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Why is the hype so low?

24

Comments

  • majimaji Member UncommonPosts: 2,091

    Meh, when I first heard about Star Trek Online I also thought "woah cool", and when I saw the character creator I also thought "woah so great". And then I played the beta and I thought "eeeew" and didn't buy the game after all.

    What should be so different about SWTOR? Some company buys the rights on some huge IP, creates an average or bad MMO about it, many many many people will buy the game, then unsubscribe in frustration. The company will have made enough money though to call it a success and will keep running the game for what's left of the userbase.

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

  • warbot7777warbot7777 Member Posts: 110

    Originally posted by Alberel

    I'll throw in the fact that the animations are currently abysmal as well though... that was a major turn-off for me as soon as I saw the combat demos.

    Agreed strongly. The Sith Warrior looks hunched over like a werewolf. When they run or walk they look stupid too. Hopefully they have already changed this.

  • AlberelAlberel Member Posts: 1,121

    Originally posted by keithianw

    Originally posted by Alberel

    Bioware are strangely reluctant to discuss anything within SWTOR that might be considered your staple MMO fare. The only things they want to actually talk about are all the single-player RPG elements and this is giving a very strong vibe that the MMO side of the game may be lacking. I know they've said they have an open world  and things like that but until they actually give us anything about that I expect most people are going to remain skeptical.

    I'll throw in the fact that the animations are currently abysmal as well though... that was a major turn-off for me as soon as I saw the combat demos.

    I agree with your statement about the animations, not that they are abysmal, but need improvement. However, because we are in a lull statement with MMOs right now, I jumped into a few older successful MMOs and I was surprised that there weren't any animations that I liked, then all of a sudden these didn't look quite as bad. I will say that the animations continue to improve (they improved with a few weeks span at the two conventions around August). BIoware is aware of the feedback, responded that they have an entire team working to continue to improve them, and I have to have a little faith that they will get closer to what we expect.

    Oh I agree that they will likely improve, but then Bioware will also likely reveal more information on the more typical MMO features by that point which will probably generate a slight resurgence in interest. They really can't beat ANet's marketing team though... the GW2 hype is as much the result of a flawlessly executed and well paced release of information as it is the content of the information itself.

  • immodiumimmodium Member RarePosts: 2,610

    Originally posted by snippy64

     




    I dont know why being like WoW is bad. WoW has 12 mil subs now. No offense but sandbox games and go anywhere space games like EvE maybe hit 500k.


    People who base quality or success on subscriber numbers are what's ruining the genre.

    Hyundai US auto sales (year to date): 410,047

    Porsche US auto sales (year to date): 17,690

    (Source: http://online.wsj.com/mdc/public/page/2_3022-autosales.html)

    Does Hyundai sell more cars? Yes.

    Would you rather own an Accent or a 911 Carrera?

    LOL. Theres like $100,000 price difference between the two cars!

    Not a fair comparison.

    Should of used music artists instead :-)

     

    Bioware have allot to live up to, with the budget and the IP.

    Areanet haven't.

    image
  • snippy64snippy64 Member UncommonPosts: 32


    Originally posted by immodium

    Originally posted by snippy64
     


    I dont know why being like WoW is bad. WoW has 12 mil subs now. No offense but sandbox games and go anywhere space games like EvE maybe hit 500k.

    People who base quality or success on subscriber numbers are what's ruining the genre.
    Hyundai US auto sales (year to date): 410,047
    Porsche US auto sales (year to date): 17,690
    (Source: http://online.wsj.com/mdc/public/page/2_3022-autosales.html)
    Does Hyundai sell more cars? Yes.
    Would you rather own an Accent or a 911 Carrera?


    LOL. Theres like $100,000 price difference between the two cars!
    Not a fair comparison.

    Really? Have you tried running a game such as Age of Conan on a machine that meets the minimum system requirements for World of Warcraft? Do you think your average Maplestory player can progress through the learning curve that is EvE?

    Like the two comparison cars, different MMOs have different barriers. You get what you pay for; whether you're paying in cash, effort, or time.

    Maybe the Carrera isn't your cup of tea, and that's just fine. I'm sure Porsche executives aren't going to lose any sleep tonight if they don't manage to sell 12 million cars this year, but to sit there and say "product X is obviously better than product Y simply based on subscribers" is just plain stupidity.

    image

  • jaxsundanejaxsundane Member Posts: 2,776

    Originally posted by PoliceQC

    Thought a Star Wars game would hit ceiling with hype, anyone has clues?

     This forum really isn't a safe haven for popularity, for the most part alot of posters here (or atleast the vocal ones) find solice in shooting down the big down which can explain the reputation WOW has here but what goes on here has only a marginal bearing on whether the game will get played or not or be considered a success.

    but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....

  • immodiumimmodium Member RarePosts: 2,610

    Originally posted by snippy64

     




    Originally posted by immodium





    Originally posted by snippy64

     








    I dont know why being like WoW is bad. WoW has 12 mil subs now. No offense but sandbox games and go anywhere space games like EvE maybe hit 500k.








    People who base quality or success on subscriber numbers are what's ruining the genre.

    Hyundai US auto sales (year to date): 410,047

    Porsche US auto sales (year to date): 17,690

    (Source: http://online.wsj.com/mdc/public/page/2_3022-autosales.html)

    Does Hyundai sell more cars? Yes.

    Would you rather own an Accent or a 911 Carrera?






    LOL. Theres like $100,000 price difference between the two cars!

    Not a fair comparison.



    Really? Have you tried running a game such as Age of Conan on a machine that meets the minimum system requirements for World of Warcraft? Do you think your average Maplestory player can progress through the learning curve that is EvE?

    Like the two comparison cars, different MMOs have different barriers. You get what you pay for; whether you're paying in cash, effort, or time.

    Maybe the Carrera isn't your cup of tea, and that's just fine. I'm sure Porsche executives aren't going to lose any sleep tonight if they don't manage to sell 12 million cars this year, but to sit there and say "product X is obviously better than product Y simply based on subscribers" is just plain stupidity.

    What?!?!?!?!?

    I dont understand what you are trying to get at with the car comparison. I could understand if GW2 or SWTOR cost more than four times the other.

    image
  • choujiofkonochoujiofkono Member Posts: 852

        Honestly I don't get the idea of rating games before they are played anyway.  Seems kind of useless to just have a rating system without even an open beta to judge it on.  People are rating this game from just the tidbits released from developers LoL.  Right now I think the developers are just releasing enough fluff to keep it on peoples lips till the beta/release gets closer.  Once the game actually gets to the point where people in the betas can discuss it you will get a much better feel for how the game is actually being received. 

    "I'm not cheap I'm incredibly subconsciously financially optimized"
    "The worst part of censorship is ------------------"
    image

  • IrishIrish Member UncommonPosts: 259

    I never put much stock in the hype meter here,  and I don't consider nearly 8/10 low at all, but I would wager among many other reasons- Guild Wars 2 is getting a following as if it is the second coming. That makes anything seem rather low in comparison.

  • jaxsundanejaxsundane Member Posts: 2,776

    Originally posted by snippy64

     




    I dont know why being like WoW is bad. WoW has 12 mil subs now. No offense but sandbox games and go anywhere space games like EvE maybe hit 500k.


     

    People who base quality or success on subscriber numbers are what's ruining the genre.

    Hyundai US auto sales (year to date): 410,047

    Porsche US auto sales (year to date): 17,690

    (Source: http://online.wsj.com/mdc/public/page/2_3022-autosales.html)

    Does Hyundai sell more cars? Yes.

    Would you rather own an Accent or a 911 Carrera?

     You know I think your example works only if one gaming style offered tangible benefits over the other as it is we are arguing over a bunch of games that essentially do the same things but go about them differently and they all cost the same amount too which further invalidates your point (for me).

    but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....

  • DistopiaDistopia Member EpicPosts: 21,183

    I hope the hype gets lower and lower as this game approaches release. Maybe, just maybe that will mean people are managing their expectations according to the developers plans for the game. Which may also lead to people being pleasently surprised rather than pissed that the game is nothing like they expected it to be.

    If experience tells us anything about this site, it's that the more hype there is surrounding a game, the larger the chance it has of receiving a huge amount of backlash after it releases.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • snippy64snippy64 Member UncommonPosts: 32


    Originally posted by jaxsundane

    Originally posted by snippy64
     


    I dont know why being like WoW is bad. WoW has 12 mil subs now. No offense but sandbox games and go anywhere space games like EvE maybe hit 500k.

     
    People who base quality or success on subscriber numbers are what's ruining the genre.
    Hyundai US auto sales (year to date): 410,047
    Porsche US auto sales (year to date): 17,690
    (Source: http://online.wsj.com/mdc/public/page/2_3022-autosales.html)
    Does Hyundai sell more cars? Yes.
    Would you rather own an Accent or a 911 Carrera?


     You know I think your example works only if one gaming style offered tangible benefits over the other as it is we are arguing over a bunch of games that essentially do the same things but go about them differently and they all cost the same amount too which further invalidates your point (for me).

    You're not invalidating my point, you're enforcing it. You cannot simply compare the Carrera to a Accent based on sales alone; there are many other factors, build quality, price, target market, intended purpose. If I had a wife and 3 kids I'd probably be more in the market for a minivan, but does that mean the Carrera 'sucks' or 'is lame' because it doesn't meet my needs?

    It's the same with MMOs. You can't simply judge a MMO based on the number of subscribers it has.

    image

  • Jimmy562Jimmy562 Member UncommonPosts: 1,158

    Originally posted by maji

    Meh, when I first heard about Star Trek Online I also thought "woah cool", and when I saw the character creator I also thought "woah so great". And then I played the beta and I thought "eeeew" and didn't buy the game after all.

    What should be so different about SWTOR? Some company buys the rights on some huge IP, creates an average or bad MMO about it, many many many people will buy the game, then unsubscribe in frustration. The company will have made enough money though to call it a success and will keep running the game for what's left of the userbase.

    Look into TOR and you will find its shaping up to be much more than an average MMO, or poor MMO like STO.

  • oakthornnoakthornn Member UncommonPosts: 863

    Originally posted by PoliceQC

    Thought a Star Wars game would hit ceiling with hype, anyone has clues?

     

         Maybe it may have something to do with the fact that the hype system is,,,,, inacurrate and stupid?  Any hater can create many fake mmorpg accounts and give the game a 1, which would lower the hype on the game.. Also, they can do the reverse effect by creating multiple accounts to hype their most anticipated game a 10..

     

    So, the hype system is dumb, stupid, and very inaccurate..  Come on, you mean to tell me, GW2 is the highest hyped game out there?!?! Pssshhhh ya ok, LOL...  I seriously believe hundreds of people created multiple accounts just to give their GW2 a ten just to keep it at the top of the hype list, LOL...

    I do hope MMORPG gets rid of the hype meter system and replaces it with a "most anticipated game poll list"  or something to that effect...

    Rallithon Oakthornn
    (Retired Heirophant of the 60th season)

  • jaxsundanejaxsundane Member Posts: 2,776

    Originally posted by snippy64

     




    Originally posted by jaxsundane





    Originally posted by snippy64

     







    I dont know why being like WoW is bad. WoW has 12 mil subs now. No offense but sandbox games and go anywhere space games like EvE maybe hit 500k.







     

    People who base quality or success on subscriber numbers are what's ruining the genre.

    Hyundai US auto sales (year to date): 410,047

    Porsche US auto sales (year to date): 17,690

    (Source: http://online.wsj.com/mdc/public/page/2_3022-autosales.html)

    Does Hyundai sell more cars? Yes.

    Would you rather own an Accent or a 911 Carrera?






     You know I think your example works only if one gaming style offered tangible benefits over the other as it is we are arguing over a bunch of games that essentially do the same things but go about them differently and they all cost the same amount too which further invalidates your point (for me).



     

    You're not invalidating my point, you're enforcing it. You cannot simply compare the Carrera to a Accent based on sales alone; there are many other factors, build quality, price, target market, intended purpose. If I had a wife and 3 kids I'd probably be more in the market for a minivan, but does that mean the Carrera 'sucks' or 'is lame' because it doesn't meet my needs?

    It's the same with MMOs. You can't simply judge a MMO based on the number of subscribers it has.

    Your point is only valid to me if and when Carrera's are sold for the same price as an accent.  As it stands one is out of the price range of a great many of the people who qualify as car buyers, and that;s not the case with mmo's most are equally accessible and cost about the same price across the board.  I'm just pointing out you are going a bit far in presuming that "people who base quality or success on subscriber numbers are what's ruining this genre".

    I would argue that people who accuse any group of people of ruining the genre is doing their own fair share.

    but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....

  • DubhlaithDubhlaith Member Posts: 1,012


    Originally posted by choujiofkono
        Honestly I don't get the idea of rating games before they are played anyway.  Seems kind of useless to just have a rating system without even an open beta to judge it on.  People are rating this game from just the tidbits released from developers LoL.  Right now I think the developers are just releasing enough fluff to keep it on peoples lips till the beta/release gets closer.  Once the game actually gets to the point where people in the betas can discuss it you will get a much better feel for how the game is actually being received. 


    It is not a rating. It is hype. It is a numerical judgement of how excited people are to play the game. It is not related to the quality of the game itself. That is rated later, with the game, and is called a rating. You can tell the difference on this either by release date or by colour. The hype is an orangish colour and the ratings are blue. I hope that helps.


    snippy64: I think understand what you are trying to say. Let me try.

    Barriers to entry can be many things: Cost, complexity, familiarity, attractiveness. Any of these things may prevent someone from using or buying something. In the car example, cost would be the barrier to entry. For some games, such age AoC, as snippy says, cost can also be a barrier to entry. For a game like Eve, either complexity, familiarity, or attractiveness could be barriers to entry depending on the individual and their tastes.

    What snippy is trying to say, I think, is that there are many things that can and do prevent users from playing games. WoW is the most successful not because it is the best, but rather because it is the most generic, can be played on most systems, and has the best marketing. Many people choose to play it, not because they would prefer to play it, but because it requires less effort and thought on their part to play it.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true — you know it, and they know it." —Jeff Strain, co-founder of ArenaNet, 2007

    WTF? No subscription fee?

  • endersshadowendersshadow Member Posts: 296

    Originally posted by oakthornn

    Originally posted by PoliceQC

    Thought a Star Wars game would hit ceiling with hype, anyone has clues?

     

         Maybe it may have something to do with the fact that the hype system is,,,,, inacurrate and stupid?  Any hater can create many fake mmorpg accounts and give the game a 1, which would lower the hype on the game.. Also, they can do the reverse effect by creating multiple accounts to hype their most anticipated game a 10..

     

    So, the hype system is dumb, stupid, and very inaccurate..  Come on, you mean to tell me, GW2 is the highest hyped game out there?!?!  Does it matter to you that much? Are you the kind of person that thinks numbers makes a game?Pssshhhh ya ok, LOL...  I seriously believe hundreds of people created multiple accounts just to give their GW2 a ten just to keep it at the top of the hype list, LOL

    I seriously believe this is possible although I am not sure who is more Rabid, the GW2 fanbois or the SWTOR fanbois. 

    I do hope MMORPG gets rid of the hype meter system and replaces it with a "most anticipated game poll list"  or something to that effect...

  • jaxsundanejaxsundane Member Posts: 2,776

    Originally posted by Dubhlaith

     




    Originally posted by choujiofkono

        Honestly I don't get the idea of rating games before they are played anyway.  Seems kind of useless to just have a rating system without even an open beta to judge it on.  People are rating this game from just the tidbits released from developers LoL.  Right now I think the developers are just releasing enough fluff to keep it on peoples lips till the beta/release gets closer.  Once the game actually gets to the point where people in the betas can discuss it you will get a much better feel for how the game is actually being received. 




     



    It is not a rating. It is hype. It is a numerical judgement of how excited people are to play the game. It is not related to the quality of the game itself. That is rated later, with the game, and is called a rating. You can tell the difference on this either by release date or by colour. The hype is an orangish colour and the ratings are blue. I hope that helps.



    snippy64: I think understand what you are trying to say. Let me try.

    Barriers to entry can be many things: Cost, complexity, familiarity, attractiveness. Any of these things may prevent someone from using or buying something. In the car example, cost would be the barrier to entry. For some games, such age AoC, as snippy says, cost can also be a barrier to entry. For a game like Eve, either complexity, familiarity, or attractiveness could be barriers to entry depending on the individual and their tastes.

    What snippy is trying to say, I think, is that there are many things that can and do prevent users from playing games. WoW is the most successful not because it is the best, but rather because it is the most generic, can be played on most systems, and has the best marketing. Many people choose to play it, not because they would prefer to play it, but because it requires less effort and thought on their part to play it.

     Then it's still flawed logic to presume that people will play it for any other reason than it entertains them, and honestly what is it that makes us so insecure as to need a reason why people don't enjoy the same things that we do, we have to relegate it to they aren't as smart as we are or they are more lazy or too poor to afford the proper rig to run the game, maybe just maybe quality and subs says something else entirely, mmorpg's are becoming accessible (finally) to everyone who enjoys gaming and for those who don't like it I just advice them to step off the train.

    There are always sandbox games in development to follow no need to follow a game one doesn't even think will be a sandbox to rag on it to no end let the rest of us gamers enjoy our mmo's too if that is the case (which I don't think) but it seems to be the sentiment being pushed here.

    but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....

  • TUX426TUX426 Member Posts: 1,907

    Originally posted by snippy64

    People who base quality or success on subscriber numbers are what's ruining the genre.

    Hyundai US auto sales (year to date): 410,047

    Porsche US auto sales (year to date): 17,690

    (Source: http://online.wsj.com/mdc/public/page/2_3022-autosales.html)

    Does Hyundai sell more cars? Yes.

    Would you rather own an Accent or a 911 Carrera?

    I love a good analogy, but...

    The Hyundai and the Porsche don't cost the same thing. If SW:ToR sells for $500 and costs $150/mo to play, I'll buy GW2 for $50 and $15/mo to play (just assume it has a monthly fee for my point).

  • jaxsundanejaxsundane Member Posts: 2,776

    Originally posted by TUX426

    Originally posted by snippy64

    People who base quality or success on subscriber numbers are what's ruining the genre.

    Hyundai US auto sales (year to date): 410,047

    Porsche US auto sales (year to date): 17,690

    (Source: http://online.wsj.com/mdc/public/page/2_3022-autosales.html)

    Does Hyundai sell more cars? Yes.

    Would you rather own an Accent or a 911 Carrera?

    I love a good analogy, but...

    The Hyundai and the Porsche don't cost the same thing. If SW:ToR sells for $500 and costs $150/mo to play, I'll buy GW2 for $50 and $15/mo to play (just assume it has a monthly fee for my point).

     Glad to see atleast three of us can see atleast one of the problems with his analogy.

    but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....

  • snippy64snippy64 Member UncommonPosts: 32


    Your point is only valid to me if and when Carrera's are sold for the same price as an accent.  As it stands one is out of the price range of a great many of the people who qualify as car buyers, and that;s not the case with mmo's most are equally accessible and cost about the same price across the board.  I'm just pointing out you are going a bit far in presuming that "people who base quality or success on subscriber numbers are what's ruining this genre".
    I would argue that people who accuse any group of people of ruining the genre is doing their own fair share.

    If you don't like the auto example, then how about we compare television viewer numbers between say Survivor, and Firefly. Survivor listed 28.3 million viewers in it's first season, while Firefly boasted only 4.7 million.

    How fair is it to say that Firefly was a failure because it was cancelled due to only having 4.7 million viewers? Any Firefly fans will know exactly how I feel when some of my favorite sci-fi shows get cancelled, or games like Tabula Rasa, merely because they don't produce the numbers that shows like Survivor or The Bachelor, or games like WoW produce.

    image

  • artemisentr4artemisentr4 Member UncommonPosts: 1,431
    Originally posted by Malickie

    I hope the hype gets lower and lower as this game approaches release. Maybe, just maybe that will mean people are managing their expectations according to the developers plans for the game. Which may also lead to people being pleasently surprised rather than pissed that the game is nothing like they expected it to be.
    If experience tells us anything about this site, it's that the more hype there is surrounding a game, the larger the chance it has of receiving a huge amount of backlash after it releases.

     It will continue to drop as long as info is not released about the game. Speculation can only go so far for both the hater and fanboi. Once the MMO features list and real info is released. The hype meter will change. Open beta will change it again. And where it goes is dependent on what the game turns out to be.

    “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
    R.A.Salvatore

  • Seifer25Seifer25 Member Posts: 61

    Originally posted by snippy64

     




    I dont know why being like WoW is bad. WoW has 12 mil subs now. No offense but sandbox games and go anywhere space games like EvE maybe hit 500k.


     

    People who base quality or success on subscriber numbers are what's ruining the genre.

    Hyundai US auto sales (year to date): 410,047

    Porsche US auto sales (year to date): 17,690

    (Source: http://online.wsj.com/mdc/public/page/2_3022-autosales.html)

    Does Hyundai sell more cars? Yes.

    Would you rather own an Accent or a 911 Carrera?

    false

    Games can be aforded by 90% of people.

  • ianicusianicus Member UncommonPosts: 665

    the hype meter on this site means next to nothing, I dont pay any attention to it whatsoever.

    "Well let me just quote the late-great Colonel Sanders, who said…’I’m too drunk to taste this chicken." - Ricky Bobby
  • masoniconemasonicone Member UncommonPosts: 39

    MMO Makers want WoW numbers now.

    Lets face it now that WoW has hit millions of players worldwide everyone thinks and wants a WoW like hit and I think it's more then clear that EA and BioWare think they can do that with TOR. However has history has shown us look at other games that have tried to be WoW and have just failed outright.

    I mean look at AoC, it did almost hit that million sub mark in it's first month and then people left in droves. Why? The game was boring, did nothing new, was broken and for the most part tried to be 'Adult WoW'. Now if they had stuck with what they talked about doing in the first place AoC would now be a big hit.

    BioWare clearly does not get what we the players want, and as this site shows we the players want a MMORPG that is skillbased, works more with player interaction then doing a quest to kill x amount of mobs. We want open PvP and Player Crafting! We don't want to be just another random person in the world we want to be our own person.

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