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20 reasons why CoH/CoV is better than WoW (and the rest of the fantasy MMOs for that matter):
Better character appearance customization – never see the same outfit
No grinding for gear!
"Secret Bid" style auction house allows for fluctuations in price mirroring a true supply and demand, player-driven economy. If an item is in demand on Monday it will be expensive but if no one is bidding on Tuesday it's value may plummet.
Get your travel powers at level 14 for free instead of at level 20 for gold.
Fly, run, jump or teleport.... unless of course you like that translucent horse....
Skills & abilities can be quickly modified and customized without grinding. Just enhance your skills with items easily crafted or purchased from the AH or an NPC and head off into battle in a bikini if you like.
All character archetypes can craft everything in the game. You can craft rare enhancements, temporary powers or rare costume pieces. Crafting even at the earliest levels can make you good money or supply you with useful items. Unless you like creating 20 swords just to hit a tier and then vendoring them, only to repeat the process over and over and over.
Amazing number and depth of skills ensures that most any group will have the power to complete their mission without worrying about who is a tank, dps, healer, nuker, etc.
Run a dual spec for free at level 1 as opposed to waiting for level 40 and paying 1000 gold.
See a field analyst NPC to scale your difficulty settings making the game slightly easier or much more difficult.
More casual friendly - no "second job" raiding.
Vast amount of player created content. You simply wouldn't have time to play every mission available. Even make your own content – the only major MMO that lets you do that.
Join a levelling pact with another character and progress at the exact same time whether you are grouped or running solo.
Explore and battle from every sqaure inch of the map including every hill or roof top.
No boring harvesting/mining – all CoH professions (Day Jobs) provide a buff or temporary ability you can use instead. This is accomplished merely by logging out in a particular area.
Certain locations occasionally get attacked and must be defended!
More than a button masher playable by children, the elderly and the insane – must use some skill and strategy to defeat enemies.
Ultra graphics mode in Praetoria looks better than any maxed out area of Azeroth.
Can adjust the size of certain body parts of your characters!
Enemies are not just wandering in circles. Catch them in the act of mugging an innocent, breaking into a car or even mop up a shootout between rival gangs.
I'm sure there are some I left out as I am only at level 22, haven't seen all the zones and have barely touched the villian side. See if you can add more or tell me why I'm wrong - fire away!
Comments
21. Collision Detection -- Tanks can tank.
22. Combat in the Z-dimension. That's right, aerial combat.
23. Team synergies eliminate the holy trinity.
24. Ragdoll physics.
24. The market is entirely optional.
25. The crafting system is entirely optional (the game is balanced around single-origin drops).
26. Super Side Kicking!
27. Arguably the friendlest community of ANY mmorpg in existence.
28. Devs talk to the playerbase in game, on the forums, and even run their own convention (Hero-Con) besides attending the biggies.
29. Powers scale as you level -- no buying fireball 1, fireball 2, fireball 3, and..oooooh, wait for it...fireball 4.
30.
If its so good why does it not have the sub numbers wow does?. I played it and found it pretty bland, instanced missions that all seem the same, all cryptic games are this way pretty much, although paragon has done a good job keeping this game going.
This is all personal oppinion anyway so it really doesnt mean shit. ^^
Meh, I found CoH/CoV to be extremely shallow and bland. It has some unique concepts, but the world never felt much like a living and breathing place to me.
I played at release and lasted a month. I have come back on a few occassions, CoV being one of them, and I still couldn't last more than a week or so.
Some things I have noticed after resubbing recently. European CoH is just about dead, its so empty its depressing. Offices, offices, offices...maybe Im too much into fantasy but a dungeon is more interesting then running around offices for the frist -teen levels. Even in architect missions there are way too many offices...a funny storyline is great and all but those offices... I thought this would have changed over the years but nope. The ultra graphic settings dont work correctly. Crafting still not explained well enough for new players. The auction house, while pleasently unique and quite clever is cumbersome. Basically to me this game is still a sort of one trick pony. I make a uniqe character and fall in love with it but that does not distract me from the overpowering feeling of blandness.
the game would be near perfect if it had more social content. games made for solo play end up dull as dishwater, no matter how many otherwise awsome features, graphics, gameplay, creation it has.
CoH/CoV set a high technical bar, but it also set the template for boring pointless repitition too.
I want to clarify that I am not bashing CoX since I think the game is great, I played for several years. However, as far as the gameplay, it is pretty easy as long you don't go to high dificulty settings. While it is argueable that solo play could be a little more challenging, teamplay is definitely easier compared to wow at least in terms of dungeons and raids. For instance tanking is a lot of easier in CoH(pherhaps more interesting in CoV, since Brutes and MM take the tanking role), the threat is more like an aura (remember the herding technique, which while nerfed showed that CoH tanking is relaxed), healing aggro is lower, and most fights (except for the archvillain regen issues) are never a dps race. Actually, I find that to be positive especially for a superhero game. While some boss encounters have some complexity in CoH, they pale when compared to raid boss in wow.
You're comparing apples and oranges here, and it does not work. Ask yourself if some of the comparisons that you made would work if you were to keep the engines/gameplay and change the genres.
You touched on two items with the first one - appearance and gear (because the character customization in CoX gives the appearance of "gear" to a character). So imagine if you will, if CoX was split into "character appearance customization" and gear. By gear, I mean that if you start out with a more basic yet customized outfit that actually reflects your character...ie, no natural cyborgs/bots - no swimming suit technological blasters - etc. That as you improved your enhancements, picked up new powers, that your costume could change to reflect that. As it stands now, it is little more than a bunch of tweenies playing dressup. Now imagine if you will as well on the other hand, that WoW actually had "character appearance customization" beyond the few choices they have. How awesome would that be? Some body morphing love, so that a male human Mage did not look as buff as the male human Warrior, eh? Then go a few steps further, and imagine the ability to customize the appearance of gear. Hell, we had dyes back in UO - everybody looking so cookie cutter in WoW is annoying (and something that I believe leads to that game lobby feeling.)
Both games are grinds. Pretty much all games are grinds. You want or need something, you have to do some repetitive task to acquire it.
A "Free Market" does not work in MMORPGs because of botting/farming/etc.
There are ways around the need for the "travel" power in CoX. Should WoW add something like the horses from LotRO? I know this is adding in a third game to the mix, but allow a person to get off the ride on the way to the destination - etc? The travel discussion is an interesting one - people complaining that travel takes too long and people complaining that travel is too fast.
Should CoX have vehicles?
Nothing really left to say here.
Again, the difference here is not what you would have people believe.
CoX actually follows the four role method (heck, the names of the ATs should have given you that). WoW has done away with the CC role though as they have simplified the game beyond belief. Aside from that, the similarities are right there. Actually, WoW offers more variety. As an example - Scrapper in CoX vs. Melee DPS in WoW. Many of those that do Melee DPS in WoW can respec to be healers, nukers, or tanks. Scappers cannot.
Okay, I'm going to stop there - because where I wanted to go is not where I was going. Just typing this off the top of my head in a rushed manner.
CoX and WoW are different games, and trying to compare them directly in such manner is somewhat doomed - because they are different games.
But as in most discussions comparing games, one will usually find themselves picking and choosing what they like between the two games to get to the game that they want. CoX would be better if it had this from WoW. WoW would be better if it had this from CoX. Et cetera ad nauseum. Yet how much of that could honestly be done without losing the flavor of the game, eh?
CoX:GR is the only game I am actually subscribed to at the moment. Yes, I came back for GR and I am feeling the disappointment that has caused me to leave every year after playing a month or two since release. I am trying to get my gf to play, but she prefers DDO. When I am in the mood for a game lobby type game, I will sometimes resub to WoW (battlegrounds and random heroics are pretty much as game lobby as you can get).
I suppose there is less disappointment with WoW (though there is a great deal of it), because it does not attempt to sell a lie. I cannot make my "character" in CoX because of the way the game is set. With all the awesome customization options, there are some pretty major defects there (hair showing through costume pieces, limited number of color options - take a hat for example: two colors - you have the hat, some deco on the hat, and hair . . . two of them will match instead of having three color options) that just kind of ruin it for me. In WoW, I pretty much knew from the start in beta that I was going to make a cookie cutter character with some minimal customization and that the key difference would come from personality. In CoX, they set the mantle that much higher and failed to deliver.
The four games that are in my usual sub rotation each year are: CoX, WoW, EVE, and DDO. Each of the games offers something different - yet none of the games alone manage to capture my sub fee for the entire year because they are all lacking something - something usually found in one of the other games, which in turn is lacking something from one of the other games.
I would not sit down to compare those four games against each other...realizing that they are four different games.
Oh well, /endrant as they say...
I miss the MMORPG genre. Will a developer ever make one again?
Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%
CoH would be the best if only it had an endgame. It has what, 1 task force? Sure gearing out your character with implants can be REALLY fun. It leaves a lot of customization instead of just getting the same "best in slot" item that everyone else is getting.
The problem, however, is that after you get your toon maxed out and start building your implants, there's literally nothing to challenge yourself with.
To the guy above, I can't imagine anyone actually reading that lol. I wanted to because I wanted to break your little arguments down (what I started to see anyway), but I saw the wall of text after and nevermind not worth it lol.
I maintain that if CoH had a good endgame, it would easily be the best themepark out. Endgame can't be rerolling a new alt.
I found CoH a pain to get into. Controls were not very fluid. Sound and music not as good as WoW. No open world feel or exploration factor like Azeroth. These 3 points alone make WoW the better game, hands down.
If CoH were to make the controls similar i.e. like Lotro or EQ2 has done and added a more open world and not some boring ugly city to roam around they would be halfway to being as good as WoW.
CoH is a great game. PvP was really an afterthought though, but it is one of the better PvE games. There were way too many instances though, and after getting to max level, the best thing to do would be just start over and rerun all the same missions.
Its a good game, but it runs its course quickly, albeit, much less quickly then Champions Online does. I actually subbed to CoX off and on for over a year.
It needs an overhaul though, update the graphics, change the way instancing works, update PvP mechanics, and I'd come back for a month or so. At least until DCUO comes out... in ...whats that... 2 months?
No need to refute anything dude, its all personel opinion, you think this game rocks so good for you, have fun with it but please dont come here try and tell everyone so and so reasons why its better than other games, its pretty lame.
Isn't that portrait from Sid Meyer's something. I remember that game, it was pretty fun.
Controls not very fluid? You know you can change the controls right..? I played just like WoW when I played. I hated WoW's music. I've played with it off since classic. My gf keeps hers on and I've never really felt like I was missing anything when she played with her sound up.
The sounds are about the same to me. I can't imagine there being that big of a difference to say a game is better than another, not even close.
No open world feel? You never even left the training area. How would you know? Jumping through the world with super jump is 1000x more fun than using a ground or flying mount put together.
Cox is a great game, but as for it being better than other MMO's that's pretty subjective. My problems with the game: too much instancing, weak pvp, and poor endgame.
Steam: Neph
Because no one really has to defend themselves when it comes to matters of personal preference. Additionally making the comparisons of what makes a mmo "the best" and having a comparison just to and solely WoW is the equivalent of saying Burger King has better burger albeit McDonalds has more customers. I would say CoH/V does well what it sets out to do. It isn't WoW but I also wouldn't go so far to go around and say its the best. We can say and limit it to "fantasy-style mmo's" but it really isn't exactly fantasy based either now.
Most sand box/open world enthusiasts tend to pick EVE as the "best mmo", some pick WoW solely out of fun, game style and what it has to offer. Some will saw CoH/V for the reasons you've offered. I think its a good mmo and gets a good spot on top 10 on my list but not THE best out there.
COH is a great game I agree with the op the customization is one of the best I've ever played in a game let alone an mmo and they put Cryptics to shame btw, and the community certainly from my experience rates pretty high but it does have flaws that don't allow me to rate it so high though I could easily rate it as a top five mmo. The lore is in my opinion rather shallow as is the gameplay maybe it's the fact that it was created from scratch and not too terribly interesting anyway but I couldn't care less for the characters and didn't feel any attraction to them.
The design that makes COH a casual game is the exact reason why I can't see paying a sub fee for it it's not something you can spend alot of time playing and good or bad that's what I expect to do if I sub to an mmo. I think that is really where the variation between mainstays of COH and those who like it but "just can't do it.". If I were to pay fifteen bucks for a month I am certain I would not play it for more than a night or two that entire month because the gameplay is that limited.
The superhero mmo that tackles some issues with some depth especially alter ego's will be one of the first to hook me and I think Marvel and DCUO may have a chance to do that before COH does.
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
I tried the trial not long ago, and I liked the game fairly well. My one major complaint was the fact that the game world looked so bland. The game-wide city looked like something out of a dreamcast game, and those giant blue walls (aka zone lines) were amazingly annoying.
Isn't that portrait from Sid Meyer's something. I remember that game, it was pretty fun.
Controls not very fluid? You know you can change the controls right..? I played just like WoW when I played. I hated WoW's music. I've played with it off since classic. My gf keeps hers on and I've never really felt like I was missing anything when she played with her sound up.
The sounds are about the same to me. I can't imagine there being that big of a difference to say a game is better than another, not even close.
No open world feel? You never even left the training area. How would you know? Jumping through the world with super jump is 1000x more fun than using a ground or flying mount put together.
Yeah, Alpha Centauri was the game. Loved it, wish they would make a sequel with today's graphics.
On the note of sound, you are probably a more visual or otherwise type of person. I, however am a very audio(tistic?) type of person. I learn by listening and audio cues and music can move me emotionally like nothing else. It's one of those things for me, so sound and music are a BIG deal. It's also a reason I can't stand a ton of FTP korean games, because of the extremely annoying sound effects the "haya!" sounds or the grunts that are all high pitched.
So..I will admit, when I tried CoH, I didn't really give it a long try and it was a few years ago. At the time I couldn't stand the controls, I don't remember if I tried to change them or not. Something about the game just annoyed me enough to stop me from playing past the first day.
The world of warcraft music is a matter of taste, but if it wasn't good they wouldn't include it in the Video Games Live music tour. I personally LOVE classical music in my games and always play with it booming in my ears. That's just me and my playstyle though.
Tried to like the game many times but its way to repetitive. Level 1-50 Nothing is different bar enemies and powers. I know other games are repetitive but CoX just seems to be over the top. Its a great game for about a week until it hits you.
Good thing there is a trial. Couldn't force myself to do another boring quest after level 5.
I get group requests every 5-10 minutes in game. Grouping system has been tweaked for Going Rogue.
Totally agree with this person. No wall of text needed.. no self-rightousness. Just the fact that the game is ridiculously repetitive. I even agree with the sentiment that it's fun for about a week until you realize you're just doing the same thing over and over and over and it'll never change.
I've played WoW for 5+ years and CoH on and off for 6. It's impossible to say one is better than the other, because they're different games, with different feels for different crowds.
That being said, I'm on a break (possibly forever) from WoW, and am currently playing CoH. The new Going Rogue Xpac is simply fantastic. Sure it's a little repetitive, but its' easy to get into the story lines (which are very well written) and just enjoy the new artwork.
One direct comparison that I don't think anyone can argue is the community of CoH is leaps and bounds ahead of the one WoW has. If you've spent any significant time in WoW, you've at some point, usually several times a week, you've wanted to slam your head against a wall because of idiotic or rude people. That occurs far, far less in CoH. Additionally, you won't find a more helpful forum community in all of MMO gaming than that of CoX. WoW's forum community...infamous for being nearly unreadable due to hate and trolls. Does that make CoH better? No, but it makes the community better, and as an adult and father I think you know which I prefer.