Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

RIFT vs Guild Wars 2 in a Dynamic Event battle

145791012

Comments

  • RusqueRusque Member RarePosts: 2,785

    Originally posted by Alot

    Originally posted by Rusque

    I like the concept that GW2 has, it's a nice way of covering up the usuall "kill 10 mobs" quest, but at the end of the day, it's pretty much the same thing. Mostly because they can only program it to do X things, 10 ogres take over farm, you kill ogres and farm is free, orge boss seeks revenge.

    In any case it's interesting, but it's still a facade.  Much in the same way that questing is just a facade for grinding. It's a positive step.

    My main concern with GW2 is that people go through content like mad, and I don't know how they'll keep up with the players. Lets say a server has 1000 people on it, how many dynamic quests will those 1000 people go through per day? Let's be extremely conservative and say they'll do 500 quests (which means each person is doing half a "quest" each day).

    In a single week, 3500 dynamic events will have been completed by these 1000 players. This is typically why quests are static, so that the developers can just make a set amount of quests and say, "there it is, go level." But how many quests chains has areanet programmed? 10,000? That would take less than 3 weeks for 1000 players to go through 10k dynamic quests!

    So either the "dynamic" quests just cycle and reset, at which point they're just static quests that phase, or the areanet team is going to be programming quests till their fingers bleed and still not be able to keep up the demand. Just think if each player does one dynamic quest per day . . . that's 1000 quests per day (again assuming 1000 people on a server), 7000 a week, 28,000 per month, 336,000 per year.  Something tells me that there just aren't that many quest chain.

    The content will run out or reset. At which point after a month or so, you're back to playing a somewhat static game, it just fluctuates more. That being said, I still want to play GW2.

    There are 1600+ dynamic events, they cycle and reset depending on the outcome of previous event. The events scale to the amount of players and may occasionally interfere with other events. These events do not make use of phasing, everyone in the zone will see the same outcome and aftermath. Further more, even for level 80 players a level 10-20 event would still be fun and challenging, because they are levelled down, preventing them from one-hit killing everything. Lastly, we do not know what the player limit is for every realm.

     I know, I was just using fake numbers to demonstrate how quickly players will take out the content.

    1600 events will be gone in no time.

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by Rusque

    Originally posted by Alot

     

     I know, I was just using fake numbers to demonstrate how quickly players will take out the content.

    1600 events will be gone in no time.

    Considering how big the world is and how much content is in there... I doubt that.

    This is not a game.

  • MustBeBadMustBeBad Member Posts: 74

    Originally posted by Rusque

    Originally posted by Alot


    Originally posted by Rusque

    I like the concept that GW2 has, it's a nice way of covering up the usuall "kill 10 mobs" quest, but at the end of the day, it's pretty much the same thing. Mostly because they can only program it to do X things, 10 ogres take over farm, you kill ogres and farm is free, orge boss seeks revenge.

    In any case it's interesting, but it's still a facade.  Much in the same way that questing is just a facade for grinding. It's a positive step.

    My main concern with GW2 is that people go through content like mad, and I don't know how they'll keep up with the players. Lets say a server has 1000 people on it, how many dynamic quests will those 1000 people go through per day? Let's be extremely conservative and say they'll do 500 quests (which means each person is doing half a "quest" each day).

    In a single week, 3500 dynamic events will have been completed by these 1000 players. This is typically why quests are static, so that the developers can just make a set amount of quests and say, "there it is, go level." But how many quests chains has areanet programmed? 10,000? That would take less than 3 weeks for 1000 players to go through 10k dynamic quests!

    So either the "dynamic" quests just cycle and reset, at which point they're just static quests that phase, or the areanet team is going to be programming quests till their fingers bleed and still not be able to keep up the demand. Just think if each player does one dynamic quest per day . . . that's 1000 quests per day (again assuming 1000 people on a server), 7000 a week, 28,000 per month, 336,000 per year.  Something tells me that there just aren't that many quest chain.

    The content will run out or reset. At which point after a month or so, you're back to playing a somewhat static game, it just fluctuates more. That being said, I still want to play GW2.

    There are 1600+ dynamic events, they cycle and reset depending on the outcome of previous event. The events scale to the amount of players and may occasionally interfere with other events. These events do not make use of phasing, everyone in the zone will see the same outcome and aftermath. Further more, even for level 80 players a level 10-20 event would still be fun and challenging, because they are levelled down, preventing them from one-hit killing everything. Lastly, we do not know what the player limit is for every realm.

     I know, I was just using fake numbers to demonstrate how quickly players will take out the content.

    1600 events will be gone in no time.

    U dont know if these 1000 ppl will be the same...as longe the game goes.

    Actually if a dinamic event takes like 30 minutes to do, and there is dungeons, crafiting..mini games..exploration...why rush in trough events like crazy??

    And...with the B2P model, at least the "need-to-rush" felling will disappear

    image

  • AlotAlot Member Posts: 1,948

    Originally posted by Rusque

    Originally posted by Alot


    Originally posted by Rusque

    I like the concept that GW2 has, it's a nice way of covering up the usuall "kill 10 mobs" quest, but at the end of the day, it's pretty much the same thing. Mostly because they can only program it to do X things, 10 ogres take over farm, you kill ogres and farm is free, orge boss seeks revenge.

    In any case it's interesting, but it's still a facade.  Much in the same way that questing is just a facade for grinding. It's a positive step.

    My main concern with GW2 is that people go through content like mad, and I don't know how they'll keep up with the players. Lets say a server has 1000 people on it, how many dynamic quests will those 1000 people go through per day? Let's be extremely conservative and say they'll do 500 quests (which means each person is doing half a "quest" each day).

    In a single week, 3500 dynamic events will have been completed by these 1000 players. This is typically why quests are static, so that the developers can just make a set amount of quests and say, "there it is, go level." But how many quests chains has areanet programmed? 10,000? That would take less than 3 weeks for 1000 players to go through 10k dynamic quests!

    So either the "dynamic" quests just cycle and reset, at which point they're just static quests that phase, or the areanet team is going to be programming quests till their fingers bleed and still not be able to keep up the demand. Just think if each player does one dynamic quest per day . . . that's 1000 quests per day (again assuming 1000 people on a server), 7000 a week, 28,000 per month, 336,000 per year.  Something tells me that there just aren't that many quest chain.

    The content will run out or reset. At which point after a month or so, you're back to playing a somewhat static game, it just fluctuates more. That being said, I still want to play GW2.

    There are 1600+ dynamic events, they cycle and reset depending on the outcome of previous event. The events scale to the amount of players and may occasionally interfere with other events. These events do not make use of phasing, everyone in the zone will see the same outcome and aftermath. Further more, even for level 80 players a level 10-20 event would still be fun and challenging, because they are levelled down, preventing them from one-hit killing everything. Lastly, we do not know what the player limit is for every realm.

     I know, I was just using fake numbers to demonstrate how quickly players will take out the content.

    1600 events will be gone in no time.

    I'll keep it simple: if YOU do ONE event EACH day (as you suggested), you will have completed almost one-fourth of all the events in one year, that should keep you amused for the next 4.3 years. These events CYCLE and RESET, they barely ever become too hard or too easy because they SCALE to the amount of players. By the way you are talking as if those 1000 players have got some sort of shared memory (oh damn, Sylvari have become real) and are all in the same group, doing one event a time, 500 events a day. This is not the average MMO-playerbase I can assure you.

  • NightAngellNightAngell Member Posts: 566

    Originally posted by Mystict4orce

    Which upcoming mmorpg, has the most interesting Dynamic event system, Rift or Guild Wars 2?

    Isn't it obvious..

    http://www.gdcvault.com/play/1013691/Designing-Guild-Wars-2-Dynamic

  • HappyFunBallHappyFunBall Member UncommonPosts: 221

    Originally posted by Mystict4orce

    Which upcoming mmorpg, has the most interesting Dynamic event system, Rift or Guild Wars 2?

    How can you compare something that is actually in place and can be "played" (beta) vs. something that's vapor-ware ATM (I know it WILL come out, but it is NOT out)?

    How can you compare something that's fairly nailed down vs. a moving target and why would you want to?

  • TazlorTazlor Member UncommonPosts: 864

    not a fair poll, GW2 is going to win only becaise of it's hype.

     

    i voted Rift because from what i hear rifts can appear anywhere while the dynamic events in GW2 are repeated over and over again.  even if they do open up new ones it's still not quite as dynamic as the rifts.

  • RusqueRusque Member RarePosts: 2,785

     

     

    I'll keep it simple: if YOU do ONE event EACH day (as you suggested), you will have completed almost one-fourth of all the events in one year, that should keep you amused for the next 4.3 years. These events CYCLE and RESET, they barely ever become too hard or too easy because they SCALE to the amount of players. By the way you are talking as if those 1000 players have got some sort of shared memory (oh damn, Sylvari have become real) and are all in the same group, doing one event a time, 500 events a day. This is not the average MMO-playerbase I can assure you.

     No they don't have shared memory, but in a static quest based MMO, each player gets to do the same quest and it never goes away (which is what a lot of people complain about). Again, I like what GW2 is doing.

    But if I do event 1, and you log in an hour later, event 1 is currently unavailable because it's morphed into event 2. Start multiplying that by people on a server. 500 events done before you log on. So the question is, how quickly do these events reset or cycle? And if they're resetting every 3 days (approx 1500 events), then the world doesn't really feel like it's changing.

     

    I dunno, I'm being pointlessly nitpicky cause I'm procrastinating at work. It sounds like a fun system and I look forward to it.

  • ElendilasXElendilasX Member Posts: 243

    Originally posted by terroni

    Originally posted by ElendilasX

    I dont care for either event because they wont change the game worlds. Like if you lose city, you lose it for good, Maybe until NPC (which requires PC help) rebuild it. Havent read much about GW2 system, but Rift events seems just like random raids or something like that...

    Watch the linkie.

    Basically if players choose not to save a city, it will remain captured. If players dont chose to defend a city, it will be captured.(guild wars 2)

    In Rift if you choose not to defeat a rift it will time out. If you choose not to defeat an invasion it will weaken.

    Just watched it now. Idea seems very good but mainly it will be pve events. What I meant is more crafting/gathering sort of events. Also permanent ones.  Like if you(or npc god/uber mage/avatar/whoever) use Ultima( just a name), that town becames crater, you lost it for good, FOREVER. Thats what i meant by change. Or you with other crafters/harvesters invest in quest/mission/whatever to build Great City, which then becomes capital, with near indestructible defense.

    From what i understood from that video, events will be scale type ones meaning: the more you lose to NPC, you just need to gather more PC force and turn it your way of scale. So nothing will change in world tbt. It is scale type of events: -4;-3;-2;-1;0;1;2;3;4. If event is at -4 scale it will stay that way and wont change until beaten by PC. If you reach 4 it will be a lot harder for NPC to win when there is no players around and it will be harder for PC (lol?) to take it over. It is never ending cycle...

  • AlotAlot Member Posts: 1,948

    Originally posted by Tazlor

    not a fair poll, GW2 is going to win only becaise of it's hype.

     

    i voted Rift because from what i hear rifts can appear anywhere while the dynamic events in GW2 are repeated over and over again.  even if they do open up new ones it's still not quite as dynamic as the rifts.

    You do realize that Trion has admitted that Rifts appear in pre-set places. Tazlor have you actually been in the Beta, have you participated in closing a Rift?

    Edit: About poll not being fair: 1. If the hype is that large that means GW2 is more interesting, or interests a larger audience. 2. This poll takes place in the Forums of Rift.

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Also let's also take into consideration that many of the events have stages within them. To make things easier for my non-mathematical brain, let's say all events have stages in them. Let's say they all have 5 stages like Rift does;

    1600 x 5 = 8000

    8000 different stages in all the events combined, lets now say those players are doing 500 events a day, 500 x 5 stages per event = 2500 stages a day.... that's alot (pun not intended image) of stages to go through without some sort of fatigue.

    This is not a game.

  • ElendilasXElendilasX Member Posts: 243

    Originally posted by Tazlor

    not a fair poll, GW2 is going to win only becaise of it's hype.

     

    i voted Rift because from what i hear rifts can appear anywhere while the dynamic events in GW2 are repeated over and over again.  even if they do open up new ones it's still not quite as dynamic as the rifts.

    But will rifts change themselves? From what I gather only thing "dynamic" about them is that they open up in random locations. Objectives to close them will be same, if they stay too long nothing will happen to that location. How the fuck is that dynamic?

  • AlotAlot Member Posts: 1,948

    Originally posted by Rusque

     

     

    I'll keep it simple: if YOU do ONE event EACH day (as you suggested), you will have completed almost one-fourth of all the events in one year, that should keep you amused for the next 4.3 years. These events CYCLE and RESET, they barely ever become too hard or too easy because they SCALE to the amount of players. By the way you are talking as if those 1000 players have got some sort of shared memory (oh damn, Sylvari have become real) and are all in the same group, doing one event a time, 500 events a day. This is not the average MMO-playerbase I can assure you.

     No they don't have shared memory, but in a static quest based MMO, each player gets to do the same quest and it never goes away (which is what a lot of people complain about). Again, I like what GW2 is doing.

    But if I do event 1, and you log in an hour later, event 1 is currently unavailable because it's morphed into event 2. Start multiplying that by people on a server. 500 events done before you log on. So the question is, how quickly do these events reset or cycle? And if they're resetting every 3 days (approx 1500 events), then the world doesn't really feel like it's changing.

     

    I dunno, I'm being pointlessly nitpicky cause I'm procrastinating at work. It sounds like a fun system and I look forward to it.

    Aha, well I expect that it depends on what kind of events we are talking about. If players captured a village that was destroyed by centaurs it would likely take sometime before it would be repaired, if the village was never destroyed in the first place the players would take the fight to the centaurbase. I think that dynamic events will all have their own sizes, the larger the event, the longer it takes before it is reset. And I also think that there will be quite some "arm-wrestling"-scenarios:

    Steeleye Span (a Charr fortress) is under attack, the walls are breached and the Charr are pushed back, until at a certain point YOU (a player, I hope) will come and aid these stupid furballs. You take back the fortress and you log off, the Charr however are so pathetic that they can't hold the fortress without you for a minute. They are pushed back (again). And another player comes to help them out, and he stays longer, until, at a certain point, the player and the Charr have cleared the way to Shatterer. Defeating him would reset the chain, I suppose. Although the Shatterer requires a certain minimum of players to be defeated, if the players in this case aren't uber-skilled.

  • nomssnomss Member UncommonPosts: 1,468

    Originally posted by Tazlor

    not a fair poll, GW2 is going to win only becaise of it's hype.

     

    i voted Rift because from what i hear rifts can appear anywhere while the dynamic events in GW2 are repeated over and over again.  even if they do open up new ones it's still not quite as dynamic as the rifts.

    "rifts can appear anywhere" -> This is true.

    But Guild Wars 2 Dynamic events are occurring all over the map as well.

    Say the rifts could open on the map in 10 different locations. Dynamic events are happening on 10 different locations.

    "dynamic events in GW2 are repeated over and over again" -> sure... but aren't rifts being repeated over and over again? ofcourse with the exception the the city is taken over incase the rift is not dealt with. But this is true with GW2 DE as well. DE lead to other events and some lead to cities being taken over.

    "even if they do open up new ones it's still not quite as dynamic as the rifts." I don't understand this line. "even if they (who is they?) do open up new ones (what new ones?) it's still not quite as dynamic as the rifts (what is not quite as dynamic as the rifts)?"

  • ParadoxyParadoxy Member Posts: 786

    Originally posted by terroni

    That was only for beta events. If you search the official forums you will find the statement made by devs that once game goes live players have to take back the cities or they will remain captured, giving players a reason to come back and help in defeating rifts.

    I can't find it, could you linkie?

    Till i get hands on official statement. Rifts and footholds information from rifts wiki..


     


    Formation and Evolution

    Rift events begin with tears, which can open to form rifts, which turn into footholds if unchecked. The foothold can spawn invasions. The locations of tears, rifts, footholds and invasions are indicated on the player's map.


    Tear

    Rift events begin from tears, areas where the ward between Telara and the planes is weakening. If left alone, tears will open into rifts on their own, but they can be opened by players using a Planar Lure, and players will not know which plane will invade until the rift is opened.


    Rift

    Once the tear is opened, the energies from the otherworldly plane begin to transform the area around the rift, including both flora and fauna.

    Rifts spawn creatures which players have to combat in order to seal the rift. The creatures come out in waves, growing stronger and stronger, and sometimes appearing with certain conditions like requiring players to meet a certain quota of kills or doing it under a time limit. Upon completing the challenges (see:Heroic Quests), players are rewarded for their participation. The more you participate, the better your reward, and some rewards may be rift-specific.


    Foothold

    If the rift is not sealed, it turns into a foothold, which can be seen as a base set up by the plane itself, which will expand further.


    Invasion

    Footholds spawn invasions, where the monsters from the rift venture into the world to create more footholds "from which more invasions can spawn". The invaders may attack other rifts or mount an attack on a target such as a town; if a town is taken over by an invasion, the NPCs of that town will not be present until players take the town back. Invasions from different plane types will also attack each other if they meet, and rifts of the same type will assist each other if they are in the same area.

    In the future, players may be able to invade rifts and go into them.

    Who could have thought that WOW could bring super power like USA to its knees?


    Originally posted by Arcken

    To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
    Im picking on WoW btw because its the beast that made all of this possible

  • PigozzPigozz Member UncommonPosts: 886

    I think this is quite easy:

    How many rift types are there(like fire, undead etc) ....?? I'm not sure but I guess around 8 (it'll be edited ASAP once I know the number)

    then each rift have 5 stages

    Considering that each stage of for each rift is completely different (like (for stage3 fire rift) once you have to kill generals, in other(stage 3 undead rift) you have to destroy certain pillar, in third (stage 3 nature rift) you'll have to defeat a giant boss...) which I higly doubt then:

    You have 8x5 different events...that's 40 events...

    GW2 have stated like a half year ago that they had 1600 events at that time...

    that's 1600!!!!! events against 40!! ...I think this answer the question

    Sure Rift can open at you mums garden but whatever, It'll still have the same 5 stages to be done...

    I think I actually spent way more time reading and theorycrafting about MMOs than playing them

  • ParadoxyParadoxy Member Posts: 786

    Originally posted by Pigozz

    I think this is quite easy:

    How many rift types are there(like fire, undead etc) ....?? I'm not sure but I guess around 8 (it'll be edited ASAP once I know the number)

    then each rift have 5 stages

    Considering that each sage of for each rift is completely different (like once you have to kill generals, in other you have to destroy certain pillar, in third you'll have to defeat a giant boss...) which I higly doubt then:

    You have 8x5 different events...that's 40 events...

    GW2 have stated like a half year ago that they had 1600 events at that time...

    that's 1600!!!!! events against 40!! ...I think this answer the question

    Sure Rift can open at you mums garden but whatever, It'll still have the same 5 stages to be done...

    Yeah but you havn't played GW2. as much as i love the hype and what Anet ahs been telling us i believe in having a first hand experince. 1600 is all good of a number but the most important thing to notice is that no player has experinced it yet.

    Who could have thought that WOW could bring super power like USA to its knees?


    Originally posted by Arcken

    To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
    Im picking on WoW btw because its the beast that made all of this possible

  • ElendilasXElendilasX Member Posts: 243

    Just to add to my previous posts I will define my view of words "Dynamic event" is that always changing and EVOLVING. For better or worse doesnt matter, but there should be "point of no return" or "permanent phase" for events. If someone or some group or guild or whatever completes that serie of events it should have effect which will last forever.  Of course not all events but at least some. Cause capturing/losing one city over and over and over and over and over and over and over and over again just seems boring. People want some closure (at least I do) in such chain. I will say example I dont say it is applies to these games but anyone with some intellect should undestand it: lets say town is attacked by centaur. You might lose/recapture it few times, maybe hundreds. But there would be chance to loot, discover, craft or whatever different way to aquire doomsday device. Then that player or group of player choose what they want to do: destroy centaur or town permanently. Ofcourse there is prerequiesites to do it, like event which will take long time, but can be interrupted by either centaur or other PC who want save centaur (for whatever reason) or save city. Depending on action taken by doomsday device... Then if that group of maniacs :) succeed they destroy location permanently leaving crater and charred corpses in previously nice camp/city...

  • PigozzPigozz Member UncommonPosts: 886

    Originally posted by Paradoxy

    Originally posted by Pigozz

    I think this is quite easy:

    How many rift types are there(like fire, undead etc) ....?? I'm not sure but I guess around 8 (it'll be edited ASAP once I know the number)

    then each rift have 5 stages

    Considering that each sage of for each rift is completely different (like once you have to kill generals, in other you have to destroy certain pillar, in third you'll have to defeat a giant boss...) which I higly doubt then:

    You have 8x5 different events...that's 40 events...

    GW2 have stated like a half year ago that they had 1600 events at that time...

    that's 1600!!!!! events against 40!! ...I think this answer the question

    Sure Rift can open at you mums garden but whatever, It'll still have the same 5 stages to be done...

    Yeah but you havn't played GW2. as much as i love the hype and what Anet ahs been telling us i believe in having a first hand experince. 1600 is all good of a number but the most important thing to notice is that no player has experinced it yet.

    Yup that's the question we won't know until the release:) ...but again until I see rifts attacking/protecting each other and spawn in the middle of a city I may doubt Rift's awesomeness as well :)

    I think I actually spent way more time reading and theorycrafting about MMOs than playing them

  • grimm6thgrimm6th Member Posts: 973

    Originally posted by nomss

    Originally posted by Tazlor

    not a fair poll, GW2 is going to win only becaise of it's hype.

     

    i voted Rift because from what i hear rifts can appear anywhere while the dynamic events in GW2 are repeated over and over again.  even if they do open up new ones it's still not quite as dynamic as the rifts.

    "rifts can appear anywhere" -> This is true.

    But Guild Wars 2 Dynamic events are occurring all over the map as well.

    Say the rifts could open on the map in 10 different locations. Dynamic events are happening on 10 different locations.

    "dynamic events in GW2 are repeated over and over again" -> sure... but aren't rifts being repeated over and over again? ofcourse with the exception the the city is taken over incase the rift is not dealt with. But this is true with GW2 DE as well. DE lead to other events and some lead to cities being taken over.

    "even if they do open up new ones it's still not quite as dynamic as the rifts." I don't understand this line. "even if they (who is they?) do open up new ones (what new ones?) it's still not quite as dynamic as the rifts (what is not quite as dynamic as the rifts)?"

    my guess...

    "they" --> Anet

    "new ones" --> Dynamic Events

    anyways, I think that rifts aren't all that dynamic unless you want to take into account that they do keep you from questing occasionally (not all the time, mind you) and they don't show up in the same place every 10 minutes or something like that.  This simple variation CAN go a long way, but when comparing it to GW2 DEs, its nothing but a randomly located mob spawning machine.  DEs are dynamic because the combinations of all the DEs that could show up in a zone are very diverse and can create a different environment with different mobs in different areas and different things to do along with different things available to you from different NPCs because the other NPCs died because the town got raided by a bunch of freaking centaurs or whatnot.  DEs can change what you can buy from merchants, or which merchants are available, or even if there are any merchants at all.  also, keep in mind that DEs can cause other DEs that wouldn't normally show up to start (chaining DEs) and then you can go and do those DEs that you wouldn't normally have been able to do.  Additionally, the different DEs that chain from the first one are dependent upon whether you completed or failed the previous event.

     

    Don't tell me that Rifts are dynamic in the same way that DEs are dynamic.  They just aren't.

    I used to TL;DR, but then I took a bullet point to the footnote.

  • ElendilasXElendilasX Member Posts: 243

    Originally posted by Pigozz

    I think this is quite easy:

    How many rift types are there(like fire, undead etc) ....?? I'm not sure but I guess around 8 (it'll be edited ASAP once I know the number)

    then each rift have 5 stages

    Considering that each stage of for each rift is completely different (like (for stage3 fire rift) once you have to kill generals, in other(stage 3 undead rift) you have to destroy certain pillar, in third (stage 3 nature rift) you'll have to defeat a giant boss...) which I higly doubt then:

    You have 8x5 different events...that's 40 events...

    GW2 have stated like a half year ago that they had 1600 events at that time...

    that's 1600!!!!! events against 40!! ...I think this answer the question

    Sure Rift can open at you mums garden but whatever, It'll still have the same 5 stages to be done...

    But Rift offers storyline quests, a lot of them, in hour i have done about 20 of them or more.

    GW2 will be offering bunch of event lines. 1,6k seems huge number, but assuming (total guess) each event line will have 10 events it is only 160 quest lines. While rift doesnt really say how it will be different in rifts, it is still beta. They might make hundreds of random events/quests/missions/whatever to close rift.

     

    This discussion is sort of meaningless in overall until both games it out and tried...

  • AlotAlot Member Posts: 1,948

    Originally posted by ElendilasX

    Originally posted by Pigozz

    I think this is quite easy:

    How many rift types are there(like fire, undead etc) ....?? I'm not sure but I guess around 8 (it'll be edited ASAP once I know the number)

    then each rift have 5 stages

    Considering that each stage of for each rift is completely different (like (for stage3 fire rift) once you have to kill generals, in other(stage 3 undead rift) you have to destroy certain pillar, in third (stage 3 nature rift) you'll have to defeat a giant boss...) which I higly doubt then:

    You have 8x5 different events...that's 40 events...

    GW2 have stated like a half year ago that they had 1600 events at that time...

    that's 1600!!!!! events against 40!! ...I think this answer the question

    Sure Rift can open at you mums garden but whatever, It'll still have the same 5 stages to be done...

    But Rift offers storyline quests, a lot of them, in hour i have done about 20 of them or more.

    GW2 will be offering bunch of event lines. 1,6k seems huge number, but assuming (total guess) each event line will have 10 events it is only 160 quest lines. While rift doesnt really say how it will be different in rifts, it is still beta. They might make hundreds of random events/quests/missions/whatever to close rift.

     

    This discussion is sort of meaningless in overall until both games it out and tried...

    I have been in Rift Beta #3, most quests I saw were static, non-scalable kill-# x, collect-# y, activate-# z quests. Yes, GW2 dynamic events will also be mostly about killing and collecting things, thing is, they scale. And, you don't have to worry about people stealing your kill, quest item, because all of it is shared. You don't get a wall of text saying that bandits are burning Farmer Joe's hay bales while they are just standing around,doing nothing, you actually see them burn the crops, and you got to stop them from doing that and put out the fires. From http://www.youtube.com/watch?v=MIl3rkN108o&feature=related Part 4 3:58 to http://www.youtube.com/watch?v=EUWXf_7-wuk&feature=related Part 5 1:33 shows what I mean.

  • nomssnomss Member UncommonPosts: 1,468

    I don't understand why people keep saying until both games are released. We have played good amount of Rift during these beta. People also played Guild Wars 2 during the yearly events; ex. gamescom etc. Sure not as much as Rift.

    And I really think each DE has immense complexity compare to each rift.

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    When you aren't the prom queen you get overlooked. Thats how I describe Rift with every popular game out there. You'll always get a biased answer no matter if your game has similar events or not.

    30
  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by SaintViktor

    When you aren't the prom queen you get overlooked. Thats how I describe Rift with every popular game out there. You'll always get a biased answer no matter if your game has similar events or not.

    Oh c'mon, even you know that it is fair assessment that GW2s DEs seem/are more complex and possibly more engaging than Rift's rifts.

    This is not a game.

This discussion has been closed.