the reason i say its not really a sandbox game, is because i dont really consider crafting and all that noise part of sandbox. what i do consider part of sandbox is how you are able to interact with most of the world, change the outcome completely, like in fallout where most of the stuff you do and find can be used for something, like the computer terminals, if you actually read whats on them, you find some clues. and you have different factions, not like in wow (bear in mind im not ripping on wow, im just saying its not sandbox) where you gain rep with one faction, and MAYBE (but most likely not) another faction will hate you for it, but it doesnt really change anything. but the most important thing is still dialogue in a good sandbox game, in wow you most likely just have the option to take the quest or turn it down, in fallout you have enough combinations for 3-4 playthrougs
Originally posted by bunnyhopper This is nothing against Blizzard, but to attract 12 million subs, you need to attract the casual market and that really isn't compatible with sandbox games.
The "casual market" didn't play themepark MMOs either until Blizzard served them WoW.
There's absolutely no reason a sandbox can't appeal to casual gamers. Just that the sandboxes we've seen so far haven't had enough imagination behind them to try to appeal to anyone except the hardcore and PvP-obsessed.
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people who play Blizzard are retards - they complain, yet they pay and play everything
^^
the reason i say its not really a sandbox game, is because i dont really consider crafting and all that noise part of sandbox. what i do consider part of sandbox is how you are able to interact with most of the world, change the outcome completely, like in fallout where most of the stuff you do and find can be used for something, like the computer terminals, if you actually read whats on them, you find some clues. and you have different factions, not like in wow (bear in mind im not ripping on wow, im just saying its not sandbox) where you gain rep with one faction, and MAYBE (but most likely not) another faction will hate you for it, but it doesnt really change anything. but the most important thing is still dialogue in a good sandbox game, in wow you most likely just have the option to take the quest or turn it down, in fallout you have enough combinations for 3-4 playthrougs
also im more into warhammer online, lol
There's absolutely no reason a sandbox can't appeal to casual gamers. Just that the sandboxes we've seen so far haven't had enough imagination behind them to try to appeal to anyone except the hardcore and PvP-obsessed.