That's funny cause the tester's on the official forums don't know shit about the open PVP.
When you beta test a game it is rather common that you test parts of the game at certain times. Sometimes they just open up a small part of the game even. So it is not surprising unless they plan to release it in a few weeks, then it is time to worry.
It of course wouldn't surprise me if the PvE is better than the PvP, most games do one or the other thing better, few games have both exactly right. There is a reason many Wow players still run Guildwars for their PvP kick.
I rather have superior PvE and lousy PvP or the other way around than both average, I can always play a second game for the other thing.
But I am not saying TERA have anything since I am not in the beta yet. What I seen from do look pretty promising.
More like "Behold, I play on a server in a country on the other side of the planet, with a ping on +500 avarage".
Trust a WoW player to blame lag.
You don't need to trust me, or anyone else for that matter. However, I can assure you that my word is totally legitimate. I've been watching 3 seperate live-streams of Western players playing on the Korean servers continuously since the start of this stress-test.
According to them ping played a huge part, both PvE and PvP. So there's that.
However, I can assure you that my word is totally legitimate.
I am not assured.
I guessed as much. I'm pretty sure you had already decided that too, no matter what I was going to say.
This is pretty pointless since you clearly already have made up your mind about this but I'll quote this just for the sake of our little "game" we have going on here.
"Latency was a big factor in this test and i believe the hangame people were driving some stress applications under the servers. I was running on a 8 mb download / 1 mb upload internet connection and i had around 300-500 ms latency, that is basicly horrible for anykind of online play. We must take into consideration that the distances were huge and it was a stress test, our servers will be a quite different story since the distance from your computer to the server will be 1/10th of what i had."
400-500 ping is bog standard when playing on Korean or Chinese servers from the West.
Indeed, that's what I've been trying to convey. However, my word is not legitimate since I'm "supposedly" a WoW player. (I'm not, really.) Not that I can see how it would make any difference either..
The author of that article said numerous of times that he couldn't bare playing on his Berserker, because of the lag. Somehow it really messed up the "Main-attack" of the class . Hence, he stopped playing it at pretty early levels. Though, this was experienced with most of the classes.
The Berserker is also the one "swinging randomly" in that YouTube clip.
There is no doupt that the pvp aspect of the game in the pvp servers will make or destroy this game.
I mean they can always back up their suscriber number to a minimum with the pve servers, but it is not where they will get some game success, and game longevity which is today the picky point about any world wide mmo.
If the pvp rule set, environement, and the overall feeling of the game make it interesting and chalanging to play in the pvp servers, then the game will get some renown. If not i don't predict a good futur.
And if i was the dev i would seriously think at different kind of rules set, maybe not making just one open pvp server type, but maybe some usual anti pk open pvp servers, and at least one full pk server world wide if not per continent. In any case i would most definitly consider few options here, and not just one, and when i say option i just don't talk about the rules, but really the overall feeling of the game from a pvp stand point. Nothing worst than a game that is "forcing" you to play the way you don't like it. And its pretty stupid to put the futur of your game solely in the hand of one "rule set", really its totally stupid from a strategical point of view. Because there is a clear shift between the ffa/full loot, no rule, fps like pvpers; and the hard core heavy and difficult character advencement and pricy death penalties pvpers. Those type of players do not like the same games even if they do like both pvp, so i would most definitly consider pleasing both in different game setting.
In any case this all aspect of pvp servers and how it will work, is, i think, the all point about TERA.
There is no doupt that the pvp aspect of the game in the pvp servers will make or destroy this game.
I mean they can always back up their suscriber number to a minimum with the pve servers, but it is not where they will get some game success, and game longevity which is today the picky point about any world wide mmo.
If the pvp rule set, environement, and the overall feeling of the game make it interesting and chalanging to play in the pvp servers, then the game will get some renown. If not i don't predict a good futur.
And if i was the dev i would seriously think at different kind of rules set, maybe not making just one open pvp server type, but maybe some usual anti pk open pvp servers, and at least one full pk server world wide if not per continent. In any case i would most definitly consider few options here, and not just one, and when i say option i just don't talk about the rules, but really the overall feeling of the game from a pvp stand point. Nothing worst than a game that is "forcing" you to play the way you don't like it. And its pretty stupid to put the futur of your game solely in the hand of one "rule set", really its totally stupid from a strategical point of view. Because there is a clear shift between the ffa/full loot, no rule, fps like pvpers; and the hard core heavy and difficult character advencement and pricy death penalties pvpers. Those type of players do not like the same games even if they do like both pvp, so i would most definitly consider pleasing both in different game setting.
In any case this all aspect of pvp servers and how it will work, is, i think, the all point about TERA.
I beg to differ... PvP wont make or break this game. If there's good PvE backed up by a solid politic/battle ground side PvP game, it'll do just fine. PvP server has never been what makes a successful MMO, unless the thing is pretty much PvP only from the start & advertized as such... which Tera isn't.
I beg to differ... PvP wont make or break this game. If there's good PvE backed up by a solid politic/battle ground side PvP game, it'll do just fine. PvP server has never been what makes a successful MMO, unless the thing is pretty much PvP only from the start & advertized as such... which Tera isn't.
Indeed, in Korea there won't be any pvp servers, it's a Western feature. Tera is very much a pve backed up by pvp originally. Luckily however we'll have a choice in our version.
There is no doupt that the pvp aspect of the game in the pvp servers will make or destroy this game.
I mean they can always back up their suscriber number to a minimum with the pve servers, but it is not where they will get some game success, and game longevity which is today the picky point about any world wide mmo.
If the pvp rule set, environement, and the overall feeling of the game make it interesting and chalanging to play in the pvp servers, then the game will get some renown. If not i don't predict a good futur.
And if i was the dev i would seriously think at different kind of rules set, maybe not making just one open pvp server type, but maybe some usual anti pk open pvp servers, and at least one full pk server world wide if not per continent. In any case i would most definitly consider few options here, and not just one, and when i say option i just don't talk about the rules, but really the overall feeling of the game from a pvp stand point. Nothing worst than a game that is "forcing" you to play the way you don't like it. And its pretty stupid to put the futur of your game solely in the hand of one "rule set", really its totally stupid from a strategical point of view. Because there is a clear shift between the ffa/full loot, no rule, fps like pvpers; and the hard core heavy and difficult character advencement and pricy death penalties pvpers. Those type of players do not like the same games even if they do like both pvp, so i would most definitly consider pleasing both in different game setting.
In any case this all aspect of pvp servers and how it will work, is, i think, the all point about TERA.
I beg to differ... PvP wont make or break this game. If there's good PvE backed up by a solid politic/battle ground side PvP game, it'll do just fine. PvP server has never been what makes a successful MMO, unless the thing is pretty much PvP only from the start & advertized as such... which Tera isn't.
OK right i should have talked about pvp in general and not only in the pvp server my mistake.
Comments
More like "Behold the actual skill level of your average WoW pro".
LOL, this..the player just seems to have a reaction time of about 3 secs...would do good in WoW I guess.
More like "Behold the skill level of a TERA rookie at lvl 6".
More like "Behold, I play on a server in a country on the other side of the planet, with a ping on +500 avarage".
Also, go in any MMO and watch a duel between two level 6 character. Having fun much?
This is probably the most interesting low-level duel I've seen so far in any game. Even with the obvious latency issues.
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1.) Any form of lag seems to destroy PvP in Tera
2.) Lack of real consequence in Tera's PvP
3.) The aimed combat looks amature compared to DFO and MO's
And alas the aimbots are already ripe in use, I hope they will have a decent anti-cheat come launch.
Coming from someone who hasn't played Tera, cool.
I had 350 ping when i played, pvp was fine. Awesome game, don't ever mention baddies like Darkfall or MO in the same topic as Tera again.
When you beta test a game it is rather common that you test parts of the game at certain times. Sometimes they just open up a small part of the game even. So it is not surprising unless they plan to release it in a few weeks, then it is time to worry.
It of course wouldn't surprise me if the PvE is better than the PvP, most games do one or the other thing better, few games have both exactly right. There is a reason many Wow players still run Guildwars for their PvP kick.
I rather have superior PvE and lousy PvP or the other way around than both average, I can always play a second game for the other thing.
But I am not saying TERA have anything since I am not in the beta yet. What I seen from do look pretty promising.
Trust a WoW player to blame lag.
You don't need to trust me, or anyone else for that matter. However, I can assure you that my word is totally legitimate. I've been watching 3 seperate live-streams of Western players playing on the Korean servers continuously since the start of this stress-test.
According to them ping played a huge part, both PvE and PvP. So there's that.
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1.) It would affect it quite a bit, I don't know about "destroy". Lag affects all PVE or PVP situations in every MMO though.
2.) I read from a korean tester who said similar. "PK system issues. Not enough rules/regulations for PK. Too much freedom to PK right now"
3.) Lawl... untrue and both of those games suck, especially MO.
4.) I agree on the anti-cheat, but aimbots can't have "homing" attacks so I don't think it'll be a gamebreaker.
Looking at all the PvP vid's posted on the tera forum and i dont see this as a "twitch" title at all, infact it looks more like AOC PvP....
If that's the case then all i can see this being is a stun lock fest when it comes to PvP.
I am not assured.
I wonder why is lack of PvP a weakness?
I guessed as much. I'm pretty sure you had already decided that too, no matter what I was going to say.
This is pretty pointless since you clearly already have made up your mind about this but I'll quote this just for the sake of our little "game" we have going on here.
"Latency was a big factor in this test and i believe the hangame people were driving some stress applications under the servers. I was running on a 8 mb download / 1 mb upload internet connection and i had around 300-500 ms latency, that is basicly horrible for anykind of online play. We must take into consideration that the distances were huge and it was a stress test, our servers will be a quite different story since the distance from your computer to the server will be 1/10th of what i had."
Source: http://www.mmorpg.com/gamelist.cfm/game/477/view/forums/thread/298948/Impression-from-Korean-stress-test-player.html
You know, it was a Stresstest afterall.
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400-500 ping is bog standard when playing on Korean or Chinese servers from the West.
Indeed, that's what I've been trying to convey. However, my word is not legitimate since I'm "supposedly" a WoW player. (I'm not, really.) Not that I can see how it would make any difference either..
The author of that article said numerous of times that he couldn't bare playing on his Berserker, because of the lag. Somehow it really messed up the "Main-attack" of the class . Hence, he stopped playing it at pretty early levels. Though, this was experienced with most of the classes.
The Berserker is also the one "swinging randomly" in that YouTube clip.
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Dont worry, trust can be earned and mistakes can be forgiven.
Interesting, I like the aim aspect of fighting in an mmorpg, it seems that this is where us quick reflex shooter types come into the mix.
Tehaxi Trust can be bought and mistakes punished lol. just messin.
There is no doupt that the pvp aspect of the game in the pvp servers will make or destroy this game.
I mean they can always back up their suscriber number to a minimum with the pve servers, but it is not where they will get some game success, and game longevity which is today the picky point about any world wide mmo.
If the pvp rule set, environement, and the overall feeling of the game make it interesting and chalanging to play in the pvp servers, then the game will get some renown. If not i don't predict a good futur.
And if i was the dev i would seriously think at different kind of rules set, maybe not making just one open pvp server type, but maybe some usual anti pk open pvp servers, and at least one full pk server world wide if not per continent. In any case i would most definitly consider few options here, and not just one, and when i say option i just don't talk about the rules, but really the overall feeling of the game from a pvp stand point. Nothing worst than a game that is "forcing" you to play the way you don't like it. And its pretty stupid to put the futur of your game solely in the hand of one "rule set", really its totally stupid from a strategical point of view. Because there is a clear shift between the ffa/full loot, no rule, fps like pvpers; and the hard core heavy and difficult character advencement and pricy death penalties pvpers. Those type of players do not like the same games even if they do like both pvp, so i would most definitly consider pleasing both in different game setting.
In any case this all aspect of pvp servers and how it will work, is, i think, the all point about TERA.
Just wait until PvP start crying about aimbots on PvP servers, brilliant.
yeah because cheaters aren't found in any other games, oh wait they're in every game. brilliant.
I beg to differ... PvP wont make or break this game. If there's good PvE backed up by a solid politic/battle ground side PvP game, it'll do just fine. PvP server has never been what makes a successful MMO, unless the thing is pretty much PvP only from the start & advertized as such... which Tera isn't.
Indeed, in Korea there won't be any pvp servers, it's a Western feature. Tera is very much a pve backed up by pvp originally. Luckily however we'll have a choice in our version.
It tends to be a bigger deal and more attention is brought to it in an MMO where PvP is competitive and you have to aim yourself.
See DFO for an example.
OK right i should have talked about pvp in general and not only in the pvp server my mistake.