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That's a $50 box price & $15/month subscription, not to mention personal pc running costs.
I can tell you one that isn't. http://www.mmorpg.com/blogs/NortonGB
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Any MMO that provides $230.01 or more worth of entertainment to the buyer.
True, can you name any more than 2-10?
SWG in it's heyday, but that's just me perhaps.
Also, I paid 5e a month to play Wurm, plus additional costs to hold a deed, but I would have paid far more for how much entertainment I got out of it in the long run. Hell, I'd still be playing it if I didn't realise that I was biting off more than I can chew in terms of personal projects. Was going to take forever to finish a handful of them, and I was constantly finding more things I wanted to do on top of it.
Next time I go back to that game, I'm joining a village and pacing myself.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
I should have named this thread "Are mmorp developers worse than a second hand bunch of motor dealers".
I know players want to be loyal & find their ideal virtual fantasy world but at what price?
I couldn't name 2 to 10 of them but Lineage 2 has kept me paying for at least 2 years total. Mainly for the community, but the pvp is also a plus. If you can get past the grind. I know many people who play lineage that haven't stopped over the last couple of years. Many people also pay $230 a year for WoW even if not everyone agrees, but it definately is worth it to a lot of people.
Anarchy Online was worth the price for several years.
WoW was worth it for a year.
Fallen Earth is shaping up to be worth the price.
If I wasn't playing FE or if I could easily afford two subs, I think EVE would be, too. Even if I didn't play more than a few hours each month, the offline skilling would make it worthwhile.
That's all the ones I can think of, nothing else I've tried comes close.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
How many MMOs are worth $230 a year?
Any of the MMOs I enjoyed playing for a year or more.
Thats the beauty of MMOs, if you don't like the game you don't have to continue paying. Sure some games are great at first but slowly start changing, but once the fun is gone for you, you have the option of hitting that 'Cancel Subscription' button. If you continue to pay when you cant stand the game or feel its just not worth it, that's really just your own fault.
I look at MMOs as a 'By The Month' purchase and not in terms of 'yearly'. I take a game month by month. I enjoy it while I can and when I lose interest I just stop playing.
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
It would still be an attempt at advertising a blog that most people here still won't read.
I think the answer is subjective: Those MMOs you pay for 230$/year are worth what you pay for them. Those MMOs you don't pay for aren't worth what you'd be required to pay for them.
They should read it particularly developers, I myself is feeling a little lost right now.
You're not going to hurt any dev's feelings with it, they can auto-tune rants out like a brow-beaten husband.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
Do you think I care?
Thank god for sites like mmorpg.com.
^That - and the question is also sort of meaningless considering that if you do play for a full year, you're getting an excellent value compared to most other forms of (paid) entertainment. If you bought 1 console game every other month, you'd spend $300 (not including tax) - and the average console game nets you maybe a week of solid entertainment at most. Let's say each of those games is somehow a once-in-a-few-years epic blockbuster with online support and massive replayability. Maybe that covers the whole year - still at a higher cost than a single MMO. That's not taking into account games with a free-to-play option or buy-to-play games like GW2, where $50 plus tax potentially nets you years worth of entertainment.
WoW
.
The rest are going free to play.
Well shave my back and call me an elf! -- Oghren
It's fair to mention that mmorpg's do cost sometimes millions $$ to make so they are intitled to charge a reasonable amount to recuperate their costs & try to make a profit.
That's about the cost of two movies a month at the theater.
If you are holding out for the perfect game, the only game you play will be the waiting one.
All of them are worth it..
Why !!!
If you go with the assumption that you only play "that" MMO, you will most likely only have time for "that" MMO..Unless you sit at your computer 10-15 Hours a day, then maybe you have the time for a couple of other games..
Well, if you buy a singleplayer game each month at 30-50 dollars, wich usually is the case nowadays. Thats much more money..;)
/junker
mmorpg.com have done it again.
Jjust when I was a bit down they picked me up with their paid ad of UWO" Unchartered Waters online" August 25th YAR! Now I know why FLS are releasing their not ready expansion on the 24th.
Hope we get a forum section soon, any review would be also welcome.
Great stuff, always the latest gossip here.
It is not the price itself which is important, it's the value the induvidual ascribes the product/service. These are entertainment products and their value exists only for each person, and thus you can assume that the people paying for the games finds the value they provide to be higher than the associated cost. Most play only one MMO at the time, thus the value of adding a second MMO is lower than the additional cost, as it both increases total costs and decreases the value gained from each individual game.
Currently AoC provides me with a value higher than the cost, previously FE and LoTRO has done the same, though when I found them not to "be worth it" (a very descriptive saying) I stopped paying. As long as AoC is providing me with a value that supercedes the cost, and no other product has a cost-benefit which is higher, I'll continue playing it.
Though more obscurely answered, you will get the same reply from everyone regarding the game they favor, and similarly, they will not find games they don't play worth it.
Playing: Rift, LotRO
Waiting on: GW2, BP
misleading
It would be any MMO that provides $230.00 EVEN or more worth of entertainment.
I say you added the penny to distract from the obvious question
Is any MMO **REALLY** worth all that money?
"yes"
buy away!
Just when you think you have all the answers, I change the questions.
WoW, pre-BC I'm not anti-expansion or anything, but kinda liked old wow better. Haven't seen any reason to give them any money for quite some time.
15 bucks a month not really a huge figure if you break it down, took the wife and kids to see a 3-d movie and blew something like 70 bucks. 45 bucks an hour vs. the many hours I spend on mmo's a month I think is a pritty good deal.
Old EQ was a game definetly worth the price tag as well.
You know, maybe, as I'm thinking about it, not thinking about one out right this second that I'd open up the wallet for, hoping ToR and/or TSW will be such games... maybe even EQ next
Many of them are worth it. $230.00 a year is not that much at all. I pay close to half that each month just for TV. I spend far fewer hours watching TV than I do playing my favorite MMO.
Playing | GW2
Wanting | Pantheon
Watching | Crowfall
Retired | WAR, Cabal, MO, CO, SHK, WoW, FFXIV: ARR
a lot of ex wow addicts are secretly looking for the fix again
wow brings back too many guilty feelings and all other mmos simply don't cut it - certainly not '230' a year. Add the time spent (on top of the 230) and you realize no its not worth it.
adds another question (perhaps better thought of than to discuss more in this thread) - how much is your time worth to you?
Just when you think you have all the answers, I change the questions.