it was an easier game? Of course not, you could run out of MP or the monsters you do such high damage that it would kill you in one hit, or the monsters could've hit you faster than you could heal. So far your idea about less challenging gameplay seems to be not a good use for an argument anymore...

     

    Now even though those were Single Player games, they still fit with what I'm trying to tell you RobertDinh. They were both RPG's and they both had different gameplay styles and mechanics, but were either of them easier? NO! RobertDinh your arguments on the subject of challenge are no longer useful as you just read in my post and I just find everything you say to be very ignorant. You tell the rest of us we're ignorant because we believe that this game can pull it off. Even if it doesn't, we still know it's possible. Everything GW2 says is completely possible and it's very possible that the game will work just like they say. Your the one being ignorant because your saying it's impossible. And don't say you aren't because you are.

     

    Oh dammit, I just broke my rule about not posting to you anymore...

     

    Ok well gw2 is an mmorpg, how many mmorpgs have you actually played, because mechanically speaking you sound very inexperienced.

    Originally posted by Zeroxin

    Originally posted by RobertDinh

    Originally posted by cyphers

    Originally posted by RobertDinh

    Yea anyone that questions gw2's mechanics must automatically love wow. :rolls eyes:

    Not true. But in your case, most of your references were towards WoW and your posts seem to indicate that you liked very much those gameplay aspects of WoW. Aspects that you seem to miss in GW, and you don't like it.

    So, once again: GW2 will be not like WoW in quite a number of gameplay aspects. Accept it.

     

    This is just a matter of you not understanding what you read. A reference to wow is often used by many people, because guess what? WoW holds the biggest piece of the pie. But the points I make are not solely related to wow, they are related to the mmorpg industry. If anyone needs to accept anything, it would be the gw2 fans who think anet can do no wrong. There are a lot of flaws with their current ideas, heaven forbid there are a few people that are above average that can understand that.

    Sooo.. You've basically just said; Anet's design philosophy for dungeons is wrong, i'm right and all you guys arguing with me are blind fanboys?

    Go get your head out your ass.

    /signed off.

     

    Nope that's not what I said, that is just what you want to misconstrue me as saying, because you automatically get defensive and rabid if someone questions gw2.

     Your retarted and I'm done argueing with you, if you need me, I'll be enjoying myself by playing a MMO that is different than all the others....

     

    Ah yes the ever-so-popular "your retarted" flame. The most prestigious logical argument in the world.
  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by RobertDinh

    Sooo.. You've basically just said; Anet's design philosophy for dungeons is wrong, i'm right and all you guys arguing with me are blind fanboys?

    Go get your head out your ass.

    /signed off.

    Nope that's not what I said, that is just what you want to misconstrue me as saying, because you automatically get defensive and rabid if someone questions gw2.

    My rabid defensiveness stems from your inability to look at a different perspective and the positives of that perspective instead completely dismissing it and saying yours is the best and cannot be challenged. It might not have been what you said, but it is what you implied.

    This is not a game.

  • RobertDinhRobertDinh Member Posts: 647
    Originally posted by Zeroxin


    Originally posted by RobertDinh

    Sooo.. You've basically just said; Anet's design philosophy for dungeons is wrong, i'm right and all you guys arguing with me are blind fanboys?
    Go get your head out your ass.
    /signed off.
    Nope that's not what I said, that is just what you want to misconstrue me as saying, because you automatically get defensive and rabid if someone questions gw2.

    My rabid defensiveness stems from your inability to look at a different perspective and the positives of that perspective instead completely dismissing it and saying yours is the best and cannot be challenged. It might not have been what you said, but it is what you implied.

     

    What it really stems from is that you are guilty of what you projected me as doing. You are passionate about gw2, and any perspective other than one that is passionate about gw2, is challenged immediately because you can not fathom the idea that gw2 may not be god's gift to mmorpgs.
  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by RobertDinh

    Originally posted by Zeroxin

    Originally posted by RobertDinh

    Sooo.. You've basically just said; Anet's design philosophy for dungeons is wrong, i'm right and all you guys arguing with me are blind fanboys?

    Go get your head out your ass.

    /signed off.

    Nope that's not what I said, that is just what you want to misconstrue me as saying, because you automatically get defensive and rabid if someone questions gw2.

    My rabid defensiveness stems from your inability to look at a different perspective and the positives of that perspective instead completely dismissing it and saying yours is the best and cannot be challenged. It might not have been what you said, but it is what you implied.

     

    What it really stems from is that you are guilty of what you projected me as doing. You are passionate about gw2, and any perspective other than one that is passionate about gw2, is challenged immediately because you can not fathom the idea that gw2 may not be god's gift to mmorpgs.

    There are many people who make valid complaints about GW2 or have valid questions about how things may work in the game. I only reply to those who claim that the way things are going to be in the game WON'T WORK AT ALL.

    For those people, I reply to them giving them my opinion and try to get them to take a look at a different perspective. In many cases, I come to a mutual agreement with the person I'm arguing with but in some cases the other person does not want to consider your point as valid and claims it just won't work even though he or she hasn't gotten their hand on the game yet.

    I am not gonna deny that I am passionate about GW2 but it is no secret that I try to listen, read and understand each post/argument made by another person in order to make sure I reply accurately to that person.

    You have failed to see my point of view or the direction the people at anet are taking their game and thats all fine and dandy but to proclaim that because their views doesn't align with yours means that the game mechanics are too easy or don't work is just conjecture and speculation on your part. At the end of the day, its your opinion.

    This is not a game.

  • majimaji Member UncommonPosts: 2,091

    After watching the video the only thing I can say is:

    pfff, another Alganon clone...

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

  • VyronVyron Member Posts: 55

    I didn't stutter...

     

    /locked

This discussion has been closed.