Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

RIFT vs Guild Wars 2 in a Dynamic Event battle

168101112

Comments

  • RivalenRivalen Member Posts: 503

    You cannot compare a game that is made uppon Dinamic Events (GW2) with a game that has events (WAR, Rifts).

    They're just different games, if you want a fair comparission do WAR City Siege PQs vs Rifts.

  • PelagatoPelagato Member UncommonPosts: 673

    OH great another vs thread... 

    Time to call all the haters and fanbois to kill each other in the arena...

  • DrakynnDrakynn Member Posts: 2,030

    I voted for Rift for a simple reason...there's mass hands on experience of Rift's dynamic content and you'll be able to see it for yourself come march,whilst GW2 has only shown a very controlled example of one event during a limited access event at a trade show.Now I may vote differnet at a tiem when I cna get hands on with both games but as it stand snow there's only one logical way to vote.

  • WertheWerthe Member Posts: 236

    Originally posted by Drakynn

    I voted for Rift for a simple reason...there's mass hands on experience of Rift's dynamic content and you'll be able to see it for yourself come march,whilst GW2 has only shown a very controlled example of one event during a limited access event at a trade show.Now I may vote differnet at a tiem when I cna get hands on with both games but as it stand snow there's only one logical way to vote.

     

    Actually, there were 40 computers available to everyone for 45 minutes, so that people can experience the entire content of two maps...

  • DookzDookz Member UncommonPosts: 562

    Originally posted by Drakynn

    I voted for Rift for a simple reason...there's mass hands on experience of Rift's dynamic content and you'll be able to see it for yourself come march,whilst GW2 has only shown a very controlled example of one event during a limited access event at a trade show.Now I may vote differnet at a tiem when I cna get hands on with both games but as it stand snow there's only one logical way to vote.

     

    Rift is only 1 type of event with several elemental flavors. GW2 has shown more than just one dynamic event at the game shows and they even let fans help design an event for them. And for those who were present  on the gamefloor, you knew you had control of the 40 or so minutes you were given to play the game. You can either follow where everyone tends to go or fly off the beaten path and explore.

    Playing now: Cities: Skyline / Ori and the Blind Forest / Banished

  • RageaholRageahol Member UncommonPosts: 1,127

    Originally posted by Clywd

    Well I see someone is hating on GW2.

    No, I am going to buy it. But I see here lots of people hating on rift - without reason.

     so dont sink to their level bro. At least you are creating opinions and backing them up. Dont try and change people on the internet.

    flattening out the level curve

    That means you will run out of content pretty soon. Nothing else.

    Don't assume that leveling is all the content with in the game. GW2 will have gear like other games (just basied around rare skins and not stats)  Guild Wars was always about getting to max level and then enjoying all of the game...and being able to do almost everything becuase of how stats works  (no long gear grind or multi instance grind to get to the next raid ) you can run slavers (on normal) with a fresh 20.

     

    Now I have played the rift beta and I must say it is a great looking and has a great feeling to the game. I will always admit that I do have a lack of knowledge in the subject of Rift's rifts.  but so far each character has a similar progression through the game...going to the same areas leveling as the mobs get harder. This is a problem for me sure the rifts could be spawning this time but in the end you can dodge them and just wok on the liner quest lines and move from hub to hub (not saying this is a bad thing I mean I played WoW). In the end i like what they are trying to do with their class system but its not enough at least for me  but I will still play the beta and enjoy my time with the game. As well as keep an open mind and maybe things will turn around.

     

    In Guild Wars the events in the early stages of a Norn character will be different for that of a Charr, Asura, Sylvari, and Human. As well as each of these races having areas dedicated to them thus leveling as a Norn will be different from a human (in environment and Events) sure the Personal Stories may end up intertwining at some point in the game (and i hope they do for grouping reasons, even though anyone can come with you with you do your story). The hundreds of different events that are spread though out the game are plentiful. From collecting watermelon for a farmer (which will open up the ability to buy food from him) to fighting a huge minion of the great Dragons.  This is something I don't see from Rift. in rift the small task of helping a farmer would be just like any old quest, in GW it is an event that will have a chain reaction (even if it is small) 

    do I plan on playing Guild Wars 2 (Of Course I played the first one for ages and I love the lore and look of Guild Wars and I trust Anet)

    do I plan of playing Rift (not at the moment I do not see enough of new features or have had enough fun to make me shell out money each month, do I enjoy the game , yes . does it have a lot of good things going for it, yes.

     

     

    image

  • jpnolejpnole Member UncommonPosts: 1,698
    No point at all to this thread until both games have launched.
  • djazzydjazzy Member Posts: 3,578

    Why is there always a competition between games? Anyway, my view is that the focus on each game is completely different with their dynamic events so they aren't really comparable.

  • SinnSinn Member UncommonPosts: 93

    personally GW2 is more interesting because you already kind of know what to expect from all the rifts - GW2 can pretty much be anything but who knows anything can happen - GW2 is more interesting to  me right now anyways.

  • AganazerAganazer Member Posts: 1,319

    There is one thing that many of you are overlooking here. Rift and GW2 aren't the first game to have these types of dynamic events. WAR had them as well, but they were poorly designed. Even on opening weekend 90% of the PQ's were abandoned because they were too population dependent.

     

    We know that Rift has addressed this problem by making them react to player population. They are also optional, allowing players to ignore them for the most part while doing quests. It sounds like Rift will hold up well once everyone has moved on to the high level zones. Rift won't have wasted content like WAR did since it will be able to adjust the number of rifts opening. Its not like WAR could make its PQ's just dissapear when they weren't being used.

     

    How is GW2 going to address this issue of them being population dependent?

  • djazzydjazzy Member Posts: 3,578

    Originally posted by Aganazer

    How is GW2 going to address this issue of them being population dependent?

    Each event is scaled to the amount of player participation.

  • EvilGeekEvilGeek Member UncommonPosts: 1,258


    Originally posted by Aganazer

    How is GW2 going to address this issue of them being population dependent?



    Quite simply through scaling them, if your the only player around then you'll be able to solo them, if other players turn up the event gets harder and should they leave it scales down again. Players scale down too so that any higher level players can come help if they are in the area without one shotting mobs and you can get mentored up if you follow them in to a higher area. They have the bases covered :)

    image
  • BlahTeebBlahTeeb Member UncommonPosts: 624

    Both are dynamic, but only so much.

     

    GW2 are dynamic, in that you won't know what's happening until you get to the location. Bridges may be down, cities overrun, farms on fire. See I can log into just about any MMO, including Rift, and make a decent wager on what this or that area looks like. Because generally, the game world is static. For example, WoW's npcs never really move, the world doesn't change, save for Cata. But if you look at GW2 vids, and there are hundreds of them, you see the world isn't always the same. Sure some npc's stay in the same spot. But there is a bridge that is SOMETIMES gone and sometimes not. In a some of the vids, bandits were torching a village, and npcs nearby were out of place.

    But in the end, these are all scripted. They are unredictable, but they are not "intelligent."

     

    Rift on the hand, has a very randomly placed events. These plane invasion can take up in almost any area. They spread, and take over cities. Similar to GW2, these can change the world. At any point in time, a city may be invaded and be under enemy control.

    But in the end, Rifts are all basically the same event. If you have played beta, then you can see that pretty much any of these events, no matter what planes, all have you doing the same thing. The objectives are plenty, but take a close look and you can see that they are all similar with any other rift.

     

    GW2 and Rift dynamic contents are almost the opposite. GW2 has a static location for events, but a very wide variety of events. Rift has a static event, but those can happen nearly anywhere.

    As of right now, I would have to chose GW2 as being better, only because I have beta'd Rift. Perhaps when I beta GW2, I will make the same notion. But this is how I see it...

    GW2 are scripted, and I know what happens next in the chain, but the fact that there are so many differences is what would keep me playing. I don't think I am alone when I claim that, after experience several Rifts, they are all equivalent to one event in GW2. What people don't take note of, is that Rifts are just as scripted as GW2 - They ALWAYS, start small, than tear, than fortify, then invade, and so on. They ARE scripted like GW2. What gives GW2 the edge is that looking at a Rift, a centaur invasion pretty much does the same thing as all the Rifts. They start a camp nearby, build up, invade, take over, blah blah.

     

    So that's my opinion. :)

     

     

  • just1opinionjust1opinion Member UncommonPosts: 4,641

    I voted GW2 with no pause whatsoever.  I can't explain WHY I voted GW2 due to NDAs, but I will say that I had absolutely NO question about voting that way and did so with complete confidence.

    President of The Marvelously Meowhead Fan Club

  • nomssnomss Member UncommonPosts: 1,468

    Originally posted by arenasb

    Why is there always a competition between games? Anyway, my view is that the focus on each game is completely different with their dynamic events so they aren't really comparable.

    Because Trion is asking for $15 a month, AreanaNet is NOT. Obvious human reasoning; compare which game is offering more and is not even charging $15.

  • just1opinionjust1opinion Member UncommonPosts: 4,641

    Originally posted by Aganazer

    There is one thing that many of you are overlooking here. Rift and GW2 aren't the first game to have these types of dynamic events. WAR had them as well, but they were poorly designed. Even on opening weekend 90% of the PQ's were abandoned because they were too population dependent.

     

    We know that Rift has addressed this problem by making them react to player population. They are also optional, allowing players to ignore them for the most part while doing quests. It sounds like Rift will hold up well once everyone has moved on to the high level zones. Rift won't have wasted content like WAR did since it will be able to adjust the number of rifts opening. Its not like WAR could make its PQ's just dissapear when they weren't being used.

     

    How is GW2 going to address this issue of them being population dependent?

     

     

    ArenaNet has LONG ago answered this question.  All dynamic content will respond to the number of players... rising in difficulty with more players and even reacting to players dropping from the events by re-scaling down.

     

    Research, people.

    President of The Marvelously Meowhead Fan Club

  • AganazerAganazer Member Posts: 1,319

    Originally posted by just1opinion

    Originally posted by Aganazer

    There is one thing that many of you are overlooking here. Rift and GW2 aren't the first game to have these types of dynamic events. WAR had them as well, but they were poorly designed. Even on opening weekend 90% of the PQ's were abandoned because they were too population dependent.

     

    We know that Rift has addressed this problem by making them react to player population. They are also optional, allowing players to ignore them for the most part while doing quests. It sounds like Rift will hold up well once everyone has moved on to the high level zones. Rift won't have wasted content like WAR did since it will be able to adjust the number of rifts opening. Its not like WAR could make its PQ's just dissapear when they weren't being used.

     

    How is GW2 going to address this issue of them being population dependent?

     

     

    ArenaNet has LONG ago answered this question.  All dynamic content will respond to the number of players... rising in difficulty with more players and even reacting to players dropping from the events by re-scaling down.

     

    Research, people.

    Well it was just a question, not an accusation, so chill.

    Also, won't this lead to the same problem that the autoscaling had in Oblivion? Everything is so normalized that you never really find a challenge or a reason to return to areas that were too difficult.

  • dinamsdinams Member Posts: 1,362

    Originally posted by Aganazer

    Originally posted by just1opinion


    Originally posted by Aganazer

    There is one thing that many of you are overlooking here. Rift and GW2 aren't the first game to have these types of dynamic events. WAR had them as well, but they were poorly designed. Even on opening weekend 90% of the PQ's were abandoned because they were too population dependent.

     

    We know that Rift has addressed this problem by making them react to player population. They are also optional, allowing players to ignore them for the most part while doing quests. It sounds like Rift will hold up well once everyone has moved on to the high level zones. Rift won't have wasted content like WAR did since it will be able to adjust the number of rifts opening. Its not like WAR could make its PQ's just dissapear when they weren't being used.

     

    How is GW2 going to address this issue of them being population dependent?

     

     

    ArenaNet has LONG ago answered this question.  All dynamic content will respond to the number of players... rising in difficulty with more players and even reacting to players dropping from the events by re-scaling down.

     

    Research, people.

    Well it was just a question, not an accusation, so chill.

    Also, won't this lead to the same problem that the autoscaling had in Oblivion? Everything is so normalized that you never really find a challenge or a reason to return to areas that were too difficult.

    Here a bit of explanation about it how it works from the "everything we know..." thread:

     

     

    "Sidekick System

    A sidekick is when a character's level is modified to match the level of the other characters they are playing with. A character wanting to play higher level content will have their power scaled to similar to the higher level characters they are with. This also applies in reverse, a character wanting to play lower level content will have their level scaled down so they do not overly disrupt lower level content but can still experience content they may have missed when they were a lower level.

    The sidekick system has been mentioned for characters entering World PvP and also for preventing griefing of low level PvE events by high level players.

    From the GW2 wiki

    Quests and the Dynamic Event system.

    There will be no NPC's with exclamation marks above their heads, quests have been replaced with a dynamic events system. Instead of picking up a traditional quest players will need to pay attention to their environment, visual clues such as the appearance of invading hordes or an NPC running out to call for help as well as more subtle clues such as changes to the environment will be the entry points for players to join in these events. Events are set to scale depending on player numbers, player level will not bar successful and meaningful involvement in these events, a higher level player can join lower level events and will find their skill level adjusted so that, while still being a little over powered for the event, they shouldn't be able to steam roll the event."

    "It has potential"
    -Second most used phrase on existence
    "It sucks"
    -Most used phrase on existence

  • djazzydjazzy Member Posts: 3,578

    Originally posted by Aganazer

    Originally posted by just1opinion


    Originally posted by Aganazer

    There is one thing that many of you are overlooking here. Rift and GW2 aren't the first game to have these types of dynamic events. WAR had them as well, but they were poorly designed. Even on opening weekend 90% of the PQ's were abandoned because they were too population dependent.

     

    We know that Rift has addressed this problem by making them react to player population. They are also optional, allowing players to ignore them for the most part while doing quests. It sounds like Rift will hold up well once everyone has moved on to the high level zones. Rift won't have wasted content like WAR did since it will be able to adjust the number of rifts opening. Its not like WAR could make its PQ's just dissapear when they weren't being used.

     

    How is GW2 going to address this issue of them being population dependent?

     

     

    ArenaNet has LONG ago answered this question.  All dynamic content will respond to the number of players... rising in difficulty with more players and even reacting to players dropping from the events by re-scaling down.

     

    Research, people.

    Well it was just a question, not an accusation, so chill.

    Also, won't this lead to the same problem that the autoscaling had in Oblivion? Everything is so normalized that you never really find a challenge or a reason to return to areas that were too difficult.

    Well level scaling is a bit different. Anyway, you can always go to an event that is a higher level than you so that provides a challenge. Level scaling only happens downwards (ie a level 20 character participating in a level 5 event will be scaled down to level 8).

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by Aganazer

    Originally posted by just1opinion


    Originally posted by Aganazer

    There is one thing that many of you are overlooking here. Rift and GW2 aren't the first game to have these types of dynamic events. WAR had them as well, but they were poorly designed. Even on opening weekend 90% of the PQ's were abandoned because they were too population dependent.

     

    We know that Rift has addressed this problem by making them react to player population. They are also optional, allowing players to ignore them for the most part while doing quests. It sounds like Rift will hold up well once everyone has moved on to the high level zones. Rift won't have wasted content like WAR did since it will be able to adjust the number of rifts opening. Its not like WAR could make its PQ's just dissapear when they weren't being used.

     

    How is GW2 going to address this issue of them being population dependent?

     

     

    ArenaNet has LONG ago answered this question.  All dynamic content will respond to the number of players... rising in difficulty with more players and even reacting to players dropping from the events by re-scaling down.

     

    Research, people.

    Well it was just a question, not an accusation, so chill.

    Also, won't this lead to the same problem that the autoscaling had in Oblivion? Everything is so normalized that you never really find a challenge or a reason to return to areas that were too difficult.

    When it came to oblivion autoscaling, I only heard people complain that everything was always at the same difficulty and it never got easier when you went back to earlier zones. I never heard people complain about not finding a challenge lol, especially when everything WAS a challenge. But anyway, the scaling I think you speak of is making all monsters your level which is what oblivion did but the scaling here is adding more enemies based on how many people are actually participating. Why I bolded participation is that, if a player were to jump into an event and just stand there doing nothing, the game will not recognize that player as part of the event and would not scale to accomodate said player until they started actively participating.

    Now, there is also scaling in the sense that if you are a higher level character, lets say level 80, and you jump into a level 20 zone, you will be dropped to the max level of that zone so that you don't go round one-shotting things in events and making everyone's gameplay less "challenging". In that sense, what you say might apply but we would have to play the game to verify that.

    This is not a game.

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by Aganazer

    Originally posted by just1opinion

    I voted GW2 with no pause whatsoever.  I can't explain WHY I voted GW2 due to NDAs, but I will say that I had absolutely NO question about voting that way and did so with complete confidence.

    LOL! I always get a kick out of people that will BS like this in an attempt to elevate their opinion.

    Lol? What's it to you if he's lying or not?

    This is not a game.

  • SintrixSintrix Member UncommonPosts: 52
    The last review at massively has GW2 coming out in 2012. What's the point in comparing a game that's out next month to game that won't release for another year?
  • WertheWerthe Member Posts: 236

    Originally posted by Aganazer

    Also, won't this lead to the same problem that the autoscaling had in Oblivion? Everything is so normalized that you never really find a challenge or a reason to return to areas that were too difficult.

     

    http://www.gdcvault.com/play/1013691/Designing-Guild-Wars-2-Dynamic

     

    Some guy asked your question at ( 1:08:52 ). There's your answer...

  • dinamsdinams Member Posts: 1,362

    Originally posted by Sintrix

    The last review at massively has GW2 coming out in 2012. What's the point in comparing a game that's out next month to game that won't release for another year?

    Nothing announced, the game could launch tomorrow as far as we know, but this is another story...

    But one thing is assured, GW2 will launch after Rift xD

    "It has potential"
    -Second most used phrase on existence
    "It sucks"
    -Most used phrase on existence

  • ShadewalkerShadewalker Member Posts: 299

    "Which upcoming mmorpg, has the most interesting Dynamic event system, Rift or Guild Wars 2?"

     

    Good luck comparing one game you may have seen the early levels of in beta with another game you haven't seen at all.

    For sheer pointless polls this one has to take the biscuit.

     

     

This discussion has been closed.