Clywd, you need to stop slating GW2 in order to make Rift look better, not a good look.
Mmh, once I again, I plan to buy gw2. Just because I don't see it as the messiah doesn't mean I don't like it. I am not allowed to post my opinion on the topic here in the rift forum because I am not a overhyped gw2-fan?
But why do gw2-fanbois look good when they come here and bash on rift with outright lies?
Why must people forget that there are "hundreds" (stated by a dev) of different objectives for each rift, so you never know what type of thing youll have to do to close the rift.
I once made a thread asking why Guild wars DE were so innovative, I can to the conclusion after many different posts that it was simply because their entire game is designed around the idea of these dynamic events. DE are guild wars 2, it is what the game is.
Rift on the other hand; I hear quest hubs and classic MMO gameplay, WITH RIFTS!
This makes me think of one thing, warhammer. If rifts are going to be an addition to classic MMO gameplay I don't see anything special about them. I don't see them defining the game, they seem just like another activity to do if you're bored of questing but still want to play.
Isn't rift supposed to be a raiding game also? I honestly don't know please correct me.
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I once made a thread asking why Guild wars DE were so innovative, I can to the conclusion after many different posts that it was simply because their entire game is designed around the idea of these dynamic events. DE are guild wars 2, it is what the game is.
Rift on the other hand; I hear quest hubs and classic MMO gameplay, WITH RIFTS!
This makes me think of one thing, warhammer. If rifts are going to be an addition to classic MMO gameplay I don't see anything special about them. I don't see them defining the game, they seem just like another activity to do if you're bored of questing but still want to play.
Isn't rift supposed to be a raiding game also? I honestly don't know please correct me.
Well if you don't band together with your mates, that rift is going to take over you quest hub and destroy it all.
There will be rifts that are more intense than others, so some can be done with few people, some will need a raiding party to conquer.
They are PQish, but (imo) far less than GW2, i mean you can just go and do your personal story if you get tired of the chain events, and stroll back whenever you want, I just don't see how scripted chain effect PQs could be more immersive than PQs which are random, scaleable, and artificially intelligent.
Anyway the idea is this: while GW2 will just add more dynamic events and a dragon or two with their expansions, Rifts seems to have built the game from the ground up for the sole purpose of having the ability to create events of any kind whenever they want without having to restart servers and patch the game, thats pretty cool x)
I once made a thread asking why Guild wars DE were so innovative, I can to the conclusion after many different posts that it was simply because their entire game is designed around the idea of these dynamic events. DE are guild wars 2, it is what the game is.
Rift on the other hand; I hear quest hubs and classic MMO gameplay, WITH RIFTS!
This makes me think of one thing, warhammer. If rifts are going to be an addition to classic MMO gameplay I don't see anything special about them. I don't see them defining the game, they seem just like another activity to do if you're bored of questing but still want to play.
Isn't rift supposed to be a raiding game also? I honestly don't know please correct me.
Well if you don't band together with your mates, that rift is going to take over you quest hub and destroy it all.
There will be rifts that are more intense than others, so some can be done with few people, some will need a raiding party to conquer.
They are PQish, but (imo) far less than GW2, i mean you can just go and do your personal story if you get tired of the chain events, and stroll back whenever you want, I just don't see how scripted chain effect PQs could be more immersive than PQs which are random, scaleable, and artificially intelligent.
Anyway the idea is this: while GW2 will just add more dynamic events and a dragon or two with their expansions, Rifts seems to have built the game from the ground up for the sole purpose of having the ability to create events of any kind whenever they want without having to restart servers and patch the game, thats pretty cool x)
Exactly this, and they expressed this when I met the developers.
Guild Wars 2 WILL have more of a dynamic experience when it comes to individual experience. I have no doubt about this. I love this idea.
But Rift has the promise of a more dynamic world, STARTING with the Rifts (/footholds/invasions). They made it clear that their engine and server structure is made (took years to set up) to support not just Rifts, but over time, many gameplay elements related to it. They want to LAUNCH with Rifts, but if things go well, and people adjust well enough, the sky is the limit. They'll have other smaller examples of it otherwise, but on launch, the rifts are the main form of dynamic content - thus the title.
And the Rifts are not just a gimmick (they are, but they are more) - they really can take over zones, arrange into combat with opposing forces, build up footholds, create bosses, advance the story, and make the world map (especially during the anticipated world events) pretty much a battle map of a war.
I once made a thread asking why Guild wars DE were so innovative, I can to the conclusion after many different posts that it was simply because their entire game is designed around the idea of these dynamic events. DE are guild wars 2, it is what the game is.
Rift on the other hand; I hear quest hubs and classic MMO gameplay, WITH RIFTS!
This makes me think of one thing, warhammer. If rifts are going to be an addition to classic MMO gameplay I don't see anything special about them. I don't see them defining the game, they seem just like another activity to do if you're bored of questing but still want to play.
Isn't rift supposed to be a raiding game also? I honestly don't know please correct me.
Like I said, the world map is ever changing with rift invasions.
The game will launch with 2 main raids (I believe based on Greenscale, the Blood Storm dragon of the Plane of Life, and the second one at Hammerkneel, a lost Dwarven city that used dark magic to come to prominence, until it devoured it from within), and I think a third PvP contestable raid of some sort.
Also every zone should have at least one dungeon, making it about at the very least 11-12 dungeons overall. Each dungeon has an expert mode to do at max level, with more areas, different mobs, different quests, different story, and more bosses. Dungeons/Raids in Rift come in 5-man, 10-man, and 20-man varieties.
Only the solo rifts are really really avoidable - foodholds can be avoided, but they are in your way. Invasions, especially the larger ones, threaten the whole zone you're in (or even outside of it, or even your capital city), and it would be best to fight them off.
They provide gear, gold, unique crafting items, a special currency, and more stuff I can't let people know yet You can avoid rifts, but it would be best to take them on at some point or another.
Exactly this, and they expressed this when I met the developers.
Guild Wars 2 WILL have more of a dynamic experience when it comes to individual experience. I have no doubt about this. I love this idea.
But Rift has the promise of a more dynamic world, STARTING with the Rifts (/footholds/invasions). They made it clear that their engine and server structure is made (took years to set up) to support not just Rifts, but over time, many gameplay elements related to it. They want to LAUNCH with Rifts, but if things go well, and people adjust well enough, the sky is the limit. They'll have other smaller examples of it otherwise, but on launch, the rifts are the main form of dynamic content - thus the title.
And the Rifts are not just a gimmick (they are, but they are more) - they really can take over zones, arrange into combat with opposing forces, build up footholds, create bosses, advance the story, and make the world map (especially during the anticipated world events) pretty much a battle map of a war.
How is rift's world any more dynamic? it's more random but it's still changing just as much as they have shown in GW2.
Why would you argue that the promise of more content is worth it, this is MMOs we are talking about devs give promises every second of the day... look how many of those ever come true.
Last time I checked random shit is usally really annoying.
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It will take more than a month to level max level in Rift and that is totally okay. But i prefer Guild Wars 2 leveling, because i won't spend so much time at the computer, need to do other things aswell.
The problem with Rifts is that on a base level, they are all the same. Sure one spawns black demons and the other spawns green orgres... but in the end, there is one MAIN goal. That goal is to close the Rift. No matter where the rift pops open, or when it pops, no matter whether it is in foothold stage or not, the goal is to kill, kill, kill and do more killing. Dynamic, yes, because where they spawn are random. But once spawned, you could be in a rift half way around the world and pretty much experience the same thing, given that they are on the same 1-10 tier. (Could be more, but as of now, I have only heard of "upwards of 10 stages.")
I don't count the different planes as a different rift, ONLY because the differences is not that big. If you were to compare the differences of planes to GW2, it would be like saying - An event with centaurs raiding is different from an event with ogres raiding. But they aren't that different. Because in both raids, you just defend...
What is different, is defending a raid from centaurs and raiding a centaur village. Or escorting a wagon from bandits. Or protecting workers from a flying dragon as they re-build a destroyed bridge. Or watering a farmers plants? Milking his cows? Be it combat or not, GW2 has more variety... from what we have been shown.
Now keep in mind, I only state what I have seen. I do not care if ArenaNet has said they have events with 30 chains... I need to see it first. I could care less if Rift is supposed to have 100 objectives for a rift.... I CAN ONLY SAY WHAT I HAVE SEEN.
Edit: If you think Rift won't be selling expansion packs, you are quite wrong. Rift will ALWAYS cost more than GW2. The only way GW2 would cost more if you spent $15 in the item shop EVERY month for 5+ years. (Or how ever long you wish to play it.) I say, give me options.
And if you believe a subscription takes away children... open your eyes and look at other sub-based games, like WoW.
Also, look at how many sub-based games nowawadays that ALSO have item shops... heh.
Voted GW2 because the Dynamic Events will operate in a type of chain, and generates other stages of the Dynamic Event. It's possible Rifts does as well, but I haven't heard any news of such.
-tal
with you on this one the GW2 dynamic event system since it completely replaces quests (with exception of personal story maybe) and the fact that is chains out and branches in multiple directions seems a little less static than Rifts system which is essentialy from what i can tell.
rift opens
|
invade the rift ----creatures beaten back ---creatures pour out----creatures destroy stuff and build forts etc
not that that doesnt look inturesting just gw2 from what i know appears to give the facade of a living word better. rift does look to be an inturesting game putting aside the fact that i think GW2's dynamic event system to be a step or two above im still glad multiple games are trying to create more life like worlds.
RIfts are randomly scripted tho. Events in GW2 loop. GW2 events feel more like a public quest than Rift does.
um, GW2's events are scripted. Most are Boss fights, or a group of NPC attacks. Some events are the same as standard RPG quest, of go kill x of y. So I dont see where you coming from with your statement.
EDIT
Also GW2 doesnt even have a seamless world
Why did you even start this discussion if you can't accept other peoples opinion ?
"Why did you even start this discussion if you can't accept other peoples opinion ?"
That line SO does not make sense. The guy who started this post is just curious what other think about the games' dynamic event system. No one has to accept anyone's opinion.
I really can't say which system is actually more fun when you are playing, but from reading about them and watching vids is it my opinion that GW2s system is way more interesting and diverse.
Rifts are cool even though I have to admit I got tired of closing them in EQ2s rift event a year ago or so, but those riifts were a lot more simple than rifts.
But comparing a dynamic system that is instead of quests and have 1500+ different events with a random event that is part of a game where you close different types of rifts, I can really vote for rift there.
There is a lot more about the games and I am looking forward to try both of them but in this aspect rift really can't win. Which game that is most fun in the long run is still undecided but 1500+ different events or maybe 10-20 different spawning in random locations really isn't a competition.
I can actually see myself playing both these games if they delivers.
I can't really say untill they come out, i'm with Rift right now just because I have read more about it then GW2. I think its easy to be dynamic when its just you and your party, when it is for everyone on the server then its truly dynamic.
GW2's dynamic events are not just for you and your party - they are visible to anyone in the area, grouped or not. I realize you said you haven't read much about GW2's dynamic events, but it would be a good place to start to debunk any misconceptions you might have.
I voted for GW2, which I feel offers more variety than the large-scale invasions of Rift (not that there's anything wrong with that in and of itself, just not my preference as far as event diversity goes), including non-combat events, interactable environments, etc.
Both seem intresting but i im not convinced GW2 won't be a mess ,a mixing wierd situation ,MIXED PERSONAL STORIES WITH DYNAMIC EVENTS THAT SOMEHOW CHANGES THE SCENARIOS AND HOW ALL THESE MIX WITH REPEATABLE DUNGEONS playing either as your stories or your friends diferrent stories blah blah seem bit wierd all tese tgether but i guess we ll have to see on launch.
Rift on the other hand describes a bit more simplified (but maybe working simplier and better?), improved Oblivion planes style opening altering the whole areas and whoever played Oblivion i think Rift will like that more.
I'd have to play both systems to give an accurate vote. Based on what I know, I choose RIFT for the possibilities.
GW2 seems like it would be more fun the first couple times through an area. Outcomes can change, fun times. However, it's just one big cog, running in circles. To me this seems more limiting. You will eventually see everything. It's not really random, just dynamic based on choices.
RIft, seems like it could be less fun. Kill random mobs or said mobs take over the town, ad naseum. Once you kill all the mobs and the boss, the rfit disappears. Sure they are random, but they all use the same strategy. However, the system itself can change the environment. We've at least seen that much. They can phase entire areas of the world in an instant. This could be really awesome. They could do amazing things with this system. The strategy doesn't have to be the same.
So, yeah it sounds like I favor GW2 at first glance, but I think RIFT has the ability to do so much more.
Comments
Mmh, once I again, I plan to buy gw2. Just because I don't see it as the messiah doesn't mean I don't like it. I am not allowed to post my opinion on the topic here in the rift forum because I am not a overhyped gw2-fan?
But why do gw2-fanbois look good when they come here and bash on rift with outright lies?
Currently playing: EverQuest
Waiting for Pantheon: Rise of the Fallen
Only 100 hours?
Rift will take 10 days
10 days = 240 hours
Why must people forget that there are "hundreds" (stated by a dev) of different objectives for each rift, so you never know what type of thing youll have to do to close the rift.
I once made a thread asking why Guild wars DE were so innovative, I can to the conclusion after many different posts that it was simply because their entire game is designed around the idea of these dynamic events. DE are guild wars 2, it is what the game is.
Rift on the other hand; I hear quest hubs and classic MMO gameplay, WITH RIFTS!
This makes me think of one thing, warhammer. If rifts are going to be an addition to classic MMO gameplay I don't see anything special about them. I don't see them defining the game, they seem just like another activity to do if you're bored of questing but still want to play.
Isn't rift supposed to be a raiding game also? I honestly don't know please correct me.
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Achiever 20.00%, Explorer 86.67%, Killer 60.00%, Socializer 33.33%
EKSA
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Well if you don't band together with your mates, that rift is going to take over you quest hub and destroy it all.
There will be rifts that are more intense than others, so some can be done with few people, some will need a raiding party to conquer.
They are PQish, but (imo) far less than GW2, i mean you can just go and do your personal story if you get tired of the chain events, and stroll back whenever you want, I just don't see how scripted chain effect PQs could be more immersive than PQs which are random, scaleable, and artificially intelligent.
Anyway the idea is this: while GW2 will just add more dynamic events and a dragon or two with their expansions, Rifts seems to have built the game from the ground up for the sole purpose of having the ability to create events of any kind whenever they want without having to restart servers and patch the game, thats pretty cool x)
Exactly this, and they expressed this when I met the developers.
Guild Wars 2 WILL have more of a dynamic experience when it comes to individual experience. I have no doubt about this. I love this idea.
But Rift has the promise of a more dynamic world, STARTING with the Rifts (/footholds/invasions). They made it clear that their engine and server structure is made (took years to set up) to support not just Rifts, but over time, many gameplay elements related to it. They want to LAUNCH with Rifts, but if things go well, and people adjust well enough, the sky is the limit. They'll have other smaller examples of it otherwise, but on launch, the rifts are the main form of dynamic content - thus the title.
And the Rifts are not just a gimmick (they are, but they are more) - they really can take over zones, arrange into combat with opposing forces, build up footholds, create bosses, advance the story, and make the world map (especially during the anticipated world events) pretty much a battle map of a war.
Like I said, the world map is ever changing with rift invasions.
The game will launch with 2 main raids (I believe based on Greenscale, the Blood Storm dragon of the Plane of Life, and the second one at Hammerkneel, a lost Dwarven city that used dark magic to come to prominence, until it devoured it from within), and I think a third PvP contestable raid of some sort.
Also every zone should have at least one dungeon, making it about at the very least 11-12 dungeons overall. Each dungeon has an expert mode to do at max level, with more areas, different mobs, different quests, different story, and more bosses. Dungeons/Raids in Rift come in 5-man, 10-man, and 20-man varieties.
Only the solo rifts are really really avoidable - foodholds can be avoided, but they are in your way. Invasions, especially the larger ones, threaten the whole zone you're in (or even outside of it, or even your capital city), and it would be best to fight them off.
They provide gear, gold, unique crafting items, a special currency, and more stuff I can't let people know yet You can avoid rifts, but it would be best to take them on at some point or another.
How is rift's world any more dynamic? it's more random but it's still changing just as much as they have shown in GW2.
Why would you argue that the promise of more content is worth it, this is MMOs we are talking about devs give promises every second of the day... look how many of those ever come true.
Last time I checked random shit is usally really annoying.
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Achiever 20.00%, Explorer 86.67%, Killer 60.00%, Socializer 33.33%
EKSA
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You're not even in the ballpark.
If you like the ORIGINAL EQ, or VSoHs, you'll like Rift.
That's the corrected version.
I won't say anything on GW2 because I don't give a shit.
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I predict both systems are hyped to much and GW 2 system is way overhyped and won´t leave up on what ppl expect.
I think its easy to be dynamic when its just you and your party, when it is for everyone on the server then its truly dynamic.
When we can try both, we should make the call. Outside of that, it's all hearsay.
Then you have to play 24 hours everyday.
16 hours each day = 20days
8 hours everyday = 30 days
4 hours everyday = 40 days.
2 hours each day = 50 days
It will take more than a month to level max level in Rift and that is totally okay. But i prefer Guild Wars 2 leveling, because i won't spend so much time at the computer, need to do other things aswell.
In Guild Wars 2
10 hours each day = 10 days
5 hours each day = 20 days
2,5 hour each day = 30 days
The problem with Rifts is that on a base level, they are all the same. Sure one spawns black demons and the other spawns green orgres... but in the end, there is one MAIN goal. That goal is to close the Rift. No matter where the rift pops open, or when it pops, no matter whether it is in foothold stage or not, the goal is to kill, kill, kill and do more killing. Dynamic, yes, because where they spawn are random. But once spawned, you could be in a rift half way around the world and pretty much experience the same thing, given that they are on the same 1-10 tier. (Could be more, but as of now, I have only heard of "upwards of 10 stages.")
I don't count the different planes as a different rift, ONLY because the differences is not that big. If you were to compare the differences of planes to GW2, it would be like saying - An event with centaurs raiding is different from an event with ogres raiding. But they aren't that different. Because in both raids, you just defend...
What is different, is defending a raid from centaurs and raiding a centaur village. Or escorting a wagon from bandits. Or protecting workers from a flying dragon as they re-build a destroyed bridge. Or watering a farmers plants? Milking his cows? Be it combat or not, GW2 has more variety... from what we have been shown.
Now keep in mind, I only state what I have seen. I do not care if ArenaNet has said they have events with 30 chains... I need to see it first. I could care less if Rift is supposed to have 100 objectives for a rift.... I CAN ONLY SAY WHAT I HAVE SEEN.
Edit: If you think Rift won't be selling expansion packs, you are quite wrong. Rift will ALWAYS cost more than GW2. The only way GW2 would cost more if you spent $15 in the item shop EVERY month for 5+ years. (Or how ever long you wish to play it.) I say, give me options.
And if you believe a subscription takes away children... open your eyes and look at other sub-based games, like WoW.
Also, look at how many sub-based games nowawadays that ALSO have item shops... heh.
Wonder how many more votes GW2 would get if you posted this same exact thread on the GW2 forum section...
*shrug*
Voted GW2.
This why i voted for Rift
"Why did you even start this discussion if you can't accept other peoples opinion ?"
That line SO does not make sense. The guy who started this post is just curious what other think about the games' dynamic event system. No one has to accept anyone's opinion.
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1
I really can't say which system is actually more fun when you are playing, but from reading about them and watching vids is it my opinion that GW2s system is way more interesting and diverse.
Rifts are cool even though I have to admit I got tired of closing them in EQ2s rift event a year ago or so, but those riifts were a lot more simple than rifts.
But comparing a dynamic system that is instead of quests and have 1500+ different events with a random event that is part of a game where you close different types of rifts, I can really vote for rift there.
There is a lot more about the games and I am looking forward to try both of them but in this aspect rift really can't win. Which game that is most fun in the long run is still undecided but 1500+ different events or maybe 10-20 different spawning in random locations really isn't a competition.
I can actually see myself playing both these games if they delivers.
It is a little more than that since we seen tons of vids from both games showing the events.
But which is most fun while you play is still undecided, even if we actually can do pretty educated guesses.
GW2's dynamic events are not just for you and your party - they are visible to anyone in the area, grouped or not. I realize you said you haven't read much about GW2's dynamic events, but it would be a good place to start to debunk any misconceptions you might have.
I voted for GW2, which I feel offers more variety than the large-scale invasions of Rift (not that there's anything wrong with that in and of itself, just not my preference as far as event diversity goes), including non-combat events, interactable environments, etc.
Both seem intresting but i im not convinced GW2 won't be a mess ,a mixing wierd situation ,MIXED PERSONAL STORIES WITH DYNAMIC EVENTS THAT SOMEHOW CHANGES THE SCENARIOS AND HOW ALL THESE MIX WITH REPEATABLE DUNGEONS playing either as your stories or your friends diferrent stories blah blah seem bit wierd all tese tgether but i guess we ll have to see on launch.
Rift on the other hand describes a bit more simplified (but maybe working simplier and better?), improved Oblivion planes style opening altering the whole areas and whoever played Oblivion i think Rift will like that more.
I'd have to play both systems to give an accurate vote. Based on what I know, I choose RIFT for the possibilities.
GW2 seems like it would be more fun the first couple times through an area. Outcomes can change, fun times. However, it's just one big cog, running in circles. To me this seems more limiting. You will eventually see everything. It's not really random, just dynamic based on choices.
RIft, seems like it could be less fun. Kill random mobs or said mobs take over the town, ad naseum. Once you kill all the mobs and the boss, the rfit disappears. Sure they are random, but they all use the same strategy. However, the system itself can change the environment. We've at least seen that much. They can phase entire areas of the world in an instant. This could be really awesome. They could do amazing things with this system. The strategy doesn't have to be the same.
So, yeah it sounds like I favor GW2 at first glance, but I think RIFT has the ability to do so much more.