Vanity items are what they are; ppl will buy it for "exclusiveness" some won't. That's how the game works. Do I agree with it as a concept, no, but that's also a personal judgement call and I doubt any company would cater to my personal demands and tastes. I do however feel that exclusiveness can also be traded-off for other things that are less "alienating"; items/in-game currency for discounts on membership for p2p or exclusive access to zones in f2p/p2p models. I just feel the creativity in games and a small sign of "we're giving up on caring a tad bit" shows up at my door whenever a game says "we'll give this to you in some easy manner!"
Whatever, I think these F2P companies need to be strongly regulated by the government to ensure that they are not extorting excessive amounts of money off those players who are unable to control their spending.
A Government should only have to intercede if a company is being fraudulent or using illegal coercion aka force to ge tmoney out of consumers.It's not a government's job to control your spending,that's an individual's responsibility and I for one already see people expecting government to regulate parts of our lives so they can be alzy and don't have to take responsibility for their own actions.
I am not a fan of the current f2p models at all but no one forces anyone to partake in them and I'm even less of a fan of your idea.
When it comes to pvp they can ruin your fun easily. Even in pve, like ROM where end game content is designed to be done with item shop enhanced equipment.
Fluff items don't bother me in the least bit, but when my character can't compete it most certainly does.
Whatever, I think these F2P companies need to be strongly regulated by the government to ensure that they are not extorting excessive amounts of money off those players who are unable to control their spending.
Unless they are doing something illegal I can't agree with that.
At some point people have to be responsible for themselves. If they have issues then they need to seek help.
Heck, there are people who over eat. Should the govnerment start regulating restaurants?
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Whatever, I think these F2P companies need to be strongly regulated by the government to ensure that they are not extorting excessive amounts of money off those players who are unable to control their spending.
Unless they are doing something illegal I can't agree with that.
At some point people have to be responsible for themselves. If they have issues then they need to seek help.
Heck, there are people who over eat. Should the govnerment start regulating restaurants?
Spending too much in a f2p doesn't even rise to the level of overeating in restaurants. An argument can be made (shouldn't be, but can be) that overeating in restaurants contributes to higher health care costs and unsupportable patient loads in hospitals. What does paying too much in a f2p contribute to? Derisive comments from friends and coworkers, annoyed spouses, and children who laugh at you behind their hands?
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
Whatever, I think these F2P companies need to be strongly regulated by the government to ensure that they are not extorting excessive amounts of money off those players who are unable to control their spending.
Unless they are doing something illegal I can't agree with that.
At some point people have to be responsible for themselves. If they have issues then they need to seek help.
Heck, there are people who over eat. Should the govnerment start regulating restaurants?
Spending too much in a f2p doesn't even rise to the level of overeating in restaurants. An argument can be made (shouldn't be, but can be) that overeating in restaurants contributes to higher health care costs and unsupportable patient loads in hospitals. What does paying too much in a f2p contribute to? Derisive comments from friends and coworkers, annoyed spouses, and children who laugh at you behind their hands?
lol, that's very true.
However, I was more thinking about people who have spending issues in general. In this case, their outlet woudl be f2p games.
People who can't control their spending can ruin their lives.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Honestly, I have more of a problem with the elitist pricks than I do with vanity shoppers. You know, the kind of person that will berate you for experimenting, then put you on ignore when you can articulate a coherent response.
I definitely agree with this. I will gladly put up with a thousand guys in shiny armor on the fastest horse being followed by a menagerie of fluffy pets over one "ur doin it wrong" guy.
I simply don't care what other people are doing in game as long as it doesn't hurt me. If someone else wants to buy The Shiny Thing from a cash shop, that's their money, and they are welcome to it. If they want to be obnoxious and imagine that other people didn't buy The Shiny Thing because they are poor and inferior, that pretty much puts them in the same category as the "ur doin it wrong" guys.
I don't mind spending a little money in an item mall if I am otherwise enjoying the game and think I'll be playing for a few months-- usually about what I'd pay for a subscription, +/- $5. I am less keen to spend money in a cash shop on top of paying a subscription. It's not that I don't have the money. It's just not they way I want to spend my entertainment budget when MMOs are only one of my hobbies. If someone else wants to tell me how superior to me they feel because they bought The Shiny Thing and I didn't, they've at least helped me recognize one person I won't ever assist or invite to a group/raid/picnic.
Whatever, I think these F2P companies need to be strongly regulated by the government to ensure that they are not extorting excessive amounts of money off those players who are unable to control their spending.
Unless they are doing something illegal I can't agree with that.
At some point people have to be responsible for themselves. If they have issues then they need to seek help.
Heck, there are people who over eat. Should the govnerment start regulating restaurants?
Spending too much in a f2p doesn't even rise to the level of overeating in restaurants. An argument can be made (shouldn't be, but can be) that overeating in restaurants contributes to higher health care costs and unsupportable patient loads in hospitals. What does paying too much in a f2p contribute to? Derisive comments from friends and coworkers, annoyed spouses, and children who laugh at you behind their hands?
lol, that's very true.
However, I was more thinking about people who have spending issues in general. In this case, their outlet woudl be f2p games.
People who can't control their spending can ruin their lives.
Well, if they're spending too much money on a f2p instead of too much at the Old Country Buffet (or on cocaine, street bikes, and shady women of negotiable virtue), they're a little less likely to take up the last hospital bed in the ICU!
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
The OP's post is pointless, unless he specifies what game he's talking about... "vanity items that you can buy"...?? Doesn't sound like any game I'd play... but children might if they can't afford a real sub based game.
Battlefield Heroes is awsome... more brats... the better.
"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."
Whatever, I think these F2P companies need to be strongly regulated by the government to ensure that they are not extorting excessive amounts of money off those players who are unable to control their spending.
Unless they are doing something illegal I can't agree with that.
At some point people have to be responsible for themselves. If they have issues then they need to seek help.
Heck, there are people who over eat. Should the govnerment start regulating restaurants?
Spending too much in a f2p doesn't even rise to the level of overeating in restaurants. An argument can be made (shouldn't be, but can be) that overeating in restaurants contributes to higher health care costs and unsupportable patient loads in hospitals. What does paying too much in a f2p contribute to? Derisive comments from friends and coworkers, annoyed spouses, and children who laugh at you behind their hands?
lol, that's very true.
However, I was more thinking about people who have spending issues in general. In this case, their outlet woudl be f2p games.
People who can't control their spending can ruin their lives.
Well, if they're spending too much money on a f2p instead of too much at the Old Country Buffet (or on cocaine, street bikes, and shady women of negotiable virtue), they're a little less likely to take up the last hospital bed in the ICU!
I agree to the fact that these companies should be regulated seeing that many of these big spenders are minors that don't really understand what they are doing. Of course in most games parents have to accept but the way this is checked just doesn't work. If casinos arent allowed to let minors enter and gamble why should gaming companies be allowed to do exactly that.
I would happily pay for an end level character in those games I play. Let me add that those games I play I consider the game to actually start at end level. I hate leveling up my toons over and over again. It is purely a waste of (frustrating) time.
I would happily pay for an end level character in those games I play. Let me add that those games I play I consider the game to actually start at end level. I hate leveling up my toons over and over again. It is purely a waste of (frustrating) time.
Lol MMOs are designed as time sinks...to make sure you spend much of your time (subscription) on their game server. If you think like that, then why should you play mmo in the first place? Play counterstrike or something
An important factor in my enjoyment of an MMO, is immersion into the gameworld.
Whether or not I want an "item mall vanity item", every time I see one, my immersion is broken.
That's enough of a reason for me to hate RMT of any kind, because it ruins the atmosphere of the game for me.
Let me put it this way... It bothers me if I see someone run by on the sparkle pony in WoW, because every time I see one I'm reminded they paid for it outside of the game. If however, the sparkle pony dropped exclusively from Alagalon (a hardmode raidboss that few have seen, and fewer have beaten), I could care less.
It has nothing to do with jelousy, at least not for me.
I suspect people buy vanity items in MMOs for exactly the same reason people buy vanity items in the real world. They want to display their wealth and power. In the real world they buy a fast sports car, expensive aftershave and gold jewellery. In an MMO they buy expensive costumes, flash mounts, titles, pets or whatever.
In the real world case, such displays of power have a clear purpose, that is obvious to any anthropologist. Human beings are pre-programmed by our genetics to be attracted to success. People displaying wealth are seen as more sexually attractive (cf fast cars, diamonds). They are seen as being more valuable business partners (expensive suit). They are seen as more authoritative, and worthy of being listened to.
I'd maintain that similar forces operate in MMOs, albeit in a more subtle way. If someone is displaying wealth, with plenty of shiny and impressive items, then he is more likely to succeed in some social situations. And when one person succeeds in a social situation, another person often looses. There are plenty of simple examples where people compete on a social level in MMOs. Which guild attracts the best members? Will you be accepted into a guild? Who will be chosen as the new guild officer? Who will be chosen for that last DPS spot in the raid? Who will get the best partner for the Arena, do you make in game friends? Etc. Etc. I'm not saying that cosmetic items will alter the way people consciously make these choices. But I very much suspect they can alter the choices on a subconscious level (just as wearing an expensive suit to an interview can alter your chances in the real world).
So if people who buy cosmetic items stand a chance of winning more often in in game social situations, then it follows that those who refuse to buy these "cosmetics" will correspondingly lose more often. These losers may not understand why they are not succeeding in game - in the same way, in the real world, that the nerd with old clothes and poor personal hygiene may not understand why he can't find a girlfriend.
So if the OP claims he is not affected by cosmetics, then my question would be - prove it. How can he possibly know what additional opportunities could have come his way if he'd looked in some way more impressive and/or memorable?
Consider the quotation:
"The clothes maketh the man"
That quotation is as true in our society today as when it was first coined several thousand years ago. They only question is, to what extent, do the "clothes maketh the character". I may not directly care in the slightest what my character is wearing. However, if my characters appearance, in any way, affects the attitudes of other people around me, then it follows that cosmetic items in MMOs will affect my gameplay.
I don't pay F2P so my game is never ruined in this way, switch to P2P and you won't feel that a fat wallet is more important than skills and dedication.
I would happily pay for an end level character in those games I play. Let me add that those games I play I consider the game to actually start at end level. I hate leveling up my toons over and over again. It is purely a waste of (frustrating) time.
Lol MMOs are designed as time sinks...to make sure you spend much of your time (subscription) on their game server. If you think like that, then why should you play mmo in the first place? Play counterstrike or something
my 2 cents
I enjoy MMO's. But I also think the biggest flaw MMO's have is 'levels'. I find it very annoying that I need 6 months to a year to be able to compete end level players in some games. Definately something wrong.
I suspect people buy vanity items in MMOs for exactly the same reason people buy vanity items in the real world. They want to display their wealth and power. In the real world they buy a fast sports car, expensive aftershave and gold jewellery. In an MMO they buy expensive costumes, flash mounts, titles, pets or whatever.
In the real world case, such displays of power have a clear purpose, that is obvious to any anthropologist. Human beings are pre-programmed by our genetics to be attracted to success. People displaying wealth are seen as more sexually attractive (cf fast cars, diamonds). They are seen as being more valuable business partners (expensive suit). They are seen as more authoritative, and worthy of being listened to.
I'd maintain that similar forces operate in MMOs, albeit in a more subtle way. If someone is displaying wealth, with plenty of shiny and impressive items, then he is more likely to succeed in some social situations. And when one person succeeds in a social situation, another person often looses. There are plenty of simple examples where people compete on a social level in MMOs. Which guild attracts the best members? Will you be accepted into a guild? Who will be chosen as the new guild officer? Who will be chosen for that last DPS spot in the raid? Who will get the best partner for the Arena, do you make in game friends? Etc. Etc. I'm not saying that cosmetic items will alter the way people consciously make these choices. But I very much suspect they can alter the choices on a subconscious level (just as wearing an expensive suit to an interview can alter your chances in the real world).
So if people who buy cosmetic items stand a chance of winning more often in in game social situations, then it follows that those who refuse to buy these "cosmetics" will correspondingly lose more often. These losers may not understand why they are not succeeding in game - in the same way, in the real world, that the nerd with old clothes and poor personal hygiene may not understand why he can't find a girlfriend.
So if the OP claims he is not affected by cosmetics, then my question would be - prove it. How can he possibly know what additional opportunities could have come his way if he'd looked in some way more impressive and/or memorable?
Consider the quotation:
"The clothes maketh the man"
That quotation is as true in our society today as when it was first coined several thousand years ago. They only question is, to what extent, do the "clothes maketh the character". I may not directly care in the slightest what my character is wearing. However, if my characters appearance, in any way, affects the attitudes of other people around me, then it follows that cosmetic items in MMOs will affect my gameplay.
I like to wander naked, as a poor beggar ingame. I dont mind what OTHER do, I mind about myself. I do not say that I dont care about vanity items, cause I do care, but I dont care about other players vanity items. I only care about my own. I am not the least jealous about those who have a more rare mount than me. Good for them. I get my own, and I dont care about other peoples caring about my pets either. Thats just a waste of time.
I don't play games where character strength is determined by wallet size.
Sure you do, game time = money = time played = power. Power = money.
---------- "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
I don't pay F2P so may game is never ruined in this way, switch to P2P and you won't feel that a fat wallet is more important than skills and dedication.
lol, skilz. I assume you mean skill as in I have a sword that does more damage than you have hit points becouse I have played longer. Dedication = "I paid more".
---------- "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
I don't pay F2P so may game is never ruined in this way, switch to P2P and you won't feel that a fat wallet is more important than skills and dedication.
He was talking about WoW were people pay up to $800 for the rare mounts you find in the trading cards.
I make my own my money too. I can buy gold if I want to
Just make sure you don't make a cry post on the forum when the gold sellers hack your account in order to keep up production of their illegal virtual goods market.
I would happily pay for an end level character in those games I play. Let me add that those games I play I consider the game to actually start at end level. I hate leveling up my toons over and over again. It is purely a waste of (frustrating) time.
Lol MMOs are designed as time sinks...to make sure you spend much of your time (subscription) on their game server. If you think like that, then why should you play mmo in the first place? Play counterstrike or something
my 2 cents
I enjoy MMO's. But I also think the biggest flaw MMO's have is 'levels'. I find it very annoying that I need 6 months to a year to be able to compete end level players in some games. Definately something wrong.
What games are you playing? I can't think of any major title where I can't be max level in under a month. 6 months to a year? What do you do kill level 1 rats/snakes all day?
I would happily pay for an end level character in those games I play. Let me add that those games I play I consider the game to actually start at end level. I hate leveling up my toons over and over again. It is purely a waste of (frustrating) time.
Lol MMOs are designed as time sinks...to make sure you spend much of your time (subscription) on their game server. If you think like that, then why should you play mmo in the first place? Play counterstrike or something
my 2 cents
I enjoy MMO's. But I also think the biggest flaw MMO's have is 'levels'. I find it very annoying that I need 6 months to a year to be able to compete end level players in some games. Definately something wrong.
What games are you playing? I can't think of any major title where I can't be max level in under a month. 6 months to a year? What do you do kill level 1 rats/snakes all day?
Last game was Anarcy Online. Havent played MMO's for ages. There nothing thats interesting me atm. I am waiting for TSW and I also hope SWTOR will be a fresh breath, even though I have my doubts. I also would like to have The Elder Scrolls Online.
I woul also pay for skill if there was a system for that. To me, MMO's are 100% end level. I explore the world then. I hate levelling. I love unique pets & mounts. I would pay for those as well. But not 800$. That price is too stiff.
Those people are as bad or are probably the people who say you need skill to play Modern Warfare 2.
"We got rid of the trinity." How'd you do that? "Now everyone can heal." Sounds like you just took the mechanic and spread it thin. "Well no, there's one class that can do it better than others." I see, so they're healers. "No. They're.." -mind asplode-
Comments
Vanity items are what they are; ppl will buy it for "exclusiveness" some won't. That's how the game works. Do I agree with it as a concept, no, but that's also a personal judgement call and I doubt any company would cater to my personal demands and tastes. I do however feel that exclusiveness can also be traded-off for other things that are less "alienating"; items/in-game currency for discounts on membership for p2p or exclusive access to zones in f2p/p2p models. I just feel the creativity in games and a small sign of "we're giving up on caring a tad bit" shows up at my door whenever a game says "we'll give this to you in some easy manner!"
A Government should only have to intercede if a company is being fraudulent or using illegal coercion aka force to ge tmoney out of consumers.It's not a government's job to control your spending,that's an individual's responsibility and I for one already see people expecting government to regulate parts of our lives so they can be alzy and don't have to take responsibility for their own actions.
I am not a fan of the current f2p models at all but no one forces anyone to partake in them and I'm even less of a fan of your idea.
When it comes to pvp they can ruin your fun easily. Even in pve, like ROM where end game content is designed to be done with item shop enhanced equipment.
Fluff items don't bother me in the least bit, but when my character can't compete it most certainly does.
Unless they are doing something illegal I can't agree with that.
At some point people have to be responsible for themselves. If they have issues then they need to seek help.
Heck, there are people who over eat. Should the govnerment start regulating restaurants?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Spending too much in a f2p doesn't even rise to the level of overeating in restaurants. An argument can be made (shouldn't be, but can be) that overeating in restaurants contributes to higher health care costs and unsupportable patient loads in hospitals. What does paying too much in a f2p contribute to? Derisive comments from friends and coworkers, annoyed spouses, and children who laugh at you behind their hands?
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
lol, that's very true.
However, I was more thinking about people who have spending issues in general. In this case, their outlet woudl be f2p games.
People who can't control their spending can ruin their lives.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I definitely agree with this. I will gladly put up with a thousand guys in shiny armor on the fastest horse being followed by a menagerie of fluffy pets over one "ur doin it wrong" guy.
I simply don't care what other people are doing in game as long as it doesn't hurt me. If someone else wants to buy The Shiny Thing from a cash shop, that's their money, and they are welcome to it. If they want to be obnoxious and imagine that other people didn't buy The Shiny Thing because they are poor and inferior, that pretty much puts them in the same category as the "ur doin it wrong" guys.
I don't mind spending a little money in an item mall if I am otherwise enjoying the game and think I'll be playing for a few months-- usually about what I'd pay for a subscription, +/- $5. I am less keen to spend money in a cash shop on top of paying a subscription. It's not that I don't have the money. It's just not they way I want to spend my entertainment budget when MMOs are only one of my hobbies. If someone else wants to tell me how superior to me they feel because they bought The Shiny Thing and I didn't, they've at least helped me recognize one person I won't ever assist or invite to a group/raid/picnic.
Well, if they're spending too much money on a f2p instead of too much at the Old Country Buffet (or on cocaine, street bikes, and shady women of negotiable virtue), they're a little less likely to take up the last hospital bed in the ICU!
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
The OP's post is pointless, unless he specifies what game he's talking about... "vanity items that you can buy"...?? Doesn't sound like any game I'd play... but children might if they can't afford a real sub based game.
Battlefield Heroes is awsome... more brats... the better.
"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."
-Nariusseldon
I agree to the fact that these companies should be regulated seeing that many of these big spenders are minors that don't really understand what they are doing. Of course in most games parents have to accept but the way this is checked just doesn't work. If casinos arent allowed to let minors enter and gamble why should gaming companies be allowed to do exactly that.
hi
I would happily pay for an end level character in those games I play. Let me add that those games I play I consider the game to actually start at end level. I hate leveling up my toons over and over again. It is purely a waste of (frustrating) time.
Make us care MORE about our faction & world pvp!
Lol MMOs are designed as time sinks...to make sure you spend much of your time (subscription) on their game server. If you think like that, then why should you play mmo in the first place? Play counterstrike or something
my 2 cents
An important factor in my enjoyment of an MMO, is immersion into the gameworld.
Whether or not I want an "item mall vanity item", every time I see one, my immersion is broken.
That's enough of a reason for me to hate RMT of any kind, because it ruins the atmosphere of the game for me.
Let me put it this way... It bothers me if I see someone run by on the sparkle pony in WoW, because every time I see one I'm reminded they paid for it outside of the game. If however, the sparkle pony dropped exclusively from Alagalon (a hardmode raidboss that few have seen, and fewer have beaten), I could care less.
It has nothing to do with jelousy, at least not for me.
I suspect people buy vanity items in MMOs for exactly the same reason people buy vanity items in the real world. They want to display their wealth and power. In the real world they buy a fast sports car, expensive aftershave and gold jewellery. In an MMO they buy expensive costumes, flash mounts, titles, pets or whatever.
In the real world case, such displays of power have a clear purpose, that is obvious to any anthropologist. Human beings are pre-programmed by our genetics to be attracted to success. People displaying wealth are seen as more sexually attractive (cf fast cars, diamonds). They are seen as being more valuable business partners (expensive suit). They are seen as more authoritative, and worthy of being listened to.
I'd maintain that similar forces operate in MMOs, albeit in a more subtle way. If someone is displaying wealth, with plenty of shiny and impressive items, then he is more likely to succeed in some social situations. And when one person succeeds in a social situation, another person often looses. There are plenty of simple examples where people compete on a social level in MMOs. Which guild attracts the best members? Will you be accepted into a guild? Who will be chosen as the new guild officer? Who will be chosen for that last DPS spot in the raid? Who will get the best partner for the Arena, do you make in game friends? Etc. Etc. I'm not saying that cosmetic items will alter the way people consciously make these choices. But I very much suspect they can alter the choices on a subconscious level (just as wearing an expensive suit to an interview can alter your chances in the real world).
So if people who buy cosmetic items stand a chance of winning more often in in game social situations, then it follows that those who refuse to buy these "cosmetics" will correspondingly lose more often. These losers may not understand why they are not succeeding in game - in the same way, in the real world, that the nerd with old clothes and poor personal hygiene may not understand why he can't find a girlfriend.
So if the OP claims he is not affected by cosmetics, then my question would be - prove it. How can he possibly know what additional opportunities could have come his way if he'd looked in some way more impressive and/or memorable?
Consider the quotation:
"The clothes maketh the man"
That quotation is as true in our society today as when it was first coined several thousand years ago. They only question is, to what extent, do the "clothes maketh the character". I may not directly care in the slightest what my character is wearing. However, if my characters appearance, in any way, affects the attitudes of other people around me, then it follows that cosmetic items in MMOs will affect my gameplay.
D&D Home Page - What Class Are You? - Build A Character - D&D Compendium
I don't pay F2P so my game is never ruined in this way, switch to P2P and you won't feel that a fat wallet is more important than skills and dedication.
I enjoy MMO's. But I also think the biggest flaw MMO's have is 'levels'. I find it very annoying that I need 6 months to a year to be able to compete end level players in some games. Definately something wrong.
Make us care MORE about our faction & world pvp!
And comparing Counter Strike to MMO's is plain ridicolous. They are very different games. So, please, stop that nonsens.
Make us care MORE about our faction & world pvp!
I like to wander naked, as a poor beggar ingame. I dont mind what OTHER do, I mind about myself. I do not say that I dont care about vanity items, cause I do care, but I dont care about other players vanity items. I only care about my own. I am not the least jealous about those who have a more rare mount than me. Good for them. I get my own, and I dont care about other peoples caring about my pets either. Thats just a waste of time.
Make us care MORE about our faction & world pvp!
Sure you do, game time = money = time played = power. Power = money.
----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
lol, skilz. I assume you mean skill as in I have a sword that does more damage than you have hit points becouse I have played longer. Dedication = "I paid more".
----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
He was talking about WoW were people pay up to $800 for the rare mounts you find in the trading cards.
March on! - Lets Invade Pekopon
Just make sure you don't make a cry post on the forum when the gold sellers hack your account in order to keep up production of their illegal virtual goods market.
What games are you playing? I can't think of any major title where I can't be max level in under a month. 6 months to a year? What do you do kill level 1 rats/snakes all day?
Last game was Anarcy Online. Havent played MMO's for ages. There nothing thats interesting me atm. I am waiting for TSW and I also hope SWTOR will be a fresh breath, even though I have my doubts. I also would like to have The Elder Scrolls Online.
I woul also pay for skill if there was a system for that. To me, MMO's are 100% end level. I explore the world then. I hate levelling. I love unique pets & mounts. I would pay for those as well. But not 800$. That price is too stiff.
Make us care MORE about our faction & world pvp!
Some people think P2P automatically = skill.
Those people are as bad or are probably the people who say you need skill to play Modern Warfare 2.
"We got rid of the trinity." How'd you do that? "Now everyone can heal." Sounds like you just took the mechanic and spread it thin. "Well no, there's one class that can do it better than others." I see, so they're healers. "No. They're.." -mind asplode-