Yes space on rails is a huge insult, and its fanboys and console kids that are voting up the "Yes".
/agreed
Whoever signed off on the "Star Wars: Space on Rails" concept should be immediately fired. This is just another indicator of how far MMOs have fallen over the years.
Pathetic.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
Yes space on rails is a huge insult, and its fanboys and console kids that are voting up the "Yes".
/agreed
Whoever signed off on the "Star Wars: Space on Rails" concept should be immediately fired. This is just another indicator of how far MMOs have fallen over the years.
Pathetic.
Yeah, because you know they just HAD to have space combat.
Yes space on rails is a huge insult, and its fanboys and console kids that are voting up the "Yes".
/agreed
Whoever signed off on the "Star Wars: Space on Rails" concept should be immediately fired. This is just another indicator of how far MMOs have fallen over the years.
Pathetic.
Yeah, because you know they just HAD to have space combat.
lol. Same reason I'm going to act like a dumb troll and not play GW2 as they haven't included space combat.
All they've done is copy the mini-games that Age of Conan had added in the Rise of the Godslayer expansion, where you can choose to defend the caravan instead of paying coin and you then get one of 12(?) different instanced "adventures".
Bioware: we follow everyone.
-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.- -And on the 8th day, man created God.-
While I am at it I might as well add that Star Fox 64 sold about four million copies.
A decade ago.
-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.- -And on the 8th day, man created God.-
somehow I was able to enjoy KoTOR 1 & 2, Dark forces/jedi knight series, force unleashed, all without space combat. Star Wars doesnt need space combat to be Star Wars, sorry.
Well, in light of this news, I'm about as excited to play TOR as Hello Kitty Online.
Of course there are people who will look at space as a side component, or people who won't want to go into space at all, but for me, space is just as important a setting as any ground location. How much of the movies and books about Star Wars take place in space? I'd accept *that* as a benchmark for how much of a role space should play in TOR.
And incidentally, to all of the folks bashing because the article mentioned JTL; what do you expect? It's the only game (SWG:JTL) we really have to campare TOR to. To make comparisons to GW or WoW are flawed from the start. Of course there's no space component in Guild Wars2. Of course there's no space component to EQ, AoC or WH. Those games don't take place in space, Star Wars... does. (umm, duh?)
I've completely forgotten about this game and after reading this about space combat just tells me not to ever touch this game, it looks like a tacked on component to just say they put a space feature in, extremely simplisitic and elementary, how can anyone take this game seriously still regardless if its a Star Wars skin , and the can't do no wrong Bioware: where games are movies and cutscences and click your choice of dialouge to one of the limited number of endings and no devation from those paths, I play games to play them not watch them or go thru endless conservations with npcs. One of the reasons why I think this game will disapoint many people who hold this game like its the second coming of christ.
And to the OP your title is fitting : On Rails Edition indeed!!
somehow I was able to enjoy KoTOR 1 & 2, Dark forces/jedi knight series, force unleashed, all without space combat. Star Wars doesnt need space combat to be Star Wars, sorry.
And those were all single player games, so you want a single player MMO? For a MMO space would have to be intregrated into the game to broaden the bull$%#@ (mass appeal) they are looking for to draw in as many fans of all aspects of Star Wars not just ground combat.
A year ago I would have been disappointed after hearing Biowares current plans for space combat, but after seeing the direction they are taking the rest of the game, it is hardly surprising. Story-driven single player content has been their main focus since they started sharing details so why would the space combat be any different?
I've completely forgotten about this game and after reading this about space combat just tells me not to ever touch this game, it looks like a tacked on component to just say they put a space feature in, extremely simplisitic and elementary, how can anyone take this game seriously still regardless if its a Star Wars skin , and the can't do no wrong Bioware: where games are movies and cutscences and click your choice of dialouge to one of the limited number of endings and no devation from those paths, I play games to play them not watch them or go thru endless conservations with npcs. One of the reasons why I think this game will disapoint many people who hold this game like its the second coming of christ.
And to the OP your title is fitting : On Rails Edition indeed!!
Hows that ground combat coming along in EvE? Or better yet can you even leave that ship?
I've completely forgotten about this game and after reading this about space combat just tells me not to ever touch this game, it looks like a tacked on component to just say they put a space feature in, extremely simplisitic and elementary, how can anyone take this game seriously still regardless if its a Star Wars skin , and the can't do no wrong Bioware: where games are movies and cutscences and click your choice of dialouge to one of the limited number of endings and no devation from those paths, I play games to play them not watch them or go thru endless conservations with npcs. One of the reasons why I think this game will disapoint many people who hold this game like its the second coming of christ.
And to the OP your title is fitting : On Rails Edition indeed!!
Hows that ground combat coming along in EvE? Or better yet can you even leave that ship?
Dust 514 and Incarna are on the way. I will be able to leave my ship soon enough
I've completely forgotten about this game and after reading this about space combat just tells me not to ever touch this game, it looks like a tacked on component to just say they put a space feature in, extremely simplisitic and elementary, how can anyone take this game seriously still regardless if its a Star Wars skin , and the can't do no wrong Bioware: where games are movies and cutscences and click your choice of dialouge to one of the limited number of endings and no devation from those paths, I play games to play them not watch them or go thru endless conservations with npcs. One of the reasons why I think this game will disapoint many people who hold this game like its the second coming of christ.
And to the OP your title is fitting : On Rails Edition indeed!!
Hows that ground combat coming along in EvE? Or better yet can you even leave that ship?
Dust 514 and Incarna are on the way. I will be able to leave my ship soon enough
Seven years after the games release. So please. Maybe they will build on the damn thing.
This is more then likely Bioware's "STFU here your space combat".
Yes space on rails is a huge insult, and its fanboys and console kids that are voting up the "Yes".
/agreed
Whoever signed off on the "Star Wars: Space on Rails" concept should be immediately fired. This is just another indicator of how far MMOs have fallen over the years.
Pathetic.
Yup, totally ruined kotor and kotor 2, and all the mmos out right now without space combat, just ruined!
Originally posted by Derros
somehow I was able to enjoy KoTOR 1 & 2, Dark forces/jedi knight series, force unleashed, all without space combat. Star Wars doesnt need space combat to be Star Wars, sorry.
This, really, have any of you even PLAYED a star wars game before? fact, the best star wars games have little to no space in them at all.
Apparently stating the truth in my sig is "trolling" Sig typo fixed thanks to an observant stragen001.
They have been working on incarna for what? 2 years + how long has Eve been out?
The language used in the original announcement, namely that the space combat component would be an “alternative gameplay experience”, something to do when not focused on the “primary game of story-telling, questing, and ground-based combat.” got me a bit worried. This was starting to sound like space combat would be a bit of a side-show, not something players could really sink into.
It shows even the writer of this article that he had completely unrealistic expectations. Why should I take this article seriously just like most of the BS on these forums?
While I am at it I might as well add that Star Fox 64 sold about four million copies.
A decade ago.
Kotor sold 1.6 million.
Which means Bioware was semi-intelligent seven years ago and left out space combat rather than a half-assed attempt. Oh, wait. They did do a half-assed attempt with the "shoot the turret at the Tie Fighters while the Ebon Hawk sits in space" thing. Guess we all should have seen this coming after all.
-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.- -And on the 8th day, man created God.-
While I am at it I might as well add that Star Fox 64 sold about four million copies.
A decade ago.
Kotor sold 1.6 million.
Which means Bioware was semi-intelligent seven years ago and left out space combat rather than a half-assed attempt.
Well now this is just circular logic. You would more then likely be complaining had they not included some sort of space combat.
There is nothing half-assed about what they are doing. Using your logic I can say that every MMO developer that does not have some sort of flight/space game (or ground content ala EvE) are just lazy mo fo's. They may not have done space combat the way you wanted them to but damn it at least they did it. If they really wanted to half ass it they could have just done what they did in Kotor.
I find this addition of space on rails entirely superflous. Who the heck will play that?
Tbh, I am not good in space combat and I never really cared about it. I never spent much time in Jump to Lightspeed, so its a relatively uninportant feature for me. HOWEVER, I cannot imagine for whom that should be. Who will play this more than a few times for the curiosity? If you make space, make it RIGHT or not at all. This is just a half baked figleaf space and will make the laughing stock of the industry. Quite a waste. It is entirely beyond me who can like such a silly, childish space of rails minigame.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
I find this addition of space on rails entirely superflous. Who the heck will play that?
Tbh, I am not good in space combat and I never really cared about it. I never spent much time in Jump to Lightspeed, so its a relatively uninportant feature for me. HOWEVER, I cannot imagine for whom that should be. Who will play this more than a few times for the curiosity? If you make space, make it RIGHT or not at all. This is just a half baked figleaf space and will make the laughing stock of the industry. Quite a waste. It is entirely beyond me who can like such a silly, childish space of rails minigame.
While I am at it I might as well add that Star Fox 64 sold about four million copies.
A decade ago.
Kotor sold 1.6 million.
Which means Bioware was semi-intelligent seven years ago and left out space combat rather than a half-assed attempt.
Well now this is just circular logic. You would more then likely be complaining had they not included some sort of space combat.
There is nothing half-assed about what they are doing. Using your logic I can say that every MMO developer that does not have some sort of flight/space game (or ground content ala EvE) are just lazy mo fo's. They may not have done space combat the way you wanted them to but damn it at least they did it. If they really wanted to half ass it they could have just done what they did in Kotor.
No, just any developer making a Star Wars based mmo.
How about if Cryptic had left space combat out of STO, since 99% of Star Trek takes place on the ground or inside a ship? Yet even as shitty as Cryptic is as a developer, they've already one-upped Bioware.
-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.- -And on the 8th day, man created God.-
I find this addition of space on rails entirely superflous. Who the heck will play that?
Tbh, I am not good in space combat and I never really cared about it. I never spent much time in Jump to Lightspeed, so its a relatively uninportant feature for me. HOWEVER, I cannot imagine for whom that should be. Who will play this more than a few times for the curiosity? If you make space, make it RIGHT or not at all. This is just a half baked figleaf space and will make the laughing stock of the industry. Quite a waste. It is entirely beyond me who can like such a silly, childish space of rails minigame.
Tell that to Nintendo.
Well do you really assume the typical Nintendo gamer and the TOR interested are the same group? I hardly think so.
Ya know, the more I read about TORs limitation, and the more I read about the many great OTHER MMOs coming in 2011, the more I fear the calculation of Bioware might fail. There are some really good MMOs in the making, the competition looks tough, esp. Guild Wars 2 looks like a new possible MMO No.1, and the rest does look quite promisitng too. In the end, if they don't play their cards better than this, TOR might just end up as a good MMO, but just some small among many, but not the killer MMO worth this huge investment.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
People do know that the best selling Star Wars game of all times has no space combat right.
And on a side note neither did SWG when it first came out.
Maybe is just a place holder for future space combat.
I'm going to bite here because a number of other users have brought up other successful Star Wars games as a reason to dismiss the fact that SW:TOR will be lacking a proper space component.
This makes no sense. I never played Jedi Knight and thought "This game sucks! I can't be a star pilot!" Let's be reasonable here. It's because SW:TOR is an MMO that people expect space (and because there is a precedent set with SWG), as I'll explain below.
Ideally, MMORPGs are created to bring a world to life for people to escape into. Whether that be an original IP or a licensed IP. In the case of fantasy games, having a separate component such as space is obviously not an issue, but when you take on games based on IPs like Star Trek and Star Wars, there is more to the universe than what you find on the ground, and so in order to provide a convincing experience I would argue space should be pretty high up there in importance. The reverse was true for gamers disappointed with Star Trek Online's ground experience. While expectations of a full-on virtual world/sandbox game like Star Wars Galaxies are no longer realistic in this day and age, we still hope that developers continue to dare to dream with their games and strike as much of a balance as possible.
You can dance around this all day, but if you really appreciate Star Wars, being limited to exploring the ground when taking to the stars is possible within the context of the setting is a disappointment. 2-8 minute diversions based on shallow on-rails gameplay doesn't cut it as making up the whole of the space combat experience.
Ultimately, what is more disappointing about this development beyond anything else are the implications it creates. It took a long time for a new Star Wars MMO to appaer after Star Wars Galaxies, and it'll likely be even longer before we'd ever see another one. So simply telling people who are huge Star Wars fans to just "not play the game" is a bit insensitive. For those of us who share my point of view on this issue, I feel confident in saying we want to play, and like the game, and we are simply expressing our dissatisfaction with Bioware's decision here.
I think people are as vocal as they are about this particular issue precisely because of the implications. A lot hinges on this particular game for fans of the IP and genre. The game is most certainly going to fall short of many gamers' lofty expectations, the issue is, it didn't have to fall short on this one. They could have launched it without space and done it properly later. They don't churn these things out every 18 months like they do on the single player/non MMO side of things.
By the way, you are all more than welcome to disagree with myself or anyone else participating in this discussion, but I ask you all to please respect each other's opinions and keep it civil. I'm not sure anyone (including myself) who feels the way I do about this issue can convince those of you out there that feel we are being ridiculous otherwise, but I do hope that my column can spark some good discussion nonetheless.
P.S. I still plan on playing the game. I'll be writing these columns every week and I simply decided to use this week's column to express my dissatisfaction with a recent development.
While I am at it I might as well add that Star Fox 64 sold about four million copies.
A decade ago.
Kotor sold 1.6 million.
Which means Bioware was semi-intelligent seven years ago and left out space combat rather than a half-assed attempt.
Well now this is just circular logic. You would more then likely be complaining had they not included some sort of space combat.
There is nothing half-assed about what they are doing. Using your logic I can say that every MMO developer that does not have some sort of flight/space game (or ground content ala EvE) are just lazy mo fo's. They may not have done space combat the way you wanted them to but damn it at least they did it. If they really wanted to half ass it they could have just done what they did in Kotor.
No, just any developer making a Star Wars based mmo.
How about if Cryptic had left space combat out of STO, since 99% of Star Trek takes place on the ground or inside a ship? Yet even as shitty as Cryptic is as a developer, they've already one-upped Bioware.
SWG didn't have Space Combat at launch. STO's ground combat was a big part of the game. Space combat in Swtor is not, if it was then more would have been done with it and more still can in post release.
Comments
/agreed
Whoever signed off on the "Star Wars: Space on Rails" concept should be immediately fired. This is just another indicator of how far MMOs have fallen over the years.
Pathetic.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
Yeah, because you know they just HAD to have space combat.
I don't care about innovation I care about fun.
lol. Same reason I'm going to act like a dumb troll and not play GW2 as they haven't included space combat.
*Rolls eyes*
All they've done is copy the mini-games that Age of Conan had added in the Rise of the Godslayer expansion, where you can choose to defend the caravan instead of paying coin and you then get one of 12(?) different instanced "adventures".
Bioware: we follow everyone.
-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
-And on the 8th day, man created God.-
While I am at it I might as well add that Star Fox 64 sold about four million copies. Making it one of the top selling things about a fox.
I don't care about innovation I care about fun.
A decade ago.
-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
-And on the 8th day, man created God.-
somehow I was able to enjoy KoTOR 1 & 2, Dark forces/jedi knight series, force unleashed, all without space combat. Star Wars doesnt need space combat to be Star Wars, sorry.
Well, in light of this news, I'm about as excited to play TOR as Hello Kitty Online.
Of course there are people who will look at space as a side component, or people who won't want to go into space at all, but for me, space is just as important a setting as any ground location. How much of the movies and books about Star Wars take place in space? I'd accept *that* as a benchmark for how much of a role space should play in TOR.
And incidentally, to all of the folks bashing because the article mentioned JTL; what do you expect? It's the only game (SWG:JTL) we really have to campare TOR to. To make comparisons to GW or WoW are flawed from the start. Of course there's no space component in Guild Wars2. Of course there's no space component to EQ, AoC or WH. Those games don't take place in space, Star Wars... does. (umm, duh?)
Kotor sold 1.6 million.
I don't care about innovation I care about fun.
I've completely forgotten about this game and after reading this about space combat just tells me not to ever touch this game, it looks like a tacked on component to just say they put a space feature in, extremely simplisitic and elementary, how can anyone take this game seriously still regardless if its a Star Wars skin , and the can't do no wrong Bioware: where games are movies and cutscences and click your choice of dialouge to one of the limited number of endings and no devation from those paths, I play games to play them not watch them or go thru endless conservations with npcs. One of the reasons why I think this game will disapoint many people who hold this game like its the second coming of christ.
And to the OP your title is fitting : On Rails Edition indeed!!
And those were all single player games, so you want a single player MMO? For a MMO space would have to be intregrated into the game to broaden the bull$%#@ (mass appeal) they are looking for to draw in as many fans of all aspects of Star Wars not just ground combat.
A year ago I would have been disappointed after hearing Biowares current plans for space combat, but after seeing the direction they are taking the rest of the game, it is hardly surprising. Story-driven single player content has been their main focus since they started sharing details so why would the space combat be any different?
Hows that ground combat coming along in EvE? Or better yet can you even leave that ship?
I don't care about innovation I care about fun.
Dust 514 and Incarna are on the way. I will be able to leave my ship soon enough
Seven years after the games release. So please. Maybe they will build on the damn thing.
This is more then likely Bioware's "STFU here your space combat".
I don't care about innovation I care about fun.
Yup, totally ruined kotor and kotor 2, and all the mmos out right now without space combat, just ruined!
This, really, have any of you even PLAYED a star wars game before? fact, the best star wars games have little to no space in them at all.
Apparently stating the truth in my sig is "trolling"
Sig typo fixed thanks to an observant stragen001.
They have been working on incarna for what? 2 years + how long has Eve been out?
The language used in the original announcement, namely that the space combat component would be an “alternative gameplay experience”, something to do when not focused on the “primary game of story-telling, questing, and ground-based combat.” got me a bit worried. This was starting to sound like space combat would be a bit of a side-show, not something players could really sink into.
It shows even the writer of this article that he had completely unrealistic expectations. Why should I take this article seriously just like most of the BS on these forums?
Which means Bioware was semi-intelligent seven years ago and left out space combat rather than a half-assed attempt. Oh, wait. They did do a half-assed attempt with the "shoot the turret at the Tie Fighters while the Ebon Hawk sits in space" thing. Guess we all should have seen this coming after all.
-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
-And on the 8th day, man created God.-
Well now this is just circular logic. You would more then likely be complaining had they not included some sort of space combat.
There is nothing half-assed about what they are doing. Using your logic I can say that every MMO developer that does not have some sort of flight/space game (or ground content ala EvE) are just lazy mo fo's. They may not have done space combat the way you wanted them to but damn it at least they did it. If they really wanted to half ass it they could have just done what they did in Kotor.
I don't care about innovation I care about fun.
I find this addition of space on rails entirely superflous. Who the heck will play that?
Tbh, I am not good in space combat and I never really cared about it. I never spent much time in Jump to Lightspeed, so its a relatively uninportant feature for me. HOWEVER, I cannot imagine for whom that should be. Who will play this more than a few times for the curiosity? If you make space, make it RIGHT or not at all. This is just a half baked figleaf space and will make the laughing stock of the industry. Quite a waste. It is entirely beyond me who can like such a silly, childish space of rails minigame.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Tell that to Nintendo.
I don't care about innovation I care about fun.
No, just any developer making a Star Wars based mmo.
How about if Cryptic had left space combat out of STO, since 99% of Star Trek takes place on the ground or inside a ship? Yet even as shitty as Cryptic is as a developer, they've already one-upped Bioware.
-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
-And on the 8th day, man created God.-
Well do you really assume the typical Nintendo gamer and the TOR interested are the same group? I hardly think so.
Ya know, the more I read about TORs limitation, and the more I read about the many great OTHER MMOs coming in 2011, the more I fear the calculation of Bioware might fail. There are some really good MMOs in the making, the competition looks tough, esp. Guild Wars 2 looks like a new possible MMO No.1, and the rest does look quite promisitng too. In the end, if they don't play their cards better than this, TOR might just end up as a good MMO, but just some small among many, but not the killer MMO worth this huge investment.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
I'm going to bite here because a number of other users have brought up other successful Star Wars games as a reason to dismiss the fact that SW:TOR will be lacking a proper space component.
This makes no sense. I never played Jedi Knight and thought "This game sucks! I can't be a star pilot!" Let's be reasonable here. It's because SW:TOR is an MMO that people expect space (and because there is a precedent set with SWG), as I'll explain below.
Ideally, MMORPGs are created to bring a world to life for people to escape into. Whether that be an original IP or a licensed IP. In the case of fantasy games, having a separate component such as space is obviously not an issue, but when you take on games based on IPs like Star Trek and Star Wars, there is more to the universe than what you find on the ground, and so in order to provide a convincing experience I would argue space should be pretty high up there in importance. The reverse was true for gamers disappointed with Star Trek Online's ground experience. While expectations of a full-on virtual world/sandbox game like Star Wars Galaxies are no longer realistic in this day and age, we still hope that developers continue to dare to dream with their games and strike as much of a balance as possible.
You can dance around this all day, but if you really appreciate Star Wars, being limited to exploring the ground when taking to the stars is possible within the context of the setting is a disappointment. 2-8 minute diversions based on shallow on-rails gameplay doesn't cut it as making up the whole of the space combat experience.
Ultimately, what is more disappointing about this development beyond anything else are the implications it creates. It took a long time for a new Star Wars MMO to appaer after Star Wars Galaxies, and it'll likely be even longer before we'd ever see another one. So simply telling people who are huge Star Wars fans to just "not play the game" is a bit insensitive. For those of us who share my point of view on this issue, I feel confident in saying we want to play, and like the game, and we are simply expressing our dissatisfaction with Bioware's decision here.
I think people are as vocal as they are about this particular issue precisely because of the implications. A lot hinges on this particular game for fans of the IP and genre. The game is most certainly going to fall short of many gamers' lofty expectations, the issue is, it didn't have to fall short on this one. They could have launched it without space and done it properly later. They don't churn these things out every 18 months like they do on the single player/non MMO side of things.
By the way, you are all more than welcome to disagree with myself or anyone else participating in this discussion, but I ask you all to please respect each other's opinions and keep it civil. I'm not sure anyone (including myself) who feels the way I do about this issue can convince those of you out there that feel we are being ridiculous otherwise, but I do hope that my column can spark some good discussion nonetheless.
P.S. I still plan on playing the game. I'll be writing these columns every week and I simply decided to use this week's column to express my dissatisfaction with a recent development.
SWG didn't have Space Combat at launch. STO's ground combat was a big part of the game. Space combat in Swtor is not, if it was then more would have been done with it and more still can in post release.
Damned if the do, damned if they don't.
I don't care about innovation I care about fun.